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Aliens vs. Predator: Extinction - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Aliens vs. Predator: Extinction - Strategy Guide (Page 01).

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#Alien Versus Predator: Extinction                                 #
#Xbox (2004) (North America)                                       #
#                                                                  # #In-Depth
FAQ                                                      #
#                                                                  #
#  v1.05 [June 24, 2004]                                           #
#                                                                  #
#written by Marcos Davila (Atomsmasher) #
#                                                                  #
# Document ©2004. All Rights Reserved. Full legal notice at end.   #
####################################################################


Table of Contents

-Intro
-Revision History
-How to use FAQ
-Characters and Overviews
 -Marines Overview
 -Marines
 -Predators Overview
 -Predators
 -Aliens Overview
 -Aliens
-Strategies
 -Marines
 -Predators
 -Aliens
-Some Pointers...
-Basic Teams
-Story Mode (In- Progress)
-Strange Hapenings
-Thanks
-Legal Notice
-Conclusion



Revision History

v1.0    [April 6, 2004]
    Marines added
    Predators added


V1.01       [April 7, 2004]
    Predators finished
    Added Colonial Marines overview
    Added Predator overview
    Added Alien Overview
    Added Aliens
   Finshed Aliens
   Typed Legal notice
    Typed Conclusion
    Edited the Table of Contents
    Created Thanks Section

   Fixed spacing issues
    Added basic strategy for Marines

V1.02   [April 12, 2004]
    Added strategy for Predator
    Added strategy for Aliens.
    Added some pointers…

V1.03   [April 22. 2004]
    Fixed E-Mail Address
    Fixed Legal notice

V1.04   [April 26, 2004]
    Added unfinished story mode section
    Added more information here & there

V1.05   [June 24, 2004]
    Added things here and there

V1.06   [August 8, 2004]
    Added information from Vincent Tanita
    Started story mode (FINALLY)

Intro

Welcome to AVP: Extinction and my first ever FAQ. This in-depth FAQ is for all
the characters in AVP, their usage, and whether you should use them or not.I
will not go against recommending a certain type of character for all
missions,but I will tell you when you should upgrade and when you should stop
the usage of a certain character.

In my first update, I have decided to add some basic character strategies
accompanying the character listings.

How to use FAQ

Throughout this FAQ, the characters will be listed in a format as listed below:

Character Name - name of character
Usage - how it ranks in battle

1,2-Poor
3-Average
4-Standard
5-Must have

Upgrade - What it upgrades do
Summary - summary of character
Personal Opinion - my opinion

