Worms World Party - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Worms World Party - Strategy Guide (Page 01).
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Team 17 / Titus / Micropose(WWP.Team17.com)
Walkthrough / FAQ / Game Guide
Version: 0.45
April 22th, 2001
Author: MIMICMASTERAX (MimicMasterAX@Hotmail.com)
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=======================[ T A B L E O F C O N T E N T ]======================
================================================================================
01 INTRODUCTION
Differences from Worms: Armageddon
System Requirements
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02 VERSION HISTORY
================================================================================
03 BASICS
Control
Basic Techniques
================================================================================
04 WEAPONS
Weapons
Tools
Super Weapons
Crates
Game Setting Tools
================================================================================
05 SINGLE PLAYER
Quick Match
Trainings
Missions
Death Match
================================================================================
06 MULTIPLAYER
Local Computer
Multiplayer Missions
WormNET
Internet Lingo
================================================================================
07 OPTIONS
Building a Team
Weapon Option
Game Option
Map Creation
WormPOT
Points for Weapons Mode
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08 STRATEGIES
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09 FAQ
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10 MISCELLANEOUS
Rumors
Saved Files
Web Sites
Additional Programs
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11 INFORMATION
Statistics
Copyright Agreements
Contact
Thanks To
Author's Final Notes
================================================================================
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===========================[ I N T R O D U C T I O N ]==========================
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Dear fan/gamer/reader of all ages:
Hi, and welcome to my Game Guide for Worms World Party, the wackiest,
wildest action/strategy/puzzle game ever! If you are new to Worms, keep on
reading, if you've already familiar with it's concept, you can skip the next
paragraph.
The idea of Worms came from Andy Davidson. He created a game called FULL
WORMAGE, the ancestor of Worms. Team17 decided to help him with his creation.
Worms is a 2-D side-moving war game. You are basically a worm (with a name)
that is destined to kill! You are equipped with a wide range of arsenal, so
don't fear, nothing is impossible. You have to navigate and find a way to
destroy your foes/targets before you get killed. Basic rules of planet applies:
you can sink, die (no more energy to continue fighting), fall.
Worms World Party is a add-on-game to Worms: Armageddon (Worms 3). Team 17
likes to think that WWP is something different than W:A; they are wrong. Ask
anyone and they'll tell you that there are no huge difference between W:A and
WWP. Although, there is one major change: the multiplayer options are fantastic!
Now, when you play a specified online game, you won't need to worry about your
enemy cheating, because he/she can't cheat anymore, with pre-defined rules.
I apologize right now for all your inconveniences because of the size. I did
it because I want to cover EVERY LITTLE DETAIL there is in this game.
Now I've completely bored you out, I think I'll do less chatting and get
down to the serious stuff...
Mimic
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-----------------------DIFFERENCES FROM WORMS: ARMAGEDDON-----------------------
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- More Missions
- More Trainings
- Time Attacks Added
- WormPOT Added
- Ranks Back on WormNET 2
- WormNET now have people around the globe
- Map Editor Added
- Scheme Editor Added
- Sound Bank Editor Modified
- More Sound Bank, Fanfare, Flag, Grave added
- Purchase Weapons Mode Added
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-------------------------------SYSTEM REQUIREMENTS------------------------------
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Required:
- Windows(R) 95/98/98 2nd Edition/NT/2000/2000 Pro/ME
- 1 CD per machine for Multiplayer/Online Mode
Minimum:
- Pentium 100MHz
- 32MB System RAM
- 2x CDRom Drive
- 2Mb Video RAM
Suggested:
- Pentium 200+ MHz
- 32+ MB System RAM
- 8+x CDRom Drive
- Network card
- Modem
Extreme:
- Pentium 1.5+ GHz
- 512+ MB System RAM
- 60+x CDRom Drive
- 100 MB Network Card
- DSL/Cable/ADSL Modem
- GeForce 2 GPU
Supported:
16-bit Soundblaster and 100% compatibles
================================================================================
========================[ V E R S I O N H I S T O R Y ]=======================
================================================================================
Next Version Preview: I think I am alomost done the 1st shift. Next, I will get
into details with the Missions. Of course, I am also
planning to write Jet Pack Guide, Ninja Rope Guide, Super
Sheep Guide, and numerous other guides.
