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Game Cheats » Sony PSP Cheat Codes » Games Starting with the Letter M » Metal Gear Acid - Strategy Guide (Page 01)

Metal Gear Acid - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Metal Gear Acid - Strategy Guide (Page 01).

Metal Gear Acid Walkthrough 		

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Author: Robert (aka SkyeHack, SkyeHack@gmail.com)
Version: 1.0 (March 29, 2005)
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The game is developed and published by Konami. The story takes place in the
year of 2016, where an Airplane has been hijacked by unknowns and they demand
only one thing: Pythagoras. Snake Solid is to head to Lobito Island and obtain
Pythagoras...

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Let's start with the controls during a mission:

Start Button - Demo cancel / nothing
Analog Pad - View the surroundings
L Button - Rotate camera angle
R Button - Rotate camera angle
Triangle Button - Bird's eye view / Fasten movement when it's enemy's turn
                  but could skip your turn if you press it just before your
                  turn
Circle Button - Confirm
Square Button - View details of a card (when selecting a card)
X Button - Cancel / main menu
Select Button - View enemy's stat
D-Pad - Move the cursor, select a card, make movement..etc

For the intermission:

Triangle Button - Deck change (at card edit)
Circle Button - Confirm
Square Button - View details of a card (when selecting a card)
X Button - Cancel
D-Pad - Select a card, move the cursor...etc

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New Game - Start a new game
*Load Game - Load a save data that you made previously
Continue - Load up the temp save you made previously
Options - Adjust message speed
Password - Enter a password for bonus card (Check the walkthrough)
**MGS3 Link - Links up to MGS3 for bonus on both games with a USB cable

*If you load the clear game data, you can pick Normal or Extreme difficulty to
start a new game

**need to beat the game once for this option to be selectable

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Game Over
- When all player characters' LIFE are 0, that means Game Over

Save/Load
- You can only save during the intermission and a temp during a mission

The Flow
1/ Intermission, where you can redo previous areas for extra missions, or buy
cards, edit cards or save your game.

2/ Mission Start, where you need to meet the objective

3/ Mission Complete, when you meet the objective, you will given a Rank based
in four areas: Cost, Found, Kills and Total Damage. Besides the rank, you will
also be given points where you can use to buy cards. Also, there are side ranks
and they are: No Kills, Speedy and Not Found.

Card Usage / Actions
- The player will have a hand of cards, up to certain amount. Each turn, you
will either use the card to move, use the card itself or equip the card. Then
you will draw more cards randomly. A player can only have up to 6 cards each
time. When your current hand has less than 6 cards, you will draw cards, which
is max at 2 cards normally
- If you select MOVE, the available movement blocks will appears. After you
make the move, you will asked for the direction and to stay or stand/crouch.
If your direction is facing a wall or related objects that you can lean your
back against to, the KNOCK command will appear in the main menu
- If you select USE, you will activate the card's effect, depends on what it
is. Sometimes, you need to confirm, such for the range
- If you select Equip, your will equip this card to the upper right corner
squares and then the effect will appears, depends on what card it is. Some
amount of weapon cards need to you to equip one card and in order to use it,
you need to get another same or similar type of weapon card to use it
- If you don't want to do anything, press X for the Main Menu, that allows you
to do other things such as Knock if you are against a wall, end your turn just
like that or discard 2 cards. You can also punch a near guard by the way
- Finally, you can make the temp save as I said earlier or return to the inter-
mission. An enemy does about the same but they can call for backups if they
found you

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Normally, when it's your turn, there are the followings:

Upper Left Corner - Your life gauge(current/max) and deck(remain/total)
Upper Right Corner - That shows your equipments
Near your character - The top is the life gauge, then usable cards, the current
                      cost and turn number
West of the screen - Card window, views the card that you can highlighting
Bottom of the screen - The cards you have right now, max at 6 cards

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Unlike the other games, this game is turn based. Plays much like a S-RPG but
filled with Metal Gear Solid series stealth and infiltration theme based
actions done in turn based manner.

Each turn, you make the actions with the cards or from the main menu. Most of
those actions will require APs. The higher the APs, the slower your next turn
should come.