I will try to make this FAQ as clear as possible. Let's proceed, shall we?

~~~

Marines:

The Marine squad is the easiest to use and is very diverse and balanced. It
will require you to think before you attack. Basically, all they do is run,
shoot, run some more, and shoot again. Nothing special.

Overall Difficulty: III
Fun Factor: 4



Colonial Marines Overview


Currency- Credits

You can earn credits by kiling enemies and repairing Atmos [atmospheric
processors]. Only the Commtech can repair Atmos.

* To fix an Atmo, select a Commtech, move the cursor over the broken Atmo until
it turns into the image of a wrench (the cursor) and press B. The Commtech
repairs the Atmo.

* You recieve a continuous stream of credits as long as the Atmo is
operational and the Atmo's maximum credits have not been reached.

Only the Commtech can purchase marines and order upgrades. You can only
purchase upgrades if you have enough credits for the particular thing you want
to spend. It takes approximately 25 seconds for the dropship to arrive and
during that period, you cannot order another batch of soldiers.

* Once you order troops, you cannot get lost credits back, so choose carefully.


Moving Sentry Guns

The Synthetic is the only unit capable of deploying and carrying a Sentry Gun.

To deploy a Sentry Gun

1) Select the Synthetic and highlight the Sentry Gun. The cursor changes into a
hand icon.

2) Press B to order the Synthetic to pick up the Sentry Gun. The Synthetic
carries the weapon.

3) To deploy the weapon, select the Synthetic and press the black oval-shaped
button. The Sentry Gun is deployed.


Healing

The Medic is the only dude that heals injured Marines.

To heal:

1)Select the Medic and highlight an injured Marine. The cursor changes to a
green cross.

2)Press B to heal the Marine. The Marine is healed over time.

* Medics automatically heal friendly units within range.


Motion Detection

* The Synthetic and a DEPLOYED Sentry Gun can detect moving
objects that cannot be seen, such as cloaked Predators.

* The Synthetic can detect moving objects outside normal visual range. Markers
on the playing field indicate where unidentified moving objects are located.

* An upgrade Sentry Gun responds to ranged attacks from enemies beyond its view.


Marines

Personally, I don't like to use the marines because their isn't any difference
between each soldier. But list them I shall...

Commtech
Usage - 5

Upgraded CommTech fires the AURORA space-based assassination system.

Summary: The Commtech is your leader of the pack. The odd thing about it is
that you can order more than one Commtech, so you can take advantage of this.
Unupgraded Commtechs carry the MP9 machine gun. He can order troops, purchase
upgrades, repair Synthetics, sentry guns, Exosuits, and Atmos.

Personal Opinion

 Upgrade the Commtech last, as you probably won't be battling with him
often. He his your most valuable asset, as without him you fail the mission.
Keep him alive. Be forewarned that if you have more than one Commtech, your
troops may wander off with another Commtech.


Medic
Usage - 5

Upgrade heals acid wounds, cystic tumors, nausea, and repeat hemorrhaging.

Summary: The Medic is the Doctor of the pack. Keep two with you so that
they can heal each other, because they cannot heal themselves. A Medic
carries the M4A3 Pistol.

Personal Opinion

Upgrade the Medic around the middle of the game, as that is when enemies will
be getting tougher and stronger, and by that I mean upgraded. Order 2 Medics to
heal each other.


Synthetic
Usage - 5

Upgrade has stronger armor, better weaponry, improved sight and movement, and
can be brought back to life if repaired shortly after death.

Summary: The Synthetic runs faster, lifts more, and sees farther than humans.
Synthetics defeat Predator cloaking and it is the only one that can deploy
Sentry Guns. Synthetics carry the M4A3 Pistol.

Personal Opinion

A must have on any Marine Team in any level. Upgrade first always, as it has
the most diverse options out of any soldier. But then, what do you expect from
a cyborg?


Infantry
Usage - 2

Upgrade possesses improved armor and a grenade launcher.

Summary: Basic combat force of the USCM. The Infantry is equipped with the M41
Pulse Rifle.

Personal Opinion

The Infantry is good for the first and second levels only. Upgrade them only
if you have creds to spend, or else don't even bother. Upgrade to better troops
when possible.


Flamethrower
Usage - 4

Upgrade uses fuel which causes continuous radiation damage.

Summary: Attacks multiple enemies at short range with fire.

Personal Opinion

Have one on your team at least. Upgrade when possible, but not before certain
characters. Remember, this guy is short range, so you got to get dirty in order
to kill something. Some Aliens can have deadly effects on this guy after death,
so watch out for what you kill.


Smartgunner
Usage - 3

Upgrade is better armored and fires splintering radioactive bullets that
inflict sustained damage and stop Alien roaming regeneration

Summary: The Smartgunner inflicts more damage on unarmored or lightly-armored
enemies than on any other unit.

Personal Opinion

Know your enemies and your levels when you use the Smartgunner. Even with an
upgrade, he is still very weak healthwise. Doesn't own a place at the front of
a line. Don't use against Predators. Use Smartgunner on Aliens only, as they
are mostly lightly-armored or unarmored.


Sniper
Usage - 2

Upgrade is equipped with a personal rail gun that shoots slugs that penetrate
multiple enemies.

Summary: Destroys enemies at extreme ranges with armor-piercing bullets and is
almost useless in close combat.

Personal Opinion

Only use the sniper if you know what you are doing. It is difficult to use the
Sniper in battle but can be rewarding. If anyone has any opinions, email me and
I'll see.


S.A.D.A.R
Usage - 4

Upgrade is equipped with SADAR AMAG (aerosol magnesium) which penetrates
warheads and discharges multiple mega-thermal warheads.

Summary: The S.A.D.A.R. is a light-armored unit that fires long-range guided
missiles and its target lock-on capability is most effective when fired
continuously from a protected position.

Personal Opinion

Always have at least 3 S.A.D.A.R on your team, as their lock on capability
becomes effective. Good on both Aliens and Predators. Use in Medium-Long range
fights and stay out of close combat when using this soldier. A standard for any
marine team.


Exosuit
Usage - 5

Upgrade carries Twin M103 Torrent cannons that fire simultaneously.

Summary: The Exosuit is a heavily armored, well-armed machine capable and
probably designed for assault in difficult enviornments.

Personal Opinion

Whenever possible, have an Exosuit on your team. Lead with first as it is
basically a tank and can hold its own next to S.A.D.A.R. Start saving up for
Exosuits-they are expensive.


Sentry Gun
Usage - 3

Upgrade is designed to counter long-range attackers.

Summary: The Sentry Gun is a well-armored, heavy-firing auto cannon that
withstands more damage than any human. Its sensors also defeat Predator
cloaking.

Personal Opinion

Leave in any spot you think is prone to attackers and leave. You should
upgrade this after the S.A.D.A.R is upgraded. Leave hidden as an ambush for
maximum effectiveness.

