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Game Cheats » Sony PSP Cheat Codes » Games Starting with the Letter V » Vampire Chronicle: The Chaos Tower - Strategy Guide (Page 05)

Vampire Chronicle: The Chaos Tower - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Vampire Chronicle: The Chaos Tower - Strategy Guide (Page 05).

Then, the voodoo practitioner's leisure come at his leisure 
to retrieve the victim, who has now become a slave, as a 
commodity. At one time, it was said that most of the slaves 
who worked in the sugar cane plantations of Haiti were 
Zombies. A Zombie will remain in a robot-like state 
indefinitely until he tastes either salt or meat. At that point, 
the Zombie becomes aware of their state and immediately 
returns to their grave. 

The reality that there may be actual Zombies has only been 
taken seriously by medical science within the last ten years, 
since the use of CAT scans of the brain, along with the 
confessions of voodoo priests, explaining their methods. 
Previous to that, Zombies were considered mentally defective 
by science or explained as stunts to try to confuse scientists. 

There are many examples of Zombies in modern day Haiti. 
A case reported a writer named Stephen Bonsal described 
a Zombie he witnessed in 1912 in this way: A man had at 
intervals a high fever he had joined a foreign mission church 
and the head of the mission saw the patient die. He assisted 
at the funeral and saw the dead man buried. Some days later 
the supposedly dead man was found dressed in his grave 
clothes, tied to a tree, moaning. The poor wretch soon 
recovered his voice but not his mind. He was indentifed 
by his wife, by the psysicain who had prounced him dead, 
and by the clergyman. The victim recognized no one, and 
his days were spent moaning inarticulate words no-one 
could understand. 

The Country of the Comers-Back:
Rapter's date of birth coincides with the release of Lafcadio 
Hearn's short story about Zombies entitled the "The Country 
of the Comers-Back." Although I have been unable to obtain 
a copy of The Country of the Comers-Back, one could 
surmise, given Capcom's tendency to infuse the character 
of the Darkstalkers with real-life references, that the story 
is set in Australia. 

Command Normals:
None...

Special Moves:
Death Hurricane [Vampire/Hunter/Savior/Savior 2]: QCB + 
K (also in air):
Rapter spins around with blades surrounded around him.
Is his Guard Cancel in Vampire/Hunter and the ES version 
adds more damage.

Skull Javelin [Vampire]: D, U + K:
Rapter attacks forward as he gets up. The ES version adds
a couple more hits.

Skull Sting [Hunter/Savior/Savior 2]: D, U + K:
Rapter jumps up then down forward to the opponent with
a blade attack. The ES version adds a couple more hits.

Skull Punish [Vampire]: QCF, UF, U + MP/HP (close only):
Rapter grabs the opponent as he slams them to the ground
and drills away. The ES version adds a few more hits.

Skull Punish [Hunter]: HCB + P (close only):
Same description as above, except does a different motion
here.

Skull Punish [Savior/Savior 2]: HCB + MP/HP (close only):
Same description as above, except does a different motion
here.

Hell's Gate [Vampire/Hunter/Savior/Savior 2]: HCF + K:
Rapter's teleport. Distance depends on which K is pressed.

Death Phrase [Savior/Savior 2]: F, D, DF + K (while blocking):
Rapter attacks with his guitar right after block stun. The ES
version adds a couple more hits.

EX Moves:
Evil Scream [Vampire]: F, B + Px3:
Rapter grabs the opponent and he shocks them.

Evil Scream [Hunter/Savior/Savior 2]: F, B + Px2:
Same description as above, except does a different motion
here.

Death Voltage [Vampire/Hunter/Savior/Savior 2]: HCB + Kx2
(also in air):
A powered-up version of Death Hurricane.

Hell Dunk [Hunter/Savior/Savior 2]: F, D, DF + Px2:
Rapter signals for a monster the eat the opponent right under
them and if it connects, the opponent turns into a basketball
while the monster turns into a net and Rapter dunks the
opponent in.

Ultimate Undead [Savior 2]: B, D, DB + Kx2:
Rapter carries around a chainsaw to attack the opponent.