The cost of a card is shown by the number on the right corner of a card. As for
the cost of main menu actions, here they are:

Punch - 4 Cost
Discard - 6 Cost
End - 4 Cost
Knock - 0 Cost

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Through the game, you can find packs within places. You will obtain these cards
at the end of the mission. Besides, that, some enemy can also drop packs. Also,
there is a shop where you can buy cards with points, if you got the points.

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Cards separate into 5 catagories:

Weapon Card - Use or Equip, mainly for attacking
Action Card - Use or Equip, mainly to support actions or attacks
Support Card - Supports actions and defend yourself mainly
Item Card - Supports actions and heal LIFE
Character Card - Varies. The characters are from past games in the series and
                 characters from other Konami games, except for couple

On each card, you can see the card's catagory, name, info and rarity which is
represented by the star at lower right corner.

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When you Equip 'Weapon' and 'Item' cards near each other, an effect will appear
and depends on what colour it is:

Red: Near card(s)'s ATK +10 but DEF-10
Blue: Near card(s)'s DEF+10 but ATK-10
Green: Near card(s)'s Reaction Rate +10%, DEF+5 but ATK-5

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Reaction, also known as Counter-Act. Some cards have an rate of counter acts,
some just don't. That mostly apply to attackings between you and the enemies.

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Stay - Remain at the spot standing or crouching
Crouch - Changes to crouching from standing
Stand - Changes to standing from crouching
Behind - Leans against a wall
Ladder Up - Go up a ladder
Ladder Down - Go down a ladder
Elude - Allows you to hang(need a card that allows Elude)
Return - Cancels Elude
Drop - Drops down during Elude

End - End a turn
Discard - Discard 2 cards
Punch - Attacks near enemy
Knock - Knocks the wall/object to make noise to lure the enemy
System - Make a temp save or return to intermission

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During this, you can view the surroundings and get to know the place better.
Enemy's stat and range can be shown with this.

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Infiltration Phase - Normal playthrough. Enemies guard the place and camera as
well. Each enemy will have a set of route they take, study them carefully if
you wish to be stealthy. If you knock on a wall, they will run to that spot and
check it out.

Alert Phase - Enemies are well aware of your presence. Backups will also come
in.

Evasion Phase - Slightly lower than the Alert phase, enemies are still seeking
around.

Caution Phase - Lower than the previous Evasion phase, will return to normal
infiltration phase soon.

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White Exclamation Mark - The enemy might have heard you or saw you. Not to sure
yet, hence they will come and check things out

Red Exclamation Mark - The enemy has found you

White Question Mark - The enemy seems to be mistaken or lost you

HELP - They are calling for helps, usually turn into Alert Phase

Stun - 3 Stars at first, then fewer and fewer, then they will wake up

Sleeping - 3 Zs to begin with, fewer and fewer as time goes, then wake up

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Map Select - Allows you to view the map and select your next location. You can
also go back to old areas for extra missions. An extra mission has different
objectives vary from killing all enemies, making to the destination with being
found...etc

Deck Editor - Allows you to edit your cards. They are sorted under different
categories. If you got the time, you can take your time and select the cards
in or out by pressing Left or Right. If you are lazy, you can select AUTO to
make the AI to do it for you. You can have up to 4 of the same card.

Card Shop - Where you are buy card packs and Single cards. You will need points
to buy them. What you get are random from the packs and the Single cards will
slide as time goes by.

Save - Allows you to save your game.

Options - Adjust your text speed.

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Number: Number of the card, vary from 1 to 204
Name: Name of the card and since this is based on the Japanese version, some
names I did translate
Cost: Cost of the card
Category: Category of the card
Pack: The pack where the card is from and can be found
Rarity: Determines how rare the game is by the number. The higher the number,
the rarer it is

