Ace Combat 5: The Unsung War - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Ace Combat 5: The Unsung War - Strategy Guide (Page 03).
QAAM: Quick-manoeuvre Air-to-Air Missile (FIRE AND FORGET)
Damage : 4/5
Hone : 5/5
Number : 4/5
Overall: 3/5
Description:
If you played Ace Combat 4 then you may remember the ferocity of these things.
They literally could bring down the entire Yellow Squadron in a matter of
minutes. Well they have been scaled down now, so they don't have the turning
circle of a fighter and seem to go slightly slower then last time. However,
they are still excellent for firing at targets very quickly to track and
thin out the number of enemies in a large air battle.
Comes with: X-29A, Mig-21-93, Su-37, YF-223A, S-32, Hawk
NPB: Napalm Bomb
Damage : 1/5
Blast : 1/5
Number : 4/5
Overall: 1/5
Description:
A small bomb fitted to fighters you get early in the game. They are just like
a small unguided bomb only the damage and explosion radius is less. However
you get several of these bombs per plane (and you will need most of them if
you want to cause some damage).
Comes with: F-4e
RCL: Rocket Launcher
Damage : 2/5
Blast : 1/5
Number : 3/5
Overall: 2/5
Description:
Not the most useful of weapons, these actually function more like missiles. Aim
the reticule at what you are shooting at and a volley of unguided rockets are
launched. These are useful against armoured ground targets like bunkers and
pillboxes, however they are usless against moving targets, especially air
targets due to their size and movement.
Come with: Mig-21 BIS, JAS-39C
UGB: Unguided Bomb (Small)
Damage : 2/5
Blast : 2/5
Number : 3/5
Overall: 2/5
Description:
One step up from the NPB, it has a larger explosive range as well as more damage
handed out, it still however is not good against groups of targets as the
range of the blast will not encompass more then a few square metres. The bomb is
best used to strike lone stationary, or slow moving ground targets. The useful
thing about this bomb is that you get two per wing, this means that if there
does happen to be a group of the aforementioned lone stationary or
slow moving ground targets, then you can wipe out the lot of them in one run.
Comes with: F-5E, F-16C, Mig-29A
UGBL: Unguided Bomb (Large)
Damage : 4/5
Blast : 4/5
Number : 3/5
Overall: 4/5
Description:
The UGBL is without a doubt one of the best bombs in the game, dropping them
will
cause a large damage area destroying whatever maybe underneath. This weapon will
be most useful on missions that concentrate on bombing targets within a close
area, for instance on Four Horsemen. The only problem being that you are only
given a small number of the bombs so you may find yourself running short mid-
mission.
Come with: A-6E, Mirage-2000D, MIG-1.44
FAEB: Fuel Air Explosive Bomb
Damage : 1-5/5
Blast : 5/5
Number : 2/5
Overall: 3/5
Description:
The Fuel Air bomb used to be one of the best weapons in AC4, however it's
effectiveness has been drastically reduced thanks to a new system of damage.
Instead of doing a set amount of damage in one large area, the damage now
changes between each dropping and the area within the blast itself. So you may
end up being able to wipe out a bunker with one shot or not even destroy an AA
gun. Therefore the weapon is too unpredictable, despite the possibility of a
wide damage area.
Comes with: YA-10B
LASM: Long Range Air to Surface Missile
Damage : 3/5
Blast : 1/5
Number : 3/5
Overall: 3/5
Description:
Although it can be used to destroy long-range, hardened targets such as
pillboxes, the LASM really shines in anti-ship roles. Although the damage
done is not huge, it is enough to take out any ship (and it's weapons) in
one or two shots depending in the difficulty.
Comes with: F-2A, F/A-18C, Rafale M, F-35C
LAGM: Long Range Air-to-Ground Missile
Damage : 3/5
Blast : 1/5
Number : 2/5
Overall: 2/5
Description:
Similar to the LASM, but can attack several targets at once. While this is
handy for attacking a large portion of the battlefield, you may find it
easier and kinder to your special weapon reserves to use bombs instead.
