Pursuit Force - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Pursuit Force - Strategy Guide (Page 02).
Finally some good news. One of the Convicts has offered to sell out the location of the gang in exchange for police protection, hehe. Now for the bad news - the morons at the local PD jumped the gun, they're already en reute! The convicts have spotted them and are racing back to the hideout to warn the rest. Take out the guards, then get that snitch to the safety of Corsair Bay. 10.2km to chase down the 3 cars. Dont capture ANY of them, it is much much easier just to shoot them and destroy them instead. If you are going for an A, dont let the cop kill that first convict car, you're going to need every point you can get. When you finish that section there will be an on foot part. Slowly work your way through the area, there is no time limit to worry about. Dont arrest anyone, the enforcer is better than the shotgun and nailgun. When they are all dead move towards the car to trigger the cutscene and start the next section of the mission. This is like the first Capelli mission, in that you have to escort someone and you cant change cars. There is another bulletproof car here so look out for it. Just keep on the accelerator, using the justice bar when needed and taking shortcuts when you can. Tips: *Dont capture the 3 cars, it is a lot easier to just destroy them instead. *If you are going for an A, dont let the cop destroy the car before you. *Don't arrest anyone, the enforcer is a much better gun than the Shotgun and nailgun. *Dont bother shooting at the bulletproof car, it wont do anything. Rewards: Time Trial Course: *Sunset Falls - Route 5 Vehicle: *"Frankenstein" ------------------------------------------------------------------------------- Case 6: Bus to the Border *Don't let any of the Convicts escape the state *Take Hardballs down We have an emergency! "Hard Balls" is leading the Convicts on a run for the border. If their convoy reaches state lines, we lose all hope of putting those killers back behind bars! Get out there and stop them! But be careful - to distract you those lunatics are likely to traget civilians. We cannot afford to lose innocent lives! You are given 1 minute to travel 13km. Well, not quite. Its actually about 4km you have to travel. When you reach the 9km mark a cutscene will start showing you Hard Balls' truck. You will want to use brute force on the cars guarding him to get some justice, then capture them both. Watch out for the metal ball he throws at you, if it hits it will take away ALL your health. If that happens and you have a full justice bar use it. If not, steal a civilian car. After this convicts will start throwing bits of the bus at you. Shoot them as quick as possible then he will jump out again, allowing you to shoot him. The time limit is VERY tight,if you get to far behind it may be worth it to quit and restart. Tips: *When you are driving to find Hard Ball's, don't ram to many civilians or you wont make it in time. *Be careful of the metal ball Hard Ball's has, the first time he throws it it will take away all your health it hits, after that it does less damage. *Don't capture the convicts cars if possible, it takes up time and the weapons you get arn't that great. *Get rid of the convicts that throw parts of the bus quickly, it will make things a lot easier. Rewards: Time Trial Course: *Vulture Canyon - Route 4 Vehicle: *"Hybrid" Race: *Clean Sweep Image: *Image Number 4 ------------------------------------------------------------------------------- ------------------------ Vixens Missions [MISVIX] ------------------------ Hi-tech female thieves Case 1: Daylight Archaeology *Protect the endangered police officers *Recover all the artifacts There's been a break-in at Asten Town museum. A number of Native American artifacts have been stolen and the Vixens are behind it! Snowstorm police units are giving chase but they're outgunned and outnumbered. I'm sending you in! Protect those officers! Once they're safe, retrieve the artifacts! You have to protect the 3 police officers. Get to the first one and you will see there is one 4WD attacking it. Capture it. Watch out, the driver will swerve after you kill the gunman. The second cop car has 2 bikes and a car following it. The best method is to take out the car first (It does the most damage) then the bikes, as its easy to weave through the traffic with them and they are faster. The 3rd car has a 4WD and a car after him. Take