Number\Name\Cost\Category\Pack\Rarity

1\SOCOM\5\WPN\MGS1\1
2\FAMAS\6\WPN\MGS1\1
3\C4\5\WPN\MGS1\2
4\Desert Eagle\10\WPN\MGS1\4
5\Grenade\7\WPN\MGS1\3
6\Stun Grenade\5\WPN\MGS1\3
7\Chaff Grenade\5\WPN\MGS1\2
8\STINGER(MGS1)\10\WPN\MGS1\3
9\USP\6\WPN\MGS2\1
10\Makarov\6\WPN\MGS2\1
11\AKS74u\7\WPN\MGS2\1
12\M4\7\WPN\MGS2\1
13\PSG-1\7\WPN\MGS2\1
14\M9\7\WPN\MGS2\2
15\USP(Laser.S)\8\WPN\MGS2\2
16\AKS74u(Laser.S)\7\WPN\MGS2\2
17\M4(Laser.S)\8\WPN\MGS2\2
18\Colt S.A.A.\7\WPN\MGS2\3
19\P90\7\WPN\MGS2\3
20\SPAS12\6\WPN\MGS2\3
21\Claymore\5\WPN\MGS2\2
22\Nikita Missile\8\WPN\MGS2\3
23\MP5\6\WPN\MGS1\4
24\RemoCon Missile\7\WPN\CHRN\3
25\Land Mine\5\WPN\CHRN\1
26\R-5\7\WPN\CHRN\1
27\Five-seveN\6\WPN\CHRN\2
28\M92F(Laser.S)\9\WPN\CHRN\2
29\M92F\7\WPN\CHRN\2
30\Solar Gun\6\WPN\CHRN\5
31\Vz61 Scorpion\7\WPN\MGS3\1
32\AKM\8\WPN\MGS3\4
33\Punch(CQC)\4\WPN\MGS3\1
34\Kick(CQC)\5\WPN\MGS3\1
35\Throw(CQC)\6\WPN\MGS3\1
36\Rush(CQC)\7\WPN\MGS3\4
37\Stoner M63\10\WPN\MGS3\3
38\M37\7\WPN\MGS3\4
39\SVD Dragunov\10\WPN\MGS3\3
40\XM16E\9\WPN\MGS3\3
41\Mosin Nagan\8\WPN\MGS3\3
42\C3\6\WPN\MGS3\1
43\M15 White Phosphorous Grenade\8\WPN\MGS3\3
44\RPG7\8\WPN\MGS3\5
45\Quick Draw\4\ACT\MGS1\1
46\Confinement\5\ACT\MGS1\1
47\Mind Focus\4\ACT\MGS1\2
48\EQUIPMENT LV.2\7\ACT\MGS1\3
49\ACTION+\6\ACT\MGS1\3
50\MARINES\4\CHR\MGS2\1
51\NAVY SEALs\4\CHR\MGS2\1
52\Aim\4\ACT\MGS2\2
53\Body Shot\12\ACT\MGS2\4
54\Vital Aim\8\ACT\MGS2\3
55\2 Attacks\12\ACT\MGS2\5
56\Counterattack Banned\4\ACT\MGS2\2
57\Spin Kick\7\ACT\MGS2\2
58\HF Blade\5\WPN\MGS2\4
59\Democratic Blade·Republican Blade\6\WPN\MGS2\4
60\Briefing\5\ACT\MGS2\2
61\EQUIPMENT LV.3\15\ACT\MGS2\4
62\ACTION++\15\ACT\MGS2\4
63\Fall Down Added\5\ACT\MGS1\2
64\Head Shot\8\ACT\MGS2\3
65\Hold Up\6\ACT\MGS2\3
66\Action Times(Cost Increase)\5\ACT\MGS2\4
67\Relief Supplies\4\ACT\MGS2\2
68\Action Times\12\ACT\MGS3\4
69\Survival Knife\4\WPN\MGS3\1
70\Neck Choke\7\ACT\MGS3\3
71\Single Attack\7\ACT\MGS3\2
72\Hip Fired\4\ACT\MGS3\3
73\Act Again\12\ACT\MGS3\4
