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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter A » Ace Combat 5: The Unsung War - Strategy Guide (Page 06)

Ace Combat 5: The Unsung War - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Ace Combat 5: The Unsung War - Strategy Guide (Page 06).

You should have enough money for two A-10s at this time. If not then I recommend
using the trusty ol' F-5E. Also if you have the left over money get another
F-16.

===============================================================================
---                              #7 FRONT LINE                         AC07 ---
-------------------------------------------------------------------------------
---                            Recommended Aircraft:                        ---
--- BLAZE: A-10 (F-16)           EDGE:  F-16 (F-5e)                         ---
--- CHOPPER: A-10 (F-5e)         ARCHER: F-16 (F-5e)                        ---
-------------------------------------------------------------------------------
 OBJECTIVES:
# Prevent the enemy (HOVERCRAFT, AH-64) from advancing east
# Prevent the enemy fleet from firing on Sand Island
# Destroy the SCINFAXI
# Avoid burst missile attacks
-------------------------------------------------------------------------------
---                           MISSION DIFFICULTY: 2/5                       ---
-------------------------------------------------------------------------------

Once again Sand Island is under attack, this time you have all the nuggets that
you brought back from Hierlark base flying with you, don't get too attached to
them though.

Survey the area with the square button, there are a lot of baddies and you
can't let them escape to the east, or they will land on Sand Island. What you
are facing are: Frigates, Cruisers, Hovercraft and Helicopters. The Frigates
are the fastest boat and will race towards Sand Island, the Cruisers move
slower and provide heavy support for the other units, the hovercraft will
swarm at Sand Island, using numbers to bludgeon their ways through your
air assault and the AH-64 choppers cover all other units. Not to mention
fighters trying to distract you.

Make sure you disperse the squadron and allow special weapons. Your wingmen
won't do too much in the way of sinking stuff but will engage enemies while
you attack. The nuggets on the other hand generally waft around and get shot
at.

When the mission starts head over to the front of the attacking forces. These
will be a mixture of hovercraft, frigates and AH-64s. Use your AG missiles
(if in the A-10, bombs for the F-16) on the ships and insert missiles in
the hovercraft and choppers.

Peel off to the left and start taking out the forces flank leaving any fighters
to your squadron; help them out if they're getting overwhelmed. With the
left side gone, pick of all the remaining assault force, but try to save some
special weapon ammo, you're going to need it in a few minutes.

Listen out for Nagase mentioning a sub launched missile. Then wait until
Thunderhead starts counting down, when he does ascend to 5000 ft. Before the
missile impacts, the Arkbird destroys it, so head back down and make sure no
targets cross the line to Sand Island. The Scinfaxi fires another missile, this
time there's no need to go up to 5000 ft.

The Scinfaxi now launches several missiles, the sona-bouy has been disabled
and the Arkbird can't target anything. When Thunderhead starts counting
down go above 5000ft and wait until the blast clears. Destroy what remains of
the Yuke invasion fleet and wait for the first 'boss' of the game.

The Arkbird will fire at the Scinfaxi and cause it to surface. For a ship that
spends most of it's time underwater it has a massive amount of AA weapons. Stay
high and out of it's way. Change to what special weapon ammo you have left and
shoot everything you have at it's facilities, you want to be aiming for the
named target 'Scinfaxi'. Only attach the Scinfaxi after it launches a burst
missile, then go above 5000ft, wait for the explosion then attack again etc.

When everything is destroyed avoid flying over the Scinfaxi, Arkbird will shoot
it again and a new target opens up. Switch to attack and destroy the sub to
complete the mission.
-------------------------------------------------------------------------------
Get the S rank: ~17,000 points, 20mins
---
Another quite high margin for getting the S grade, but still no time limit to
worry about. The easiest way of getting the S in this mission is to just
choose a fast, well armed plane (the F-35c is perfect for this) and destroy
everything wildly. Make sure both waves of assault forces are gone before
the Scinfaxi fight.
During your clearing of the assault forces, don't try to dodge the first
two burst missiles since none of them detonate. Just remember to dodge
the third one, and the ones lauched when fighting the Scinfaxi.

