Pursuit Force - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Pursuit Force - Strategy Guide (Page 01).
___ ___ ___ ___ ___ ___ ___
/\ \ /\__\ /\ \ /\ \ /\__\ /\ \ /\ \
/::\ \ /:/ _/_ /::\ \ /::\ \ /:/ _/_ _\:\ \ \:\ \
/::\:\__\ /:/_/\__\ /::\:\__\ /\:\:\__\ /:/_/\__\ /\/::\__\ /::\__\
\/\::/ / \:\/:/ / \;:::/ / \:\:\/__/ \:\/:/ / \::/\/__/ /:/\/__/
\/__/ \::/ / |:\/__/ \::/ / \::/ / \:\__\ \/__/
\/__/ \|__| \/__/ \/__/ \/__/
___ ___ ___ ___ ___
/\ \ /\ \ /\ \ /\ \ /\ \
/::\ \ /::\ \ /::\ \ /::\ \ /::\ \
/::\:\__\ /:/\:\__\ /::\:\__\ /:/\:\__\ /::\:\__\
\/\:\/__/ \:\/:/ / \;:::/ / \:\ \/__/ \:\:\/ /
\/__/ \::/ / |:\/__/ \:\__\ \:\/ /
\/__/ \|__| \/__/ \/__/
PURSUIT FORCE
################
# Introduction #
################
This is the first FAQ I've written, so if you see anything that isn't quite
right please don't hesitate to point it out to me. Just send me an e-mail and it
would be greatly appreciated. I've tried to make this guide as detailed as
possible, so it may take me a while to update it.
Let me first say that this game wont suit everyone, there isn't the freedom to
do what you want when you want, it's all very linear. It can also be very, very
challenging in some places, so much in fact that in the American version the
difficulty has been toned down.
I've completed most missions more than once, mainly to try and improve on the
grade I acheived first time around. There are some missions im yet to get an A
rating on and any information on them would be greatly appreciated.
############################
# Sites hosting this guide #
############################
Currently these sites have permission to use my FAQ (this document)
www.cheatcc.com www.1up.com
www.supercheats.com www.absolutcheats.com
www.neoseeker.com www.honestgamers.com
If you are reading this on another site, please let me know at
manlyrkewl@gmail.com - or my MSN account (also manlyrkewl@gmail.com)
#####################
# Table of Contents #
#####################
A. Modes: 1. Career [MODCAR]
2. Race [MODRAC]
3. Time Trial [MODTIM]
B. Missions: 1. Capelli Missions [MISCAP]
2. Warlords Missions [MISWAR]
3. Convicts Missions [MISCON]
4. Vixens Missions [MISVIX]
5. Killer 66 Missions [MISKIL]
C. Ranks [RANKSZ]
D. Secrets [SECRET]
E. Glitches [GLITCH]
F. High Scores [HIGHSC]
G. Cheats [CHEATS]
H. Weapons [WEAPON]
I. Contact Me [CONTAC]
J. Version History [VERSIO]
K. Legal [BORING]
Notice how there is no section for controls or the like, thats because it's all
covered in the manual or explained throughout the first few missions.
#########
# Modes #
#########
Career
The career mode is the main part of Pursuit Force. This is where you will get
most of the unlockables (New Vehicles, Tracks, Images, Player Upgrades, and
Cheats). There are 30 missions altogether, 6 for every gang, and naturally they
get more difficult as you progress. To unlock more missions, you must first
complete all missions for that rank (For more information on that, see the
Ranks section [RANKSZ]).
Race
Races are the usual you against the computer, except it is different in the
fact that you are given (usually) a faster vehicle than your opposition, and
they start in front of you. The aim is to get to the finish line before all of
them and if you acheive that, you recieve an image for your gallery (in the
US version, these can also be used as a background on your PSP). This mode is
not available until you have completed your first mission. There is only one
race that will give you any real trouble, and that's "The Don's Delivery
Service". My advice is to not brake at all, just use the walls to guide you
along.
Time Trial
Time trial puts you in a race against the clock. You have to get to the finish
line as fast as possible, in the vehicle of choice, whether it be car,
motorbike, boat, or 4x4 (you will have to unlock these in career mode before
you can use them). This mode is not available until you have completed your
first mission.