74\Scope\5\ITM\MGS1\2
75\Body Armor\5\ITM\MGS1\1
76\Card LV.1\4\ITM\MGS1\1
77\Danbol A\4\ITM\MGS1\1
78\Lane Mine Detector\4\ITM\MGS1\2
79\Ration\4\ITM\MGS1\1
80\Simple Survival Kit\6\ITM\MGS1\1
81\Stealth Camouflage\5\ITM\MGS2\3
82\Enemy Clothes(Red)\8\ITM\MGS2\2
83\Enemy Clothes(Blue)\8\ITM\MGS2\2
84\Enemy Clothes(Green)\8\ITM\MGS2\2
85\Card LV.2\4\ITM\MGS2\1
86\Danbol B\4\ITM\MGS2\1
87\Wireless Detonator\5\ITM\MGS2\2
88\Stop Bleed Material\4\ITM\MGS2\2
89\Simple First Aid Kit\6\ITM\MGS2\2
90\Survival Kit\9\ITM\MGS2\3
91\First Aid Kit\9\ITM\MGS2\3
92\Magazine\5\ITM\MGS2\1
93\Awesome Magazine\5\ITM\MGS2\2
94\Phase Down\5\ITM\MGS2\4
95\Timer\4\ITM\MGS2\1
96\Thermal Goggle\4\ITM\CHRN\2
97\Danbol C\4\ITM\CHRN\1
98\Ceramic Armor\6\ITM\CHRN\2
99\Bomb Blast Suit\8\ITM\CHRN\3
100\CRationB1Units\4\ITM\CHRN\1
101\CRationB2Units\5\ITM\CHRN\2
102\CRationB3Units\6\ITM\CHRN\3
103\Builder Bed\8\ITM\CHRN\4
104\Gijin-san\12\ITM\CHRN\4
105\Darkness Load\11\ITM\CHRN\5
106\Solar Bank\11\ITM\CHRN\5
107\Danbol D\4\ITM\MGS3\1
108\Bandage\12\ITM\MGS3\2
109\Stop Bleed Material+\6\ITM\MGS3\1
110\Front Evade LV.1\4\SPT\MGS1\1
111\Back Evade LV.1\4\SPT\MGS1\2
112\All Direction Evade LV.1\10\SPT\MGS1\3
113\Endurance\7\SPT\MGS1\2
114\Elude\4\SPT\MGS2\1
115\Simple Emergency Set\4\SPT\MGS1\2
116\Cost-4\0\SPT\MGS1\1
117\Supplying Small Recovery\6\SPT\MGS1\1
118\Front Evade LV.2\5\SPT\MGS2\1
119\Back Evade LV.2\5\SPT\MGS2\2
120\All Direction Evade LV.2\12\SPT\MGS2\3
121\Wall Climb\4\SPT\MGS2\1
122\Self Sacrifice\8\SPT\MGS2\2
123\Urgent Blood Transfusion\8\SPT\MGS2\2
124\Emergency Set\6\SPT\MGS2\3
125\Fatigue Medium Recovery\0\SPT\MGS2\1
126\Supplying Medium Recovery\8\SPT\MGS2\1
127\Sound Less\5\SPT\MGS2\2
128\Hand Grip\4\SPT\MGS2\1
129\Reaction Banned\7\SPT\MGS3\1
130\Front Evade LV.3\6\SPT\MGS3\1
131\Back Evade LV.3\6\SPT\MGS3\2
132\All Direction Evade LV.3\14\SPT\MGS3\3
133\Fatigue Large Recovery\0\SPT\MGS3\3
134\Supplying Large Recovery\10\SPT\MGS3\3
135\Genom Soldier\4\CHR\MGS1\1
