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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter W » Worms World Party - Strategy Guide (Page 02)

Worms World Party - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Worms World Party - Strategy Guide (Page 02).

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----------------------------------SUPER WEAPONS---------------------------------
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NOTE: These are Super Weapons hidden in the game. You may only get them by
      collecting a crate in a normal game (SUPER WEAPON option must be on). Some
      missions will contain Super Weapons. Also, when you play a normal game,
      you can select the scheme setting [the Full Wormage]. You cannot modifie
      anything, but it contains EVERY weapon in the game and you have INFINIT
      ammo. Watch out, any Super Weapon is extremely powerful.

Super Weapon - Hotkey: F2
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Earthquake
Type: Tremblement de terre
Damage: Fall damage, consequences (fall into mines)
Note: Never use this one if you can slip away into the drink
      Dig a hole before using
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Super Air Assault - Hotkey: F6
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Mail Strike
Type: Air Canada's Gift
      Defined Target
      Mails are affected by wind
      5 mails
Damage: 75 HP Max each mail
        Big damage to soil
Note: Watch the wind level
      Very funny, but not very precise
      Mail tend to float and wobble in air
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Mine Strike
Type: US Army's Gift
      Defined Target
      5 mines
Damage: 50 HP Max each mine
        Medium damage to soil
Note: They bounce all over the place
      Try to make a spiked terrain (with Petrol Bomb or Napalm Strike) before
        using it to make it stable
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Mole Squadron
Type: Mole Family's Gift
      Defined Target
      5 moles
      Explode on touch (after digging)
Damage: 30 HP Max each mole
        Small-medium damage to soil
Note: Extremely useful digging tool
      It can't make stars, but sure can make strips
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Justice Weapon - Hotkey: F8
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Scales of Justice
Type: God's Act
Damage: Add all HP of 2 group and separates them equally
Note: If your energy is lower than your opponent's, use it; or else, don't
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Super Weapon - Hotkey: F9
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Super Banana Bomb
Type: Fruit
      Clusters
      Detonable
      Can be charged
Damage: Impact 75 HP Max
        Big damage to soil
        Cluster Banana (5) 75 HP Max
Note: Use as fireworks
      Drop this in a small hole to do maximum damage
      Use as a huge hole-maker
      STAY AWAY
      Usage: [Pitch]-[Space to detonate your Banana]-[Space to detonate your
             cluster Bananas]
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Salvation Army
Type: Super Animal
      Detonatable
      Clusters (tambourines)
Damage: Impact 50 HP Max
        Medium damage to soil
        Cluster 75 HP Max
        Big damage to soil
Note: With this, anyone will like music
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Wacky Weapon - Hotkey: F9
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MB Bomb
Type: Some guy
      Defined Target
      Affected by wind
Damage: 75 HP Max
Note: Stay away from this one, it is very inaccurate
      Tends to wobble
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Ancient Country Tradition - Hotkey: F10
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Priceless Ming Vase
Type: Antique bomb
      Clusters
      3 second fused
Damage: Impact 75 HP Max
        Big damage to soil
        Cluster antique pieces 75 HP Max
        Big damage to soil
Note: Use it as a ultra dynamite
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French Sheep Strike
Type: Animals on plane
      5 Sheep
      2 times bounces
Damage: 75 HP Max each sheep
        Big damage to soil
Note: Laugh when you use this or I will kill you
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Mikes Carpet Bomb
Type: Antique
      5 carpets
      3 times bounces
Damage: 75 HP Max each carpet
        Medium damage to soil
Note: More efficient than the French Sheep Strike
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Super-Mega-Ultra-Extreme Weapon - Hotkey: F11
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Concrete Donkey
Type: Monument
      Defined Target
      'Chop off' the soil
      Explode after a (long) period of time
Damage: 100 HP Max each impact
        Extreme damage to soil
Note: Use this when you have indestructible landscape
      Combine it with Low Gravity and 2X Damage
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Indian Nuclear Test
Type: A-bomb test
      Poison water
      Water rise
Damage: Poison
        No damage to soil
Note: If you see a health crate, save it for after you've detonated this baddy
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Armageddon
Type: ULTIMATE WEAPON
Damage: Drown or die
        No or 1% of soil left at the end (except on indestructible terrain)
Note: Use this when you are well burrowed with a lot of girders as shelters
      Use this to call the game to a draw
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Smart Weapon - Hotkey: F12
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Magic Bullet
Type: Homing Bullet
      Defined target
Damage: 75 HP Max
        Big damage to soil
Note: With this around, you don't have to figure out a way for it to go; it will
        do it itself (unless the way is completely blocked)
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-------------------------------------CRATES-------------------------------------
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Weapon Crates
  Contains weapons.