############
# Missions #
############
-------------------------
Capelli Missions [MISCAP]
-------------------------
The states oldest gang
Case 1: Rat Race
*Drive Leone to the airport
*Protect him from the Capellis
For twenty years I've been trying to take down the Capellis, the most powerful
organised crime family in the state. Johnny Leone, on of Don Capelli's made
men, finally broke the Mafia code of silence this morning. We need to get
Leone to a safe-house out of state. Drive him to Presidential Airport pronto
where you'll hand him over to the Feds. I don't want a scratch on this rat!
Probably the first mission you will attempt, i was stuck on it for a while,
but its easier than most missions.
Its a free drive for the first 1km, so dodge around the cars and keep on the
left, as every car in this section comes out from the right. The first car is
bulletproof, so dont even bother trying to shoot at it, just try to evade its
bullets. Its easier if you use the civilians cars as barricades, getting them
between you and the enemy. It shouldnt take long for it to drop back. At the
12km mark, two cars will come out from the right. This time, you can shoot them.
target them and just keep shooting them over and over, and eventually they will
explode. It may help to ram them a bit to get your justice bar up (this will
come in handy later in the mission). More will come at the 9km mark, so if you
havnt destroyed the first two it may be worth restarting. Again, more will
emerge at the 7.3km mark. When the timer starts, floor it. By that stage you
should have a full justice bar. Press triangle and restore your health. If you
dont, you better pray you can get enough in the next section before your car is
destroyed. At around the 3.5km mark (it depends on how fast you get there) you
will see a police car with 2 Capelli vehicles in front of it. These are the last
2 enemies you will face, and if you had restored your health previous to this
you should be able to get rid of them without to much trouble.
Tips:
*Dont hit to many civilians, you need a full justice bar for later in the
mission.
*Stay to the left when possible, enemies come out from the right.
Rewards:
Time Trial Course:
*Interstate 77 - Route 1
Vehicles:
*Hampton Monte Christo
*Hampton Avenger
Image:
*Image Number 1
----------------------------------------------------------------------------
Case 2: Cold Contract
*Take out the hitmen before they reach Asten Town
Don Capelli has sent a team of hitmen downriver to assassinate the delegates at
the state security conference in Asten Town. The Super Pursuit Boat is fuelled
up and ready to take out Capelli's hitmen! Remember, you're swimming with
sharks out there!
You start with 9.75km to chase down the boats. This mission is nice and easy,
and teaches you some new moves. I wont explain them, it will explain them as
you advance through. A tip for boats - dont turn to quickly, you will lose a
lot of speed. In some places its just better to use the walls to turn. Your
boat is a fair bit better than the others, so catch up to the first one and
jump across, dispose of the guys in there and repeat. Use justice shot to kill
the enemies in the boat when you can, and you should finish the mission with
plenty of space left.
Tips
*Dont turn to quickly, it will slow you down.
*Dont waste your justice bar on a full heal, you wont need it.
Rewards:
Cheat:
*Laser Law
Time Trial Course:
*Snowstorm Peaks - Route 1
Vehicles:
*JME Marlin
*KMT Seareaver
-------------------------------------------------------------------------------
Case 3: Line of Fire
*Tail Deadeye
*Protect the Mayor
*Ensure Deadeye does not escape
Johnny Leone, that rat you saved from the Capelli's, coughed up some valuable
info. The Don put a contract on the Mayor today. His trusted lieutenant -
Stefano de Tosamo, a.k.a. "Deadeye";he's the triggerman. The Mayor's traveling
back from a vacation in Snowstorm Peaks. I want you to tail Deadeye and his
cronies. When they make their move, cover the Mayor. And if you get Deadeye in
your sights, be his judge and jury!
At the start, you must catch up to Deadeye in 30 secs. Its pretty easy to make
it in time if you dont hit any traffic. After that tail Deadeye and the other
guy and eventually there will be a cutscene. Dont shoot at them before this or
its mission failed. Accelerate up to the two cars and capture one. You can't
capture the car with Deadeye in it, but you can shoot it down to half health.
You should have a full justice bar at this stage. If you dont, its probably
best to start again. The best way to fill it up is to ram deadeye and get a 4x
fatality on the other car. After the mayor is saved, chase Deadeye and
eventually it will have a cutscene showing him getting into the boat. Speed up
to him and start shooting. Usually GENTLE swerving is enough to get out of his
aim. Dont start swerving around wildly or you'll get to far behind him. You can
get shot about 6 times before you die, so dont worry to much about getting
hurt. When a boat comes, Capture it using justice shot, you want his weapon.