The most annoying part of this mission (on Ace especially) is being destroyed
when trying to attack the grossly over-protected submarine.
-------------------------------------------------------------------------------
Get the Named Pilot: NONE
---
Unlocks: No named pilot
===============================================================================


===============================================================================
---                            #8 HANDFUL OF HOPE                      AC08 ---
-------------------------------------------------------------------------------
---                            Recommended Aircraft:                        ---
--- BLAZE: F-16                  EDGE:  F-16                                ---
--- CHOPPER: F-16                ARCHER: F-5                                ---
-------------------------------------------------------------------------------
 OBJECTIVES:
# Escort the transport plane (C-5) to the north of the map
# Avoid the AA systems indicated as circles on your radar

# Protect the transport plane (C-5)from enemy attack
------------------------------------------------------------------------------
---                         MISSION DIFFICULTY: 2/5                        ---
------------------------------------------------------------------------------

Take a look at the map, in the middle are a stretch of 'bubbles'.
This is the AA engagement zone; also look to your left, you only have Nagase
with you for now. Keep flying on your original heading and listen to the
radio chatter, soon there will be a cut-scene.

Now you have to escort a transport aircraft to the other side of the engagement
zone. Easy? Well actually no. It is not broadcasting a valid transponder code,
so if it falls into a defence zone it will be fired at. Quite why the squadron
have taken to guiding unidentified aircraft which no friendly transponder
through their countries lines of defence is unknown. Hmmmm.
The transport cannot turn too well, so any sharp turns will leave them heading
straight into an engagement zone. The key to this mission is the rudder, using
it to make slow wide turns that keep the escort plane on course. As for
acceleration, I recommend that unless you are on a stright leave the L1 and
R1 buttons alone and let the plane fly normally (you will not stall).

So head for the entrance ahead and hang on.

**Note- this map is elaborated to give the general idea, the exact
shape is slightly different (mainly there is not as much room). However,
the route is explained as you will find it below the map.
                           E
      XXXXXXXXXXXXXXXXXXXX 0  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  XXX  XXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX 0  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X XXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX  0   XXXXXX    XXXXXXXXXXXXXXX       XXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXX  (5)0 0 0 0 0 0 0  XXXXXXXX          XXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX                   0 0 0 0 0 0 0 0 0 0    XXXXXXXXX
XXXXXXXXXXXXXXXXX              XXXXXXXXXXX  (4)               0    XXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX           0    XXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX          0   XXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX         0   XXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX         0   XX
XXXXXXXXXXXXXXXXXXXXX              XXXXXXXXXXXXXXXXXXXXXXXXXX        0  XX
XXXXXXXXXXXXXXXXXX      0  0  0 (2)  XXXXXXXXXXXXXXXXXXXXXXXXXX (3)X 0 XXX
XXXXXXXXXXXXXXXX    0                  XXXXXXXXXXXXXXXXXXXXXX       0  XXX
                0              0        XXXXXXXXXXXXXXXXXXX        0   XXX
            0                            XXXXXXXXXXXXXXXXX        0    XXX
        0                 XX    0      XXXXXXXXXXXXXXXXXX        0    XXXX
     0                   XXXX          XXXXXXXXXXXXXXXXX        0  XXXXXXX
   0         X            XX      0   XXXXXXXXXXXXXXXXX       0  XXXXXXXXX
  0  (1)  XXXXXXXX                             \(A)/        0     XXXXXXXX
  0     XXXXXXXXXXXX                 0                    0      XXXXXXXXX
  0   XXXXXXXXXXXXXXXX                                 0    XXXXXXXX
  0 XXXXXXXXXXXXXXXXXXXX                 0          0    XXXXXX
 0 XXXXXXXXXXXXXXXXXXXXXX                    0   0     XXXXXX
0 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX             XXXXX
S                                    XXXXXXXXXXXXX


DIRECTIONS-
1) After entering, follow the path until you get to a right turn. At this
   point turn to the area shown as (2).
2) From here turn back south and around ridge (A), then follow it round to
   the north.
3) Follow the hairpin turn all the way around to point west. there is a small
   bubble in the centre of the turn, make sure you go around the outside to
   give the transport best angle to turn (you will also get an update about
   your turning from the captian).
4) Mind the bump on the way out by moving slightly south.
5) Turn north west to miss the last bubble. The exit also has a zone in
   the middle, both sides are wide enough for all the planes to pass through
   easily however.

