Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sony PSP Cheat Codes » Games Starting with the Letter P » Pursuit Force - Strategy Guide (Page 02)

Pursuit Force - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Pursuit Force - Strategy Guide (Page 02).

Finally some good news. One of the Convicts has offered to sell out the
location of the gang in exchange for police protection, hehe. Now for the bad
news - the morons at the local PD jumped the gun, they're already en reute!
The convicts have spotted them and are racing back to the hideout to warn the
rest. Take out the guards, then get that snitch to the safety of Corsair Bay.

10.2km to chase down the 3 cars. Dont capture ANY of them, it is much much
easier just to shoot them and destroy them instead. If you are going for an A,
dont let the cop kill that first convict car, you're going to need every point
you can get. When you finish that section there will be an on foot part. Slowly
work your way through the area, there is no time limit to worry about. Dont
arrest anyone, the enforcer is better than the shotgun and nailgun. When they
are all dead move towards the car to trigger the cutscene and start the next
section of the mission. This is like the first Capelli mission, in that you
have to escort someone and you cant change cars. There is another bulletproof
car here so look out for it. Just keep on the accelerator, using the justice
bar when needed and taking shortcuts when you can.

Tips:
*Dont capture the 3 cars, it is a lot easier to just destroy them instead.
*If you are going for an A, dont let the cop destroy the car before you.
*Don't arrest anyone, the enforcer is a much better gun than the Shotgun and
nailgun.
*Dont bother shooting at the bulletproof car, it wont do anything.

Rewards:
Time Trial Course:
*Sunset Falls - Route 5

Vehicle:
*"Frankenstein"
-------------------------------------------------------------------------------
Case 6: Bus to the Border
*Don't let any of the Convicts escape the state
*Take Hardballs down

We have an emergency! "Hard Balls" is leading the Convicts on a run for the
border. If their convoy reaches state lines, we lose all hope of putting those
killers back behind bars! Get out there and stop them! But be careful - to
distract you those lunatics are likely to traget civilians. We cannot afford to
lose innocent lives!

You are given 1 minute to travel 13km. Well, not quite. Its actually about 4km
you have to travel. When you reach the 9km mark a cutscene will start showing
you Hard Balls' truck. You will want to use brute force on the cars guarding
him to get some justice, then capture them both. Watch out for the metal ball
he throws at you, if it hits it will take away ALL your health. If that happens
and you have a full justice bar use it. If not, steal a civilian car. After
this convicts will start throwing bits of the bus at you. Shoot them as quick
as possible then he will jump out again, allowing you to shoot him. The time
limit is VERY tight,if you get to far behind it may be worth it to quit and
restart.

Tips:
*When you are driving to find Hard Ball's, don't ram to many civilians or you
wont make it in time.
*Be careful of the metal ball Hard Ball's has, the first time he throws it it
will take away all your health it hits, after that it does less damage.
*Don't capture the convicts cars if possible, it takes up time and the weapons
you get arn't that great.
*Get rid of the convicts that throw parts of the bus quickly, it will make
things a lot easier.

Rewards:
Time Trial Course:
*Vulture Canyon - Route 4

Vehicle:
*"Hybrid"

Race:
*Clean Sweep

Image:
*Image Number 4
-------------------------------------------------------------------------------
------------------------
Vixens Missions [MISVIX]
------------------------
Hi-tech female thieves

Case 1: Daylight Archaeology
*Protect the endangered police officers
*Recover all the artifacts

There's been a break-in at Asten Town museum. A number of Native American 
artifacts have been stolen and the Vixens are behind it! Snowstorm police units
are giving chase but they're outgunned and outnumbered. I'm sending you in!
Protect those officers! Once they're safe, retrieve the artifacts!

You have to protect the 3 police officers. Get to the first one and you will
see there is one 4WD attacking it. Capture it. Watch out, the driver will
swerve after you kill the gunman. The second cop car has 2 bikes and a car
following it. The best method is to take out the car first (It does the most
damage) then the bikes, as its easy to weave through the traffic with them
and they are faster. The 3rd car has a 4WD and a car after him. Take them
out in either order, it doesn't matter. Then accelerate to where the boats are
and jump across (don't make the same mistake i did and shoot them, you wont
have a chance). Capture them both before the end of the line. After this you
will have 8km to track down and collect 6 boats. As usual, take out the gunmen
with justice shot and kill the driver normally. You should get rid of them
with a fair amount of space left.

