Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sony PSP Cheat Codes » Games Starting with the Letter S » Syphon Filter: Dark Mirror - Strategy Guide (Page 01)

Syphon Filter: Dark Mirror - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Syphon Filter: Dark Mirror - Strategy Guide (Page 01).

--TABLE OF CONTENTS--
1. Introduction
2. Version History
3. Contact
4. Story
5. Weapons
6. Characters
7. Walkthrough

	--Training--
	T.1.1 --Training 1-Learn basic Agency movement and controls
	T.1.2 --Training 2-Learn basic Agency combat techniques and controls
	T.1.3 --Training 3-Learn basic Agency MB 150 rifle and darts
	T.1.4 --Training 4-Learn basic mulitplayer techniques and equipment
	--Episode 1--
	7.1.1 --Episode 1, Part 1 'Insertion Point Alpha'--
	7.1.2 --Episode 1, Part 2 'Red Jack'--
	7.1.3 --Episode 1, Part 3 'Finding Freeman'--
	7.1.4 --Episode 1, Part 4 'A Man Without Power'--
	7.1.5 --Episode 1, Part 5 'Freeman's Files'--
	--Episode 2--
	7.2.1 --Episode 2, Part 1 'Under NORAD's Nose'--
	7.2.2 --Episode 2, Part 2 'Security Section D'--
	7.2.3 --Episode 2, Part 3 'Kreisler's Garden'--
	7.2.4 --Episode 2, Part 4 'Freeman's Answer'--
	--Episode 3--
	7.3.1 --Episode 3, Part 1 'Old Friends'--
	7.3.2 --Episode 3, Part 2 'Memories'--
	--Episode 4--
	7.4.1 --Episode 4, Part 1 'Forged Under Fire'--
	7.4.2 --Episode 4, Part 2 'Traitor in Our Midst'--
	7.4.3 --Episode 4, Part 3 'The Ultimate Sacrifice'--
	7.4.4 --Episode 4, Part 4 'The Trojan Horse'--
	--Episode 5--
	7.5.1 --Episode 5, Part 1 'Fist Full of Rubles'--
	7.5.2 --Episode 5, Part 2 'Blood Money'--
	--Episode 6--
	7.6.1 --Episode 6, Part 1 'Meeting Fate'--
	7.6.2 --Episode 6, Part 2 'Into the Abyss'--
	--Episode 7--
	7.7.1 --Episode 7, Part 1 'Red Section'--
	7.7.2 --Episode 7, Part 2 'Drowning'--
	7.7.3 --Episode 7, Part 3 'Event Horizon'--
	7.7.4 --Episode 7, Part 4 'Matter's End'--
8. Congratulations
9. Mission Mode

	9.1.1 --Bonus Mission Level 1 'Narboone': 'Good Night Sweetheart'--
	9.1.2 --Bonus Mission Level 4 'Bangkok Part 1': 'Black Dragon Triad: Birds of a
		Feather'--
9.1.3 --Bonus Mission Level 5 'Bangkok Part 2': 'Black Dragon Triad: Jimmy
Zhou's
		Army'--
10. Thank You

1.--INTRODUCTION--

This is my first FAQ-I chose Syphon Filter: Dark Mirror because I've always
loved the franchise (until its abomination with Omega Strain) and I wanted
 to help people get through this game and find all the little secrets
they can.

This FAQ is for private and personal use.  It can only be reproduced
electronically. This FAQ is NOT to be used for PROFITABLE or
PROMOTIONAL purposes.  This includes being incorporated,
reprinted, or otherwise used by magazines, books, guides, etc.,
in ANY way. This FAQ was created and being maintained currently
by Richie Baker. All copyrights and trademarks are acknowledged
that are not specifically mentioned in this FAQ.

Just please don't use this FAQ or walkthrough to sell or make
money please and your cooperation would be appreciated.

Syphon Filter: Dark Mirror is © Sony Computer Entertainment (SCE) and
Sony Bend.

