Darkstalkers Chronicle: The Chaos Tower - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Darkstalkers Chronicle: The Chaos Tower - Strategy Guide (Page 02).
2630 B.C.: Anakaris is revived and saves his kingdom. 2629 B.C.: He instead invades the neighboring kingdom and takes them over. He then says that he hears a voice calling him from the future and disappeared. 26XX B.C.: His entire kingdom and people disappeared. The Nine Commandments: 1) The Holy King is the one and only God. 2) Each day's prayer must not be missed. 3) Must not abuse the elderly. Must not assign labor to children. 4) Death must not be feared. All life must be solemn before death. 5) At dawn, your home and body must be cleansed with holy sand. 6) Must not make any debts that are more than one days earning. Must not fail to pay your debts for 10 or more days. 7) Pray for your health and family's health. 8) Must not kill anyone without sin. Murderers must forfeit their life to the King. 9) Do three good deeds a day: One for yourself. One for others. One for the King. Inaugural Speech: These are the words Anakaris spoke when he became the pharaoh. It can be seen that he had already possessed overwhelming charisma and leadership: "Ultimate and immortal. The only and absolute. I am the true king of this golden kingdom which shines brilliantly. Anakaris the first. Those of you who kneel to me are granted the right to be protected equally under the name of god. But, if you refuse my protection and oppose me, you will be judged under god's name and will be burned with the flames of hell. Those who respect heaven will be given eternal happiness. Those who look down on heaven must pay the price of one's foolishness with one's own life I promise my eternal rule and I allow only souls worthy to gather to my knee's." Command Normals: Seisha no Ayumi [Vampire/Hunter/Savior/Savior 2]: F + MK: Anakaris does an axe-kick like attack. Ooinaru Bohi [Vampire/Hunter/Savior/Savior] DF + K (only in air): Anakaris' lower body become a pyramid and goes down to the opponent at a down-forward angle. Seinaru Bohi [Vampire/Hunter/Savior/Savior 2]: D + K (only in air): Same description as Ooinaru Bohi, except it goes down to the opponent at a down angle. Special Moves: Suigomu [Vampire]: HCB + P (also in air): Anakaris consumes a fireball to be released later during the match. No ES version of this move. Suigomu [Hunter/Savior/Savior 2]: QCB + K (also in air): Same description as above, except does a different motion here. Haku [Vampire/Hunter/Savior/Savior 2]: QCB + P (also in air): Anakaris spews out a previously consumed fireball. The ES version throws out more fireballs. Hitsugi no Mai [Vampire]: P/Kx3 (also in air): Anakaris drops a coffin from the sky to the opponent at a spot depending which motion/button is used. The ES version throws out more coffins. Hitsugi no Mai [Hunter]: LP + LK or MP + MK or HP + HK (also in air): Same description as above, except does a different motion here. Hitsugi no Mai [Savior/Savior 2]: Dx2 + P/K (also in air): Same description as above, except does a different motion here. Oike no Sabaki [Vampire]: F, HCF + P (only in air): Anakaris's face extends as he shoots out a curse to the opponent. When it hits, the opponent turned into a small creature that does nothing but praise. Okie no Sabaki [Hunter/Savior/Savior 2]: QCF + P (only in air): Same description as above, except does a different motion here. The ES version throws out more curses and lasts more time in the curse. Cobra Blow [Vampire]: F, B, F + P: Anakaris does an extension of his FP that can reach 5/6 of the screen. Cobra Blow [Hunter/Savior/Savior 2]: B, F + P: Same description as above, except does a different motion here. The ES version does more hits. Mirror Drop [Vampire/Hunter/Savior/Savior 2]: QCF + P: Anakaris extends his arms for a throw and if it connects, the opponent is wrapped around then slammed. The ES version takes opponent in the casket where they get rocked then kicked to the floor. Togame no Ana [Savior/Savior 2]: F, D, DF + Kx2: Anakaris can dash towards and past the opponent while on their wakeup. The ES version allows quicker dashing time. Shinjitsu no Oshie [Savior]: F, D, DF + Px2 (while blocking): Anakaris is able to catch the opponent and put them into a coffin during his block stun. The ES version does more damage. EX Moves: Pharaoh Magic [Vampire/Hunter/Savior/Savior 2]: MK, LP, D, LK, MP (also in air): Anakaris shoots out a curse and when it connects, the opponent suffers each element once then gets crushed by a big coffin. Pharaoh Split [Hunter/Savior 2]: LPx2, D, MK, HK (also in air): Anakaris splits his body in half asyou control the top part as the bottom part just walks around kicks randomly. Naraku no Ana [Hunter/Savior/Savior 2]: HCF + Kx2: Anakaris summons a hole