There are several other zones along the flight path so use the rudder to avoid
them, the very small circles however are safe for both aircraft to fly through
except on Ace.

It's strange that they would leave such a gaping hole in the AA system isn't?
Anyway...

As soon as you exit the system your mission updates and the C-5 flies north west
away from the enemy who is approaching from the extreme North, Chopper and
Archer fly on from the south to back you up.

Fly for the nearest wave of fighters and shoot them down. Then head back and
take
out the next wave. If a single plane escapes you and gets close to the transport
immediately fly back and take it out. Also, if the enemy stats swarming all over
the transport, shoot as many as possible whilst on Attack then fly off. Most of
the ones you hit should follow you. One more wave later and the remaining
fighters retreat and now it's time to fight a far more lethal enemy.. windmills!

Head back to your escort and search for ground targets, there are several
cluttered around the flight path of the transport. Take them out and kill any
remaining fighters in the area (but do not chase them). More ground targets
appear a few seconds later, take the last of them out. You have only about 1
minute to do this so you should be close to the transport when they appear.

When they are all gone, the plane lands and the 8492nd Squadron come in and
take over, mission complete!

**Note- Did you get the reference to AC04? The C-5 was heading to
North Point in Usea (A major location in the last game as ISAF's last base).
-------------------------------------------------------------------------------
Get the S rank: ~3600 points, 15mins
---
Getting an S in Handful of Hope is sometimes more challenging then people
think. All you have to do is shoot down all of the enemy fighters that come
over the border in the second half of the mission. This added to the bonus
for hitting the windmills gets you the S. Once again, it is sometimes better
to do this in Free mission when you have several fast planes.
-------------------------------------------------------------------------------
Get the Named Pilot: NONE
---
Unlocks: No named pilot
===============================================================================

Using your money from the last mission buy some more A-10s.

===============================================================================
---                             #9 LIT FUSE                            AC09 ---
-------------------------------------------------------------------------------
---                            Recommended Aircraft:                        ---
--- BLAZE: A-10 (F-5)            EDGE:  A-10 (F-5)                          ---
--- CHOPPER: A-10 (F-5)          ARCHER: A-10 (F-5)                         ---
-------------------------------------------------------------------------------
 OBJECTIVES:
#Protect the ground forces (CO.A-D) and neutralise enemy defence positions (TGT)
-------------------------------------------------------------------------------
---                          MISSION DIFFICULTY: 2/5                        ---
-------------------------------------------------------------------------------

This is mostly an air support mission. Along the beach there are several defence
positions in the form of Pillboxes, and Tanks. When the mission starts hit
disperse and special weapons, then make your way to the beach ahead of the
ground team.

Whilst the companies row their way to their landing sites you have the
opportunity to clear the way. Take a look on the map to see where they will
land and take out the resistance waiting for them. To do this, it's much easier
to fly to one end of the beach and make your way to the other side while using
your special weapons, missiles and guns to selectively bomb enemies laying in
wait, then turn completely around and do the same.

After the units land more enemies appear. Switch to normal missiles and keep
flying from one side of the beach to the other, wiping out the enemies that
happen to be closest to your ground forces.

When the squads get to the hills TGTs will appear. You need to place priority
in attacking these as they can decimate your forces. After they are down move
to using the same beach-combing tactic, only over the hills. Make sure that
there are no tanks or pillboxes blocking any of your forces movements.