~~~
The Predators

Preds are fun to play with. Although they lack in size, they are still outright
cheap. The number of projectiles a clan can unleash can become devastating.

Overall Difficulty: IIIII
Fun Factor: 5


Predators Overview

This tip was thanks to GTAVC5947:

This may contain spoilers, though I don't see how, but I thought I would warn
just in case. Anyways, a very good way to win this stage is too do Hit-and-run
attacks until you have enough money and here is what you need to buy: All
upgrades, vision and troop, 1 Pred Gun and place it near your Shrine, and for
troops: 2-3 Spear Masters, and 5-6 Hunters. The Hunters, with upgrades in
vision and their own, can see enemies before they see you and in turn take them
out better, leaving only skulls for you to collect. Just thought that I would
share this with any ppl having trouble with this level, cause I know I did.

This tip was thanks to stormrider25:

Pretty much that's how to play predators...sure you can muscle your way around
smaller marine units or medium alien groups, but for the most part hit and run
with stalkers, hunters or spearmasters is the way to go.


Honor Points

Earn Honor Points [currency] by killing enemies and collecting trophy skulls.

* Each enemy killed earns honor points.
* Earn Honor Points by collecting enemy skulls.


To collect a fallen enemy's skull:

1) Select a Predator and highlight a dead body. The cursor changes into a hand
icon.

2)Press B. The skull is collected and you are credited with Honor Points.

* To command a Predator to automatically collect skulls, select that Predator,
pull and hold R, and press Y.

* The corpses of enemies with worthy skulls show up on the mini-map in yellow.


Shrines

The Predator Shrine is the only unit that can order new mambers and purchase
upgrades.


To order more units:

1) Select the Shrine and press the black button. The shrine ordering menu
appears.

2) Press the joystick to purchase the desired unit and press A.
The unit is added to the order.

3) Press X to order the units. The units arrive and the cost is deducted.


To upgrade:

1) Select the Shrine and press the black button. The Shrine Ordering menu
appears.
* If an upgrade is available, an icon appears next to the unit's name.

2) Highlight the upgrade icon and press A. You are asked to confirm the
upgrade purchase.

3) Select Yes and press A to confirm. The credits are deducted and all
units of that type are upgraded.


Cloaking

Most Predators have the ability to cloak, or become invisible.

* Cloaking expends energy and may drain a Predator dry if used continuously.
* Although cloaked, a Predator can still reveal its presence by attacking an
enemy, pulling skulls, or healing.
* Some enemies have vision or motion detectors that can sense a Predator's
movement even when cloaked.
* To toggle cloaking ON or OFF, select a Predator and press the black button.


Recharging your energy

Energy powers a Predator's enviornmental suit and enables it to cloak and heal.

* Energy self-replenishes over time.
* Energy is quickly replenished near the Shrine. An aura around the Predator
indicates the replenishment.
* Note that a Shrine moves slower than the Predator, so the tactic of cloaking
without wasting energy becomes impossible.


