Typing Of The Dead, The - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Typing Of The Dead, The - Strategy Guide (Page 01).
THE
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OF THE
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For the Sega Dreamcast
FAQ
VERSION 1.3
By Brak2000
CONTENTS
----------------
1. Revision History
2. Game Info
3. Controls
-Basic Controls
-Targeting
-Letters and Symbols
-Quick Reference Symbols Table
4. Gameplay
-Display
-Modes
-Characters
-Zombies
5. Arcade Mode
-Chapter 1: Prelude
-Chapter 2: Muddy
-Chapter 3: Darkness
-Chapter 4: Despair
-Chapter 5: Dawn
-Chapter 6: Original Sin
6. Original Mode
-Coins
-Coin Rewards
7. Tutorial Mode
8. Drill Mode
9. Boss Mode
10. Rankings
11. Options
12. Password Entry
-Correct Passwords
-Incorrect Rumored Passwords
13. Frequently Asked Questions
14. Word/Phrase List
-Words
-Phrases
-Hydra Questions
-Strength Paragraphs
-Emperor Questions
-Alien Dictionary
15. Unlockables/Secrets
16. Credits
17. Legal Stuff
18. Ways to contact me
----------------------
1. REVISION HISTORY
----------------------
Version 1.3- Minor changes and fixes for the chapter 1 walkthrough.
Version 1.2- Word/Phrase list started, Character/Zombie descriptions
added. Updated logo, contents, arcade mode, FAQs, credits.
Version 1.1- Original Mode Coin info added. Logo added.
Version 1.0- First version of the FAQ.
----------------------
2. GAME INFO
----------------------
Game: The Typing of the Dead
Platform: Sega Dreamcast
Rating: Mature
Players: 1-2 Players
Enhancements: Keyboard **REQUIRED**
Standard Controller
VMU (22 blocks)
VGA Box
Game Objective: Type words or phrases to defeat various zombies
----------------------
3. CONTROLS
----------------------
Before turning on the Dreamcast...
For a ONE-PLAYER game:
*Connect the keyboard to port A
*Put the controller with VMU in port B
For a TWO-PLAYER game:
*Connect 2 keyboards, one in port A and the other in port B
*Put the controller with VMU in port C
Basic Controls for Keyboard:
Keyboard Arrows: Menu Selection
Enter: Join or continue a game/Start a game/Enter a menu selection
Esc: Delete "Targeting"/Return to Previous Screen
Pause: Pause the game/Continue
F1-F4: Use items (Original Mode ONLY)
F12+Alt: Return to Menu Screen (Drill Mode/Tutorial Mode ONLY)
Ctrl+Alt+Delete: Return to Title Screen
---------
TARGETING
---------
Once you begin typing a phrase, you will then be targeted on that
phrase. While targeted on a phrase, you CAN NOT begin or type
in any other phrase but that one. You must either complete the
phrase/word or hit Esc to begin the next phrase/word.
In a 2 player game, 1st Player is red while 2nd player is blue.
**HINT** Always target onto the first zombie that is attacking you
or you'll end up losing life in the later levels.
-------------------
LETTERS AND SYMBOLS
-------------------
Press and hold the Shift key in order to type the symbols that are
displayed on the keyboard above the number keys and other symbol
keys. Release the Shift key to type numbers and the lower symbols
again.
*EXAMPLE* To type "!", press the Shift key and the "1" key
simultaneously.
Quick reference table for letters and symbols
---------------------------------------------
1 | ! - | _
2 | @ = | +
3 | # [ | {
4 | $ ] | }
5 | % ; | :
6 | ^ ' | "
7 | & , | <
8 | * . | >
9 | ( / | ?
0 | )
**HINT** The Typing of the Dead dows not distinguish between upper
and lower case letters. You only need to press the Shift key to
type symbols. You also do not need to type spaces. The space bar
is basically not used in this game. This means that you plain out
waste precious typing time by doing these things.
----------------------
4. GAMEPLAY
----------------------
DISPLAY
-----
The display of TotD is very basic and easy to interpret.