  Blow it up to detonate the weapon inside
  (Sheep crates contains sheep, and blowing it will make it bounce out)
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Health Crates
  Contains health
  Cures poison
  Blow it up to make sparks
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Utility Packs
  Contains utility (Tools) or Game Setting Tools
  Blow it up to make sparks
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-------------------------------GAME SETTING TOOLS-------------------------------
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Double Turn Time
  Double your game time
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2x Damage
  Do 2 times the damage and 2 times the disaster to soil (Axe excluded)
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Crate Shower
  6 random weapon crates randomly appears after collecting this
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Crate Spy
  Displays the weapon/tool inside a Weapon Crate or a Utility pack
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================================================================================
==========================[ S I N G L E   P L A Y E R ]=========================
================================================================================

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-----------------------------------QUICK MATCH----------------------------------
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  You start as a 4 member team against a level 5 computer 4 member team. Your
super weapon is the Flamethrower. You have no time limits. Mega Weapons are on.
DESTROY!
  For tips, see STRATEGIES.

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------------------------------------TRAINING------------------------------------
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  Train your techniques before going onto missions. Usually, the terrain are
indestructible, unless you have a weapon like shotgun. There are also Time
Attacks, to test your agility to the maximum.
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-Basic Shotgun Training-
Training Details: With a shotgun as your only weapon you must destroy all seven
                  targets before the time limit of sixty second runs out.
Time Limit: 60 Seconds
Weapons: Shotgun (~)
How to pass: Stay calm, aim before you shoot, and just remember that you have
             infinite ammo.
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-Basic Bazooka Training-
Training Details: Using a bazooka take out all four targets before the time
                  limit of sixty seconds expires.
Time Limit: 60 Seconds
Weapons: Bazooka (~)
How to pass: Remember that bazookas are affected by wind. Take your time, once
             again.
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-Basic Fire Punch Training-
Training Details: You have sixty seconds to destroy all four targets using only
                  your Fire Punch. Make sure you're in the right place at the
                  right time when you use the punch.
Time Limit: 60 Seconds
Weapons: Fire Punch (x4)
How to pass: Stand below a target, backflip, and just before you touch an
             obstacle, use Fire Punch.
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-Basic Grenade Training-
Training Details: Utilize the grenade to destroy the six targets within the time
                  limit of eighty seconds. The grenade is not affected by the
                  wind and don't forget to use your fuse setting.
Time Limit: 80 Seconds
Weapons: Grenade (~)
How to pass: (The first is my way, the second is the safe way)
  1st target: 2 sec, 25' - 30', 75 % power OR 3 sec, 45' - 50', 50 % power
  2nd target: 2 sec, 20' - 25', 85 % power OR 3 sec, 45' - 55', 75 % power
  3rd target: 2 sec, 15' - 20', 95 % power OR 4 sec, 45' - 55', 80 % power
  4th target: 2 sec, 25' - 30', 75 % power OR 3 sec, 45' - 50', 50 % power
  5th target: 2 sec, 20' - 25', 85 % power OR 3 sec, 45' - 55', 75 % power
  6th target: 3 sec, 45' - 55', 80 % power
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-Bazooka Training-
Training Details: Explode the targets to gain time using only a bazooka. Beware
                  that your location is fixed but don't be afraid to use the
                  wind to your advantage. You will be called back to camp if
                  your time runs out.
Time Limit: 65 Seconds, each target adds 1 - 4 Seconds
Weapons: Bazooka (~)
How to pass: There are 2 ways to shoot a target: either use full power and aim
             like a pro sniper, or use wind to full advantage. Both works fine,
             but if you don't want to waste time, use the 2nd option do save
             some.
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-Cluster Bomb Training-
Training Details: Earn extra time by destroying targets using your cluster
                  bombs. Should the time expire you will be sent to the Eastern
                  front.
Time Limit: 65 Seconds, each target adds 1 - 4 Seconds
Weapons: Cluster Bomb (~)
How to pass: This is easier than Bazooka or Grenade. Use the advantage of the
             first impact to get falling targets with 1 second fuse, and use
             the fireworks to target hard-to-reach places. Usually toggle only
             from 1 and 2 seconds. For very close targets, aim up, 1 seconds,
             100%, and stay under something to protect yourself.
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-Grenade Training-
Training Details: From a fixed location use grenades to destroy the targets and
                  add valuable seconds to the timer. If the timer reaches zero
                  you will be dragged back to barracks.
Time Limit: 65 Seconds, each target adds 1 - 5 Seconds
Weapons: Grenade (~)
How to pass: There are 3 ways to shoot a target:
  Catch it in the air: 1 second fuse, very small degree, appropriate power
  Catch it when it lands: 2 second fuse, 45 degree, appropriate power
  Cap it: 3 second fuse, Max(+) bounce, aim towards the sky, 50 or lower power
  Of course, always try to use the first way.