The bunkers you attacked before flash up as targets again, so take them out for
good, by this time there probably won't be too many enemies left, so just go
where you are needed most. After a while two more targets flash up, then again.
Finally your allies will make it to the fortress (the pentagon looking thing).
From here on, stick around and destroy the two guns at the front to give your
allies the best chance of moving inside while attacking any enemies and TGTs
that
pop up. When the ground forces get into the centre it's mission complete, and
from what score you got one of the ground teams messages will be different.

Because of the hectic nature of this mission and they way it can be different
each time you play it, it's not possible to tell you which units to attack
first. A unit in a deadly position on one try maybe completely harmless another.
because of this it is easier if you 'beach-comb' or otherwise go where you are
most needed.
-------------------------------------------------------------------------------
Get the S rank: ~8000 points, 10mins
---
Finishing the mission in the time limit can be quite a task in this mission.
To get the S rank I would recommend using a fast plane with a lot of bombs
(the MIR-2000 is a good choice). Use the map to look for targets and bomb,
missile and gun them all. Use bombs to destroy all the targets as soon as they
pop up and use your current score to estimate how many aircraft you have to
shoot down to get to 8000.

The beach combing tactic takes too long to be used if you're going for the S.
Instead just hang around and destroy everything that you can. The less
resistance, the faster the ground units can go. If you do get the S, the ground
unit's message will be 'you're a father'.
-------------------------------------------------------------------------------
Get the Named Pilot: NONE
---
Unlocks: No named pilot
===============================================================================


===============================================================================
---                              #10 BLIND SPOT                        AC10 ---
-------------------------------------------------------------------------------
---                            Recommended Aircraft:                        ---
--- BLAZE: MIR-2000              EDGE:  F-16                                ---
--- CHOPPER: F-16                ARCHER: F-16                               ---
-------------------------------------------------------------------------------
 OBJECTIVES:
# Destroy the target (TGT) before it escapes the map
-------------------------------------------------------------------------------
---                           MISSION DIFFICULTY: 4/5                       ---
-------------------------------------------------------------------------------

The main reason this mission is difficult is because you have to move very fast
to destroy all the transports before they exit the map.

When the mission starts switch your command to attack and enable special
weapons. Then go up to 22000 and about 3/4s acceleration. You should see a small
white plane ahead with no markers (this makes it hard to spot if you don't know
where to look). Get close to it and trail it until a marker appears after Grimm
notices that they are jammers, Shoot down the E-767.

Ignore the transports and use your afterburners to move ahead to the group in
front. Stay at 22000 and destroy the next E-767.

Move to the last group and take down the last E-767, then the transports below.

Now move back to the group that you destroyed the second jammer (the one ahead
of the first group). Take out all the transports, then do the same for the last
group.

While doing this mission you'll hear the 8492nd attack a civilian target, when
Thunderhead asks you if you opened fire on a civilian building, reply no and
continue mopping up the transports. When they are wreckage the mission is
complete.

**Note- Don't shoot any transports until the jammers are down as they create
false signals. This means you may end up wasting missile firing at targets
that don't exist.
-------------------------------------------------------------------------------
Get the S rank: ~13,000 points, 9mins
---
Another tricky mission to get the S rank on if you are using the early
aircraft. If you are on free mission it's simple case of doing the above guide
fast.
-------------------------------------------------------------------------------
Get the Named Pilot: DUNE
---
The toughest named pilot to shoot down, not because he is hard to shoot down,
but because he is so far away from everything else on a mission where time is
already tight.
Because of the distance that you need to travel, I recommend doing this mission
in the MiG-31m on free mission.

When the mission starts, shoot down the E-767s as described. When the attack on
the civilian target happens, there is an aircraft to the south-west, almost at
the point where you started. This is the named pilot.

Before going over, destroy all the second group and all but the most southerly
of the next. Now race to the named pilot and take him out using a XLAA. Then
using as much speed as you can get, get to the last target and destroy it
before it flies of the edge of the map with a few XLAAs.

Unlocks: EA-6B 3rd colour scheme
===============================================================================

During the and of the mission Chopper will ask a question about a song called
'Face of the Coin'. Your answer will decide which two mission you get next.
None of them are particularly hard, but I recommend pressing 'no' as Reprisal
and Four Horsemen are more interesting missions.