Tips:
*Take out the cars before the bikes, the bikes are much quicker and easier
to drive through traffic.
*To jump across onto the boats you will need to be right up against the rail.
*Take out the boats gunmen with justice shot and the drivers normally.

Rewards:
Time Trial Course:
*Snowstorm Peaks - Route 4

Vehicle:
*VMV Landraider Sport
-------------------------------------------------------------------------------
Case 2: A Test of Metal
*Retrieve all of the precious alloys

Those femme fatales have stolen a shipment of priceless alloys from the Ronada
Atomic Lab. They are making their getaway by boat. Normally, i wouldn't put
lives on the line for some lumps of metal, but in your case I'll make an
exception. Whatever you do, don't sink the boats!

10.8km to collect 8 boats. Most of the boats you have to capture have guards
too, so either capture them or just destroy them. Again, use justice shot on
the gunman but not the driver. Only use your justice bar to heal if you are
close to dead and there are boats close, because there is usually enough time
between groups of boats to regain health. About halfway through a chopper
will start to attack you, only worry about it if you are attempting to get an A

Tips:
*Don't use your justice bar for a full heal unless it is totally needed, a full
justice bar will help you take out the other boats a lot easier.
*The chopper doesn't do much damage, only worry about it if you are trying to
get an A.

Rewards:
Time Trial Course:
*Vulture Canyon - Route 3

Vehicle:
*KMT Waveskimmer

Image:
*Image Number 11
-------------------------------------------------------------------------------
Case 3: Fox Hunt
*Hold off the Vixen attack until the Fox appears
*Eliminate the Fox

Get ready for another one of my brilliant plans. The Vixens have been
terrorizing this city long enough, so we're going on the offensive and setting
a trap! Even better, you're the bait! Here's the deal. The Vixens have been
tipped off about a truckload of supercomputers heading for the city. In
reality, the truck will be empty, and you'll be driving it. Hopefully we can
lure the Fox out of her hole. Wait for your chance, then give those ladies
hell!

You start with 20.4km to the border. Just keep driving and at the 19.2km mark
the Vixens will start to come after you. Shoot the cars and destroy them. When
a Vixen jumps onto the back of the truck, keep swerving from left to right
until she falls and grabs onto the edge of your truck. Keep swerving and
eventually she will fall off. Don't let her get to the front of the truck or
its the end of the mission. More attack at the 17.4km mark. At 15km the Fox
will come out. Ditch the truck for one of the Vixens cars. Steal the two cars
protecting her as well and start shooting. At 10.2km some more vixens will
come. Steal their car for the weapon and health. At this point she will jump
into a helicopter and start dropping bombs. Watch out for them, even driving
through the fire it leaves will do damage. When the helicopter turns to reload
you start shooting. More cars will continue to come until the mission is over.
Capture them when you need health or a new weapon, but dont capture one when
there is a chance to shoot the Fox.

Tips:
*You have to swerve very wide if you want to get the Vixen of your truck,
swerving gently doesn't cut it.
*The more health you can take off the Fox before she gets in the helicopter
the better, its a lot harder and slower to damage her when she is in the
helicopter.
*Don't capture a car if the Fox is there to be shot, if you miss a chance to
shoot her you will have to wait until after she is finished dropping the
bombs again.

Rewards:
Time Trial Course:
*Sunset Falls - Route 3

Race:
*Big Mouth
-------------------------------------------------------------------------------
Case 4: Babes, Boats and Bullets
*Chase down and recover every stolen boat

Gear up! The Vixens are raiding the marina at Corsair Bay! Eyewitness reports
say they're stealing high-class, luxury boats. Head to the Marina and recover
those boats before the gang get to the safety of Snowstorm Peaks! Don't get
cocky cuz they're chicks - the Vixens can put you in a world of pain!