The lack of planes this weapon comes with also means that you may not have
much of a choice put to not use it.
Comes with: F-4g
XAGM: Advanced Air-to-Ground Missile
Damage : 3/5
Blast : 2/5
Number : 3/5
Overall: 4/5
Description:
The main benefit of this weapon is its trajectory. The missile will fly straight
and level until it is a few metres away from the target, then it dives down and
impacts this means that it can avoid dangerous terrain and also allows you to
stay
out of the way of well placed SAMs. The only problem with this weapon is that
you
will find that after a few full target launches you have run out. Still this
remains my favourite air-to-ground weapon, well perhaps...
Comes with: F-16XL, A-10, Su-32
GPB: Guided Penetrating Bomb
Damage : 5/5
Blast : 2/5
Number : 3/5
Overall: 3/5
Description:
If there's one thing this game is not short of, it's bombs, bombs and missiles.
This particular one is, as the name suggests one used in penetrating hardened
bunkers such as pillboxes. This means that you don't have to fire two missiles
at them to get rid of them. They don't have much of a damage radius however so
it
is another one target kill per bomb weapon. Since it only comes with the
F-14b and the F-117a with are both... well, rubbish you may not be using it too
much.
Comes with: F-14b, F-117a
BDSP: Bomblet Dispenser
Damage : 3/5
Blast : 1/5
Number : 4/5
Overall: 2/5
Description:
If you are going for a long mission with a lot of bombing in it, then you will
want something that is going to last, that you get more then just a few shots
before you are out. This weapon is ideal for that role, although you have to
trade
off some damage. The bombletts are dispersed over your flight path, but the only
way the weapon is useful is if the targets are in one long straight line, which
most of the time they aren't. You also have to fly slowly and quite low
to be accurate, and moving off the flight path will waste your shot so it gives
a great opportunity for SAMs and AA guns to damage or destroy you. Fortunately
it
is only for one plane and chances are you will very rarely use it.
Comes with: TND-GR1
SFFS: Self-forging Fragment Submunitions
Damage : 2/5
Blast : 5/5
Number : 2/5
Overall: 3/5
Description:
If somebody told you that self-forging fragment submunitions were about to fall
on you, you would be more then a little afraid. Unfortunately it is just a fancy
name for a cluster bomb, which is still bad news if it is falling towards you.
It works in a similar way to that of a bomblett dispenser, only does less
damage.
Comes with: F-15E
SOD: Stand-Off Dispenser
Damage : 2/5
Blast : 5/5
Number : 2/5
Overall: 3/5
Description:
There is not much to say about this weapon apart from it is another weapon
just like the BDSP only the dispenser is actually released from the plane,
this allows you to fire from a distance and not be destroyed by any defences
nearby. However, an unpredictable range of damage means that unless you are
aiming for a large group of targets, you may miss. This weapon is not
suitable to destroy single targets due to the possibility that you may
miss what you are aiming for all together.
Comes with: TND-GR 4, Rafale B, FB-22
ECMP: Electronic Countermeasures Pod
Damage : 0/5
Blast : 0/5
Number : 3/5
Overall: 2/5
Description:
This is not an offensive weapon but instead blocks any missile attacks on you
for a few seconds. Ooh, that's useful I hear you cry. Actually it isn't.
Efforts to try to think about something useful to say about it usually cumulates
in a headache. My advice, dodge the missiles yourself. I guess if you are really
bad at evading missiles then this may come in handy, perhaps.
Comes with: EA-6B, EA-18G, TND-ECR
TLS: Tactical Laser
Damage : 5/5
Blast : 3/5
Number : 3/5
Overall: 5/5
Description:
This is less of a laser and more of a sustained beam of focused death. This
only comes attached to the Falken and is the most overpowered weapon in the
game. It works in a simmiler way to the vulcan canno surprisingly. When the
weapon is fired the shot extends from the aircraft from around 2500 directly
ahead and extends to around 10000 feet. Any target that it hits is destroyed
as good as instantly, even the gun towers in the mission Aces don't last
more then half a second to it. This makes it very good for sweeping a lot
of ground targets from a distance. It is harder to aim at an aircraft
but not by much. Slightly too overpowered for my tastes and one of the main
reasons I personally hardly ever use the Falken.
