Biohazard 4 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Biohazard 4 - Strategy Guide (Page 02).
This is a difficult area, obviously. In order to complete it, all you have to
do is basically kill 14 Villagers. However, with your current nearly weapon-
less state, it will be difficult. This will walk you through picking up items
and killing Villagers.
=======================
Step 1: Outside Items & Tower
=======================
Alright. You're at Point A on the map. You've already run forward and perhaps
used the action button to look at the officer burning in the fire.
Run forward and take the first right you come to. While they haven't quite
reached you yet, we're going to explore Shed #1 for an item or two. So run up
into it, there aren't any Villagers inside. In here, you'll find a
RANDOM ITEM and a FLASH GRENADE. It doesn't hurt enemies much, but allows for
an easy escape from a crowded area.
Now head out of the shed and back toward the fire. There's a fence on your
right. As soon as it ends, cut sharply around it so that you're between the
cow's stable and the fence. You should be running toward a wooden crate. Bust
it open for a YELLOW HERB.
NOTE: We don't have a RED HERB yet, so try to save the YELLOW HERB and a
GREEN HERB for later.
After busting open the crate, however, there is one Villager with a pitchfork
back here that doesn't seem too happy. Ignore him and run around the back of
the Cabin here (it's #4 on the map).
After rounding the corner, grab the GREEN HERB out of the miscellaneous junk
on the side of the building and continue to the large tower with a ladder
inside. Climb the ladder.
Up here, check the small table for some SHOTGUN SHELLS. Yes, the Villagers
can't climb this particular ladder, but they will throw explosive firey things
up at you if you stay up there too long. It'd be best to get down as quickly as
possible so you don't have TOO many friends waiting for you at the bottom.
At the bottom, dash out before anyone has a chance to hit you. If you manage to
get grabbed, shake the Control Stick quickly for Leon to break out of the
grapple and land a kick on the offender's face.
Head right around the tower, heading north Shed #2 (S2 on the map). Go through
the gap in the fence and into the shed. Inside, you'll find a wooden crate with
a RANDOM ITEM inside. Exit quickly, you don't want a line forming at the
door.
Now we're heading west, which is a right turn after leaving the shed. Run
straight around the back of the building until you see another wooden crate.
Bust it open for a RED HERB. That's _almost_ all the outside and tower items.
NOTE: Now you should mix the RED HERB with the GREEN HERB, then mix that with
the YELLOW HERB. This will make a concoction that not only restore all health,
but raise Leon's max health!
=======================
Step 2: Cabins 2 & 4
=======================
NOTE: We're ignoring Cabin 3 for now because when you go in there, you'll have
a Chainsaw Guy comin' after you, and that's never fun...unless you have a
Rocket Launcher and are invulnerable, I guess.
After picking up the RED HERB from the crate, run along the building to your
left and follow it around the corner. There should be a door on the side of the
building. Approach it and press the action button to kick it open. Here's a
little map of the items.
+--------------------=B=---------+
| ZHZ |
| ZZ|
| TTTTT RZ|
| TTTTT IZ|
| TTTTT ZZ|
| TTTTT +--------------+
| |
| Q|
= ZZ|
A ZZ|
= ZZ|
| |
+-----------------+
A - Your Entrance (The Door)
B - Your Exit (The Window)
H - HANDGUN AMMO
I - INCENDIARY GRENADES inside a crate
P - 1100 PESETAS inside a barrel
Q - RANDOM ITEM inside a barrel
R - RANDOM ITEM inside a crate
T - Table
W - Empty crate
Z - Miscellaneous Furniture
So run in, bust open the barrel on the floor in front of you and take the
RANDOM ITEM. Then turn left and take the HANDGUN AMMO off the shelf. After
that, make a quarter turn right and head to the crates on the table. Bust open
the left one for a RANDOM ITEM, and the right one for an INDENDIARY GRENADE.
Regardless of the enemies outside of your exit (the window, B on the map), use
the window. They disappear as Leon jumps through the window, and trust me, you
don't want to try the door.
After exiting, turn right and go between the cabin you just came out of (2) and
the cabin beside it (3). It's a pretty tight squeeze, but you'll make it
through. You might find a Villager coming toward you. If so, land one good shot
on his head and kick or run past him.