2.--VERSION HISTORY--

V1.0 (3/26/06) - The walkthrough was written in about 4 days and it
contains all the level walkthroughs and most of the hidden evidence files.
I went through the game once first and got most of them so I will restart
a third time and put down the ones I already got, THEN I will go through a
fourth time and hunt down the ones I still haven't put down. Plus I still
need to fine one more DU container in Episode 4, Part 3. I have not yet
covered the bonus missions which I am still trying to figure out because
they are rather hard.

V2.0 (3/29/06) - This new update contains the following:

Added Weapons to Dossier:
MDS A4 Silenced
USAS-12
Silenced .44
M4 Silenced
Sawed-Off Pistol
Tek-9 Silenced
M16A2
SP-57

Added 24 Hidden Evidence locations

2 at Episode 1, Part 1 'Insertion Point Alpha'
2 at Episode 1, Part 2 'Red Jack'
1 at Episode 1, Part 3 'Finding Freeman'
1 at Episode 1, Part 4 'A Man Without Power'
2 at Episode 1, Part 4 'A Man Without Power'
3 at Episode 2, Part 1 'Under NORAD's Nose'
2 at Episode 2, Part 2 'Security Section D'
2 at Episode 2, Part 3 'Kreisler's Garden'
3 at Episode 2, Part 4 'Freeman's Answer'
3 at Bonus Mission Level 2: 'Black Dragon Triad: Jimmy Zhou's Army'
3 at Bonus Mission Level 1: 'Black Dragon Triad: Birds of a Feather'

Added Bonus Mission walkthroughs for the Bankok bonus levels.

I also changed a few strategies in the first 2 episodes.

V2.5 (4/14/06) - This new update contains the following:

Added easy to follow table of contents.
Added 1 DU container location - Thanks to James Wiersema
Added the last DU container location - Thanks goes to Gabe Kuhn for this
Added misc. strategy changes.

A new strategy in 7.2.1 Episode 2 Part 1 'Under NORAD's Nose' thanks
goes to Andrew
A new strategy in 7.7.2 --Episode 7, Part 2 'Drowning'-- - Thanks goes
to Gabe Kuhn for this

Added 2 Hidden Evidence locations

1 at 7.4.1 --Episode 4, Part 1 'Forged Under Fire'-- - Thanks goes to
Gabe Kuhn for this
1 at 7.4.2 --Episode 4, Part 2 'Traitor in Our Midst'-- - Thanks goes
to Gabe Kuhn for this
1 at 7.7.3 --Episode 7, Part 3 'Event Horizon'-- - Thanks goes to
Gabe Kuhn for this
1 at 7.5.2 --Episode 5, Part 2 'Blood Money'-- - Thanks goes to Gabe
Kuhn for this

I would like to give HUGE thanks to Gabriel Kuhn for the rest of these hidden
evidence locations because I just can't find time to play this
game often anymore and he has spent lots of time helping me complete this guide
for all of you to get the most out of, what is an incredible game, Syphon
Filter: Dark Mirror!

V3.0 (4/16/06) - This new update contains the following:

Added 11 Hidden Evidence locations

2 at 7.6.1 --Episode 6, Part 1 'Meeting Fate'-- Thanks to Gabe Kuhn for this
2 at 7.6.2 --Episode 6, Part 2 'Into the Abyss'-- Thanks to Gabe Kuhn for this
3 at 7.7.1 --Episode 7, Part 1 'Red Section'-- Thanks to Gabe Kuhn for this
2 at 7.7.2 --Episode 7, Part 2 'Drowning'-- Thanks to Gabe Kuhn for this
2 at 7.7.3 --Episode 7, Part 3 'Event Horizon'-- Thanks to Gabe Kuhn for this

The rest of the hidden evidence for the bonus missions and
unlockable/multiplayer only weapons will come soon so stay tuned!

