Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter B » Beatmania - Strategy Guide (Page 01)

Beatmania - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Beatmania - Strategy Guide (Page 01).

   __
  |  |                           /                              /\
  |  |                          / |                             \/
  |  |____    _____    ____    /  |_  ___  _    ____    __ ___  __   ____
  |    _  \  /  __ \  /  _ \/|/_   _||   \/ \  /  _ \/||  /   \|  | /  _ \/|
  |   / \  ||  /__\ ||  / \  |  | |  |       ||  / \  ||      ||  ||  / \  |
  |  |   | ||  _____|| |   | |  | |  | || || || |   | ||  ||  ||  || |   | |
  |   \_/  ||  \____ |  \_/  |  |  \ | || || ||  \_/  ||  ||  ||  ||  \_/  |
  |_/\____/  \_____/  \____/\|   \_/ |_||_||_| \____/\||__||__||__| \____/\|

******************************************************************************
beatmania (USA Version)
A FAQ/Song List by CyricZ
Version 1.1
E-mail cyricz42 at yahoo.com
******************************************************************************

Table of Contents

1. Introduction
2. FAQ
3. Basics
   3A. Controls
   3B. Menus/Displays
   3C. Basic Gameplay
   3D. Play Tips
4. Global Music (both versions)
   4A. Celebration
   4B. e-motion
   4C. First Day
   4D. Funkytown
   4E. GENOM SCREAMS
   4F. Lift Me Up
   4G. PARANOiA MAX (DIRTY MIX)
   4H. The Way You Move
   4I. Toxic
   4J. Virtual Insanity
   4K. You Really Got Me
5. beatmania Music (5 Key)
   5A. 20, November (single mix)/(radio edit)
   5B. 321 STARS
   5C. Attack the music
   5D. BATTLE BREAKS
   5E. Do you love me?
   5F. HUNTING FOR YOU
   5G. jam jam reggae
   5H. La Bossanova de Fabienne
   5I. LOVE SO GROOVY
   5J. Manmachine plays Jazz ~MIO2~
   5K. METAL GEAR SOLID Main Theme
   5L. OVERBLAST!!
   5M. s.d.z.
   5N. SKA a go go
   5O. Stop Violence!
   5P. tribe groove
   5Q. u gotta groove
6. beatmania IIDX Music (7 Key)
   6A. 5.1.1.
   6B. Attitude
   6C. BAD BOY BASS!! (dj Remo-con MIX)
   6D. Colors (radio edit)
   6E. Dancin' Into The Night
   6F. Digital MinD (A/T Libra mix)
   6G. era (nostalmix)
   6H. fly through the night
   6I. g.m.d.
   6J. Hitch Hiker
   6K. Holic
   6L. I Was The One
   6M. in my eyes
   6N. jelly kiss
   6O. LOVE IS DREAMINESS
   6P. M-02stp.ver1.01
   6Q. Mobo*Moga
   6R. Mr. T (take me higher)
   6S. MUSIC TO YOUR HEAD
   6T. NEMESIS
   6U. Nothing Ain't Stoppin' Us
   6V. OUTER LIMITS
   6W. Presto
   6X. SNOW
   6Y. Spin the disc
   6Z. Summer Vacation (CU mix)
   6AA. THE CUBE
   6BB. THE SHINING POLARIS
   6CC. V
   6DD. Voltage (feat. Hidemaru)
7. Expert Mode
8. Unlockables
9. Standard Guide Stuff
   9A. Legal
   9B. E-mail Guidelines
   9C. Credits
   9D. Version Updates
   9E. The Final Word

******************************************************************************
1. INTRODUCTION
******************************************************************************

Hi hi hi! ^_^  Welcome to my FAQ/Song List for the American version of 
beatmania.  Finally, finally, FINALLY, this game has come to American shores 
in a proper format, and has been released with the fans of the game in mind.  
In this FAQ, you'll find info on the music in the game.

******************************************************************************
2. FAQ
******************************************************************************

Q: What is beatmania?

A: Well, THEY will tell you that beatmania is a "DJ simulator", but the 
 ultimate truth is that beatmania is the most interactive Konami music 
 experience, on a level vastly beyond any other rhythm game.

Q: Where did beatmania come from?

