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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter A » Agent Under Fire - Strategy Guide (Page 03)

Agent Under Fire - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Agent Under Fire - Strategy Guide (Page 03).

Location of 007 tokens:

(1) Instead of opening that grate, turn round, and open the other. Inside, 
you’ll find Armour and a 007 token.
(2) Immediately upon entering the lab, look right, and you should spot some 
barrels. Behind the barrels is a 007 token.
(3)When you get to the bottom of the stairs here, turn right, and go round 
to the back of the stairs, where you’ll find a 007 token.
(4) In this alcove, there is also a 007 token.
(5) When you get to the bottom of the stairs, go underneath the stairs, and 
jump over a packing crate to find a grate. Open the grate, and crawl through 
to find a 007 token.

Mission 11: Mediterranean Crisis

Available Weapons:
Golden Gun (12)
UGW (40)
PS100 (50)
SSR 4000 (5)
Grenades (1)
Defender (6)
Frinesi (8)

The key to getting the gold on this level is the Defender – using this 
weapon will keep your Ammo Efficiency, and to some extent, your Accuracy 
(because the Defender is a reasonably accurate weapon – more accurate than a 
machine gun, anyway.)
From the start, move forwards to pick up the Frinesi (1), switch to it, and 
climb up the ladder. At the top, you should notice a guard who runs for the 
alarm, and you should quickly shoot him using the Frinesi before he can 
reach the alarm. Run through the entrance to your left, and kill the guard 
in the next room before he notcies you, using the Frinesi. Follow the path 
around and down the stairs, and walk down the passage until you reach the 
Brig. Open the door, and blast the guard using the Frinesi before he can do 
anything about it. Collect his ammo, and get the Frinesi ammo lying on the 
table in this room, before using the Q-laser to break the lock on the 
left-hand cell, and this should cause both cell doors to open (2). Go into 
the right cell, and you should see (slightly above you and to your right) a 
grate, which you can open using the Q-Laser. To get into the grate, jump 
onto the bed in the cell, before jumping into the grate, and crouching to 
get inside (first Bond Move.) Follow the path of the ventilation duct, until 
you reach another grate, through which you can see one guard straight in 
front of you, looking the other way, and apparently guarding some barrels. 
You should also see another guard, in front of you and a fair distance away, 
walking backwards and forwards. Switch to your golden gun, target the guard 
that you should see a fair distance away, and shoot him a few times to kill 
him. Do this quickly, or he’ll walk out of sight, and he won’t come back for 
absolutely ages. Oddly enough, the guy just in front of you does not notice 
his buddy dying, and simply stands there, occasionally scratching his knee. 
Shoot him in the back of the head to eliminate him, and continue on your 
way.
Keep creeping down the ventilation duct (3) until you get near the end, and 
then, just before you reach the end of the duct, turn right, and go down the 
small duct until you reach a grate. You should spot a guard patrolling round 
some seats just in front of you. Target his head using the Golden Gun, and 
shoot him in the head to finish him off. Don’t worry if you miss him, but 
you’ll have to finish him off at a closer range. He will come running for 
you, as well as a super thug, who comes out from behind a wall on your 
right. Retreat a little way along the vent, and you should see the super 
thug’s and the guard’s heads poking up above the line of the grate, as they 
struggle to get near to you. This means that you can simply shoot the top of 
their heads to kill them.
Once both of those guards are out of the way, Q-Laser the grate, and drop 
down into the conference room. Collect all the ammo there, including a 
Defender, which is lying just to the left of the grate as you drop down. Go 
back to the room with the barrels, and pick up the ammo lying there, before 
heading back to the conference room, and taking the door to the left of the 
chairs. You should see a set of stairs heading upwards. If your health is 
low, then you can go past the stairs, and find Armour and some grenades 
under the stairs.
Head up the stairs, and turn right. Through the opening, you should see a 
biohazard bloke typing at a computer. Shoot him in the back a few times to 
kill him, which should bring a load of guards running. Go into the room, 
which had the biohazard guy in, crouch to avoid the fire, and turn left to 
face the opening to this room, which is on the left. As the guards appear in 
