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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter W » World Series Baseball 2K1 - Strategy Guide (Page 01)

World Series Baseball 2K1 - Strategy Guide (Page 01)

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World Series Baseball 2K1 Strategy Guide
Version: 1.4
E-Mail: unbreakable7@hotmail.com
ICQ # 83362349
Created: 7/24/00
Last Updated: 8/06/00



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        Table of Contents
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1.  Revision History
2.  Review(s)
3.  Personal Notes
4.  Game Modes +
	 Batting
	 Base Running
	 Pitching
	 Fielding
	 Player Creation
5.  Strategies
6.  Questions and Answers
7.  Current News/Thoughts
8.  Rumors
9.  Future Improvements
10. Codes
11. Credits




=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. Revision History
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

7/24/00 - v1.0 The creation of this FAQ/Strategy Guide. 1st FAQ to create.

7/26/00 - v1.1 Major Update. Added New Section "Future Improvements". Strategy
Guide Up. Most Sections Are Touched Up.

7/27/00 - v1.2 Moderate Update. Added New Section "Rumors". Strategies Section
Updated. Rumors are Confirmed by Sega.

7/29/00 - v1.3 Moderate Update. Look in Stratagies and Improvements.

8/06/00 - v1.4 Moderate Update. New Stratagies. News and Rumors Updated. Future
Improvements Sent to Sega.




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2. Review(s)
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Overall AVG. Score for WSB2K1: 7.7/10 out of 2 Reviews


Review by: unbreakable7@hotmail.com
	When Resident Evil Cinema 3D rendered scenes become implanted into a game for
a few scenes in a game viewers can't believe the beauty created before them.
When NFL 2K arrived we couldn't believe if we were looking at the cinema scenes
or at the game...but Sega Sports created a hit that captured the attention of
every gamer. Sheer graphics, cunning game play, and outstanding quality in a
$49.99 plastic wrapped cd-case. Sega Sports went on to release future success
games in the sports genre that people only could have dreamed for just a few
years back. But one thing was missing to their line of
entertainment...America's Pastime...Baseball...then it arrived. But only did a
few lucky ones get the first shipment...while others tried to get it they had
no hope for the true baseball fans that reserved months before the game was
slated for it's release. Game in...Power On...Controller in Hand...And your
Head Creating so many Ideas While the Game Loads it causes Loneness. Though we
all know of the graphics power and processor speed what we got was in my
opinion the best baseball game to date. Compared to any other baseball game
ever created for a gaming system, WSB 2K1 won with ease. Compared to it's
counterpart Sega Sports Titles it barley grabs the walk on a 3-2 count.
Graphics are what hold this game at the shoulders of gamers and there is no
doubt anyone can second-guess the graphics of the game, which are visually
stunning. Though getting into the game play we find ourselves wanting more than
we get. Yes were only human and as humans we are greedy for the edge, put it
this way if your an American then you know you want the US to be the best in
sports, education, space technology, ect. And that's what looses interest in
many gamers. With automatic fielding the only option gamers find it hard trying
to let the computer do all the work especially when "I could have had that",
"What are you diving at", "What the Hell are you doing" plays happen. Besides
the fact of fielding the game is flawless. Batting and Pitching are the best of
their class keeping their graphics at the same level with the control over the
pitcher and batter. Batting is hectic is you don't know your opponent and
that's what makes this game unique. The batting control has been regarded as
hard, in ways that you can't see the ball, but in essence it's knowing how the
other pitcher works knowing how good his curve breaks, or how his sinker drops.
This equals quality game play and baseball, which in return creates a more
powerful, enhanced game. Though when we hear the sound it only hurts to say
that this is the worst in Sega Sports history as we are on a 128 processor.
First thing you hear is the announcer, ok maybe it just starts that way
talking...ok now I'm sick of hearing this guy say fastball, don't you know that
was a curve ball I just threw? The announcer will irate you, but with the
graphics it's just a voice somewhere else that you can ignore, because it's not
much to listen to. As for the sound of a wood bat connecting with a baseball,
it's like playing racquetball mixed with an aluminum bat. Even when the ball
hits the ground it's the same ugly sound. The fans also get their fair share of
bad vocals sounding like zombies from Resident Evil attacking you by the
hundreds. But nonetheless the game is worth the money if you stay away from
listening to the message boards at every game site in the world. The Game Rates
a 7.5/10 Overall.


