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Biohazard 4 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Biohazard 4 - Strategy Guide (Page 01).

     _______  _______  _______ _________ ______   _______  _       _________
    (  ____ )(  ____ \(  ____ \\__   __/(  __  \ (  ____ \( (    /|\__   __/
    | (    )|| (    \/| (    \/   ) (   | (  \  )| (    \/|  \  ( |   ) (   
    | (____)|| (__    | (_____    | |   | |   ) || (__    |   \ | |   | |   
    |     __)|  __)   (_____  )   | |   | |   | ||  __)   | (\ \) |   | |   
    | (\ (   | (            ) |   | |   | |   ) || (      | | \   |   | |   
    | ) \ \__| (____/\/\____) |___) (___| (__/  )| (____/\| )  \  |   | |   
    |/   \__/(_______/\_______)\_______/(______/ (_______/|/    )_)   )_(   

                       _______          _________ _
                      (  ____ \|\     /|\__   __/( \
                      | (    \/| )   ( |   ) (   | (
                      | (__    | |   | |   | |   | |
                      |  __)   ( (   ) )   | |   | |
                      | (       \ \_/ /    | |   | |
                      | (____/\  \   /  ___) (___| (____/\
                      (_______/   \_/   \_______/(_______/

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                        +_WITH GRAPHIC MAPS INCLUDED!_+

---------------------------------FOR GAMECUBE----------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------By DjSiXpAcK14---------------------------------
*******************************************************************************

Resident Evil 4
Nintendo GameCube
FAQ & Walkthrough
Copyright 2005 by DjSiXpAcK14
Version 1.1
January 26, 2005

        AS FAR AS I KNOW, THE ONLY GUIDE WITH GRAPHIC MAPS INCLUDED!!!

      "Warning: This FAQ contains scenes of explicit violence and gore."

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Table of Contents
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NOTE: You can use the Ctrl+F function of your browser to easily navigate this 
FAQ/WALKTHROUGH. Type the text in the search box just as it appears here. 
Don't include the numbers.

1. Intro
2. Version Info
3. The Basics of RE
4. RE Characters
5. Prologue
6. Walkthrough
  6.1  Chapter 1-1: Enter the world of survival horror...
  6.2  Chapter 1-2: The House of the Village Chief
  6.3  Chapter 1-3: Your destiny lies behind the chapel
  6.4  Chapter 2-1: I'm under the President's order to rescue you.
  6.5  Chapter 2-2: On the way to the extraction point
  6.6  Chapter 2-3: Hail to the Chief
  6.7  Chapter 3-1: Me llamo Ramon Salazar
  6.8  Chapter 3-2: Don't worry, Ashley! I'm coming for you!
  6.9  Chapter 3-3: You must retrieve the sample
  6.10 Chapter 3-4: Ashley--The Unarmed Heroine
  6.11 Chapter 4-1: The Right Hand of Salazar
  6.12 Chapter 4-2: Dynamite Will Work
  6.13 Chapter 4-3: Offer a sacrifice to the lion.
  6.14 Chapter 4-4: The Death of Salazar
  6.15 Chapter 5-1: Uses of the Infrared Scope
  6.16 Chapter 5-2: Saddler Strikes Back
  6.17 Chapter 5-3: Playing with "It" and Dealing with Krauser
  6.18 Chapter 5-4: Parasite Removal
  6.19 Final Chapter
7. Extras, Secrets, Bonuses
  7.1 Ending Bonuses
  7.2 Assignment Ada
  7.3 The Mercenaries
     7.3.1 Characters
     7.3.2 Scenarios
8. Enemies/Bosses
9. Items
10.Files Transcript
11.Weapons
12.Enemy Dialogue Translations
13.Graphic Map & Image Listing              <-- Check this out!!!
14.Wesker's Report + Notes
15.Wesker's Report 2 + Notes
16.Links
17.Credits, Contact Info, and Everything Else

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1. Intro
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=

This game is the greatest thing to happen to Resident Evil since...well, it 
began. It has received ratings higher than such games as Halo 2, Halo, and has 
tied the 2004 Game of the Year, GTA: San Andreas. All without a too well-known 
predecessor or a run-of-the-mill FPS engine.

