Beatmania - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Beatmania - Strategy Guide (Page 01).
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beatmania (USA Version)
A FAQ/Song List by CyricZ
Version 1.1
E-mail cyricz42 at yahoo.com
******************************************************************************
Table of Contents
1. Introduction
2. FAQ
3. Basics
3A. Controls
3B. Menus/Displays
3C. Basic Gameplay
3D. Play Tips
4. Global Music (both versions)
4A. Celebration
4B. e-motion
4C. First Day
4D. Funkytown
4E. GENOM SCREAMS
4F. Lift Me Up
4G. PARANOiA MAX (DIRTY MIX)
4H. The Way You Move
4I. Toxic
4J. Virtual Insanity
4K. You Really Got Me
5. beatmania Music (5 Key)
5A. 20, November (single mix)/(radio edit)
5B. 321 STARS
5C. Attack the music
5D. BATTLE BREAKS
5E. Do you love me?
5F. HUNTING FOR YOU
5G. jam jam reggae
5H. La Bossanova de Fabienne
5I. LOVE SO GROOVY
5J. Manmachine plays Jazz ~MIO2~
5K. METAL GEAR SOLID Main Theme
5L. OVERBLAST!!
5M. s.d.z.
5N. SKA a go go
5O. Stop Violence!
5P. tribe groove
5Q. u gotta groove
6. beatmania IIDX Music (7 Key)
6A. 5.1.1.
6B. Attitude
6C. BAD BOY BASS!! (dj Remo-con MIX)
6D. Colors (radio edit)
6E. Dancin' Into The Night
6F. Digital MinD (A/T Libra mix)
6G. era (nostalmix)
6H. fly through the night
6I. g.m.d.
6J. Hitch Hiker
6K. Holic
6L. I Was The One
6M. in my eyes
6N. jelly kiss
6O. LOVE IS DREAMINESS
6P. M-02stp.ver1.01
6Q. Mobo*Moga
6R. Mr. T (take me higher)
6S. MUSIC TO YOUR HEAD
6T. NEMESIS
6U. Nothing Ain't Stoppin' Us
6V. OUTER LIMITS
6W. Presto
6X. SNOW
6Y. Spin the disc
6Z. Summer Vacation (CU mix)
6AA. THE CUBE
6BB. THE SHINING POLARIS
6CC. V
6DD. Voltage (feat. Hidemaru)
7. Expert Mode
8. Unlockables
9. Standard Guide Stuff
9A. Legal
9B. E-mail Guidelines
9C. Credits
9D. Version Updates
9E. The Final Word
******************************************************************************
1. INTRODUCTION
******************************************************************************
Hi hi hi! ^_^ Welcome to my FAQ/Song List for the American version of
beatmania. Finally, finally, FINALLY, this game has come to American shores
in a proper format, and has been released with the fans of the game in mind.
In this FAQ, you'll find info on the music in the game.
******************************************************************************
2. FAQ
******************************************************************************
Q: What is beatmania?
A: Well, THEY will tell you that beatmania is a "DJ simulator", but the
ultimate truth is that beatmania is the most interactive Konami music
experience, on a level vastly beyond any other rhythm game.
Q: Where did beatmania come from?
A: beatmania was originally conceived back in 1997 in Konami's arcade
division as a music game where, instead of simply responding to the game's
music, the player adds music to the playing track. Thus, a perfect play
would result in the complete and proper music track. It was actually pretty
small-scale, since there were only eight songs in the entire game, and
three remixes. Following mixes added exponentially to the music list.
Also, in the beginning, the player mostly supplied "accent" and rhythm to
the music, but later versions would incorporate melody and vocals into the
notecharts, making the songs more difficult and enjoyable.
Q: So, what's beatmania IIDX?
A: The literal sequel to the beatmania series. Whereas the original
beatmania used 5 keys and the turntable, beatmania IIDX uses 7 keys and the
turntable. Adding two keys may not seem like much, but it actually makes the
game a lot more difficult. Also, in the arcade versions, the custom
cabinet comes equipped with a subwoofer that pumps bass into the floor
panel, and the 16:9 widescreen display allows for detailed action, not to
mention the full-motion videos that play on many tracks.