and if the opponent gets with the length over the hole too, they'll fall from the sky. Unblockable and catches in the air too. Pharaoh Salvation [Savior/Savior 2]: HK, MP, D, MK, HP (requires 2 gauges, also in air): Anakaris does a mega-goofy EX move that does 15-hits. Very funny. Pharaoh Decoration [Savior/Savior 2]: HK, MP, LK, D, LP, MK, HP (require 3 gauges, also in air): Anakaris does a mega-goofy EX move that does 8-hits. Funnier than Pharaoh Salvation. Shinjitsu no Oshie [Savior 2]: F, D, DF + Px2 (while blocking): Same description as above, except does a different motion here. Dark Force: Pharaoh Split [Savior]: LP + LK or MP + MK or HP + HK: Same description as above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4) Felicia: Race: Catwoman Country: United States Year of Birth: 1967 3 Sizes: B88 W61 H87 Height: 168cm (5'6") Weight: 58kg (128lbs.) Known Players to use Felicia: -Arai@Cat-K (Japan) -Teruchika (Japan) -YamaQ (Japan) Background Information: Felicia was a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. When Rose passed away, Felicia left her town hoping to be a musical star. During her travels, she met many other Catwomen of her kind. With her newfound friends, she set out for her dream of being on stage. Eventually, she and her friends successfully started a musical with Felicia being the main star. In the events of Vampire Savior, she wondered about how she could make others happy. In the end, she constructed an orphanage and became known as a Singing and Dancing Musical Sister. About Catwomen: The existence of a semi-human race called Catwomen was something shocking for humans. Although a huge panic did not occur right away. The loving look that they had soothed people's rejection to them. The look that people gave them was a look of interest in a rare animal instead of a monster. In America, the public voiced their opinion about how the Catwomen should be recognized and respected. Soon, they were given fundamental human rights. But the look prejudice didn't completely disappear. The musical that starred Felicia was looked at as an exhibition. But once they had seen Felicia's dance and her lovely voice, the fact of being human or cat-woman made no difference. Felicia's loving personality was able to cleanse the dark parts of humans. The Catwomen race are born as normal human babies, but around the age of 4-10, they start to grow body hair, ears, and tails. And although there are individual difference's, they have the ability to transform, thus enabling them to hide their limbs and tails and look like a normal human to avoid attention. Their sense of smell is several thousand times that of a human. They use this sense of smell to find other Catwomen. They also dislike sunlight and usually act at night. As the name suggests, there are no men in the Catwomen race. There have been Catwomen who married human men, but their children are ordinary humans. At the present moment, they have no means to giving birth to any more Catwomen. Most likely, the existence of the male race of Catmen cannot exist in the human world. About Felicia's Companions: Grace: The big one with a pony-tail. She is 48 years old, 24 years in human age. Born in Utah, she is the guardian of Alto. She has the best skills in turning into humans and can stay in that form the longest. She is like a mother to Alto and likes to take care of others. Alto: A child with a ribbon. She is 20 years old, 10 years in human age. It's unknown where she was born. She was kept as rare pet by a rich man but escaped. She lived in the mountains like a wild beast, but was saved by Grace. She is very shy and afraid of strangers. She was named Alto by Grace, possibly because of her voice type. Nana and Mimi: Children with ribbons on. They are 22 years old, 11 years in human age. Born in Hong Kong and raised in Saitama, Japan. They were taken to Japan where they snuck into a trade ship. They were found and raised by an understanding old couple. Both are very easy going. Nonno: Also called Tama, she is friends with Nana. They became friends in the mountains behind their house. Her age and background isn't clear, but she likes to hide in balls and play. Pico: A child with braided hair. She is 14 years old, 7 years old in human age, born in Minnesota, America. She used to live in an orphanage, but after she saw Felicia's stage show, she left her orphanage to seek Felicia. She found out she was a Catwoman after she met Felicia. She is full of curiosity and fears nothing. Lucy: The big one with a bandanna. She is 36 years old, 18 in human age. Born in Virginia, she used to work under a circus. When one of her few understanding human friends died of a sickness, she left the circus. While she was wandering, she met Felicia. She's very cynical and likes to make cynical