Capturing the boat should refill your justice bar again. Now just take aim at
Deadeye and rarely swerve, if at all. When youre health gets low, just press
triangle to heal yourself fully.
Tips:
*The circle around your head is Deadeys aim. If the red dot is on your head,
the bar will start to fill up, 4 green bars and he shoots.
*Capture every boat that comes along for weaponry, using Justice shot if at all
possible.
*Remember to carry a full justice bar into the fight with Deadeye.
*You need to have about 6km remaining if you want an A grade.
Rewards:
Time Trial Course:
*Capital City - Route 3
-------------------------------------------------------------------------------
Case 4: Witness Protection
*Escort the FBI boats safely to the city
The Feds are using the canal to move several key witnesses in the Capelli case
to a safe house in the city. Since the Don seems to have someone on the inside,
the Feds are expecting fireworks. Keep your eyes peeled for the Don's cronies.
Tose witnesses are worth their weight in gold!
You start with 15.2km to protect 3 police boats. You cant get to far in front
of the boats, so try and stay just behind the first boat. The first boats you
will encounter are at 13.55km. Capture both of them. Smooth sailing until about
10.25km, when two boats will approach from behind. Drop back and capture them,
the justice will help later. When you have full justice, take out the gunman
with justice shot and take out the driver normally. This will mean you will have
full justice for the next boat. At 7km, 2 boats will approach, one from behind
and one from in front. I like to take out the boat coming from the back first.
Same thing at 4km. At about 2.3km two boats will aproach from behind. Thats it
for the boat bit, so get ready for an on foot section. You will start behind
some metal bars. The tactic I use is to stand, take out one, crouch, and then
repeat that, staying down for a while if I need to regain some health. Use the
full heal if you need it, this is the last section so there is no use in saving
it. After you have taken out the enemies in front of you, move out from behind
cover. After you go forward a bit, there should be two more enemies near you.
Arrest one so you can keep his gun and kill the other. Then move to the next
area by walking between the building and a container. It should be easy to get
rid of the rest with the gun you took from the other guy. There isn't any time
limit anywhere in this mission, so unless you do something really wierd you
should score 20,800 and an A.
Tips:
*Dont slow down to much when trying to capture the boats coming from behind,
they will just speed past you. Keep a steady speed and they will come to you.
*On this mission, i'ts practice makes perfect. If you dont do it the first time
don't worry, you will get it eventually
*Don't forget that if you need a weapon, arrest somebody.
Rewards:
Time Trial Course:
*Interstate 77 - Route 2
Vehicle:
*JME Otter IV
Race:
*First Witness
Image:
*Image Number 3
-------------------------------------------------------------------------------
Case 5: Legal Eagle
*Destroy the Lawyer's entourage
*Capture his vehicle and gain entry to the mansion
*Clear the grounds for the SWAT team
Another Breakthrough. We've got clearance to raid Don Capelli's mansion for
evidence. Capelli's consiglieri is on his way there now. I hate bloodsucking
lawyers but this one could prove useful. Intercept his entourage and force him
to let you into the grounds. We'll have a forensic crew collect all the
evidence we need to convict the Don!
I'm pretty sure this is the first time you will be using the helicopter's gun
in a mission. Keep in mind that in most games with this sort of thing the aim
is inverted, so thats what i recommend you use. You start with 5.7km to destroy
the lawyers guards. The D-pad is a lot easier to use than the nub in this area.
If you've destroyed 2 cars by the time you enter the tunnel you are going very
well. After you have destroyed all the cars (except the lawyers) you will get
dropped down onto the lawyers car. Take out the driver and take control. This
part is very similar to the first Capelli mission. Just keep driving and
shooting anything that shoots at you. Hold onto the full justice bar you got
from the previous section until it is totally needed, wait until your car is on
fire if possible. When you reach 7km a timer will kick in.Use the shortcuts and
you should get there. After the cutscene you will have 1 minute (!!) to get rid
of 14 enemies. Dont run out into the middle like a maniac or you'll be dead
really quickly. Just kill the guys near you, arrest one and get his weapon.
take out all the people in the hedges to the left and right of you then move
forward. By this stage you should have another full justice bar so use it when
you need it. The mission ends after you kill them all.