A: beatmania was originally conceived back in 1997 in Konami's arcade 
 division as a music game where, instead of simply responding to the game's 
 music, the player adds music to the playing track.  Thus, a perfect play 
 would result in the complete and proper music track.  It was actually pretty 
 small-scale, since there were only eight songs in the entire game, and 
 three remixes.  Following mixes added exponentially to the music list.  
 Also, in the beginning, the player mostly supplied "accent" and rhythm to 
 the music, but later versions would incorporate melody and vocals into the 
 notecharts, making the songs more difficult and enjoyable.

Q: So, what's beatmania IIDX?

A: The literal sequel to the beatmania series.  Whereas the original 
 beatmania used 5 keys and the turntable, beatmania IIDX uses 7 keys and the 
 turntable.  Adding two keys may not seem like much, but it actually makes the 
 game a lot more difficult.  Also, in the arcade versions, the custom 
 cabinet comes equipped with a subwoofer that pumps bass into the floor 
 panel, and the 16:9 widescreen display allows for detailed action, not to 
 mention the full-motion videos that play on many tracks.

Q: Do I have to use the special controller?

A: No, but it's a lot less fun using a PS controller, believe me.

Q: How can I get a second controller?

A: There are currently three options: buy an import controller at a rather 
 large price, wait until domestic third-party controllers start cropping up, 
 or just buy a second bundle of beatmania.  I'd go for option #3, as you'll 
 be getting the best quality, for the best price, right away.

Q: How many tunes in this game?

A: There are 58 tunes in this game.  To the best of our knowledge, there are 
 no hidden songs, so what you see is what there is.

Q: So, what's the music list like?

A: The music mainly pulls from earlier beatmania mixes and IIDX styles.  
 However, there are a few tunes from 8th and 9th.  There are also a few new 
 licenses and some covers pulled out of the WaveGroup studio (stuff they did 
 for Karaoke Revolution).  You can find a full list just above in the Table 
 of Contents.

Q: How can I get a full music wheel?  Where's "X" song?

A: In Game Mode, you're given a reduced music wheel for your first stage, 
 then a larger one for your second stage, then a complete one for your last 
 stage.  To be able to play any song at any time, you have to play it once 
 in Game Mode, then you can play it in Free Mode whenever.

Q: What about modifiers?

A: Hi-Speed 1-4, Easy, Hard (renamed Challenge), 5 Key (which is an actual 
 modifier), Auto Scratch, Hidden, Sudden, Random, and Mirror.

Q: What about the timing, scoring, and grading?  Has it been dumbed down?

A: Timing is unchanged, except that "flashing Greats" are now "Perfects", 
 which does make sense.  The only thing that signficantly changed is the 
 letter grading, which is now far more lenient (only need a 75% for a AAA).  
 However, you can still determine your "true" grade by knowing the old IIDX 
 EX scoring formula.

Q: What about Anothers?

A: There are no 5 Key Anothers.  7 Key Anothers must be unlocked by opening 
 up every song in Free Mode.

Q: I'm getting bored of watching the Credits every time I play.  How can I 
 bypass them?

A: Just hold down START and you'll bypass them.

Q: Who is dj nagureo?

A: Reo Nagumo is one of the founding composers of beatmania since its very 
 inception.  His style of music tends to be mostly slightly electronic and 
 more house, R&B, and hip hop than other BEMANI artists, except when he uses 
 his "tiger YAMATO" moniker, which is when his style is heavily rave or 
 eurobeat.

Q: Who is dj TAKA?

A: Takayuki Ishikawa is the super star of betamania IIDX.  His genres are 
 varied and his music tends to be some of the highest rated and most often 
 played.  He has at least three new songs (most often more) in every new 
 IIDX release.  His aliases include D.J. SETUP, Lion MUSASHI, D.J. Amuro, 
 and Risk Junk.

Q: Who is TaQ?

A: Taku Sakakibara is an outside artist who has worked very closely with the 
 beatmania IIDX crew over the years, having been friends with dj TAKA since 
 middle school.  He was born in Maryland, but was raised in West Germany, and 
 is currently living in Japan.  His style is mainly of a percussive nature; 
 drum'n'bass, techno, and the like.

Q: Who is good-cool?

A: Tatsuya Furukawa is another prolific BEMANI artist, mainly for IIDX.  His 
 styles revolve mainly around disco and house, but he's been known to dabble 
 in other styles.  

Q: Who is L.E.D.?