Press 'yes' for Chain Reaction and Powder Keg or 'no' for Reprisal and Four
Horsemen.

===============================================================================
---                          #11a CHAIN REACTION                       AC11 ---
-------------------------------------------------------------------------------
---                            Recommended Aircraft:                        ---
--- BLAZE: F-16                  EDGE:  F-16                                ---
--- CHOPPER: F-16                ARCHER: F-16                               ---
-------------------------------------------------------------------------------
 OBJECTIVES:
# Destroy all indicated Targets (TGT)

# Protect the airport from enemy attack
-------------------------------------------------------------------------------
---                            MISSION DIFFICULTY: 3/5                      ---
-------------------------------------------------------------------------------

The harder of the two missions, although not by a whole lot. You must defend the
airport from attack by a group of extremist Yuke fighters.

When the mission starts, order attack and destroy the F-14s to the north. When
they are destroyed head west and destroy the advancing fighters at 6000 ft.

When they are destroyed watch the tanks come out of the transports and head back
to the airport, all targets must be destroyed before the tanks can destroy the
airport (around six and a half minutes). Set the order to disperse and start
focusing on the tanks, which take 2 missiles to beat. After all of the tanks are
gone aim for the transport aircraft, and then the airborne ones.

After the ground troops are gone, more enemy fighters appear from the south.
Shoot them all down to complete the mission.

**Note- When attacking the tanks and transports take some time to get rid of
some of the fighters that are aiming at the civilian aircraft, if one is
destroyed, the mission fails.
-------------------------------------------------------------------------------
Get the S rank: ~0 points, 8mins
---
Once again, this is a simple speed mission. Destroy everything fast!
-------------------------------------------------------------------------------
Get the Named Pilot: NONE
---
Unlocks: No named pilot
===============================================================================


===============================================================================
---                              #11b REPRISAL                         AC12 ---
-------------------------------------------------------------------------------
---                            Recommended Aircraft:                        ---
--- BLAZE: MIR-2000 (no choice)      EDGE:  MIR-2000 (no choice)            ---
--- CHOPPER: MIR-2000 (no choice)    ARCHER: MIR-2000 (no choice)           ---
-------------------------------------------------------------------------------
 OBJECTIVES:
# Neutralise the poison gas using your special weapon

# Pursue the terrorists
-------------------------------------------------------------------------------
---                         MISSION DIFFICULTY: 2/5                         ---
-------------------------------------------------------------------------------

While the attack is going on at the airport, you have to stop chemical weapons
in this collage town.

When the mission starts hit disperse and allow special weapons. The gas does not
appear on your radar but it's fairly obvious where it's coming from. It is
better if you use the first person view to complete this mission as it gives you
a 360 degree view without either the cockpit or the plane getting in the way.

To stop the gas bombs, you must equip your special weapon, then aim the
piper directly at the base of the gas. The chemical weapons are invisible
targets that can only be destroyed by your special weapon, if you hit is you
will get a target destroyed sign on your HUD.

The city is placed on two sides of a river, with gas attacks on both ends. Since
it is closer attack all the gas bombs on the west side, then move east and get
the rest of them, you will know when either side is free of gas by an
announcement from the police.

After all the gas is neutralised, there will be a police chase between the cops
and terrorists. Your mission objective changes and the terrorist vehicle is
marked. There isn't a whole lot to do at the minute except to watch them go, is
it just me or are you reminded of Micro Machines?

Annnyway... the terrorists will throw dangerous, things like gatling guns and
TVs (?) at the police. Just ignore them and for the time being watch the chase.
The terrorist's truck cannot be targeted but will take damage if you shoot
it with your gun, destroying it will fail the mission though.

The police will assemble a blockade on a nearby bridge, when the terrorists get
there helicopters will come in to pick them up.

These are already at close range, so don't let them get any closer to the
bridge.
You only have guns to work with for this mission so you'll have to get in
range to shoot them. The helicopters use the buildings to avoid being hit so
don't go too fast or you'll smash into them yourself.

