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Game Cheats » Sony PSP Cheat Codes » Games Starting with the Letter D » Darkstalkers Chronicle: The Chaos Tower - Strategy Guide (Page 02)

Darkstalkers Chronicle: The Chaos Tower - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Darkstalkers Chronicle: The Chaos Tower - Strategy Guide (Page 02).

2630 B.C.: Anakaris is revived and saves his kingdom.

2629 B.C.: He instead invades the neighboring kingdom and 
takes them over. He then says that he hears a voice calling 
him from the future and disappeared.

26XX B.C.: His entire kingdom and people disappeared.

The Nine Commandments:
1) The Holy King is the one and only God.
2) Each day's prayer must not be missed.
3) Must not abuse the elderly. Must not assign labor to 
children.
4) Death must not be feared. All life must be solemn before 
death.
5) At dawn, your home and body must be cleansed with holy 
sand.
6) Must not make any debts that are more than one days 
earning. Must not fail to pay your debts for 10 or more days.
7) Pray for your health and family's health.
8) Must not kill anyone without sin. Murderers must forfeit 
their life to the King.
9) Do three good deeds a day: One for yourself. One for 
others. One for the King.

Inaugural Speech:
These are the words Anakaris spoke when he became the 
pharaoh. It can be seen that he had already possessed 
overwhelming charisma and leadership:

"Ultimate and immortal. The only and absolute. I am the true 
king of this golden kingdom which shines brilliantly. Anakaris 
the first. Those of you who kneel to me are granted the right 
to be protected equally under the name of god. But, if you 
refuse my protection and oppose me, you will be judged under 
god's name and will be burned with the flames of hell. Those 
who respect heaven will be given eternal happiness. Those 
who look down on heaven must pay the price of one's 
foolishness with one's own life I promise my eternal rule 
and I allow only souls worthy to gather to my knee's." 

Command Normals:
Seisha no Ayumi [Vampire/Hunter/Savior/Savior 2]: F + MK:
Anakaris does an axe-kick like attack.

Ooinaru Bohi [Vampire/Hunter/Savior/Savior] DF + K (only
in air):
Anakaris' lower body become a pyramid and goes down
to the opponent at a down-forward angle.

Seinaru Bohi [Vampire/Hunter/Savior/Savior 2]: D + K (only
in air):
Same description as Ooinaru Bohi, except it goes down to
the opponent at a down angle.

Special Moves:
Suigomu [Vampire]: HCB + P (also in air):
Anakaris consumes a fireball to be released later during
the match.  No ES version of this move.

Suigomu [Hunter/Savior/Savior 2]: QCB + K (also in air):
Same description as above, except does a different motion
here.

Haku [Vampire/Hunter/Savior/Savior 2]: QCB + P (also in
air):
Anakaris spews out a previously consumed fireball. The
ES version throws out more fireballs.

Hitsugi no Mai [Vampire]: P/Kx3 (also in air):
Anakaris drops a coffin from the sky to the opponent at
a spot depending which motion/button is used. The ES
version throws out more coffins.

Hitsugi no Mai [Hunter]: LP + LK or MP + MK or HP + HK
(also in air):
Same description as above, except does a different motion
here.

Hitsugi no Mai [Savior/Savior 2]: Dx2 + P/K (also in air):
Same description as above, except does a different motion
here.

Oike no Sabaki [Vampire]: F, HCF + P (only in air):
Anakaris's face extends as he shoots out a curse to the
opponent. When it hits, the opponent turned into a small
creature that does nothing but praise. 

Okie no Sabaki [Hunter/Savior/Savior 2]: QCF + P (only in
air):
Same description as above, except does a different motion
here. The ES version throws out more curses and lasts more 
time in the curse.

Cobra Blow [Vampire]: F, B, F + P:
Anakaris does an extension of his FP that can reach 5/6 of
the screen.

Cobra Blow [Hunter/Savior/Savior 2]: B, F + P:
Same description as above, except does a different motion
here. The ES version does more hits.

