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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter V » Virtua Fighter 3tb - Strategy Guide (Page 11)

Virtua Fighter 3tb - Strategy Guide (Page 11)

Below are the cheat codes, hints and help for Virtua Fighter 3tb - Strategy Guide (Page 11).

punch II                        F+P                   14
H / H*P                         12-2-13               +1 / +3 / +8
-                               -

dodging punch                   P+E                   14
H / H*P                         12-2-13               0 / +3 / +8
-                               -

roundhouse                      K                     30
H / H*K                         16-2-23               +1 / D / D
-                               -

dodging kick                    K+E                   30
H / H*K                         16-2-23               0 / D / D
-                               -

sidekick                        df+K                  28
M / M*K                         16-2-37               -14 / D / D
Ht                              -

dodging sidekick                df+K+E                28
M / M*K                         16-2-37               -14 / D / D
Ht                              -

low punch I                     D+P                   9
L / L*P                         10-1-14               -2 / -1 / +2
-                               -

low punch II                    d+P                   11
L / L*P                         16-1-14               -2 / 0 / +4
-                               -

low kick                        d+K                   17
L / L*K                         16-1-28               -12 / -3 / +2
Lt                              -

low kick & cancel               d+K+G                 17
L / L*K                         16-1-28               -12 / -3 / +1
Lt                              -


HOPPING MOVES
-------------

hopping hammer                  u+P                   30
M / -                           34-4-27               -5 / D / D
-                               -

hopping kick                    d,u+K                 30
M / -                           39-4-28               -9 / D / D
Ht                              -

hopping kick & cancel           u+K+G                 30
M / -                           39-4-28               -9 / D / D
Ht                              -

hopkick                         d,u,K asc.            30
M / -                           10-2-25               -7 / D / D
-                               -

landing sidekick                d,u,K desc.           30
M / -                           10-2-22               -6 / -3 / +3
-                               -


JUMPING MOVES
-------------

jumping hammer                  d,U,f+P               30
M / -                           21-6-43               -22 / D / D
Ht                              -

take-off kick                   d,U+K                 36
M / -                           4-5-61                -30 / D / D
Ht                              -

in-air kick                     d,U,K asc.            30
M / -                           10-2-28               -5 / D / D
-                               -

landing kick                    d,U,K desc.           30
M / -                           11-5-11               +9 / D / D
-                               -

jumping dropkick                d,U,f+K               50
M / -                           12-4-45               - / D / D
-                               -

backward dropkick               d,U,b+K               48
M / -                           12-3-45               -23 / D / D
Bt                              -


TURN-TOWARDS MOVES
------------------

TT punch                        P                     12
H / H*P                         11-1-21               -7 / -6 / -1
-                               -

TT kick                         K                     36
H / H*K                         14-3-26               -3 / D / D
-                               -

TT smash                        d+P                   30
L / H*P                         15-3-23               -9 / D / D
Ht                              -

TT low dropkick                 d+K                   36
L / L*K                         17-1-39               -16 / D / D
Ht                              -


SPECIAL MOVES
-------------

punch-kick                      P,K                   20
H / H*K                         12-2-25               -1 / +3 / +1
-                               -

double punch                    P,P                   14
H / H*P                         9-1-19                -5 / -2 / +3
-                               -

double punch-uppercut           P,P,P                 24
M / H*P                         18-2-29               -8 / -5 / D
Ht                              -

double punch-elbow              P,P,f+P               16
H / H*P                         12-2-25               -10 / -8 / -2
Ht                              -

double punch-elbow-swat         P,P,f+P,b+P           20
H / H*P                         13-3-31               -7 / D / D
-                               -

double punch-elbow-low throw    P,P,f+P,db+P+K+G      70
Lt                              20-163-1              - / - / -
-                               low throw

body blow                       f+P                   14
M / H*P                         15-2-24               -11 / -8 / -3
Ht                              -

body blow-overhead smash        f+P,P                 20
H / H*P                         18-2-37               -20 / D / D
Ht                              -

upward lift                     FC,f+P                30
M / -                           14-3-39               -17 / D / D
Ht                              -

screw shot                      f,df,d,db,b+P         20
M / elbow                       12-2-31               -14 / -10 / +5
Ht                              -

screw shot (stagger)            f,df,d,db,b+P         20
M / -                           12-2-31               - / +9 / -
-                               -

screw lariat                    f,df,d,db,b+P,P       20
H / -                           23-2-25               -8 / D / D
Ht                              -

uppercut (near)                 df+P                  24
M / H*P                         14-2-25               -8 / -5 / D
Ht                              -