136\Liquid Snake\4\CHR\MGS1\5
137\Roy Campbell\5\CHR\MGS1\4
138\Otacon\6\CHR\MGS1\1
139\Sniper Wolf\5\CHR\MGS1\2
140\Vulcan Raven\8\CHR\MGS1\3
141\Metal Gear REX\30\CHR\MGS1\5
142\Cyborg Ninja\6\CHR\MGS1\4
143\Psycho Mantis\8\CHR\MGS1\4
144\Mei Lin\10\CHR\MGS1\3
145\Genora\5\CHR\MGS1\5
146\Snake(MGS1)\6\CHR\MGS1\5
147\Naomi Hunter\5\CHR\MGS1\2
148\Meryl Silverberg\4\CHR\MGS1\3
149\Gurlukovich Private Soldier\4\CHR\MGS2\2
150\Revolver Ocelot\4\CHR\MGS1\1
151\Ema Emmerich\8\CHR\MGS2\3
152\Fortune\10\CHR\MGS2\5
153\Vamp\6\CHR\MGS2\3
154\Snake(MGS2)\4\CHR\MGS2\1
155\Iroquois Pliskin\4\CHR\MGS2\1
156\Solidus Snake\8\CHR\MGS2\4
157\Metal Gear RAY\30\CHR\MGS2\5
158\Jennifer\5\CHR\MGS2\2
159\Olga Gurlukovich\4\CHR\MGS2\1
160\Johnny Sasaki\5\CHR\MGS2\1
161\Raiden\4\CHR\MGS2\2
162\Golrugon\4\CHR\MGS2\4
163\Gray Fox\5\CHR\CHRN\3
164\Snake(MG)\6\CHR\CHRN\2
165\Big Boss\5\CHR\CHRN\5
166\Machine Gun Kid\4\CHR\CHRN\1
167\Fire Tropper\6\CHR\CHRN\3
168\Metal Gear\20\CHR\CHRN\5
169\Running Man\4\CHR\CHRN\3
170\Snake(MG2)\7\CHR\CHRN\4
171\Chriss Jenner\5\CHR\CHRN\2
172\Marionette Owl\4\CHR\CHRN\2
173\Viper\6\CHR\CHRN\2
174\Pyro Bison\8\CHR\CHRN\3
175\Metal Gear Gander\20\CHR\CHRN\5
176\Idea Spy 2.5\7\CHR\CHRN\3
177\Gillian Seed\6\CHR\CHRN\3
178\Mika Slayton\5\CHR\CHRN\1
179\Metal Gear mk-II\4\CHR\CHRN\1
180\Jonathan Ingram\0\CHR\CHRN\4
181\Tony Redwood\10\CHR\CHRN\4
182\Karen Houjou\5\CHR\CHRN\1
183\Ed Brown\15\CHR\CHRN\4
184\Jehuty\8\CHR\CHRN\5
185\ADA\8\CHR\CHRN\3
186\GRU Soldier\5\CHR\MGS3\2
187\Ocelot Unit\4\CHR\MGS3\3
188\Major Zero\5\CHR\MGS3\1
189\Colonel Volgin\7\CHR\MGS3\2
190\Sokolov\7\CHR\MGS3\2
191\Naked Snake\13\CHR\MGS3\3
192\The Boss\18\CHR\MGS3\5
193\The Fury\9\CHR\MGS3\2
194\Shagohod\20\CHR\MGS3\5
195\Ocelot\8\CHR\MGS3\3
196\EVA\6\CHR\MGS3\2
197\Granin\0\CHR\MGS3\2
198\Sneaking Suit\8\ITM\MGS1\4
199\XM8\8\WPN\MGS3\5
200\Kosaka Yuka\10\CHR\CHRN\3
201\Yoshida Asaki\10\CHR\CHRN\3
202\Saitou Yuu\10\CHR\CHRN\3
203\Shibuya Eri\10\CHR\CHRN\3
204\STINGER(MGS2)\10\WPN\MGS2\2