*Word Boxes
- Word Boxes are located right on a zombie. Simply type
the word correctly, and the monster will die. In 2 player
games, the box will have 3 lines of text instead of 2, one
for each player. The first one to type gets the points
in a competitive nature. Also, targeting will be shown
in the text box so you know which zombie you are currently
fighting.
*Rank Display
- Once a zombie is defeated, a rank will be displayed.
Your rank will be decided by how fast you managed to type
the word or phrase to destroy the zombie. Ranks range
from A to E, of course with A being the best and E being
downright horrible.
*Winner Display (2 PLAYER ONLY)
- The winner display will show which player defeated the
zombie. 1P=Red and 2P=Blue
*Bonus Gauge
- Each time you defeat a zombie, your bonus gauge increases
depending on the current number in your perfect meter.
Once the meter fills, a free life will be yours.
*Perfect Meter
- In order to do well with the perfect meter, you'll need to
master the art of accuracy. The more accurate you type,
the longer the meter will stay up. Spell a word right
without any errors, and you earn 1 perfect meter point.
This will allow the bonus gauge a faster increase ratio.
*Lives/Continues
- The most obvious part of the display is the lives. The
small red or blue flame type items on the bottom are your
lives. The game ends when the lives run out when you will
then be gave 9 seconds to a slow painful death or you can
choose to continue. I wonder which one you'll pick...
Also, you are limited to anywhere from 3-9 continues
depending on what you picked in the Options menu.
MODES
-----
If there is one thing Typing of the Dead has, it's plenty of modes to
keep your fingers busy. Here is a short description of each...
*Arcade Mode
- This mode is exactly the same as the arcade version of The
Typing oft he Dead.
*Original Mode
- The basic feel of arcade mode, but with the addition of
various items and a coin collecting system.
*Tutorial Mode
- Typing lessons galore. Learn to be the best typer you can
in these in-depth typing tutorials.
*Drill Mode
- Select a category that you are bad at and practice it
repetitively in this mode.
*Boss Mode
- Select one of the bosses, and try to defeat it as fast as
possible in this competitive mode.
*Rankings
- View the rankings from every mode.
*Options
- Modify the game settings and perform sound tests.
*Password Entry
- A NFL2K style password entry screen. I barely know any
passwords, so hopefully many more are to be found.
CHARACTERS
----------
**NOTE** Character and Zombie descriptions are taken directly from
www.thetypingofthedead.com
-JAMES TAYLOR (1P)
A special agent of the government agency "AMS". 35 years old. American.
His conduct is cool and logical. He never relies on intuition and
guesswork. He handles whatever he faces with the utmost calmness and
clarity. Devoid of excessive emotion, Taylor has an almost computer-like
mind. Accordingly he is often dispatched to scenes of immense
difficulty and utter confusion.
-GARY STEWART (2P)
A special agent of the government agency "AMS". 24 years old. American.
A warm hearted youth, yet to discover the world's sheer disorder.
Whatever he comes up against, his approach is passionate and
emotional. He was assigned tO "AMS" a year ago. Despite his lack of
experience, Gary puts all of his effort into his work. But sometimes
he is recklessin his actions, and this worries James.
-AMY CRYSTAL
A special agent of the government agency "AMS". 29 years old. American.
A reliable character, who has faced danger on many occasions, Amy
is an open, frank, kind woman who never discriminates. She often
behaves like a big sister to Gary and has not yet accepted him fully
as a special agent.
-HARRY HARRIS
A special agent of the government agency "AMS". Harry is either in
his late thirties or early forties. No one knows his nationality.
He does not speak about his past. He always seems gloomy. He
habitually wears dark glasses, and never shows his expressions.
-GOLDMAN
Goldman is in his early forties, and heads a world-famous,
distinguished financial group. Using his own substantial financial
power, he is actively involved in human genome research. Goldman
will soon report the results of his latest research, but none of
his projects has ever been officially approved. He has an incredibly
cool and intellegent appearance, but inside he is extremely anxious
about the future of the natural world and the very existence of
the human race.
ZOMBIES
-------
-DAVID
David is one big zombie. He is highly adaptable, thriving in all
environments. His special attack is with his teeth. Beware of
David's putrid breath.
