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Baldur's Gate: Dark Alliance - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Baldur's Gate: Dark Alliance - Strategy Guide (Page 01).

                         BALDUR'S GATE: DARK ALLIANCE
                                FAQ/Walkthrough
                 Copyright © 2002-2004 Marc "Darth Maul" Binda
                          E-mail: m_binda@hotmail.com

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                               File Information
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Version   : 1.0
Updated   : February 8th, 2004

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                                Version History
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Version 0.1
-----------
- Preliminary version. Not released.

Version 0.2 - 01/12/2002
------------------------
- Completed FAQ up to the end of Act 1.

Version 0.3 - 01/13/2002
------------------------
- Completed FAQ up to the end of the Burning Eye Mountain in Act 2.
- Resubmitted FAQ in ZIP format to fix the formatting of the text.

Version 0.4 - 01/20/2002
------------------------
- Completed FAQ up to the end of the game with the Dwarven Fighter.
- Grouped the weapon list into weapon types.
- Put the ending character statistics for my two games along with equipment.

Version 0.5 - 03/10/2002
------------------------
- Completed my third game, this time with the Arcane Archer on Easy.
- I didn't add any of the weapons I found during this game because it is
  extremely time consuming. Note: If any of you wish to send me weapon and
  armor lists that you have found, send them to my e-mail address and I'll add
  them to my list, giving you proper credit.
- Added a Combat Strategies section (0-11).
- Added a Frequently Asked Questions section (5-1).
- Thanks to everyone who sent me e-mails concerning my guide. It is really
  appreciated. One small request, however. No more information on the Gauntlet
  mode. I will work on it in a next version but not soon.

Version 0.6 - 04/10/2002
------------------------
- Completed my fourth game, this time with the Dwarven Fighter on Hard.
- Updated details on the Gauntlet mode.
- Probably going to finally play with the Sorceress in my next game. Whee!

Version 1.0 - 02/08/2004
------------------------
- Almost 2 years since I'd last played this game, I finally decided to start
  a new game using the Elven Sorceress, the character I'd never really played
  with. Playing the sequel made me want to revisit the original again. This
  will likely be the final version of my guide.
- Added "Elven Sorceress" in the Combat Strategies section.
- Added "Available Feats/Spells" in the Heroes of Baldur's Gate section.
- Added a comment about gems in the Helpful Hints section.
- Added some details about the differences in NPC reactions depending on which
  character you are playing.
- Added the Elven Sorceress strategy for Eldrith the Betrayer.
- Added some questions and answers to the Frequently Asked Questions section.

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                               Game Information
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Title     : Baldur's Gate: Dark Alliance
Platform  : Playstation2
Player(s) : 1-2 player (2 player mode is cooperative)
Year      : 2001
Company   : Interplay Entertainment
Producer  : Black Isle Studios
Developer : Snowblind Studios

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                                 Introduction
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Set in the very popular Forgotten Realms Dungeons and Dragons world, Baldur's
Gate : Dark Alliance puts you in the role of an adventurer (either a Human
Archer, a Dwarven Fighter or an Elven Sorceress). You arrive in the city of
Baldur's Gate, on the Sword Coast, looking for fame, fortune and glory. Your
first night in the city isn't very pleasant though. You get attacked by
brigands. They knock you unconscious. You awakened by the city's watchmen. You
realize that the brigands have taken all of your gold and possessions, except
the clothes on your back. The watchmen suggest that you take shelter in the
Elfsong Tavern that's nearby and that maybe there, you can find someone who can
tell you where to find the brigands that attacked you.

Thus begins your adventure...