After the three waves of helicopters are destroyed it's mission complete and the
dad get to go home to his daughters birthday HOORAY!
-------------------------------------------------------------------------------
Get the S rank: ~0 points, 10mins
---
Another time mission, destroy the stuff that the terrorists throw at the police
if you feel like it. Most of the time here is taken up on the police chase so
don't be fooled by the nice time limit.
-------------------------------------------------------------------------------
Get the Named Pilot: NONE
---
Unlocks: No named pilot
===============================================================================


===============================================================================
---                              #12a POWDER KEG                       AC13 ---
-------------------------------------------------------------------------------
---                            Recommended Aircraft:                        ---
--- BLAZE: MIG-29                EDGE: MIG-29                               ---
--- CHOPPER: F-16                ARCHER: F-16                               ---
-------------------------------------------------------------------------------
 OBJECTIVES:
# Destroy all indicated Targets (TGT)
# Adjust your angle of attack when firing into a tunnel
-------------------------------------------------------------------------------
---                           MISSION DIFFICULTY: 3/5                       ---
-------------------------------------------------------------------------------

This time you are destroying a weapons storage facility. For this entire mission
you will get the warning alarm as there are supposed to be troops in the jungle
with SAMs. These are not targetable, but when you go too low they will fire at
you.

You targets are the tunnels. They are protected so bombs and normal missile
attacks won't work. You have to go low to the ground, find the opening and
shoot a missile into the tunnel.

There are not a lot of targets to get, and a whole load of side enemies so
this is a perfect opportunity to score large amounts of points and get more
credits to get better planes. Switch your orders to disperse and start
destroying the targets, when there is only one left destroy the remaining enemy
facilities until you have only 1 minute left (or you destroy them all), then hit
the last target and complete the mission.

As far as missions go this is not a very interesting one, and there is not a
lot of help that can be given other then what has already been said. Remember
look out for those SAMs.
-------------------------------------------------------------------------------
Get the FALKEN: Destroy a FALKEN hanger.
---
Look down, there is a river below, fly above it until you get to a fork, follow
it to the east and look ahead. A target labelled 'Hanger' will appear, destroy
it.
-------------------------------------------------------------------------------
Get the S rank: ~10,000 points, 20mins
---
Get the S rank as detailed in the above walkthrough.
-------------------------------------------------------------------------------
Get the Named Pilot: NONE
---
Unlocks: No named pilot
===============================================================================


===============================================================================
---                             #12b FOUR HORSEMEN                     AC14 ---
-------------------------------------------------------------------------------
---                            Recommended Aircraft:                        ---
--- BLAZE: MIG-29                EDGE:  MIG-29                              ---
--- CHOPPER: F-16                ARCHER: F-16                               ---
-------------------------------------------------------------------------------
 OBJECTIVES:
# Synchronise you attacks with your wingmen to destroy enemy radar sites

# Destroy all indicated targets (TGT)
-------------------------------------------------------------------------------
---                             MISSION DIFFICULTY: 3/5                     ---
-------------------------------------------------------------------------------

In my opinion one of the best missions in the game, you must work together with
the rest of your squadron to destroy each TGT at precisely the same time. Take a
look at your radar, there are four targets on four lines, if you pass one of
these line without first destroying it's radar site then it's fission mailed
time. However, there are also 3 more hidden targets on each row, and they all
must be destroyed at the same time, see where this is going?

Each squadron member takes a target, remember the ones they go for do not
show up on your radar, leave them to it. Head to your closest target, the
objective is to destroy it when Nagase says 'now!'. Then move to the next one.

During the attack (presumably because Blaze has this thing against talking)
Nagase is leading. Head to the first target and try to have it on screen when
she says 'mark'. Keep moving towards your target. Try to be around 9000 feet
away when she counts down from ten.