-BOB
Despite being big and fat, BOB can move fast. Bob's principal form
of attack is a drop kick. He also throws barrels and oil drums.
-EBITAN
Ebitan is a revolting and perpetually rotting zombie. Accordingly,
his resilience is lower than other monsters. Ebitan resides in the
water, suddenly leaping from the murky depths to attack his prey.
His main method of attack is to bite his prey.
-GREGORY
Gregory is a bit of a show off and there is nothing he likes to do
more before finishing off his victims than to flourish his giant
sword. You will find is hard to aim your gun at Gregory, because
he uses his sword to defend as skillfully as he does to maim.
-JOHNNY
Johnny is a tough zombie to deal with, as he loves to rush at his
prey hiding his vulnerable face behind two axes. When he's not
descending on you with terrifying speed, he will throw his axes
with lethal accuracy from a safe distance. Be warned!
-KAGEO
Kageo is a mummified zombie, who prowls the darkest, most dreadful
areas. He may look weak, but watch out for his fierce punch.
-MAX
You'll know Max when you see him. He's the zombie crazily swinging
two chainsaws about. He's also the biggest of all zombies.
-KEN
Ken was modelled on Kageo. He wears an iron mask and is armed with
vicious clawed gloves. His face is his most vulnerable part, but
as it is covered, it makes Ken an extremely troublesome zombie to
stop. Like kageo, ken also lurks in dark corners. Ken attacks with
his lethal claws.
-MICKEY
Mickey is a small zombie who wields knives in both hands. His method
of attack is to leap down at his target from roof tops and other
high places. Even if Mickey throws both knives at you, there's no
time to relax. He can produce an unlimited supply of knives from
his hips.
-RANDY
Randy is a small mask-wearing zombie. Don't be fooled by his lack
of stature because Randy is a vicious little monster who can run
along walls and ceilings as easily as on floors. Randy often roams
with a friend. His preferred method of attack is a leaping death
scratch.
-PETER
Poor Peter is infested with giant parasitic worms and is relatively
weak. He puts his worms to horrifyingly effective use though, for
when his chest is wounded, the parasites will leave Peter's ribcage
and leap at his attacker. Peter can also pack a mean punch.
-MURRER
Murrer is a snake-like zombie who often infests areas in hoards.
Murrer attacks by flying at his victims and gouging at their faces
with his myriad of teeth.
----------------------
5. ARCADE MODE
----------------------
OVERVIEW
--------
You begin by selecting Training or Story Mode
*Training Mode
- This is a training mode where you should aim to clear the
stage within the 210-second time limit. You will lose 5
seconds every time a zombie hits you. Don't worry about
losing lives in Training Mode. You will be given
explanations on how to play during Training Mode. The
game will end if you clear the stage, or if you run out of
time. This stage is very basic and extremely easy. You
shouldn't have any difficulties making it through this
level.
Once you select Story Mode, the game will truly begin!
STORY MODE
----------
In story mode, first you will select a chapter.
*CHAPTER 1: Prelude (For absolute beginners)
*CHAPTER 2: Muddy (For novices)
*CHAPTER 3: Darkness (For intermediates)
*CHAPTER 4: Despair (For intermediates)
*CHAPTER 5: Dawn (For typing masters)
*CHAPTER 6: Original Sin (For typing prodigies)
**NOTE** Chapter 6 will only be avaliable after finishing Chapter 5.
After earning a certain amount of coins in Original Mode, Chapter
6 will be selectable from the beginning.
Chapter 1: Prelude
------------------
This level is very basic with easy phrases and plenty of powerup
items. To receive the highest score possible, make sure to get
all the items and rescue all hostages. This level is great for
working up the Perfect Meter and helping your accuracy out.
Level Walkthrough:
B
/ \
A | --M1---D-----BOSS
\ /
C
---------------
|MAP KEY |
|A-Path A |
|B-Path B |
|C-Path C |
|D-Path D |
|M1-Mission 1 |
|BOSS- Judgment |
|_______________|
PATH A
------
The level begins with a cutscene of you driving a car into
town.