Version 0.45 - April 22, 2001 - Re-formatting
Added stuff here and there
Version 0.4 - April 20, 2001 - Added more Missions
Added some clarifications
Changed some stuff
Version 0.35 - April 17, 2001 - Added a few Missions
I only had 30 minutes to do this
Version 0.3 - April 16, 2001 - Added more Missions Solutions
Added Time Attack Solutions
Reformatting of the Guide
Version 0.25 - April 14, 2001 - Added more stuff
NOTE: I know some stuff are INCOMPLETE (ex:
missions, training); I've figured that I don't
have all the time in the world, so I will try
my best to get the important stuff and quick
stuff up first.
Version 0.2 - April 13, 2001 - Added Death Match Ranking
Added more Missions
Version 0.15 - April 12, 2001 - Added Missions
Added Death Match
Added Info here and there
Version 0.1 - April 11, 2001 - Started this guide.
Don't have a lot of time, because I am listening
to the Intro Song of WWP night and day.
Started the basics(literally).
================================================================================
=================================[ B A S I C S ]================================
================================================================================
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-------------------------------------CONTROL------------------------------------
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-Keyboard-
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Left | Move left
Right | Move right
Enter | Leap forward
2X Enter | Small backflip
Backspace | Hop
2X Backspace | Backflip
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Space | Use selected item
Space | For projectiles (Bazooka/Homing Missile/Grenade/Cluster Bomb/
| Banana Bomb/Holy-Hand Grenade/Petrol Bomb), hold to increase
| pitch strength
F1-F12 | Select a weapon (there are up to 5 weapons assigned for each
| button. To select the next one in the row, press it again)
Tab | Select Worm (See weapons)
Up | Change target direction (projectiles) / Increase length (Ninja
| Rope) / Hover (Jetpack)
Down | Change target direction (projectiles) / Decrease length (Ninja
| Rope)
Left | Change different shape (Girder)
Right | Change different shape (Girder)
Space | When using a detonable weapon, press Space to detonate it.
1-5 | Set fuse time (for certain weapons)
- | Set on Min Bounce (For Bomb type)
+ | Set on Max Bounce (For Bomb type)
Enter | Drop weapon (on Ninja Rope/Jetpack)
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Escape | Bring up menu
Insert | Change the layers of background displayed
Delete | Change the name displays
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Page Up | Close chat box (Multiplayer only)
Page Down | Open chat box (Multiplayer only)
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R | Replay (sometimes available)
S | Slow motion in replay
Space | Fast foward in replay
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-Mouse-
--------------------------------------------------------------------------------
Movement | Move screen
Left Click | Assign target (only applied with certain weapons/utilities)
Right Click | Bring up arsenal
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--------------------------------BASIC TECHNIQUES--------------------------------
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- Watch ahead of where are you going (or end up).
- Weapons are cool, but some does damage to you too if you don't be careful.
- Sinking a worm is easier than killing it.
- Time is very valuable, remember hotkeys.
- Bazooka can bounce on water, with a small angle and strong pitch.
- 2 ways to use a grenade: the high loop, or the instant straight explosion.
- Ninja Rope is your best friend!
- Always burrow, burrow, BURROW! Escape routes are priceless!
- Push your enemies into holes, mines, water, cracks, and places he/she will
suffocate.
- Animals collect crates for you.