Dark Force:
Ultimarte Undead [Savior]: LP + LK or MP + MK or HP + HK:
Same description as above, except does a different motion
here. 
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14) Sasquatch:

Race: Bigfoot
Country: Canada
Year of Birth: 1903
Height: 166cm (5'5")
Weight: 180kg (397lbs.)

Known Players to use Sasquatch:
-Haitani (Japan)

Background Information:
Sasquatch is the most noble of his tribe of Bigfoot that live 
deep in the Rocky Mountains of Canada. When he sensed 
the powers of the monster Pyron, he set out to find out 
what it was. After returning to his village, he finds members 
of his village have disappeared. In the center of his village 
was a huge hole. Determined that his fellow villagers have 
been pulled into trouble, Sasquatch jumped into the hole to 
help them. In the end, he found out that his fellow Bigfoot 
went willingly because Jedah offered them lots of bananas. 

Village of Bigfoot:
The village lies in a basin within the Rocky mountains of 
Canada. It is surrounded by steep mountains. Below their 
village is a huge frozen lake which is covered with thick ice. 
This is where they catch their primary source of food, fish. 
About 100 Bigfoot's live in this village. To them, it is more 
like a big family than a tribe. 

The temperature is constantly at -30 degrees celcius (-22 
degrees fahrenheit). Near the entrance to their village is a 
village called Crevasse. A snowstorm blows at a rate of 20
m per second (45 miles per hour). It is very hard for a human 
to enter this village. Even if they somehow do, if they make 
the Bigfoot's mad in ay way, their chances of making it out 
alive is slim. 

The Communication Network:
They have their own distinct network using Makai Seals 
called Makai Postal. This is the Bigfoot's information source 
and it proves a cultural and modern standard of living. Even 
when Sasquatch left his village, they used Stone Mail to 
contact each other. It's delivery service spans all over the 
world. It can send mail to the South Pole or North Pole 
within 4 days. This is due to the Makai race of Mach-Crab 
beasts. 

Human Relations:
The Bigfoot race is not a violent race. In fact, they are 
friendly towards other races. But this is only if manners are 
shown. As long as you don't treat them as wild beasts or 
show beasts, and show signs of friendship, they will 
reciprocate by also showing signs of friendship. To them, 
human sincerity means bananas or other delicious foods. 
To keep a good relation, food is an essential item.

About Sasquatch's Companions:
They Bigfoot live together in the same village with the 
Makai Snowslide Penguins. They help Sasquatch when 
they hear about the disappearance of their village members.
Their desperate attacks tend to draw tears. 

The Snowmen of Bigfoot Village belong to a Makai race 
called the Snowman race. They have the ability to make it 
snow or to cause the temperature to fall. To aid Sasquatch, 
they follow him into Majigen. 

The Snow Beast race are a very shy Makai race that resemble 
sled dogs. They are very friendly towards the Bigfoot race, 
but rarely show themselves. When it is urgent, they quickly 
appear and pull Sasquatch very powerfully. 

The small Makai Whale is a long time friend of Sasquatch. 
It's huge blow from its tail is always powerful. There have 
been interchange since the tribe leader Tundra was young. 

About 'Real' Bigfoot:
The North American version of the Abominable Snowman, 
or Yeti, from the Himalayas. In Canada it is called a Sasquatch, 
while in the United States they popularly refer to it as Bigfoot. 

The word Sasquatch closely resembles and is derived from 
several native names for the creature used by tribes in the 
coastal area of the Pacific north west. The creature is 
supposed to be at least 2.1 m (6'9") tall, but adults can be 
as tall as 3.5 m (11'5"). Its footprints measure somewhere 
between 40-55 cm (16-20 inches). It has long arms, an ape-
like face with a flat nose, and thick hairy fur. Sasquatch 
lives in the caves and hidden valleys of Canada and North 
America. 

It was first seen by white men in 1811 and since then there 
have been hundreds of reports on sightings and encounters. 
There are several photos and films of the creature, besides 
casts taken from its footprints, but many of these turned 
out to be forgeries. There are numerous people who claim 
they have either seen the creature itself or its tracks. 
Expeditions set out to search for Bigfoot have never 
found it, nor is there scientific evidence for its existence. 