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-Jet Pack Training-
Training Details: Apply all your Jet Pack skills here and collect the crates for
                  much needed seconds. Stay clear of any mines which will bring
                  you down to earth with a bump. If the timer reaches zero you
                  will be asked to clean the Major's car.
Time Limit: 65 Seconds, each target adds 1 - 3 Seconds
Weapons: Jet Pack (~)
How to pass: Watch out, mines are at 0 sec fuse. The good part of it is that
             normally, a mine can't bring you down to 0. Avoid them at all cost.
             If your crate is SUPER near a mine, pick up your speed. Most of the
             time, you can collect the crate and sneak away. Also, change your
             normal Jet Pack strategies (if you have any), because this is an
             unlimited Jet Pack. Take your time (not too much), and collect
             those crates!
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-Mortar Training-
Training Details: Locked in position with a mortar you must eliminate targets
                  to collect extra time. Failure will result in a trip to
                  solitary.
Time Limit: 65 Seconds, each target adds 2 - 5 Seconds
Weapons: Mortar (~)
How to pass: First, you are NOT locked in position, you can move; and second,
             mortar is a very difficult weapon to control with. Your range is
             always 75' - 90' (although you won't get a 90', but a 88'). Just
             try your best at aiming at the sky (multiple shots are nice).
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-Rope Training-
Training Details: Use your rope to maneuver around the level, each crate you
                  collect adds precious seconds to the timer. Watch out for the
                  mines trooper. Should the timer reach zero you will be peeling
                  potatoes.
Time Limit: 65 Seconds, each crate adds 1 - 5 Seconds
Weapons: Ninja Rope (~)
How to pass: This is a very hard terrain to navigate. Practice hard using the
             rope and you will get it. One thing, when you move across the
             screen, take the risky, close to the water way (under the yellow
             plane); but you have to be as close to the tip as possible before
             you take your swing.
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-Super Sheep Training-
Training Details: With your woolly friend by your side, collect the crates which
                  will expand your timer. You will be painting grenades green
                  should the timer reach naught.
Time Limit: 65 Seconds, each crate adds 1 - 5 Seconds
Weapons: Super Sheep (~)
How to pass: This is not an Aqua Sheep! That's a warning.
             Ok, use all your navigation skills here. One thing, if you are at
             the far left side and your next target is very far to the right,
             detonate or bump into soil to save time.
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-Uzi Training-
Training Details: Targets need to be shot to increase your timer. Beware
                  however, there are civilians here and any injury to their
                  persons will result in a DECREASE on your timer. When the
                  timer reaches zero you will be dismissed.
Time Limit: 99 Seconds, each target adds 1-5 seconds, each Lady take 5 seconds
Weapons: Uzi (~)
How to pass: First, you don't care about the Old Lady around, shoot them!
             Secondly, this is the car map from the Shotgun Training in W:A.
             Thirdly, you have a rapid, unlimited ammo Uzi by your side. Just
             aim the right direction and shoot away. When shooting, move the
             crossfire up and down to be MORE precise. You can't get below 40
             targets (unless you killed yourself.)
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-Advanced Move and Fire Training-
Training Details: Lots of targets to destroy but at lease you have a choice of
                  how. A strict time limit of seventy five seconds will test you
                  to the max.
Time Limit: 75 seconds,  each target adds 1 - 3 Seconds
Weapons: Bazooka (~), Grenade (~), Ninja Rope (~)
How to pass: You don't have a strict limit. The Ninja Rope isn't there for
             decoration. You have 14 targets. The first 2 are been shot with
             the bazooka, then use your rope skills and 1 sec grenades to get
             the others (for target #10, you might want to stop on the cloud and
             shoot it, it is faster).
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-Advanced Cheeky Jumps Training-
Training Details: With no weapons and four hostile Worms to kill within a strict
                  time limit things look miserable. We say jump, you say how
                  high?
Time Limit: 75 seconds
Weapons: None
How to pass: Jump... Ok, first,(do this 4 times) stand on a worm, jump towards
             the mine, jump back, and just before it explodes (about 4 seconds),
             do a back flip. Then continue. The edges, you have to use jumps to
             pass those. Some seems impossible, but just try.
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-Advanced Rope Assault-
Training Details: Keep your head down and progress towards the goal crate.
                  Plenty of time enables you to plan every move.... Carefully.
Time Limit: 30 Seconds each turn
Weapons: Ninja Rope (x1)
How to pass:
  Turn 1: Use the rope to get to the Shotgun (2).
