Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter T » Trick Style - Strategy Guide (Page 01)

Trick Style - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Trick Style - Strategy Guide (Page 01).

--------------------------------------------------------
Trick Style for DC                                     |
                                                       |
Publisher: Acclaim                                     |
Developer: Criterion Studios                           |        
Genre: Racing                                          |
                                                       |
By: phillipdc (phillipdc@earthlink.net)                |
Version 3.5                                            |
Last Updated: 4:37 PM 11/18/99                         |
                                                       |
You can find the lastest version at:                   |                                       |
vgstrategies.about.com                                 |                                        |
--------------------------------------------------------

Contents:
1)Udated Info
2)Authors Note
3)My Other FAQ's
4)VMU Game
5)Character Types
6)Character Bios
7)Hover-Ride Boards
8)Race Worlds
9)Track Objects
10)Stunts
11)Power-up Moves
12)1 Player
 a. Challenges
 b. Race Guide(shortcuts, tips, powerup locations, etc.)
13)2 Player
 a. Competition
14)Boss Guide
15)Codes/Secrets
16)VMU High Scores
17)FAQ
18)Reviews
19)Credits
20)Copyright



====================================================================================
[1. Udated Info]
====================================================================================
Version 3.5 , 11/18/99
-Finished the Race Guide
-Added a new VMU high score
-Added My Other FAQ's

I am all done with this FAQ now, I will still awnser questions and emails and post new
VMU high scores but besides that I dont think there will be anymore updates for this.

Version 3.4 , 11/15/99
-Fixed my recognition page.
-Added The Chosen One to the thanks.
-Fixed the page up a little.

Sorry I haven't been able to the update the FAQ, I have been really busy with work
and other problems but tomorrow I am going to finish the Race Guide and start my new
FAQ.

Version 3.3 , 11/13/99
-Added Dustin's new VMU high score.

Version 3.2 , 11/12/99
-Added US 1 and 2 to the race guide.

I only really have the Race Guide left and slowly but surely I will get it done, I 
have been REALLY busy in Chemistry, because I usually don't pay attention and so I
dont know how to do anything. So its my fault.

Version 3.1
-Added the Reviews section.
-Added some VMU scores and tips.

Sorry I didnt update the Race Guide I got caught up in homework and I had time just
for a small update. Sorry again.

Version 3.0
-Added more questions.
-Finished 1 Player Challenge

Now the only thing left is the race guide which I might update later today, but for
sure will update tomorrow. I am going to the UT and Norte Dame game. ;]

Version 2.9
-Added more cheats.
-Added a new section, FAQ.

Wait till tomorrow, big update coming I will finish challenge and maybe even the race
guide.

Version 2.8
-Added some Cheats.
-Added some Race Guide.
-Added more VMU scores.
-Finished Power-up Moves.
-Finished Boss Guide.

Tomorrow I will be back to updateing on a reg basis again and will prob do a huge
update in the race guide, I have been out of town with family problems, I am sorry
for any troubles this caused. I am glad to be back.

Version 2.7
-Added some 1 Player Challenge.
-Added more Race Guide.
-Added my other FAQ's.
-Added new section Power-up Moves.

Version 2.5
-Added more Stunts.
-Added some 1 Player Challenge.
-Finished 2 Player Competition.
-Added a new Secret.
-Added some Boss Guide.
-Added some Race Guide.

Version 2.1
-Corrected a error

Version 2.0
-Added Stunts.
-Added some Challenge.
-Added VMU scores.
-Added Code's/Secrets

Version 1.0
-Added the FAQ.

Ecept some other sections tomorrow.