It is believed by some that the Sasquatch may be related to 
Central Africa's mountain gorilla which Western scientists 
first discovered in 1903. This coincides with the date of birth 
given to Sasquatch. In that same year, a newspaper printed 
the testimony of a man who said he watched as a man was 
killed by aborigines, which he said looked like a black man, 
but covered all over with gray hair. 

Command Normals:
None...

Special Moves:
Big Typhoon [Vampire/Hunter/Savior/Savior 2]: F, D, DF + K:
Sasqatch extends his foot as it spins around. It's also his
Guard Cancel and the ES version does more hits.

Big Towers [Vampire]: Dx2 + Px3:
Sasquatch surrounds himself with pillars of ice.

Big Towers [Hunter/Savior/Savior 2]: Dx2 + Px2:
Same description as above, except does a different motion
here and the ES version extends more ice pillars.

Big Swing [Vampire/Hunter]: 360 + MK/HK:
Sasqatch swings around the opponent. The ES version
does more swinging, leading to more damage.

Big Swing [Savior/Savior 2]: 360 + K:
Same description as above, except does a different motion
here.

Big Snow [Vampire]: HCB + P:
Sasquatch spits out a moving block of ice which freezes
the opponent on contact.

Big Snow [Hunter]: QCF + P:
Same description as above, except does a different motion
here and the ES version does more damage.

Big Breeze [Savior/Savior 2]: QCF + P:
Sasqatch shoots out a freezing mist from his nose that has
poor range. The ES version freezes for a bit more time.

Big Brunch [Vampire]: QCB + K (close only):
Sasquatch eats the opponent and spits them out in frozen
form.

Big Brunch [Hunter/Savior/Savior 2]: HCB + MP/HP (close
only):
Same description as above, except does a different motion
here and the ES version does more damage.

Big Shake [Vampire]: reverse QCF + MP/HP (close only):
Sasqutach pounds the opponent's head into the ground
rapidly. There is no ES version of this move.

Big Cyclone [Hunter]: reverse QCB + K (also in air):
Sasquatch does a silly but funny version of Chun-Li's
Spinning Bird Kick from SF. The ES version does more
hits.

Big Blow [Savior/Savior 2]: F, D, DF + P (hold P):
Sasquatch does a huge punch attack towards the opponent.
Hold P for more power and the ES version does a couple
more hits.

EX Moves:
Big Freezer [Vampire]: QCF + Px3:
Sasquatch spews out an inceblast that goes across the
screen.

Big Freezer [Hunter/Savior/Savior 2]: HCF + Px2:
Same description as above, except does a different motion
here.

Big Ice Burn [Hunter/Savior/Savior 2]: HCF + Kx2:
Sasquatch creates an ice patch on the ground that covers
onto the ground. If the opponent steps on the patch, they
fall and break down into the pond.

Big Sledge [Savior/Savior 2]: 720 + Kx2:
Sasquatch ride the opponent like a sleigh and then knocks
them away with his posterior.

Big Trap [Savior/Savior 2]: HCF + LK + Start:
Sasquatch eats a banana drops drops the peel to trip the
opponent.

Big Resister M.A.P.S. [Savior 2]: B, D, DB+  Kx2:
Sasquatch summons exploding penguins that follow him
around.

Dark Force:
Big Resister [Savior]: LP + LK or MP + MK:
Sasquatch's power increases a bit.

Big Resister M.A.P.S. [Savior]: HP + HK:
Same description as above. 
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15) Morrigan:

Full Name: Morrigan Aensland
Race: Succubus
Country: Scotland
Year of Birth: 1678
3 Sizes: B86 W56 H83
Height: 172cm (5'8")
Weight: 58kg (128lbs.)

Known Players to use Morrigan:
?

Background Information:
Berial foresaw that Makai would be exposed to the crisis 
of perishing soon. Someone great Life Form would be 
needed to maintain the unbalanced world of Makai. He 
foresaw that one with such power would not be born in 
the family of Aensland for another 1,200 years. Knowing 
this, he decided to leave the future of the Aensland family 
in Morrigan's hands. To Berial, the future of the Aensland 
family was the same as the future of Makai. 