Mirror Drop [Vampire/Hunter/Savior/Savior 2]: QCF + P:
Anakaris extends his arms for a throw and if it connects,
the opponent is wrapped around then slammed. The ES
version takes opponent in the casket where they get
rocked then kicked to the floor.

Togame no Ana [Savior/Savior 2]: F, D, DF + Kx2:
Anakaris can dash towards and past the opponent while
on their wakeup. The ES version allows quicker dashing
time.

Shinjitsu no Oshie [Savior]: F, D, DF + Px2 (while blocking):
Anakaris is able to catch the opponent and put them into
a coffin during his block stun. The ES version does more
damage.

EX Moves:
Pharaoh Magic [Vampire/Hunter/Savior/Savior 2]: MK, LP,
D, LK, MP (also in air):
Anakaris shoots out a curse and when it connects, the
opponent suffers each element once then gets crushed
by a big coffin.

Pharaoh Split [Hunter/Savior 2]: LPx2, D, MK, HK (also in
air):
Anakaris splits his body in half asyou control the top
part as the bottom part just walks around kicks randomly.

Naraku no Ana [Hunter/Savior/Savior 2]: HCF + Kx2:
Anakaris summons a hole and if the opponent gets with
the length over the hole too, they'll fall from the sky.
Unblockable and catches in the air too.

Pharaoh Salvation [Savior/Savior 2]: HK, MP, D, MK, HP
(requires 2 gauges, also in air):
Anakaris does a mega-goofy EX move that does 15-hits.
Very funny.

Pharaoh Decoration [Savior/Savior 2]: HK, MP, LK, D,
LP, MK, HP (require 3 gauges, also in air):
Anakaris does a mega-goofy EX move that does 8-hits.
Funnier than Pharaoh Salvation.

Shinjitsu no Oshie [Savior 2]: F, D, DF + Px2 (while blocking):
Same description as above, except does a different motion
here.

Dark Force:
Pharaoh Split [Savior]: LP + LK or MP + MK or HP + HK:
Same description as above.
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4) Felicia:

Race: Catwoman
Country: United States
Year of Birth: 1967
3 Sizes: B88 W61 H87
Height: 168cm (5'6")
Weight: 58kg (128lbs.)

Known Players to use Felicia:
-Arai@Cat-K (Japan)
-Teruchika (Japan)
-YamaQ (Japan)

Background Information:
Felicia was a Catwoman who was taken in and raised by a 
Sister named Rose who gave her the name Felicia from the 
word Felicity. When Rose passed away, Felicia left her town 
hoping to be a musical star. During her travels, she met many 
other Catwomen of her kind. With her newfound friends, she 
set out for her dream of being on stage. Eventually, she and 
her friends successfully started a musical with Felicia being 
the main star. 

In the events of Vampire Savior, she wondered about how 
she could make others happy. In the end, she constructed 
an orphanage and became known as a Singing and Dancing 
Musical Sister. 

About Catwomen:
The existence of a semi-human race called Catwomen was 
something shocking for humans. Although a huge panic 
did not occur right away. The loving look that they had 
soothed people's rejection to them. The look that people 
gave them was a look of interest in a rare animal instead 
of a monster. 

In America, the public voiced their opinion about how the 
Catwomen should be recognized and respected. Soon, 
they were given fundamental human rights. But the look 
prejudice didn't completely disappear. The musical that 
starred Felicia was looked at as an exhibition. But once 
they had seen Felicia's dance and her lovely voice, the 
fact of being human or cat-woman made no difference. 
Felicia's loving personality was able to cleanse the dark 
parts of humans. 

The Catwomen race are born as normal human babies, but 
around the age of 4-10, they start to grow body hair, ears, 
and tails. And although there are individual difference's, 
they have the ability to transform, thus enabling them to 
hide their limbs and tails and look like a normal human to 
avoid attention. Their sense of smell is several thousand 
times that of a human. They use this sense of smell to 
find other Catwomen. They also dislike sunlight and 
usually act at night. 

As the name suggests, there are no men in the Catwomen 
race. There have been Catwomen who married human men, 
but their children are ordinary humans. At the present 
moment, they have no means to giving birth to any more 
Catwomen. Most likely, the existence of the male race of 
Catmen cannot exist in the human world. 