Tips:
*Dont use the helicopters gun for to long without giving it a break, or else it
will overheat and you wont be able to shoot for a while.
*Shooting the lawyer wont end the mission unless his car is destroyed.
*When you are in the lawyers car, use all the shortcuts you can, especially the
one near the end. If you time it right, you will go through the shortcut and the
Capelli's will not.
*When you are clearing the landing area, dont run in like a madman, take youre
time.
Rewards:
Time Trial Course:
*Snowstorm Peaks - Route 3
Race:
*The Don's Delivery Service
-------------------------------------------------------------------------------
Case 6: Don the Run
*Stop Don Capelli from escaping the city
Thanks to our raid on Don Capelli's mansion, the Feds have everything they need
to put the Boss away for good. But the Don ain't taking it lying down. Our
surveillance team spotted him gathering his remaining cronies flee the country.
We can't let that cockroach get away. Stop him before he's sippin' Chianti in
Sicily!
You start with 19.5km to chase down and get rid of the Don. I spent a lot of
time trying to figure out how to get an A, and the best way is to just ignore
every car before the Don. They will catch up to you when you get there. Your
bike is faster than their cars so it means you will get to the Don quicker,
leaving more time for you to take him out. Capture the last car before the
Don, you want the gun. Catch up to him and after the cutscene, get on the right
of the Don and shoot the two gunman. Shoot the Don as long as you can before
you need a new car or until he gets back in. Steal another of the cars following
you and draw level with the Don to avoid the minigun. Then repeat until he is
beaten. Doing this will unlock the Capelli's end movie.
Tips:
*Dont bother with capturing all the cars before the Don, you will have no hope
of taking out the Don if you do.
*When the two gunmen pop out of the Don's car, get to one side so that only one
can attack you.
*Stay out of the way of the minigun by keeping side by side with the Don.
*Steal enemy cars only when you need to (When your current car is low on health
or when you run out of ammo)
Rewards:
Time Trial Course:
*Capital City - Route 7
Vehicle:
*Zephyr ATS Law Enforcer
-------------------------------------------------------------------------------
--------------------------
Warlords Missions [MISWAR]
--------------------------
Rogue mercenaries
Case 1: Toxic Convoy
*Capture all the Toxic Barrel Carriers
We've got trouble. Those military psychos, the Warlords, have stolen barrels
of a toxic nerve agent from the Ronada Airforce Base. They're heading to
Corsair Bay where they plan to hold the town for ransom. Cpature vehicles
carrying the nerve agent before they reach the coast road, but dont damage the
barrels. We don't want a public contamination!
You have 18km to track down and capture the 6 Toxic Barrel Carriers (Thats
"Capture" not destroy). Theres only one person in the first one, so its very
easy to capture. You should have captured the first one before you enter the
flood thing (you will know when you are there because a police helicopter will
fly over you) While you are in there, a truck will come down the side and try
to take you down. you can either capture it or destroy it, it doesnt matter. as
long as it doesnt have an orange arrow over it, its safe to destroy. There isnt
any moment you will need to heal yourself, so use justice shot whenever you can
(if you dont know what that is, attempt the second Cappeli mission, it explains
it for you).
Tips
*You have to capture enemies with orange arrows over the top of them, you cant
destroy them
*You can destroy vehicles without an orange arrow.
Rewards
Time Trial Course:
*Capital City - Route 2
Vehicles:
*Jord 470 Police Cruiser
*Jord 450i
*SEMC Conquest
Race:
*Quarantine
-------------------------------------------------------------------------------
Case 2: Hardware Hijack
*Chase down the Warlords
*Don't let them escape with any hardware
There's trouble at the airport. The Warlords have hijacked military hardware
from a cargo plane and they're making off with it along Interstate 77. If we
let them get to the city, there'll be no stopping them. Destroy the hardware if
necessary!
You start with 2.05 minutes to drive to the dock. The time limit is generous
and it isnt to hard to make it if you dont hit any traffic. After a bit a truck
will come up behind you. Capture it but dont slow down. Accelerate into the
tunnel. Eventually you will see two trucks. Capture them both. There are no
more trucks now so just get to the docks within the time limit.