Come with: Falken
-------------------------------------------------------------------------------
--- 5p1. The Aircraft of the Game -------------------------------------- AR03
-------------------------------------------------------------------------------
There are a total of 53 playable aircraft in the game. On your first playthrough
you will get the majority of the of them. When you complete the game, play
though the missions you didn't get on Free Mission and volia! You now have all
the first branch aircraft. But what are all these other spaces you ask. To
unlock the other planes you have to fill up the small bar below it. To do this
kills as many things as you can, the best way of doing this is in Free Mission
and Ace mode. The following missions are in my opinion the best for advancing
the kill bar: Desert Thunder, Journey Home, Sea of Chaos, Aces and The Unsung
War.
For Reference:
--------------------------------------------------------------------
Xx1. NAME OF PLANE ------------------------------------------- XX01
--------------------------------------------------------------------
SPEED --- 1* ANTI-AIR --- 5*
STABILITY --- 2* ANTI-GROUND --- 6*
MOBILITY --- 3*
DEFENCE --- 4*
MISSILES --- 7* SPECICAL --- 7* 8*
OS: Osean paint scheme
RZ: Razgriz paint scheme
YK/SP/BK: Yuke, Special or Belkan paint scheme
UNLOCK BY --- How to unlock aircraft
COST --- How much the aircraft costs
OVERALL --- 0/100
1* - The planes effectiveness at high speed, acceleration and top speed rating
2* - How slowly the plane can go before it stalls. Often higher for bombers
3* - The ease in which a plane turns. The higher the value the better it can
keep up to and out turn aircraft in dogfights. Normally higher in fighters
4* - How much damage an aircraft can take. For instance an AA round may do 36%
damage with an aircraft with a low rating, but only 17% to a high one.
once again normally higher for bombers
5* - On average judging by: speed, mobility, missile number and type and number
of special weapons how good the aircraft is at handling dog fighting.
6* - On average judging by: speed, stability, defence and number of special
weapons how competent an aircraft is at destroying ground targets
7* - Number of missiles available in the aircraft.
8* - Number of special weapons available in the aircraft.
**NOTE: The anti-air and anti-ground values have no effect on your aircraft,
instead it governs how well your wingmen perform and what they focus on.
For instance a wingman in an aircraft with an AA value of 80 will destroy more
targets then one with 20. Also, depending on which stat is higher AA or AG will
depend what your wingmen do. For instance, on a mission like Operation
Footprint,
give your crew A-10s and they will bomb ground targets a lot more then if they
were in F-14s.
**FAQ- How do I unlock the next plane in an aircraft family?
- A: Look at the most recent aircraft of that family that you have
unlocked. There is a bar underneath called the 'kill-bar', the more
targets you destroy the more it advances until it is full and a new
aircraft becomes available. After you finish the game play through
some of the more enemy heavy missions to progress this bar. The
kill bar must be completely full before a new aircraft is unlocked.
When this is done, you should get a confirming message, the
aircraft is then available to buy from the relevant menu.
-------------------------------------------------------------------------------
--- 5a. F-5 Family -------------------------------------------------------- AR04
-------------------------------------------------------------------------------
============================
F-5e > F-20a > X-29a
============================
The F-5 family is the first aircraft type available to you, for the first few
missions you are forced to choose the F-5e. Using it you unlock the next tier
(the
F-20a) fairly quickly, however I would not recommend buying it until the end of
the game.
--------------------------------------------------------------------
5a1. F-5e Tiger II ------------------------------------------- AR05
--------------------------------------------------------------------
SPEED --- 62 ANTI-AIR --- 22
STABILITY --- 60 ANTI-GROUND --- 47
MOBILITY --- 32
DEFENCE --- 43
MISSILES --- 52 SPECICAL --- 12 UGB
OS: Light/Dark blue camouflage
RZ: Black with grey nose and red vertical stabiliser flare
YK: Black/Grey camouflage
UNLOCK BY --- Available at start
COST --- 8100 (4 available from start)
OVERALL --- 26/100
The first plane that you will ever fly in Ace Combat 5. It handles
as you would imagine the first plane would: slow to turn, low yaw
rate and not too fast. It is however better then the alternative
you get after mission 3, it also comes with dual cannons and with a
small surface area, you will get hit by other planes guns a lot less.