About Felicia's Companions:
Grace: The big one with a pony-tail. She is 48 years old, 
24 years in human age. Born in Utah, she is the guardian 
of Alto. She has the best skills in turning into humans 
and can stay in that form the longest. She is like a mother 
to Alto and likes to take care of others. 

Alto: A child with a ribbon. She is 20 years old, 10 years 
in human age. It's unknown where she was born. She was 
kept as rare pet by a rich man but escaped. She lived in 
the mountains like a wild beast, but was saved by Grace. 
She is very shy and afraid of strangers. She was named 
Alto by Grace, possibly because of her voice type. 

Nana and Mimi: Children with ribbons on. They are 22 
years old, 11 years in human age. Born in Hong Kong 
and raised in Saitama, Japan. They were taken to Japan 
where they snuck into a trade ship. They were found and
 raised by an understanding old couple. Both are very 
easy going. 

Nonno: Also called Tama, she is friends with Nana. They 
became friends in the mountains behind their house. Her 
age and background isn't clear, but she likes to hide in 
balls and play.

Pico: A child with braided hair. She is 14 years old, 7 years 
old in human age, born in Minnesota, America. She used 
to live in an orphanage, but after she saw Felicia's stage 
show, she left her orphanage to seek Felicia. She found 
out she was a Catwoman after she met Felicia. She is full 
of curiosity and fears nothing. 

Lucy: The big one with a bandanna. She is 36 years old, 
18 in human age. Born in Virginia, she used to work under 
a circus. When one of her few understanding human friends 
died of a sickness, she left the circus. While she was 
wandering, she met Felicia. She's very cynical and likes to 
make cynical remarks. She is the strongest out of the group. 

About 'Real' Catwomen:
There are no real myths or folk tales centered on a race of 
Catwomen. However, the inspiration for our little Were-
Kitty is most likely a poem called Curse of the Cat Woman 
by Edward Field that just happens to coincide with Felicia's 
given date of birth. 

Curse of the Cat Woman:
Edward Field (1967)

It sometimes happens that the woman you meet and fall in 
love with is of that strange Transylvanian people with an 
affinity for cats. 

You take her to a restuarant, say, or a show, on an ordinary 
date, being attracted by the glitter in her slitty eyes and her 
catlike walk, and afterwards of course you take her in your 
arms and she turns into a black panther and bites you to 
death. 

Or perhaps you are saved in the nick of time and she is 
tormented by the knowledge of her tendency: That she 
daren't hug a man unless she wants to risk clawing him up. 

This puts you both in a difficult position-- panting lovers 
who are prevented from touching not by bars but by 
circumstance: You have terrible fights and say cruel things 
for having the hots does not give you a sweet temper. 

One night you are walking down a dark street And hear the 
pad-pad of a panther following you, but when you turn 
around there are only shadows, or perhaps one shadow too 
many. 

You approach, calling, "Who's there?" and it leaps on you. 
Luckily you have brought along your sword and you stab 
it to death. 

And before your eyes it turns into the woman you love, her 
breast impaled on your sword, her mouth dribbling blood 
saying she loved you but couldn't help her tendency. 

So death released her from the curse at last, and you knew 
from the angelic smile on her dead face that in spite of a life 
the devil owned, love had won, and heaven pardoned her. 

Command Normals:
EX Charge [Savior/Savior 2]: Dx2 + Kx2:
Felicia charges her meter slowly as long as Kx2 is held.

Head Ride [Savior/Savior 2]: Jump on opponent's head:
Felicia sits on the opponents head until you jump off or
they move.

Wall Clutch [Savior/Savior 2]: Hold towards wall when next
to a wall:
Felicia grabs onto the wall for a few seconds.

Special Moves:
Sand Splash [Vampire/Hunter]: QCF + K:
Felicia does a crouching HK that kicks some sand towards 
the opponent. The ES version does more damage but it
doesn't extend the range.

Rolling Buckler [Vampire]: HCB + P then P:
Felicia rolls into a ball towards the opponent and ends with
an uppercut. An attack good for surprise and going under
projectile attacks. The ES version does more hits.