Q: Do I have to use the special controller?
A: No, but it's a lot less fun using a PS controller, believe me.
Q: How can I get a second controller?
A: There are currently three options: buy an import controller at a rather
large price, wait until domestic third-party controllers start cropping up,
or just buy a second bundle of beatmania. I'd go for option #3, as you'll
be getting the best quality, for the best price, right away.
Q: How many tunes in this game?
A: There are 58 tunes in this game. To the best of our knowledge, there are
no hidden songs, so what you see is what there is.
Q: So, what's the music list like?
A: The music mainly pulls from earlier beatmania mixes and IIDX styles.
However, there are a few tunes from 8th and 9th. There are also a few new
licenses and some covers pulled out of the WaveGroup studio (stuff they did
for Karaoke Revolution). You can find a full list just above in the Table
of Contents.
Q: How can I get a full music wheel? Where's "X" song?
A: In Game Mode, you're given a reduced music wheel for your first stage,
then a larger one for your second stage, then a complete one for your last
stage. To be able to play any song at any time, you have to play it once
in Game Mode, then you can play it in Free Mode whenever.
Q: What about modifiers?
A: Hi-Speed 1-4, Easy, Hard (renamed Challenge), 5 Key (which is an actual
modifier), Auto Scratch, Hidden, Sudden, Random, and Mirror.
Q: What about the timing, scoring, and grading? Has it been dumbed down?
A: Timing is unchanged, except that "flashing Greats" are now "Perfects",
which does make sense. The only thing that signficantly changed is the
letter grading, which is now far more lenient (only need a 75% for a AAA).
However, you can still determine your "true" grade by knowing the old IIDX
EX scoring formula.
Q: What about Anothers?
A: There are no 5 Key Anothers. 7 Key Anothers must be unlocked by opening
up every song in Free Mode.
Q: I'm getting bored of watching the Credits every time I play. How can I
bypass them?
A: Just hold down START and you'll bypass them.
Q: Who is dj nagureo?
A: Reo Nagumo is one of the founding composers of beatmania since its very
inception. His style of music tends to be mostly slightly electronic and
more house, R&B, and hip hop than other BEMANI artists, except when he uses
his "tiger YAMATO" moniker, which is when his style is heavily rave or
eurobeat.
Q: Who is dj TAKA?
A: Takayuki Ishikawa is the super star of betamania IIDX. His genres are
varied and his music tends to be some of the highest rated and most often
played. He has at least three new songs (most often more) in every new
IIDX release. His aliases include D.J. SETUP, Lion MUSASHI, D.J. Amuro,
and Risk Junk.
Q: Who is TaQ?
A: Taku Sakakibara is an outside artist who has worked very closely with the
beatmania IIDX crew over the years, having been friends with dj TAKA since
middle school. He was born in Maryland, but was raised in West Germany, and
is currently living in Japan. His style is mainly of a percussive nature;
drum'n'bass, techno, and the like.
Q: Who is good-cool?
A: Tatsuya Furukawa is another prolific BEMANI artist, mainly for IIDX. His
styles revolve mainly around disco and house, but he's been known to dabble
in other styles.
Q: Who is L.E.D.?
A: Toshiyuki Kakuta, while not the most active contributor to IIDX, does
get special mention for being particularly supportive of the home versions
of IIDX, and for having several selections on this game. He's best known
for being heavily electronic, chiefly trance and straight techno.