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                    Playing History / Character Statistics
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--------------------------------------------------------------------------
Game #1: Easy   - Dwarven Fighter - Level 17 - Completed in about 8 hours.
--------------------------------------------------------------------------

Character Statistics
--------------------
Experience   : 150,024
Next Level   : 153,000
Health       : 298/298
Energy       : 88/88
Armor        : 108
Base Attack  : 33
Damage       : 106-136 (Onyx Sword)
Strength     : 32 (+11 hit/+11 dmg)
Intelligence : 10 (+0 max energy)
Wisdom       : 11 (+0% experience)
Dexterity    : 12 (+1 armor)
Constitution : 19 (+4 hit points)
Charisma     : 10 (+0% buy/sell)
Weapon       : Onyx Sword
Chest Armor  : Full Plate Mail +5
Shield       : Iron Shield +3
Helmet       : Full Plate Helmet
Gloves       : Full Plate Gloves +5
Boots        : Half Plate Boots +4
Ring 1       : Ring of Constitution +4
Ring 2       : Ring of Strength +5
Amulet       : Amulet of Strength +5
Gold Pieces  : 70,557

Skills       : Dodge                (3 ranks)
               Endurance            (5 ranks)
               Toughness            (3 ranks)
               Bull Rush            (1 rank)
               Targeting            (1 rank)
               Intestinal Fortitude (4 ranks)
               Combat Reflexes      (4 ranks)
               Death Blow           (4 ranks)
               Improved Critical    (4 ranks)
               Sword and Fist       (5 ranks)
               Shield Expert        (1 rank)
               Whirlwind Attack     (1 rank)


---------------------------------------------------------------------------
Game #2: Normal - Dwarven Fighter - Level 17 - Completed in about 11 hours.
(Started writing the FAQ during this game)
---------------------------------------------------------------------------

Character Statistics
--------------------
Experience   : 149,209
Next Level   : 153,000
Health       : 284/284
Energy       : 88/88
Armor        : 112
Base Attack  : 35
Damage       : 108-138 (Onyx Sword)
Strength     : 36 (+13 hit/+13 dmg)
Intelligence : 10 (+0 max energy)
Wisdom       : 11 (+0% experience)
Dexterity    : 12 (+1 armor)
Constitution : 16 (+3 hit points)
Charisma     : 10 (+0% buy/sell)
Weapon       : Onyx Sword
Chest Armor  : Full Plate Mail +5
Shield       : Iron Shield +2
Helmet       : Half Plate Helmet +5
Gloves       : Full Plate Gloves +5
Boots        : Full Plate Boots +5
Ring 1       : Ring of Strength +5
Ring 2       : Ring of Strength +5
Amulet       : Amulet of Strength +5
Gold Pieces  : 52,762

Skills       : Dodge                (4 ranks)
               Endurance            (3 ranks)
               Toughness            (4 ranks)
               Bull Rush            (1 rank)
               Intestinal Fortitude (5 ranks)
               Combat Reflexes      (4 ranks)
               Death Blow           (5 ranks)
               Improved Critical    (5 ranks)
               Sword and Fist       (5 ranks)
               Improved Block       (1 rank)
               Shield Expert        (1 rank)

----------------------------------------------------------------------
Game #3: Easy - Arcane Archer - Level 17 - Completed in about 7 hours.
----------------------------------------------------------------------

Character Statistics
--------------------
Experience   : 151,359
Next Level   : 153,000
Health       : 241/241
Energy       : 111/111
Armor        : 118
Base Attack  : 26
Damage       : 99-129 (Onyx Sword)
Strength     : 28 (+9 hit/+9 dmg)
Intelligence : 11 (+2 max energy)
Wisdom       : 13 (+3% experience)
Dexterity    : 23 (+6 armor)
Constitution : 14 (+2 hit points)
Charisma     : 11 (+0% buy/sell)
Weapon       : Onyx Sword
Chest Armor  : Full Plate Mail +5
Shield       : Iron Shield +4
Helmet       : Full Plate Helmet +5
Gloves       : Full Plate Gloves +5
Boots        : Half Plate Boots +5
Ring 1       : Ring of Dexterity +5
Ring 2       : Ring of Strength +5
Amulet       : Amulet of Strength +5
Gold Pieces  : 36,727

Skills       : Accuracy             (1 rank)
               Targeting            (1 rank)
               Arcane Quiver        (1 rank)
               Flame Arrows         (2 ranks)
               Hail of Arrows       (4 ranks)
               Enchant Arrows       (3 ranks)
               Dodge                (2 ranks)
               Deflect Missiles     (1 rank)
               Endurance            (3 ranks)
               Toughness            (1 rank)
               Willpower            (1 rank)
               Meditation           (1 rank)
               Intestinal Fortitude (3 ranks)
               Combat Reflexes      (4 ranks)
               Death Blow           (5 ranks)
               Improved Critical    (5 ranks)
               Sword and Fist       (5 ranks)