1 - 3 Zombies (Davids) are waiting for you. Quickly dispose
of them by typing the 2 letter words. Next, you will enter
the building to your right...
2 - 2 Zombies will attack. Quickly dispose of these 2 also
by typing the 2 lettered words. You'll continue to walk
forward. James will look at the body on the floor to his
right.
3 - The zombie will kick the chair to the side and come at you.
He should be an easy word. Dispose of him and James will
walk forward and look over the table to his left.
4 - A zombie will crawl up. Quickly kill him for an easy A rank
and another zombie will pop up to your right as you are
killing the first. He should be another easily disposed.
Continue walking forward and James will spot "G". G hands
James the G's File book which will help you point out the
weak spots of bosses in the game. Take the book and some
zombies will break through the glass door ahead.
5 - Dispose of the closest one (which should be a Johnny, or
a zombie carrying axes) These 2 should be extremely easy
once again. Once you've took care of them, you'll exit the
building to find a hostage being attacked. Don't fret when
he dies. You cant save this one.
6 - Shoot the zombie (which should be a fairly short word) and
continue down the path.
Powerup 1 - Located between the 6th and 7th "attack", this is a fairly
tough powerup to get. Be ready to shoot at it with a quick
one-button configuration.
7 - It's time for your first path split. The first hostage is
very easy. Just take your time and try not to panic :P
Destroy the zombie chasing the girl and you'll be on your
way. If you don't save the girl, you'll lose valuable
points toward the level.
IF YOU RESCUED THE HOSTAGE: CONTINUE DOWN PATH A
IF THE HOSTAGE DIED: GO TO PATH C
8 - Two hostages in a row to rescue! Save the hostage from the
2 zombies. Go for the close zombie first thats about to
kick the hostage in the head. Then go for the distant
zombie after that. This one is tougher than the last, but
still easy none-the-less.
IF YOU RESCUED THE HOSTAGE: GO TO PATH B
IF THE HOSTAGE DIED: GO TO PATH C
PATH B
------
Powerup 2 - The second powerup of the level will appear here. Shoot the
barrel to reveal this powerup as you make your ways toward
the 9th "attack".
9 - Could it be?? Ah yes.. 3 hostages in a row! This one is
the toughest yet. You'll have to save the crawling man
from a swift kick in the rear. Please, be kind and don't
let this guy get kicked there. The zombie will be an easy
word.. so do it for all of mankind! After saving this
guy, you'll continue on to PATH D. If you let him die a
very painful death... continue on to PATH D anyways.
PATH C
------
**COMING SOON**
PATH D
------
10- A swarm of small one button "worm type" creatures (whose
true names are "Murrers") will attack you. Be quick with
your reflexes, and this should be easy enough. Continue
on the path through the town.
11- An axe throwing Johnny is next to attack. Shoot him through
the window above with the simple word and you'll be on your
way. Be sure to watch out for his axes and use the ESC key
if necessary. You'll turn to the left for the next attack.
12- 2 Zombies from the balcony across want a piece of you it
appears. Beware of the axes they throw and destroy them
quickly. You'll turn back on the path and be on your way.
Powerup 3 - Between the 12th and 13th "attack" lies the easiest powerup
to get in this level. Be prepared and shoot the barrel to
get the Genre Dictionary. This will allow you words of one
category. It's not very helpful.. but fun anyways.
Make your way down the path and a young chinese looking boy
will run out the door. It's time for your first mission!
Mission 1 - Kill ten zombies in 30 seconds
This mission is very easy. If you picked up the powerup
directly before it (the same genre dictionary), this mission
will be even easier as you will usually type words containing
a certain letter or pattern. This isn't always true though,
so be prepard. Most of these are single words. You'll be
rewarded by how fast you type and the ranks you receive.
If you fail, it won't hurt you.. but you won't get an item.
13- 2 Zombies will be standing on the path. Quickly dispose of
them and a zombie will jump down from the bridge high up
above. Shoot him mid-air and continue down the path.