  Turn 2 and 3: Use all 4 shots to blow 2 holes through the 2 bars. The second
                have to be slightly above the first, in order for you to jump.
  Turn 4 or 5: Collect the Ninja Rope (1), rope your way to the Shotgun (2); and
               try your best at aiming at the shortest places on both bars to
               make a hole. Don't worry, if you want, use both Shotguns.
  Turn 5 or 6: Collect the Ninja Rope (3), aim the first piece of soil. Get on
               top of it, aim for the second, and reduce the size quickly to not
               be killed by the mines. Make your way to the crate (1x Handgun).
               If you have a shotgun, use it; if not, use the Handgun. 3 shots
               with it and you win.
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-Advanced Wind Training-
Training Details: Only four targets but there is no clear line of sight. Use the
                  wind to your advantage and clear those targets within eighty
                  seconds.
Time Limit: 80 seconds
Weapons: Bazooka (~)
How to pass:
  1st target: 90', 60 % power
  2nd target: OPPOSITE SIDE AIMING, 80', 70 % power
  3rd target: OPPOSITE SIDE AIMING, 75', 75 % power
  4th target: OPPOSITE SIDE AIMING, 65' - 70', 80 - 90 % power
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-Advanced Digging-
Training Details: All of the vital crates must be collected via some 'positive'
                  darkside tactics. Stay cool and think before you dig.
Time Limit: 65 Seconds, each crate give you A LOT OF TIME
Weapons: Shotgun (x5), Fire Punch (x1), Blowtorch (x7), Pneumatic Drill (x1)
How to pass: This is hard, and I am writing it based on my memories: Use the
             drill on the left side of the chunk of land, use 2 blowtorches to
             do a zigzag (left then right). Shoot the exit so you can jump
             through to the 1st crate (x Pneumatic Drill). Use the shotgun and
             aim at 80' towards the soil for a very sharp but still navigable
             road. Use 1 blowtorch. Use Fire Punch, then Shotgun at the top so
             you can backflip to the top. Use blowtorches to get you under the
             mines and to the crates (use a drill if you have to). Get the 2
             crates (forgot what are them). Then I think you have to re-use the
             Fire Punch strategy along with all of the shotguns you have to get
             you very high. Then blowtorch out of the underground, stand near
             the tip, jump, and praise that you land on the crate (I think it is
             a Shotgun).
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-Advanced Shelter Training-
Training Details: The good news... you have 25 girders. The bad news... the
                  water's rising and an enemy Worm wants your guts for garters.
                  Keep your head above water and you might just maker it.
Time Limit: 65 Seconds each turn
Weapons: Girder (x25)
How to pass: The first girder goes right. Then build another on top of it,
             leaving enough space for you to jump and walk in between. Repeat
             this until you reaches the 2nd island from the top. Then build a
             vertical a little bit to your left, then one to your right, leaving
             space for one small horizontal piece over your head. Now wait 1 or
             2 turns and you win!
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-Advanced Movement-
Training Details: Collect the goal crate at the end of the course. Simple? No!
Time Limit: 120 Seconds, each crate gives you A LOT OF TIME
Weapons: None
How to pass: Jump and walk your way to the 3rd piece of land from the right.
             Backflip up, and navigate to get the Parachute (x1). Walk and fall
             down slowly, and manage your way to the 3rd piece of land. Backflip
             and use the parachute. Now stay as close as you can to the tip of
             the 2nd piece of land from the right, and do a small backflip.
             Collect the Fast Walk (x1) and win.
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-Time Attack: 1-
Training Details: Collect the crate in the fastest time you can manage! This
                  Time Attack mode can be completed in as short and amount of
                  time as 15 seconds.
Difficulty: 1 - Extremely Easy
Time Limit: 60 Seconds
Weapons: Blowtorch (x3), Girder (x1), Ninja Rope (x1), Parachute (x1)
How to pass:
  Solution 1: Blowtorch 3 times at 20' up towards the right, then rope the rest
              of the way.
  Solution 2: Place a girder to your left, and get on it. Rope to the crate.
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-Time Attack: 2-
Training Details: Kill all the enemy Worms as quickly as you can manage with
                  your available weapons. This Time Attack mode can be completed
                  in as short an amount of time as 40 seconds.
Difficulty: 2 - Easy
Time Limit: 60 Seconds
Weapons: Shotgun (x1), Fire Punch (x1), Blowtorch (x2), Pneumatic Drill (x2),
         Ninja Rope (x1); Crate (1x Minigun)
How to pass: Use the rope to get yourself quickly above the crate. Drill the
             slim part, walk down, collect the crate, and get to the upper piece
             of land sticking out. Blowtorch 2x 20' up towards left, and walk to
             the small opening. Fire Punch it, backflip, walk. Now shoot the
             worm to create a chain reaction. Then quickly stand above the last
             worm, and drill down to kill him.
