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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter A » Adventures Of Cookie And Cream - Strategy Guide (Page 02)

Adventures Of Cookie And Cream - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Adventures Of Cookie And Cream - Strategy Guide (Page 02).

Magical World - Stage 2

-Avoid the gigantic maces and then have Cookie and Cream jump on the ghosts' 
heads to get across the chasm.
-Cookie has to hold onto the huge axe.
-Now have Cream push the white button in the graveyard to pull back the pole.
-When the axe swings to the other side, push towards the ledge and have 
Cookie let go.
-Have Cookie open the doors to get punched and get the puzzle piece.
-Now Cream can turn the lever wheel one-quarter turn clockwise, and then 
Cookie can open the door to get by.
-Look out for ladders, guys in old rusty armor with axes, guillotines, etc.
-Cookie has to pull on the wooden plug by the two big doors.
-Now C&C can turn the lever wheels counterclockwise to get through the doors.
-In the graveyard, avoid the moving shadows. There are two large shadow 
creatures stationary by the doors; avoid these too. Look for a tile that is 
darker than the rest of the floor between the two big shadow creatures and 
the last trees. Have Cookie and Cream stand on these dark tiles together to 
open the doors and reveal the goal. (Don not try to stand on the shadow 
creatures by the door. You'll just be killed and the doors won't open.)

Magical World - Stage 3

-After you get past the clowns on the balls, C&C have to alternate jumping on 
the red pump until the elephant wakes up.
-Continually jumping will help you get Cookie and Cream across the wobbly 
bridges. Don't miss the puzzle piece floating above the bridge on Cookie's 
side.
-When both Cookie and Cream are standing at the top of the spiral stairs, a 
pole will come up to them. Have them jump and then press the action button 
while in the air to grab the pole. When the two rabbits are near enough to 
the platforms at the end, have them jump off the pole and land on the 
platforms. (This is very difficult to do. Your timing must be exact to get it 
right. All I can say is good luck with this one.)
-After the bear cages, Cookie can use the roosters to get across the chasm.
-C&C have to turn the lever wheels at the same time to raise the bridge on 
Cream's side. Once the bridge is up, Cookie has to hold the lever wheel on 
his side to keep it there. If he lets go, it'll fall down.
-Get Cream across the bridge and the two rabbits through the goal.

Magical World - Stage 4

-Cookie and Cream both have to get into the cannons to be shot over the wall.
-While on the balls, C&C will go in the opposite direction that you tell them 
to go in. This is A LOT easier if you turn the controller upside down.
-Cream has to hit the white button to rotate Cookie's bridge, and then Cookie 
has to do the same for Cream.
-Now Cream must hit another white button to lower a bridge for Cookie.
-Have Cookie and Cream run into the spikes to rid themselves of the pesky 
balls and get over the fence.
-Cream has to move the lever back to get the platform to Cookie, and then 
move it forward again with Cookie on it.
-Now Cream has to pull the lever back again, but as she does, have Cookie 
double jump towards the other platform. With the right timing, Cookie will 
end up on the second platform.
-Now that Cookie is on the second platform, have Cream push the lever forward 
again.
-Our two rabbit adventurers will soon come to a pond with blue and red 
platforms. Landing on a blue will raise a red on the other side as the blue 
sinks. Cookie and Cream have time their jumps nearly simultaneously to get 
across the pond. The puzzle piece is floating above a platform on Cookie's 
side. (This is another difficult task, and it may take a few times to get it 
right.)
-Ignore the cannons at the end and head for the goal.

Magical World - Stage 5

Boss - DOUBLE WEASEL the clone performer

This boss isn't that tough. Just wait for one of the weasels to attack after 
they pop up. Once one attacks, hit the weasel on the other side in the same 
position. For example, if the blue weasel on the top end of Cream's side 
attacks, have Cookie whack the top weasel on his side. Be sure to grab ALL of 
the clocks that appear. After six hits, this weasel sideshow will be out of 
business.
Boss Difficulty - ***

Okay, so you've obliterated Magical World and the rest of the island. The 
skies will part and Tumble World will appear. There's only one way to go now, 
up.

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                               ~Tumble World~
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You made it; it's the last world of the game. This is the big time now, so 
the levels are definitely the hardest of them all. One thing you don't have 
to worry are the time-stealers. They must not like altitude, because they 
didn't follow C&C into the clouds.

Tumble World - Stage 1

-Use the wind from the fans to get C&C across the first part.
-The ropes on Cookie's side are very tricky. Get onto the second rope first. 
To get to the third, you have to double jump off of the second rope and then 
grab onto the third rope while in the air. (This'll probably take awhile to 
figure out.)
-Get Cream onto the cloud across from the fan, and then have Cookie push the 
number three button on the fan. This will take Cream out to the puzzle piece.
-Cream now has to grab the stick to pop the balloon on Cookie's side.
-Be careful on the green and yellow wheels (they can be quite tricky) and 
then get through the goal.