This aircraft is surprisingly useful for the first few missions.
--------------------------------------------------------------------
5a2. F-20a Tigershark ---------------------------------------- AR06
--------------------------------------------------------------------
SPEED --- 73 ANTI-AIR --- 60
STABILITY --- 60 ANTI-GROUND --- 25
MOBILITY --- 43
DEFENCE --- 46
MISSILES --- 60 SPECICAL --- 10 SAAM
OS: Light/Dark blue camouflage
RZ: Black with grey nose and red vertical stabiliser flare
YK: Dark blue with white tail stripe
UNLOCK BY --- Filling F-5e kill bar
COST --- 11900
OVERALL --- 30/100
Chances are that you have unlocked this plane by the end of the game
but not bought it. The plane combines a good level of speed,
stability and damage resistance for an early plane, but it is also
overshadowed by what you will already have when you get around to
buying it.
--------------------------------------------------------------------
5a3. X-29a --------------------------------------------------- AR07
--------------------------------------------------------------------
SPEED --- 73 ANTI-AIR --- 76
STABILITY --- 47 ANTI-GROUND --- 40
MOBILITY --- 71
DEFENCE --- 49
MISSILES --- 60 SPECICAL --- 10 QAAM
OS: Light/Dark blue camouflage
RZ: Black with grey nose and red vertical stabiliser flare
SP: White body with red and blue stripes
UNLOCK BY --- Filling F-20a kill bar
COST --- 17100
OVERALL --- 33/100
The problem with all of the lower tier aircraft is that although they
are not bad planes they are out matched in later levels by both
enemy planes and the planes that you have. Therefore they are best
suited to be used in a second playthrough.
The aircraft itself is fast and very mobile, its size also lets it
dodge AA fire paticully well. This aircraft makes an interesting
alternative to the Rafale in the mission Aces.
-------------------------------------------------------------------------------
--- 5b. F-4 Family -------------------------------------------------------- AR08
-------------------------------------------------------------------------------
=================================================
F-4e Phantom II > F-4g Wild Weasel > F-4x
=================================================
You will recognise this as the plane that Bartlett was flying when he lead the
squadron at the start of the game, this family of aircraft is in my opinion
a step down from the F-5 family with similar characteristics but far bigger
and bulkier.
--------------------------------------------------------------------
5b1. F-4e Phantom II ----------------------------------------- AR09
--------------------------------------------------------------------
SPEED --- 63 ANTI-AIR --- 25
STABILITY --- 46 ANTI-GROUND --- 50
MOBILITY --- 32
DEFENCE --- 56
MISSILES --- 62 SPECICAL --- 10 NPB
OS: Grey/Light blue cloud-type pattern
RZ: Black with grey nose and red vertical stabiliser flare
YK: Dark Blue with light blue decoration
UNLOCK BY --- Complete Mission 3: Open War
COST --- 10500
OVERALL --- 12/100
The only way this aircraft could be considered superior is if it were
fighting a squadron of unarmed microlites with large banners saying
'We Surrender' while carrying huge bullseyes on them. Okay it's
not that bad, but is it certainly not good. It takes forever to turn,
doesn't yaw well, shakes around and cannot follow another plane around
a turn more then 90 degrees. It also has the most pathetic bomb
ever created, and a tiny amount of them. Avoid.