14km to track down and capture the 7 boats. Wondering why you're on land?
because the first boats are in trucks. The first truck has the driver and a
gunmen, the second the driver, a gunmen and another gunmen on top of the cab,
and the third the driver, a gunmen, and two more gunmen on the cab. I suggest
capturing all the cars that are guarding these trucks as well. After you have
captured all the boats, catch up to the boats, get right to the edge of the
rail and jump across. Now it is just a simple matter of capturing the last
boats.

Tips:
*You WILL need to use justice heal in capturing the last truck, unless you can
shoot the Vixens off the truck before jumping onto it (Which i have never
tried).
*You need to be really close to the rail to be able to jump across to the
boats, so close that sparks should be flying off the rail.

Rewards:
Time Trial Course:
*Sunset Falls - Route 2
-------------------------------------------------------------------------------
Case 5: Girl's Best Friend
*Recover all the Diamonds

Damn those Vixens! They've just stolen the world-famous Gibraltar Diamonds
from Central Museum and are making their escape! The Gibraltar Diamonds are the
most valuable stones in the world and the Vixens are planning on selling them
to fund their criminal activities! I was hoping to mobilize local patrols but
unfotunately you're the closest unit I have! Those diamonds are priceless
national treasures. Get them back at all costs!

17 km to collect the 9 diamonds, all in seperate cars. This mission is pretty
easy, just because you have so much time to get them all. It only starts to
get difficult when you try to get an A. Two motorbikes will attack you at the
second corner, so steal them both. I don't bother to use the shortcuts, if you
run into anything in there you may as well restart. Just keep capturing every
Vixen car you see, taking a break if you are running low on health. Don't worry
about getting to far behind, there is a lot of road to make it up on.

Tips:
*Watch out for the taxi at the first turn, it always seems to get in the way.
*Don't take the shortcuts unless you know them well.
*Capture most if not all of the Vixens cars you see, it will help you on the
way to an A.

Rewards:
Time Trial Course:
*Capital City - Route 1

Vehicle:
*SecMoto XSR

Race:
*Blood Red Carpet
-------------------------------------------------------------------------------
Case 6: Whiplash
*Eliminate Whiplash as she escapes from the crime scene

King Tut's solid gold death mask is on exhibit at the Snowstorm Museum. The
Vixens are planning on stealing this priceless treasure in broad daylight so
they can sell it on the black market. The good news is Whiplash, their leader,
is going to be there. I want you to take her down! One more thing - Intel says
the Vixens may be in possession of a prototype electromagnetic weapon, so be
prepared for a fight!

13km and you have to catch up to Whiplash first. She isn't very far away, so
catch up to her quickly. That new weapon is a gun that shoots something that
disables your car for a while. It's not that bad, and the citizens seem to get
in the way of it all the time, which helps. The only way you can hurt whiplash
at this stage is by destroying the car she is on. When the car reaches zero
health, it will catch on fire and stay that way until Whiplash jumps onto
another Vixens car, then blow up. The trick to doing the biggest amount of
damage is this: When you destroy the car she is on, capture EVERY vixen car
that you come across, so that Whiplash can't jump onto it. This means that
Whiplash wont be able to jump onto it, and every moment she is standing on
that burning car she loses health. Keep doing this until she jumps into a
helicopter. Now it is just like the other Vixens boss, except this boss shoots
rockets. Dodge the rockets and when she turns to drop grenades shoot her.
Repeat this until she dies and enjoy watching the Vixens end cinimatic.

Tips:
*Destroy the car Whiplash is standing on.
*When a new Vixen car comes up to save Whiplash, capture it, don't let
Whiplash get it or you will have to destroy that car too.
*At first the helicopter shoots rockets that you will have to dodge. The only
time that you can shoot at Whiplash is when she turns to shoot grenades.

Rewards:
Time Trial Course:
*Snowstorm Peaks - Route 6

Vehicle:
*Emerson V12 GT
-------------------------------------------------------------------------------
---------------------------
Killer 66 missions [MISKIL]
---------------------------
Deadly vehicle smugglers

Case 1: Guardian
*Locate Porscha
*Eliminate any Killer 66 encountered
*Rendezvous with the police escort

Our friend the Mayor has family troubles. His "charming" daughter, Porscha,
has been kidnapped by the Killer 66 and it's up to us to get the little brat
back. If I was the mayor I would have buried her in the desert, but I guess
he's got a family image to uphold... Take the chopper and find her. Make sure
you bring her back in one piece or the Mayor will have us scrubbing toilets!