uppercut (far)                  df+P                  24
M / H*P                         18-2-29               -6 / -1 / D
-                               -

uppercut from crouch            DF+P                  22
M / H*P                         14-2-23               -6 / -1 / +5
-                               -

elbow drop                      b+P                   20
H / H*P                         13-3-31               -6 / D / D
-                               -

shoulder ram (near)             b,f+P                 20~70
M / -                           19-5-35               -15 / D / D
Ht                              -

shoulder ram (far)              b,f+P                 20~70
M / -                           19-5-35               -15 / -11 / D
Ht                              -

hook punch                      db+P                  19
M / elbow                       12-1-27               -8 / -6 / -1
Ht                              -

hook punch (stagger)            db+P                  19
M / -                           12-1-27               - / +1~+7 / -
-                               -

tomahawk chop                   uf+P                  15
M / -                           18-2-17               -2 / 0 / +5
-                               -1 DP

tomahawk chop-throw             uf+P,b+P+G            60
Hit                             1-1-86                - / - / -
-                               hit throw

attack lariat                   f+P+E                 40
H / -                           24-16-31              - / D / D
-                               unblockable

double kick                     K,K                   20
H / H*K                         21-2-34               -17 / D / D
Ht                              -

knee                            f+K                   30
M / knee                        15-2-30               -11 / D / D
Ht                              -

low dropkick                    f,d+K                 20
L / L*K                         16-1-49               -32 / D / D
Lt                              -

dropkick                        uf+K                  35
M / -                           23-5-29/76            - / D / D
-                               ground if missed, re 76 if blocked/missed

back chop                       P+K                   24
H / H*P                         21-2-26               -5 / -2 / D
-                               -

arrow knuckle                   d+P+K                 20
M / H*P                         13-2-30               -13 / +2 / +2
Ht                              crouch

tomahawk flash                  f+P+K                 20
H / H*P                         15-3-23               -7 / +8 / +8
-                               -2 DP

grizzly lariat                  df+P+K                20
L / L*P                         18-4-33               -28 / D / D
Ht                              -

short shoulder                  b,f+P+K               30
M / -                           17-4-30               -11 / D / D
Ht                              ground

falling scissor kick            K+G                   36
H / -                           20-4-37               - / D / D
-                               ground

ballet kick                     f+K+G                 30
M / H*K                         21-2-37               -14 / D / D
Ht                              -

flying knee kick                f,f+K+G               30
H / -                           23-6-48               -28 / D / D
Ht                              ground

front roll kick                 b,f+K+G               30
M / -                           34-3-28               - / D / D
-                               ground, opponent must be standing


RUNNING MOVES
-------------

running shoulder ram (near)     f,F or F+E,P+K        20~35
M / -                           20-3-29               -11 / D / D
Ht                              -

running shoulder ram (far)      f,F or F+E,P+K        20~35
M / -                           20-3-29               -9 / D / D
Ht                              -


THROWS
------

backfall suplex                 P+G                   60{65}
Ht                              20-120-1              - / - / -
-                               high throw, ground

wrist lock swing                f,df,d,db,b+P+G       80
Ht                              145-60-1              - / - / -
-                               high throw

body slam                       df+P+G                50{55}
Ht                              20-159-1              - / - / -
-                               high throw

steiner screwdriver             df,df+P+G             80{90}
Ht                              20-194{204}-1         - / - / -
-                               high throw

giant swing                     b,db,d,df,f+P+G       100
Ht                              20-220{235}-1         - / - / -
-                               high throw

catch                           f+P+G                 0
Ht                              16; 1-0-55            - / - / -
-                               high-catch throw (1)

= front suplex                  b+P+G                 60
Ht                              20-91-1               - / - / -
-                               = link (2), ground

= neck chantry                  db+P+G                60
Ht                              10-1-113              - / - / -
-                               = link (2)

= push                          df+P+G                0
Ht                              10-72-1               - / +20 / -
-                               = link (2)

= power bomb                    P+G                   20+40
Ht                              20-220-1              - / - / -
-                               = link (2)

= change                        f+P+G                 0
Ht                              1-49-1                - / - / -
-                               = link (2)

== tiger suplex                 b+P+G                 70
Ht                              1-160-1               - / - / -
-                               == link (3)

== shove & grind                df+P+G                65
Ht                              1-117-1               - / - / -
-                               == link (3)

== push                         f+P+G                 0
Ht                              40-1-100              - / +5~+22 / -
-                               == link (3)