====================================================================================
[2. Authors Note]
====================================================================================
This is just the beginning of this FAQ, I will be adding Info and
everything I can find about this game.  There will be more sections
its just that I dont have time to do all this at once, I wish i did.
Please mail me with comments, questions, and suggestions. Thank you.
If you contribute, you will get full credit.(phillipdc@earthlink.net)

====================================================================================
[3. My Other FAQ's]
====================================================================================
NFL Blitz 2000...............Dreamcast
Thrasher Skate and Destroy...PS

You can find all my FAQ's and at:

====================================================================================
[4. VMU Game]
====================================================================================
There is also a VMU game that comes with Trick Style, its pretty fun
to pass time on.  You are like a worm thing and you move around hitting
the plus signs and each time you get bigger and the walls will come in
some on random numbers of plus signs.  When you get intervals of 50 plus
signs the walls will go back and you will go back to normal size but you 
will be faster.  So basicly dont hit the walls and try to get the most 
plus signs.  Each sign = 1 point, my higest score is 176 if you beat it
please email me and if everyone does then I can make a section for peoples
highest score and I will go on good faith that you dont lie.

You can pause it by hitting sleep.

After you go past 300 points it resest's to normal starting speed, which means 250-
300 is the hardest part.

====================================================================================
[5. Character Types]
====================================================================================
Stunters -  are out and out show-offs.  They excel at pulling off the most
outrageous and awe-inspiring stunts.  These stunts let them get to thse 
hard to reach spots that the other competitors may struggle with.  When
racing against a Stunter you sometimes see them disappear early in the race,
only to take the lead by jumping, twisting and spinning from the roof of
some building.

Racers - are in the competition to win.  They get a thrill from speed that 
other racers just can't savvy.  They dont waste time rising to threats or
challenges from other types of competitors.  Competing against a Racer nor-
mally requires one of two strategies: you either play them at their own game
and concentrate purely on the race, or you try to take them out or get ahead
as early as possible using stunts and shortcuts.

Bullies - are peoples not to be messed with.  They relish the physical co-
tact of Trick Style and try to make relish of the other competitors.  Rac-
ing against a Bully can be a scary prospect.  It often turns into a game
of cat & mouse with them chasing you around the course

====================================================================================
[6. Character Bios]
====================================================================================
POB(place of birth), O/H(occupation/hobby)

ANGEL
Real Name: Sarah
Country: England
Type: Racer
Age: 18
Height: 5'7"
Weight: Wont tell!
Hair: Blonde
Eyes: Green
POB: Unknown
Known Enemies: Mia, Precious Rose
Known Allies: Zak
O/H: Student

BRAD
Real Name: Brad
Country: Australia
Type: Racer
Age: 25
Height: 6'2"
Weight: 175 lbs.
Hair: Bleached Blonde
Eyes: Blue
POB: Brisbane, Australia
Known Enemies: None
Known Allies: None

KING
Real Name: Carlos
Country: Cuba
Type: Stunter
Age: 42
Height: 5'9"
Weight: 210 lbs.
Hair: Jet Black
Eyes: Blue
POB: Guantanamo, Cuba
Known Enemies: None
Known Allies: None
O/H: Celebrity Impersonator, Entertainer

KOLONEL URI
Real Name: Uri
Country: Russia
Type: Bully
Age: 38
Height: 6'6"
Weight: 275 lbs.
Hair: Black
Eyes: Ice Blue
POB: Arkhangel'Skoye, Russia
Known Enemies: Max, Zak
Known Allies: None
O/H: Military History Professor

MAX
Real Name: Magnus
Country: Germany
Type: Bully
Age: 42
Height: 6'5"
Weight: 375 lbs.
Hair: Grey
Eyes: Blue
POB: Neskaupstadur, Germany
Known Enemies: Kolonel Uri
Known Allies: Mia
O/H: Mercenary

MIA
Real Name: Mia
Country: France
Type: Stunter
Age: 24
Height: 5'9"
Weight: 127 lbs.
Hair: Red
Eyes: Blue
POB: Paris, France
Known Enemies: Angel, Precious Rose
Known Allies: Max
O/H: Spoiled debutante

PRECIOUS ROSE
Real Name: Nettie
Country: Jamaica
Type: Bully
Age: 20
Height: 5'11"
Weight: 140 lbs.
Hair: Black
Eyes: Brown
POB: Kingston, Jamaica
Known Enemies: Angel, Mia
Known Allies: None
O/H: Powerlifter