-=-=-=-=-=-=-


Review by: Dale Kulas (dkulas@hotmail.com)
	The Game

Back in 1994, Sega released one of the most innovative baseball games ever,
that being the World Series Baseball games. It stuck around on the Genesis for
the '95 and '96 sequels, and then got brought over to the Saturn for 3 titles:
WS BB, WS BB 2, and WS BB '98. Those 3 titles were proclaimed the greatest
baseball series ever.(Trust me, they are!) It had some of the most unique and
innovative features in baseball games, like easy to handle pitching and batting
and fielding, and so much more. So when I heard the same people behind the
Saturn series were making this game I just had to get it. Right now some people
are bashing this game silly, but don't get your opinions mixed up until you
read a review from some one who actually knows the game. Now get ready for the
truth behind World Series Baseball 2K1!

Graphics

Alright, once I saw the game's opening FMV using the game's own visuals. I was
amazed, that the game looked that damn real. The game looks so great during
actual game play for a second you think you're watching the actual thing on TV.
The players face look so real, with so much detail, and heck even the faces
move, like you can see them chewing gum or smiling. The home run celebrations
just look fantastic. The game also uses real batting stances too. The game has
some really nice camera angles during the game, like the catcher talking with
the pitcher with bases loaded, a nice span on the team's dugout when they have
2 outs and no men on bases, and a couple other. So overall there's a really
nice job in the graphics department. The pitcher-batter interface for the game
looks superb where you got a great view of the game and all the info is nicely
laid out for you. Oh yeah, one great thing the game does(might be annoying to
others) is that when a player's stealing a base, and the catcher's throwing the
ball, the camera will somewhat slowdown like in the Matrix fight scenes to see
how close you are as if you're safe or out. I really like it.

Now for the bad points about the graphics. Those special zoom outs during game
play of the dugout and all, they repeat all too often, and there's not to many
of them. Also the Action Replay's look really awkward and only last a few a few
seconds. It seems that in most other games, that after game out's and pitches
animation scenes last a little longer than in this game, but that's probably
because the game's engine is based on the World Series Baseball '99 arcade
engine. Oh, yeah there is no Instant Replay mode, well there sort of is, and
you can only do it by pressing start when one of the action replays are shown.

Sound

You got all your regular sound effects in here like the bat's hitting the ball,
the sliding of the ball players, etc. All is really well done and sounds like
the real thing. The announcer is ok at best, I don't even think it's a real
announcer, some hired guy like in the NBA & NFL 2K games, but he sounds all
right, all he only does is call play-by-play, just saying what the count is
after every pitch, and who's throwing the ball to who. He announces all the
player names, and even announces some made up players by just announcing their
initials. Overall he sounds all right, but I just wished he had some
enthusiasm, and threw in some comments about the game like the commentators in
NFL & NBA 2K did. Also it sounds really odd when Action Replays are shown,
because since there's no voice over during it, some special little tune plays
during it, which makes them really annoying to watch.

Game play

Well, like I said before, the game is based on the World Series Baseball '99
arcade engine, so the game moves at a really fast rate, like it takes me 30-50
minutes to finish a 9 inning game on the average. Any ways the game controls
great. At first the controls might seem a little awkward to you, but once you
get into the game a while, you'll get them down. Unlike most other baseball
games today, you can't control the fielders, instead when the ball is hit the
player nearest to the ball runs and get it. But you have to decide where to
throw it by pressing a direction on the control stick(down for home plate,
right for 1st base, up for 2nd base, and left for 3rd base) and the A button
simultaneously. Some people argue this element takes away from the game, but I
really like it, and half the time I can't even make out where the fielders are
so I'm glad they automatically run for the ball, the only bad part about it is
so far is that occasionally, the fielders will miss an easy catch or something
like that, but this was probably one of those arcade elements of the engine
that made it into the home port, and while it may seem odd at first, you will
adapt to it after a while.