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3. BASICS
******************************************************************************
==============
3A. Controls =
==============
Konami Official Controller:
Menus:
Turntable: Move selection
Any White Key: Confirm selection
Any Black Key: Cancel selection
START Button: Access modifiers when in Music List
SELECT Button: Change difficulty when in Music List
Gameplay:
Keys and Turntable: This should be obvious ^_^
START Button: Hold to drop out of song
SELECT Button: Change sound effectors
---
Dualshock Controller:
Menus:
Directional Pad: Move selection
X Button: Confirm selection
Triangle Button: Cancel selection
START Button: Access modifiers when in Music List
SELECT Button: Change difficulty when in Music List
Gameplay:
Directional Pad: KEY 1 (1st white key)
L1 Button: KEY 2 (1st black key)
Square Button: KEY 3 (2nd white key)
R1 Button: KEY 4 (2nd black key)
X Button: KEY 5 (3rd white key)
Triangle Button: KEY 6 (3rd black key)
O Button: KEY 7 (4th white key)
L2 or R2 Buttons: Spin turntable
START Button: Hold to drop out of song
SELECT Button: Change sound effectors
====================
3B. Menus/Displays =
====================
Main Menu
Game: Starts the arcade mode style of play. See Basic Gameplay below.
Practice: Gives you tutorials on how to play in three lessons.
Free: Starts the free mode style of play. See Basic Gameplay below.
Training: Allows you to play songs and parts of them as you like and modify
stuff. See the Training Menu section.
Expert: Access the Expert Course mode. See the Expert Mode section.
Records: Allows you to view your scores.
Replay: Allows you to replay song run-throughs that you've saved from Free
Mode.
Options: Takes you to the Options Menu.
Save/Load: Allows you to save data to the Memory Card and load it manually,
and turn on the autosave feature.
Credits: The guys who made this thing.
---
Options Menu
Sound Settings -
Sound Mode: Change between Stereo and Mono
BGM Volume: Adjust the volume of the background tune.
SE Volume: Adjust the volume of the effects you play.
Controller Set Up -
Allows you to pick whether you're using a beatmania controller or a
Dualshock controller. If you pick a Dualshock, this option allows you to
remap what buttons you wish to use for which keys.
Vibration Settings -
Allows you to turn on vibration for the Dualshock if using it. You can set it
not to vibrate, to vibrate whenever you push a button, or only to vibrate if
you get a BAD/POOR.
Display Settings -
Single Mode Setting: Type A is the "console" set up, placing the notechart
on the left and the movie on the right (regardless of which port your
controller is in). Type B is the "arcade" set up, where both rhythm gauges
are displayed on the left and right, and you play on the side you picked.
Double Mode Setting: Type A puts the notecharts in the middle and the movie
in the four corners. Type B puts the notecharts on the left side of the
screen, and a full size movie on the right.
Judgment Display Position: Allows you to adjust the vertical positioning of
the Judgment Display, or remove it entirely.
Turntable Position: Type A has the turntable displayed on the left. Type B
on the right. You can change it for either side, and if you do, I suggest
making the adjustments to your controller as well.
Adjustment Display: Allows you to orient the screen's position on your TV.
Movie Settings -
Movie Bright: Allows you to adjust the brightness of the movie.
Cut Miss Movie: If turned on, then getting a BAD or POOR will fuzz out the
movie momentarily. It's off by default.
Movie Aspect: Allows you to adjust the aspect of the movie in Single Mode
Type A.
Extra Settings -
Internet Ranking: Turn off if you don't wish your name and password to be
displayed after completing an Expert Course. It's default is on.
Hi-Speed Setting: If turned on, then the game will remember what you used for
Hi-Speed the last time you played the song in Free Mode. It's on by default.
---
Training Menu
Start: Begin your training session
Music Select: Pick your music
Mode: Pick beatmania or IIDX
Style: Select Single, Double, or Hum-Com, which will allow you to play the
left side of a Double chart while the computer plays the other half.
Difficulty: If playing IIDX, select Beginner, Normal, Hyper, or Another (if
available).
Select Options: You're given the standard selection of options to choose
from.
1st Measure/Last Measure: Pick where you begin and end your training session.
Repeat: If turned on, you'll start the session over immediately after
finishing.
Play Speed: 5 is normal speed. Select lower numbers to slow down the track.