There is now an on foot section. Dont worry about how long it takes as there
is no time limit. DON'T use your justice bar just yet. Clear out all the
enemies (they're red dots on the map). You can arrest them if you want. You do
this by running up close to them and pressing R. You will get to keep their
weapon. After that run up to the dock to start the next part of the mission.
Your health will be completely refilled and the weapon you have will be
reloaded.
You have 10km to track down and destroy or capture 6 boats. When you reach the
first boat a chopper will start dropping bombs. This is where you start to use
the justice bar. Capture the boats using Justice Shot and move on. In between
capturing boats fire at the chopper (If you are aiming for an A you will need
to bring it down)
Tips
*Try hard not to hit to much traffic in the first section, it will make it hard
to get to the docks in the time limit.
*It doesn't matter how long you take to kill all the enemies in the on foot
section.
*If you arrest an enemy, you keep their gun so when youre running low on ammo
arrest someone.
*Dont use your justice bar until the last section.
*If you are going for an A, you will need to bring down the chopper.
Rewards:
Time Trial Course:
*Interstate 77
Vehicle:
*Zephyr AT Master
Image:
*Image Number 2
-------------------------------------------------------------------------------
Case 3: Atomic Ambush
*Escort the nuclear transport safely to Ronada Airforce Base.
The Airforce is transporting a nuclear warhead to the Ronada base out in the
desert. Last night, Vulture Canyon bridge was sabotaged; evidence points to
the Warlords. The convoy is being forced to take a mountain pass to the base.
I want you there to provide cover. Stay Sharp!
You start with 9.5km to protect the nuclear warhead, and at least one of the
other escorts. At 8.3km the helicopter will be shot down and 2 trucks will
come out from the yellow and black barrier. This is where almost every enemy
in the mission comes out from so when you see a barrier get ready. Capture the
first one and the second one if the other escorts dont for you. If you want an
A you will have to capture both so be quick. One more at 6.4km. You should have
a full justice bar after you get rid of it. Next one will come from behind.
Dispose of him and catch up to the convoy again. Another one will come out from
the barrier at 4km and 1.8km. When you make it to the base you will be ambushed.
again (surprise). There is no time limit so dont take to many risks, slowly
working youre way down to the back of the base. After you have killed them all
you will jump in a car and the last section of this case will start. Just keep
shooting at the guy in the car, dodging the bombs the helicopter drops (If you
want an A, getting rid of that heli is a good idea, but you dont have to) and
capturing enemy trucks whenever you run out of ammo. I suggest not going for
an A the first time around, it will seem a lot easier when you try it the
second time around.
Tips:
*Get ready for more enemies when you pass a yellow and black barrier, thats
usually where enemy trucks will come from.
*Do the on foot section slowly, you dont want to have to start again because
you ran in to quickly.
*Make sure you avoid the helicopters bombs, if you get stuck in them for a
while you will lose a LOT of health that will be hard to get back.
Rewards:
Time Trial Course:
*Vulture Canyon - Route 2
Vehicles:
*Zephyr B-101 APC
*McDouglas LA-5 Alligator
Images:
*Image Number 8
*Image Number 7
-------------------------------------------------------------------------------
Case 4: Velocity
*Quickly find and board the bus
*Save all the passengers
Things just went from bad to worse. We got a coded communication from the
Warlord leader, the General. He's rigged a civilian bus with a bomb. He'll
detonate it remotely unless we meet his demand! I don't know how to put this to
you except straight. He wants you on that bus. If not, he'll blow those
civilaians sky high! We're out of options here kid. I'd trade places with you
if I could - well, maybe not.
This is my least favorite mission - it is way to hard for my liking. I almost
shouted for joy when i finally finished it. You are given 13km and 35 seconds
to catch up to the bus. Catching up to it and boarding it is the easy part. Get
on it move to the front and take control. After you have listened to all the
messages from the Warlord general and the commander and the jeep has come, move
close to it so the passengers can jump into it. The mission would be a lot
easier if there wern't so many civilians on the road. The trick to getting an A
is to constantly stay close to the jeep, and when there is a civilian in the
road stick to the rail, dont move from it until the civilian has passed. After
you have got all the people off the bus (it may take several attempts) drive to
the end of the stretch of road and watch the cutscene.
Tips:
*When you are trying to get on the bus, you will have to come up really close
to the bus or else you wont jump.
*Dont let the bus move away from that jeep for to long or you wont have a
chance of finishing the mission.