The pitching interface is innovative and well done, depending on the attributes
for the pitcher, a bar with lines coming out to it in 8 directions are the
available pitches you have, it doesn't label which pitch is which(and that's a
good thing so you're opponent won't know what you're doing) but you'll get 'em
all memorized after a while. Any ways, after you select your pitch, there's a
gauge meter that appears and you press A on it to determine how fast your pitch
is. The batting interface might seem awkward to, you hold the L trigger to
bunt, and hold the R trigger and move the control stick to determine where you
want to swing and release the R trigger to swing, seems really odd at first,
but it does fit the game well, and you will get use to it. What's really great
in here, is that each player's batting stance represents the strike zone they
have, making it really challenging in the game to get strike outs.

The game has a few modes of play to choose from. For those who don't feel like
goofing around with options and all, there's quick start, which automatically
chooses a team for you, and gets you into a game. Great mode learning the
controls in my opinion. Then there's exhibition, where you can monkey around
customizing weather or not to have replays on, the inning length, camera
angles, etc. Next, there's playoff where you automatically skip all season play
and be on your to the World Series. And finally there's Season mode, where you
can pick the length of your season, have the All-Star game, go through all the
stats you can imagine, and be on your quest for the World Series. There's also
a customize option where you can create players, and make teams pitcher and
batting line up adjustments. I really wished there were some more modes of play
here like Home Run Derby, which was usually in all the past World Series games,
and maybe a practice mode could've helped out a lot too. To me, it seems like
the developers purposely did this so they got some noteworthy stuff to mention
they added in next years game. Developers love to do this(I.E. no NFL team
license in first Madden game for N64), and it really takes away from the fun of
the game.

Replay Value

Like I said, some veteran gamers will automatically seem ticked off at the no
controlling of the fielders option and will automatically turn this game down.
Also I find the lack of a Home Run derby and batting practice modes really
annoying. But the game itself is really fun to play, I remember playing 1 and a
half to 2 hour games of Griffey or All-Star Baseball, and I really love the
fast rate of the game, so Season mode won't seem like a pain to play. Also the
game can be played with up to 2 players, so you can go against your friend for
an all out slugfest. And the create-a-player mode is one of the best I've seen
in Baseball games today. So for what the game lacks in modes, it makes up for
in excellent game mechanics and customizing features.

In Brief

+: Great Create-a-player mode, Really fast Arcade-like play, easiest to learn
Pitcher-Batter Interface I've ever played


-: Can't control fielders will turn off baseball gamer veterans, no home run
derby mode, the action replays in here really suck

The Final Ratings Rundown

Graphics: 9.4
Sound: 7.8
Game play: 7.5
Replay Value: 7.0

Overall: 7.9

Rounded to fit GameFAQs Score: 8

Final Analysis

This game seems a lot like an Arcade game, so maybe sim fans should stay away
from the game, or at least give it a rent, because as of this review, this is
the only baseball game out on the system. It has a couple of important flaws in
the game, but it's still a blast to play, and I'm sure fans of other arcade
sports games like Showtime or Blitz will really like the game. Either way, you
owe it yourself to at least give this game a rent. I just hope next year's
version will be a hell of a lot better with the Home Run Derby and batting
practice modes added and maybe some online play too.




=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
3. Personal Notes
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

7/23/00 - Everyone if the world seems to be trying to find ways to make this
game seem like a "RBI Baseball" on the NES. They complain about this and about
that but they never even have 1 good thing to say. Ok so it didn't make the
all-star team in your league, give it a break people have worked hard on this
game to create something, yes I agree with you on a lot of things about the
game, but what's done is done. Unless you buy the Sega Corporation shut up stop
complaining and move on. It's not the end of the world if you don't get your
way. If you want to help email Sega with ideas for the future not trying to get
the game recalled. I do agree Sega might have rushed the game too soon, but
even then you were on message boards posting "Are they ever going to release
this", "Pushed the date back again, what's going on with them". You complained
once, you'll complain again. Stop acting like you could of did better and live
with it. O Yea you can do better, well until I see you start from scratch to
create a baseball as well as the PSX :-) then give me a holler.