Healing

A Predator's suit can heal injuries.

* To heal a selected Predator, pull and hold L and press the black button.
* Healing drains energy.
* Predators must be stationary to heal.


Predator Vision Modes

Vision modes facilitate enemy detection and ranged attacks.

THERMAL VISION- Detects humans and wildlife.
ELECTRO VISION- Detects Aliens and Marine units such as Synthetics,
Exosuits,and Sentry Guns.
PREDTECH VISION- Detects other Predators and equipment when cloaked.

* Predator vision modes are purchased in the same manner as upgrades.


Predators

Predators are more geared towards power than anything else. Use in sheer
numbers correctly and they become devastating.

I like to review these guys more then the Marines. Righty-O, then.

Brawler
Usage - 3

Upgrade delivers a Glory Strike that inflicts extra damage occasionally.

Summary: The Brawler is a savage melee fighter with armor-slicing wrist blades.
Speed and durability make the Brawler an excellent scout.

Personal Opinion

The Brawler may make an excellent scout, but it still does not hold a place
on any advanced team. Use on the first levels only. Upgrade on first levels
only. Ditch for better warriors when around fourth mission.


Hunter
Usage - 4

Upgrade ejects plasma that kills any enemy with a limited number of hits.

Summary: The Hunter's primary attack is firing armor-penetrating bolts that
explode into damaging plasma shrapnel.

Personal Opinion

A good mid-game fighter, but not good enough to last in the higher missions.
Use as replacement for Brawler.


Spear Master
Usage - 5

Upgrade wields a double-bladed staff of white-hot plasma that burns through
enemy armor.

Summary: The Spear Master is the skilled fighter, utilizing its spear to parry
melee attacks, hit leaping facehuggers mid-flight, and strike surrounding
enemies. Its armor is resilient to fire, energy, and radiation, and it
recharges it energy supply if hit by fire or energy-based attacks.

Personal Opinion

A character that can last through the entire game. This character will do you
justice through any enviornment. 5 on any team is the standard, I think. Just
don't saturate your team with too many Spear Masters. Definetly upgrade.


Stalker
Usage - 2

Upgrade carries a barbed harpoon-like Bleeder Spear that drains their victim's
blood.

Summary: The Stalker has the longest attck range of all Predators and can
remain cloaked for the longest time. As a plus, it does not reveal its position
to enemies when attacking.

Personal Opinion

Ony use the Stalker in Alien boards, because in the Marines, the Synthetics
and Sentry Guns can defeat his cloaking, making his only advantage unusable. In
Alien boards, avoid Hive Nodes.


Disc Master
Usage - 4

Upgrade carries a set of nine nanovibronic discs that tear through armor and
can activate a "haywire mode" that shreds enemies from within.

Summary: The Disc Master's primary attack hurls up to 3 razor-edged discs that
attack three targets before returning.

Personal Opinion

Have a few, A FEW, on a Predator team, and your team will become a killing
machine. As with Spear Master, don't saturate your team with too many. Of
course you upgrade it; they are nothing without upgrades.


Vanguard
Usage - 5

Upgrade carries a Killscreen Generator that vaporizes incoming enemy
projectiles.

Summary: The Vanguard is a well-armored Predator with a scythe that kills
enemies in 4 hits.

Personal Opinion

A must have on ANY team. As it said, it kills ANY enemy in 4 hits. A cheap way
to bring something down. Upgrade immediately, as it then becomes hard to take
down.


Military Hydra
Usage - 3

Upgrade possesses missiles containing multiple warheads that can attack up to 3
enemies each.

Summary: The Military Hydra is a heavily armored and wields armor-piercing
guided missiles.

Personal Opinion

An exceptional monster at the beginning and middle of the game, but lacks near
the end. Upgrade it around mission five.


Blazer
Usage - 4

Upgrade carries Dual Blazers that incinerate more enemies.

Summary: Well armored and inflicts extensive fire damage on multiple targets.

Personal Opinion

Always have a Blazer that is upgraded in the front of your pack. Never leave
it unupgraded or it is vulnerable. It also deals more damage if upgraded.
Remember, there are some enemies that have effects to fire after death.