A: Toshiyuki Kakuta, while not the most active contributor to IIDX, does 
 get special mention for being particularly supportive of the home versions 
 of IIDX, and for having several selections on this game.  He's best known 
 for being heavily electronic, chiefly trance and straight techno.

******************************************************************************
3. BASICS
******************************************************************************

==============
3A. Controls =
==============

Konami Official Controller:

Menus:

Turntable: Move selection
Any White Key: Confirm selection
Any Black Key: Cancel selection
START Button: Access modifiers when in Music List
SELECT Button: Change difficulty when in Music List

Gameplay:

Keys and Turntable: This should be obvious ^_^
START Button: Hold to drop out of song
SELECT Button: Change sound effectors

---

Dualshock Controller:

Menus:

Directional Pad: Move selection
X Button: Confirm selection
Triangle Button: Cancel selection
START Button: Access modifiers when in Music List
SELECT Button: Change difficulty when in Music List

Gameplay:

Directional Pad: KEY 1 (1st white key)
L1 Button: KEY 2 (1st black key)
Square Button: KEY 3 (2nd white key)
R1 Button: KEY 4 (2nd black key)
X Button: KEY 5 (3rd white key)
Triangle Button: KEY 6 (3rd black key)
O Button: KEY 7 (4th white key)
L2 or R2 Buttons: Spin turntable
START Button: Hold to drop out of song
SELECT Button: Change sound effectors

====================
3B. Menus/Displays =
====================

Main Menu

Game: Starts the arcade mode style of play.  See Basic Gameplay below.
Practice: Gives you tutorials on how to play in three lessons.
Free: Starts the free mode style of play.  See Basic Gameplay below.
Training: Allows you to play songs and parts of them as you like and modify 
 stuff.  See the Training Menu section.
Expert: Access the Expert Course mode.  See the Expert Mode section.

Records: Allows you to view your scores.
Replay: Allows you to replay song run-throughs that you've saved from Free 
 Mode.
Options: Takes you to the Options Menu.
Save/Load: Allows you to save data to the Memory Card and load it manually, 
 and turn on the autosave feature.
Credits: The guys who made this thing.

---

Options Menu

Sound Settings -
Sound Mode: Change between Stereo and Mono
BGM Volume: Adjust the volume of the background tune.
SE Volume: Adjust the volume of the effects you play.

Controller Set Up -
Allows you to pick whether you're using a beatmania controller or a 
 Dualshock controller.  If you pick a Dualshock, this option allows you to 
 remap what buttons you wish to use for which keys.

Vibration Settings -
Allows you to turn on vibration for the Dualshock if using it.  You can set it 
 not to vibrate, to vibrate whenever you push a button, or only to vibrate if 
 you get a BAD/POOR.

Display Settings -
Single Mode Setting: Type A is the "console" set up, placing the notechart 
 on the left and the movie on the right (regardless of which port your 
 controller is in).  Type B is the "arcade" set up, where both rhythm gauges 
 are displayed on the left and right, and you play on the side you picked.
Double Mode Setting: Type A puts the notecharts in the middle and the movie 
 in the four corners.  Type B puts the notecharts on the left side of the 
 screen, and a full size movie on the right.
Judgment Display Position: Allows you to adjust the vertical positioning of 
 the Judgment Display, or remove it entirely.
Turntable Position: Type A has the turntable displayed on the left.  Type B 
 on the right.  You can change it for either side, and if you do, I suggest 
 making the adjustments to your controller as well.
Adjustment Display: Allows you to orient the screen's position on your TV.

Movie Settings -
Movie Bright: Allows you to adjust the brightness of the movie.
Cut Miss Movie: If turned on, then getting a BAD or POOR will fuzz out the 
 movie momentarily.  It's off by default.
Movie Aspect: Allows you to adjust the aspect of the movie in Single Mode 
 Type A.

Extra Settings -
Internet Ranking: Turn off if you don't wish your name and password to be 
 displayed after completing an Expert Course.  It's default is on.
Hi-Speed Setting: If turned on, then the game will remember what you used for 
 Hi-Speed the last time you played the song in Free Mode.  It's on by default.