7/26/00 - Sega.com has changed their information on their site pertaining to
WSB2K1, the site that once stated a homerun derby mode, weather patterns, and
hot/cold zones has been taken out like that with a new updated features of the
game. It's a little late though taking the fact all the original modes and
features are printed on the back of WSB2K1 copies...take a look for yourself.
False Advertising? It doesn't really make a difference at the current point,
since the game has been released. Many are moving for a recall by getting as
many to email Sega with "Upset Emails", and if they're not doing that they're
returning their game and looking for something else. Nonetheless many people
feel Sega has let them down not only by their gimmicks and advertising but
overall game value compared to its early releases. I enjoy the game for what it
is personally and think it is the best baseball game ever created, but I do
relate heavily to other gamer's views on this subject matter of the game
quality, it's more than a sure bet though that WSB2K2 is going to be a huge
improvement...that's if they want to play a high quality game over a network
against other gamers, or end up playing a lightly polished version of WSB2K1
over the network.

7/27/00 - More news and rumors are flying around more than anything at the
current point. Maybe everything that has been said has been made up just to
find a way to please themselves because of the game disappointment (see
Rumors). Sega has been bombarded with tons of emails since the game was
released on why is this and that missing from what was supposed to be there.
The top 2 complaints by ranking are No Home Run Herby and Bad Game play
compared to other Sega Sports titles. The reasons for taking them out are
unknown and will be found out in days too weeks because news always find a way
to leak out. The only hope for WSB2K1 owners is for the features that were
originally stated to be in a form of code or for Sega to release some type of
patch to at least patch up some respect for themselves. But for a game to have
this much impact on gamers Sega apparently did something right or major wrong,
in this case we find it being the opposite of the NFL2K popularity. In all
respect this is still the best baseball game ever created, but why did Sega
leave out so many features that were scheduled for its release. What happened
to the Homerun Derby mode of play, hot and cold zones illustrating batter's
streaks and slumps, weather that is based on seasonal atmospheric patterns, 32
pitches per pitcher, the saying of no manual fielding? It may seem like a
gimmick, but in my view it seems that Sega used a form of false advertisement
to capture gamers interest then apparently change all they said when you buy
the game that still promised such features on the back cover. Maybe were all
wrong and Sega did leave this features in the game as codes to be unlocked or
maybe we just paid $50.00 for a game that is still good, but is not the rookie
people scouted it to be.


8/01/00 - None.

8/06/00 - HR. Derby a game mode? Well that's the talk around the internet and
everyone claims that once you beat a 162 game season without simualting playing
all 9 innings. Is it true or not I can not say, it very confusing right now
because some Sega members are saying it is a feature and other's are saying
sorry it's just not in the game. If Sega doesn't know the deal then what's
going on, did Sega of Japan do this on purpose as maybe an Easter Egg, and if
this is true then how come know one has completed a 162 game season yet since
it's been out? More news to come on this subject and I will be there to report
it.




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4. Game Modes
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Exhibition - Play an exhibition game with the teams and ballpark of your choice
             in a night or day game.

Quick Start - Have the computer randomly choose two teams and lineups to face
              each other.

Season - Play through an entire season all the way to the World Series

Playoffs - Skip the season and start your team right in the playoffs to try to
           win the World Series.

Customize - Create players and edit team rosters.

Options - Customize the games options.