------------------------------------------------------------------------
Game #4: Hard - Dwarven Fighter - Level 17 - Completed in about 7 hours.
------------------------------------------------------------------------

Character Statistics
--------------------
Experience   : 149,411
Next Level   : 153,000
Health       : 264/264
Energy       : 88/88
Armor        : 113
Base Attack  : 35
Damage       : 108-138 (Onyx Sword)
Strength     : 37 (+13 hit/+13 dmg)
Intelligence : 10 (+0 max energy)
Wisdom       : 11 (+0% experience)
Dexterity    : 12 (+1 armor)
Constitution : 15 (+2 hit points)
Charisma     : 10 (+0% buy/sell)
Weapon       : Onyx Sword
Chest Armor  : Full Plate Mail +3
Shield       : Iron Shield +5
Helmet       : Elven Full Plate Helmet +5
Gloves       : Full Plate Gloves
Boots        : Half Plate Boots +5
Ring 1       : Ring of Strength +5
Ring 2       : Ring of Strength +5
Amulet       : Amulet of Strength +5
Gold Pieces  : 32,459

Skills       : Dodge                (4 ranks)
               Endurance            (2 ranks)
               Toughness            (3 ranks)
               Bull Rush            (1 rank)
               Intestinal Fortitude (5 ranks)
               Combat Reflexes      (5 ranks)
               Death Blow           (5 ranks)
               Improved Critical    (5 ranks)
               Sword and Fist       (5 ranks)
               Improved Block       (1 rank)
               Shield Expert        (1 rank)

--------------------------------------------------------------------------
Game #5: Normal - Elven Sorceress - Level 17 - Completed in about 6 hours.
--------------------------------------------------------------------------

Character Statistics
--------------------
Experience   : 151,036
Next Level   : 153,000
Health       : 204/204
Energy       : 202/202
Armor        : 114
Base Attack  : 15
Damage       : 96-126 (Onyx Sword)
Strength     : 22 (+6 hit/+6 dmg)
Intelligence : 18 (+13 max energy)
Wisdom       : 12 (+3% experience)
Dexterity    : 14 (+2 armor)
Constitution : 13 (+1 hit points)
Charisma     : 15 (+10% buy/sell)
Weapon       : Onyx Sword
Chest Armor  : Full Plate Mail +5
Shield       : Iron Shield +3
Helmet       : Full Plate Helmet +5
Gloves       : Full Plate Gloves +5
Boots        : Jeweled Full Plate Boots +5
Ring 1       : Ring of Strength +3
Ring 2       : Ring of Strength +3
Amulet       : Amulet of Rejuvenation +5
Gold Pieces  : 64,772

Skills       : Magic Missile        (1 rank)
               Burning Hands        (3 ranks)
               Melf's Acid Arrow    (2 ranks)
               Fireball             (1 rank)
               Ball Lightning       (4 ranks)
               Intestinal Fortitude (5 ranks)
               Willpower            (1 rank)
               Meditation           (5 ranks)
                                    (6 ranks left in reserve)

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                               TABLE OF CONTENTS
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-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- GAME BASICS -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

A. Background Story
B. Controls
C. Heroes of Baldur's Gate
D. Character Statistics Screen
E. Character Abilities
F. Spells and Feats
G. Weapon List
H. Armor List
I. Magical Items List (Rings and Amulets)
J. Helpful Tips
K. Combat Strategies

-*-*-*-*-*-*-*-*-*-*-*-*-*-* ACT 1 - BALDUR'S GATE *-*-*-*-*-*-*-*-*-*-*-*-*-*-

1-1. The Elfsong Tavern
1-2. The Cellars
1-3. The Sewers
1-4. The Crypt
1-5. The Thieves' Guild