Run directly across the plaza to the door of Cabin #4. Press the action button
to kick it open. Here's another map of items and whatnot:
+------=A=-----------------------------+
|T XXX |
|T |
|R |
| |
+--------------------------+----=B=----+
|Q |
|S |
| |
| |
|Z-P-ZZZ |
|ZZZZZZZ |
+-----------+
A - Your Entrance...and Exit
B - "Locked" door
E - Empty Barrel
P - 1000 PESETAS
Q - RANDOM ITEM inside Barrel
R - RANDOM ITEM
S - SHOTGUN SHELLS inside Crate
T - Table
X - [Piece of Furniture] used to blockade door
Z - Miscellaneous Furniture
Alright. Unfortunately, there's no window in the back of this house to jump out
of. However, there is a respectable amount of PESETAS.
As soon as you get in, dart to the left to find a [Piece of Furniture]. Get on
the far side of it and hold the action button to push that bad boy in front of
the door. That'll hold 'em out...for a little while at least!
Bust open the barrel by the door for a RANDOM ITEM. Then head to the door at
the other end of the room. There's a lock on it, so shoot it to take it off,
then proceed through.
NOTE: Hmph. If only Leon could do that in Resident Evil 2.
In here is a nasty blood-covered bed with 1000 PESETAS on it, and
SHOTGUN SHELLS in a crate on the endtable. There's also a barrel that has a
RANDOM ITEM in it, so bust it open, too.
Go ahead and equip the FLASH GRENADE we picked up earlier...it's about to come
in handy. Face the door, aim at it, and wait. After a short moment, the
Villagers will come busting through the door. Toss your grenade right in the
middle of them and all of them will hunch over momentarily. Take advantage of
their momentary disorientation and run right past them...or kick them, if
you're feeling naughty.
NOTE: For some extra PESETAS, you can go to the northeast corner of this area
to find a Chainsaw Villager. He has about 4x as much health as regular
Villagers, and can kill you in one hit...decapitation. It took me all 3
INCENDIARY GRENADES and some shots from the HANDGUN, but after he falls, he
drops the RUBY, worth quite a pretty penny.
NOTE: The Chainsaw Villager actually has a name, it's Dr. Salvador. The other
Villagers have names, too, but are too insignificant to worry about.
=======================
Step 3: Cabin #3 and Sheds 3 & 4
=======================
I'll bet with those SHOTGUN SHELLS, you can't wait to see how they work, eh? Me
neither.
Run across the plaza and a little to the right, through the doorway into Cabin
#3.
_Cutscene_
Ohhh crap. Leon has already pushed the [Piece of Furniture] in front of the
door, but that doesn't always work too well, as we've seen.
Here are some translations of what they were saying:
Once again, creds to Robert Padua [robertpadua@hotmail.com]:
ˇAbre la puerta!
Which means:
Open the door!
Vallan por detrás.
Which means:
Go from behind.
They're taking ladders around the back...
Once again, here's a map for ya:
1F
+-----------------+
| FF -H- |
| TTTT |
| TTTT R Q |
| TTTT +------+
| TTTT |S ^ S|
| TTTT |T | T|
| |A A|
| |I I|
| |R ^ R|
| |S | S|
|Y +------+--------------------------+
|Y |
|Y |
| |
= |
W |
= |
| |
| XXXXXXX |
+---------------------------------===A===----+
A - Entrance
B - Barrel (Empty)
F - Furnace
H - HANDGUN AMMO
Q - 1000 PESETAS inside Barrel
R - RANDOM ITEM
T - Table
W - Boarded Window
X - [Piece of Furniture] blocking door
Y - Pushable shelf that can be used to block the window.
First, run over to the shelf (Y on the map) and push it in front of the window
to hold off the Villagers there a little longer.
Next, head off to the back of the building. Grab the HANDGUN AMMO off the shelf
behind the stairs, then turn around and shoot the left barrel open and take the
1000 PESETAS. The other barrel is empty.Head up the stairs! Here is a map of
the 2nd floor:
2F
+-----------------+
| =S= |
|N |
| |
|P +------+
| |S | S|
= |T \/ T|
B |A A|
= |I I|
| |R | R|
| |S \/S|
| +------+
| |
| |
| |
| ZZ-T-ZZZZZZZ|
| ZZZZZZZZZZZZ|
| ZZZZZZZZZZZZ|
| |
| |
+-=L=-------------+
B - Exit (Window)
H - HANDGUN AMMO
L - Ladder
N - HAND GRENADE behind Glass
P - 1000 PESETAS
S - SHOTGUN
T - SHOTGUN SHELLS
Take the SHOTGUN off its classic wall hooks, then shoot the glass in front of
the HAND GRENADE and take it. Take the 1000 PESETAS from the table on the side,
too.