the opening, take them out using the Frinesi before they can start shooting. 
After all the guards have been eliminated, collect the ammo (that should be 
lying just outside the opening) before using your Q-Laser to open the lock 
that is to the right of the computers (in the room that contained the 
biohazard guy.) Walk down the grate (4), and Q-Laser the grate at the end. 
You should spot a guard patrolling just in front of you, who you should 
shoot using the Defender, before dropping down into this area, and taking 
his ammo. Now walk out to the walkway running along the side of the ship, 
look up, and you should see a perforated hatch. Q-Claw up to the platform 
above, which should earn you your second Bond Move. Go through the opening 
to your left here, then turn left immediately, and then right, and in this 
room, you should see another biohazard bloke, either typing at a computer, 
or, if he has noticed you, shooting at you. Either way, shoot him quickly 
using the Defender, and then move up to the computers, where you should see 
a program emitter. Use the Q-Remote here to get the Harrier Program, and 
your second Bond Move. Now go back to the platform.
Walk to the end of the platform here, and beyond some huge arches, you 
should see a guard patrolling back and forth. Shoot him a few times using 
the Defender to kill him, and wait to see if another guard comes out of the 
arch. If he does, kill him using the Defender, and then drop down. If he 
doesn’t, drop down, and turn to face the arch. Side step right until you see 
him (he is nearly always hiding behind the wall to the left of the arch), 
and shoot him using the PS100. Quickly run through the arch here, look to 
the left and in front of you, and you should see a gate that would allow you 
through the fence made of wire netting. Q-Laser the lock on the gate to open 
it, which should earn you your third Bond Move, but don’t go through it. 
Return to the walkway running along the side of the ship, look up again, and 
you should see another perforated hatch standing on the ceiling above 
another platform. Q-Claw up there to avoid the guards, and collect a fourth 
Bond Move (5). Walk along this platform, and collect the Armour and grenades 
before going through the door. Make your way along the passage here, and 
open the door at the back-left of this room. You should spot yet another 
biohazard bloke, who is, surprise surprise, typing at a computer. Shoot him 
in the back using the Defender, and collect his ammo. A guard should soon 
appear in the room that contained the biohazard guy – shoot him using the 
Defender as well. Now crawl up to the computers, before standing, and 
shooting the sniper using the Defender (or the UGW, using the scope.) Now 
run out onto the catwalk (that had the sniper on.) As you run along the 
catwalk, collect the SSR 4000 ammo the sniper dropped, and the armour near 
the ammo, and then continue along the catwalk, turning left, and proceeding 
through the opening (6). Ignore the guards that are shooting at you from 
below. Once you are through the opening, proceed up the stairs, and you 
should now be in a passage that turns to the left. Walk forwards, and look 
left around the bend in the passageway, and you should see a super thug. 
Quickly withdraw backwards after the thug begins shooting, and shoot the 
valve that is pointing in the direction of the super thug. The super thug 
should walk straight into the steam, and be killed, leaving you to pick up 
his ammo, and walk up to the door that is at the end of the left passageway 
to complete this part of the mission.
In the next room, there is Armour just to the left of you, which you can 
always come back to later if you need it. Go up the stairs, and look to your 
right, where you should see a guard patrolling back and forth, behind a pane 
of glass. Quickly shoot him using the Defender, before he walks off. Then 
crawl forwards towards the computers, and select the Q-Remote. Quickly look 
up, find the program receiver on the harrier in front of you and below you, 
and then press circle, before ducking again. The harrier’s jets will blast 
the guards that were shooting at you, and will kill them, as well as getting 
you a sixth Bond Move. Now turn around, and take the left entrance. Walk up 
the stairs, and follow the path around and to your left, until you appear 
out in the open air again. Just in front of you, you should spot a guard, 
who you should shoot in the back before he turns around and attacks you. Now 
walk along the catwalk, and turn left, until you reach the end of the 
catwalk. Pull out the SSR 4000, look up until you see a perforated hatch, 
and then go into the scope function. Look on the platform just below the 