-*-*-*-*-*-*-*-*-*-*-*-* ACT 2 - THE SUNSET MOUNTAINS *-*-*-*-*-*-*-*-*-*-*-*-*

2-1. Wind's Walk
2-2. The Mining Camp
2-3. Burning Eye Base
2-4. Burning Eye Summit - Part 1
2-5. Burning Eye Summit East
2-6. Burning Eye Summit West
2-7. Burning Eye Summit - Part 2
2-8. Burning Eye Peak
2-9. The Mines
2-10. The Drow Underworld
2-11. The Dark Forest
2-12. Ice Cave

-*-*-*-*-*-*-*-*-*-*-*- ACT 3 - THE MARSH OF CHERLIMBER -*-*-*-*-*-*-*-*-*-*-*-

3-1. The Sunken Chapel
3-2. Adderspine Road West
3-3. Adderspine Road East
3-4. Cherlimber's Crown
3-5. Cherlimber's Keep Exterior
3-6. Cherlimber's Keep Interior
3-7. The Rotting Bog
3-8. The Sinking Temple
3-9. The Onyx Tower
3-10. The Black Forge
3-11. The Hall of Rememberance

-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- SECRETS -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

4-1. The Gauntlet

-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-

5-1. Frequently Asked Questions
6-1. Credits, acknowledgments and legal stuff

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A. Background Story
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[Taken from the game manual]

-------------------------------------------------------------------------------
NOTE: I think there's an error in the game manual. In the manual, they say that
Eldrith's company was named the Bladed Crescent. However, once you meet Keledon
in Act 3, he says her company's name was the Westering Sun. Keledon also calls
one of the events "The Crescent Port Siege" while in the game manual, they call
it "The Stillwater Port Siege". I've used the names in this section according
to Keledon's story in Act 3, not from the game manual.
-------------------------------------------------------------------------------

Have you not heard of Eldrith the Betrayer, the Traitress of Swords, Eldrith
of the Westering Sun? That she has been forgotten is an... irony of a sort.

Eldrith was one of the greatest generals of the Sword Coast, commander of the
Company of the Westering Sun, sworn sword and defender of Baldur's Gate. She
served with honour and distinction in the first and last seasons of the
Sundering War, the Crescent Port siege and finally, the campaign against the
Black Horde. In all these battles, she was victorious.

I do not know when pride burrowed into her heart, but it poisoned her. Eldrith
had fought too many battles, achieved too many victories, and she had come to
see the city of Baldur's Gate as her own.

On the day of the Great Betrayal, Eldrith's company took the field against the
Black Horde and scattered them, even though the orcs and goblins outnumbered
her troops five to one. Still, in the rout, almost half their forces survived
and fled the field. Eldrith was determined to pursue them. The Dukes of
Baldur's Gate refused. Too many good soldiers had been lost, the Dukes told
her. They - and the people - wanted no more of blood and death, and they felt
the Horde would not return.

Eldrith was furious. Even though she had lost many men, she felt it was better
to deal a deathblow to the Horde and insure they never threatened Baldur's Gate
again. And so she defied the Dukes, and led her soldiers to their deaths.

Far from Baldur's Gate, she cornered the Horde in a narrow defile, but once
their retreat was denied to them, they proved more vicious than we had
anticipated. Eldrith, fearing of losing the field, sent a messenger back to
Baldur's Gate for reinforcements before the Horde broke free of her trap. The
reinforcements never came, and the Horde overran Eldrith's weakened troops.
Eldrith survived... but many of the Company of the Westering Sun did not.

Eldrith became a creature consumed by fury. Wounded, she returned to Baldur's
Gate to demand an audience with the Dukes. Instead, she was met at the gates
and told that for her disobedience upon the battlefield, the walls of Baldur's
Gate would be forever closed to her and the Westering Sun.

Eldrith gathered all of the Bladed Crescent who remained, all who had sworn to
serve her, and she ordered her broken company to attack the walls of her
city... she swore she would take it from the Dukes and put them to the sword.
It would be justice, she said.

Eldrith's attack was like a charge of a maddened animal. It was suicide.