Rolling Buckler [Hunter/Savior/Savior 2]: QCF + P then P:
Same description as noted above, except does a different
motion here.

Rolling Scratch [Vampire]: HCB + P:
Felicia rolls into a ball towards the opponent and bounces
after it hits. The ES version does more hits.

Rolling Scratch [Hunter]: QCB + P:
Same description as noted above, except does a different
motion here.

Delta Kick [Vampire/Hunter]: B, D, DB + K:
Felicia jumps stright up then does a barrage of kicks on
her way down at an angle. The ES version does more hits.

Delta Kick [Savior/Savior 2]: F, D, DF + K:
Same description as noted above, except does a different
motion here.

Hellcat [Vampire/Hunter/Savior/Savior 2]: HCB + K (close only):
Felicia's command throw as she spins around the opponent
as she uses using them as a scratching post. The ES version
does more spins leading to more damage.

Cat Spike [Savior/Savior 2]: F, D, DF + P:
Felicia throws a ball of yarn towards the opponent as she
dashes and scartches them both in the process. The ES
version lets her jump higher and throws the ball at an angle
without scratching the yarn.

EX Moves:
Dancing Flash [Vampire]: QCF, QCB + Px3:
Felicia rolls into a ball and when it connects, does a barrage
of normals, ending with an uppercut.

Dancing Flash [Hunter]: F, D, DF + Px2:
Same description as noted above, except does a different
motion here.

Dancing Flash [Savior/Savior 2]: HCB, F + Px2:
Same description as noted above, except does a different
motion here.

Please Help Me [Hunter/Savior/Savior 2]: HCB, F + Kx2:
Felicia summons a cat to the opponent and when it connects,
a couple more cats comes out and do damage to the opponent.
Average damage but slow recovery time.

Kitty Helper [Savior 2]: B, D, DB + Kx2:
A kitty come sinto the screen and does random attacks when
Felicia does her attacks.

Dark Force:
Kitty Helper [Savior]: LP + LK or MP + MK or HP + HK:
Same description as noted above, except does a different
motion here.
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5) B.B. Hood "Baby Bonnie Hood" (Bulleta):

Race: Human (Darkhunter)
Country: United States
Year of Birth: Unknown
3 Sizes: B70 W50 H75
Height: 142cm (4'8")
Weight: 37kg (82lbs.)

Known Players to use B.B. Hood:
-Kosyo- (Japan)
-Sako (Japan)

Background Information:
Many creatures from Makai have already flowed into the 
human world. Many of these creatures have high values 
for humans for items used as decorations, materials that 
doesn't exist in the human world such as the liquid and 
blood from the internal organs, and research for bio 
weapons and such. The demand for these are very high. 
The job of the Darkhunter was born to meet the demand 
for these clients. 

These hunters track down these monsters and get the 
reward money corresponding to the creature they hunt. 
The risk level is very high but the reward is just as high. 
Because they hunt the creatures of the night, failure is 
not an option. Failing would mean one thing, death. To 
fight against these Darkstalkers, merely having a fit body, 
martial arts skills, and fire arms are not enough. It is possible 
for a Class C creature to kill an entire army of first class elite 
soldiers. A strong mind and spirit is also needed to keep one 
self from losing their own sanity is needed. And a dark heart 
is needed so that they are not poisoned with the aura that the 
creatures give off. 

Several hundred Darkhunters are said to exist in the world. 
Their skills varying greatly. Some of these hunters can 
barely kill a wild beast from Makai, let alone a Darkstalker. 
Within these hunters, B.B. Hood is a Special S Class Hunter. 
Her dark heart was dark enough that Jedah considered her 
a Darkstalker and pulled her into the Majigen as a worthy 
soul. Her stare alone can cause the lower ranking Darkstalkers 
to be filled with fear, and she is able to deflect many kinds 
of mind attacks. It would be fair to say that she was born 
to be a hunter. 

When she was pulled into the Majigen by Jedah, she simply 
looked around and said, "Haha, they're all mine... It's been a 
long time since a job this big." 