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---------------------------Complete Walkthrough--------------------------------
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Insert your Metal Gear Acid UMD into your PSP and start your PSP up. Once you
get to the main menu, before you start, let's input some passwords:

- Viper (Card No.173 - Viper)
- Mika (Card No.178 - Mika Slayton)
- Karen (Card No.182 - Karen Houjou)
- Jehuty (Card No.184 - Jehuty)
- Xmeight (Card No.199 - XM8)
- Sabrage (Card No.200 - Kosaka Yuka)
- Nomel (Card No.201 - Yoshida Asaki)
- Elyts (Card No.202 - Saitou Yuu)
- Maeb (Card No.203 - Shibuya Eri)

(*You will get these 9 cards at the intermission*)

After you input each of these passwords, select New Game to start the game. A
scene will take place shortly after then quickly taken into actions with the
female soldier Bravo(Teliko). What she does here are all automatic, so you just
need to sit down and watch. Basically, this is how combat works in this game.
After, couple scenes and we will be taken to Snake. Select the 'Genom Soldier'
card which is the second one from the left, then move to north. As for the
direction that you should be facing, go with North as Roger wants. Then for the
pose, you can have Stay or Crouch. We will stay this time. After, a flashback
to yesterday with two mysterious puppet dolls that go with the names of Elsie
and Francis, hijacked a plane with the help of a muscle relaxant, Vecuronium
Bromide. Then a quick scene with Snake running on Lobito Island, then back to
Elsie and Francis. They demand one thing - Pythagoras, with time limit of ten
hours. After, more scene with Snake running then another flashback to the day
before, a scene with a man named Charles. Then another scene with Roger and
Snake. Roger will inform Snake on the situation. It seems Roger heard of Snake
from a man named Roy Campbell. Fans of the series should know that name very
well. After, back to Lobito Island with Snake. Snake will come to a ladder.
For this situation, select the 'Body Armor' card which is the fourth from the
left, and make sure to move your cursor down to 'Move'. Then move toward the
ladder. Pick left for the facing direction(so Snake faces the ladder), then
you should see 3 options: Stay, Crouch and Ladder Up. Select Ladder Up and
now for the next move: Select the 'Front Evade Lv.1' card and equip it.
After, select End to end the turn. Next, we will need to use the Genom Soldier
card again to move to north. Before the fence, select the SOCOM and use it.
Confirm couple times to shoot the lock on the fence. Thus, Mission Complete!

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Another scene with Roger and Snake here. Roger will inform Snake that a new
data called CHAIN has been inputted into Snake's sneaking suits. Roger will
then introduce a person to Snake. She's called Alice, the one with the 'Psy
Function'. Psy Function is also known as Distant See Through, in another words,
telepathy. She will be helping you with the navigation through out the Lab.
Afterward, Snake will head toward the Gate. At the intermission, make sure you
save your game then select 'Map Select'.

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On the map, select the next location. After the scene, press Triangle and use
the D-Pad to check around this location. Let's try to take out the near enemy
first. He's just a bit right from where you start. As you get near a wall,
Roger will inform about the function called 'Behind' if you are facing the
wall, which can allow you to do 'Knock' on the wall to attract near enemy. Once
the enemy near you walks away, you can attack with the SOCOM or FAMAS if you've
saved those cards. Or you could set some Claymore then knock on the wall to
get him to get near. If you don't want to kill, go for stun grenade or close
range punching. Those are more steathy and bit more risky. After, enter the
room and obtain the 'MGS1 Pack'. There are 3 enemies left. One is to the upper
right and one to upper left, then the final one is to north. Whichever way you
want to do this is up to you, but do make it different method each time so you
can getting pass this stage and get practice on the system of the game. You
might want to save one Ration and Weapon card(SOCOM, FAMAS and HF Blade) in
case of emergency. For the upper left one, I get close and knock on the wall
to get him to waste cost and get near. Then you can attack from behind or front
with FAMAS or HF Blade. SOCOM is weaker in general, but the good thing about it
is it doesn't leave behind any noise. For the upper right one and the north
one, you will need to knock and lure them as well. There are two rooms you can
use it, and each room also have more MGS1 Pack. Once you make it to the north
end and pass the gate, you've cleared the mission. You will get a ranking here.
As you can see, your ranking is mostly determined by the Cost, Found, Kills and
Total Damage. You will be rewarded points based on what you did. Afterward, hit
Circle to continue. As Snake speaks to Roger, someone named Garry will cut in
the conversation. Roger and Snake agreed to test out this possible enemy so
Snake will engage in conversation with Garry. This Garry turns out to be a
technician of this Lab. He will brife about the situation within the Lad and
tells Snake his location: North of the gate, The Managing Department. He will
also try to tell the location of the Doctor Fleming, which is east of. Anyway,
we got our next clue: North of the gate. We need to go there to talk with Garry
about Doctor Fleming. Back on the plane, a scene with Vigo(Senator Vigo Hach,
rumored to be the next president) and Lena. Lena will try to go take a look
around. After, a scene with Elsie, Francis and Vigo. Looks like the pilot and
the vice-pilot are both dead. Anyway, back to intermission, you will now have
Deck Editor. Take some time to mess with it to fit your own play style. If you
are too lazy, go for Auto. After, save your game and to the next map.