================================================================================
================================[ W E A P O N S ]===============================
================================================================================
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-------------------------------------WEAPONS------------------------------------
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Projectile Weapon - Hotkey: F1
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Bazooka
Type: Projectile weapon
Can be charged
Affected by wind
Damage: 50 HP Max
Medium damage to soil
Note: Can skip on water if heavily pitched at a small angle
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Homing Missile
Type: Projectile weapon
Defined target
Boost can be charged
Damage: 50 HP Max
Medium damage to soil
Note: Don't abuse the boost charge
It can go under water
Try aiming directly and inversely toward your foe
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Mortar
Type: Projectile weapon
Clusters
Damage: Impact 20 HP Max
Medium damage to soil
Clusters 30 HP Max
Light damage to soil
Note: Clusters are affected by wind direction
Aim straight
Use the advantages of the clusters
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Homing Pigeon
Type: Animal
Defined target
Damage: 75 HP Max
Big damage to soil
Note: A medium-intelligent animal
Don't expect miraculous navigation
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Sheep Launcher
Type: Animal
Projectile weapon
Detonatable
Damage: 75 HP Max
Big damage to soil
Note: Try launching high for more distance
After a boost, it will bounce
Limited time fuse
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Fused Projectile Weapon - Hotkey: F2
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Grenade
Type: Projectile weapon
Fused
Bounce settable
Can be charged
Damage: 50 HP Max
Medium damage to soil
Note: Grenade are super for making holes
Use them as a 5 second dynamite
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Cluster Bomb
Type: Projectile weapon
Fused
Clusters
Bounce settable
Can be charged
Damage: Impact 20 HP Max
Light damage to soil
Clusters 30 HP Max
Light damage to soil
Note: Use as fireworks
Drop this in a small hole to do maximum damage
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Banana Bomb
Type: Fruit
Fused
Clusters
Can be charged
Damage: Impact 75 HP Max
Big damage to soil
Cluster Banana (5) 75 HP Max
Huge damage to soil
Note: Use as fireworks
Drop this in a small hole to do maximum damage
Use as a huge hole-maker
STAY AWAY
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Battle Axe
Type: Close range weapon
Damage: Halves HP for every worm in contact
No damage to soil
Note: Save this one until your foe got a lot of energy
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Close Range Weapon - Hotkey: F3
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Shotgun
Type: Close-long range weapon
2 bullets
Damage: 25 HP Max per bullet
Small damage to soil
Note: Shotgun's blast radius affects all worms in it
Snipe a mine or a Oil Drum to damage an enemy
Use as digging tool
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Handgun
Type: Close range weapon
6 bullets
Continuous shots
Damage: 5 HP Max per bullet
Extremely light damage to soil
Note: Use this small toy to knock worms in a nearby ending (water, fall, mine)
Can't be used as a digging tool, but can help enlarge tunnels
For long range, the precision is at 10% or less
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UZI
Type: Close range weapon
20 Chained bullets
Continuous shots
Damage: 3 HP Max per bullet
Extremely light damage to soil
Note: Use this to knock worms off a cliff or in water
Try this one if you want to aim for a mine on the side of a cliff
For long range, the precision is at 1% or less
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Minigun
Type: Close range weapon
25 Chained bullets
Continuous shots
Damage: 3 HP Max each bullet
Extremely light damage to soil
Note: Use it to make holes and kill worms, never anything else
Lousy long range, so always do it close range
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Long Bow
Type: Close-long range weapon
2 arrow slots
Fall affected by wind
Damage: 15 HP per arrow
No damage to soil
Note: Build bridges with them
Extremely strong collision force (for knocking worms)
100% straight (when rising)
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Martial Arts - Hotkey: F4
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Fire Punch
Type: Martial Art
Vertical hit
Damage: 30 HP
Small-medium damage to soil
Note: Knocking worms off their feet (n shape)
Combine with Low Gravity for a big knocking effect
Knock mines
If you jump and is about to tumble on a lower surface, use this so you
won't roll once you've landed and recieve low or no damage
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Dragon Ball
Type: Martial Art
Horizontal hit
Damage: 30 HP
No damage to soil
Note: Knocking worms off their feet (low n shape)
Knock mines
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Kamikaze
Type: Martial Art
Suicidal act
Damage: Collision 30 HP
No damage to soil
Explosion 50 HP Max
Small damage to soil
Note: Suicide only when the worm is suffering (lower than 20 HP)