The Darkhunter occupation has grown considerably, though 
it has only started within the last year. This occupation is 
quite different from what Donovan, a half-human, half-demon, 
does out of fate. 

B.B. Hood's Routine Activities:
Attending the conference Hunters Guild of the Northern 
European Alpine Branch to secure part of the final profit,
interchanging with the other Hunters is necessary. 

Obtaining weapons and ammunition through illegal means. 
A first class job requires first class materials. 

Maintaining portable weapons at home. To every Hunter, 
skipping this is suicidal. 

Making gunpowder mixtures for mines. Continuously 
researching is a sign of professional. 

Going to town to buy food and clothing, and going to 
Grandmother's house to do errands. Her girl side can be 
seen here. 

Training for controlled shooting, such as shooting 50 targets 
while performing a 100 m (328 ft) dash. Basic training is the 
foundation for advanced stuff. One must not forget to always 
return to the basics. 

Using the satellite Catastrophe, a camouflaged military satellite, 
to retrieve information on Darkstalkers. Information gathering 
is the key to the current Hunter business. One must use any 
means possible to eliminate the target. 

Enter the Dark Hunting Grand Prix held twice a year. A target 
is decided upon and they compete to see can hunt it down 
first. This is a competition for the Hunters to test their own 
skills, but not all Hunters compete in this tournament. 

About B.B. Hood's Companions:
Her two year old pet dog's name is Harry. The two men who 
appear in Beautiful Hunting are John and Arthur. It is rumored 
that their last names are Smith and Wesson, named after not 
only the firearm manufacturer, but also John Smith, the famous 
pioneer hunter who fell in love with Pocahontas. However, 
this is probably fan-made conjecture as there is no record of 
an Arthur Wesson with any historical significance. Horace 
Smith and Daniel Wesson founded Smith and Wesson in 
1852. 

Command Normals:
Tricky Basket [Vampire/Hunter/Savior/Savior 2]: B/F + MP:
B.B. Hood does a hop depending of which direction is
pressed and and does an extended swing with her basket.

Surprise & Hop [Vampire/Hunter/Savior/Savior 2]: B/F + MK:
B.B. Hood does a forward dash with her knee up.

Malice & Mine [Vampire/Hunter/Savior/Savior 2]: DF + HK:
B.B. Hood slightly kicks a mine.

Stumble & Blade [Vampire/Hunter/Savior/Savior 2]: B/F + MP
(while dashing):
B.B. Hood dashes and falls to the ground holding blades
in her hands.

Tell Me Why [Vampire/Hunter/Savior/Savior 2]: D + Kx3:
B.B. Hood does a ground slide which she can crawl under
her opponent.

Special Moves:
Joudan Smile & Missile [Vampire/Hunter]: QCF + P:
B.B. Hood quickly launches a high rocket to the opponent. 
The ES version does a few more hits.

Joudan Smile & Missile [Savior/Savior 2]: Charge B, F + P:
Same description as noted above, except it does a different
motion here.

Gedan Smile & Missile [Vampire/Hutner]: QCF + K:
Same description as Joudan Smile & Missile, except B.B. 
Hood launches a low missile to the opponent.

Gedan Smile & Missile [Savior/Savior 2]: Charge B, F + K:
Same description as noted above, except it does a different
motion here.

Hop & Missile [Vampire/Hunter]: QCF + P (only in air):
B.B. Hood quickly launches a missile from the air at an angle.
The ES version does a few more hits.

Hop & Missile [Savior/Savior 2]: Charge D, U + K:
Same description as noted above, except it does a different
motion here and it's not started on the ground, not the air.

Cheer & Fire [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P:
B.B. Hood grabs a bottle as it spews out a flame towards
the opponent. The LP version goes across and the HP
version goes upward past a 45-degree angle. The ES version 
allows for more hits as the flame is there for more time.

Shyness & Strike [Vampire/Hunter/Savior/Savior 2]: QCB + P
charge to delay):
B.B. Hood uses her basket to smash over the opponent's
head. The more the button is held, the larger the basket
grows. The ES version has more range and damage.