The Westering Sun were slain almost to the main, and they were driven from
the city, hounded by the remaining troops of Baldur's Gate. They pursued
Eldrith for leagues, all the way to the Marsh of Cherlimber. As the last of her
soldiers floundered and died within the marsh, the soldiers closed upon her.
She was no longer recognizable - blood caked her armor, her helmet, barely able
to put one foot in front of the other - she was dying, but even in death, she
still struggled onwards, fueled by her vengeance.

Fearing her skills with the sword, the soldiers band did not approach within
arm's reach of her - instead, they felled her from a distance with crossbow
bolts. It was a cowardly execution, one without honor.

As Eldrith fell, she cursed Baldur's Gate and all within it. And with her
death, the Dark Alliance was born.

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B. Controls
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L1 button               Automap Toggle
R1 button               Block/Parry
L2 button               Drink Rejuvenation Potion
R2 button               Drink Healing Potion
R3 button               Reset camara angle
X button                Attack
Circle button           Use Feat or Cast Spell
Triangle button         Jump
Square button           Action/Talk
SELECT button           Inventory screen/Character Statistics/Level up
START button            Pause/Menu

Directional buttons :
Up/Down                 Toggle Spells and Feats List Up/Down
Left/Right              Toggle between melee and ranged weapons
Left analog stick       Move character around
Right analog stick      Rotate camera angle

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C. Heroes of Baldur's Gate
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You can choose from three character classes in Baldur's Gate : Dark Alliance.

[Some parts taken from the game manual]

Vahn, the Arcane Archer
-----------------------
Arcane Archers are archers known for their supernatural accuracy with a bow and
the ability to imbue their arrows with magic. A fusion of skill and innate
magical ability has turned them into fearsome and respected warriors. A good
character for taking down opponents from a distance, the Arcane Archer employs
a number of magical powers related to his archery skills, including the ability
to enchant arrows with magical accuracy, create fire arrows, exploding arrows,
and even fire off several arrows at once.

Available Feats/Spells
----------------------
Accuracy, Targeting, Arcane Quiver, Flame Arrows, Ice Arrows, Shock Arrows,
Hail of Arrows, Enchant Arrows, Exploding Arrows, Repulsion, Dodge, Deflect
Missiles, Endurance, Toughness, Willpower, Meditation, Intestinal Fortitude,
Combat Reflexes, Death Blow, Improved Critical.

Kromlech, the Dwarven Fighter
-----------------------------
The youngest of the Bruenghor Clan in the Sunset Mountains, this gruff and
opinionated dwarf is a fearsome warrior - tough, strong and devastating in
combat when wielding melee weapons. A good character for hand-to-hand combat
and sheer toughness, the dwarf also has access to a number of specialized
fighting feats unavailable to the Arcane Archer and the Sorceress.

Available Feats/Spells
----------------------
Dodge, Endurance, Toughness, Bull Rush, Accuracy, Targeting, Willpower,
Meditation, Intestinal Fortitude, Combat Reflexes, Death Blow, Improved
Critical, Sword and Fist, Improved Block, Shield Expert, Whirlwind Attack,
Clangeddin's Fist.

Adrianna, the Elven Sorceress
-----------------------------
A strikingly beautiful female elf with exotic features, the Elven Sorceress can
create magic the way a poet creates poems, by drawing on the raw power within
themselves... and unleashing it with devastating effects. The Sorceress has the
ability to cast spells, an ability unavailable to the Dwarven Fighter or the
Arcane Archer, and she has a number of specialized metamagic fields and spells
available to her as she advances in level. Unlike the Dwarven Fighter or the
Arcane Archer, however, the Sorceress cannot use weapons that require more than
one hand such as two-handed swords and two-handed axes.

Available Feats/Spells
----------------------
Magic Missle, Burning Hands, Melf's Acid Arrow, Fireball, Snowblind, Lightning
Bolt, Otiluke's Icy Sphere, Ball Lightning, Fire Shield, Meteor Swarm,
Mordenkainen's Sword, Intestinal Fortitude, Willpower, Meditation, Accuracy,
Targeting.