-=-=-=-=-=-=-=-=-=-=-Batting-=-=-=-=-=-=-=-=-=-=-

Analog Pad - Move The Batter's Cursor To Aim
R Trigger - When Released Swings The Bat
L Trigger - When held the batter attempts to bunt

As I mentioned in my review batting takes much time to learn and understand.
You can just go up there with the controls known like the book, but you
wouldn't stand a chance. You have to look at the other pitcher's pitches before
you even get ready, because knowing how good he is, what he gots, and how he
comes at you gives you an advantage. It's like saying your going to take on
Greg Maddox with 2 strikes and his putout pitch is the curve, you have to be in
that mode. When you get into the batter's box hold down the R Trigger, but keep
in mind the further you hold it down the more power you get from your swing but
less contact chance also. I have yet to hit a homerun with the R Trigger held
all the way back where it can't go no more so your better off not holding it
all the way like that for a homerun in my opinion. Next have the batting cursor
ready to move to the pitcher's pitch, this is the most critical part because
one wrong slap at the ball and it's a roller to the pitcher. When the pitch
finally comes release the R Trigger and the batter will swing, depending on
your timing you will get Early, Perfect Timing, or Late, it displays this under
the strike zone box. Hitting a baseball is not easy...hitting a dreamcast
baseball just makes it that much harder.



-=-=-=-=-=-=-=-=-=-=-Base Running-=-=-=-=-=-=-=-=-=-=-

Analog Pad or D Pad - Select the Base you want the runner to run to
Analog Pad + A Button - Advance the base runner (specific runner)
Analog Pad + B Button - Return the base runner (specific runner)
A Button - Sends all runners to next base
B Button - Sends all runners to previous base

You control the base runners in every situation (duh), but even if it is a
simple foul ball pop fly your runners will advance and not return unless you
tell them to. If your not paying attention the computer will double you up and
possible end a big inning because you forgot about your runners. When stealing
use the same controls to advance a specific runner before the pitcher pitches
the ball and the runner will automatically take off. You will always have the
advantage base running because the infielder puts the tag on too late, so take
the chance to send the runner and test your luck with a slow tag.



-=-=-=-=-=-=-=-=-=-=-Pitching-=-=-=-=-=-=-=-=-=-=-

Analog Pad - Selects the pitch, Changes aim, and Selects base to pickoff
A Button - Pitch the ball
B Button - Attempt a pick-off
L Trigger - Infield shift
R Trigger - Outfield shift

Taken from the WSB2K1 manual:
	To pitch the ball, you must first select the type of pitch. The Pitch Type
Selector next to the pitcher shows his repertoire of pitches. The direction of
the graph indicates the pitches the pitcher can throw (the direction of the
Analog Thumb Pad), and the length of it indicates the effectiveness. The
Red/Orange ness indicates the pitch is still hot (strong) and the more blue the
pitch is growing colder (worst).

Press the A Button to begin the pitching motion. The Pitch Type Selector will
chance to the Pitching Gauge. Press A again at the correct timing on the gauge
speed, control, and the movement of the ball. The top margin of the gauge will
lower as the pitcher loses his stamina. Also, select the course of the pitch,
just before releasing the ball, with the Analog Thumb Pad.

To pick off the runner, select the base with the Analog Thumb Pad, and throw
the ball with the B Button.

You can shift the fielding position in the pitching/batting screen with the L/R
Triggers. Your selection will be displayed on the Field Map.



-=-=-=-=-=-=-=-=-=-=-Fielding-=-=-=-=-=-=-=-=-=-=-

Analog Pad - Select a base (right = 1st, up = 2nd, left = 3rd, down = home)
Analog Pad + A Button - Throws the ball (specific base)
Analog Pad + B Button - Run to the base (specific base)

No Manual fielding here, so the computer will do everything for you, but you
still have to be alert. Because if you don't throw the ball right when the
fielder gets it he lobs the throw. It's not bad in the infield if it's a sure
out, but in the outfield they already lob it and adding the few extra second
for the game to change views and him crow-hops gives the runner an edge. It's
best to always try to throw quicker by pressing the analog thumb pad + the A
Button as the fielder gets the ball to get the harder, quicker throw and
release of the ball, respectively. If your noticing the computer is not
stopping and catching routine balls and letting them go threw or drop then your
level is low that you are playing on. Bump it up to legend for the full effect,
in return for a tougher game fielding is improved greatly and your skills will
grow stronger.