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Within, Roger will inform about the baddie here. They are with a man named
Leone. Lieutenant Leone is the leader of the Anti-Molloni Government group. The
soldiers here are actually mecernaries around the world that share the same
ideology. What exactly that Leone's Team is doing here is unknown at this point
and we will just have to play on. Watch out in this place, there are
surveillance cameras around here. Although we already know about COST at this
point, but Roger will try to explain more. If you are familiar with Strategy
RPGs, you should know how it works. If not, basically this governs how far can
you move and how much can you do. Sort of like a weightness. Afterward, we are
to find Garry here, somewhere at north. Let's start. By now, the first thing
you should be doing is press Triangle and check out the whole area. There are
couple enemies and lots of cameras. Ok, take the near room to north. Within,
there is another enemy. Collect the MGS1 Pack here and back out. Now take the
right path. But the problem is, there is a guard and a camera around. So you
might want to use the good old knock on the wall trick to lure the enemy to
come. You could repeat this for the other enemy that's around. Claymore works
here as well. You know wherever you make the knock, if the enemy hears that,
he will come and examine. You could set the Claymore on the path he MUST take
in order to get to that spot. Just make sure you have space to retreat to, so
you are not too close  to the Claymore and get hurt when the enemy activates
it. For the camera, you could shoot them down. Beware of the upper room here,
the enemy is facing right at the door entrance. If he sees you by the door, he
might just call for backup. If that's the case, you could either hide or shoot
down that enemy ASAP. For the north enemy, Claymore works pretty well against
him. Afterward, walk to the circle mark on the floor. A scene will trigger take
place here. Alice wishes you to wait. Alice FEELS that you should go west
instead of north. So go west in this area. There is only one enemy but two
cameras. The enemy here calls backups if he sees you as well. You could take
out the camera near first, then lure the enemy. But beware of the distance so
the enemy won't catch you when you are trying to break the camera. If anything
happens, run into the room that's near the first camera. In this room, there is
a robot watching out. Your next location is the the door across/to the right.
Once you avoid the robot and make your way to the right, enter the door to see
someone runs off. We could guess that's Garry. Get rid of the enemy and don't
forget to get another pack here. After, make your way to north from this north.
There will be another cut scene here. Snake will found Garry here. Then there
will be quick scene with Teliko running into areas. Back to Snake and Garry.
Snake will ask for the location of Doctor Fleming. Garry will hint out the next
location which is FAR: Fleming's Assembly Room. Doctor Fleming has already been
transported to the eastern residental area. And we are going to the eastern
residental area. Snake will tell Garry to stay here and he will pick Garry up
after all these is over. Now, your next objective is take the eastern door.
That's a bit tough with all those enemies. Lure them and kill them with SOCOM
or Claymore. If things start to look bad, try to rush your way through. After,
once you step onthe mark on the floor, you've completed the mission. After
viewing your ranking, there will be another scene with Vigo and Lena talking
about the dead pilots. Then another scene with Elsie and Francis, talking about
a message, from the '1' and '14' marks on the bodies of the dead pilots. After,
Vigo will get Lena to contact the White House. Afterward, a rather funny
commercial on the the Card Shop. You can now buy Cards from the shop, using the
points you get for completing each mission. If you need points, go back to the
previous mission for Extra Missions.

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Press Triangle and view the area around. It looks like a dead end pretty much.
The fence that's near blocks you from going further, then there are the walls.
Take out the near enemies first if you wish. If you ever blew your cover, just
use the spot(by the stairs that's near, just below the camera) to 'Crouch' and
hide yourself. Close to the left side of the stairs, you should get a codec
from Roger. Basically Snake will inform about the situation. After, see that
cracked wall around? Get near that. Another call here. Well, we will need some
sort of weapon to break down this wall and there is just the place to go for:
The weapon house, west of the Managing Department. We will need to get C4 from
the weapon house, so backtrack out this stage, thus mission complete. This
stage is probably the easiest so far to get S Rank. If you use crouch to get to
the cracked, you should get zero in Found, Kills and Damage. The only thing to
worry much is the camera by the cracked wall. Anyway, to the next stage.

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Press Triangle and view around. Couple enemies and the blue mark is to the most
left of this area. Get in the near house to get a MGS2 Pack. You can also use
this house to lure an enemy here and kill him after. When you are moving around
this area, beware of Claymores around. If you have a Mine Detector, you can use
those to take out the enemies. This stage is a very small area, so make use of
crouching your way through. Once you make it to the blue mark to the left,
mission complete.