Morrigan was a very special Succubus, even within all of 
the Darkstalkers. She was born as an S Class noble. But at 
that time, roughly 300 years ago, a struggle for power had 
already started. Various battles had occurred in various 
locations. It was unacceptable for a Succubus child to be 
given rights to power at the time. The problems didn't end 
their either. Morrigan had no way to control the enormous 
powers that she held within. If she were to be left alone, she 
would destroy herself and the land around her. Berial, her 
adoptive father and head of the Aensland House, split her 
soul in three to protect her. Without knowing this, Morrigan 
grew up. She found her life in the Aensland castle dull. She 
visited the human world many times to look for some kind 
of fun. One night, she was drawn to the strange power 
permeating from Pyron and ventured into the human world 
again. 

After she came back from the human world, she was told 
that Berial died and she was the next successor to the throne 
of the Aensland family. Although she is rightfully the ruler 
of Makai, she avoids her duteis and continues her life like 
before. But when Jedah created the Majigen, she and her 
castle are pulled into Jedah's dimension. Sensing Lilith, 
the now sentient remainder of her soul, Morrigan sets off 
hoping to find some sort of enjoyment. After meeting with 
Lilith, she was finally able to return to her true self when 
Lilith and Morrigan fused back together into one. 

About Succubi/Succubuses:
It is generally said that the Succubus race absorbs the spirit 
of the opposite sex and uses it as their own energy source. 
But the succubuses that live in the Aensland family are 
slightly different. They create a special secretion liquid in 
their body when they are either physically or mentally 
stimulated. They use this liquid to maintain their life. If one 
were to be trapped inside a small secluded area, she would 
die within two days due to the lack of stimulus. 

This is because the liquid needed to maintain her life can't 
be secreted. But to make up for this, they have become able 
to look into the dreams of others. When no stimulus was 
given, they evolved to look for other ways to look for 
excitement. When a creature dreams, a special secretion 
liquid is formed in the brain. A succubus can take this 
liquid from the outside. Those who have been robbed feels 
a strange feeling. As if ones dream was completely taken 
away. This is quite different from not having any memory 
of a dream. This liquid, which the succubus robbed, is 
dissolved into the body of the succubus and is composed. 

Their blood and saliva has a powerful lustful effect. A human 
would instantly die the moment they come in contact with it.
Their body odor causes their blood vessels to dilate and 
causes a large amount of perspiration. If a man is confronted 
by a succubus, unlessthey have a very strong mind, they 
would instantly be under her spell. 

The succubus race lives about 400 years. Roughly ten years 
after they are born, they gain their adult appearance and keep 
this beautiful form until they die. Their beautiful appearance 
is kept intact even when they are old. Over the past several 
hundred years, their ability to reproduce has been in danger. 
The amount of spirit that can be taken from an individual is 
limited. Their search for new dreams have caused them to 
reach into the human world. But it is becoming more and 
more difficult to reach a good amount of nutrition. When 
Morrigan became the successor of the Aensland family, 
there were roughly only 200 Succubuses left. At this rate, 
the Succubus race would disappear after one or two 
generations. However, the Succubuses themselves do not 
care about the crisis and are enjoying their everyday lives. 

About Incubi/Incubuses:
The Incubus race is said to be the opposite race to the 
Succubus race. The Incubus is not simply a distinction 
like a male and female in a race but a completely different 
race. Although they are treated as a lecherous race like the 
succubus, they are quite different. First off, their physical 
looks are not all handsome men, unlike the succubus where 
they are all beautiful women. 

Many of the Incubuses are inhuman and may have four feet 
or may be dragon types. 60% of the Incubus race is made 
up from these types. They have a powerful aphrodisiac 
digestive fluid in their body and they pour this into their 
victim. This fluid causes the victim's elements inside to 
change and becomes a very efficient food type for them. 
This method is similar to an insect or an animal. they prefer 
women because they are better food type than men. They 
only eat men when they have to. 