them out in either order, it doesn't matter. Then accelerate to where the boats are and jump across (don't make the same mistake i did and shoot them, you wont have a chance). Capture them both before the end of the line. After this you will have 8km to track down and collect 6 boats. As usual, take out the gunmen with justice shot and kill the driver normally. You should get rid of them with a fair amount of space left. Tips: *Take out the cars before the bikes, the bikes are much quicker and easier to drive through traffic. *To jump across onto the boats you will need to be right up against the rail. *Take out the boats gunmen with justice shot and the drivers normally. Rewards: Time Trial Course: *Snowstorm Peaks - Route 4 Vehicle: *VMV Landraider Sport ------------------------------------------------------------------------------- Case 2: A Test of Metal *Retrieve all of the precious alloys Those femme fatales have stolen a shipment of priceless alloys from the Ronada Atomic Lab. They are making their getaway by boat. Normally, i wouldn't put lives on the line for some lumps of metal, but in your case I'll make an exception. Whatever you do, don't sink the boats! 10.8km to collect 8 boats. Most of the boats you have to capture have guards too, so either capture them or just destroy them. Again, use justice shot on the gunman but not the driver. Only use your justice bar to heal if you are close to dead and there are boats close, because there is usually enough time between groups of boats to regain health. About halfway through a chopper will start to attack you, only worry about it if you are attempting to get an A Tips: *Don't use your justice bar for a full heal unless it is totally needed, a full justice bar will help you take out the other boats a lot easier. *The chopper doesn't do much damage, only worry about it if you are trying to get an A. Rewards: Time Trial Course: *Vulture Canyon - Route 3 Vehicle: *KMT Waveskimmer Image: *Image Number 11 ------------------------------------------------------------------------------- Case 3: Fox Hunt *Hold off the Vixen attack until the Fox appears *Eliminate the Fox Get ready for another one of my brilliant plans. The Vixens have been terrorizing this city long enough, so we're going on the offensive and setting a trap! Even better, you're the bait! Here's the deal. The Vixens have been tipped off about a truckload of supercomputers heading for the city. In reality, the truck will be empty, and you'll be driving it. Hopefully we can lure the Fox out of her hole. Wait for your chance, then give those ladies hell! You start with 20.4km to the border. Just keep driving and at the 19.2km mark the Vixens will start to come after you. Shoot the cars and destroy them. When a Vixen jumps onto the back of the truck, keep swerving from left to right until she falls and grabs onto the edge of your truck. Keep swerving and eventually she will fall off. Don't let her get to the front of the truck or its the end of the mission. More attack at the 17.4km mark. At 15km the Fox will come out. Ditch the truck for one of the Vixens cars. Steal the two cars protecting her as well and start shooting. At 10.2km some more vixens will come. Steal their car for the weapon and health. At this point she will jump into a helicopter and start dropping bombs. Watch out for them, even driving through the fire it leaves will do damage. When the helicopter turns to reload you start shooting. More cars will continue to come until the mission is over. Capture them when you need health or a new weapon, but dont capture one when there is a chance to shoot the Fox. Tips: *You have to swerve very wide if you want to get the Vixen of your truck, swerving gently doesn't cut it. *The more health you can take off the Fox before she gets in the helicopter the better, its a lot harder and slower to damage her when she is in the helicopter. *Don't capture a car if the Fox is there to be shot, if you miss a chance to shoot her you will have to wait until after she is finished dropping the bombs again. Rewards: Time Trial Course: *Sunset Falls - Route 3 Race: *Big Mouth ------------------------------------------------------------------------------- Case 4: Babes, Boats and Bullets *Chase down and recover every stolen boat Gear up! The Vixens are raiding the marina at Corsair Bay! Eyewitness reports say they're stealing high-class, luxury boats. Head to the Marina and recover those boats before the gang get to