Ignore the Villagers at the window and proceed to the bed area. Take the
SHOTGUN SHELLS, then run over to the window with the ladder. Press the action
button to knock off the ladder. That'll delay 'em a little bit.
Now approach the exit window (the one without the ladder) and press the action
button to jump out of it. They aren't quick enough to hit you while you're in
the act.
Here's a map of the rooftops:
+==================================+
| ||
| ||
| ||
L +=============+ ||
| || || |
| || || |
+/////////--\\\\\\\\\+ || || |
| || || |
| || || |
L B || |
| || || |
| || ||M $ |
| || || |
| || || |
| || || |
+/////////--\\\\\\\\\-----------+ +---------+
B - Entrance (Window)
L - Ladder
M - SPINEL
$ - Optimum Shooting Position
= - Edge that Villagers can't fall off of
||- Edge that Villagers can't fall off of
NOTE: "-" and "|" indicate that enemies can be knocked off the rooftop at this
point.
First, run forward ignoring the Villagers up and over the roof to find another
ladder. Press the action button to knock it off, then run to the top of the
rooftop and face the window you came in come from. Use the HANDGUN to take out
these two Villagers, you'll want to save your SHOTGUN SHELLS for the
Chainsaw Villager.
After finishing them up, continue around to the next ladder indicated by "L" on
the map. Knock it off as well, then continue around to then next rooftop around
the corner with the SPINEL (indicated by "M"). Take it, then get on the very
top of the rooftop, face the direction you came, and wait. This is by far the
best place in the entire village to take out Villagers. They all come from only
one place and can be knocked back to the ground on the right side for extra
damage and time.
NOTE: Because this particular portion of the game is based on killing the 14
Villagers and time, it is a good idea to stay here for a while. Use the HANDGUN
for a while, and if you become a little too swamped for your liking, toss a
grenade or two into the crowd for some extra floor space. However, always and
forever, watch out for the Chainsaw Villager and be sure to pop him in the face
with the SHOTGUN whenever he gets close. If you manage to kill him before time
runs out (this takes quite a few shots, let me tell you), he'll drop 10,000
PESETAS in the form of GOLD BARS. Heh, ALLL RIGHT. Giggidy Giggidy Giggidy.
Whenever you get bored or run out of ammo, you can approach the edge on the
flat area and press the action button to jump off. Here you may find some
rewards left behind by Villagers that you killed that fell off the rooftop. You
can also visit Shed #4 for a box of HANDGUN AMMO and the ALERT ORDER file, or
Shed #3 for, well, nothing.
After your 14th Villager falls, you'll see a
_Cutscene_
showing the Villagers going to the Chapel.
Here are some translations of what they say in that cutscene:
La campana
Which means:
The bell
Es hora de rezar
Which means:
It's time to pray
Tenemos que irnos
Which means:
We have to go
...and the fun begins.
_Cutscene_
NOTE: Pick up the items the Villagers you just killed may have dropped, and be
on the lookout for any eggs the chickens may have laid. They can be eaten to
restore health. In fact, sometimes you can find a GOLD CHICKEN EGG, which
fully restores health.
Let's see...looking for a tower.
First, head over to Shed #4 to the northeast if you haven't already and pick up
the ALERT ORDER file. Although it's a bit odd that it's in English, it shows
that these guys have been waiting for Leon for quite some time...
Head out the exit to the northeast.
=======================
Farm
=======================
I guess I had better draw out a map.
As a new thing, I've decided to draw one out in Photoshop instead of in crappy
ASCII, so check it out, use it with the walkthrough, and e-mail me later to
give me your feedback.
Here's the map:
You should be able to copy that in your browser, but open a new window so you
can still read the walkthrough.
First, run into Cabin #1, shoot open the barrel for a RANDOM ITEM, then save if
you want. Head back out.
Turn left around the north side of the small building to see a sparkle...mmm.