Resident Evil 4 was released on January 11th, 2005.

Resident Evil 4 boasts a new control and aiming system, amazingly smarter 
enemies, a more original installment of the Resident Evil story, as well as the
appearance of a certain character Leon has previously had an encounter with...

The true meaning of Survival Horror has been revealed.

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2. Version Info
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=======================
Coming Soon
=======================

Extensive Weapons Tune-Up Analysis
Special Items Guide and Analysis
Assignment Ada Walkthrough and Maps
The Mercenaries Walkthrough and Maps

=======================
Version 1.1
=======================

Whoops! I left out the link to one of the most important maps. I fixed that and
included lots of details for The Mercenaries.

=======================
Version 1.0
=======================

Finished the walkthrough! Woo!

Added Extras section.

Updated Weapons section.

Added Wesker's Reports 1 & 2 because they are relevant to the game, even if not
directly.

Added the Files transcript.

=======================
Version 0.9
=======================

SHAME ON ALL OF YOU!
YOU LET ME PUT 2004 COPYRIGHT DATE ON ALL OF MY IMAGES AND DIDN'T TELL ME!!!
WHY WOULD YOU DO THAT?!! NOW I HAVE TO GO THROUGH AND CHANGE THEM ALL!!!

Thanks a bunch, guys.

I've finished the walkthrough up to, including some of Chapter 5-2. Hopefully 
it'll be complete as soon as possible.

Celebex [sirus_20@hotmail.com] has let me know that you actually must fight 
the first Blind Slasher. Thanks, it's in the walkthrough. He has also told me 
about what happens if you _don't_ get the red robed Zealot in the gallery, and 
it is also noted in the walkthrough.

Barry Burton [thirdtrianglepiece@hotmail.com] has translated a little bit of 
dialogue and it's in the translations section (10).

=======================
Version 0.85
=======================

Working through Chapter 4-1, but because of an earlier error, I'm posting 
early.

Crap! Screwed up the garden map URL, but I fixed it. No worries.

Yes, the mansion incident happened in '98, not '96. It was a typo, I swear! 
Thanks to voodinni [voodinni@gmail.com] for finding that one.

=======================
Version 0.8
=======================

Finished the walkthrough up to Chapter 3-4. Will be working a lot tomorrow 
because SOMEBODY decided to post a full walkthrough before me.

Fixed Thursday21987's username...I thought it was Tuesday.
Also thanks to Thursday, I've corrected typos in the synopses, removed a 
misplaced note, and included a note about FLASH GRENADES and Plagas in the 
walkthrough.

=======================
Version 0.75
=======================

Got a little bit done on the walkthrough...will be working on it tomorrow.

=======================
Version 0.7
=======================

I just finished the walkthrough up to Chapter 3. Phew. Pant...gasp...wheeze...

I've fixed controls and the part in the walkthrough where I said to ignore the 
warning signs. Thanks to Thursday21987 [Thursday21987@yahoo.com].

Got a buncha new translations from munky2 [munkypoo@gmail.com]. They're in the 
translation section.

I also was told by Narc642 [ajlo@optonline.net] that even though you can't 
KILL Luis, if you tick him off enough, he'll kill ya. It's noted in the 
walkthrough.

=======================
Version 0.6
=======================

I made a graphic map of the village, like I have for nearly all other areas.

I also posted it up to be hosted on CheatCC.

Finished all of Chapter 1, and through Chapter 2-2. I also fixed a translation
problem (MUCH THANKS TO Emperor0fDune [Sonic_the_hedgehog@earthlink.net]), and
fixed the release date _again_.

I have made my own maps for help with explanation. Check them out in the 
walkthrough and let me know how you like them.

I changed the Prologue and enemies section, but haven't included bosses yet. I 
also revised the "Characters" section.