Can be combined with laser sight
Excellent to create a long get-away for another worm
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Suicide Bomber
Type: Martial Art
Suicidal act
Damage: Explosion 30 HP Max
Small damage to soil
Release poison (affected by wind)
Note: Only use if you can damage more than 3 worms or in missions
Pretty useless
--------------------------------------------------------------------------------
Prod
Type: Basic Technique
Damage: None
Note: Push a worm into a mine or water
Always keep a little distance from your target
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Strong Explosives - Hotkey: F5
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Dynamite
Type: Bomb
4 second fuse
Damage: 75 HP Max
Large damage to soil
Note: Excellent for group damage
You can drop this from a rope or a jetpack
--------------------------------------------------------------------------------
Mine
Type: Bomb
Movement sensor
0-5 second fuse
Damage: 50 HP Max
Medium damage to soil
Note: Drop this and run after detonating it to create a hole
Can be knocked by guns and martial arts
Block the entrance/exit/route
Drop it on frozen worms to do good damage
--------------------------------------------------------------------------------
Sheep
Type: Animal
Detonatable
Damage: 75 HP Max
Large damage to soil
Note: Animal collect crates
Always detects objects and tend to jump
If you let it go too long, a 5 second countdown will begin
Let it navigate on platforms to get far
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Super Sheep
Type: Animal
Can fly
Damage: 75 HP Max
Large damage to soil
Note: Animal collect crates
Always detects objects and tend to jump (if not airborne)
If you let it go too long, a 5 second countdown will begin
Practice controlling it
Try a direct, straight contact with your target
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Aqua Sheep
Type: Animal
Can fly
Can swim
Damage: 75 HP Max
Large damage to soil
Note: Animal collect crates
Always detects objects and tend to jump (if not airborne)
If you let it go too long, a 5 second countdown will begin
Practice controlling it
Try a direct, straight contact with your target
Give someone an underwater sneak surprise
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Mole
Type: Animal
Can hop
Takes a BIG jump before digging
Explode on touch (after digging)
Damage: 30 HP Max
Small-medium damage to soil
Note: If you want to dig somewhere, let it jump a 'meter' away
Extremely useful digging tool
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Air assaults - Hotkey: F6
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Air Strike
Type: Air attack
Defined Target
5 missiles
Damage: 20 HP Max per missile
Small damage to soil
Note: Very precious thing
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Napalm Strike
Type: Air attack
Defined Target
5 Molotov Cocktail missiles
Damage: 0-100 HP
Light damage to soil
Note: Use wind advantages
Make hard-to-navigate terrain
Very precious thing
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Construction and Destruction Tool - Hotkey: F7
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Blow Torch
Type: Digging tool
Straight, 20' up, 20' down digging
Damage: 15 HP each hit
Small-medium damage to soil
Note: Kill and dig at the same time
Make zigzag courses to make it hard to re-navigate
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Pneumatic Drill
Type: Digging tool
Vertical down digging
Damage: 15 HP each hit
Small-medium damage to soil
Note: Drill on top of a enemy to cause damage
Drilling makes a stable little alcove (to prevent Earthquake)
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Girder
Type: Construction tool
Short and large size
8 directions
Damage: None
Note: Make bridges
Make platforms
Make a wall for blocking your enemy (from movement and attack)
Make shelters
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Baseball Bat
Type: Close range weapon
Damage: 30 HP
No damage to soil
Note: Research on baseball before using it
Don't everyone like a homerun
Don't expect miraculous power
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Girder Starter Kit
Type: Construction tool
5 girders in a kit
Short and large size
8 directions
Damage: None
Note: Make bridges
Make platforms
Make a wall for blocking your enemy (from movement and attack)
Make shelters
Leave space between each girder so it is less easy to be destroyed
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Anti-Law Tool - Hotkey: F8
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Ninja Rope
Type: Ninja tool
Aiming tool
1-infinite ropes
Damage: None (Rope knocking in some WormNET channels)
Note: Master this tool; it will come in handy
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Bungee
Type: Extreme sport
Damage: None (watch out for fall damage)
Note: You can have a small control
Drop weapons off a Bungee cord
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Parachute
Type: Ninja tool
Damage: None (watch out for fall damage)
Note: You can have a small control
It will automatically be used if you equipped it and you are in danger
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Teleport
Type: David Copperfield Magic
Defined target
Damage: None (watch out for fall damage)
Note: Click and TA-DA!