Depending where you are you should alter the time you fire at the radar.
Normally, it takes a missile about one second to travel just over 1000 ft.
Use this gauge to work out when to fire:

Dist. in feet       -   Time to missile hit (seconds)
Less then 500 ft    -   less then 1/2
1000 ft             -   1
1500 ft             -   1 1/2
2000 ft             -   2

Remember, you have to destroy the radar, not fire on zero. You also get about a
second either way so it doesn't have to be absolutely accurate, the trickier
part is getting there at just the right time, if you arrive too early you will
have to brake hard and may end up stalling or flying past the radar line,
getting there too late means you can't fire in time and the mission is a
failure. Also, remember you cannot fly past the target or you will fail the
mission.

After you destroy the radar you can breath easy, at least for a few seconds. The
stations get closer with each passing line, so you will have to take your
aircraft to a slow speed to match the others, try not to fly too fast and end up
turning as chances are you will miss the next shot. Again destroy the radar in
time with the others.
For the next target you have to speed up to get close to in time, again destroy
it and the final one.

One of the more annoying things in this mission is your wingmen may make a
mistake and the attack run is aborted. If this happens break off and try to
get back into a position where you can fire when the countdown restarts.

When you get all the way through the radar network switch to attack and head to
the far end of the base to destroy the C-5s on the taxi and runways. It's hard
to get them all on the ground, so blast the rest while they're flying away.
Like Power Keg, this is a great excuse to get a lot of money, there's
lots of targets and time so reduce the base to rubble. Destroy all but one
target first, then attack everything else, then as the time is about to run
out, or you destroy everything, get the last target for maximum effect.

Remember, the hangers have targets in them too, destroy the hangers and then
attack the AA facilities inside them from up high.
-------------------------------------------------------------------------------
Get the FALKEN: Destroy a FALKEN hanger.
---
Another easy one. While destroying things leave the 'Smokestacks' on the
eastern side. Every now and again when a new batch of targets open up look to
see if there is a enemy 'Hanger' near the smokestacks. If so destroy it, if
not stick around destroying other things until it comes up. To confirm it's
destruction listen for the message from Thunderhead: 'parts found in enemy
hanger we'll ask the ground forces to retrieve them later'.
-------------------------------------------------------------------------------
Get the S rank: ~15,000 points, 20mins
---
There's not really much more to say other then destroy all but one of the
targets, then all of the side enemies, then the last target for an easy S
grade.
-------------------------------------------------------------------------------
Get the Named Pilot: NONE
---
Unlocks: No named pilot
=============================================================================



===============================================================================
---                          #13 DEMONS OF RAZGRIZ                     AC15 ---
-------------------------------------------------------------------------------
---                            Recommended Aircraft:                        ---
--- BLAZE: MIG-29                EDGE:  MIG-29                              ---
--- CHOPPER: MIG-29              ARCHER: MIG-29                             ---
-------------------------------------------------------------------------------
 OBJECTIVES:
# Maintain altitude below 1000 feet (300 metres) and approach the target area

# Your approach has been detected. The HRIMFAXI will fully submerged in 1
>>minute. Attack it before it does.

# Destroy the HRIMFAXI
-------------------------------------------------------------------------------
---                           MISSION DIFFICULTY: 3/5                       ---
-------------------------------------------------------------------------------

Remember all the way back when you had to sink the submarine Scinfaxi? Didn't
you enjoy it? Well now you have to do it all again... in less than one minute.
Easy!

But first, we have to do some air-to-air re-fuelling, a new feature in an AC
game. Check the relevant part of the guide (before the mission section) if you
need help (find and BC04, then scroll up a bit).

Okay, enough talk, let's sink something!

For the first part you are not allowed to go above 1000 feet. You should not
have trouble with this, but if it makes you feel better, press and hold the
two back shoulder buttons to make the auto pilot keep you straight and level.

When you pass one of the submarines, a timer appears, the Hrimfaxi will now dive
in 60 seconds. Afterburner it all the way to the sub and fire two missiles or
an air-to-ground missile if you happen to be carring them. Two missiles will
disable it. After a short scene, the Hrimfaxi surfaces and shoots
UAVs and a burst attack towards the Osea ground offensive.

Like the Scinfaxi, the Hrimfaxi also has a large number of powerful AA weapons.
Try to ignore these and focus on hitting the TGT.