perforated hatch, and you should see a guard on the platform, either 
patrolling, or shooting at you. One shot from the SSR 4000 should be enough 
to deal with him.
Once he has been dealt with, use the Q-Claw to get up to his platform, which 
should give you another Bond Move. Walk up to the wall of the control room, 
which is just in front of you, and a load of guards should appear, so hide 
behind the wall. As a guard appears through the door, which you should see 
to the right of the control room, take him out using the Frinesi. Now turn 
so that you’re facing the wall, and select the grenade. Side step to the 
right until you’re standing in front of the opening to the control room, 
stand up, and throw a grenade so that it lands directly behind that 
conference table, behind which most of the guards are hiding. The explosion 
should eliminate most (if not all) of the guards. If it doesn’t, hide behind 
the wall again, before popping up and shooting the guards. Be careful, 
because there may be a guard standing directly behind one of the windows, 
just to your left.
Once all of the guards have been eliminated, enter the control room, and 
pick up all the ammo in it. Take the door on the left of the control room, 
and, in a small alcove, you should see some SSR 4000 ammo. After picking 
this up, take the door on the right of the control room, go down the 
passage, and then open the other door. When you hear the muffled message 
from Zoe (7), quickly head up the stairs to your right, until you spot a 
grenadier, and a super thug. Use the PS100 to quickly dispose of both of 
these enemies. Before going up onto the platform that they were standing on, 
and while you are still standing on the stairs, look up, and you should see 
a laser moving back and forth, indicating a sniper standing in a sniper’s 
nest above you. Remember what we did in Night of the Jackal, when we were in 
a similar situation? Well, do the same thing again – look up so that your 
targeting cursor is targeting the ceiling just above the sniper, select the 
grenades, hold down the X button, this time counting to four, before 
releasing it. This should lob a grenade onto the sniper’s platform, killing 
him. Be sure that you are not too near to the sniper, because if you are, 
then the grenade will just bounce off the ceiling and land next to you, 
blowing up, and draining most of your health. (By the way, there is Armour 
underneath the stairs, just in case you need any.) Keep trying until the 
laser disappears, and you know that the sniper is dead.
When the sniper has been killed, go up onto the platform; collect the ammo 
and grenades before heading up the next set of stairs. At the top of the 
stairs, shoot the grenadier before he can take out his Defender (he may not 
be there if he has been killed by one of the grenades you threw earlier.) 
Now proceed towards the door you can see on this platform, and open it, with 
your PS100 selected. Shoot both a guard that comes running in from the left, 
and also a guard that pops up from behind the bench in front of you and to 
the left. Now walk a few paces into this room, until you hear the words, 
‘Rapid fire, move in’ and/or ‘Cover the flank.’ Now back out of this room 
and back onto the platform, and look back at the stairs, where you should 
see a guard running up them. As he reaches the top, quickly shoot him before 
he starts his attack.
Return to the room that you just left, and proceed forwards until you hear a 
man’s voice, and the sounds of a helicopter, which should appear outside of 
the window in front of you and to your left. Before focusing on the 
helicopter, switch to the SSR 4000, and look around the corner of the room 
to the left, and you should see a guard hiding behind a table. Shoot him (if 
you don’t, he’ll run up to you when you’re focusing on the helicopter, and 
will kill you while you’re not looking.) Now focus on the helicopter. Try 
shooting the pilot while the helicopter’s moving – target just to the right 
of the helicopter, and hopefully the pilot should move into the targeting 
cursor just as you press the trigger. However, if you want to kill him 
easily, you can wait until he goes all the way to the right, upon which he 
will pause for a while before going back in the direction he came. Killing 
the pilot using the SSR 4000 will gain you your eighth Bond Move.
Now head left through this room, briefly popping through the door on your 
left to pick up the SSR 4000 ammo. As you reach the end of this room, you 
should see the room bend around to your left. Walk cautiously forward, and 
to the left of a big glass pane you should see a guard, who you should 