After about a bazillion e-mails, I have fixed the following:
Added the RED HERB in the path to the village.
Took out "serves no purpose other than to alert of other traps" clause about 
the wolf.
GREEN HERB + YELLOW HERB does NOT equal full health! It's about half as 
powerful as a GREEN HERB alone.
Resident Evil 4's "release" and "ship" dates differentiated.

Sorry I couldn't include credit for usernames, but I received at least 5 emails
on each of those subjects, so it wouldn't be fair to list any one person.

=======================
Version 0.1
=======================

I have the walkthrough through the first visit to the Village. I'm working on 
it at this exact moment, so keep checking back.

=======================
Version 1.1 (Demo)
=======================

Aha! Thanks to Robert Padua [robertpadua@hotmail.com], I now have Spanish 
translations of many of what the villagers are saying. Check it out in the 
walkthrough and in the "Enemy Dialogue Translations" sections.

Thanks!

I also added the pushable shelf in Cabin #3, which I found myself over last 
weekend. It is used to block a window that the Villagers bust in through.

=======================
Version 1.0 (Demo)
=======================

I finished:

Intro
Version Info
The Basics of RE
RE Characters
Prologue
Walkthrough
Enemies/Bosses
Items
Weapons
Links
Credits, Contact Info, and Everything Else

Hopefully soon, I will have translated more of the Villagers' dialogue and will
have that posted.

If you have something else, see my e-mail at the bottom.

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3. The Basics of RE
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=======================
Controls
=======================
This is a description of all the buttons on the Gamecube controller, and their 
functions while playing the game.

A - Action Button. It is used in a Legend of Zelda: Ocarina of Time-esque way 
as an action button. The command appears on screen, so you push the button to 
execute the command (Kick, Open, Climb Up, etc.)

B - Run. When the Control Stick is pressed to any direction, hold the B button
to run.

Y - Displays the status screen.

X - When Ashley is present, changes status (Wait,Follow,Hide).

Z - Displays the map.

R - Ready Equipped Weapon.
    When held and B is pressed, reloads.

L - Ready Combat Knife.

Control Stick - Used to move the character in a given direction and to aim 
when the R button is held.

Control Pad - used to move the character in a given direction and to aim when 
the R button is held.

C Stick - Look Up/Down. Also zooms in/out when binoculars are being used.

Start - Displays the Options menu.

=======================
Game Difficulty
=======================

Luckily for you, the game picks a difficulty for you! Which exactly is it? 
Who knows?! However, I can assure you it probably is not Easy...

=======================
Health-Replenishing Items
=======================

---------
Health in Resident Evil 4 is shown by Leon's circular health meter in the lower
right corner. Green is obviously a safe health range, while Red is dangerously 
low.

FIRST AID SPRAY
  Restores health to "Fine" status.

CHICKEN EGG
  Raises health a smidget.

GREEN HERB
  Raises health a small, but respectable amount.

BLACK BASS
  Raises health a small, but respectable amount.

BROWN CHICKEN EGG
  Raises health a small, but respectable amount.

2x GREEN HERB MIXTURE
  Raises health twice as much as one Green Herb.

3x GREEN HERB MIXTURE
  Raises health three times as much as one Green Herb.

RED HERB
  Nothing.

YELLOW HERB
  Nothing.

GREEN HERB + RED HERB
  Raises health to full.

BLACK BASS (L)
  Raises health to full, but takes up 16 item slots!

GREEN HERB + YELLOW HERB
  Restores only a smidget of health and raises max health.

GOLD CHICKEN EGG
  Restores health completely and takes up only one item slot.

GREEN HERB + RED HERB + YELLOW HERB
  Restores health completely and raises max health (AWESOME!).

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4. Characters
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=======================
Leon S. Kennedy
=======================

The hero of Raccoon City, this rookie cop fought his way out of Raccoon City 
along the side of Claire Redfield in 1998. He has vowed to destroy Umbrella at 
all costs to avenge the innocent people of Raccoon City. For this particular 
mission, the President of the U.S. has asked Leon to find his daughter, who was
last seen near a strange village in Europe. Is Umbrella involved? 