== german suplex                P+G                   60
Ht                              1-142-1               - / - / -
-                               == link (3)

arm whip takedown               f,f+P+G               50
Ht                              19; 1-111-1/63        - / - / -
-                               high-catch throw, re 63 if missed

frankensteiner                  uf+P+G                60
Ht                              17; 1-98-1/73         - / - / -
-                               high-catch throw, re 73 & ground if missed

leg takedown                    P+G                   50
Ht                              15-119-1              - / - / -
-                               high-side throw

arm extension                   b,f or f,b+P+G        60
Ht                              10-81-1               - / - / -
-                               high-side throw

german suplex                   P+G                   70
Ht                              20-157-1              - / - / -
-                               high-back throw

dragon suplex                   b+P+G                 80
Ht                              20-150-1              - / - / -
-                               high-back throw

lock & swing into wall          f,df,d,db,b+P+G       80
Ht                              1-145-53              - / - / -
-                               wall throw, opponent's back to wall

wall body slam                  df+P+G                30+50
Ht                              103-97-1              - / - / -
-                               wall throw, opponent's back to wall

tiger drop                      df+P+K+G              70
Lt                              20-160-1              - / - / -
-                               low throw

side suplex                     d+P+K+G               60
Lt                              20-90-1               - / - / -
-                               low throw

double-arm suplex               db+P+K+G              70
Lt                              20-163-1              - / - / -
-                               low throw

arm lock & break                P+K+G                 20+50
Lt                              10-156-1              - / - / -
-                               low-side throw

low german suplex               P+K+G                 80
Lt                              20-150-1              - / - / -
-                               low-back throw

ground pickup (over the head)   d+P+G                 0
Gt                              1-120-1/80            - / -5~+11 / -
-                               ground throw, re 80 if missed

ground pickup (over the legs)   d+P+G                 0
Gt                              1-109-1/80            - / -5~+11 / -
-                               ground throw, re 80 if missed


REVERSALS
---------

high kick reversal              b+P+K                 40
H                               20-125-1              - / - / -
-                               -

midkick reversal                db+P+K                30
M                               15-85-1               - / - / -
-                               -


POUNCES
-------

elbow drop                      df+P                  15
G                               29-2-50               - / - / -
-                               -

jumping elbow drop              u+P                   30
G                               39-3-23/72            - / - / -
-                               ground if missed, re 72 if hits

heavy elbow drop                d,U+P                 40
G                               39-3-23/72            - / - / -
-                               ground if missed, re 72 if hits

front roll pounce               b,f+K+G               18
G                               34-3-28               - / - / -
-                               -

back splash                     u+K                   16
G                               32-3-76/61            - / - / -
-                               re 61 if hits


RISING ATTACKS: IN-PLACE
------------------------

face up, feet towards           K,K,K...              20
M / -                           34-6-17/34            - / - / -
Ht                              re 34 if blocked

face up, feet towards           delay K,K,K...        20
M / -                           14-4-30/34            - / - / -
Ht                              re 34 if blocked

face up, feet towards           D+K,K,K...            20
L / -                           32-5-22/27            - / - / -
Lt                              re 27 if blocked

face up, feet towards           delay D+K,K,K...      20
L / -                           16-5-26/35            - / - / -
Lt                              re 35 if blocked

face up, head towards           K,K,K...              20
M / -                           34-2-21/37            - / - / -
Ht                              re 37 if blocked

face up, head towards           delay K,K,K...        20
M / -                           14-2-35/37            - / - / -
Ht                              re 37 if blocked

face up, head towards           D+K,K,K...            20
L / -                           34-4-21/27            - / - / -
Lt                              re 27 if blocked

face up, head towards           delay D+K,K,K...      20
L / -                           17-3-30/37            - / - / -
Lt                              re 37 if blocked

face down, feet towards         K,K,K...              20
M / -                           29-2-27/37            - / - / -
Ht                              re 37 if blocked

face down, feet towards         delay K,K,K...        20
M / -                           14-2-33/37            - / - / -
Ht                              re 37 if blocked

face down, feet towards         D+K,K,K...            20
L / -                           30-3-26/27            - / - / -
Lt                              re 27 if blocked

face down, feet towards         delay D+K,K,K...      20
L / -                           17-3-30/27            - / - / -
Lt                              re 27 if blocked

face down, head towards         K,K,K...              20
M / -                           14-3-30/34            - / - / -
Ht                              re 34 if blocked

face down, head towards         delay K,K,K...        20
M / -                           14-3-30/34            - / - / -
Ht                              re 34 if blocked

face down, head towards         D+K,K,K...            20
L / -                           32-4-35/27            - / - / -
Lt                              re 27 if blocked

face down, head towards         delay D+K,K,K...      20
L / -                           17-2-28/27            - / - / -
Lt                              re 27 if blocked