Powerup 4 - Between 13 and 14 is another powerup. This one should also
be fairly easy to get. I suggest using it on one of the next
zombies (it should be sulphuric acid) since they are the
final two in this level. Continue down the path to rescue
the final hostage of the level.
14- A zombie is torturing a young woman hanging off the ledge
of a bridge. Hurry up and shoot the zombie before he beans
the lady with the barrel. The woman will then fall into
the trash below and jump out. She'll point towards the door
which is a zombie cue (or it appears so) as a zombie charges
through the door to the right. Destroy this one quickly
again to receive a free life from the woman. Continue down
the path to the two parked cars and Judgment will attack!
Boss - Judgment
Judgment is the easiest boss you will face in the game. It
has 2 forms. First you will need to destroy Kuarl. Kuarl
isn't too difficult and you will only need to type short,
easy phrases and even some words. Once Kuarl is gone, you
will fight the red guy (I can't remember his name). He's
not too difficult as you will receive a 3 second countdown
and he will then fly at you. Simply type the word before he
gets to you to shoot him and dodge the attack.
Chapter 2: Muddy
----------------
This level takes place in either the house or walking outside the
ancient looking house. It all depends if you can rescue the guy
in the car at the opening of the level. He is difficult to rescue
in my opinion, but with some practice he should be easy enough to
save.
Powerups - **COMING SOON**
Missions - **COMING SOON**
Boss 1 - Heirophant A
Heirophant is a pretty easy boss. Attack him when his chest
is open to do some damage. If his chest is closed, you will
not be able to attack. After a few hits, he will then jump
up into the air and require you to do a bit tougher words.
This is mostly due to the fact that you have less time.
Boss 2 - Heirophant B
Depending on which path you took, you may end up at
Heirophant B instead. This boss is almost exactly same as
the A version. I don't think there is too much of a
difference between the 2, but B may be just a tad tougher.
Chapter 3: Darkness
-------------------
The majority of this level takes place on a speed boat. You don't
get the ability to drive yet (awww...) but anyways Harry seems
like a good driver for the most part. Amy tags along for the ride
as you speed through the water in this fast paced word fest.
Powerups - **COMING SOON**
Missions - **COMING SOON**
Boss 1 - Hydra A
A first to the House of the Dead series is the chance to
test your trivia knowledge! A question will pop up and you
have to type the correct answer out of the 3 choices. Some
of these are no brainers while others actually require you
to do some thinking. After answering 6 or some correct,
form 2 of Hydra will come into play. Now the main head of
the hydra is loose and you much attack it as it slides like
a snake through the desert. Type the short word quickly or
your as good as dead. After 5 shots or so, the boss will be
dead and James has one once again!
Boss 2 - Hydra B
If you didn't fight Hydra A, then Hydra B is the boss you'll
be up against. The strategy is the same as the A form,
except the final hydra fight will take place in the water
instead of the desert.
Chapter 4: Despair
------------------
Did you ever want to fight some zombies in an ancient ruins? I
didn't think so, but guess what... you get to anyways!! Despair
is really not too bad of a chapter. The enemies have longer words
and phrases for the most part, but with practice the level should
come naturally. The level has many splits in the path, and I'll
get more in-depth in those in the next update hopefully.
Powerups - **COMING SOON**
Missions - **COMING SOON**
Boss - Strength A
Strength, Strength, Strength... Strength is without a doubt
my favorite boss in the game. Instead of typing words or
phrases you type entire paragraphs. It may sound boring, but
the paragraphs are hilarious for the most part. Anyways, the
best advice I can give to you is take it easy and remember
punctuation. There will be a lot, so get use to it!
Boss - Strength B
Exactly the same as Strength A, except the Maze is a tad
different but you most likely wont notice it at all.
Chapter 5: Dawn
---------------
Lets run the boss gauntlet! For the most part, that's exactly what
this level is. This level runs on a track, so there are no path
changes in the level. You begin the level walking through the
beginning of the town. Next, you hop into Harry's car and start
down the road. First you'll run into Judgment. Just follow the
same strategy as you used the first time. The phrases will be a
little tougher this time around... but just stay calm. Continue
down the road. A few kick shots will need to be done on the car
next to you and an enemy should jump on the hood. Take them out
quickly and onto Heirophant. Once again, follow the same strategy
as last time and continue on your way. Destroy the enemies in the
van area and continue. One more enemy will get on your hood and
after taking that one out, you'll hop out of your car. Make your
way towards Goldman's Headquarters and you'll need to take out 3
enemies. Watch out for Pete's parasite as it jumps out and onto
the boss.