---

Training Menu

Start: Begin your training session
Music Select: Pick your music
Mode: Pick beatmania or IIDX
Style: Select Single, Double, or Hum-Com, which will allow you to play the 
 left side of a Double chart while the computer plays the other half.
Difficulty: If playing IIDX, select Beginner, Normal, Hyper, or Another (if 
 available).
Select Options: You're given the standard selection of options to choose 
 from.
1st Measure/Last Measure: Pick where you begin and end your training session.
Repeat: If turned on, you'll start the session over immediately after 
 finishing.
Play Speed: 5 is normal speed.  Select lower numbers to slow down the track.
Exit: Return to the Main Menu

====================
3C. Basic Gameplay =
====================

This section is relevant if you've selected Game Mode or Free Mode.

---

Your first choice will be "beatmania" or "beatmania IIDX".  Each mode has a 
different music list.

beatmania: This mode of play is a five key mode, using the first five keys 
 from the left (or right if your turntable's on the right side).  It's 
 generally easier than IIDX, but there are some tricky songs.  Every song 
 only has one difficulty: 5 Key, and that's it.

beatmania IIDX: This mode of play uses all seven keys.  It has four 
 difficulties (which I'll get to) and is generally a lot harder than the 
 five key mode.

---

Your second choice will be your play style:

SINGLE: A one player mode where you use one controller.
BATTLE: A two player mode where each player plays the Single Mode.
DOUBLE: A one player mode where you use two controllers.  You can also do a 
 sort of "couples" mode with two people, if you wish.

---

After that, you'll select your music.  The list is arranged by difficulty 
first, then alphabetically.  As you highlight a song, you'll see it in the 
center of the screen: name, artist, genre, BPM, and difficulty, represented 
by a number of stars.

Press SELECT and you can change the difficulty when on the beatmania IIDX 
music list:

BEGINNER: All songs are between 1 and 3 stars.  For the most part, you'll be 
 playing one key at a time, and will be playing "prominent" sounds in the 
 track.
NORMAL: This is a basic set up for the track, made to be relatively easy.  
 Although it can get pretty complicated, after a few plays, it won't be much 
 trouble.  This difficulty is also known as "LIGHT 7".
HYPER: This is the "proper" way to play IIDX.  This is the notechart and 
 track the way the composer envisioned it.  It can get pretty hard, depending 
 on the music, of course.  It's also known as "7 KEYS".
ANOTHER: This is a difficult reinterpretation of the song.  Most often, this 
 takes as many sounds as possible to put on the keys.  Sometimes, extra 
 sounds will be added to the track that wasn't in the Hyper chart.  Rarely, 
 the entire song will be rearranged or even extended.

Press START and you can select your modifiers:

KEY 2: RANDOM/MIRROR: Activate Random and the notechart will be rearranged 
 with all of one key in another's spot.  Activate Mirror and the notechart 
 will be flipped.  Activating both is relatively useless, but gives the 
 chance for one key to not be changed.
KEY 3: 5 KEYS: Activate this and the 6th and 7th Keys will be deactivated for 
 the track.  Naturally, this is only available on IIDX mode.
KEY 4: EASY/CHALLENGE: If Easy is turned on, the gauge will drop far more 
 slowly when you miss, and rise far more quickly if you hit.  If Challenge 
 is on, the gauge will refill as normally, but if you miss the gauge will 
 drop A LOT, and if it empties, you fail automatically.  However, all you need 
 to pass the song is not to fail.
KEY 5: HIDDEN/SUDDEN: Turn Hidden on and the bars will disappear about 
 halfway down the screen.  Turn Sudden on and they'll appear about halfway 
 down the screen.  Activate both and the bars will only be visible for a 
 short time in the middle.
KEY 6: AUTO-SCRATCH: Turn on and you won't have to worry about using the 
 turntable.  You can turn it on just for 1P, just for 2P, or for both.
KEY 7: HI-SPEED: Use this to speed up the notechart as it falls.  It spaces 
 out the notes and generally makes them easier to read.  There are four 
 degrees to Hi-Speed, the higher ones speeding up more.

---

Once you select your music, play will begin.  As the track plays, gray, blue, 
and red tabs will drop from the top of the screen to the bottom.  As the 
bars cross the bottom line, hit the corresponding key (or scratch the 
turntable).  Gray bars refer to the white keys, blue bars refer to the black 
keys, and the red bar refers to the turntable.

Also available on certain songs is a yellow free-scratch zone, where you can 
scratch as much as you want.

As you hit keys, you're graded on how well you can hit the bars.