BUT WAIT! Leon can't grab it now, but if he shoots it down, it will fall into
the stinky vat of...well, let's not worry about that. The fact is that it
drastically lowers the value of the item, so we need a better way. Instead,
shoot the support for the lid of this big bowl to create a nice little landing
pad for the item. Here's a screenshot:
Shoot the item to drop it onto the lid, then take it.
Head back out in front of Cabin #1 and look east. You should see a blue
parchment on a tree. Hop over into the chicken area and grab it.
-----
15 blue medallions...
7 in the farm... 8 in the cemetery...
For those of you who destroy more than 10 medallions you will be rewarded...
-----
After receiving that, a bunch of blue dots will light up on your map, a lot
like the ones on my map. After clearing this area (I'll let you know when),
you can run through and shoot as many as you can.
Continue past the tree and around to the back of Cabin #2. There's a Villager
there with a pitchfork. Feel free to dispose of him, this one of those areas
that DOESN'T have an infinite amount of Villagers.
After finishing him off, head through the back door of the cabin to find
another Villager waiting for you. Take care of him in a similar fashion, then
check around the cabin for two MORE Villagers. You know what to do.
Now, let's check for items. Inside the two barrels in the southeast corner,
you'll find two RANDOM ITEMs. Check the southwest corner for another
RANDOM ITEM in a barrel, and open the small cabinet for 1000 PESETAS. Check the
other cabinet on the west wall for a SPINEL, which is worth some PESETAS later,
I'll let you know. There is also a box of HANDGUN AMMO in a crate in the
northeast corner for you.
Next, head out and into Cabin #3. It's got a couple cows in it. Moo!
Anyway, you should be able to see a Villager around here. Show him the meaning
of the phrase "several bullets in the forehead", then check the southeast
corner of the cabin (across from the black and white spotted cow) for a
RANDOM ITEM in a barrel.
There's nothing IN Cabin #4, but there IS an INDENDIARY GRENADE in a barrel
behind it, so pick that up.
Return to Cabin #2, we're not finished exploring it yet. Climb up the ladder
inside, then check the cabinet in the southeast corner for some HANDGUN AMMO.
Hop out the window onto the walkway, then walk straight ahead to the gap
between the fence and a post, then jump down. In this practically secret,
fenced off area, you should find a crate with the ever-valuable BEERSTEIN
inside.
NOTE: Soon, you will find someone you can sell useless items like this to.
However, many items are more valuable when items are added to them, including
this one, so hold onto it until we get the three other parts.
Head through the doorway and push the bookshelf to find yourself to the east of
Cabin 2. Hop over the fence and back into Cabin 2, up the ladder, and out the
window. Run to the end of the walkway and jump off the end.
A RANDOM ITEM in a crate is visible. In Cabin #5, one can find a SPINEL in a
crate and another RANDOM ITEM in a barrel.
The door in this area is barred from the other side, but Leon does mention that
he could open it if he could boost someone else over the wall. I guess we'll
have to wait for some company.
Head back up the ladder here (raise it up if you pushed it down), then jump
down on the either side.
NOTE: It is at this point that you should find the blue medallions. If you need
help, I have, out of the kindness of my heart, taken screenshots of me about to
shoot each one of them. It's OK, no need to thank me. I've labeled them by
their relative location by a compass rose, so I hope that works with your map.
Southwest:
Southeast:
Central:
West:
Northwest:
East:
Northeast:
NOTE: I couldn't quite get the exact second my laser went onto the medallion
for that last one, so the medallion is circled in red. I hope it works out for
you.
That should help out.
After you're finished, head through the southeastern door.
=======================
Suburb
=======================
Although there's no real "Urb", suburb was the best term I could think of.
Run forward down the trail until you see a
_Cutscene_
Holy Bejeezers!!
Quickly tap the button on screen as fast as you can, then be ready to press
whichever combination of dodge buttons you are given at an instant (A+B or L+R)
because it comes and goes quite fast. It'll probably take you a few tries, but
you'll eventually catch on. It happens in many cutscenes, don't worry, I'll
let you know.
After surviving, you can go back to find those idiot Villagers on a bridge.
Feel free to pick them off out of rage, but if you've let your by-gones be
by-gones, continue down the road to the tunnel.
It's pretty dark in there, but if you look up, you can see a couple of
sparkles. Those aren't lights, they're SPINELs. Shoot them down, then take
'em up on your way through.