Predgun

Summary: Heavy Plasma Cannon spew armor-pentrating plasma bolts and shrapnel.
They are self- healing when not under attack and it can pack up and deploy
itself, but cannot shoot while packed up.

Personal Opinion

A gun so good, it doesn't need upgrades. It even heals itself. Use it and use
it often. As with the Sentry Gun, place it as an ambush for maximum
effectiveness.


Shrine

Summary: The Shrine is the only Predator unit that can order troops, purchase
upgrades and vision modes. Mobile, tough, and well armed with a multi-beam heat
gun that targets multiple enemies. It rapidly recharges the energy or nearby
Predators and it is also self-healing
when not under attack.

Personal Opinion

You probably won't be battling with the Shrine often. It is your most
valuable asset, as without it you fail the mission. Unlike the Commtech, you
cannot order another Shrine. Keep it alive.

Ancient

Summary:
This predator unit isn't
seen in the Marine or Predator campaign until the final mission for both.
For the predators, this guy can practcally tear apart any unit that gets in
his way with his non coporeal sabers and when surrounded he can execute a
360 degree decapatation strike but it won't decap the opponents unless their
hps are low say around 50. The Ancient also has 900 hps and 900 mps for his
energy battery, great for outlasting and surviving a brutal assult, just
make sure you don't run into any human snipers or they'll tear him apart
within a short time, that is if they can see him. For the Marines final
campaign you'll run into at least three or five of them. Your best bet to
kill them is to have at least seven snipers with their upgrade and with an
upgraded synthetic leading them since he kills the cloak and when you see
them, blamo.

Personal Opinion: COMING SOON!


Nuke Carrier: If someone would like to tell me what this character does, e-mail
me at kholdstare@cheatcc.com

~~~
Aliens

Alright, here come the real stars of the show, err... game. The Aliens are the
characters are probably the characters that you will be playing as most of the
time or maybe just for kicks. You probably find yourself playing as these as
they are the most unique bunch of... aliens in this game. Beware, with
uniqueness comes difficulty. In this case, anyway.

Difficulty: IIIIIII
Fun Factor: 10


Aliens Overview


Infestation Points

Earn infestation Points [currency] by killing enemies and impregnating hosts.

* Each enemy killed earns infestation points.
* Earn points by impregnating hosts.


Breeds

* Praetorians are purebreds that spawn from any host. They must transform to
create Queens, Carriers, and Ravagers.

* Transbreed spawn based on host.

OSWOCS- Drones
KURN/ KRILTIC- Runner
HUMANS- Warriors
PREDATORS- PredAliens

Every Alien starts with an egg.

* To create an egg, select the Queen, pull and hold L, and press the black
button. The Queen creates an egg sack and begins creating eggs.

* The queen cannot lay eggs if the area around her is blocked.

* To distribute eggs, select an adult Alien, highlight the Queen, and press B.
The Alien proceeds to distributing eggs.


To create an Alien:

1) Lay an egg. The Facehugger hatches from the egg and implants a nearby host.

* To manually eject a facehugger from an egg, select the egg and press
the black button.

2) After a short time, a Chestburster emerges, cocoons itself, and becomes an
adult alien.

* The type of alien depends on the host.


To create a Prateorian or Queen:

1) Select an egg by pressing A. The egg is selected.

2) Pull and hold L while pressing the black button to morph it into a
Prateorian egg. If a suitable host is provided, it will eventually morph into a
Prateorian.

* If a Queen does not exist, a Praetorian can be morphed into an Alien Queen.

* To morph a Praetorian into an Alien Queen, select the Praetorian and Press
the black button.


To upgrade:

1) Select the Queen and press the black button. The Alien upgrade menu appears.

2) Highlight the upgrade icon and press A. You are asked to confirm the upgrade
purchased.

3) Select Yes and press A again to confirm. The credits are deducted and all
units of that type are upgraded.


To create Carriers and Ravagers:

You must have a Praetorian with the speciated Metamorphosis upgrade in order to
create Carriers and Ravagers.

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