the safety of Snowstorm Peaks! Don't get cocky cuz they're chicks - the Vixens can put you in a world of pain! 14km to track down and capture the 7 boats. Wondering why you're on land? because the first boats are in trucks. The first truck has the driver and a gunmen, the second the driver, a gunmen and another gunmen on top of the cab, and the third the driver, a gunmen, and two more gunmen on the cab. I suggest capturing all the cars that are guarding these trucks as well. After you have captured all the boats, catch up to the boats, get right to the edge of the rail and jump across. Now it is just a simple matter of capturing the last boats. Tips: *You WILL need to use justice heal in capturing the last truck, unless you can shoot the Vixens off the truck before jumping onto it (Which i have never tried). *You need to be really close to the rail to be able to jump across to the boats, so close that sparks should be flying off the rail. Rewards: Time Trial Course: *Sunset Falls - Route 2 ------------------------------------------------------------------------------- Case 5: Girl's Best Friend *Recover all the Diamonds Damn those Vixens! They've just stolen the world-famous Gibraltar Diamonds from Central Museum and are making their escape! The Gibraltar Diamonds are the most valuable stones in the world and the Vixens are planning on selling them to fund their criminal activities! I was hoping to mobilize local patrols but unfotunately you're the closest unit I have! Those diamonds are priceless national treasures. Get them back at all costs! 17 km to collect the 9 diamonds, all in seperate cars. This mission is pretty easy, just because you have so much time to get them all. It only starts to get difficult when you try to get an A. Two motorbikes will attack you at the second corner, so steal them both. I don't bother to use the shortcuts, if you run into anything in there you may as well restart. Just keep capturing every Vixen car you see, taking a break if you are running low on health. Don't worry about getting to far behind, there is a lot of road to make it up on. Tips: *Watch out for the taxi at the first turn, it always seems to get in the way. *Don't take the shortcuts unless you know them well. *Capture most if not all of the Vixens cars you see, it will help you on the way to an A. Rewards: Time Trial Course: *Capital City - Route 1 Vehicle: *SecMoto XSR Race: *Blood Red Carpet ------------------------------------------------------------------------------- Case 6: Whiplash *Eliminate Whiplash as she escapes from the crime scene King Tut's solid gold death mask is on exhibit at the Snowstorm Museum. The Vixens are planning on stealing this priceless treasure in broad daylight so they can sell it on the black market. The good news is Whiplash, their leader, is going to be there. I want you to take her down! One more thing - Intel says the Vixens may be in possession of a prototype electromagnetic weapon, so be prepared for a fight! 13km and you have to catch up to Whiplash first. She isn't very far away, so catch up to her quickly. That new weapon is a gun that shoots something that disables your car for a while. It's not that bad, and the citizens seem to get in the way of it all the time, which helps. The only way you can hurt whiplash at this stage is by destroying the car she is on. When the car reaches zero health, it will catch on fire and stay that way until Whiplash jumps onto another Vixens car, then blow up. The trick to doing the biggest amount of damage is this: When you destroy the car she is on, capture EVERY vixen car that you come across, so that Whiplash can't jump onto it. This means that Whiplash wont be able to jump onto it, and every moment she is standing on that burning car she loses health. Keep doing this until she jumps into a helicopter. Now it is just like the other Vixens boss, except this boss shoots rockets. Dodge the rockets and when she turns to drop grenades shoot her. Repeat this until she dies and enjoy watching the Vixens end cinimatic. Tips: *Destroy the car Whiplash is standing on. *When a new Vixen car comes up to save Whiplash, capture it, don't let Whiplash get it or you will have to destroy that car too. *At first the helicopter shoots rockets that you will have to dodge. The only time that you can shoot at Whiplash is when she turns to shoot grenades. Rewards: Time Trial Course: *Snowstorm Peaks - Route 6 Vehicle: *Emerson V12 GT ------------------------------------------------------------------------------- --------------------------- Killer 66 missions [MISKIL] --------------------------- Deadly vehicle smugglers Case 1: Guardian *Locate Porscha *Eliminate any Killer 66 encountered *Rendezvous with the police escort Our friend the Mayor has family troubles. His "charming" daughter, Porscha, has been kidnapped by the Killer 66 and it's up to us to get the little brat back. If I was the mayor I would have buried her in the desert, but I guess he's got a family image to uphold... Take the chopper and find her. Make sure you bring her back in one piece or the Mayor will have us scrubbing toilets! No distance limit here, all you have to do is destroy the 9 cars guarding the kidnappers. Not hard at all, just try to avoid shooting citizens and destroy the slow moving rockets they fire by shooting them. After destroying the cars, you will start to circle the landing zone. Dont worry if you can't kill any of them, they are a bit hard to hit. You will then be dropped down behind a parked car. Take out the enemies near you, arresting one or two if you want their gun. I used to play this mission over and over again trying to get an A, but i never could. Then i found out. You don't have to kill every enemy before you take off with the girl. If you want an A, scout the WHOLE area before you leave. This will give you a lot more points. Try and hold onto a full justice bar, you will want it for the next section. After you have killed everyone and walked up to the car the next section starts. This is the same as a lot of missions: escort the girl back to safety (no changing cars). This means the justice bar is very useful. Another bulletproof car will be after you. There is a time limit on this section to, so don't take to long. Tips: *Don't shoot civilians, your score will suffer. *Don't worry about not hitting many enemies from the chopper, they are pretty hard to hit. *If you are going for an A, scout the ENTIRE on foot area before advancing, if you arn't going for an A don't worry about it. *Use the civilians as barricades for the last section. Rewards: Cheat: *Double Damage Time Trial Course: *Interstate 77 - Route 6 Vehicle: *Ryoku Katana R ------------------------------------------------------------------------------- Case 2: The Big Game *Get to the Stadium *Recover all the money *Ensure no Killer 66 escape Greetings sports fans. Today, from the Capital City Arena, we have the Killer 66 going head to head with Pusuit Force. OK. Heads up, pretty boy - this is your big chance. The 66 are planning to hijack millions of dollars from the stadium as they are transported to the airport! Get to the stadium and stop the Killer 66! You have to cover the 7.8km to the staidium in 1:50 minutes. The road at the start has a lot of turns so handle them with care. The time limit isn't tight so you should make it. You are then dropped in the middle of a building, so run and hide behind something then just start picking them off. No time limit, so if you're low on health just stay put for a while, don't waste your justice bar. How it is raining INSIDE the building, nobody knows. After you have got rid of all of them, run the the car (the green dot on the map) to start the next section. In this part you will have 8.8km to collect the 3 trucks. The trucks handing is terrible so if you can't control it steal a Killer 66 car or a civilian car if you must. After you capture the last truck, drive to the end the area. You will now be in a helicopter and you will need to destroy 7 more Killer 66 cars. This is harder than it seems because the helicopter is always moving around so you have to change your aim all the time. you should still take them out in time. Tips: *When you are on the motorbike go around the turns carefully. *If you can't control the trucks properly, steal a killer 66 or civilian car Rewards: Time Trial Course: *Capital City - Route 6 Vehicle: *KMT Dual-Hull Pursuit Special Race: *Wheelman ------------------------------------------------------------------------------- Case 3: Synthetic Science *Tail Sudeko to the secret lab *Neutralise any Killer 66 you find there *Then eliminate Sudeko Intelligence reports that the Killer 66 is developing a new synthetic super- drug. The drug delivers quicker reactions and a high pain threshold. If the Killer 66 succeed, the will be unstoppable. Sudeko, the Killer 66 lieutenant, will be picking up the first batch from a secret lab somewhere in Snowstorm