Here's your "illustration":
And after you're finished looking at that, open up this one, the map of this
area:
After you're out of the tunnel, run forward until you see a Villager light one
up.
...
A stick of dynamite, of course!
Anyway, when fighting a Villager with dynamite, your first priority is to
knock him down. He can't throw it at you if he's laying down. If you're REALLY
good, you can shoot the stick of dynamite, or shoot him JUST as he's throwing
it to make him blow himself up.
Before we attempt to empty the dangerous House #2, let's check out the tiny #1.
BE CAREFUL! Walk in slowly to reveal a trip wire and dynamite, if the Villager
didn't accidentally blow them up.
BE DOUBLY CAREFUL! There is a VERY commonly missed bear trap on the ground and
an approaching Villager with dynamite. Shoot one and kill the other.
Inside the crates in here are a RANDOM ITEM and a SPINEL.
Now let's clear that house full of dynamite tossers (#2). Navigate yourself to
the open window in the house on the map (southeast corner), then hop through
and clear it out as needed. Use a frag if you need to.
WATCH OUT! If you get grabbed by the one without dynamite, your fate is pretty
much sealed by one of the ones WITH dynamite. Watch yourself.
Scour the cabin for a HAND GRENADE, and two barrels with a RANDOM ITEM and a
box of HANDGUN AMMO.
Leave via the window you entered from, then prepare yourself to take Area #3.
Actually, there aren't any people to take care of. Check the southeast corner
of the #3 area for HANDGUN AMMO.
Now, remember the BEERSTEIN we picked up? The first of its three extra pieces
is right here. There's a tree marked by an X on the map that has the item in
the tree. Shoot it to make it drop, then take it. It's the RED CATSEYE.
Combine it with the BEERSTEIN to increase its value from the status screen.
Now let's check out Building #4. It's true, there is no exit, but, well, you'll
find out.
Shoot off the lock on the door and head through. I don't think I mentioned this
before, but pressing A once will make Leon politely nudge the door, while a
double tap will have him kick it open, which is particularly important when,
say, you're being CHASED BY ZOMBIES! Ha ha ha. There's no zombies in this game,
silly.
There's some HANDGUN AMMO on the table and 1000 PESETAS a cabinet in the south-
east corner. There's also a typewriter with you, but it isn't very useful
unless you want to save...duh...
Head into the next room but watch out! There's dynamite and a trip wire. Shoot
the dynamite from a distance, then continue into the next room to find 1000
PESETAS, but wait! They're bait! Shoot the dynamite with the tripwire just next
to the PESETAS to clear the way.
There's a bookshelf blocking your path. Get on the side of it and press A to
push it across, then head through.
What's that sound? Uh-oh. It sounds like...
Head over to that shaking piece of furniture in the corner, then open it to
reveal...
a ZOMBIE!
Nah, it's just a
_Cutscene_
Hmph. I guess it's a good thing you didn't just toss a grenade at that shaking
[I don't know what it is! I'm not good with furniture!!!] armoire (?).
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
6.2 Chapter 1-2
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
_Cutscene_
NOTE: For future reference, the dude with a special preference for purple
gowns is Lord Saddler, the leader of all these goons. Stay alive, and you might
get to meet him.
=======================
Valley
=======================
Be alert! Soon you'll have to push either A+B or L+R to make a quick dodge.
_Cutscene_
...and Luis runs off. Thanks a bunch.
Before we get started, here's a map:its
Check in here for some HANDGUN AMMO, then head out down the hallway.
_Cutscene_
Who the #$%! is that, and why does he call me stranger?
Who cares?! I talked to some of my friends, and they say he has the best candy.
Take the RIFLE AMMO on the shelf and save if you want to, then head out.
Head left around the building to see just how good the candy this guy has is.
_Cutscene_
This is your first Merchant. You will see many throughout the game and will
usually bring great joy...and a typewriter.
Many people think that guns are the most important thing they sell, but by far
more important is FIRST AID SPRAY for 1,000 PESETAS. It's a bit steep, but
because the main challenge of this game is staying alive, it provides a way for
even beginners to make it through, even if they don't get quite as many guns or
tune-ups.