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-Time Attack: 3-
Training Details: Destroy all the targets as quickly as you possibly can! This
                  Time Attack mode can be completed in as short an amount of
                  time as 1 minute, 20 seconds.
Difficulty: 4 - Moderate
Time Limit: 120 Seconds
Weapons: Grenade (~), Fire Punch (~), Ninja Rope (~)
How to pass: Master some roping skills before attempts. When you get to the top,
             go slowly. There are 21 targets: 5 left; 5 right; 4 left; 4 right;
             2 left; 2 right; 1 on the middle hill.
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-Time Attack: 4-
Training Details: Using your available weapons, collect the crates as quickly as
                  you can. This Time Attack mode can be completed in as short an
                  amount of time as 45 seconds.
Difficulty: 2 - Easy
Time Limit: 60 Seconds
Weapons: Girder (x5); 1st crate (1x Bungee), 2nd crate (1x Teleport), 3rd crate
         (1x Teleport)
How to pass: Stand on top of the grilled thing. Build 3 girders to get to the
             top. Walk down the right side. Build 2 more girders to get to the
             bun. Bungee off. Select the last crate with your Teleport.
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-Time Attack: 5-
Training Details: Destroy all the enemy Worms in as short an amount of time as
                  possible. This Time Attack mode can be completed in as short
                  an amount of time as 20 seconds.
Difficulty: 2 - Easy
Time Limit: 60 Seconds
Weapons: Bazooka (x1), Grenade (~), Cluster Bomb (x3), Dynamite (x1), Ninja Rope
         (~)
How to pass: Pitch 1 second Grenades off your rope. For the last worm, land next
             to him, rope right, at 10', drop down the dynamite, and move to the
             lower platform. If he did not die, finish him with a Bazooka.
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-Time Attack: 6-
Training Details: Destroy all the enemy Worms as quickly as you can. This Time
                  Attack mode can be completed in as short an amount of time as
                  15 seconds.
Difficulty: 1 - Extremely Easy
Time Limit: 60 Seconds
Weapons: Grenade (~)
How to pass: Keep pitching Grenades at the 3 worms. Start with the left one, so
             if you miss, the bomb will go to the other 2. 25 each should do the
             job.
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-Time Attack: 7-
Training Details: Fly over the targets and destroy them all as quickly as
                  possible. This Time Attack mode can be completed in as short
                  an amount of time as 35 seconds.
Difficulty: 3 - Moderately Easy
Time Limit: 60 Seconds
Weapons: Jet Pack (x1), Mortar (x9); Crate (9x Mortar), Tool Crate (1x Jet Pack)
How to pass: Use dropping on Jet Pack to pass this. Destroy all 5, collect the
             crate, and destroy the other 5.
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-Time Attack: 8-
Training Details: First collect the crates and then destroy the targets that
                  appear in their place. This Time Attack mode can be completed
                  in as short an amount of time as 50 seconds.
Difficulty: 4 - Moderate
Time Limit: 70 Seconds
Weapons: Ninja Rope (~); 4 Crates (1x Mine)
How to pass: Collect all 4 mines, drop each on a target, detonate it, and move
             out.
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-Time Attack: 9-
Training Details: Use your single Jet Pack to collect every crate on the
                  landscape. This Time Attack mode can be completed in as short
                  an amount of time as 30 seconds.
Difficulty: 7 - Extremely Hard
Time Limit: 60 Seconds
Weapons: Jet Pack (x1) [fuel: 140]
How to pass: This Attack is almost impossible, but still... Work your way right,
             then go under for the 3 inner crates, then collect the last one.
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-Time Attack: 10-
Training Details: Collect the crates as quickly as possible. This Time Attack
                  mode can be completed in as short an amount of time as 50
                  seconds.
Difficulty: 5 - Moderately Hard
Time Limit: 60 Seconds
Weapons: Grenade (~); Tool Crate (2x Damage)
How to pass: Use your Grenade as your launcher. Set it to 1 Second, aim down (to
             stablize it) and bomb away. Before it explode, jump in the
             direction you want to go. Use different jumps to get different
             results(if you want to go up, use the backflip).
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-Time Attack: 11-
Training Details: Collect the crate in order to kill the enemy in the fastest
                  time you possibly can!
Difficulty: 3 - Moderately Easy
Time Limit: 60 Seconds
Weapons: Ninja Rope (x1); Crate (7x Baseball Bats)
How to pass: The mines are at 0.5 Second fuse. Rope your way to the crate, and
             finish them off.
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-Time Attack: 12-
Training Details: Collect the crates then kill the enemy in the fastest time you
                  can possibly manage!