V3.1 - This new update contains the following:

Changed a confusing direction in a hidden evidence location for 7.6.1 --Episode
6, Part 1 'Meeting Fate'-- - Thanks to teh_pwnerer for this correction
Added a missed hidden evidence file in 7.3.1 --Episode 3, Part 1 'Old
Friends'-- - Thanks to Rory Coveney for this

V3.5 (6/19/06) - This new update contains the following:

Added Weapons to Dossier:
FAMAS
Paintball Gun

Added Characters to Dossier:
Stone
Mara Aramov
Dr. Elsa Weissinger

Added walkthrough for Bonus mission
9.1.1 --Bonus Mission Level 1 'Narboone': 'Good Night Sweetheart'--

Added walkthrough for Training missions

Training 1-Learn basic Agency movement and controls
Training 2-Learn basic Agency combat techniques and controls
Training 3-Learn basic Agency MB 150 rifle and darts
Training 4-Learn basic mulitplayer techniques and equipment

Added 3 Hidden Evidence locations

3 at 9.1.1 --Bonus Mission Level 1 'Narboone': 'Good Night Sweetheart'--

V3.6 (6/20/06) - This new update contains the following:

Added the environmental kill strategy to 9.1.1 --Bonus Mission Level 1
'Narboone': 'Good Night Sweetheart'-- -Thanks to lynux 3 for this.

Confirmed last 2 Hidden Evidence files in 9.1.1 --Bonus Mission Level 1
'Narboone': 'Good Night Sweetheart'-- and one strategy change. - Thanks to
Tristan McGuire for this.

3.--CONTACT--

Please contact me at ivorysoul@gmail.com with the subject Syphon Filter
if you see any things I missed in the walkthrough (such as Hidden
Evidence files, or anything like that), misspelled words, or any
checkpoints I did not list. To make this easy on me just copy the whole
level with the missing part; i.e. Episode 4, Part 3, you would just put
in what you want to put in, and send me the level and I will fix it from
there. Make sure you tell me what you put in and what you did. This would
be a lot easier on me so I would appreciate it if you could submit fixes.

4.--STORY--

Gabe Logan is again being betrayed by the Agency. A terrorist group
called Red Section is trying to take over a project only known as Dark
Mirror. Dark Mirror is a mysterious underground, black market project
that consists of making a biological weapon similar to the Syphon Filter
virus...but different. Gabe is trying to find out who's behind the project
,who's running it, and who's funding it. He runs into people who betray
him, try to kill him, and even try to kill...his loved ones. Can Gabe and
his team figure out who's really behind Project Dark Mirror? Only one
way to find out and as Gabe himself says 'We're going to do this my way.'

5. --WEAPONS--

--ASSUALT RIFLES--

--AK-47--
The Kalashnikov assault rifle, also known as the AK-47, is one of the
world's most prolific small arms. It has been used in hundreds of
countries and conflicts since its introduction in 1947. This is a truly
legendary weapon, known for its extreme ruggedness, simplicity
of operation and maintenance, and unsurpassed reliability even in the worst
conditions possible.

FIRE RATE: V
DAMAGE:    V
CLIP SIZE: 30
CAPACITY:  60

--AU300 H-BAR--
This is a modification of the standard AU300 rifle that has a heavier
barrel for the light machine gun role. It has a flash suppressor that
reduces recoil and rise during sustained firing. The AU300 H-BAR fires
from a closed bolt position making single shots extremely accurate.

FIRE RATE: V
DAMAGE:    V
CLIP SIZE: 30
CAPACITY:  60

--C11--
This weapon is a product of decades of research and is one of the most
advanced weapons ever made. The main demand behind its development was
the need for a rifle with high hit rate. The C11 uses specially designed
caseless ammo that consists of a ball round imbedded into a solid
propellant. Because of this the C11 can fire a 3-round burst before the
rifle has a chance to recoil. This ensures that the entire burst will
hit their mark exactly where the user intended. The IPCA version of the
C11 has an integral scope and has a 50-round magazine capacity.