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D. Character Statistics Screen
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Some parts taken from the game manual]

This screen can be accessed by pressing the SELECT button. There are different
tabs for each of the types of information presented.

Carrying Capacity: On the main screen, in the top left corner, there's a
percentage of the character's total carrying capacity. The number on the left
is the current weight of the equipment and loot you are carrying. The number on
the right is your total weight capacity. You cannot carry more than your total
carrying capacity. Your carrying capacity can be increased with the Endurance
feat (Arcane Archer and Dwarven Fighter only, see section 0-6. Spells and
Feats).

Gold Piece Total: To the left of the Carrying Capacity, there is the total
number of gold pieces you are carrying. There is no limit to the number of gold
pieces you can carry.

Weapons Tab: You can view the weapons you carry on this screen. Weapons that
are currently equipped have a green background. To equip/unequip a weapon,
press the X button. To drop a weapon, press the Triangle button. You can only
have one melee and one ranged weapon equipped at a time.

Armor Tab: Here, you can view the armor you are carrying/wearing. You can wear
shields, helmets, chest armor, gloves/bracers, leggings and boots. Equipping,
unequipping and dropping armor is done the same way as with weapons.

Potions/Magic Items Tab: This tab lists all of the potions and magic items your
character is carrying. Potions include:

- Healing Potions: These potions heal damage your character has taken. They
  come in many varieties, each which heals a varying amount of damage to your
  character (3 types of potions: Lesser, Normal and Extra Healing Potions).

- Rejuvenation Potions: These potions can restore arcane energy (which is used
  when casting spells or using active feats). They also come in many varieties,
  each which restores a varying amount of arcane energy to your character
  (3 types of potions: Lesser, Normal and Extra Rejuvenation Potions).

- Recall Potions: These potions can teleport your character to the nearest safe
  area (which may be many maps away from your current location). Within
  Baldur's Gate for example, recall potions teleport you back to the Elfsong
  Tavern. Please note that there are times in the adventure where recall
  potions can't be used, such as when a safe area hasn't been discovered yet in
  a new act of the game, for instance.

  You can use recall potions by pressing the START button and choosing the
  Recall option. Using the Recall option again will return you the the previous
  location, as long as you don't leave the area you have recalled to.

Statistics Tab: This tab lists all of your character's abilities, which are
explained in the Characters Abilities section (0-4).

Journal Tab: Your current quests/tasks are listed here.

Spells and Feats Tab: List of your character's spells, feats, and their
respective ranks.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
E. Character Abilities
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Taken from the game manual]

There are a number of abilities that define your character:

Strength:
This measures your character's physical power. Characters with a high Strength
have a better chance to hit opponents in melee combat, do more damage when they
hit, and can carry more weight than weaker characters.

Intelligence:
This determines how well your character learns and reasons. The higher your
character's Intelligence, the faster your arcane energy regenerates, and the
more arcane energy points you gain each time you advance a level.

Wisdom:
This describes your character's willpower, common sense, perception and
intuition. The higher your character's Wisdom, the more experience points your
character will gain when they kill monsters and accomplish quests.

Dexterity:
This measures your character's hand-eye coordination, agility, reflexes and
balance. Characters with a high Dexterity have a better chance to hit opponents
with ranged weapons and have a better Armor Class.

Constitution:
This represents your character's health and stamina. A high Constitution means
your character will have more hit points and a faster hit point regeneration
rate.

Charisma:
This measures a character's force of personality, persuasiveness, personal
magnetism, and physical attractiveness. The higher your character's Charisma,
the less trouble they will have buying and selling items at the local store or
merchant.

NOTE: As you gain levels, you will gain points to spend on increasing these
abilities. Every four levels, you will be able to increase one of your ability
scores. You get one point at level 4, one at level 8, one at level 12, etc.

Experience:
You get experience by either killing monsters and creatures or finishing the
quests you receive. When playing in the 2-player game, the player that kills
the monster gets 60% of the experience while the other gets 40%. However, the
two players receive both 100% of quest experience point rewards.

Next Level:
The number of experience points needed to reach the next level of experience.