Tumble World - Stage 2

-Have Cookie get into the center cannon to knock the puzzle piece out of a 
cloud.
-C&C both have to get into the plane.
-In the plane, Cookie controls turning, Cream controls elevation. While 
flying, fly over the bombs and press R2 to grab them. Take the bombs to the 
gate and throw them at it. After three bombings, the gate will crumble. (Be 
careful of the cannonballs while in the plane. They can be a real pain if you 
don't watch out for them.)
-After you're out of the plane, Cookie and Cream have to jump on the platform 
together to open the goal.

Tumble World - Stage 3

-Get through the first obstacles, and stay towards the center where you see 
the first knights.
-Have Cookie keep jumping on the checkerboard to knock out the lion for 
Cream.
-Now have Cookie jump onto the lily pad in the water to get the puzzle piece.
-Now Cream has to turn the lever wheel to raise the water level. To save some 
time, have Cream turn the lever wheel only twice, and then Cookie can double 
jump to land.
-If you're playing one player, the best strategy to kill all of the knights 
in the chandelier room that I have found works like this: Have one of the 
rabbits go into the room first and kill all the knights on their side while 
the other rabbit waits in the doorway. Then the other rabbit can dispose of 
their knights. If you're playing two player though, this won't really be much 
of a problem. It's just kind of impossible to do both sides at once with one 
player.
-Step on the blue buttons together.
-You'll now have a boss battle similar to the battle you had in Jungle World. 
Except that this one is going to be about ten times harder. If there aren't 
at least 150 seconds on the clock, you're not going to be able to win this 
fight unless you're perfect. The platforms that shoot out are very short, and 
it is almost impossible to hit the rock creature with the platforms at the 
top of the screen. This time, Cookie has to lure the beast around while Cream 
hits the buttons to shoot the platforms. The creature will stomp Cookie, jump 
up and down to shoot energy waves at him, and even grab him and throw him 
into the air. You have to hit the creature with all six planks to kill him 
and open the goal. All I can say with this one is good luck. (IMO, this is 
the hardest level in the game.)

Tumble World - Stage 4

(*Note - This stage is very difficult with one player.)
-A puzzle piece is waiting for Cookie on one of the disintegrating platforms 
to the left.
-If you make it through the first platforms, the second platforms are even 
tougher. C&C have to time their jumps exactly right to get across the 
exclamation point platforms. As soon as one of the rabbits jumps on their 
platform, the platform on the other side will flip over and move forward. 
Once you get to the end, take your time and double jump to the edge. (You'll 
feel really stupid if you fall off after all that hard work!)
-By walking the ledge by the wall after the gates, Cookie and Cream will 
avoid the boulders.
-Be careful around the pink knights after the boulders. Kill them if you have 
to, but get to the walkway as quickly as possible. (You can even lure the 
first knights into the path of the boulders if you're really skilled. Then 
you don't have to worry about them.)
-Get past the blue knights and watch out for the red carpet.
-All that stands between you and the moon are a couple of green rabbits. Just 
stomp them a few times to lower the cage. (They'll raise hell if you let them 
jump a couple of times, so stomp them quickly.) 
-Your toughest challenge is still ahead, so go through the goal and meet the 
moon.

Tumble World - Stage 5
Final Boss - The Moon

There are two parts to this battle, so I'm going to split my strategy into 
two sections.
Part 1:
In the first part of this battle with the moon, Cookie and Cream have to 
shoot it with cannons. At the very beginning of the battle, the moon will 
land right in the middle of the arena. Have Cream light it up for an easy 
shot with the bottom cannon. After that, your guess is as good as mine. The 
moon will attack in one of three ways: when it's yellow, it'll land in a 
random spot around the edge of the arena and roll at one of the rabbits or 
around in circles; when it's blue, it'll try to land on either Cookie or 
Cream, bounce up and down, and then shoot lasers; and when it's black, the 
arena will get dark and the moon will repeatedly try to land on one of the 
rabbits. When the moon is yellow, this is usually a pretty easy shot. It will 
land on the side and roll at Cookie or Cream, and you'll probably have enough 
time to shoot it. If it starts to roll around the outside of the arena, just 
have one of the rabbits shoot a cannon, and the moon will probably roll into 
the bullet. If the moon is blue, it will be fairly large, and it'll try to 
land right on one of the rabbits. Watch for the shadow. (That's very 
important!) Quickly get out of the way when you see the shadow, and get one 
of the rabbits to a cannon. If you shoot it fast enough, it won't actually 
get off any attacks. When the moon is black it causes the most trouble. The 
whole screen will get very dark. The moon will land in a random spot at 
first. Stand on the statues to avoid it. (It won't land on them at first.) 
After it lands once, it will pick out one of the rabbits and try to land on 
them until it gets shot. (Again, you'll see a shadow before it actually 
attacks, so be alert!) The moon doesn't land for long, so you need to time 
your shots. Have one rabbit lure it into the open (the one it's chasing), and 
the other needs to get a good shot at it. After five shots, the moon will be 
done for the first half of the fight. If you want to have any shot at beating 
the moon in the next part of the fight, you MUST collect clocks in the first 
part. When the moon lands on one of the statues, it will smash the statue and 
a gold clock will pop out. It's a good idea to stand on the statues all the 
time in between the moon's attacks so that you collect all of the clocks. 
There are four of them, and you need as much time as possible when the moon 
goes down once.