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Special Weapon* - Hotkey: F9
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Holy Hand Grenade
Type: Projectile weapon
3 second fused
Must be on solid ground before exploding
Can be charged
Damage: 100 HP Max
Huge damage to soil
Note: Drop and run just won't cut it, try using a Ninja Rope
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Flamethrower
Type: Close range weapon
Affected by wind
30 some sparks
Damage: 70 HP Max
Light damage to soil
Note: Check the wind to use it at full advantage
Or close up and burn, baby burn!
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Special Weapon* - Hotkey: F10
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Petrol Bomb
Type: Projectile weapon
Can be charged
Damage: 0-100 HP
Light damage to soil
Note: Drop it from a rope or a parachute way high in the sky
Create hard-to-navigate terrain with it
Pitch it on a frozen worm to burn it at it's turn
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Skunk
Type: Animal
Stinks!
Detonatable
Damage: Explosion 30 HP Max
Small damage to soil
Poison Powder after 1st detonation
Note: Use them to collect crates
Poison is affected by wind
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Special Weapon* - Hotkey: F11
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Mad Cow
Type: Animal
Detonatable
Can be set to release 1-3 cows
Damage: 75 HP Max
Big damage to soil
Note: You can change your releasing side after releasing a cow
Try to let it navigate first
Build a clear terrain, or else it will detonate
Touch it to catch the Mad Cow Disease (j/k)
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Old Woman
Type: Super Animal
Countdown fused
Damage: 75 HP Max
Big damage to soil
Note: Drop it between 2 large things so it won't walk away
Or be 1 of those 2 and then move away (if you have time)
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Utility - Hotkey: F12
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Skip Go
Type: Utility
Note: Select it and press space to use it
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Surrender
Type: Utility / Provocation
Note: Select it and press space to use it
Select it and taunt your opponent or make a false movement
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Select Worm
Type: Utility
Note: Select it, press space and press tab to cycle through your worms
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Freeze
Type: Advanced science
Damage: None
Note: Make sure worms near you don't have mine or Petrol Bomb before using it
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* Each team have a defined Special Weapon. These are mighty strong! To define
your team's Special Weapon, go in Options/[Pick your team name]/Edit Team/
[Right hand side]. You can choose from Sheep Launcher, Mole, Homing Pigeon,
Flamethrower, Old Woman, Mad Cow, Super Sheep, and Holy-Hand Grenade. Super
Sheep is the most advantageous, while Homing Pigeon is more precise and easier
to master. Old Woman, Mad Cow and Holy-Hand Grenade are nice close-range 1-
killers. Others sucks!
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-------------------------------------TOOLS--------------------------------------
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Tool - Hotkey: N/A
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Jetpack
Type: Jetpack is a easier version of the ninja rope. It have more features.
Note: Try to find a easiest way to navigate with the Jetpack
Fuel don't always last forever
Try not to bump, or you will waste fuel
Learn to use this
Do not use the technique Thrust and Burn (Pick up the speed and suddenly
drop down to zip)
You can drop stuff from a jetpack
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Low Gravity
Type: Low Gravity is basically a potion making you light-headed. It is like in
real event, slow motion.
Note: Low Gravity works with weapons and tools
Want to knock some worm into a far away pond? No problem: you get more
chance with low gravity
After using Low Gravity, every event in the turn and the beginning of the
next turn (crate drop) are affected
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Fast Walk
Type: Read
Note: With this around, don't jump all the time to make up time
You could replace this tool with simple jumps
Drop something and not enough time to run? No worry
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Laser Target
Type: Aiming tool
Note: Use it for sniping ... anything!
--------------------------------------------------------------------------------
Invisibility
Type: Invisibility
Note: Internet only
Stay invisible, but only before you THROW or USE a weapon (not F8 ones) or
before you make a fall
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