Difficulty: 2 - Easy
Time Limit: 60 Seconds
Weapons: None; Tool Crates (1x Jet Pack), Crate (1x Concrete Donkey)
How to pass: Backflip, collect the crate, use the Jet Pack, and collect all the
             crates. At the end, use the Donkey.
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-Time Attack: 13-
Training Details: Kill all the enemy Worms as quickly as you can manage with
                  your available weapons.
Difficulty: 1 - Extremely Easy
Time Limit: 60 Seconds
Weapons: Mortar (~), Ninja Rope (~), Select Worm (~)
How to pass: Aim, shoot around 60 shots, switch, and shoot another 60 shots.
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-Time Attack: 14-
Training Details: Kill all the enemy Worms as quickly as you can manage with
                  your available weapons.
Difficulty: 2 - Easy
Time Limit: 60 Seconds
Weapons: Grenade (~)
How to pass: Set to 2 seconds and shoot at all 4 holes.
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-Time Attack: 15-
Training Details: Collect the crate in the fastest time you can manage!
Difficulty: 2 - Easy
Time Limit: 60 Seconds
Weapons: Low Gravity (x1), Girder (x1); left Crate (2x Girder), Middle Crate (2x
         Grenade), Right Crate (1x Concrete Donkey)
How to pass: Collect the left crate, place a Girder, go up, place another
             Girder, go up, use the Low Gravity, jump and collect the crate.
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-Time Attack: 16-
Training Details: Kill the enemy Worm as quickly as you can manage with your
                  available weapons.
Difficulty: 3 - Moderately Easy
Time Limit: 60 Seconds
Weapons: Blowtorch (x2), Girder (x1); Left Crate (1x Ninja Rope), Middle Crate
         (1x Fire Punch), Right Tool Crate (1x Low Gravity)
How to pass: Put a small bridge on your left side, collect the crate, and
             blowtorch your way out. Afterwards, use the Ninja Rope to collect
             the 2 other crates. Stand on top of the enemy, use Low Gravity,
             select Fire Punch, walk a little bit left, and knock him into the
             drink.
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------------------------------------MISSIONS------------------------------------
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  You have a specified setting and a specified terrain. You have to achieve the
goal listed, which is not always kill.
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-01-Good Ship Armageddon-
Mission Details: Ahoy there, some important cargo we need you to collect
                 has been identified as residing on good ship Armageddon.
                 However, the good ship Armageddon is sinking quickly and
                 we need you to get the cargo before it's too late.
                 Oh man. Mine fuse is instant.
Difficulty: 1 - Extremely Easy
Settings: 30 seconds each turn; Sudden Death (water rise at normal speed); worm
          poisoned (-5 HP)
Crates: Left crate (1x blowtorch); middle crate (1x Teleport); middle tool (1x
        Jet Pack); right tool (1x Low Gravity)
Weapons: Skip Go, Surrender
Silver: 1 tool crate on small ship (1x Low Gravity)
Bronze: Nothing changed
Worms: YOU-1 worm-100 HP; ENEMY-Special Forces(lv.1)-1 Secret Agent-100 HP
Goal: Collect the far left side crate
How to pass: 
  turn 1 and 2: Place 2 girders to get to the big girder.
  turn 3 or 4: Collect the right tool crate, use the Low Gravity, go left,
                 backjump to the Jet Pack, use it to get over the pole. Collect
                 Teleport, and use it. Target on top of the last crate.
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-02-Doo Wop-
Mission Details: Please, have a seat. An enemy Worm has appeared deep
                 underground at a nearby location. Using any kind of digging
                 tools, ensure this nasty character will not be hanging around
                 for too long.
Difficulty: 1 - Extremely Easy
Settings: 45 seconds each turn; Continue after Fall; 1 turn
Crates: Upper Left Crate, Upper Right Crate, Lower Left Crate, Lower Right
        Crate (1x Pneumatic Drill each), Bottom Crate (1x Baseball Bat)
Weapons: Pneumatic Drill(x2), Skip Go, Surrender
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-50 HP; ENEMY-Cannon fodder(lv.1)-1 Grenader-50 HP
Goal: Kill the enemy worm
How to pass:
  turn 1: Select Pneumatic Drill, and drill at where the top right and middle
          right holes meet. Get the crate, drill down again, but stop after you
          fall down, get another crate, jump left, and jump back. After the mine
          exploded, go down, and drill on top of the bottom crate. Use the
          Baseball Bat on the enemy.
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-03-Jumble Sail-
Mission Details: Whilst on routine patrol we stumbled across an enemy vessel who
                 after repeated requesting to, still would not alter course.