remarks. She is the strongest out of the group. About 'Real' Catwomen: There are no real myths or folk tales centered on a race of Catwomen. However, the inspiration for our little Were- Kitty is most likely a poem called Curse of the Cat Woman by Edward Field that just happens to coincide with Felicia's given date of birth. Curse of the Cat Woman: Edward Field (1967) It sometimes happens that the woman you meet and fall in love with is of that strange Transylvanian people with an affinity for cats. You take her to a restuarant, say, or a show, on an ordinary date, being attracted by the glitter in her slitty eyes and her catlike walk, and afterwards of course you take her in your arms and she turns into a black panther and bites you to death. Or perhaps you are saved in the nick of time and she is tormented by the knowledge of her tendency: That she daren't hug a man unless she wants to risk clawing him up. This puts you both in a difficult position-- panting lovers who are prevented from touching not by bars but by circumstance: You have terrible fights and say cruel things for having the hots does not give you a sweet temper. One night you are walking down a dark street And hear the pad-pad of a panther following you, but when you turn around there are only shadows, or perhaps one shadow too many. You approach, calling, "Who's there?" and it leaps on you. Luckily you have brought along your sword and you stab it to death. And before your eyes it turns into the woman you love, her breast impaled on your sword, her mouth dribbling blood saying she loved you but couldn't help her tendency. So death released her from the curse at last, and you knew from the angelic smile on her dead face that in spite of a life the devil owned, love had won, and heaven pardoned her. Command Normals: EX Charge [Savior/Savior 2]: Dx2 + Kx2: Felicia charges her meter slowly as long as Kx2 is held. Head Ride [Savior/Savior 2]: Jump on opponent's head: Felicia sits on the opponents head until you jump off or they move. Wall Clutch [Savior/Savior 2]: Hold towards wall when next to a wall: Felicia grabs onto the wall for a few seconds. Special Moves: Sand Splash [Vampire/Hunter]: QCF + K: Felicia does a crouching HK that kicks some sand towards the opponent. The ES version does more damage but it doesn't extend the range. Rolling Buckler [Vampire]: HCB + P then P: Felicia rolls into a ball towards the opponent and ends with an uppercut. An attack good for surprise and going under projectile attacks. The ES version does more hits. Rolling Buckler [Hunter/Savior/Savior 2]: QCF + P then P: Same description as noted above, except does a different motion here. Rolling Scratch [Vampire]: HCB + P: Felicia rolls into a ball towards the opponent and bounces after it hits. The ES version does more hits. Rolling Scratch [Hunter]: QCB + P: Same description as noted above, except does a different motion here. Delta Kick [Vampire/Hunter]: B, D, DB + K: Felicia jumps stright up then does a barrage of kicks on her way down at an angle. The ES version does more hits. Delta Kick [Savior/Savior 2]: F, D, DF + K: Same description as noted above, except does a different motion here. Hellcat [Vampire/Hunter/Savior/Savior 2]: HCB + K (close only): Felicia's command throw as she spins around the opponent as she uses using them as a scratching post. The ES version does more spins leading to more damage. Cat Spike [Savior/Savior 2]: F, D, DF + P: Felicia throws a ball of yarn towards the opponent as she dashes and scartches them both in the process. The ES version lets her jump higher and throws the ball at an angle without scratching the yarn. EX Moves: Dancing Flash [Vampire]: QCF, QCB + Px3: Felicia rolls into a ball and when it connects, does a barrage of normals, ending with an uppercut. Dancing Flash [Hunter]: F, D, DF + Px2: Same description as noted above, except does a different motion here. Dancing Flash [Savior/Savior 2]: HCB, F + Px2: Same description as noted above, except does a different motion here. Please Help Me [Hunter/Savior/Savior 2]: HCB, F + Kx2: Felicia summons a cat to the opponent and when it connects, a couple more cats comes out and do damage to the opponent. Average damage but slow recovery time. Kitty Helper [Savior 2]: B, D, DB + Kx2: A kitty come sinto the screen and does random attacks when Felicia does her attacks. Dark Force: Kitty Helper [Savior]: LP + LK or MP + MK or HP + HK: Same description as noted above, except does a different motion here. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5) B.B. Hood "Baby Bonnie Hood" (Bulleta): Race: Human (Darkhunter) Country: United States Year of Birth: Unknown 3 Sizes: B70 W50 H75 Height: 142cm (4'8") Weight: 37kg (82lbs.) Known Players to use B.B. Hood: -Kosyo- (Japan) -Sako (Japan) Background Information: Many creatures from Makai have already flowed into the human world. Many of these creatures have high values for humans for items used as decorations, materials that doesn't exist in the human world such as the liquid and blood from the internal organs, and research for bio weapons and such. The demand for these are very high. The job of the Darkhunter was born to meet the demand for these clients. These hunters track down these monsters and get the reward money corresponding to the creature they hunt. The risk level is very high but the reward is just as high. Because they hunt the creatures of the night, failure is not an option. Failing would mean one thing, death. To fight against these Darkstalkers, merely having a fit body, martial arts skills, and fire arms are not enough. It is possible for a Class C creature to kill an entire army of first class elite soldiers. A strong mind and spirit is also needed to keep one self from losing their own sanity is needed. And a dark heart is needed so that they are not poisoned with the aura that the creatures give off. Several hundred Darkhunters are said to exist in the world. Their skills varying greatly. Some of these hunters can barely kill a wild beast from Makai, let alone a Darkstalker. Within these hunters, B.B. Hood is a Special S Class Hunter. Her dark heart was dark enough that Jedah considered her a Darkstalker and pulled her into the Majigen as a worthy soul. Her stare alone can cause the lower ranking Darkstalkers to be filled with fear, and she is able to deflect many kinds of mind attacks. It would be fair to say that she was born to be a hunter. When she was pulled into the Majigen by Jedah, she simply looked around and said, "Haha, they're all mine... It's been a long time since a job this big." The Darkhunter occupation has grown considerably, though it has only started within the last year. This occupation is quite different from what Donovan, a half-human, half-demon, does out of fate. B.B. Hood's Routine Activities: Attending the conference Hunters Guild of the Northern European Alpine Branch to secure part of the final profit, interchanging with the other Hunters is necessary. Obtaining weapons and ammunition through illegal means. A first class job requires first class materials. Maintaining portable weapons at home. To every Hunter, skipping this is suicidal. Making gunpowder mixtures for mines. Continuously researching is a sign of professional. Going to town to buy food and clothing, and going to Grandmother's house to do errands. Her girl side can be seen here. Training for controlled shooting, such as shooting 50 targets while performing a 100 m (328 ft) dash. Basic training is the foundation for advanced stuff. One must not forget to always return to the basics. Using the satellite Catastrophe, a camouflaged military satellite, to retrieve information on Darkstalkers. Information gathering is the key to the current Hunter business. One must use any means possible to eliminate the target. Enter the Dark Hunting Grand Prix held twice a year. A target is decided upon and they compete to see can hunt it down first. This is a competition for the Hunters to test their own skills, but not all Hunters compete in this tournament. About B.B. Hood's Companions: Her two year old pet dog's name is Harry. The two men who appear in Beautiful Hunting are John and Arthur. It is rumored that their last names are Smith and Wesson, named after not only the firearm manufacturer, but also John Smith, the famous pioneer hunter who fell in love with Pocahontas. However, this is probably fan-made conjecture as there is no record of an Arthur Wesson with any historical significance. Horace Smith and Daniel Wesson founded Smith and Wesson in 1852. Command Normals: Tricky Basket [Vampire/Hunter/Savior/Savior 2]: B/F + MP: B.B. Hood does a hop depending of which direction is pressed and and does an extended swing with her basket. Surprise & Hop [Vampire/Hunter/Savior/Savior 2]: B/F + MK: B.B. Hood does a forward dash with her knee up. Malice & Mine [Vampire/Hunter/Savior/Savior 2]: DF + HK: B.B. Hood slightly kicks a mine. Stumble & Blade [Vampire/Hunter/Savior/Savior 2]: B/F + MP (while dashing): B.B. Hood dashes and falls to the ground holding blades in her hands. Tell Me Why [Vampire/Hunter/Savior/Savior 2]: D + Kx3: B.B. Hood does a ground slide which she can crawl under her opponent. Special Moves: Joudan Smile & Missile [Vampire/Hunter]: QCF + P: B.B. Hood quickly launches a high rocket to the opponent. The ES version does a few more hits. Joudan Smile & Missile [Savior/Savior 2]: Charge B, F + P: Same description as noted above, except it does a different motion here. Gedan Smile & Missile [Vampire/Hutner]: QCF + K: Same description as Joudan Smile & Missile, except B.B. Hood launches a