It is not REQUIRED to buy anything at all from the merchant throughout the
game. However, it does make your day a LOT better. I was told to upgrade
weapons when I played through, but I wanted to be sure I had enough to get the
INFINITE LAUNCHER for the next game, so I didn't upgrade anything, but did
occasionally buy new weapons and I was over by about 100,000 PESESTAS (requires
1,000,000 for purchase). So if you're aiming for that, just basically buy and
sell what I tell you, but don't upgrade. It's OK, you'll be alright.
It is important that you DO buy a RIFLE, which is cleverly named RIFLE. A scope
is optional, but not recommended due to the fact that you're only going to use
it for 5 minutes tops and is thus a waste of money.
I also recommend that you DO NOT SELL THE BEERSTEIN, but do sell your SPINELs
(2000/pc) and the PEARL PENDANT (10,000). Once we get the other gems for the
BEERSTEIN, we're gonna sell it for CCCRRRAAAAAZZZYYY money.
After you've at least bought your RIFLE, perhaps a FIRST AID SPRAY or two, and
the VILLAGE MAP if you don't trust my directions TOO well (Yeah, better pick
that up), continue around the building to find a RED HERB and a RANDOM ITEM
at the end in barrels. Go back to the front of the building, then look for a
barrel in the front with a RANDOM ITEM inside. Take it, then check the wall in
front of the house for a crack in the sandbags. There should be two. Pick
whichever one seems best, then you can switch when one is exhausted.
Start aiming, then use the C-stick to zoom in on a Villager. Try for head
shots. Using both cracks, I hit 6, so go for that, being sure to look pretty
far out there, too.
NOTE: After doing this, you don't need the RIFLE for a while, and you will have
very limited item space if you don't already. Sell it back for only a minor
loss, then we'll continue with the walkthrough.
Now check out those big double doors and get ready for a battle. You know there
are at least six guys you WON'T get surrounded by, right?
NOTE: This strategy consists of killing Villagers, picking up obvious items,
then going back after they're all dead and picking up the rest. So if I leave
something out, it'll probably be listed afterward.
The trick is to shoot them so that they fall off the edge, and if not, kick
them off. Attack quickly and don't get surrounded, but if you do, run a little
while up a path, preferably one you've already cleared, then turn around and
keep going. You may even want to try out some of your grenades if you manage to
see a cluster of them. After killing the first 6 sniper-style, I found about 15
Villagers that attacked in the first wave, then upon killing them, 3 more came
across the bridge after me, but they were simple because they fell off quite
easily.
The next step is to take another wave from the upper hillside, including only
one dynamite-wielding villager. This wave consists of 5-6 Villagers.
OK, next is to clear out Cabin #2 on your map. Bust open the front door, take
the SHOTGUN SHELLS from right in front of you, then bust open the next door and
take out the 2-3 Villagers in this room. Take the HANDGUN AMMO from the large
boxes if you feel so inclined.
Next, check the room for a ladder on the west wall. Climb it, then take out the
lonely Villager up here if you haven't already from below. Open the chest up
here for the 1st out of 2 key items in this area, the EMBLEM (RIGHT HALF), then
continue around the rooftop to a barrel with a RANDOM ITEM in it. Jump down,
then head northeast toward Cabin #3. Head inside, then check the lockers for a
YELLOW HERB and 1000 PESETAS. Now, head out to see that about 10 Villagers are
coming up toward you from Cabin #2. Introduce them to your 12-gauge friend,
leaving the last wave helpless.
The last Villager that I noticed was located on a small tower on top of
Cabin #3 with a barrel and SHOTGUN SHELLS. Kill the Villager and hopefully the
music will stop. If not, you probably missed one. Check around, then we'll
proceed with the item hunting.
From here, the closest items are 2 RANDOM ITEMs in barrels along the outer west
wall of Cabin #3. Next, head out behind Cabin #2 to find another RANDOM ITEM.
Hop through the window into Cabin #2 and open the locker nearby for a
FLASH GRENADE. And now, for the other key item in this area.
Looking at the map I provided, it's the eastern X. Cross back over either
bridge, then use my map or your own to navigate yourself to the top point in
the area. Here, you'll find an explosive barrel, an empty wooden barrel, a
barrel with RIFLE AMMO in it, and a chest with the CREST (LEFT HALF) inside.
Open the status screen and combine the two halves for the HEXAGONAL EMBLEM.
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