=======================
Ashley Graham
=======================

The President's daughter. With nearly hole-less AI, she is ALMOST not a 
complete annoyance ot have around. She's 20 years old and was abducted while 
returning home from her university. Leon has been ordered to find her and get 
her out of there at all costs.

=======================
Luis Sera
=======================

What? Aragorn made it into Resident Evil 4? Nah, he just looks like him. This 
guy was paid by the higher-up bad guys to research Los Plagos, the parasite 
that makes the Villagers act the way they do. However, he soon discovered that 
what he was doing was wrong, and has been a renegade from the bad guys here 
ever since.

=======================
Hunnigan
=======================

This is Leon's communications specialist. She sends him intelligence and other 
good ideas, as long as the radio frequency is open...

=======================
Village Chief (Bitores Mendez)
=======================

This is the tall, creepy-lookin' dude in the trailer. According to Capcom's 
badly-informed website, this man is the priest of the village who teaches 
"an obscure religion to his macabre disciples." He may be the leader of the 
village, but you may find that he's pretty low on the importance scale as far 
as characters go.

=======================
Ada Wong
=======================

This is the woman that Leon fell in love with in his adventure in Raccoon City 
in 1998. Leon thought she died due to some serious injuries, but Wesker's 
records indicate otherwise. She has come to the village to retrieve a sample of
a particular agent, but she just may help Leon out along the way.

=======================
Ramon Salazar
=======================

The smallest person in the RE series to date, this "man" works under Lord 
Saddler in a castle located near the village. He's trying to capture Ashley at 
all times, and finds Leon useless, which isn't good for our hero...

=======================
Jack Krauser
=======================

This man is a mean, lean, knife-wielding machine. He appears to have some kind 
of military training, but most definitely is not working for the military. Did 
he have something to do with Ashley's kidnapping?

=======================
Lord Osmund Saddler
=======================

The name uttered by many Villagers as they die. Who is Lord Saddler, and what 
does he want with the President's daughter?

=======================
Albert Wesker
=======================

Although it is not confirmed that Wesker will even make an appearance in this 
game, it is completely possible. He nearly died in the mansion disaster in 
1998, but survived by "cheating death" with a virus he obtained from a 
colleague. He hates Jill Valentine, Barry Burton, and Chris and Claire Redfield
much more than he cares about Leon, but he is working for an unknown 
organization and because the story of Resident Evil 4 is still foggy, we cannot
confirm his influence in the game.

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5. Prologue
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The official teaser paragraph from the back of the demo case:

A History of Horror

Prepare yourself for a scream-filled trip down memory lane as you witness the 
terrifying legacy of the Resident Evil series and then take your first steps 
into the future of survival horror. Watch the thrilling history of Resident 
Evil in six grisly movies, including a trailer for the forthcoming Nintendo 
Gamecube release. Best of all, take control of Leon as you try to survive a 
shocking playable demo of Resident Evil 4 that'll be sure to take your 
breath...and maybe life...away.

The official teaser paragraph from the back of the game case:

U.S. agent Leon Kennedy has been tasked to look into the abduction of the 
President's daughter and his investigation has led him to a mysterious location
in Europe. As Leon encounters unimaginable horrors, he must find out what is 
behind the terror.

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6.1  Chapter 1-1: Enter the world of survival horror...
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_Prologue Cutscene_

_Opening Cutscenes_

=======================
Bridge and Entrance to Village
=======================

Parking tickets...hmm.

Walk forward up the trail. As you pass, some Crows will fly away. Although they
pose no threat, you can kill them in one shot for 200 PESETAS (PTAS).

NOTE: Save up those PESETAS! Later, you can use them to buy some fun items...

Run up to the big cottage here.

_Cutscene_

Oooo. Creeepy.

Instead of going inside this cabin, go to the left of it around the side. 
You'll find a wooden crate on a cart. Shoot it open to reveal a random item, 
which could be a GREEN HERB, HANDGUN AMMO, or a HAND GRENADE. Take whatever it
is with you. In this game, you'll have trouble filling up all your item slots.