low missile to the opponent. Gedan Smile & Missile [Savior/Savior 2]: Charge B, F + K: Same description as noted above, except it does a different motion here. Hop & Missile [Vampire/Hunter]: QCF + P (only in air): B.B. Hood quickly launches a missile from the air at an angle. The ES version does a few more hits. Hop & Missile [Savior/Savior 2]: Charge D, U + K: Same description as noted above, except it does a different motion here and it's not started on the ground, not the air. Cheer & Fire [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P: B.B. Hood grabs a bottle as it spews out a flame towards the opponent. The LP version goes across and the HP version goes upward past a 45-degree angle. The ES version allows for more hits as the flame is there for more time. Shyness & Strike [Vampire/Hunter/Savior/Savior 2]: QCB + P charge to delay): B.B. Hood uses her basket to smash over the opponent's head. The more the button is held, the larger the basket grows. The ES version has more range and damage. Sentimental Typhoon [Vampire/Hunter/Savior/Savior 2]: HCB + MP/HP (close only): B.B. Hood's command throw as she grabs the opponent, swings around in a typhoon, leaving the opponent hurt due to the cyclone around the throw. The ES version speeds up and creates a bigger typhoon. Jealousy & Fake [Vampire/Hunter/Savior/Savior 2]: F, D, DF + K (while blocking): B.B. Hood appears on the other side of the screen quickly, leaving a doll in the place where she stood. There is no ES version of this move. EX Moves: Cool Hunting [Hunter/Savior/Savior 2]: HCF + Px2: B.B. Hood summons a couple of military soldiers as she and them start shooting at the opponent. Beautiful Memeory [Vampire/Savior/Savior 2]: HCF + Kx2 (close only): B.B. Hood runs to the opponent and when it connects, she slaps the opponent, cries and throws them into the pool of her tears. Apple For You [Hunter/Savior/Savior 2]: HCB + Kx2 (close only): B.B. Hood gives the opponent an exploding apple. Doll & Bomb [Savior 2]: B, D, DB + Kx2: An doll walks across the screen, ready to explode once it makes contact to the opponent. Dark Force: The Killing Time [Savior]: LP + LK or MP + MK or HP + HK: B.B. Hood does easier speical moves. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6) Bishamon: Race: Accursed Samurai Country: Japan Year of Birth: 1673 Height: 190cm (6'3") Weight: 60kg (132lbs.) Known Players to use Bishamon: -Daigo Umehara (Japan) -Nuki (Japan) Background Information: When Bishamon was looking around in an old antique shop, as if drawn by fate, he found a piece of armor and a sword. At this moment, he lost his own thought. When he realized where he was, he was at his house. The armor and sword sitting beside him. when he went back to the store to ask what happened, he found out that he aggressively forced the owner to give the armor and sword to him. Bishamon himself had no memory of this. It made no sense to him but as he stared at the armor, it felt meaningless to him. At the time, his wife Orin worried about Bishamon as he sat in front of the armor for days. She asked him to let go of the armor and sword but, Bishamon heard nothing of it. Two weeks later, he decided to ignore his wife and wear the armor. The moment he wore the armor, he came back to his senses. But he realized that everything was too late and screamed with his last bit of strength, "Run......Run, Orin!!" Bishamon's mind was full of hate and accursed power. He had donned Hannya, the armor of hate and Kien, the blood sucking sword. He went on countless days of killing as Hannya demanded more sacrifices. When Bishamon had fought against Pyron, Pyron's energies caused Bishamon to be separated from Hannya's curse. To make up for his sin's, he and his wife became priests/monks. The practice he had started was called "Roppoudou". This practice gave it's followers a strong mind and would cleanse the mind and spirit its followers. Traveling throughout Japan brought peace to his heart again. Several years later, he had stopped by an old temple. There, he found writings about a separate dimension called "Makai". Within these writings contained drawings depicting the armor, "Hannya", and the sword, "Kien" and other creatures similar to those two in what seemed like hell. Bishamon thought to himself, a careless person like himself may appear again. He thought that he may not be able to make up for his sins, but he may be able to prevent a similar tragedy from happening again. He had already walked the path of darkness, he had nothing to fear. To make contact with this, "Makai" he secluded himself within a deep snowy mountain. He sat down and held the Shakujou and started to meditate. When his spiritual strength had reached it's peak, he could see that of a different world with the eye's of his heart. He was determined