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Here we are at the weapon house, another chat with Roger and Alice. Snake will
further doubt Alice and said adults shouldn't be taken order from a kid. Now in
this area, as you can see, lots of doors are locked. The C4 you are looking is
on the second floor. And to get to the second floor, you need to take either
the stairs at SW or S. The path is straight forward. Knock on walls to lure the
enemies to come, kill them with SOCOM, FAMAS or Claymore. There are two rooms
in here with packs, so make sure you get those. I suggest you take the south
west stairs up because that's very close to the room with the C4 on the second
floor. Second floor, within the room with the C4, there is Gun Camera. Get near
and shoot it down diagonally. Once you got the C4, back track all the way down
to the first floor, to where you started in this place.

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Before you go back to the ruins, make sure you put C4 in your deck. Now get to
the cracked wall, and put the C4. You will need to shoot it to set it off and
make sure you not too close otherwise you will hurt yourself. Also, setting off
the C4 makes quite a noise, make sure you crouch in and hide after. There is a
Stinger lying around as well, make sure you pick that up. Once you make it to
the blue mark, another dialogue with Roger. More on this Pythagoras, it seems
there are people across the world willing to risk their lives to get involved
with the experiment. These people were injected with all kinds of virus then
they compare the results with the new medicines. Anyway, we need to get to the
residental area to see Doctor Fleming. After, another scene with Vigo and Lena
on the plane. Vigo wonders about this kid that sits behind. Minet Donel will
introduce herself and talks about she gets used to riding the airplanes just
by herself. Then another scene with Elsie and Francis, then back to Vigo and
Lena, knowing the situation with Solid Snake. Again, another scene with Elsie
and Francis, then back to Alice talking with Minet, then Elsie and Francis
again. After all these scenes, back to the intermission screen.

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Roger will further inform the situation on the plane. But we already know that
Elsie and Francis started to kill people on the plane. The pilot and vice-pilot
were already killed with marks of 1 and 14 left behind. Just moment ago, Elsie
took care of a stewardess and left behind the the number 11. Snake will further
doubt Alice and Roger will use example of the Harold Barton incident. Harold
was found killed with hundreds of wounds. Alice was the one taht solved it.
Roger repeats that Alice IS the real thing. Anyway, we are going to the east
house to get Fleming. Beware of the enemies here, they got better defense.
Make your way north from where you start and enter the house. These rooms got
sensors by the door, unless you want to alert the enemies, otherwise, don't
enter them. However, there are some rooms with packs, what you could do is when
you are in alert, go in these rooms and collect the packs. Continue to make
your way to the east. You will need to go through houses, then up and down the
ladders. On the way, don't forget to pick up the Nikita Missle. Once you get
near the eastern house, another chat with Roger, talking about Lenoe this time
and his ideology against the government. As Snake takes couple steps, Garry
will codec in. He will inform you about the security of the room with Fleming.
The CCD scan here will alert the alarm. We will need some sort of password.
Anyway, enter the house and get near the scan. Roger will tell you to enter the
password 'Pythagoras'. Anyway, couple rooms down, you get another scene where
you found a person with a bag covered his head. As Snake get near, Leone and
his soldiers come in and found Snake. Leone will start to insule Snake and then
killed off the person with the bag covered his face(probably Fleming). Just
before Leone tries to kill Snake, someone threw in a Stun Grenade. And it turns
out to be Teliko, the female soldier from the very beginning of the game. She
will introduce herself as Swallowtail Butterfly then wish to escape to the
north exit. She has the Level 1 Card so that could open all Level 1 doors. Her
weapons work differently. She needs to have one card of a kind to equip and a 
second card of the same kind to load and attack. Anyway, make your way pass
the yellow Level 1 door with the 'Card Level 1' from Teliko's deck. As long as
one person makes it to the blue mark, you will clear the stage. I suggest using
Teliko to get to the blue mark and have Snake to get back in the house and get
the pack in one of the rooms if you haven't done so. Another scene will take
place. It turns our Teliko used to work for Roger. As you might have guessed it
already, the one that was just got killed by Leone isn't a fake. The real one
has already been sent to BRC-026. Teliko will join along with Snake to the next
destination afterward. Back on the plane, Minet is searching for the bomb and
another scene with Elsie and Francis. Afterward, anther silly commercial for
the card shop. This time, MGS2 pack is now buyable. You can also edit Teliko's
deck as well.

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