FIRE RATE: V
DAMAGE:    V
CLIP SIZE: 50
CAPACITY:  100

--FAMAS--
Development of the FAMAS began in 1967. After several years of research and
development, the first FAMAS prototype was completed in 1971. French military
finally accepted the rifle as the standard French combat weapon. More recently,
the FAMAS saw service in 1991 in Kuwait during Operation Desert Storm and in
other various peacekeeping missions afterwards.

FIRE RATE: V
DAMAGE:   III
CLIP SIZE:  25
CAPACITY: 50

--M16A2--
This is an improved M16A1 with a heavier barrel, built in flash suppressor
,and is set to fire single shot and in 3-round bursts. The A2 is the
current service model of the US military and it gave soldiers fighting in
the second Gulf War the advantage over the AK-47 because they could dig in
outside the effective range of the enemy and pick them off with little fear
of being hit by the inaccurate Iraqi weapons.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 30
CAPACITY:  60

--M4 CARBINE--
The M4 Carbine is a shorter and lighter version the M16A2 assault rifle,
achieving 80% parts commonality with the M16A2. As with many carbines,
it is handy and more convenient to carry than a full-length rifle. While
this makes it a candidate for non-infantry troops, it has also been used
by United States Special Operations Command (SOCOM) and others seeking a
compact weapon for close quarters combat. It is the preferred weapon of
U.S Special Forces.

FIRE RATE: V
DAMAGE:    IV
CLIP SIZE: 30
CAPACITY:  60

--M4 SILENCED--
The M4 Carbine is a shorter and lighter version the M16A2 assault rifle,
achieving 80% parts commonality with the M16A2. As with many carbines,
it is handy and more convenient to carry than a full-length rifle. While
this makes it a candidate for non-infantry troops, it has also been used
by United States Special Operations Command (SOCOM) and others seeking a
compact weapon for close quarters combat. It is the preferred weapon of
U.S Special Forces. This version has been fitted with a silencer

FIRE RATE: V
DAMAGE:    IV
CLIP SIZE: 30
CAPACITY:  60

--MDS-7--
The MDS-7 essentially operates like a scaled-down assault rifle. It fires
a specially designed round with a muzzle velocity nearly as high as the
5.56 x 45mm NATO round used by many modern rifles. There is a drawback,
however-the round is comparably smaller than 9mm sized bullet, meaning
less stopping power.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 20
CAPACITY:  40

--MDS A3--
The MDS A3's accuracy, reliability, and wide range of accessories and
variants have made it the submachine gun of choice for military and law
enforcement agencies worldwide.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 30
CAPACITY:  60

--MDS A4 SILENCED--
The MDS series' accuracy, reliability, and wide range of accessories and
variants have made it the submachine gun of choice for military and law
enforcement agencies worldwide. The A4 variant has been fitted with a silence.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 30
CAPACITY:  60

--RPK--
The RPK (Ruchnoi Pulemet Kalashnikova-Kalashnikov light machinegun) was
developed as a light support weapon, and had been standard issue in the
Soviet Army. It is essentially an AK-48 assualt rifle with sturdier
receiver, heavier and longer, non-detachable barrel, and re-contoured
wooden butt stock.

FIRE RATE: V
DAMAGE:    V
CLIP SIZE: 40
CAPACITY:  80

--SSP 90--
A unique appearing weapon, the SSP 90 has a 50 round clear magazine
loaded into the top of the weapon. Its ballistic performance is vastly
superior to the 9mm round. This weapon fires from a closed bolt which
allows for perfect accuracy while firing semi auto. Its ergonomic design
makes it easy and comfortable to fire and helps add to its deadly
accuracy.