--------------------------------------------------------------------
5b2. F-4g Wild Weasel ---------------------------------------- AR10
--------------------------------------------------------------------
SPEED --- 63 ANTI-AIR --- 17
STABILITY --- 55 ANTI-GROUND --- 68
MOBILITY --- 25
DEFENCE --- 68
MISSILES --- 64 SPECICAL --- 10 LAGM
OS: Blue body, green tail flash
RZ: Black with grey nose and red vertical stabiliser flare
SP: Flower decoration
UNLOCK BY --- Filling the F-4e kill bar
COST --- 12800
OVERALL --- 8/100
This one is even worse then the F-4e. The plane has lost even more of
it's turning ability, it is huge and gets hit by machine guns a lot,
it so slow you can run faster and has the most pathetic Anti Aircraft
ability ever seen. The only way it maybe useful is on a bombing mission
set your wingmen on Cover and bomb from a height. If you attempt to go
low you will get shot by all the AA guns there and find yourself
hard pushed to even dodge a normal missile. On the other hand it does
come with a hippy special pattern, woo >.>
--------------------------------------------------------------------
5b3. F-4x ---------------------------------------------------- AR11
--------------------------------------------------------------------
SPEED --- 83 ANTI-AIR --- 73
STABILITY --- 61 ANTI-GROUND --- 37
MOBILITY --- 54
DEFENCE --- 60
MISSILES --- 70 SPECICAL --- 10 XMAA
OS: Blue body
RZ: Black with grey nose and red vertical stabiliser flare
YK: Light/Dark blue camouflage
UNLOCK BY --- Filling the F-4g kill bar
COST --- 16900
OVERALL --- 38/100
The F-4 finally gets the anti-aircraft overhaul is so desperately needed.
Although it's still as big as football pitch it does now have a good
speed and its mobility allows it to turn and yaw a lot better. It has
had a slight lowering in defence, and guns are still going to hit you a
lot in this thing, but it is a vast improvement from the last two in
it's family. Unfortunalty it is likely that you have stopped caring about
this family of aircraft long before you get it.
-------------------------------------------------------------------------------
--- 5c. MIG-21 Family ----------------------------------------------------- AR12
-------------------------------------------------------------------------------
=================================
MiG-21bis Fishbed > MiG-21-93
=================================
The MiGs in my opinion are too similar to the F-5 to be worth bothering about
when you start the game. However they are small, relatively fast and well
armoured; but so are the F-5's, and you get those for free. Overall they are not
really worth buying until a second playthrough.
--------------------------------------------------------------------
5c1. MIG-21bis Fishbed --------------------------------------- AR13
--------------------------------------------------------------------
SPEED --- 73 ANTI-AIR --- 22
STABILITY --- 29 ANTI-GROUND --- 47
MOBILITY --- 35
DEFENCE --- 42
MISSILES --- 56 SPECICAL --- 08 RCL
OS: Green camouflage
RZ: Black with grey nose and red vertical stabiliser flare
YK: Silver body black tail stripe
UNLOCK BY --- Complete Mission 3: Open War
COST --- 7600
OVERALL --- 23/100
Although this aircraft is very cheap it is also exactly like the F-5
in almost every way. It does have slightly better speed, but is slow
to turn and has a poor special weapon. It is not made for dog fighting
which is what tends to happen when you get in this aircraft.
Superior to the F-5, in terms of ability, but only statistically,
chances are you won't feel much difference except your pockets are
slightly lighter when you choose the MiG.
--------------------------------------------------------------------
5c2. MIG-21 -------------------------------------------------- AR14
--------------------------------------------------------------------
SPEED --- 73 ANTI-AIR --- 82
STABILITY --- 59 ANTI-GROUND --- 46
MOBILITY --- 74
DEFENCE --- 63
MISSILES --- 72 SPECICAL --- 12 QAAM
OS: Green/Grey
RZ: Black with grey nose and red vertical stabiliser flare
YK: Leopard skin decoration
UNLOCK BY --- Fill the MiG-21 kill bar
COST --- 19200
OVERALL --- 36/100
Although this aircraft is a significant step up from the MiG-21bis, it
is manoeuvrable enough to keep up with some of the more agile
fighters. Chances are, you won't have used the MiG-21bis enough to have
unlocked this -21 yet. This is one of the best AA aircraft of the lower
tiers but you may have to play free mission to unlock it.