Powerups - **COMING SOON**
Missions - Actually..this mission doesn't have any missions :(
Boss - Magician
Magician isn't a fun boss.. If there's one thing I can say,
it's simply that you SHOULDN'T base your attack on speed.
He's all about accuracy..make a typo and you take damage.
Take your time with the first hits and after a minute or so
he'll go up into the air for the next attack. Now you can
go back to the speed thing and not worry as much about
accuracy. Type in the words or phrase as fast as you can
before the orbs hit you and after the second minute, this
boss will be as good as dead.
Chapter 6: Original Sin (Final Chapter)
-----------------------
Yes, this stage also runs on a track.
**NOTE** A more detailed walkthrough will be added later
Going through Goldman's Headquarters is no easy feat. Go through
the level and eventually you'll reach Mission 1. Finish this and
it's onto Hydra. Dispose of Hydra the same way you did before
and then onto Mission 2 Finish this up and you'll then get to the
Emperor.. one tough boss.
Powerups - **COMING SOON**
Mission 1 - Destroy 8 zombies without taking damage
This one isn't easy..but it isn't impossible. Destroy the
zombies by typing the -sentences- (argh)... Good luck!
Mission 2 - Repel the zombies for 30 seconds
Repeling the zombies isn't easy, but it's simple enough.
Of course, type the words as fast as you can and try not to
allow too many zombies on the screen at one time.
Boss - Emperor
Duh Duh Duh.. Time for the Emperor... It's all about fast
typing and there isnt any set way of attack the Emperor does.
Just type them as they come I suppose until the Emperor turns
into the orb form. In this form, you'll get a question and
3 sentence answers. No matter which answer you type, it'll
do damage. Just pick one that's easy to type and you'll have
the Emperor beat in no time!
----------------------
6. ORIGINAL MODE
----------------------
**NOTE** For level walkthroughs, see the Story Mode walkthrough.
In original mode, you collect coins to unlock secret stuff and modes.
COINS
-----
Each level has 5 coins, you only need to collect them once.. you know
the deal
Chapter 1: Prelude
------------------
Coin 1: Clear the stage!
Coin 2: Clear with more than 3000 pts!
Coin 3: Clear with accuracy rate of 80%+
Coin 4: Clear with more than 20 Rank A's
Coin 5: Clear without using any continues
Chapter 2: Muddy
----------------
Coin 1: Clear the stage!
Coin 2: Clear with more than 4000 pts!
Coin 3: Clear with accuracy rate of 85%+
Coin 4: Clear with more than 30 Rank A's
Coin 5: Clear without using any continues
Chapter 3: Darkness
-------------------
Coin 1: Clear the stage!
Coin 2: Clear with more than 3500 pts!
Coin 3: Clear with accuracy rate of 90%+
Coin 4: Clear with more than 30 Rank A's
Coin 5: Clear without using any continues
Chapter 4: Despair
------------------
Coin 1: Clear the stage!
Coin 2: Clear with more than 3500 pts!
Coin 3: Clear with accuracy rate of 90%+
Coin 4: Clear with more than 30 Rank A's
Coin 5: Clear without using any continues
Chapter 5: Dawn
---------------
Coin 1: Clear the stage!
Coin 2: Clear with more than 4000 pts!
Coin 3: Clear with accuracy rate of 93%+
Coin 4: Clear with more than 30 Rank A's
Coin 5: Clear without using any continues
Chapter 6: Original Sin
-----------------------
Coin 1: Clear the stage!
Coin 2: Clear with more than 4000 pts!
Coin 3: Clear with accuracy rate of 95%+
Coin 4: Clear with more than 30 Rank A's
Coin 5: Clear without using any continues
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