Exit: Return to the Main Menu
====================
3C. Basic Gameplay =
====================
This section is relevant if you've selected Game Mode or Free Mode.
---
Your first choice will be "beatmania" or "beatmania IIDX". Each mode has a
different music list.
beatmania: This mode of play is a five key mode, using the first five keys
from the left (or right if your turntable's on the right side). It's
generally easier than IIDX, but there are some tricky songs. Every song
only has one difficulty: 5 Key, and that's it.
beatmania IIDX: This mode of play uses all seven keys. It has four
difficulties (which I'll get to) and is generally a lot harder than the
five key mode.
---
Your second choice will be your play style:
SINGLE: A one player mode where you use one controller.
BATTLE: A two player mode where each player plays the Single Mode.
DOUBLE: A one player mode where you use two controllers. You can also do a
sort of "couples" mode with two people, if you wish.
---
After that, you'll select your music. The list is arranged by difficulty
first, then alphabetically. As you highlight a song, you'll see it in the
center of the screen: name, artist, genre, BPM, and difficulty, represented
by a number of stars.
Press SELECT and you can change the difficulty when on the beatmania IIDX
music list:
BEGINNER: All songs are between 1 and 3 stars. For the most part, you'll be
playing one key at a time, and will be playing "prominent" sounds in the
track.
NORMAL: This is a basic set up for the track, made to be relatively easy.
Although it can get pretty complicated, after a few plays, it won't be much
trouble. This difficulty is also known as "LIGHT 7".
HYPER: This is the "proper" way to play IIDX. This is the notechart and
track the way the composer envisioned it. It can get pretty hard, depending
on the music, of course. It's also known as "7 KEYS".
ANOTHER: This is a difficult reinterpretation of the song. Most often, this
takes as many sounds as possible to put on the keys. Sometimes, extra
sounds will be added to the track that wasn't in the Hyper chart. Rarely,
the entire song will be rearranged or even extended.
Press START and you can select your modifiers:
KEY 2: RANDOM/MIRROR: Activate Random and the notechart will be rearranged
with all of one key in another's spot. Activate Mirror and the notechart
will be flipped. Activating both is relatively useless, but gives the
chance for one key to not be changed.
KEY 3: 5 KEYS: Activate this and the 6th and 7th Keys will be deactivated for
the track. Naturally, this is only available on IIDX mode.
KEY 4: EASY/CHALLENGE: If Easy is turned on, the gauge will drop far more
slowly when you miss, and rise far more quickly if you hit. If Challenge
is on, the gauge will refill as normally, but if you miss the gauge will
drop A LOT, and if it empties, you fail automatically. However, all you need
to pass the song is not to fail.
KEY 5: HIDDEN/SUDDEN: Turn Hidden on and the bars will disappear about
halfway down the screen. Turn Sudden on and they'll appear about halfway
down the screen. Activate both and the bars will only be visible for a
short time in the middle.
KEY 6: AUTO-SCRATCH: Turn on and you won't have to worry about using the
turntable. You can turn it on just for 1P, just for 2P, or for both.
KEY 7: HI-SPEED: Use this to speed up the notechart as it falls. It spaces
out the notes and generally makes them easier to read. There are four
degrees to Hi-Speed, the higher ones speeding up more.
---
Once you select your music, play will begin. As the track plays, gray, blue,
and red tabs will drop from the top of the screen to the bottom. As the
bars cross the bottom line, hit the corresponding key (or scratch the
turntable). Gray bars refer to the white keys, blue bars refer to the black
keys, and the red bar refers to the turntable.
Also available on certain songs is a yellow free-scratch zone, where you can
scratch as much as you want.
As you hit keys, you're graded on how well you can hit the bars.
PERFECT: You hit the bar precisely and get full score. Your combo increases
by one, and your Groove Gauge increases. This is a "flashing GREAT" in JP
versions of beatmania.
GREAT: You juuuuust about hit the bar and get partial score. Your combo
increases by one, and your Groove Gauge increases.
GOOD: You more or less hit the bar and get a small amount of score. Your
combo increases by one, but your Groove Gauge doesn't.