-=-=-=-=-=-=-=-=-=-=-Player Creation-=-=-=-=-=-=-=-=-=-=-

In here you can create up to 25 fictional characters, in essence making your
old sandlot team come back to face the MLB's best. If you have a player already
created selection his slot and press A to edit him, but if he is already on a
team than that person can not be edited anymore. If you want to create a player
select an empty slot and press the A Button.

At the next screen the following information is to be entered:

TEAM................................Model uniform to be worn. (Does not mean
the player will be on that team)
FIRST INITIAL.......................Initial of the player's first name.
LAST NAME...........................You may enter up to 13 letters.
UNIFORM NUMBER......................The number the player wears.
POSITION............................The position plays.

Now, select the following player parameters:

BUILD...............................Body shape (3 types available).
FACE................................Select from 20 types.
MITT................................The glove the player wears.
BAT.................................The bat the player uses.
BATTING GLOVE.......................The batting glove the player wears.
SHOES...............................The shoes the player wears.
WRISTBAND...........................The type of wristband the player wears.
SOCKS...............................The type of socks the player wears.
ELBOW GUARD.........................The type of elbow guard the player wears.

Next, select the following parameters:

THROWING............................The arm the player throws with.
BATTING.............................The side the player bats from.
BATTING FORM........................The style the player swings the bat.

Now you allocate the remaining ability points to modify the player's abilities:

CONTACT.............................Ability to hit the ball.
POWER...............................How strong the player hits the ball.
SPEED...............................How fast the player runs.
DEFENSE.............................Player's fielding abilities.

If you are creating a pitcher, you will have additional parameters to work
with:

PITCHING FORM.......................How the player pitches the ball.

And allocate these pitching abilities:

SPEED...............................How fast the player pitches.
CONTROL.............................How accurate the player pitches.
POWER...............................How hard the player pitches.
BREAKING PITCH......................How well the ball breaks (movement).
STAMINA.............................The player's endurance.

Finally, allocate the ability to throw different types of pitches (expect for
the fastball): slider, curve, sinker, screw, and the 5th pitch.

The first four types of pitches are common to all pitchers. You may select the
different 5th pitch through SELECT STUFF.

When all steps are competed, press B to exit PLAYER CREATE. You will be
prompted to save the changes made.

The players created will be listed under Free Agent. You can acquire these
players by selecting Free Agent in TRADE.




=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
5. Strategies
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

How To Hit (Part 1: Scout Your Opponent)

1. Look at your opponents scouting report (the box in green with information
about his skills). You may just know how good he is by his name, you can't
expect the same break on a pitch from Pedro Martinez, then face "Slowball Joe".
You have to at least look at how good they are rated, it's simple quick and
such an easy thing to do, plus it's the first step to hitting, even before you
grab a bat. If the pitcher is a CY Young Winner, Pitcher of the Year, Closest
Thing to Unhitable then expect everything to break sharper or cut away at the
last moment. If you pitcher has a big break on his curve expect the computer to
throw it at you when you are down in the count. Knowing the pitcher before you
even face him is a big factor in hitting in this video game, because it's hard
enough to hit on any level practically and this helps you even if it is as
simple as what he is known for and what he can do.

2. Now look at the pitcher's Pitch Selection Bar, at the very least know what
the pitchers are or could be since some direction lines mean various pitches
(but those mostly break down and are slow). If he just has a great fastball and
great slider and very poor changeup you must be looking for the fastball, most
people can adjust to the slider before it breaks because the highest they
usually range is 90mph and they just seem to be breaking the whole way. If the
pitcher has an arsenal of pitches but only his fastball is good, expect a
fastball 70% of the time, because the other pitches he will throw will have
lousy breaks and will seem moderate with no movement and not a high speed. If
you don't have an idea of what kind of pitches he has to throw then how do you
expect to know what's coming as he winds up?

3. Always keep and eye on the pitcher's Pitch Selector, because as he get's
tired his pitches loose break, drop, speed, cut, and movement that they once
had. If the computer allows a pitcher to stay in getting tired rack him while
you can because he usually will get pinch-hit for his next at bat, then they
are forced to bring in another pitcher restarting this whole process.