to seal Hannya at any cost. At the same time, Hannya had started to thirst for blood once again. Even without having a master this time, the armor and sword started to move again. They gathered all the spirits around them to create a body and moved out to hunt Darkstalkers and their blood. When Hannya and Kien moved out, they were sucked into the Majigen. But before Hannya could kill, Bishamon had caught up to him and sealed him way. After these events, Bishamon had disappeared and is thought to have lead a peaceful life. Hannya, The Cursed Armor: Hannya was formerly a Makai beast like Zabel's companion Le Malta. It is thought that it came into the human world roughly 600 years ago. Oda Nobunaga had also worn the armor, though its appearance was different. The armor would grant its master unhuman abilities, but in return would turn them into a blood thirsty killer. The armor would shine the more blood it bathed. While the person wearing it would lose their life slowly and slowly. After the age of war had ended, it would travel using antique shops to find new people for it to wear. Kien, The Blood Thirsty Sword: In the 1580's, a sword was forged by the name of "Onikiri." As a sword is used to cut a human, it's edges would dull because of the fat and blood within a human body. But the Onikiri became sharper as it cut more people due to the way its edges were made. People feared the sword to due the illusion that it would suck into a human body. It was said that if the user did not kill one man a day, the sword would drive it's user insane and kill them. After the time of peace had come, the Onikiri had disappeared for roughly ten years only to come back in a set with Hannya. By this time, it had already been affected by the aura of Makai and had changed it's own name to "Kien." The cause is unknown. About 'Real' Cursed Samurai Long ago, when the Shogun ruled Japan, Samurai became the heroes of Japan. The most skilled Samurai became legends. However, this made lesser skilled warriors jealous and zealous to become legends as well. There is an ancient legend that says an Evil Sorcerer took advantage of this jealousy. He sought out a handful of the most skilled, but under appreciated, Samurai warriors in all of Japan. He offered them a deal. He would give them enhanced abilities and great combat skills which would make them legends in Japan for their Souls and the Souls of their offspring. It is said that more than a few Samurai were willing to trade their Souls for fame and glory. These men became known as the Soulless Samurai, the Damned Ronin. They were unstoppable in battle, but they found that no fame or fortune was worth the price of their Souls. At anytime he wanted to, the sorcerer would remove their Soul. A body without a Soul, as these warriors soon discovered, is transformed into Absolute Evil. These Soulless Samurai became Wraith-like creatures with an unquenchable thirst for battle. While they had their Souls, they were legendary warriors of Japan that children dreamed of. With their Souls removed, they became hideous demon knights that tormented the nightmares of children. In a later period, Japan had changed and there was no longer any need for the warriors of old. With Japan united and enjoying peace, the respect the Samurai once enjoyed turned to contempt. It was made illegal for the peasantry to carry a sword. Many Samurai tried to rebel, but found that sword- wielding Samurai were easily crushed by Gun-Toting Police men. Many of these Samurai went into hiding and formed secret societies. But, even among the most secret societies, the Cursed Samurai who had sold their Souls for fame were outcasts. Many of the other warriors thought it a great honor to eradicate these Demons, the Cursed Samurai, from Japan. They hunted these Ronin and killed any of their offspring they could find. Soon these families went into hiding. They formed a secret society to pass the knowledge and skills they had learned on the battlefield down to the children, so that they might be strong enough to overcome the terrible curse their forefathers brought on them. It has been said that the Sorcerer told the Samurai that if they were to find the greatest warrior on earth and defeat him in a fair battle, they would win back their Soul. It is believed that they have been searching for the world's greatest fighters for centuries. Command Normals: None... Special Moves: Kienzan [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P: A typical Shoryuken-like move. The ES version does more hits and it's his Guard Cancel in all but Vampire. Hane Ha [Vampire/Hunter]: HCF + P: Bishamon impales the opponent with his sword and stuns them. The ES version only applies to the Hunter version and does multiple hits.
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