immediately dispose of using the PS100. Now walk into the back-left corner 
of the room, and you should hear voices (you don’t always.) If you do, turn 
around, and you should see a couple of guards that have tried to sneak up on 
you from behind. Dispose of these men using the PS100, and grab the armour 
that is behind the table to your left. Now use the Q-Laser on the lock at 
the top of the ladder in front of you. Climb up the ladder, immediately turn 
left, and you should see a guard run out from behind the wall on your right. 
Use the Defender to quickly dispatch him, then run around the corner, and at 
the far end of this passage you should see a guard manning a fixed gun. Blow 
up the barrels around the gun before the guard can start shooting – the 
fixed gun is really quite damaging. Now walk over to the fixed gun, turn 
right, and you should see a ladder leading up to a padlocked grate. Q-Laser 
the padlock, and cautiously climb up the ladder, looking up slightly. When a 
guard comes into view, shoot him using the Defender, and then jump up into 
the room. Quickly turn right 90°, and shoot the guard standing to the left 
of the captain. Once the room is clear, use the Q-Remote to obtain the 
Missile Program (which gets you your ninth Bond Move.) When the captain 
stops talking, cut her free using the Q-Laser (the padlock is hanging just 
below where her hands are tied together) and she will deactivate the nuclear 
warhead. She will also open the door at the back of this room to let you see 
where Zoe is being held (you’ll need to stand next to the door for her to 
open it.)
When you go through the door, walk over to your right to get to the tram 
cable hook (do not fall down the hole to your left (8).) Engage the hook 
with Square. However, if you want to get all the Bond Moves, you don’t want 
to go all the way to the bottom – as soon as the hook has engaged, keep 
tapping Square, and the cable will drop you off just before you reach the 
bottom. When the hook reaches the bottom of the cable (hopefully without you 
on the end of it) you will obtain your tenth Bond Move.
Now, look down at the platform below you, and hopefully you should see a 
padlocked grate. Q-Laser the padlock, and fall down the shaft into a small 
control room, with a large flashing button in front of you. Press the 
button, and the crane arm will move forwards, carrying the quick-witted Zoe 
with it (eleventh Bond Move.) Now that Zoe is clear of danger, you can go 
out of the door to your right, and blow up one of the barrels (that the 
super thugs are standing in front of) to set off a chain reaction which 
blows up all the barrels, and kills both thugs (9). Now that you have freed 
Zoe, your next objective is to destroy the clones of the eight world 
leaders. Pick up the guns that the thugs dropped, before going through a 
small opening that you should find on the starboard side of the ship. When 
you get to the ladder going down, keep pressing up until you fix onto it, 
and then press down to descend into the bowels of the ship. When you get to 
the bottom of the ladder, turn around, and follow the passage around to the 
left, picking up the Armour if necessary. Open the door to the right of the 
armour, but don’t go through. Instead, walk cautiously forward until you can 
see a program receiver flashing in a small alcove to your left. Use the 
Q-Remote to activate the missile, which should take out a sniper standing on 
a platform to your left  (twelfth Bond Move.)
Once the sniper is taken care of, walk through the door, and turn left with 
the path. You should see a super thug a fair distance away, who should start 
running at you once he notices you. Use the UGW’s scope to eliminate him 
before he can come near, and then run along the passage and up the stairs to 
the fixed gun. It is important you reach that gun as soon as possible, so 
that you have the greatest possible chance of destroying that helicopter 
before it can escape. After the cut scene plays, activate the gun; target 
the helicopter, and just let rip. Keep shooting at it until it explodes, and 
your last objective is complete. Note that you can try and kill the pilot of 
this helicopter using the SSR 4000, which gets you the thirteenth and last 
of the Bond Moves in this level, but I wouldn’t advise attempting to do so, 
because of the risks involved.
A harrier containing Zoe will now come into view, and to complete the 
mission all you need to do is walk down the stairs to your left, and walk 
right up to the edge of the balcony at the bottom of the stairs to end the 
mission.
A Gold Medal in this mission will give you the Regenerative Armour, that 
replenishes itself every so often during the level.