Now run back around to the front door. You can hop over the railing on the 
porch on the side, which is one of the features that no other Resident Evil 
games have. Pretty cool, eh?

Enter the house, then run through until you find the man that you can hear 
coughing.

_Cutscene_

Holy crap!


NOTE FROM Robert Padua [robertpadua@hotmail.com]:
For those of you who aren't particularly fluent in Spanish, here's what this 
guy just said:
¿Qué carajo estás haciendo aquí? Lárgate cabrón.
Which means:
What the f*ck are you doing here? Get the hell out of here mother f*cker.

This guy doesn't look like a zombie...hmm...

WHO CARES?! Freaking blow his brains out! Aim at his head and shoot until he 
falls. If you don't see a cutscene, however, he's not dead yet.

NOTE: This is the first Villager, so he's particularly weak. Be careful against
the others.

NOTE: Kicking is a feature that is, well, for the most part new to the Resident
Evil series! If Leon shoots somebody who's close to him and they hunch over for
a moment, press A when prompted to land a roundhouse kick across the enemy to 
send him to the ground. This works on multiple enemies, too.

NOTE: Also, if you find a Villager running at you and shoot him in the foot, 
he falls flat on his face! 

Anyway, after you kill the guy, you see a 

_Cutscene_

Uh oh. Well, at least they didn't get a parking ticket, right? Heh.
Press A to pick up any items the Villager may have dropped and head out the 
front door to check on the officers.

What? Somebody blocked the door? Crap. Well, I guess we better take a look 
around here for another exit then.

You can check the guy's body to discover that he's not a zombie, and you can 
check what he was cookin', but you can't quite tell what it is...
Look at the back of the staircase to find a nasty collection of human skulls, 
then head up the stairs and around the bend to find HANDGUN AMMO on the table.

Hmm, that's a bit odd...no rooms upstairs.

Looks like the window up here is the only way out...yep...you guessed it. Head 
over to the window and press A to send Leon flying out the window!

There are 3 Villagers out here and they all seem a little bit cranky. Take a 
few steps away from them all, then turn around and do what is necessary to 
assure that they WON'T be coming back. When the music stops, it's over. Check 
their bodies for PESETAS, HANDGUN AMMO, a GREEN HERB, or even an INCENDIARY 
GRENADE.

Before we continue, let's check on those officers that brought us here. Head 
back to the bridge area. Once you're there, run to the end of the tire tracks 
and press A to Look Down.

_Cutscene_

And the bridge is out, too. Looks like we have no choice but to head to this 
village. Run back to the cottage area and go to the right of it. You should see
multiple guidepost signs that read "Pueblo," the Spanish word for town or in 
this case village.

Check out the little cabin on the path to the right of the big cottage you just
came from. Inside, you'll find some HANDGUN AMMO, GREEN HERB, a HAND GRENADE, 
and perhaps even some PESETAS.

NOTE: To use Leon's knife, hold L instead of R to aim and press A just like you
would fire a weapon.

NOTE: There is a typewriter here, feel free to make use.

Leave the cottage and head up the path. You should see 2 Crows and a sign with 
human skulls on it. 

NOTE FROM THURSDAY21987 [thursday21987@yahoo.com]:
These signs usually mean a trap is placed for you ahead. In this case, bear 
traps.

OH MY GOSH! A POOR WOLFIE-POO GOT CAUGHT IN A BEAR TRAP! NOOO!
Press A to let the poor guy out of the trap. He'll limp off into the woods.

NOTE: The wolf heals pretty quickly, and don't worry, he'll be back to see you 
later. There are three other bear traps, but unless you go off the path, you'll
only find one, and it's mentioned below.

NOTE: Do you see that fence straight ahead? If you stay on this side of it and 
head to the very right end of it, you'll find a RED HERB on the ground. Take 
it.

Continue down the path until you come along some trees with red lights. Then 
STOP. Those red lights are dynamite on the trees with black, hard-to-see trip 
wires.

Here's how this area is laid out.

|  O-----O   X   O-----O  |

The |'s are the edges of the playable area.
The O's are the trees with dynamite strapped to them.
The -'s are the tripwires for the dynamite.
The X is a bear trap.