How To Hit (Part 2: In The Batter's Box)

1. So you know the pitcher and his stuff now what? With your batter you must
decide what you want to do with him, that all depends on the situation you are
in. But the key thing to remember is that power is not always the answer. If
you need to move a runner into scoring position and he is on first do a hit and
run, just make your runner steal and hit the ball with your batter. When doing
this though try to hit the ball late with a right hander and early with a left
hander, because as the second base get's drawled off guard to back up the
shortstop he is vulnerable to anything hit on the right side, which opens up a
bigger whole and his range to get the ball is taken away. Know your situation
getting in the box if you are playing the computer on any level but mostly for
the top levels.

2. Next if you didn't in the first part while knowing the situation get in the
power you want by holding the R Trigger deeper for more power or lighter for
more contact chance. Be patient while holding this because most people get over
anxious waiting for the pitcher to do something (like windup any faster) which
can lead to swinging too early, but most gamers will swing late. The good thing
is there is no problem with swinging late or early.

3. Now get your thumb or whatever you use on the analog thumb pad and just get
ready to move it the instant you see the pitcher release the ball from his
hand, just following the baseball because different pitchers windups, throwing
style, and length can always effect a gamer visually seeing the ball (well in
this game anyways).


How To Hit (Part 3: Seeing The Ball and Making Hard Contact)

1. After the ball is released your tracking begins, NEVER let your eye off the
ball even when you hear contact. Taking your eye off the ball will cause you to
get under/over the ball ruining your chances of consistent hard contact and in
return taking away hits or possible though outs.

2. Now you have to make a instant decision is it a ball or a strike. Never
swing at balls even if they barley are off the plate, the batter's box shows
his area of total plate coverage and making him reach even with perfect timing
loses power usually resulting in a pop up or lazy ground ball. If it's a ball
you don't have anything else to worry about but letting it go and seeing the
type of pitch it was. Sometimes when the computer throws any kind of ball that
drops straight down (splitter, fork, change up with no break to the left or
right) he will sometimes come back with the same pitch in the same location,
just watch for that, it's usually set up on the corners. If it's going to be a
strike or looks that way you must now take the speed into consideration high
speeds usually result in no break where you can just place the cursor in that
area, unless it's a slider then you must go where the break will be and you
should know this from watching how good this pitcher's ball breaks from earlier
at bats. Slow stuff allow you time to see but you have to once again know the
pitcher and how the ball breaks or drops anything off speed is sure to break in
or away and down depending on the pitcher's arm. Now that you noticed that in
the little time you have you being the final process.

3. NEVER take your EYE off the BALL, as I mention again. At this step you must
release the trigger if you are sure (You can only be sure by trusting your gut,
take chances be a man, theirs no rewind button anymore). Keep the cursor
following the ball the whole way as you release the trigger this ensures you
will hit the ball. But we don't just want to make contact so that's where we
cheat. No not by a code, but by everything I have tried to tell you to do and
take into consideration instead of just stepping up there and trying to hit the
ball. If you see it's slow and the only slow thing he gots is a lousy no-drop
splitter, cheat and move the cursor to that area where the ball will break
(this is easy to do as long as you follow the plane of the ball) this is what
separates you from the average hitter, but it takes practice.

* TRY IT YOURSELF * If you have a brother or parent play a 2 Player game and
have them throw fastballs down the middle, then change speeds with the
fastball, then progress to other pitches. I must say this is one of the
toughest hitting games ever, but if you follow these steps then you can easily
become a good hitter off the pitcher, but it all starts with Part: 1 and ends
with the last step in Part: 3. * TRY IT YOURSELF *

" How To Hit (Parts 1-3) Created By: Unbreakable7@hotmail.com " Do Not Copy
Without Permission


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How to Get A K (Mini-Strategy Tip Guide)

1. The first thing you need to do is get the first strike on the computer,
because the computer swings at anything in the strike zone 95% of the time, but
you can't rush. Always hit the corners on this pitch never leave anything
hanging down the middle. But it's really easy to get the first strike, just use
your fastball and burn the heat by him up high or low inside/outside.