SHIN
Real Name: Unknown
Country: Japan
Type: Racer
Age: Unknown (rumored to be 117)
Height: Unknown
Weight: Unknown
Hair: Unknown
Eyes: Unknown
POB: Aerial Tokyo
Known Enemies: All entrants
Known Allies: None
O/H: Unknown

ZAK
Real Name: Zachary
Country: United States
Type: Stunter
Age: 16
Height: 5'8"
Weight: 145 lbs.
Hair: Black
Eyes: Brown
POB: Fettered States of Olde Bayside
Known Enemies: Kolonel Uri
Known Allies: None, but has has a crush on Angel
O/H: Racer

====================================================================================
[7. Hover-Ride Boards]
====================================================================================
STANDARD BOARD
The standard board is the most basic, a good, very all around choice and
offering a balance of speed, maneuver-ability and robustness.  Low cost
makes this style board most popular.  Many competitors happily race on
standard production models.

STUNT BOARD(beat the Japan Boss)
The stunt board is designed especially towards offering maximum lift and
maneuverability.  In doing so, it must sacrifice some engine, thus it makes
the Stunt board the slowest board in the game.

TURBO BOARD(beat the U.S. Boss)
The turbo board doea very much as its name says, it propels rider along
at extremely high speeds.  Excellent acceleration, the highest top speed
in Trick Style!  But a price must be paid for such velocity!  To achieve
the kind of speeds required by today's Trick Style competitors, the turbo
board has to lose some of the body shell.  So remember, dont crash on a
turbo board.  You will regret it!

COMBAT BOARD(beat the U.K. Boss)
The combat board is the 'tank of the track.'  It is heavy, fast and offers
painful results when it hits you.  It handles as a block of steel on a ski.
The extra weight for the body armor hinders the acceleration but the good
type of engines fitted to these are sure still guarantee a very top speed.

====================================================================================
[8. Race Worlds]
====================================================================================
London: The crowded high rise metropolis that london has become mixes shiny
new Plas-Steel buildings with old and crumbling landmarks like Big Ben, St.
Paul's and Tower Bridge.  Being the first city in the Pro-Tour does not mean
it is a walkover; its towering buildings and traffic-jammed streets hide many
shortcuts for the keen-eyed surfer and many dangers for those new to the tour.

Manhattan: A climate shift has turned Manhattan Island and the rest of New York
tropical.  Old concrete buildings have been literally torn apart by the encro-
aching undergrowth and now the resilient Plas-Steel towers rise up through a
jungle canopy that leaves the streets below dark and humid.  Yet the city has
not lost any of it bustle or vibrancy.  As far as the Pro-Tour goes, the sheer
density of the city always makes for interesting and dangeroud competitions.
Be Warned!

Tokyo: Ariel Tokyo, the star of the east, hangs effortlessely above the Pacific
Ocean and what is left of the island of Japan.  The powerbase for Jugaku, Tokyo
is of course the governmental center for the entire OWC. More importantly (at
least for the general public), Tokyo is the home of the Pro-Tour.

====================================================================================
[9. Track Objects]
====================================================================================
Speedpads      - when you hit this it will give you a boost
Magnorails     - you can do a speedluge and hook onto them and go where you cant
                 regular riding
Hoops          - they are used as check points in mini game challenges
Speed Hoops    - look like reg. hoops but when you pass through them they speed
                 you up like speedpads
Vehicles       - they are spread out in cities and you can wreck if you hit them
Session Globes - you need to collect them or they are switchable, either way
                 just ride over them
Time Pickups   - increase time remaining on the clock
Powerups       - hard to reach, but they will make you able to do special moves