PERFECT: You hit the bar precisely and get full score.  Your combo increases 
 by one, and your Groove Gauge increases.  This is a "flashing GREAT" in JP 
 versions of beatmania.  
GREAT: You juuuuust about hit the bar and get partial score.  Your combo 
 increases by one, and your Groove Gauge increases.
GOOD: You more or less hit the bar and get a small amount of score.  Your
 combo increases by one, but your Groove Gauge doesn't.
BAD: You missed the bar by a bit, get no score, and your combo ends.  Also 
 your Groove Gauge will drop.
POOR: You hit a key where there wasn't one, or hit the wrong key, or you 
 completely missed the bar.  You get no score, and your Groove Gauge drops.  
 Often, your combo will end, as well.

As for the rest of the screen, there's your "money score" at the bottom, as 
well as your max combo, and the Groove Gauge, which increases as you do well, 
and decreases as you do poorly.  To pass the song (except on Challenge), you 
must finish the song with the Groove Gauge in the red (past 80%).

---

After finishing the song, you'll get a results screen, showing (from top to 
bottom) how your Groove Gauge held up over the course of the song, your 
money score, your max combo and total notes, and how many you got of each 
judgment.  You'll also get a letter grade based on your performance.

The letter grade is determined by your "EX Score", which is different from 
your Money Score.  To determine EX Score, every PERFECT counts as 2 points, 
and every GREAT counts as 1 point.  Everything else counts as nothing.  The 
result is your EX Score, which is referenced against the maximum EX Score 
(twice the Total Note Count) to determine your letter grade.

77.77% of max EX Score = AAA
66.66% = AA
55.55% = A
44.44% = B
33.33% = C
22.22% = D
11.11% = E
Anything less = F

This is the major part that has been changed from the Japanese versions of 
beatmania.  In the Japanese versions, you need 88.88% to get a AAA, and so 
on every 11.11% down.

If on Game Mode, and you pass the song, you'll continue to your next song, 
and repeat.  If on Free Mode, you'll have the option of saving your Replay, 
trying again, going back to the Mode Select, Music Select, or Main Menu.

===============
3D. Play Tips =
===============

USE HI-SPEED.  It makes clustered and slow songs a lot easier to read.

To start with, your first task will be to learn where the keys are.  Begin 
with the 5 Key stuff first to get the feel for the game, then move on to 
7 Key Beginner stuff so you learn the concept of all seven keys.  Don't 
settle into such a crutch with 5 Key that you lose it all once the extra 
two keys are thrown in.

Don't think too much about scratching.  After some amount of time playing, 
you'll need to learn to develop a "pinky scratch" method, whereby you 
strike out with your pinky to hit the turntable, then immediately go back 
to the keys in a swift motion.  This is especially essential when you play 
songs that have key notes that appear right next to a scratch note, and 
you'll have to learn to hit both with one hand (either the 1 key or the 7 key, 
depending on which side you play).

People make a big deal out of finger position, but I've never adhered by any 
strict rules regarding it.  Use your left hand for the left half of the keys, 
and your right hand for the right half, as a basic guideline.  You'll find 
yourself switching and crossing hands as you improve in order to hit 
complicated rhythms, chords, scales, and scratching.

Besides reading notes more quickly and accurately, there are two big hurdles 
to cross when switching from Normal over to Hyper:

1. Chords.  This is when you hit more than one note at the exact same time.  
Sure, it seems easy for stuff like 1+3, or 5+7, or 2+4, or even 1+3+5, but 
what about 2+3?  Or 3+6?  You'll have to train your brain for a certain 
finger positioning as these complicated chords come up, because missing them 
as a whole will really hurt you.

2. Multiple parts.  This is far harder than chords, I feel, unless you've had 
a lot of piano work.  This is where you start playing two separate parts of 
the track at once: usually the rhythm (drums) and the melody (synth).  There 
really is no trick to this; you have to practice these sections thoroughly to 
get the concept down, or else you'll never survive tougher charts.

Beyond this point is pretty much where I can't help you, as I'm here myself 
(yeah, I know I suck).  Your eyes and fingers will progressively have to get 
faster on their own.  You can do it.

Lastly, I suggest never using the 5 Key mod, nor Easy, nor AutoScratch.  
They'll only make improving that much harder later on when you have to 
actually go without them.  Some people like using Random, though, for tracks 
that give complicated chords or single-note runs.  I personally refuse to 
use them myself, though.