BAD: You missed the bar by a bit, get no score, and your combo ends. Also
your Groove Gauge will drop.
POOR: You hit a key where there wasn't one, or hit the wrong key, or you
completely missed the bar. You get no score, and your Groove Gauge drops.
Often, your combo will end, as well.
As for the rest of the screen, there's your "money score" at the bottom, as
well as your max combo, and the Groove Gauge, which increases as you do well,
and decreases as you do poorly. To pass the song (except on Challenge), you
must finish the song with the Groove Gauge in the red (past 80%).
---
After finishing the song, you'll get a results screen, showing (from top to
bottom) how your Groove Gauge held up over the course of the song, your
money score, your max combo and total notes, and how many you got of each
judgment. You'll also get a letter grade based on your performance.
The letter grade is determined by your "EX Score", which is different from
your Money Score. To determine EX Score, every PERFECT counts as 2 points,
and every GREAT counts as 1 point. Everything else counts as nothing. The
result is your EX Score, which is referenced against the maximum EX Score
(twice the Total Note Count) to determine your letter grade.
77.77% of max EX Score = AAA
66.66% = AA
55.55% = A
44.44% = B
33.33% = C
22.22% = D
11.11% = E
Anything less = F
This is the major part that has been changed from the Japanese versions of
beatmania. In the Japanese versions, you need 88.88% to get a AAA, and so
on every 11.11% down.
If on Game Mode, and you pass the song, you'll continue to your next song,
and repeat. If on Free Mode, you'll have the option of saving your Replay,
trying again, going back to the Mode Select, Music Select, or Main Menu.
===============
3D. Play Tips =
===============
USE HI-SPEED. It makes clustered and slow songs a lot easier to read.
To start with, your first task will be to learn where the keys are. Begin
with the 5 Key stuff first to get the feel for the game, then move on to
7 Key Beginner stuff so you learn the concept of all seven keys. Don't
settle into such a crutch with 5 Key that you lose it all once the extra
two keys are thrown in.
Don't think too much about scratching. After some amount of time playing,
you'll need to learn to develop a "pinky scratch" method, whereby you
strike out with your pinky to hit the turntable, then immediately go back
to the keys in a swift motion. This is especially essential when you play
songs that have key notes that appear right next to a scratch note, and
you'll have to learn to hit both with one hand (either the 1 key or the 7 key,
depending on which side you play).
People make a big deal out of finger position, but I've never adhered by any
strict rules regarding it. Use your left hand for the left half of the keys,
and your right hand for the right half, as a basic guideline. You'll find
yourself switching and crossing hands as you improve in order to hit
complicated rhythms, chords, scales, and scratching.
Besides reading notes more quickly and accurately, there are two big hurdles
to cross when switching from Normal over to Hyper:
1. Chords. This is when you hit more than one note at the exact same time.
Sure, it seems easy for stuff like 1+3, or 5+7, or 2+4, or even 1+3+5, but
what about 2+3? Or 3+6? You'll have to train your brain for a certain
finger positioning as these complicated chords come up, because missing them
as a whole will really hurt you.
2. Multiple parts. This is far harder than chords, I feel, unless you've had
a lot of piano work. This is where you start playing two separate parts of
the track at once: usually the rhythm (drums) and the melody (synth). There
really is no trick to this; you have to practice these sections thoroughly to
get the concept down, or else you'll never survive tougher charts.
Beyond this point is pretty much where I can't help you, as I'm here myself
(yeah, I know I suck). Your eyes and fingers will progressively have to get
faster on their own. You can do it.
Lastly, I suggest never using the 5 Key mod, nor Easy, nor AutoScratch.
They'll only make improving that much harder later on when you have to
actually go without them. Some people like using Random, though, for tracks
that give complicated chords or single-note runs. I personally refuse to
use them myself, though.