Location of 007 tokens:

(1) There is a token in front of you here.
(2) In the left-hand cell you should spot a 007 token.
(3) There is a 007 token in the duct here.
(4) There is another 007 token in this duct.
(5) There is a 007 token on this ledge.
(6) Instead of going left here, go right and down the stairs. The token 
should be behind some barrels near the second Harrier jet.
(7) Instead of going up the stairs, look underneath them and you should find 
some Armour as well as a 007 token.
(8) This time, do go down the hole on your left, rather than using the tram 
cable. The token is just under the hole.
(9) After blowing up the barrels, go out into the area where the barrels 
were, and you should spot the token at the back right of this area.

Mission 12: Evil Summit

Available Weapons:
Golden Gun (12)
D17 (50)
PS100 (50)
SSR 4000 (5)
MRL-22 (1)
Grenades (1)

This level is a real toughie to get a Gold Medal on, and you’ll really have 
to be rushing through this level to get the time bonus for this level. You 
can also get a load of points for accuracy and ammo efficiency by sniping 
all the enemies at the start. Naturally you’ll need the difficulty level on 
00 Agent to bump up your points as much as possible.
At the start, walk over to the door on your right. Open it, and shoot the 
guard using the Golden Gun several times to kill him. Once he has been 
disposed with, go around the corner into the back of this room, and you 
should see a large metal toolbox, locked with a padlock. Q-Laser this box 
open to reveal an SSR 4000, which you should pick up (first Bond Move.) Now 
go back outside, and hide behind one of the boxes on your left, looking at 
the tower.
Sadly, you only have two shots for your SSR 4000, and there are four snipers 
on the towers, two on each tower. However, you only need to use the SSR 
4000’s scope to target the snipers, and then kill them using the Golden Gun 
(this is where the Golden Accuracy comes in useful.) First, use the SSR 
4000’s scope, and move the crosshairs until they’re exactly over the 
sniper’s body. Now leave the scope function, but don’t move the crosshairs 
at all – if you do, then you’ll ruin the exact positioning of the crosshair 
over the sniper. Now switch to the Golden Gun, and just shoot in the 
direction of the crosshairs until the laser beam of that particular sniper 
cuts out. Repeat this for every sniper to kill all of them, and make the 
path to the tower safe. To kill the sniper on the right of the left-hand 
tower, you may need to move slightly forward and to the right to get a 
clearer view of his body.
Once the area is safe, walk along the path to the towers, and where the path 
divides, head to the left, and up to the lift. As the lift comes down, look 
down and to the left, and behind several panes of glass, you should see a 
guard. If you have any ammo left for the Golden Gun, shoot him before he 
starts causing a ruckus.
When the lift gets to the bottom, get on it, and press the button on it to 
take you up to the top of the tower (1). At the top, collect the two SSR 
4000s dropped by the snipers, and use the Q-Remote to collect the Access 
Hatch Program from the program emitter from the control room in the middle 
of the tower (second Bond Move). Down below, you should notice guards 
starting to appear through the door that was behind you when you started. 
Find the cable hook on this tower, and use it to ride to the other tower 
(third Bond Move.) (2) On the other tower, collect the two SSR 4000s dropped 
by the snipers, and the SSR 4000 ammo, Grenades, and Body Armour in the 
control room of this tower. Now use the scope to target the alpine guards 
down below, and zoom right in (right analogue pad up) so that you have 
maximum chance of hitting their heads. Wait until a guard is hiding behind a 
source of cover, and when he pops up, target his head, and shoot him to 
finish him off. Don’t shoot the guards until they are popping up and ducking 
down from behind a source of cover, because they tend to roll around all 
over the place while they are not behind cover, which means that you tend to 
miss them using the SSR, wasting your precious ammo.
It may seem that there are unlimited numbers of soldiers coming out of that 
door, but in fact there are only about twenty, and you can kill all of them 
if you make sure that every one of your SSR 4000 shots is a head shot. 
However, if there are still a few enemies left when your SSR 4000 has been 
emptied, then take the cable hook down to the control room, but don’t drop 
down (fourth Bond Move.) Look down, and the remaining guards should run in 
and stand directly below you, waiting for you to drop down. Switch to the 
PS100 or the Golden Gun, and shoot them as they look up at you. Once the 
last guard has been dispatched, drop down, and collect all the D-17 ammo all 
the alpine guards dropped (and there is a lot of it – by the time that 
you’ve collected it all, you should have about 400 rounds of ammo for the 
weapon). If your health is low, then there is Armour scattered all over the 
place (in the lower control room, at the bottom of each tower, to the left 
of one of the piles of boxes on the landing pad, etc.)
Once you’ve collected all the D-17 ammo and your health is fully 
replenished, find the program receiver that is on the floor on the right of 
the platform leading up to the towers. Activate it using the Q-Remote, and 
an access hatch to the left of the receiver will open up, revealing some 