It's not too difficult to navigate yourself around the bear trap, so that's 
probably the best option. Just use your scope or binoculars to see where it is,
then walk around it between the explosive trees.

NOTE: If you want to, you can shoot the dynamite on the trees to detonate it 
without tripping it yourself or trip the bear trap the same way, but that's 
just more wasted ammo.

After you pass through, you can hear a Villager yelling at you. It's just one, 
no worries. Take him out like you did the others and check the body for items.

Continue down the path until you find another guidepost and yet another cabin. 
Enter to find two wooden boxes. One contains 1000 PESETAS, and one contains 
1100. Also check out the GREEN HERB and that woman with the pitchfork through 
her face. Ouch.

Leave and continue down the path to find two more Villagers. There's only two 
of them, so it shouldn't be too much trouble to take care of them. Don't forget
to check for items.

Run across the bridge to see 3 Villagers spot you, then run off. You won't see 
them again until you reach the village...

Keep going until you get to the last cabin before the village. This one has a 
man inside waiting for you, so take him out and raid the cabin for items. 
Inside the two wooden crates, you'll find an HANDGUN AMMO and 1000 PESETAS.

Continue down the path to the gate and open it with A.

=======================
The Village
=======================

_Cutscene_

Well, a rocket launcher would be nice, too, but I guess for now, a playing 
manual is OK.

Run down the path until the A command "Look" becomes available. Press A to view
the 

_Cutscene_

Now you're looking through your binoculars. Zoom in on that person burning in 
the fire to discover...it's one of the officers! Looks like he probably should 
have just taken the parking ticket, eh?

After you're finished, head into the village. Until they notice you, they 
pretty much keep to themselves. Here's a map of the village:

                                                        //////
                                                        / S3 /
                                                        // ///----------------+
                                                       /                      E
       +----------------------------------------------/  +--+ +--------+------+
       |ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ/////////  /  // ///      |
       |ZZZZZ        ZZZZZZZZZ  R            /  S2 //  /   / S4 /      |
   N   |ZZZZ          ZZZZZZZ                // ////  /    //////      |
       |ZZZ                                       /  /                 |
 W + E |ZZ                          ////////     /  /                  |
       |Z   ///////   ///////////// /    ==/        +------------------+
   S   |    /     /   /           / /    ==/        |/////ZZZZZZZZZZZZZ|
       |    /     /   /           / /  3 ==///// |  |/  =/ZZZZZZZZZZZZZ|
       |    /  1  /   /   2   ///// /          / |  |/ T /ZZZ//////////|
       |    /     /           /     ///////  /// |  |/// /ZZZ       Z//|
       |    ///////   /////////     |            |                  Z//|
+------+                            +-----+  +---+                  Z//|
A                          FF                                       Z//|
+------+  | |   C|         FF                             /////////////|
       |  | |   C|                                        /           /|
      /  /  |    |ZZZ////  /////////////                  /  Chapel   /|
     /  /   |    |ZZZ/          4      /ZZZ               ///////// ///|
    /  /    |    |ZZZ//////////////// //ZZZ               ZZZZZZZZ/ /ZZ|
   /  /|                ZZZZ////////   /ZZG        //////////////// ///|
///   ||  Y             ZZZZ////////   /ZZZ        /                  /|
      ||ZZZ                 ////////////           /         5        /|
  /   ||ZZZ                                        //////////////// ///|
  /   |+-----------------------------------------------------------E---+
S1/   |
///   |
  |   |
  +-E-+

A graphic version is available here at:

A - Entrance
C - Cow
E - Exit (Locked)
F - Fire Pit
G - Green Herb
R - Red Herb
T - Tower
Y - Yellow Herb in a Wooden Crate
Z - Miscellaneous Blockage
1 - Cabin #1 (Inaccessible)
2 - Cabin #2
3 - Cabin #3
4 - Cabin #4
5 - Cabin #5
S1- Shed #1
S2- Shed #2
S3- Shed #3 (Empty)
S4- Shed #4

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