******************************************************************************
4. GLOBAL MUSIC
******************************************************************************

These are musical selections that appear both on the 5-Key beatmania list and 
the 7-Key beatmania IIDX list.  Hey, I had to separate them all somehow. >_>

=================
4A. Celebration =
=================

Genre: Soul Mix
Artist: WaveGroup/DJ TK-ST
BPM: 121

Difficulty:

     5 Key   | 10 Key
5KY: 4* (298)| 4* (390)
     7 Key   | 14 Key
BEG: 1* (177)|
NML: 3* (220)| 3* (329)
HYP: 4* (352)| 4* (431)

---

Lyrics: 

Party with you...

Everyone around the world, come on!

Celebrate good times, come on!

Celebrate good times, come on!

There's a party going on right here
A celebration to last throughout the years
So bring your good times and your laughter, too
We're gonna celebrate your party with you
Come on now

Celebration
Let's all celebrate and have a good time
Celebration
We gonna celebrate and have a good time

It's time to come together
It's up to you
What's your pleasure

Everyone around the world, come on!

Party with you...
Pa-party with you...

---

Song Type: Licensed Cover
First Appearance: Karaoke Revolution
beatmania Debut: BRAND NEW
Artist Notes: WaveGroup is the sound firm behind the Karaoke Revolution 
 series.  Dunno who DJ TK-ST is.
Misc. Notes: This is a cover of the original song by Kool & The Gang, first 
 released in 1981.

==============
4B. e-motion =
==============

Genre: Rave
Artist: e.o.s
BPM: 145

Difficulty:

     5 Key   | 10 Key
5KY: 2*  (96)| 2* (124)
     7 Key   | 14 Key
BEG: 1*  (58)|
NML: 2*  (96)| 2* (123)
HYP: 3*  (96)| 3* (123)
ANO: 4* (192)| 4* (246)

Notes: The timing is famously difficult on this song on 5 Key, Hyper, and 
 Another, for reasons unknown.

---

Lyrics: 

Move your...

Move your...

Move your, move y-y-your...

Move your body
(Move your...)
M-Move your body, move your body... (your body...)

M-Move your body...

Everybody!

Ge-Get!
Ge-Get! Ge-Get! (Break it up!)

Move your body...
M-Move your body...
M-Move your body...

M-Move your body...
Move your... (move your...move your...move your...)

...body, move in the groove...

---

Song Type: Konami Original
First Appearance: beatmania
American Appearances: DDR Ultramix 3
Artist Notes: Tomomi Ohta is one of the very first artists for beatmania, 
 but hasn't done much, all told.

===============
4C. First Day =
===============

Genre: Electronica
Artist: Timo Maas
BPM: 125

Difficulty:

     5 Key   | 10 Key
5KY: 2* (284)| 2* (373)
     7 Key   | 14 Key
BEG: 1* (147)|
NML: 2* (197)| 2* (332)
HYP: 3* (326)| 3* (456)

---

Lyrics: 

I see you've found my underground 
So help yourself to guns and ammo 
Nothing here has ever seen the light of day 
I leave it in my head 

It's the first day of the rest of your life 
It's the first day of the rest of your life 
It's the first day of the rest of your life 
It's the first day of the rest of your life 

You'll remember me, for the rest of your life 
You'll remember me, for the rest of your life 

It's the first day of the rest of your life 
It's the first day of the rest of your life 
It's the first day of the rest of your life 
It's the first day of the rest of your life 

It's the first day of the rest of your life 
It's the first day of the rest of your life 
It's the first day of the rest of your life 
It's the first day of the rest of your life 


---

Song Type: License
First Appearance: BRAND NEW
Artist Notes: Timo Maas is a German DJ/producer.  This song is part of his 
 latest album, "Pictures", released in August of 2005.

===============
4D. Funkytown =
===============

Genre: 80's Revival
Artist: Lipps Inc.
BPM: 122

Difficulty:

     5 Key   | 10 Key
5KY: 2* (278)| 2* (278)
     7 Key   | 14 Key
BEG: 1* (168)|
NML: 2* (168)| 2* (168)
HYP: 3* (278)| 3* (278)

---

Lyrics: 

Gotta make a move to a
Town that's right for me
Town to keep me movin'
Keep me groovin' with some energy

 Next Page »