                 This leaves us no other choice but to destroy this band of
                 rogues before they cause havoc in our waters.
Difficulty: 2 - Easy
Settings: 45 seconds each turn; 8:00 countdown(lose)
Crates: Right of 1st worm(2x Shotgun)
Weapons: Jet Pack(1x), Bazooka, Grenade, Fire Punch, Blowtorch(3x), Girder(1x),
         Skip Go, Surrender, Select Worm(1x)
Silver: Left of 2nd worm(1x Guided Missile)
Bronze: Nothing
Worms: YOU-3 worms-100 HP; ENEMY-Gunner(lv.2)-2 Grenader-65 HP;
       Guardsmen(Sentry)-lv3-1 worm-100 HP
Goal: Kill all enemy worms
How to pass:
  turn 1: Collect the crate, and use the shotgun to snipe the worm down.
  turn 2: Backjump to land on the rooster. Use the bazooka to destroy the 2nd
          worm. Fall down after.
  turn 3: Manage to the rooster, use the Jet Pack to get to the other side, and
          use your 2nd shotgun to take off as much as HP as possible of the
          Sentry.
  turn 4: Use Select Worm to select the 3rd worm, and kill the enemy using
          anything(don't hesitate to suicide).
--------------------------------------------------------------------------------
-04-Shell Shock-
Mission Details: We have a new toy for you to play with! Feed the correct amount
                 of shells into the War Boat by collecting the health crates,
                 then sit in the firing seat to launch the missiles across the
                 water at the enemy! You only have a mere single turn in which
                 to complete this mission, so be careful not to be shaken
                 overboard by the blast!
Difficulty: 1 - Extremely Easy
Settings: 120 second each turn; 1 turn
Crates: None
Weapons: Skip Go, Surrender
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-100 HP; ENEMY-Cannon fodder(lv.3)-3 Secret Agent-200 HP
Goal: Kill all enemy worms
How to pass:
  turn 1: Stay on the deck. Wait for health crates to fall. Wait for 8 (exactly)
          crates, and slowly get down to explode the mines. Now do the same
          thing with 7 crates and 6 crates.
--------------------------------------------------------------------------------
-05-Its Raining Mines, Hallelujah-
Mission Details: Hallelujah, it's raining mines! Using your skill and agility,
                 dodge the falling mines and obtain the crate which contains
                 weapons to dispose of the enemy. Good luck, soldier.
Difficulty: 2 - Easy
Settings: 40 seconds each turn, 1 turn, 3 mines falling in the middle each 3
          seconds.
Crates: Right Crate (2x Mine)
Weapons: Jetpack (x1), Skip Go, Surrender
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-30 HP; ENEMY-Cannon fodder(Secret Agent)-lv5-2 worms-50 HP
Goal: Kill all enemy worms
How to pass:
  turn 1: Use jetpack to navigate through the mine rain. Collect the crate,
          select the mine, press enter when you get on top of the right side
          enemy, head back, drop another mine on top of the left side worm,
          fly to the bottom(white soil), and use Skip GO.
--------------------------------------------------------------------------------
-06-Take Out The Trash-
Mission Details: It's about time someone cleaned up this town! Advance towards
                 the end of the street, collect the special weapon and put it to
                 good use, destroy the enemy!
Difficulty: 3 - Moderately Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal: Destroy the enemy (collect the crate)
How to pass:
  turn 1: Collect the girder and use it to build a large, 45' bridge toward up-
          right side.
  turn 2: Pay attention of where the 3 mines fall. Walk all the way to the
          Satellite Disk, and put a small girder from the lower crate to the
          first mine (up-right, make sure that the mine won't fall on it.) Fall
          down to collect the parachute.
  turn 3: Stand on the tip of the small girder and build a 45' large girder from
          mine 1 to mine 2 (you can let mine 1 fall on it, but not mine 2). Then
          walk to the upper side to keep away from both mines.
  turn 4: Do the same thing, leave just a tiny space from mine 3.
  turn 5: Collect Low Gravity (x1), use it, and walk all the way to the Bungee
          (x1). If you have more than 15 seconds left, proceed to turn 6. If you
          don't, walk back to the guards and stand on their head.
  turn 6: Walk to the light Bungee off it. Continue to collect Patsy's Magic
          Bullet (x1). If you have time, aim the middle worm. If not, you win
          (don't ask me, I don't know why...)
--------------------------------------------------------------------------------
-07-Missile Base-
Mission Details: At a local missile base there is rumored to be an
                 exceptionally powerful weapon contained within a weapons
                 crate located apparently just east of the base. Although this
                 maybe just rumor, as we stand it is impossible to ignore such
                 rumors. Go check it out for us and if the rumors are true,
                 bring it home, soldiers!