Sentimental Typhoon [Vampire/Hunter/Savior/Savior 2]:
HCB + MP/HP (close only):
B.B. Hood's command throw as she grabs the opponent,
swings around in a typhoon, leaving the opponent hurt
due to the cyclone around the throw. The ES version
speeds up and creates a bigger typhoon.

Jealousy & Fake [Vampire/Hunter/Savior/Savior 2]: 
F, D, DF + K (while blocking):
B.B. Hood appears on the other side of the screen quickly,
leaving a doll in the place where she stood. There is no
ES version of this move.

EX Moves:
Cool Hunting [Hunter/Savior/Savior 2]: HCF + Px2:
B.B. Hood summons a couple of military soldiers as she
and them start shooting at the opponent.

Beautiful Memeory [Vampire/Savior/Savior 2]: HCF + Kx2
(close only):
B.B. Hood runs to the opponent and when it connects,
she slaps the opponent, cries and throws them into the
pool of her tears.

Apple For You [Hunter/Savior/Savior 2]: HCB + Kx2
(close only):
B.B. Hood gives the opponent an exploding apple.

Doll & Bomb [Savior 2]: B, D, DB + Kx2:
An doll walks across the screen, ready to explode once it
makes contact to the opponent.

Dark Force:
The Killing Time [Savior]: LP + LK or MP + MK or HP + HK:
B.B. Hood does easier speical moves.
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6) Bishamon:

Race: Accursed Samurai
Country: Japan
Year of Birth: 1673
Height: 190cm (6'3")
Weight: 60kg (132lbs.)

Known Players to use Bishamon:
-Daigo Umehara (Japan)
-Nuki (Japan)

Background Information:
When Bishamon was looking around in an old antique shop, 
as if drawn by fate, he found a piece of armor and a sword. 
At this moment, he lost his own thought. When he realized 
where he was, he was at his house. The armor and sword 
sitting beside him. when he went back to the store to ask what 
happened, he found out that he aggressively forced the owner 
to give the armor and sword to him. Bishamon himself had no 
memory of this. It made no sense to him but as he stared at the 
armor, it felt meaningless to him. 

At the time, his wife Orin worried about Bishamon as he sat in 
front of the armor for days. She asked him to let go of the armor 
and sword but, Bishamon heard nothing of it. Two weeks later, 
he decided to ignore his wife and wear the armor. 

The moment he wore the armor, he came back to his senses. But 
he realized that everything was too late and screamed with his 
last bit of strength, "Run......Run, Orin!!" 

Bishamon's mind was full of hate and accursed power. He had 
donned Hannya, the armor of hate and Kien, the blood sucking 
sword. He went on countless days of killing as Hannya 
demanded more sacrifices. 

When Bishamon had fought against Pyron, Pyron's energies 
caused Bishamon to be separated from Hannya's curse. To 
make up for his sin's, he and his wife became priests/monks. 
The practice he had started was called "Roppoudou". This 
practice gave it's followers a strong mind and would cleanse 
the mind and spirit its followers. Traveling throughout Japan 
brought peace to his heart again. 

Several years later, he had stopped by an old temple. There, 
he found writings about a separate dimension called "Makai". 
Within these writings contained drawings depicting the armor, 
"Hannya", and the sword, "Kien" and other creatures similar 
to those two in what seemed like hell. Bishamon thought to 
himself, a careless person like himself may appear again. He 
thought that he may not be able to make up for his sins, but 
he may be able to prevent a similar tragedy from happening 
again. He had already walked the path of darkness, he had 
nothing to fear. 

To make contact with this, "Makai" he secluded himself within 
a deep snowy mountain. He sat down and held the Shakujou 
and started to meditate. When his spiritual strength had reached 
it's peak, he could see that of a different world with the eye's 
of his heart. He was determined to seal Hannya at any cost. 