Part 2:
The moon will split into five little parts and roll around the arena. As soon 
as it splits, there will be a silver clock on each side of the arena. Make 
sure that you get them both. It's easier to avoid the rolling moons if you 
continuously double jump because you won't be able to see them coming some of 
the time. To kill the little moons, you have to jump on them, and then kick 
them over the edge by hitting the action button. When your trying to jump on 
them, jump away from them, not into them, because they are pretty fast. Once 
all five little moons are gone, the battle is yours. A little bit of skill 
comes into play in this battle, but it has more to do with luck. So, good 
luck.  
Boss Difficulty - *****

Yahoo! The moon is back and the festival is going off without a hitch. Cookie 
and Cream have saved the day. They don't get to go home yet though. There's 
still one more world, and it's the most fun of them all: Bonus World.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                ~Bonus World~
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Bonus World is just fun place that you get to play around in when you finish 
the game. It seems like the developers just threw all of their extra ideas 
together and came out with this. It's definitely the most entertaining out of 
all of the worlds. Oh yeah, the time-stealers aren't here. There are no 
puzzle pieces or gifts to pick up either.

Bonus World - Stage 1

-Cookie and Cream have to use the slingshots to shoot down rainbows for each 
other.
-Cream has to stand on the baseball.
-Have Cookie push the bat all the way forward to hit the baseball and get 
Cream across.
-Repeat the last two steps, except that Cookie's on the baseball, and Cream 
has the bat.
-Cream has to push the orange button to raise a ring for Cookie.
-Get Cookie onto the ring then have him ride it across and jump off when it 
circles the pole.
-Cookie has to push the orange button to raise a ring for Cream.
-Get Cream onto the ring then have her ride it across and jump off when it 
circles the pole.
-Have Cream jump onto one of the Lego blocks.
-A lever wheel will now appear on Cookie's side before the yo-yo. Have Cookie 
turn the lever wheel to position the Legos in better positions for Cream to 
jump up them.
-After that, kill the little creature things and hop to the goal.

Bonus World - Stage 2

-Have Cookie jump on the spoon handle to reveal a pit on Cream's side.
-Cream has to push a blue button to open the gate for Cookie. Have Cookie 
rain on the baddies' parade.
-Now Cookie has to hit a blue button to turn around the popsicle for Cream.
-Cream has to turn the lever wheel to position the candles for Cookie while 
Cookie pulls the lighter handle to light the candles.
-Have Cream stand on the metal platform to raise the cutter. 
-Now have Cookie rotate the lever wheel to push the cake over the pit.
-Cream can now push the button to cut the cake.
-Have Cream stand on the metal platform to raise the cutter. 
-Again, have Cookie rotate the lever wheel to push the cake over the pit.
-Cream can now push the button to cut the cake. The cake will be stacked now, 
so Cream can cross the pit safely.
-Have Cookie push the next blue button to raise the spikes.
-Cream has to go into the gingerbread house to impale candy platforms on the 
spikes.
-Jump across the candy and through the goal.

Bonus World - Stage 3

-Cream has to jump onto the top chopstick to grab a ball.
-Now have Cookie pull out the shish kabob, and then Cream can get off of the 
chopstick to clear her path.
-Cream has to stand on the kid's mitten.
-Cookie now must pull the kid's other mitten to get Cream to the next cloud.
-Have Cream push the bookmarks into the cookbooks to help out Cookie.
-C&C now have to ride the tortoises and the hares to get to the goal. (Keep 
jumping to keep the tortoises aloft.)