2. Once you get the first strike you can try and go after the batter or play
with him, going after the batter here usually allows him to swing and hit
something. Your better off wasting a slow change up or curve outside for a
ball. You may want to waste another one in the same location.

3. Once that is done come inside with something fast, this usually will catch
the computer off guard and he will swing late looking outside. Now if your
pitching with a top notch person like Pedro then when you have 2 strikes you
need to use something nasty, for instance I stroke out the side with John
Rocker after getting 2 strikes by pitching a 100mph fastball high and inside,
the computer never got around. You just now need to find a location that will
fool the computer by mixing again with another ball or coming after the
computer. It takes time and patience to pitch strike out, don't come right
after them even with your reliever. You have to have the pitch at the right
location with the speed; you will soon see what I mean.

* TRY IT YOURSELF * If you want do an exhibition with the Braves or any team
that has a fast reliever, put the reliever in during the 1st inning and
practice blowing the fastball by them after wasting slow pitches outside ect.
Perdo has this same skill but it's always easier to make sure you're on what to
throw and never rush yourself into a K because it usually ends your pitchers
chance on that batter. I hope this helps, if it does not email me again, I will
try to help you more. But remember location and setting them up is the key, you
don't rob a bank just going in there with a gun by yourself against 7 security
guards, you plan...it may be boring but you will realize how to dominate soon
enough. *TRY IT YOURSELF *


" How To Get A K (Mini-Strategy Tip Guide) Created By: Unbreakable7@hotmail.com
" Do Not Copy Without Permission


-=-=-=-=-=-=


Adding A Steal To His Stats (Mini-Strategy Tip Guide)

1. So you got someone of first base after your hit and you need this run badly.
Well to gamble and try to steal and then get caught and ruin to get the player
on first base is a waste. You need to be sure if you really need the steal to
help you get back in the game...overtake the other team...or add insurance.
First thing we look at is your runner do you got a Ricky Henderson in his Prime
or a Ricky Henderson now days. Don't get me wrong, Ricky is a great player but
their is a major difference in speed then and now days. If you're not sure
about your runner don't take your chances unless your up by major runs or are
sure you can hold down the other team. Since there is no way to leadoff it
doesn't take much to be thrown out by the catcher. So make sure you know you
want to send the runner and that he's got the afterburners for short distance
running.

2. Think what the pitcher just threw to your current batter and last batter, if
he's throwing hard and fast there is no way you are going to steal. If he is
throwing slow or off speed pitches by all means send the runner. To do this
though you must pay attention to the pitcher and his Pitch Selector if
everything is yellow everything he throws will most likely be hard enough and
fast enough for the catcher to get up and throw you out. You must take your
chances and send the runner based on this stats, because if he has been
changing his pitches up the whole game it's more of a risk, but if he has been
throwing slow you have the advantage. Take your time and understand it before
you take your chances.

3. Just do it! Go for it now if you made up your mind, Press the Analog Thumb
Pad + A Button, to the base before he releases the ball and hope for the best
and that his pitch is slow or the catcher doesn't have a gun. *The game may
have a glitch and slow down in this whole process, but it does not effect your
runner nor does it help or hurt your opponent*

" Adding A Steal To His Stats (Mini-Strategy Tip Guide) Created by:
Unbreakable7@hotmail.com" Do Not Copy Without Permission


-=-=-=-=-=-=


Hitting and Pitching Better (Mini-Strategy Tip Guide)

Hitting - For better hitting just set the handicap to 100% then all you have to
do is wait till the pitcher nods his head. right after that hold the R trigger
and move the analog stick until it locks on to the pitch then swing when you
think its the right time and you'll get good results.

Pitching - The same goes for pitching set it for 100% and if you pitch, the
ball will be closer to a strike and if it will already be a strike they'll
swing and they'll strike out.

" Hitting and Pitching Better (Mini-Strategy Tip Guide) Created by:
Frankdog@gateway.net " Do Not Copy Without Permission


-=-=-=-=-=-=


Easier Batting (Mini-Tip)

Set the level to Rookie. Hold the analog stick slightly in any direction. The
target curser will automaticly follow the ball.

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