RISING ATTACKS: SIDE-ROLL
-------------------------

face up, feet towards           K,K,K...              20
M / -                           14-4-30/34            - / - / -
Ht                              re 34 if blocked

face up, feet towards           D+K,K,K...            20
L / -                           16-5-26/35            - / - / -
Lt                              re 35 if blocked

face up, head towards           K,K,K...              20
M / -                           17-3-28/37            - / - / -
Ht                              re 37 if blocked

face up, head towards           D+K,K,K...            20
L / -                           17-3-30/37            - / - / -
Lt                              re 37 if blocked

face down, feet towards         K,K,K...              20
M / -                           14-2-33/37            - / - / -
Ht                              re 37 if blocked

face down, feet towards         D+K,K,K...            20
L / -                           17-3-30/27            - / - / -
Lt                              re 27 if blocked

face down, head towards         K,K,K...              20
M / -                           14-3-30/34            - / - / -
Ht                              re 34 if blocked

face down, head towards         D+K,K,K...            20
L / -                           17-2-28/27            - / - / -
Lt                              re 27 if blocked


RISING ATTACKS: FRONT-ROLL
--------------------------

face up, feet towards           K,K,K...              20
M / -                           14-4-30/34            - / - / -
Ht                              re 34 if blocked

face up, feet towards           D+K,K,K...            20
L / -                           16-5-26/35            - / - / -
Lt                              re 35 if blocked

face up, head towards           K,K,K...              20
M / -                           14-2-35/37            - / - / -
Ht                              re 37 if blocked

face up, head towards           D+K,K,K...            20
L / -                           17-3-30/37            - / - / -
Lt                              re 37 if blocked

face down, feet towards         K,K,K...              20
M / -                           14-2-33/37            - / - / -
Ht                              re 37 if blocked

face down, feet towards         D+K,K,K...            20
L / -                           17-3-30/27            - / - / -
Lt                              re 27 if blocked

face down, head towards         K,K,K...              20
M / -                           14-3-30/34            - / - / -
Ht                              re 34 if blocked

face down, head towards         D+K,K,K...            20
L / -                           17-2-28/27            - / - / -
Lt                              re 27 if blocked


RISING ATTACKS: BACK-ROLL
-------------------------

face up, feet towards           K,K,K...              20
M / -                           14-4-30/34            - / - / -
Ht                              re 34 if blocked

face up, feet towards           D+K,K,K...            20
L / -                           16-5-26/35            - / - / -
Lt                              re 35 if blocked

face up, head towards           K,K,K...              20
M / -                           19-2-35/37            - / - / -
Ht                              re 37 if blocked

face up, head towards           D+K,K,K...            20
L / -                           17-3-30/37            - / - / -
Lt                              re 37 if blocked

face down, feet towards         K,K,K...              20
M / -                           14-2-33/37            - / - / -
Ht                              re 37 if blocked

face down, feet towards         D+K,K,K...            20
L / -                           17-3-30/27            - / - / -
Lt                              re 27 if blocked

face down, head towards         K,K,K...              20
M / -                           14-3-30/34            - / - / -
Ht                              re 34 if blocked

face down, head towards         D+K,K,K...            20
L / -                           20-3-33/27            - / - / -
Lt                              re 27 if blocked




IV. APPENDICES
==============
I've decided to leave the below posts in their original form, therefore some
possibility of confusion exists. If you don't understand something, you may
always refer to my Abbreviations Guide (probably available on the same site
you got this document from) or to other VF3 guides.


a) Throw Escape Follow-ups
=-=-=-=-=-=-=-=-=-=-=-=-=-
What to do after escaping a throw?

Shun and Taka are safe after all their throws being escaped.