Bonus World - Stage 4

-The buttons on Cookie's side raise and lower the platforms on Cream's side. 
When Cookie pushes a button, some of the platforms will rotate. The ones that 
do will switch position. If they were up they'll go down, if they were down 
they'll go up. All five of the platforms must be up for Cream to cross.
Here's the buttons and which platforms they control:
First button - Controls first two platforms.
Second button - Controls first three platforms.
Third button - Controls middle three platforms.
Fourth button - Controls last three platforms.
Fifth button - Controls last two platforms.
-Now Cookie has to complete the slide puzzle to get Cream through. The yellow 
pieces have to form a tunnel from one end to the other. The pieces always 
start in a random position, so you either have to be really smart or just 
plain lucky to get through this one. 
-Cream now has to stand on the four different platforms to raise them on 
Cookie's side. Only one type of platform can be raised at a time, and they 
sink very quickly when Cream gets off of them. Just be quick and cautious 
with Cookie.
-I hope you have some time left on the clock, because you're going to need 
it. Here's another fun puzzle for you to complete. C&C have to push the 
buttons to put the puzzle together. A lot of it is trial and error. Use the 
other picture as a guide. Good luck with this one.
-Once you do get the puzzle done, the doors will open and Cookie and Cream 
can go through their last goal.

Bonus World - Stage 5

Boss - Some cardboard cutout guy in a Japanese sideshow

This encounter has little to do with skill, and a lot to do with luck. Cookie 
moves the cannon, and Cream fires it. You have to hit the boss in bull's eye 
on its belly to damage it. The boss doesn't move in a regular pattern, so 
shooting it is next to impossible. Just sit in the middle and keep firing. 
Try to shoot when the boss is on one of the sides, because there is a good 
chance that he'll come back across the center. Watch out for the two henchmen 
in front of the big guy. After a while, their heads will start to spin, and 
they'll jump at you. Make sure that you're not in front of them after their 
heads start to spin. After five good shots, the boss will go down. Again, 
good luck with this one.
Boss Difficulty - ****

Well, that's all folks. There are no more worlds to go through. If you missed 
any puzzle pieces, this is the time to go get them. There is one more thing 
that I haven't talked about yet. The gifts.
_____________________________________________________________________________

Gifts:

In every world (except Bonus World), there are two pieces of scenery that can 
be picked up (16 in all). These are called gifts. They will be displayed in 
the background of your title screen after you get them. They have no other 
purpose, so just for fun, I wanted to include them here. To pick up a gift, 
just press the action button when it says gift at the top of the screen.

Jungle World:
Palm Tree - Stage 3, On Cookie's side, it's the second tree on the level.
Gopher - Stage 4, Also on Cookie's side, look for it near the beginning of 
the level. (It's not moving)

Desert World:
Totem - Stage 1, On Cream's side, it's across from the totem that the puzzle 
piece was on on Cookie's side.
Dino skull - Stage 3, Cream's side, you'll find it before the big rope/lever 
device.

Music World:
Bell - Stage 1, Cream's side, after she slides down the red xylophone, look 
to the left of the xylophone. It's the farthest bell to the left.
Saxophone - Stage 2, It's on Cream side at the very beginning of the level, 
it's the center saxophone to the right.

Water World:
Hippo - Stage 2, On Cookie's side, look right next to Cookie (his left) after 
he gets launched out of the pot. It's the baby next to the big hippo.
Sail - Stage 4, After the spinner on Cream's side, look for it on a log raft.

Trick World:
Red robot - Stage 2, On Cream's side, it's right next to the big robot the 
C&C ride in. (You have to grab it before you get in the robot.)
Blue bird - Stage 4, On Cookie's side, look for the cuckoo clock between the 
second set of electric wires. A blue bird will pop out every once in a while. 
Have Cookie double jump and press the action button to get it. (This may take 
a few tries.)

Arctic World:
Sled - Stage 2, On Cream's side by the fishermen.
Elephant - Stage 3, Before the rotating platforms on Cookie's side.

Magical World:
Clown head - Stage 1, On Cookie's side, before the merry-go-round there are 
two clowns. Jump up and grab the second one's head.
Tent - Stage 3, On Cookie's side right before the swinging bridges. Look for 
the green tent on the left.

Tumble World:
Cannon - Stage 2, Cream's side, at the beginning of the level grab the cannon 
on the left.
Moon statue - You get this one automatically after you defeat the moon.
_____________________________________________________________________________

Codes:

I'm not really into cheating, but for those of you who are, here are a few 
Game Shark codes:
Master Code (Must be on)---EC8D4088 14403FC4 
Infinite Time--------------1CB69674 145677A5
Low Total Time-------------1CB69670 1456E7A5
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Okay, so you have all of the puzzle pieces and the gifts. You beat all the 
levels and killed all the bosses. What's left to do? Not much really. You 
could always go back and try to perfect your scores on all of the levels. 
There's always VS mode too. 

If anyone finds something that's incorrect, has comments, wants to use this 
FAQ, or thinks that I should add something, e-mail me at: 
watto7bukit@hotmail.com. 

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! Also visit me at www.BobsRealm.com !
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                                                                         Fin. 


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