Peaks. The exact location is unknown, so I want you to tail Sudeko until you find it, then eliminate him! You have 30 seconds to catch up to Sudeko. This is easy enough, so catch up to him and don't get to close or to far away. Its a fairly long way to the lab, so don't crash into to many cars. There is now an on foot section in which you have 1:30 minutes to kill the 15 guards. Be quick, but don't be stupid. Now comes a boss. Dodge the grenades he throws by drawing level with him. You can't go through the explosions they leave or it will hurt you. he will also spray a gas every now and again that will reverse your steering if you run into it. You will need to shoot him almost constantly or you wont make it. Steal any killer 66 car that you can to get health and a weapon. Tips: *Dont get to close to Sudeko when you are trailing him, you will have only 5 seconds to move out of his sight. *Don't do anything stupid in the on foot section. It does have a time limit, but it isn't to tight so don't worry to much. *Dont run through the flames the grenades leave, the fire will hurt you to. *Steal any Killer 66 car you can. Rewards: Time Trial Course: *Snowstorm Peaks - Route 5 Race: *Antidote ------------------------------------------------------------------------------- Case 4: Pursuit Plunder *Destroy the Killer 66 escort and capture the lead car *Eliminate the Killer 66 guards in the base *Return the Super Pursuit Car to the City. The Super Pursuit Car was stolen by the Killer 66! But thanks to my amazing foresight, it was fitted with a hidden tracking device. We've just located it in an abandoned research base in Vulture Canyon. The word is the Killer 66 are en route to the base. It's heavily guarded, so your best bet is to jack one of the Killer 66 cars and use it to sneak in. Once you're inside, find the Super Pursuit Car and get the heck outta Dodge! You have 5.9km to capture the lead car and get to the Killer 66 base, but the lead car isn't the only one you will have to worry about. There will be another two cars you can either capture or destroy. Either way, it is better to deal with them before capturing the lead car. After the cutscene, quickly run behind the car before they can do to much damage. Slowly work your way around the base killing all the Killer 66, then move to the green dot on the map. Now you are onto another section where you can't change vehicle, you have a bulletproof car following you and there is a time limit. use the same tactics as usual. Tips: *Deal with the 2 Killer 66 cars beforing stealing the lead vehicle. *Go through the on foot section slowly, preserving your Justice bar. Rewards: Time Trial Course: *Vulture Canyon - Route 5 Vehicle: *Zephyr AT Standard Race: *Dust Trail Image: *Image Number 4 ------------------------------------------------------------------------------- Case 5: Risky Buisness *Make sure no drugs make it to Capital City Alright, kid. This is serious! We've been tipped off that a big drug deal is going down at a logging facility near the coast. Those Killer 66 Dirtbags are the biggest dealers in the state. They sell to everyone from movie stars to school kids. I want you to retrieve that contraband before it finds it's way to the city! I'm sending a chopper to back you up, until then you're on you're own. The first part is on foot so do the usual thing and slowly move through killing or arresting the Killer 66. When you kill them all the helicopter will pick you up. Take out as many cars as you can, destroying the rockets they shoot. When you see a boat, destroy it. There are 2 in this section and you will want them both to be destroyed. Take a full justice bar into the next section if you can, it will help a lot. Don't change cars if possible, because that weird looking cop shoots at enemy cars to. Tips: *I'll say it again: go through the on foot section slowly, there is no time limit so take your time. *Destroy both the boats. *You will want to have destroyed at least 4-5 cars when you are dropped down out of the helicopter. **DON'T* try and capture every car, it is way easier to destroy them when you have the opportunity. Rewards: Time Trial Course: *Sunset Falls - Route 6 Vehicle: *McDouglas Police Custom Race: *Love is in the Fair ------------------------------------------------------------------------------- Case 6: Monster Toshima *Protect the transports *Eliminate Monster Toshima Acoording to intel, several transports are on their way to Presidential Airport carrying