No distance limit here, all you have to do is destroy the 9 cars guarding the
kidnappers. Not hard at all, just try to avoid shooting citizens and destroy
the slow moving rockets they fire by shooting them. After destroying the
cars, you will start to circle the landing zone. Dont worry if you can't kill
any of them, they are a bit hard to hit. You will then be dropped down behind
a parked car. Take out the enemies near you, arresting one or two if you want
their gun. I used to play this mission over and over again trying to get an
A, but i never could. Then i found out. You don't have to kill every enemy
before you take off with the girl. If you want an A, scout the WHOLE area
before you leave. This will give you a lot more points. Try and hold onto a
full justice bar, you will want it for the next section. After you have
killed everyone and walked up to the car the next section starts. This is the
same as a lot of missions: escort the girl back to safety (no changing cars).
This means the justice bar is very useful. Another bulletproof car will be
after you. There is a time limit on this section to, so don't take to long.

Tips:
*Don't shoot civilians, your score will suffer.
*Don't worry about not hitting many enemies from the chopper, they are pretty
hard to hit.
*If you are going for an A, scout the ENTIRE on foot area before advancing,
if you arn't going for an A don't worry about it.
*Use the civilians as barricades for the last section.

Rewards:
Cheat:
*Double Damage

Time Trial Course:
*Interstate 77 - Route 6

Vehicle:
*Ryoku Katana R
-------------------------------------------------------------------------------
Case 2: The Big Game
*Get to the Stadium
*Recover all the money
*Ensure no Killer 66 escape

Greetings sports fans. Today, from the Capital City Arena, we have the Killer
66 going head to head with Pusuit Force. OK. Heads up, pretty boy - this is
your big chance. The 66 are planning to hijack millions of dollars from the
stadium as they are transported to the airport! Get to the stadium and stop the
Killer 66!

You have to cover the 7.8km to the staidium in 1:50 minutes. The road at the
start has a lot of turns so handle them with care. The time limit isn't tight
so you should make it. You are then dropped in the middle of a building, so
run and hide behind something then just start picking them off. No time limit,
so if you're low on health just stay put for a while, don't waste your justice
bar. How it is raining INSIDE the building, nobody knows. After you have got
rid of all of them, run the the car (the green dot on the map) to start the
next section. In this part you will have 8.8km to collect the 3 trucks. The
trucks handing is terrible so if you can't control it steal a Killer 66 car
or a civilian car if you must. After you capture the last truck, drive to the
end the area. You will now be in a helicopter and you will need to destroy
7 more Killer 66 cars. This is harder than it seems because the helicopter is
always moving around so you have to change your aim all the time. you should
still take them out in time.

Tips:
*When you are on the motorbike go around the turns carefully.
*If you can't control the trucks properly, steal a killer 66 or civilian car

Rewards:
Time Trial Course:
*Capital City - Route 6

Vehicle:
*KMT Dual-Hull Pursuit Special

Race:
*Wheelman
-------------------------------------------------------------------------------
Case 3: Synthetic Science
*Tail Sudeko to the secret lab
*Neutralise any Killer 66 you find there
*Then eliminate Sudeko

Intelligence reports that the Killer 66 is developing a new synthetic super-
drug. The drug delivers quicker reactions and a high pain threshold. If the
Killer 66 succeed, the will be unstoppable. Sudeko, the Killer 66 lieutenant,
will be picking up the first batch from a secret lab somewhere in Snowstorm
Peaks. The exact location is unknown, so I want you to tail Sudeko until you
find it, then eliminate him!

You have 30 seconds to catch up to Sudeko. This is easy enough, so catch up to
him and don't get to close or to far away. Its a fairly long way to the lab,
so don't crash into to many cars. There is now an on foot section in which
you have 1:30 minutes to kill the 15 guards. Be quick, but don't be stupid.
Now comes a boss. Dodge the grenades he throws by drawing level with him. You
can't go through the explosions they leave or it will hurt you. he will also
spray a gas every now and again that will reverse your steering if you run
into it. You will need to shoot him almost constantly or you wont make it.
Steal any killer 66 car that you can to get health and a weapon.