About 'Real' Succubuses:
Morrigan's date of birth coincides with the first appearance 
of a Succubus in Scotland. In medieval European folklore, 
a Succubus is the female variety of an Incubus, the word 
Incubus being Latin for nightmare. According to one legend, 
the Incubuses and the Succubuses were fallen angels. The 
ordinary phenomenon of nightmare, as the name imports, 
was associated with their belief. The Succubus is a female 
demon or evil spirit who visits men in their sleep to lie with 
them in ghostly sexual intercourse. The man who falls victim 
to a Succubus will not awaken, although may experience it 
in a dream. 

During these times, consortion with demons was long one 
of the most ordinary accusations in witch trials. Morrigan's 
date of birth coincides with the first appearance of a Succubus 
in Scotland. Although the appearance of Succubuses were 
comparatively rare to that of the Incubus, there are anecdotes 
of a priest who had commerce with one for more than forty 
years and another priest who found a faithful mistress in a 
devil for half a century: They were both burnt alive. 

About 'Real' Incubuses:
More common than their female counterparts, hundreds, 
perhaps thousands, of women have been burnt on account 
of the belief of consortionw ith an Incubus. It was observed, 
that they had a peculiar attachment to women with beautiful 
hair, and it was an old Catholic belief, that St. Paul alluded to 
this in that somewhat curious passage, in which he exhorts 
women to cover their heads, because of the demons. 

The Incubuses generally had no children, but there were 
some exceptions to this rule, for Nider the inquisitor assures 
us, that the island of Cyprus was entirely peopled by their 
sons. Should the female victim get pregnant, the child 
would grow inside her as any normal child, except that it 
will possess supernatural capabilities. Usually the child 
grows into a person of evil intent or a powerful wizard. 
Legend has it that the magician Merlin was the result of 
the union of an Incubus and a nun. 

Command Normals:
Shell Kick [Vampire/Savior] D + HK:
Morrigan's legs turn into a drill and falls forward.

Special Moves:
Soul Fist [Vampire/Hunter/Savior/Savior 2]: QCF + P:
Morrigan's fireball where a flash of energy hits the opponent.
The ES version does a couple more hits.

Kuuchuu Soul Fist [Vampire/Hunter]: U, UF, F + P (in air):
Same description as Soul Fist, except it's done in the air.

Kuuchuu Soul Fist [Savior/Savior 2]: QCF + P (in air):
Same description as Kuuchuu Soul Fist, except the motion is 
done as the ground version.

Shadow Blade [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P:
Morrigan's version of a Shoryuken that's good as an anti-air.
Acts as her Guard Cancel and the ES version does at most 6-8 
hits.

Vector Drain [Vampire/Hunter/Savior/Savior 2] HCB + MP/HP
(close only):
Similar as her air-throw, except starts up from the ground.
Morrigan grabs the opponent and spirals them down to
the ground for some good damage. The ES version does
more damage.

Shell Kick [Vampire]: QCB + K (only in air):
Same description as her command normal listed above. It can 
be used as a Guard Cancel.

EX Moves:
Darkness Illusion [Vampire/Hunter/Savior/Savior 2]: LPx2, F, 
LK, FP (also in air):
Morrigan flies forward to the opponent and when it connects,
another Morrigan is seen behind the opponent as both of 
them does the same barrage and formation of attacks.

Valkyrie Turn [Vampire/Hunter/Savior/Savior 2]: HCB + K then
keep pressing P/K (also in air):
Morrigan jets to the other sides of the screen rapidly doing
her Shell Kick depending on how much times the button is
pressed. 

Astral Vision [Hunter/Savior 2]: LPx2, F, MP, HP (also in air):
Another Morrigan is seen on the other side of the opponent
for several seconds and does whatever attack she does.

Finishing Shower [Savior/Savior 2]: MP, LP, B, LK, MK:
Morrigan leans back a bit and she shoots tons of needles
towards the opponent that nearly covers the screen.

Cryptic Needle [Savior/Savior 2]: F, FP, MP, LP, F:
Morrigan extends her wing to grab the opponent, ready
to shock electricity in them

Dark Force:
Astral Vision [Savior]: LP + LK or MP + MK or HP + HK:
Same description as noted above. 
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16) Huitzil (Phobos):

Race: Robot
Country: Mexico
Year of Birth: 1953
Height: 222cm (7'3")
Weight: 2.27t (5005lbs.)