Health:
Total number of hit points. Number on the left is your current total. Number
on the right is your total. When a character has 0 hit points, he or she dies.
Hit points can be recovered by either using Healing Potions or with time. High
Constitution makes hit point regeneration faster.

Arcane Energy:
Total number of arcane energy points. Number on the left is your current total.
Number on the right is your total. When a character has 0 arcane energy points,
he or she won't be able to use spells or active feats. Arcane energy can be
recovered by using Rejuvenation Potions or with time. High Intelligence makes
arcane energy regeneration faster.

Armor:
This represents your character's Armor Class. The higher this score, the
better. You can increase your AC by wearing armor, with a high Dexterity score
and with the Dodge feat (Arcane Archer and Dwarven Fighter only, see section
F. Spells and Feats).

Base Attack:
This is the bonus your character has to hit an opponent in combat. The higher,
the better your chances of hitting your enemies. You can increase your Base
Attack by going up levels, with a high Strength, with a magical weapon and with
the Sword and Fist  feat (Dwarven Fighter only, see section 0-6. Spells and
Feats).

Damage:
The amount of damage your character inflicts on a successful hit. The higher,
the better. You can increase your Damage by going up levels, with a high
Strength, with a magical weapon and with the Sword and Fist feat (Dwarven
Fighter only, see section F. Spells and Feats).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
F. Spells and Feats
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Some parts taken from the game manual]

Spells and feats are special abilities your character gains, such as new attack
types, additional hit points, and so on, that help to customize your character
as you go up in levels. Each time you gain a level, you gain a number of skill
points equal to the level you have just acquired. Therefore, you gain 2 points
at level 2, 3 points at level 3, 4 points at level 4 and so on. Some spells
and feats cost more points than others from skill level to skill level so it's
sometimes a good idea to save points from a level for later on, once you level
up again. Some spells and feats have more than one rank. The more points you
place into a spell or feat, the more powerful it is. Certain spells and feats
are only accessible to certain classes.

There are two types of Feats in the game : Passive and Active.

Passive Feats are always on and do not need to be activated.

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Passive Feats
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Accuracy: (All) Improves the accuracy of your ranged attacks. You'll find it
much easier to wound creatures at a distance when you have this feat.
NOTE : Vahn, the Arcane Archer, starts with one rank in this feat.

Arcane Quiver: (Arcane Archer) This feat reduces the weight of arrows in your
inventory, allowing you tol hold enough to take down an army.

Combat Reflexes: (Arcane Archer and Dwarven Fighter) With this feat, your
attack speed increases slightly, allowing you to hammer down your foes more
quickly.

Death Blow: (Arcane Archer and Dwarven Fighter) If you take the Death Blow
feat, your critical hits will deal more damage.

Deflect Missiles: (Arcane Archer) This feat gives you a chance of automatically
blocking missile attacks. This is useful when a swarm of kobold archers
suddenly pops up from around the corner.

Dodge: (Arcane Archer and Dwarven Fighter) If you don't like being hit, take
the Dodge feat. It gives you a +1 bonus to Armor Class and makes your enemies'
lives much harder.

Enchant Arrows: (Arcane Archer) With this feat, every normal arrow you fire
becomes echanted, doing additional damage when it hits.

Endurance: (Arcane Archer and Dwarven Fighter) Increases your carrying
capacity, allowing you to haul more loot out of dungeons.

Improved Block: (Dwarven Fighter) Improved Block allows you to block with a
melee weapon, without having a shield equipped. Perfect for characters who
prefer two-handed weapons but still want the ability to block when need be.

Improved Critical: (Arcane Archer and Dwarven Fighter) Increases your chance
of scoring a critical hit in combat, something your enemies won't care for too
much.

Intestinal Fortitude: (All) Intestinal Fortitude increases your health
regeneration rate. This reduces the amount of time you have to spend to wait
to get back up to full health in the dungeon.
NOTE: Kromlech, the Dwarven Fighter, begins the game with one rank in this
feat.

Meditation: (All) Increases your arcane energy regeneration rate. Just as
Intestinal Fortitude aids your health recovery, Meditation reduces the amount
of time you have to spend to wait to get back to full power in the dungeon.

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