stairs down to another path below you (fifth Bond Move). If you didn’t shoot 
that guard behind the panes of glass earlier, then he will soon appear below 
the hatch and start shooting – finish him off using the D-17. Now walk down 
the stairs, and up to the door at the end of this passage, to gain access to 
the base and complete the first part of this mission.
At the beginning of the next mission, open the door, and head up the stairs 
to your right up onto a platform. Go up to the edge of the platform, and 
look down on this room, and you should see four of the world leader’s being 
held hostage, with several guards patrolling the room. Use the D-17’s scope 
to shoot all three of the guards. If you are still hearing shouts, but you 
can’t see anybody, move around to another one of the platforms on this 
level, and look around for the remaining guard.
Once all the guards have been sorted out, you will have rescued the four 
world leaders in this room. Leave this network of platforms through the 
opening on the opposite side of the room from the entrance door. Directly in 
front of you, you should see a ladder leading upwards. Go around the other 
side of the ladder, climb up, and jump off onto the catwalk. Move forwards, 
and at the end of this passage, you should see a catwalk encircling a 
slender pillar, which supports the holographic projector-pillar thing below 
you. Pick up the SSR 4000 ammo and Armour on the catwalk that surrounds the 
pillar (3), and then select the Q-Laser, point it at the support, and laser 
the support until it breaks, and destroys a large portion of the floor below 
you (sixth Bond Move.)
Turn around, go down the ladder, and down one of the ramps into the main 
room (where the world leaders are standing.) Head forwards and to the right 
over to the computer with the label ‘Silo 1.’ Use your Q-Remote to obtain 
the Silo 1 Access program. Now go through the opening to the left, and 
follow the path until you reach a sealed door with a program receiver next 
to it. Use the Q-Remote to activate the receiver, and open the door. Walk 
through the door, around the passage to the right, and go out onto the small 
platform, which should be through an opening to your left. Note that in 
every silo, there is usually Armour in a wall mounting somewhere in the 
small passage on the way to the small opening. You should be in a circular 
room with a rocket in the centre of it, and catwalks going halfway around 
the room. Shoot one bullet in a random direction to alert their attention, 
and as they run out from behind the rocket towards the door on your right, 
gun them down using the D-17 (using the scope to get more accurate aiming if 
necessary). Once both guards have been defeated, you will have rescued the 
French PM (who is standing on the other side of the rocket (seventh Bond 
Move.) (4)
Now leave this silo, and return to the main room. Go across the room over to 
the computer with the label ‘Silo 2’ and the Silo 2 Access program emitter. 
Collect the program, and go through the opening to the right of the 
computer. Follow the path until you get to yet another program receiver, and 
a sealed door. Use the Q-Remote on the receiver to gain access to silo 2. 
Once inside, follow the passage (5) until you find an opening onto another 
small platform. You’ll recognise the room as almost identical to silo 1, 
except that there are a few barrels standing next to the closed door on your 
right, and you can see one of the guards. Shoot the guard that you can see, 
and the other guards should notice, and will start running for the closed 
door. Target the guards using the D-17 scope, and finish them off quickly. 
Avoid blowing up the barrels, since that also blows the door behind them up, 
and allows any surviving guards to get to you. Once silo 2 is secure, the 
German Chancellor is safe (eighth Bond Move.)
Leave silo 2, and return to the main room. As you may have guessed, we’ll be 
going into silo 3 next. Go diagonally across the main room, skirting the 
huge hole in the middle of the room, to get to the computer with the label 
‘Silo 3’ and the Silo 3 Access program emitter. As usual, progress through 
the path to the right of the computer, and use the Q-Remote on the program 
receiver at the end of this passage to get through the locked door. Go down 
the passage, and through the opening to get onto the customary small 
platform. This time, the catwalk on the left joins onto a series of steps, 
which go downwards, ending in a small platform. Move slightly to your left, 
until you are standing right on the left of your small platform, and you 
should see, in a small gap between the rocket and its supporting pillar, the 
back of a guard. Zoom in using the D-17's scope, and shoot the unsuspecting 
guard. As usual this will bring all the other guards running, and they will 
all run down the stairs to the left of the rocket, and shoot at you from the 
small platform at the bottom. Look down and to your left at the bottom of 
the stairs, and shoot the guards with the D-17 as they run down. When all 
the guards in this area have been disposed of, you will have rescued the UK 
PM (ninth Bond Move.)
Right, only one more world leader to go, and I think that you can probably 
guess where he’ll be. Head back to the main room, and cross the room over to 
the computer with the label ‘Silo 4’ and the Silo 4 Access program emitter. 
I think you know what to do by now: use the Q-Remote to get the program, go 
down the passage to the left of the computer, open the sealed door using the 