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4. GLOBAL MUSIC
******************************************************************************
These are musical selections that appear both on the 5-Key beatmania list and
the 7-Key beatmania IIDX list. Hey, I had to separate them all somehow. >_>
=================
4A. Celebration =
=================
Genre: Soul Mix
Artist: WaveGroup/DJ TK-ST
BPM: 121
Difficulty:
5 Key | 10 Key
5KY: 4* (298)| 4* (390)
7 Key | 14 Key
BEG: 1* (177)|
NML: 3* (220)| 3* (329)
HYP: 4* (352)| 4* (431)
---
Lyrics:
Party with you...
Everyone around the world, come on!
Celebrate good times, come on!
Celebrate good times, come on!
There's a party going on right here
A celebration to last throughout the years
So bring your good times and your laughter, too
We're gonna celebrate your party with you
Come on now
Celebration
Let's all celebrate and have a good time
Celebration
We gonna celebrate and have a good time
It's time to come together
It's up to you
What's your pleasure
Everyone around the world, come on!
Party with you...
Pa-party with you...
---
Song Type: Licensed Cover
First Appearance: Karaoke Revolution
beatmania Debut: BRAND NEW
Artist Notes: WaveGroup is the sound firm behind the Karaoke Revolution
series. Dunno who DJ TK-ST is.
Misc. Notes: This is a cover of the original song by Kool & The Gang, first
released in 1981.
==============
4B. e-motion =
==============
Genre: Rave
Artist: e.o.s
BPM: 145
Difficulty:
5 Key | 10 Key
5KY: 2* (96)| 2* (124)
7 Key | 14 Key
BEG: 1* (58)|
NML: 2* (96)| 2* (123)
HYP: 3* (96)| 3* (123)
ANO: 4* (192)| 4* (246)
Notes: The timing is famously difficult on this song on 5 Key, Hyper, and
Another, for reasons unknown.
---
Lyrics:
Move your...
Move your...
Move your, move y-y-your...
Move your body
(Move your...)
M-Move your body, move your body... (your body...)
M-Move your body...
Everybody!
Ge-Get!
Ge-Get! Ge-Get! (Break it up!)
Move your body...
M-Move your body...
M-Move your body...
M-Move your body...
Move your... (move your...move your...move your...)
...body, move in the groove...
---
Song Type: Konami Original
First Appearance: beatmania
American Appearances: DDR Ultramix 3
Artist Notes: Tomomi Ohta is one of the very first artists for beatmania,
but hasn't done much, all told.
===============
4C. First Day =
===============
Genre: Electronica
Artist: Timo Maas
BPM: 125
Difficulty:
5 Key | 10 Key
5KY: 2* (284)| 2* (373)
7 Key | 14 Key
BEG: 1* (147)|
NML: 2* (197)| 2* (332)
HYP: 3* (326)| 3* (456)
---
Lyrics:
I see you've found my underground
So help yourself to guns and ammo
Nothing here has ever seen the light of day
I leave it in my head
It's the first day of the rest of your life
It's the first day of the rest of your life
It's the first day of the rest of your life
It's the first day of the rest of your life
You'll remember me, for the rest of your life
You'll remember me, for the rest of your life
It's the first day of the rest of your life
It's the first day of the rest of your life
It's the first day of the rest of your life
It's the first day of the rest of your life
It's the first day of the rest of your life
It's the first day of the rest of your life
It's the first day of the rest of your life
It's the first day of the rest of your life
---
Song Type: License
First Appearance: BRAND NEW
Artist Notes: Timo Maas is a German DJ/producer. This song is part of his
latest album, "Pictures", released in August of 2005.
===============
4D. Funkytown =
===============
Genre: 80's Revival
Artist: Lipps Inc.
BPM: 122
Difficulty:
5 Key | 10 Key
5KY: 2* (278)| 2* (278)
7 Key | 14 Key
BEG: 1* (168)|
NML: 2* (168)| 2* (168)
HYP: 3* (278)| 3* (278)
---
Lyrics:
Gotta make a move to a
Town that's right for me
Town to keep me movin'
Keep me groovin' with some energy
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