Known Players to use Huitzil:
?

Background Information:
Huitzil is one of many robots that were created by Pyron 
who came to Earth 65 million years ago. When they were 
created, they were inputted with orders to destroy all life 
on the planet. After destroying all the dinosaurs, they went 
deep underground. Huitzil had gone into a long sleep and 
its functions had been dead ever since. Around 520 A.D., 
they were found by the Mayans and were used for many 
purposes. 

Later they were put into the Teotihuacan ruins and went 
into a long sleep again. When their creator Pyron came back 
to Earth, one of them awoke again and prepared to complete
it's inputted order's again. Later, due to a malfunction, 
Huitzil carried out new orders: to protect a child named 
Cecil. 

About The 'Real' Phobos:
Phobos is the larger and innermost of Mars' two moons, 
with the other moon being Deimos. Phobos is closer to its 
primary than any other moon in the solar system, less than 
6000 km above the surface of Mars. It is also one of the 
smallest moons in the solar system. 

Phobos is doomed because its orbit is below synchronous 
altitude and tidal forces are lowering its orbit at a rate of 
about 1.8 meters per century. In about 50 million years it 
will either crash onto the surface of Mars or, more likely, 
break up into a ring. 

In Greek mythology, Phobos was one of the sons of Ares 
(Mars), the God of War, and Aphrodite (Venus). The 
personification of fear and terror, he usually accompanied 
his father in battle and instilled fear in all he saw. Phobos 
also had a brother named Deimos. Phobos is Greek for Fear, 
the root of the word Phobia. 

About The 'Real' Huitzil:
An Aztec myth tells of a valiant warrior named Huitzil, who 
led his people to a new homeland, then helped them defend 
it. This famous hero's full name was Huitzilopochtli, which 
means "Hummingbird From The Left." The Left is the Deep 
South, the location of the spirit world. 

The woman who gave birth to Huitzil was Coatlicul. She 
conceived him from a ball of feathers that fell from the sky. 
Huitzilopochtli's siblings thought that their mother Coatlicul 
had dishonored them with her mysterious pregnancy. One 
sister of Huitzilopochtli, Coyolxauhqui, encouraged her star 
sisters and brothers to kill their mother Coatlicul. However, 
Huitzilopochtli sprang out of his mother and saved her. 
Coatlicul regretted such violence. Thus, Huitzilopochtli cut 
off Coyolxauhqui's head and threw it in the sky to become 
the Moon. 

At a key moment in an important battle, Huitzil was killed. His 
body vanished and a green-backed hummingbird whirred up 
from the spot where he had fallen to inspire his followers to 
go on to victory. After Huitzil's death, he became the Aztec 
god of the Sun and War. 

His temple was the focus of fearsome sacrifices of prisoners 
captured by Aztec warriors. Victims' heads were strung as 
trophies on a great rack, the Tzompantli, erected in the 
precinct below. Aztecs used to offer human sacrifices to 
Huitzilopochtli. The sacrifices were intended to secure rain, 
harvests, cosmic creation, success in war, strong government, 
and healthy economy.The most common form of sacrifice 
practiced by Aztecs was to tear out the heart of a living 
body and offer it to the Sun. 

Command Normals:
None...

Special Moves:
High Plasma Beam [Vampire/Hunter/Savior/Savior 2]: QCF + P:
Huitzil shoots out a beam which freezes the opponent
except in Hunter. In Hunter, it's based on height with low
shot with LP, high shot with MP and a straight-up shot
with HP. The ES version extends the beam.

Low Plasma Beam [Vampire/Savior/Savior 2]: QCF + K:
Same description as High Plasma Beam except it only shoots
lower here.

Might Launcher [Vampire/Savior/Savior 2]: QCB + P (also in air):
Huitzil shoots out twin missiles. The ES version extends
the missile size and the explosion.

Might Launcher [Hunter]: QCF + K:
Same description as noted above, except it's done with a
different motion and can't be done in the air.