*When avoiding a civilian, stay on the right rail until it has passed. Once I
started doing this I got an A easily.
Rewards:
Time Trial Course:
*Sunset Falls - Route 1
Vehicle:
*SecMoto ERX450
Race:
*Deadeye's Duty
-------------------------------------------------------------------------------
Case 5: Day of the Dam
*Stop the Warlords from destroying the dam
Yesterday, the Warlords demanded the State Governor release a number of their
men or suffer the consequences. Naturally the Governor refused, but the
Warlords are making good on their threat: boats armed with rocket launchers have
been spotted heading for Eagle Rock Hydroelectric Station. I'm sending you in
the chopper. Sink the boats or the whole state will be a paddling pool!
Not really much to explain here. 10.1km to destroy the 9 boats that are trying
to destroy the dam. You start in the helicopter, but after a while you will be
put down onto a boat. If you have destroyed 3 boats by then, it's hopeless, 4
is OK, 5 is great and 6 is amazing. When you have a full justice bar do the
usual, kill the gunman with justice shot and the driver normally, preserving
the justice bar for the next boat. Not to hard if you know how to use the
helicopter's gun properly.
Tips
*Destroy at least 4 boats before you are put down out of the helicopter.
*Some of the turns in the cave are pretty sharp, you will need to slow down
to get around them.
Reward:
Time Trial Course:
*Vulture Canyon - Route 1
Race:
*Operation Eaglefire
-------------------------------------------------------------------------------
Case 6: General's Revenge
*Destroy the General's boat at all costs
Today, Naval Commander Thompson will be addressing the Joint Chiefs of Staff
from the deck of the Battleship Excelsior in Capital City Bay. Intelligence has
intercepted an encrypted message saying the Warlord general is planning to sink
the ship. This would be a catastrophic blow to national security. Intercept the
Warlords and make sure that battleship stays above water!
Not to hard once you know how to avoid the Generals missiles. You have 10km to
catch up to him and take him and his ship down. Firstly, take out the two boats
guarding him, you can either capture them both or capture one and destroy the
other. Then speed up to the general and start shooting. Evading the mines is
easy enough, all you have to do is not stay behind the general. To evade the
grenades swerve from side to side and most of them will miss you. The hardest
part is the missiles, and the only way to avoid thes AND to still be able to
shoot at the general is to stay beside him, right beside to him. Go to far
back and the missiles will reach you, go to far forward and you cant shoot the
general. Steal every boat that comes along, you will want the health and the
weapon. It is very possible to complete this mission without healing at all,
I've done it several times.
Tips:
*Mines - Dont stay behind the general's boat.
*Grenades - Swerve from side to side, they will fly right over the top of you.
*Missiles - Stay on the side of the general's boat, so close that you are
touching it.
*Use the justice bar if you need it, although it IS possible to finish this
mission without it.
Rewards:
Cheat:
*Detonator
Time Trial Course:
*Capital City - Route 5
Vehicle
*VMV S8000
Race:
*Brief Holiday
-------------------------------------------------------------------------------
-------------------------
Convict Missions [CONMIS]
-------------------------
Rampaging Escaped Criminals
Case 1: Ski Run Rampage
*Protect endangered civilians
*Stop the Convicts from escaping Snowstorm Peaks
Heads up, we have a serious problem. There's been a mass breakout from Fort
Asten High Security Prison. We can't let those convicts reach the state border.
Watch your back, these lowlifes have the worst rap sheets I've ever seen!
5km to the resort. Sounds easy until the timer kicks in. You will have about
1.20 minutes to travel 4km. I generally make it with about 10 seconds left.
Now you have 12km to protect 3 civilians. Its not the distance you have to
worry about but the health of the civilians. Capture the first and second ones.
At the third civilian, one car has more people in it than the other. Capture
the one with less first and your justice bar should be full. Then proceed to
take out the other vehicle with justice shot. After you have saved the
civilians you have to track down and destroy 4 convict vehicles. Most of them
have three people in them. If you can, take out the two in the back with
justice shot and kill the driver normally. This should leave you will a full
justice bar for the next one. Repeat until the other 3 and the mission is
complete.
Tips:
*Again, it will be difficult to meet the time limit if you run into to many
civilians.