FIRE RATE: V
DAMAGE:    IV
CLIP SIZE: 50
CAPACITY:  100


--UNP .45--
The UNP is an extremely reliable and lightweight weapon that has
precision accuracy and low recoil making it relatively easy to handle,
even for lesser-experienced users. Like the MDS family, the UNP also
fires from a closed bolt position. The large caliber and small size of
this weapon makes it a very deadly and effective weapon that can be used
in many different hostile situations.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 30
CAPACITY:  60

--SUB-MACHINE--

--MAK-10 .45 ACP--
The MAK-10 was originally developed in 1964. Its simple, low-cost design
with few moving parts gives the MAK-10 reputation for being extremely
reliable and easily manufactured. However, the combination of its small
size and high rate of fire make it rather undesireable as a military
weapon. This variant is chambered for .45 ACP rounds.

FIRE RATE: V
DAMAGE:    IV
CLIP SIZE: 30
CAPACITY:  60

--MAK-10 9MM--
The MAK-10 was originally developed in 1964. Its simple, low-cost design
with few moving parts gives the MAK-10 a reputation for being extremely
reliable and easily manufactured. However, the combination of its small
size and high rate of fire make it rather undesirable as a military
weapon. This variant is chambered for 9mm rounds.

FIRE RATE: V
DAMAGE:    II
CLIP SIZE: 30
CAPACITY:  60

--SPECTRE--
The Spectre SMG was developed in the mid-1980s. The Spectre was designed
primarily for close combat, anti-terror or police operations that
require compact size and instant firepower at short range.

FIRE RATE: V
DAMAGE:    II
CLIP SIZE: 30
CAPACITY:  60

--TEK-9--
The TEK-9 is a very dangerous weapon that has a nasty reputation on the
streets. Gangs and drug dealers favor it because of its relatively low
cost, large magazine capacity and accuracy. The entire front end of the
weapon is a compensator making the weapon easy to control while firing
one handed.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 32
CAPACITY:  64

--TEK-9 SILENCED--
The TEK-9 is a very dangerous weapon that has a nasty reputation on the
streets. Gangs and drug dealers favor it because of its relatively low
cost, large magazine capacity and accuracy. The entire front end of the
weapon is a compensator making the weapon easy to control while firing
one handed. This version has been fitted with a silencer.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 32
CAPACITY:  64

--UZI--
The Uzi is a compact, boxy, lightweight submachine gun designed in the
late 1940's and named after its inventor, Uziel Gal. The Uzi was used by
the Israeli special forces until recently, when in December 2003, the
Israeli military announced that it was completely phasing the Uzi out of
use by its forces but would continue to manufacture the weapon for both
domestic use and export.

FIRE RATE: V
DAMAGE:    III
CLIP SIZE: 32
CAPACITY:  64

--SHOTGUNS--

--M1 SUPER 90--
The M1 Super 90 is a high-quality shotgun, available in numerous versions
 for both civilian, law enforcement, and military use. Based on a system
developed in the 1980s, which utilizes the gun recoil and inertia of the
moving parts to operate the action, the M1 is simple and reliable in
operations.

FIRE RATE: I
DAMAGE:    V
CLIP SIZE: 6
CAPACITY:  18

--SAWED-OFF PISTOL--
The Sawed-Off Pistol has a pistol grip and shortened barrel entended to
increase its spread pattern. While capable of dealing massive damage at
short range, its wide spread pattern renders it near-useless at distance.

FIRE RATE: II
DAMAGE:    V
CLIP SIZE: 2
CAPACITY:  16

--SWEEPER 12-GAUGE--
The Sweeper is a lethal riot control device designed to take out a crowd
of hostile individuals very quickly. It has a 12-round cartridge that is
easy and quick to replace. All the user has to do to take out a rioting
crowd is hold the trigger and sweep across the crowd. After a few seconds
 most individuals will flee the scene or be incapacitated. Due to its
lethality and changing times, this weapon is no longer considered for
riot control and is likely to run up in the hands of organized criminals
or terrorists.