At the same time, Hannya had started to thirst for blood once 
again. Even without having a master this time, the armor and 
sword started to move again. They gathered all the spirits 
around them to create a body and moved out to hunt 
Darkstalkers and their blood. When Hannya and Kien moved 
out, they were sucked into the Majigen. But before Hannya 
could kill, Bishamon had caught up to him and sealed him 
way. After these events, Bishamon had disappeared and is 
thought to have lead a peaceful life. 

Hannya, The Cursed Armor:
Hannya was formerly a Makai beast like Zabel's companion 
Le Malta. It is thought that it came into the human world 
roughly 600 years ago. Oda Nobunaga had also worn the 
armor, though its appearance was different. The armor would 
grant its master unhuman abilities, but in return would turn 
them into a blood thirsty killer. The armor would shine the 
more blood it bathed. While the person wearing it would lose 
their life slowly and slowly. 

After the age of war had ended, it would travel using antique 
shops to find new people for it to wear. 

Kien, The Blood Thirsty Sword:
In the 1580's, a sword was forged by the name of "Onikiri." 
As a sword is used to cut a human, it's edges would dull 
because of the fat and blood within a human body. But the 
Onikiri became sharper as it cut more people due to the way 
its edges were made. People feared the sword to due the 
illusion that it would suck into a human body. It was said 
that if the user did not kill one man a day, the sword would 
drive it's user insane and kill them. 

After the time of peace had come, the Onikiri had disappeared 
for roughly ten years only to come back in a set with Hannya. 
By this time, it had already been affected by the aura of Makai 
and had changed it's own name to "Kien." The cause is 
unknown. 

About 'Real' Cursed Samurai
Long ago, when the Shogun ruled Japan, Samurai became 
the heroes of Japan. The most skilled Samurai became legends. 
However, this made lesser skilled warriors jealous and zealous 
to become legends as well. There is an ancient legend that 
says an Evil Sorcerer took advantage of this jealousy. He 
sought out a handful of the most skilled, but under appreciated, 
Samurai warriors in all of Japan. He offered them a deal. He 
would give them enhanced abilities and great combat skills 
which would make them legends in Japan for their Souls and 
the Souls of their offspring. It is said that more than a few 
Samurai were willing to trade their Souls for fame and glory. 

These men became known as the Soulless Samurai, the 
Damned Ronin. They were unstoppable in battle, but they 
found that no fame or fortune was worth the price of their 
Souls. At anytime he wanted to, the sorcerer would remove 
their Soul. A body without a Soul, as these warriors soon 
discovered, is transformed into Absolute Evil. These Soulless 
Samurai became Wraith-like creatures with an unquenchable 
thirst for battle. While they had their Souls, they were 
legendary warriors of Japan that children dreamed of. With 
their Souls removed, they became hideous demon knights 
that tormented the nightmares of children. 

In a later period, Japan had changed and there was no longer 
any need for the warriors of old. With Japan united and 
enjoying peace, the respect the Samurai once enjoyed turned 
to contempt. It was made illegal for the peasantry to carry a 
sword. Many Samurai tried to rebel, but found that sword-
wielding Samurai were easily crushed by Gun-Toting Police
men. Many of these Samurai went into hiding and formed 
secret societies. But, even among the most secret societies, 
the Cursed Samurai who had sold their Souls for fame were 
outcasts. 

Many of the other warriors thought it a great honor to eradicate 
these Demons, the Cursed Samurai, from Japan. They hunted 
these Ronin and killed any of their offspring they could find. 
Soon these families went into hiding. They formed a secret 
society to pass the knowledge and skills they had learned on 
the battlefield down to the children, so that they might be 
strong enough to overcome the terrible curse their forefathers 
brought on them. 

It has been said that the Sorcerer told the Samurai that if they 
were to find the greatest warrior on earth and defeat him in a 
fair battle, they would win back their Soul. It is believed that 
they have been searching for the world's greatest fighters for 
centuries. 

Command Normals:
None...

Special Moves:
Kienzan [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P:
A typical Shoryuken-like move. The ES version does more
hits and it's his Guard Cancel in all but Vampire.

Hane Ha [Vampire/Hunter]: HCF + P:
Bishamon impales the opponent with his sword and stuns
them. The ES version only applies to the Hunter version
and does multiple hits.

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