Q-Remote, and then follow the passage until you get to the opening onto the 
circular room with the rocket in. This time, you are not standing on a small 
platform, but part of the catwalk that extends all the way round the rocket. 
On the far side of the room, the catwalk is higher up, and so there are 
stairs to connect the two levels of catwalk. Look upwards, and standing just 
to the left of the rocket you should see a guard, his back to you. Use the 
D-17 to eliminate him. As usual, the other guard is alerted, and will start 
running down the stairs to your right. As he comes down, use the PS100 to 
kill him, and rescue the US President (tenth Bond Move.)
Now you’ve rescued all eight world leaders, but unfortunately you’ve been 
locked in to silo 4. Walk to your right a little, and look down, and halfway 
down you should see a platform. Leap down onto this platform, and then leap 
off the platform to land on the floor of the silo, unscathed. (6) To your 
right, you should spot a door that you can use to escape, so progress 
through the door, and along the passage. Grab the Armour in the wall 
mounting to your left before taking the lift out of here.
You should now find yourself back in the main room of the complex, in which 
you’ll be reintroduced to one of your old friends – Nigel Bloch 
(predictably, the Bloch you killed in Forbidden Depths was only a double.) 
After a short cut scene, a battle between you and Bloch will begin. At the 
start, let rip at him using the D-17, strafing left and right if he starts 
firing missiles at you. If he runs away, run after him, firing. Eventually, 
he will have had enough, and will jetpack up onto one of the platforms on 
the network of catwalks that run along the edges of this room. Switch to the 
SSR 4000, and run under the platform he is currently standing on, to force 
him to jetpack off the one he is currently standing on. He will make for the 
next platform clockwise in the room, so, using the scope function of the SSR 
4000 target the middle of, and just above that platform, in the position 
where you expect his head to be when he lands. When he does land, if your 
crosshairs are not pointing directly at his head, move them slightly so that 
they are, before firing. Immediately run under the platform he is currently 
standing on, to avoid his rocket launcher fire, and to force him to move to 
the next platform on clockwise. If, at any time during the battle, your 
health gets low, then you can find Armour in wall mountings that are on the 
wall to the left of the compressed air containers (which you use to refuel 
your Q-Jet.) Keep repeating this process until he flies right up to the top 
of this room, blows up the catwalk that used to be around that ceiling 
support (so that it now hangs at a 45° angle), and then escapes through a 
porthole.
Charge up your Q-Jet using one of the compressed gas containers standing at 
either end of this room, and then go and stand so that you are facing the 
catwalk that used to encircle the ceiling support. Now you need to Q-Jet up 
to this catwalk, land on it, and then walk up to its highest point. Turn 
around, look up, and you should spot a perforated hatch just above the 
porthole that Bloch used to escape. Use the Q-Claw to get up to the 
porthole, and just press analogue pad up at the entrance to the porthole to 
automatically crawl through, jump out, and land in a room with Bloch 
hovering in front of a huge set of windows. You’ll probably recognise this 
room as the room you started in for the mission Cold Reception.
The floor will start moving underneath you, and a count will start, but 
don’t panic. Just stay absolutely still, and you will quickly pick up an 
MRL-22 on the floor, which you will automatically switch to. Just point the 
MRL-22 at Bloch, and shoot a rocket at him. A well-placed rocket will blast 
him through the window, and to his death.
Bond will jump out of the window just as the whole place goes up, and will 
be rescued by Zoe in a harrier. Now that Malprave and her whole complex have 
been destroyed, you have completed the mission, and finished the game.
A Gold Medal for this level will reward you with Infinite Ammo for the 
Golden Gun (and the Golden CH-6). This may not sound like much, but combined 
with Rapid Fire, Golden Accuracy, and Golden Clip, the Golden Gun behaves 
much like an extremely accurate and deadly machine gun. With Infinite Ammo, 
it is possible to complete any level just using the Golden Gun, which makes 
getting Platinum Medals for all the other levels pretty easy.

Location of 007 tokens:

(1) There is one on the walkway surrounding the left tower. Walk around the 
tower to find the token.
(2) There is another on the walkway surrounding the right tower. Walk around 
the tower to find the token.
(3) Besides the Armour and SSR4000 ammo, there is also a 007 token on the 
walkway here.
(4) After rescuing the French PM, drop to the bottom of Silo 1, where you 
should spot a 007 token.
(5) Before you find the opening out to the small platform, take the path to 
the right, and you should find a 007 token at the end.
(6) There is another 007 token at the bottom of Silo 4.

5) Legal Stuff and Credits

All material © 2002 Odge

If you want to use this FAQ on your website, ask me first, and don’t change 
anything! I spent hours writing this thing, so I want some credit.

If you have any further queries, tips, or suggestions, send an e-mail to me 
at djgaunt86@hotmail.com.


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