AKIRA YUKI:
=-=-=-=-=-=
b,f+P+G                f+P+G      back throw for opponent, run required
db,f+P+G               f+P+G      high throw for Akira, strike attacks from
                                  opponent prevent throw
df+P+G                 df+P+G     high throw for Akira, strike attacks from
                                  opponent prevent throw
df+P+G (wall version)  df+P+G     high throw for Akira, strike attacks from
                                  opponent prevent throw
db+P+G                 db+P+G     opponent has iniative


AOI UMENOKOUJI:
=-=-=-=-=-=-=-=
P+G                    P+G        side throw for opponent, execute immediately
db+P+G                 db+P+G     side throw for opponent, execute immediately


JACKY BRYANT:
=-=-=-=-=-=-=
df,df+P+G              df+P+G     side throw for opponent, execute immediately


JEFFRY MCWILD:
=-=-=-=-=-=-=-
db,f+P+G               f+P+G      side throw for opponent, execute immediately
b,f+P+G,f+P+G,f+P+G    f+P+G      50/50 throw opportunity
b,f,f+P+G              f+P+G      high throw for opponent, strike attacks from
                                  Jeffry prevent throw


KAGE-MARU:
=-=-=-=-=-
P+G                    P+G        opponent has iniative; side throw for Taka
                                  only, buffer f+E
b+P+G                  b+P+G      side throw for Taka only, buffer f+E
df+P+G                 df+P+G     high throw for Taka only, buffer f+E
b,d+P+G                d+P+G      side throw for opponent, execute immediately
b,f+P+G                f+P+G      side throw for opponent, execute immediately


LAU CHAN:
=-=-=-=-=
P+G                    P+G        high throw for Taka only, buffer f+E
f+P+G                  f+P+G      side throw for opponent, execute immediately
f+P+G (wall version)   f+P+G      side throw for opponent, execute immediately
df,df+P+G              df+P+G     high throw for opponent, buffer f+E (not
                                  necessary for heavyweights)
b,d+P+G                d+P+G      side throw for opponent, execute immediately


LION RAFALE:
=-=-=-=-=-=-
P+G                    P+G        Lion has iniative
f,f+P+G                f+P+G      high throw for opponent, execute immediately
b+P+G                  b+P+G      back throw for opponent, full dash required
b,f+P+G (wall version) f+P+G      back throw for opponent, execute immediately


PAI CHAN:
=-=-=-=-=
df+P+G                 df+P+G     side throw for opponent, execute immediately
b,f+P+G                f+P+G      high throw for Pai, strike attacks from
                                  opponent prevent throw
f+P+G                  f+P+G      side throw for opponent, execute immediately
f+P+G (wall version)   f+P+G      side throw for opponent, execute immediately
f,f+P+G                f+P+G      side throw for opponent, buffer f+E


SARAH BRYANT:
=-=-=-=-=-=-=
P+G                    P+G        side throw for opponent, buffer f+E
b+P+G (wall version)   b+P+G      side throw for opponent, buffer f+E
b,f+P+G                f+P+G      side throw for opponent, execute immediately


WOLF HAWKFIELD:
=-=-=-=-=-=-=-=
P+G                    P+G        back throw for opponent (w/o Taka), buffer
                                  f+E (not necessary for heavyweights)
df,df+P+G              df+P+G     back throw for opponent (w/o Taka), execute
                                  immediately
f+P+G -> f+P+G         f+P+G      high throw for Wolf, strike attacks from
                                  opponent prevent throw
f+P+G -> b+P+G         b+P+G      50/50 throw opportunity
b,db,d,df,f+P+G        b,f+P+G    side throw for Taka only, buffer f+E


After all the other throw escapes the situation is neutral, maybe with slight
positional advantages for one opponent or the other.



b) Ticking
=-=-=-=-=-
If you MC a move from your opponent with the following moves, and your opponent
is not knocked down, and if you're within throw range, you may immediately
buffer in a throw during the recovery time of your move.

Jeffry: d+K+G
Jacky: f+PPd+K / P+KP (only if MC'ing a move 12 points or greater in damage)
Kage: P+K (only if MC'ing a move 11 points or less in damage)
Shun: d,df+PP (only if MC'ing a move 11 points or less in damage, and only
during drink points 6-11)
Aoi: P+K,P+K,P+K
Taka: PPP / f+P+KP / f+P+KPP / ff+PP / d+P 

If you MC a move from your opponent with the following moves, and your opponent
is not knocked down, and if you are within throw range, then you must wait
until the recovery of your move has ended, and enter your throw during your
advantage period (you may buffer in the throw movements during the recovery
period, however, the P+G can only be entered during the advantage time).
Immediately after the advantage time the situation is 50/50.

Pai: df+K / uf+K / f+p  (only if opponent is near wall and still within throw
range)
Kage: df+K / b+P / P+K (if MC'ing a  move that is 12 points or greater in
damage)
Shun: d,df+PP (only if MC'ing a move 11 points or less in damage, and during
drink points 11-22)
Aoi: df+P (only if MC'ing a move 11 points or less in damage)
Taka: df+P (only if MC'ing a move 11 points or less in damage) 


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