-------------------------------------------------------------------------------
--- 5d. A-6 Family -------------------------------------------------------- AR15
-------------------------------------------------------------------------------
=================================
A-6e Intruder > EA-6B Prowler
=================================
This family is the first bomber only family unlocked. It is also one of the
worst families in the game. Nothing other then it's special weapon stands out
as being useful, and is overshadowed by the far superior A-10 unlocked in only
a few short missions.
--------------------------------------------------------------------
5d1. A-6e Intruder ------------------------------------------- AR16
--------------------------------------------------------------------
SPEED --- 44 ANTI-AIR --- 15
STABILITY --- 51 ANTI-GROUND --- 61
MOBILITY --- 25
DEFENCE --- 68
MISSILES --- 60 SPECICAL --- 10 UGBL
OS: Grey
RZ: Black with grey nose and red vertical stabiliser flare
YK: Light/Dark brown
UNLOCK BY --- Complete mission 4: First Flight
COST --- 11000
OVERALL --- 14/100
What lets this plane down most of all is it's top speed and mobility.
It has a lot of trouble climbing and following enemy planes through
turns. This means that you cannot repel enemies after a bombing run and
have to rely on you wingmen shooting approaching planes before they reach
you. If you are going to use this plane, it helps to have at least two
squadron members in the a good anti-aircraft plane in order to
balance out the stats. It is just easier in my oppion to use missiles and
guns on enemy ground targets then use this.
The redeeming feature of the plane however is it's 10 UGBLs. The damage
caused by these can be very effective against groups of targets, but
I just don't consider the trade-off of actually using it in the first
place worth it. Quite expensive too.
--------------------------------------------------------------------
5d2. EA-6B Prowler ------------------------------------------- AR17
--------------------------------------------------------------------
SPEED --- 49 ANTI-AIR --- 50
STABILITY --- 60 ANTI-GROUND --- 55
MOBILITY --- 54
DEFENCE --- 60
MISSILES --- 66 SPECICAL --- 05 ECMP
OS: Light/Dark brown camouflage
RZ: Black with grey nose and red vertical stabiliser flare
YK: Light Orange
UNLOCK BY --- Fill the A-6 kill bar
COST --- 15200
OVERALL --- 34/100
Although much better then the A-6, this aircraft is sill plagued by poor
speed, low mobility and has a bad special weapon. It is also a lot more
expensive for what still remains a mediocre aircraft, although it has been
improved to give it a chance against fighters, I'd still recommend not
using this plane, even for a wingman.
-------------------------------------------------------------------------------
--- 5e. F-16 Family ------------------------------------------------------- AR18
-------------------------------------------------------------------------------
==========================
> F-16c Block 60
F-16c > F-16xl
> F-2a
===========================
The F-16 family is easily the best air-to-air fighter in the early game. It is
small and very fast. Easily worth the price that you pay for them.
--------------------------------------------------------------------
5e1. F-16c Fighting Falcon ----------------------------------- AR19
--------------------------------------------------------------------
SPEED --- 73 ANTI-AIR --- 30
STABILITY --- 46 ANTI-GROUND --- 55
MOBILITY --- 44
DEFENCE --- 46
MISSILES --- 66 SPECICAL --- 14 UGB
OS: Silver/Grey
RZ: Black with grey nose and red vertical stabiliser flare
YK: Green/Grey camouflage
UNLOCK BY --- Complete mission 6: White Bird pt.i
COST --- 12000
OVERALL --- 40/100
One of the best fighters from the early game. Although it doesn't have
the highest anti-air value, it is fast, manoeuvrable, and well armed,
although why it is fitted with bombs and not missiles is beyond me.
The F-16c is undoubtedly the best of the first aircraft you get for
AA missions.