prototype super-sports cars, and "Monster" Toshima, the head kimono for the Killer 66, is gonna try to hijack them. I need you to protect those transports, but most importantly, we need to get that animal off the streets! I wont lie to you, kid. Toshima's playing for keeps. Only one of you will make it off that road alive! This boos was a bit of a dissapointment, he is very easy. You start with 7.4km to protect the transports. The first transport will have 2 cars after it, so quickly destroy the one nearest to you. The second one hides behind the truck so kill every Killer 66 who jumps onto the transport, then when the car drops back destroy it. The second and last truck has 2 cars and two motorbikes after it so destroy the car and bike closest to you. Then do the same as last time: Kill every Killer 66 that jumps onto the truck then destroy the car when it drops back. After you have protected the second truck you will face Monster Toshima. Catch up to him and after the cutscene start shooting him. That flamethrower will always hit you unless you're out of range, which isn't a good idea. Just shoot as fast as possible and keep swerving from left to right, this will mean that you will put the flames on your car out. When he reaches about 65-70% health a Killer 66 car will pop out the back. Steal this and continue shooting and swerving. Keep the justice bar as full as possible, you will need it as some point. Tips: *At the first truck, destroy the car closest to you *At the second truck, destroy the car and bike closest to you. *When Monster Toshima has the Flamethrower on you, keep swerving. This will put out the flames. *Keep the justice bar as full as possible. You should have a full justice bar after the first section. ------------------------------------------------------------------------------- ################# # Ranks [RANKSZ]# ################# As you progress through the game you will get a higher rank. In this section I have the ranks, what missions you need to complete to advance to the next and what reward you get. Note that upgrades are only used on the rank you received it and higher. For example you wont be able to use the captain mission upgrade on missions that needed the sergeant rank. Officer: This is the rank you start the game on, no upgrades to be had here. Sergeant: This is the first upgrade a player will recieve. The reward you get is "Recovery". This means that if you stand still, after a while you will slowly start to regain lost health. This is the same in a vehicle, except you can drive and it will still kick in Lieutenant: This is the second upgrade a player will recieve. The reward you get is "Increased Agility". Improved agility I guess. I've been playing with this upgrade for some time but it doesnt make that much of a difference in my opinion. Captain: This is the third upgrade a player will recieve. The reward you get is "Enforcer". The enforcer is a weapon upgrade (It had to happen), and quite a good upgrade it is. In my experience it is better than the nail gun and shotgun It can dispose of most enemies in 18 shots (3 presses of R). Major: Im pretty sure that the reward you get at this level is "Reflective Armour", which means you take less damage when you are shot. I might have these out of order, if anyone could clear that up for me it would be great. Commander: The last rank a player can acheive is commander. The upgrade is "Raptor Cooling System" which means you can shoot the helicopters gun longer without it overheating. It also cools down quicker. Capelli Family Rat Race: Officer Cold Contract: Officer Line of Fire: Sergeant Witness Protection: Sergeant Legal Eagle: Lieutenant Don the Run: Lieutenant Warlords Toxic Convoy: Officer Hardware Hijack: Sergeant Atomic Ambush: Sergeant Velocity: Lieutenant Day of the Dam: Lieutenant Generals Revenge: Captain Convicts Ski Run Rampage: Sergeant Rapid Reaction: Sergeant Wilde's Boys: Lieutenant The Forger: Lieutenant A Snitch in Time: Captain Bus to the Border: Captain Vixens Daylight Archeoligy: Lieutenant A Test of Metal: Lieutenant Fox Hunt: Captain Babes, Boats & Bullets: Captain Girl's Best Friend: Major Whiplash: Major Killer 66 Guardian: Captain The Big Game: Captain Synthetic Science: Major Pursuit Plunder: Major Risky Buisness: Major Monster Tushima: Commander ################### # Secrets [SECRET]# ################### *The normal game background is blue, when cheats are on it turns yellow, and when the game has been completed