Tips:
*Dont get to close to Sudeko when you are trailing him, you will have only 5
seconds to move out of his sight.
*Don't do anything stupid in the on foot section. It does have a time limit,
but it isn't to tight so don't worry to much.
*Dont run through the flames the grenades leave, the fire will hurt you to.
*Steal any Killer 66 car you can.

Rewards:
Time Trial Course:
*Snowstorm Peaks - Route 5

Race:
*Antidote
-------------------------------------------------------------------------------
Case 4: Pursuit Plunder
*Destroy the Killer 66 escort and capture the lead car
*Eliminate the Killer 66 guards in the base
*Return the Super Pursuit Car to the City.

The Super Pursuit Car was stolen by the Killer 66! But thanks to my amazing
foresight, it was fitted with a hidden tracking device. We've just located it
in an abandoned research base in Vulture Canyon. The word is the Killer 66 are
en route to the base. It's heavily guarded, so your best bet is to jack one of
the Killer 66 cars and use it to sneak in. Once you're inside, find the Super
Pursuit Car and get the heck outta Dodge!

You have 5.9km to capture the lead car and get to the Killer 66 base, but the
lead car isn't the only one you will have to worry about. There will be another
two cars you can either capture or destroy. Either way, it is better to deal
with them before capturing the lead car. After the cutscene, quickly run behind
the car before they can do to much damage. Slowly work your way around the base
killing all the Killer 66, then move to the green dot on the map. Now you are
onto another section where you can't change vehicle, you have a bulletproof
car following you and there is a time limit. use the same tactics as usual.

Tips:
*Deal with the 2 Killer 66 cars beforing stealing the lead vehicle.
*Go through the on foot section slowly, preserving your Justice bar.

Rewards:
Time Trial Course:
*Vulture Canyon - Route 5

Vehicle:
*Zephyr AT Standard

Race:
*Dust Trail

Image:
*Image Number 4
-------------------------------------------------------------------------------
Case 5: Risky Buisness
*Make sure no drugs make it to Capital City

Alright, kid. This is serious! We've been tipped off that a big drug deal is
going down at a logging facility near the coast. Those Killer 66 Dirtbags are
the biggest dealers in the state. They sell to everyone from movie stars to
school kids. I want you to retrieve that contraband before it finds it's way
to the city! I'm sending a chopper to back you up, until then you're on you're
own.

The first part is on foot so do the usual thing and slowly move through killing
or arresting the Killer 66. When you kill them all the helicopter will pick you
up. Take out as many cars as you can, destroying the rockets they shoot. When
you see a boat, destroy it. There are 2 in this section and you will want them
both to be destroyed. Take a full justice bar into the next section if you can,
it will help a lot. Don't change cars if possible, because that weird looking
cop shoots at enemy cars to.

Tips:
*I'll say it again: go through the on foot section slowly, there is no time
limit so take your time.
*Destroy both the boats.
*You will want to have destroyed at least 4-5 cars when you are dropped down
out of the helicopter.
**DON'T* try and capture every car, it is way easier to destroy them when you
have the opportunity.

Rewards:
Time Trial Course:
*Sunset Falls - Route 6

Vehicle:
*McDouglas Police Custom

Race:
*Love is in the Fair
-------------------------------------------------------------------------------
Case 6: Monster Toshima
*Protect the transports
*Eliminate Monster Toshima

Acoording to intel, several transports are on their way to Presidential Airport
carrying prototype super-sports cars, and "Monster" Toshima, the head kimono
for the Killer 66, is gonna try to hijack them. I need you to protect those
transports, but most importantly, we need to get that animal off the streets!
I wont lie to you, kid. Toshima's playing for keeps. Only one of you will make
it off that road alive!