Difficulty: 2 - Easy
Settings: 45 second each turn, 3:00 (till the end), 1 second retreat
Crates: Left Crate (1x Blowtorch), Middle Crate (2x Grenade), Right Crate (1x
        Concrete Donkey)
Weapons: Blowtorch (x5), Bungee (x1), Skip Go, Surrender
Silver:
Bronze:
Worms: YOU-1 worm-100 HP; ENEMY-Guardmen(lv.4)-3 Guard-45 HP
Goal: Collect the Right Crate
How to pass:
  turn 1: Move to the right and blowtorch at the base of the satellite. Zigzag
          your way up to go all the way through with 1 blow.
  turn 2: Walk to the small red rocket, and blowtorch up toward the right side.
  turn 3: Blowtorch, collect the crate, and burrow.
  turn 4: Blowtorch through the base of the 3rd rocket, then burrow.
  turn 5: Collect the crate, place a girder to get yourself to the base of the
          tank antenna, and burrow.
  turn 6: Head up and blowtorch through the tank 'door'. Stay under it.
  turn 7: Bungee off the cannon.
--------------------------------------------------------------------------------
-08-Woodland-
Mission Details: We need you to recover one of our major weapons situated on the
                 far right of the island. The thing is this isn't just a
                 straightforward pickup, as soon as you arrive at the island you
                 need to create some kind of bridge immediately left of you to
                 obtain a utility. An Earthquake is also due anytime soon. Mine
                 fuse is low.
Difficulty: 2 - Easy
Settings: 30 second each turn, 4:00 (till the end), 3 second retreat
Crates: Left Crate (1x Girder), Parachute Tool Crate (after 1st turn, 1x Jet
        Pack), Right Crate (5x Concrete Donkey)
Weapons: Shotgun (4 turns, x1), Prod (x1), Blowtorch (x1), Girder (x1), Bungee
         (x1), Parachute (x2), Skip Go, Surrender
Silver: Middle Crate (1x Bazooka)
Bronze:
Worms: YOU-1 worm-50 HP; ENEMY-Guardmen(lv.4)-2 General-20 HP, 1 General-45 HP,
       1 General-30 HP
Goal: Collect the Right Crate.
How to pass:
  turn 1: Collect the crate and put a large horizontal Girder as left as
          possible for the crate drop.
  turn 2: Use the other Girder on the right side to get to the first worm.
          Burrow.
  turn 3: Stand on the 1st worm's head and use Jet Pack. Then, if the wind goes:
            Right: Use the Parachute to get to the 3rd worm. Prod him from the
                   right side.
            Left: Bungee off the side, and use the other Jet Pack to get to the
                  3rd worm. Prod him from the right side.
  turn 4: Blowtorch a tunnel to the right.
  turn 5: Bungee off, and collect the crate.
--------------------------------------------------------------------------------
-09-Jumpjet Defense-
Mission Details: Now pay attention soldier, we need you to remove the enemy who
                 have tried taking shelter on a nearby Harrier. We need you to
                 launch a blistering attack on the enemy to rid them and return
                 unscratched yourself. Good luck!
Difficulty: 1 - Extremely Easy - SUPER FUN!
Settings:
Crates: crate (1x Armageddon)
Weapons: Jet Pack (~)
Silver: Nothing
Bronze: Nothing
Worms: YOU-1 worm-100 HP; ENEMY-
Goal: Kill the enemy and survive
How to pass:
  turn 1: Collect the Armageddon and use Jet Pack to get to the harrier (right
          side plane). Use another Jet Pack, select Armageddon, press Enter, and
          zigzag yourself up. When you see the 'source' of the comets, fly above
          it. Now fly up for 3 seconds, let yourself fall, and just before you
          are under the 'line of fire', fly up again. Repeat the process until
          there are no more comets. Now float down, and look for a piece of land
          that you can land on.
--------------------------------------------------------------------------------
-10-Operation Alcatraz-
Mission Details: We seem to have overlooked one slight thing - the enemy battle
                 tactics document, we've forgotten it! We need you to return to
                 Alcatraz and recover the secret documents that are situated
                 somewhere near the main prison block. Hop to it, soldier! Mine
                 fuse is medium.
Difficulty: 2 - Easy
Settings:
Crates:
Weapons:
Silver:
Bronze:
Worms:
Goal:
How to pass:
  turn 1: Use Low Gravity and jump up to collect the two crates. Use the shotgun
          to knock the 2 enemies near you into the drink.
  turn 2: Get on the main land: if the wind goes strongly left, parachute there.
          If not, a large girder will do the job.
  turn 3: Jet Pack to the Tower.
  turn 4: Blowtorch left and kill the last worm. Then walk down, drop down, and
          pick up the crate.
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