FIRE RATE: II
DAMAGE:    V
CLIP SIZE: 12
CAPACITY:  24

--USAS-12--
The USAS-12 shotgun, developed in South Korea in the 1980s, was intended as
a special purpose, military or special operations close combat weapon with
extreme firepower.

FIRE RATE: IV
DAMAGE:    V
CLIP SIZE: 10
CAPACITY:  20

--PISTOLS--

--CZ MACH-9--
The rarest version of the standard CZ pistol, the Mach-9, is a
selective-fire version of the basic CZ pistol, with a rate of fire of
about 1,000 rounds per minute.

FIRE RATE: V
DAMAGE:    IV
CLIP SIZE: 16
CAPACITY:  32

--DESERT SNIPER .357--
The Desert Sniper .357 is a long range high powered sniping pistol
with a 10 inch barrel extension and mounted scope. The .357 Magnum round
makes this weapon difficult to handle for novice users, but with practice
the user can hit long range targets with deadly accuracy.

FIRE RATE: II
DAMAGE:    V
CLIP SIZE: 8
CAPACITY:  16

--MARK 23 SD--
In August of 1991, a request was made the U.S. Special Operations Command
(SOCOM) for an offensive handgun. Termed the OHWS, for Offensive Handgun
Weapon System, it was a pistol designed within certain specified
parameters tha would be sufficient for conducting "offensive" operations,
as opposed to the more traditional for the handgun, which was typically
used for defensive operations. The result was the Mark 23 SD. The heavy
.45 bullet, precision accuracy, and threaded silencer makes this weapon
an ideal choice for the silent soldier.

FIRE RATE: II
DAMAGE:    IV
CLIP SIZE: 12
CAPACITY:  24

--JERICO-41--
The Jerico-41 is more commonly known in the U.S.A as the Baby Eagle. It
is a locked-breech, recoil-operated firearm, patterned after the famous
CZ series of pistols.

FIRE RATE: II
DAMAGE:    V
CLIP SIZE: 10
CAPACITY:  20

--PAINTBALL GUN--
While it may look like the real Mark 23 SD, this pistol actually fires
paintballs and is used
as a training weapon by new IPCA recruits.

FIRE RATE: II
DAMAGE:   IV
CLIP SIZE: 12
CAPACITY:  24

--SILENCED .44--
The Silenced .44 is a long range high powered sniping pistol with a 10 inch
barrel extension and mounted scope. The .44 Magnum round makes this weapon
difficult to handle for novice users, but with practice the user can hit
long range targets with deadly accuracy. This version has been fitted with
silencer.

FIRE RATE: II
DAMAGE:    V
CLIP SIZE: 8
CAPACITY:  16

--SP-57--
The 57 uses the same ammo as the SSP 90 and is destined to become a major
service pistol throughout the world. The firing mechanisms are disgned to
balance the recoil with the forward friction and torgue of the bullet. This
creates a very unusual reloading cycle with very little recoil. The bullet
cartridege is longer than most other pistol cartridges and the bullet is
very thin, being only 5.7mm in diameter.

FIRE RATE: III
DAMAGE:    V
CLIP SIZE: 10
CAPACITY:  20

--SNIPER RIFLES--

--M82 BFG--
Also known as the 'Light Fifty', this weapon is semi-automatic and is
equipped with a muzzle brake that reduces recoil by 65%. The .50 caliber
bullet is close to 3 inches long and is one the most powerful rounds
available.

FIRE RATE: I
DAMAGE:    V
CLIP SIZE: 10
CAPACITY:  20

--MB-150--
The MB-150 is the standard IPCA sniper rifle. It has the ability to fire
specialized darts that can be triggered by the user at any time.

FIRE RATE: I
DAMAGE:	   V
cLIP SIZE: 10
CAPACITY:  30

--VSS-DU--
The VSS-DI is a prototype variant of the standard MSS or Vintovka
Snaiperskaja Spetsialnaya (Special Sniper Rifle). This is the prototype
that eventually led to the dvelopment of the MB-150. As with the MB-150,
the VSS-DU can fire specialized darts that can be triggered by the user
at any time.