This boos was a bit of a dissapointment, he is very easy. You start with 7.4km
to protect the transports. The first transport will have 2 cars after it, so
quickly destroy the one nearest to you. The second one hides behind the truck
so kill every Killer 66 who jumps onto the transport, then when the car drops
back destroy it. The second and last truck has 2 cars and two motorbikes after
it so destroy the car and bike closest to you. Then do the same as last time:
Kill every Killer 66 that jumps onto the truck then destroy the car when it
drops back. After you have protected the second truck you will face Monster
Toshima. Catch up to him and after the cutscene start shooting him. That
flamethrower will always hit you unless you're out of range, which isn't a
good idea. Just shoot as fast as possible and keep swerving from left to
right, this will mean that you will put the flames on your car out. When
he reaches about 65-70% health a Killer 66 car will pop out the back. Steal
this and continue shooting and swerving. Keep the justice bar as full as
possible, you will need it as some point.

Tips:
*At the first truck, destroy the car closest to you
*At the second truck, destroy the car and bike closest to you.
*When Monster Toshima has the Flamethrower on you, keep swerving. This will
put out the flames.
*Keep the justice bar as full as possible. You should have a full justice
bar after the first section.
-------------------------------------------------------------------------------
#################
# Ranks [RANKSZ]#
#################

As you progress through the game you will get a higher rank. In this section I
have the ranks, what missions you need to complete to advance to the next and
what reward you get. Note that upgrades are only used on the rank you received
it and higher. For example you wont be able to use the captain mission upgrade
on missions that needed the sergeant rank.

Officer:
This is the rank you start the game on, no upgrades to be had here.
Sergeant:
This is the first upgrade a player will recieve. The reward you get is 
"Recovery". This means that if you stand still, after a while you will slowly
start to regain lost health. This is the same in a vehicle, except you can
drive and it will still kick in
Lieutenant:
This is the second upgrade a player will recieve. The reward you get is
"Increased Agility". Improved agility I guess. I've been playing with this
upgrade for some time but it doesnt make that much of a difference in my
opinion.
Captain:
This is the third upgrade a player will recieve. The reward you get is
"Enforcer". The enforcer is a weapon upgrade (It had to happen), and quite a
good upgrade it is. In my experience it is better than the nail gun and shotgun
It can dispose of most enemies in 18 shots (3 presses of R).
Major:
Im pretty sure that the reward you get at this level is "Reflective Armour",
which means you take less damage when you are shot. I might have these out of
order, if anyone could clear that up for me it would be great.
Commander:
The last rank a player can acheive is commander. The upgrade is "Raptor 
Cooling System" which means you can shoot the helicopters gun longer without
it overheating. It also cools down quicker.

Capelli Family
Rat Race:               Officer
Cold Contract:          Officer
Line of Fire:           Sergeant
Witness Protection:     Sergeant
Legal Eagle:            Lieutenant
Don the Run:            Lieutenant

Warlords
Toxic Convoy:           Officer
Hardware Hijack:        Sergeant
Atomic Ambush:          Sergeant
Velocity:               Lieutenant
Day of the Dam:         Lieutenant
Generals Revenge:       Captain

Convicts
Ski Run Rampage:        Sergeant
Rapid Reaction:         Sergeant
Wilde's Boys:           Lieutenant
The Forger:             Lieutenant
A Snitch in Time:       Captain
Bus to the Border:      Captain

Vixens
Daylight Archeoligy:    Lieutenant
A Test of Metal:        Lieutenant
Fox Hunt:               Captain
Babes, Boats & Bullets: Captain
Girl's Best Friend:     Major
Whiplash:               Major

Killer 66
Guardian:               Captain
The Big Game:           Captain
Synthetic Science:      Major
Pursuit Plunder:        Major
Risky Buisness:         Major
Monster Tushima:        Commander

###################
# Secrets [SECRET]#
###################
*The normal game background is blue, when cheats are on it turns yellow, and
when the game has been completed it turns red.

####################
# Glitches [GLITCH]#
####################
*There is a way to get through the yellow and black barriers. Drive up to one
and stop. When a car comes, drive in front of it and it will push you through
the barrier and onto the other side. You can drive through buildings, but as
soon as you get onto the road again it goes back to normal.
*Approach a wall at a 40 degree angle as fast as you can and your car will flip
up onto two wheels. Moving away from the wall puts the car back down on two
wheels.
*In most on foot sections for the Killer 66, there are storage containers (big
metal boxes). Where two containers are side by side, it is possible to walk
into the small gap between them and walk around in the containers. In the
containers you cant be shot, so it is a good place to regain some health
without having to worry about getting hurt.
*In the mission "hardware hijack" as soon as you enter the second section (on
foot), run to the where the building and the stacked wooden racks meet. You
will enter the bulding and you can now shoot enemies without them be able to
shoot you. You can also walk out the back wall and explore the map.