--------------------------------------------------------------------
5e2. F-16 Block60 Fighting Falcon ---------------------------- AR20
--------------------------------------------------------------------
SPEED --- 73 ANTI-AIR --- 76
STABILITY --- 60 ANTI-GROUND --- 40
MOBILITY --- 65
DEFENCE --- 49
MISSILES --- 68 SPECICAL --- 12 XMAA
OS: Silver/Grey
RZ: Black with grey nose and red vertical stabiliser flare
YK: Blue camouflage
UNLOCK BY --- Fill the F-16c kill bar
COST --- 18100
OVERALL --- 49/100
There is not a lot of difference between the -16c and the Block 60. It
does however have a better turning circle, good handling at
both low and high speeds and a more suitable special weapon. It also comes
with a considerably larger price tag. In my opinion, unless you really
wan those XMAAs then I'd save the 6000 credits and get the F-16c.
--------------------------------------------------------------------
5e3. F-16XL -------------------------------------------------- AR21
--------------------------------------------------------------------
SPEED --- 66 ANTI-AIR --- 34
STABILITY --- 64 ANTI-GROUND --- 80
MOBILITY --- 52
DEFENCE --- 61
MISSILES --- 68 SPECICAL --- 14 XMGM
OS: Silver/Grey
RZ: Black with grey nose and red vertical stabiliser flare
YK: Brown camouflage
UNLOCK BY --- Fill the F-16c kill bar
COST --- 18300
OVERALL --- 48/100
For around the same price as the Block 60 this is a very good plane for
precision strikes on armoured targets. Don't be fooled by the low
air-to-air value, this aircraft can hold it's own against any plane
in the game when flown well.
--------------------------------------------------------------------
5e4. F-2a ---------------------------------------------------- AR22
--------------------------------------------------------------------
SPEED --- 63 ANTI-AIR --- 40
STABILITY --- 70 ANTI-GROUND --- 85
MOBILITY --- 44
DEFENCE --- 57
MISSILES --- 72 SPECICAL --- 12 LASM
OS: Silver/Grey
RZ: Black with grey nose and red vertical stabiliser flare
SP: Blue with white nose and tail hilight
UNLOCK BY --- Fill the F-16c kill bar
COST --- 19500
OVERALL --- 76/100
One of the best starting fighters available. But, as is the way with all
of the third level aircraft, chances are you won't have it by the end of
your first playthrough. It is however relatively cheep for what you get,
handles excellently and is very good at ground target attacks. It is
damn near unstoppable on Sea of Chaos and Four Horseman. Well worth buying
four of when you get the opportunity.
-------------------------------------------------------------------------------
--- 5f. F/A-18 Family ----------------------------------------------------- AR23
-------------------------------------------------------------------------------
==================================
F/A-18c > F/A-18e > EA-18g
==================================
The F/A-18's are a mix of air-to-air and air-to-ground type aircraft, although
their stats lean a bit more towards air-to-ground. Still, they are
very useful in the early game, when you really need an entire flight of multi-
role aircraft.
--------------------------------------------------------------------
5f1. F/A-18c Hornet ------------------------------------------ AR24
--------------------------------------------------------------------
SPEED --- 68 ANTI-AIR --- 27
STABILITY --- 53 ANTI-GROUND --- 62
MOBILITY --- 44
DEFENCE --- 57
MISSILES --- 64 SPECICAL --- 10 LASM
OS: Silver/Grey
RZ: Black with grey nose and red vertical stabiliser flare
SP: Blue
UNLOCK BY --- Completing Mission 6: White Bird pt.i
COST --- 13100
OVERALL --- 59/100
A multirole aircraft not too dissimilar to the F-2. It is however
unlockable early and is very effective against ground targets, although
it needs support from better anti-air aircraft due to low mobility and
damage tolerance levels. Overall though, a good aircraft for the multi-role
missions, although I'd personally fly them with 2 other F-16's on cover or
attack depending on the situation.
--------------------------------------------------------------------
5f2. F/A-18e Super Hornet ------------------------------------ AR25
--------------------------------------------------------------------
SPEED --- 78 ANTI-AIR --- 68
STABILITY --- 63 ANTI-GROUND --- 43
MOBILITY --- 58
DEFENCE --- 61
MISSILES --- 68 SPECICAL --- 12 XMAA
OS: Silver/Grey
RZ: Black with grey nose and red vertical stabiliser flare
YK: Grey camouflage
| « Previous Page | Next Page » |