it turns red. #################### # Glitches [GLITCH]# #################### *There is a way to get through the yellow and black barriers. Drive up to one and stop. When a car comes, drive in front of it and it will push you through the barrier and onto the other side. You can drive through buildings, but as soon as you get onto the road again it goes back to normal. *Approach a wall at a 40 degree angle as fast as you can and your car will flip up onto two wheels. Moving away from the wall puts the car back down on two wheels. *In most on foot sections for the Killer 66, there are storage containers (big metal boxes). Where two containers are side by side, it is possible to walk into the small gap between them and walk around in the containers. In the containers you cant be shot, so it is a good place to regain some health without having to worry about getting hurt. *In the mission "hardware hijack" as soon as you enter the second section (on foot), run to the where the building and the stacked wooden racks meet. You will enter the bulding and you can now shoot enemies without them be able to shoot you. You can also walk out the back wall and explore the map. ####################### # High Scores [HIGHSC]# ####################### These are my high scores, just for reference. Thanks goes to TheWhite for giving me permission to include this in my guide. CAREER Capelli Missions Rat Race: 9,165 A Cold Contract: 9,922 A Line of Fire: 15,852 A Witness Protection: 20,800 A Legal Eagle: 27,728 A Don the Run: 26,248 A Warlords Missions Toxic Concoy: 26,684 A Hardware Hijack: 19,384 A Atomic Ambush: 28,592 A Velocity: 3,740 A Day of the Dam: 13,264 A Generals Revenge: 10,742 A Convicts Missions Ski Run Rampage: 14,215 A Rapid Reaction: 16,176 A Wilde's Boys: 24,850 A The Forger: 19,361 A A Snitch in Time: 25,300 A Bus to the Border: 11,242 A Vixens Missions Daylight Archaeology: 18,666 A A Test of Metal: 18,832 A Fox Hunt: 15,544 A Babes, Boats and Bullets: 16,026 A Girl's Best Friend: 29,442 A Whiplash: 16,042 B Killer 66 Missions Guardian: 36,400 A The Big Game: 39,473 B Synthetic Science: 13,778 B Pursuit Plunder: 28,835 A Risky Buisness: 65,088 A Monster Toshima; 18,290 A RACE Quarantine: 3:57:14 Gold First Witness: 3:18:26 Gold Injured Balls: 3:18:36 Gold Deadeye's Duty: 3:02:91 Gold Billy's Big Boom!: 2:56:74 Gold The Dons Delivery Service: 2:04:15 Gold Operation Eaglefire: 2:55:14 Gold Brief Holiday: 2:15:96 Gold Wheelman: 2:50:33 Gold Big Mouth: 4:55:09 Gold Clean Sweep: 3:06:18 Gold Blood Red Carpet: 3:02:55 Gold Love is in the Fair: 3:05:62 Gold Dust Trail: 3:47:70 Gold Antidote: 3:22:11 Gold TIME TRIAL I wont put in a high scores list for time trial unless someone asks for it. ################## # Cheats [CHEATS]# ################## The way cheats are handled in this game is different to most, in that it gives you cheats for completing missions. When you first enable a cheat it will tell you that you cant actually save high scores for missions, time trials and races and you wont get any rewards. Turning the cheat off will put it back to normal, of course. Here are the cheats I know of at the moment: *Double Damage: Obvious *Invincibility: Again, Obvious *Speed: Increases character movements speed *Law Lord: Full justice bar at all times *Detonator: When you run into a civilian car it explodes *Brute: Double justice from brute force *Reoffender: Double loss on all negative justice *Poisoned: Blurry vision *Big Wheels: Wheels and Propelers double size *Wild Water: Water is always choppy *Sticky Feet: Cant get thrown of vehicles *Open Road: No civilian traffic *Laser Law: All police weapons shoot blue lasers, others shoot red lasers *Iron Man: Half Health UPDATE: I have received about 20 emails asking me about how to enter cheats in the cheat section. YOU CANT. First you have to unlock them by finishing certain missions with an A, then you can go to the cheats menu and turn the cheats you want on or off. ################### # Weapons [WEAPON]# ################### I couldn't think of a good way to explain everything I wanted to say, so if anyone has a better way please e-mail me. Bars of damage is how much health one press of R will take away from your enemy. Shots per press is how much ammo one press of R will use up. POLICE Name: Defender Bars of Damage: 1 Ammo: 18 Shots per Press: 1 Name: Enforcer BOD: 5 Ammo: 30 SPP: 6 CAPELLIS Name: Revolver BOD: 6 Ammo: 12 SPP: 1
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