#######################
# High Scores [HIGHSC]#
#######################
These are my high scores, just for reference. Thanks goes to TheWhite for
giving me permission to include this in my guide.

CAREER
Capelli Missions
Rat Race:                  9,165        A
Cold Contract:             9,922        A
Line of Fire:              15,852       A
Witness Protection:        20,800       A
Legal Eagle:               27,728       A
Don the Run:               26,248       A

Warlords Missions
Toxic Concoy:              26,684       A
Hardware Hijack:           19,384       A
Atomic Ambush:             28,592       A
Velocity:                  3,740        A
Day of the Dam:            13,264       A
Generals Revenge:          10,742       A

Convicts Missions
Ski Run Rampage:           14,215       A
Rapid Reaction:            16,176       A
Wilde's Boys:              24,850       A
The Forger:                19,361       A
A Snitch in Time:          25,300       A
Bus to the Border:         11,242       A

Vixens Missions
Daylight Archaeology:      18,666       A
A Test of Metal:           18,832       A
Fox Hunt:                  15,544       A
Babes, Boats and Bullets:  16,026       A
Girl's Best Friend:        29,442       A
Whiplash:                  16,042       B

Killer 66 Missions
Guardian:                  36,400       A
The Big Game:              39,473       B
Synthetic Science:         13,778       B
Pursuit Plunder:           28,835       A
Risky Buisness:            65,088       A
Monster Toshima;           18,290       A

RACE
Quarantine:                3:57:14      Gold
First Witness:             3:18:26      Gold
Injured Balls:             3:18:36      Gold
Deadeye's Duty:            3:02:91      Gold
Billy's Big Boom!:         2:56:74      Gold
The Dons Delivery Service: 2:04:15      Gold
Operation Eaglefire:       2:55:14      Gold
Brief Holiday:             2:15:96      Gold
Wheelman:                  2:50:33      Gold
Big Mouth:                 4:55:09      Gold
Clean Sweep:               3:06:18      Gold
Blood Red Carpet:          3:02:55      Gold
Love is in the Fair:       3:05:62      Gold
Dust Trail:                3:47:70      Gold
Antidote:                  3:22:11      Gold

TIME TRIAL
I wont put in a high scores list for time trial unless someone asks for it.

##################
# Cheats [CHEATS]#
##################
The way cheats are handled in this game is different to most, in that it gives
you cheats for completing missions. When you first enable a cheat it will tell
you that you cant actually save high scores for missions, time trials and races
and you wont get any rewards. Turning the cheat off will put it back to normal,
of course.
Here are the cheats I know of at the moment:
*Double Damage: Obvious
*Invincibility: Again, Obvious
*Speed: Increases character movements speed
*Law Lord: Full justice bar at all times
*Detonator: When you run into a civilian car it explodes
*Brute: Double justice from brute force
*Reoffender: Double loss on all negative justice
*Poisoned: Blurry vision
*Big Wheels: Wheels and Propelers double size
*Wild Water: Water is always choppy
*Sticky Feet: Cant get thrown of vehicles
*Open Road: No civilian traffic
*Laser Law: All police weapons shoot blue lasers, others shoot red lasers
*Iron Man: Half Health

UPDATE: I have received about 20 emails asking me about how to enter cheats
in the cheat section. YOU CANT. First you have to unlock them by finishing
certain missions with an A, then you can go to the cheats menu and turn
the cheats you want on or off.

###################
# Weapons [WEAPON]#
###################
I couldn't think of a good way to explain everything I wanted to say, so if
anyone has a better way please e-mail me. Bars of damage is how much health
one press of R will take away from your enemy. Shots per press is how much
ammo one press of R will use up.
 
 POLICE
Name: Defender
Bars of Damage: 1
Ammo: 18
Shots per Press: 1

Name: Enforcer
BOD: 5
Ammo: 30
SPP: 6

 CAPELLIS
Name: Revolver
BOD: 6
Ammo: 12
SPP: 1

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