FIRE RATE: I
DAMAGE:    V
CLIZ SIZE: 10
CAPACITY:  30

--ROCKET LAUNCHER--

--SMAW ANTI-TANK--
The Shoulder-launched Multi-purpose Assault Weapon fires an HEDP
fin-stabilized high explosive rocket. Agents are cautioned to be a safe
distance away from the target to avoid becoming collateral damage. The
SMAW Anti-Tank fires rounds specially designed to penetrate heavy tank
armor.

FIRE RATE: I
DAMAGE:    V
CLIP SIZE: I
CAPACITY:  ---

--GRENADES--

--EMP GRENADE--
Electro Magnetic Pulse grenades are timed grenades which create a
powerful EMP blast that renders electronic devices temporarily useless.

FIRE RATE: ---
DAMAGE:    ---
CLIP SIZE: 1
CAPACITY:  5

--M67 GRENADE--
The M67 Delayed Frag Grenade has a time fuse that detonates 3 seconds
after it's thrown.

FIRE RATE: ---
DAMAGE:    V
CLIP SIZE: 1
CAPACITY:  5

--MINES--

--C4--
C4, or Composition 4, is a common variety of military plastic explosive.
Plastic explosives combine explosive chemicals with a plastic binder
material. The binder coats the explosive material so that it's less
sensitive to shock and heat, and it makes the explosive material highly
malleable so that you can mold it into different shapes for fitment as
well as to change the direction of the explosion.

--LASER MINE--
Laser trip mines are incendiary mines that, when detonated, create a
fire blast of up to 40 feet from the position of the mine. Laser mines
can only be deployed onto a vertical surface.

FIRE RATE: ---
DAMAGE:    V
CLIP SIZE: 1
CAPACITY:  2

--KNIVES--

--K-BAR--
This is the standard issue combat knife of the US military. It has a
7-inch high carbon chromium stainless steel blade and a non-slip
gripping handle. This knife can withstand extreme impacts and is capable
 of quickly slicing through bare flesh and heavy military fatigues.

FIRE RATE: ---
DAMAGE:    V
CLIP SIZE: ---
CAPACITY:  ---

--GADGETS--

--EDSU GOGGLES--
Electronic Device Sensing Utility (EDSU) goggles allow the agent to
detect and interact with hidden devices.

--EDT--
The EDT delivers a powerful 625K-volt charge capable of incapacitating
the target. It is completely non-lethal (given that the victim is not
subjected to prolonged expsure) and is small enough to fit into a
holster. The DT has range of 25 feet.

FIRE RATE: IV
DAMAGE:    III
CLIP SIZE: ---
CAPACITY:  ---

--IR GOGGLES--
Infrared (IR) goggles allow the agent to detect heat signatures,
potentially revealing hidden targets.

--NV GOGGLES--
Night Vision (NV) goggles amplify dim light and allow the agent to
discern targets in the darkness.

--PID--
Personal Illumination Device (PID) is a visible light source which
allows the agent to traverse and search dark areas.

--RTL--
Rapid Traversal Line (RTL) allows the agent to make a two-way traversal
over short distances.

--MISCELLANEOUS--

--FIRE EXTINGUISHER--
This standard industrial fire extinguisher is used for putting out small
fires in specific locations.

--MED KIT--
The standard military field med kit allows the agent to heal other people
 they encounter during missions.

6.--CHARACTERS--

--GABRIEL LOGAN--
Covert Operative

Sex: Male					Height: 6'3"
Age: 38						Weight: 185 pounds
Birthplace: Camden, NJ				Eye Color: Brown
Nationality: American				Hair Color: Black

Games Appeared In:
Syphon Filter
Syphon Filter 2
Syphon Filter 3
Syphon Filter: The Omega Strain

 Next Page »