Also like it's sister ship, it will keep launching burst missiles at you. Use
the same tactic as before: Fire then climb then fire etc. After a few passes,
you should destroy it.
-------------------------------------------------------------------------------
Get the S rank: ~6700 points, 20mins
---
This takes quite a lot of speed to get the S. Use something like the F-22 or
MiG-31m. From the start, afterburn towards the picket subs. Destroy the first
one and turn left. Start destroying as many as you can before the timer gets to
around 25 seconds, then destroy the Hrimfaxi and supply sub, then the rest of
the picket. You don't have to get them all, but about three quarters of them is
good.

Now destroy the AA gear on the Hrimfaxi (all but the TGT), when they are gone
destroy the aircraft around it. Finally sink the Hrimfaxi and complete the
mission with a well earned S.
-------------------------------------------------------------------------------
Get the Named Pilot: NONE
---
Unlocks: No named pilot
==============================================================================

!!SPOILERS!! - If you haven't got up to this mission yet then it is not
recommended that you read on as the plot starts to get going.

===============================================================================
---                               #14 ICE CAGE                         AC16 ---
-------------------------------------------------------------------------------
---                         Recommended Aircraft:                           ---
--- BLAZE: MIG-31               EDGE:  MIG-31                               ---
--- CHOPPER: MIG-31             ARCHER: MIG-31                              ---
-------------------------------------------------------------------------------
 OBJECTIVES:
# Find and destroy all Targets (TGT) located throughout the map
# Protect the SEA GOBLIN helicopter team
-------------------------------------------------------------------------------
---                        MISSION DIFFICULTY: 2/5                          ---
-------------------------------------------------------------------------------

Keep flying on your starting heading until you see enemies on the radar, hit
attack for your wingmen. After you have taken them all out, three more groups
will appear.

These fighters have some stealth capabilities so you may not be able to detect
them until you get close. Shoot down the remaining enemy planes; you'll know you
got them all after the mission updates.

Sea Goblin appears in the south east corner of the map, there are also several
enemy AA weapons. Destroy all weapons that threaten the helicopters. When the
first wave is destroyed another comes up, so take them out as well.
When the choppers land go up to a safe altitude and watch the Sea Goblin team
carry out their work.
-
-
-  !!SPOILERS START!!
-
-
Before the mission ends, Nagase is shot down and the Gunship crashes into a
mountain in the bad weather. Way to go Nagase!
-------------------------------------------------------------------------------
Get the S rank: ~0 points, 11mins
---
As with all the timed missions there is nothing really to say apart from do the
above things fast. :D
-------------------------------------------------------------------------------
Get the Named Pilot: NONE
---
Unlocks: No named pilot
===============================================================================


===============================================================================
---                            #15 WHITE NOISE                         AC17 ---
-------------------------------------------------------------------------------
---                            Recommended Aircraft:                        ---
--- BLAZE: MIG-31                                                           ---
--- CHOPPER: MIG-31             ARCHER: MIG-31                              ---
-------------------------------------------------------------------------------
 OBJECTIVES:
# Search for Nagase (EDGE) by following the distress beacon signal.
-------------------------------------------------------------------------------
---                        MISSION DIFFICULTY: 4/5                          ---
-------------------------------------------------------------------------------

One of the hardest missions in the game and also one of my favourites. It's
time to rescue Nagase! There is a new instrument below your compass, that's your
locater signal. The two dotted lines move closer together the closer you get to
her direction, and the beeps get faster the closer you get.

But first there is the small matter of enemy planes to take care of. Switch to
attack and shoot them down. Next start flying in a 360 degree turn left or
right. Watch the signal reader and when the dots meet fly that heading. As you
get closer the beeps will increase. When you get close, a jammer AWACs appears.
Look up to find it and shoot it down. Afterwards, keep following the locator
until finally Edge appears as a friendly marker. Note, you do not have to fly
ultra low for it to work. I would tell you where to find her, but where would
the fun be in that? Also it changes to a random position every time ;)

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