Circuit Scrapper [Vampire/Hunter/Savior/Savior 2]: HCB + P
(close only):
Huitzil's command throw as he catches the opponent and
attaches them to a magnet, spinning them around and launches
them in the end. The ES version extends the spinning.

Reflect Wall [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P
(while blocking):
Phobos simply pushes the opponent back while in block
stun. There is no ES version of this move.

Genocide Vulcan [Hunter/Savior/Savior 2]: B, D, DB + P:
Huitzil shoots laser beams in the air and when it tracks the
opponent, the opponent gets shot with a gatling gun. The
ES version does more hits and ends with a missile explosion.

Plasma Trap [Savior/Savior 2]: QCB + K (also in air):
Huitzil shoots out exlosing land mines to the ground. The
ES version extends the explosion on impact.

EX Moves:
Confusioner [Hunter]: F, D, DF + Kx2:
Huitzil shoots out a sphere to the opponent and when it 
connects, it slowly rises the opponent up to the top of the 
screen.

Final Guardian [Hunter]: HCB + Kx2:
Huitzil turns into a tank and shoots missiles at the opponent
at an angle.

Enraging Sphere [Savior/Savior 2]: B, D, DB + Kx2:
Huitzil shoots out missile that travel very slowly and will
eventually explode within a matter of seconds.

Final Guardian Beta [Savior/Savior 2]: F, D, DF + Kx2:
Same description as Confusioner except when it connects,
Phobos turns into a tank and shoots the opponent.

Ray of Doom [Savior 2]: F, D, DF + Px2:
More robots follow Huitzil as moves are easier to do.

Dark Force:
Ray of Doom [Savior]: LP + LK or MP + MK or HP + HK:
Same description as noted above.
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17) Pyron:

Race: Alien
Country: Hellstorm
Year of Birth: 1991
Height: Variable
Weight: Variable

Known Players to use Pyron:
?

Background Information:
An alien from the planet Hellstorm. After evolving over 
many years, he became a cosmic being. Over the time of 
200 million years, he sought to collect beautiful planets 
by consuming them. He lands deep within the Atlantic 
ocean to wait for the right time to consume Earth. In the 
legend, he was defeated by Demitri and was consumed 
by him. Originally, he came to Earth 65 million years ago 
and created the army of Phobos to destroy life on Earth. 
It is unknown why Pyron didn't consume Earth back then. 

About Mars and The Antichrist:
Pyron is most likely an alien being meant to be representative 
of one of the fabled cosmic beings from Mars. The planet 
Mars is often associated with Fire because of its Japanese 
name Kasei, which means Fire Planet. 

According to the Bible, the Antichrist will honor a Foreign 
God, which literally means an Alien God, and the two of them 
will rule together. This god will be the God of Fortresses. In 
Greek and Roman mythology, the god Mars is said to have 
been worshiped in the form of two idols, one called Mars 
Gradivus-Mars of War and the other Mars Quirinus-Mars 
of Fortresses. It is because of this that it is believed the 
God of Fortresses will come from Mars. 

Related Bible Passages:
Daniel 11: 36
Then the king shall do according to his own will: he shall 
exalt and magnify himself above every god, shall speak 
blasphemies against the God of gods, and shall prosper 
till the wrath has been accomplished; for what has been 
determined shall be done. 

Daniel 11: 37
He shall regard neither the God of his fathers nor the desire 
of women, nor regard any god; for he shall exalt himself 
above them all. 

Daniel 11: 38
But in their place he shall honor a god of fortresses; and a 
god which his fathers did not know he shall honor with gold 
and silver, with precious stones and pleasant things. 

Daniel 11: 39
Thus he shall act against the strongest fortresses with a 
foreign god, which he shall acknowledge, and advance its 
glory; and he shall cause them to rule over many, and divide 
the land for gain. 

Command Normals:
None...

Special Moves:
Soul Smasher [Vampire/Hunter/Savior/Savior 2]: QCF + P:
Pyron shoots a flaming sphere towards the opponent and
goes upwards by pressing either with MP or HP. The ES
version does a couple more hits.

Kuuchuu Soul Smasher [Vampire/Hunter]: U, UF, F + P (only
in air):
Same description as Soul Smasher, except it's done in the 
air.

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