*Dont run into or accidentaly shoot the civilians you are trying to protect
Rewards:
Cheat:
*Poisoned
Time Trial Course:
*Snowstorm Peaks - Route 2
Vehicle:
*"Smasher"
Race:
*Injured Balls
-------------------------------------------------------------------------------
Case 2: Rapid Reaction
*Stop all the Convicts reaching the harbour
Code 3 emergency, hot shot! The Convicts are making a run for it along the city
canal towards the harbour. I'll bet your paycheck they have a cockamamie scheme
to ferry themselves out of state. Keep your wits about you. These cop killers
would rather take a dirt nap than do more time!
You have 10km to the harbour and 8 enemies to dispose of before then. Capture
the first 3 boats, capture the 4th with justice shot, capture the 5th, capture
the 6th with justice shot, capture the 7th with justice shot (or full heal) and
finally capture the 8th. Nice and easy.
Tips:
*Use Justice shot to capture boats whenever you can, it will keep you from
losing to much health.
*Dont turn to fast, just use gentle turns
*If you cant get an A with the instructions above, try destroying the boats
instead.
Rewards:
Time Trial Course:
*Capital City - Route 4
Vehicles:
*Kobayash Avenger 700
*"Wave Grinder"
Cheat:
*Big Wheels
-------------------------------------------------------------------------------
Case 3: Wilde's Boys
*Don't allow the Convicts to reach Corsair Bay
*Ensure that Billy Wilde does not escape the state
Jumping Jehoshaphat! That lunatic Billy Wilde, the Convict liutenant, is making
a run for the state border with his fellow escapees. Keep the citizens of
Corsair Bay safe while you take down this menace to society! This time he won't
get to plead insanity.
You start in a police sportscar with 9km to destroy 6 cars. The biggest things
to remember are: Dont steal the first car, shoot it and destroy it. Steal the
second one. When you are going to capture a car, first drive past it and let it
catch up to you, this means the car will go faster when you are capturing it.
remember you DONT have to capture every one, its easier to destroy the cars
if you have a shotgun. Follow these instructions and you should finish this
section with about 1.5km left. Then simply drive the rest of the way to the
next boss, Billy Wilde. Now you are in a helicopter again with about 9km of
road to take down Wilde. The cutscene will show him sitting on a car, then
getting into it. Shoot his car until he jumps onto a civilian one. Then shoot
him (it doesn't matter if you hit the car, there isnt a penalty) until he
jumps into theirs. Repeat. Dont worry to much about the cocktails he throws,
they should be destroyed by your shooting.
Tips:
*Dont capture the first car
*Capture the second
*If you have a shotgun, dont capture the enemy cars just destroy them.
Rewards:
Time Trial Course:
*Sunset Falls - Route 4
Vehicle:
*Jord 450i TX
Race:
*Billy's Big Boom!
-------------------------------------------------------------------------------
Case 4: The Forger
*Capture the Convict Sportscar
*Collect the Forger
*Return him to the safety of the City
Intelligence reports the Convicts are planning to flee the state using fake
documents. They've flown in a forger from the East coast and they're heading to
the airport to pick him up. Capture the convicts lead vehicle so you can pose
as one of them and pick up the forger. Once you bag him, return to the city
limits. But watch your back; the Convicts need him as badly as we do!
6km to capture the car. There will be two cars guarding it, so capture both of
them and then the sports car. Capturing all of them will give you a full
justice bar which is always handy. After that drive to the airport and pick
up the forger. You will now have 22km and 5:40 minutes to get the forger back
to the City. Not long in a bulletproof car will start to chase you, dont bother
shooting at it. At 19.5km an enemy car will attack. Destoy it. It is likely
that one of the guys inside will jump onto your car, just target him and kill
him, or swerve and make him fall off. Many cars will attack you, motorbikes to,
so use your justice bar when needed. The Forger will randomly wake up and take
control of your car for a short time, not to much to worry about. The time
limit is generous, its possible to finish with half a minute left.
Tips:
*Capture the cars guarding the sportscar before going for it.
*Use the justice bar only when you need it.
*Use brute force to get the justice bar up.
Rewards:
Time Trial Course:
*Interstate 77 - Route 5
-------------------------------------------------------------------------------
Case 5: A Snitch in Time
*Ensure no Convicts reach their hidout
*Pick up the snitch
*Return to the safety of Corsair Bay P.D.
| Next Page » |