====================================================================================
[10. Stunts]
====================================================================================
(to do these in 1 player you need to learn them, do challenge to learn. i was
zak when i did this.)
Ollie        - A
360 Spin     - X
Speedluge    - B
Boogiedrill  - Y
Stall        - after doing a boogie or speedluge hold UP
Backflip     - Double press A while in mid air
720 Spin     - after a 360 spin press X(more points if in air)
Method       - press A then LEFT
Mute         - press A then UP
Stall to 360 - press X while stalling
Hammerdrill  - press Y after a boogie
Kickflip     - press A + X in the air
1080 Spin    - press X after a 720
Handstand    - double press B while stalling a boogiedrill or double press Y when
               stalling a speedluge
Bone         - press A then DOWN
Lugeflip     - double press X while stalling luge in the air
Boogieflip   - "                            " boogie "      "
Gyro         - press A,X in quick succession
Handspin     - press X while stalling a handstand
Doubleflip   - press A after a backflip
Handflip     - double press A while stalling a handstand in air
Tripleflip   - press A after a double flip
Power Globes - Hold L and hit B(dont jump while doing this)
               Hold L and hit X(jump and have time while doing this)

====================================================================================
[11. Power-up Moves]
====================================================================================
ZAK
Velocity Luge - Hold L and hit B = 2000 points
Bronx Slam    - Hold L and hit X = 5000 points

URI
Velocity Luge - Hold L and hit B = 2000 points
Insanity Flip - Hold L and hit X = 5000 points

SHIN
Katana Board  - Hold L and hit B = 2000 points
Insanity Flip - Hold L and hit X = 5000 points

MAX
Velocity Luge - Hold L and hit B = 2000 points
Insanity Flip - Hold L and hit X = 5000 points

ROSE
Velocity Luge - Hold L and hit B = 2000 points
Insanity Flip - Hold L and hit X = 5000 points

MIA
Velocity Luge - Hold L and hit B = 2000 points
Revolution    - Hold L and hit X = 5000 points

KING
Velocity Luge - Hold L and hit B = 2000 points
Vegas Special - Hold L and hit X = 5000 points

BRAD
Wave Dancer   - Hold L and hit B = 2000 points
Insanity Flip - Hold L and hit X = 5000 points

ANGEL 
Angel Wing    - Hold L and hit B = 2000 points
Insanity Flip - Hold L and hit X = 5000 points

====================================================================================
[12. 1 Player]
====================================================================================

(if you ever get lost look for a green hoop or look on the map for a blinking square)

1. Guide Race 1 - At the start, go left and through the green hoop and keep going 
under the magno, turn left and through the hoop, and repeat, then you need to go a 
speedluge onto the magnorail and if you beat him there you pretty much have the race
won unless you crash. Follow it all the way till you get off and go into the pit and
jump through the ring and try to when you are falling down to go through the other ring
and if you do then go right out of the pit and through the ring.  Boogiedrill through 
this ring to break the glass and keep going all the way through the door and you will
have to jump and do a 360 spin in air to get this ring then after that just boogiedrill
the last it has glass and then yuo are done.

2. Globe Switch 1 - There are 5 globes in the bowl area and you must change them to your
color before time runs out to beat him.  Ok, this isnt that hard what you need to do 
is go left at the begining and get the one thats not on the jumps then after that go
up the left wall and try to get both of them in one swipe then come back down and get
that single again because he has got it and turn around and go up the right wall and
try for both in one swipe and then go back and get the single again and keep repeating
till you win because he will miss some sometimes.

3. Magno Race 1 - For me this is one of the hardest things to get on magnorails :[ but
anyways, get right on the magnorail and right after you hit the speed hoop do a
boogiedrill and you should land on the other rail then just keep going and you will
fly right through the ring and then do a boogiedrill to break the glass ring and then
speedluge onto the other rail and just keep going and then you are done.

4. Globe Collect 1 - There is 10 globes and you have 60 sec.  Go right and get the first
globe and then go left and up for another and then just follow the rest right and you
will go through a door and kinda go left a little and get the single right below the 
drop(where the single was in the globe switch) and go up the left wall and get both in
one jump, it will help to do a 360 in air and just land and turn around and go up the 
right wall and jump 360 for the other 2. You are doing pretty good if you have 30 secs
left on the right wall.

5. Stunt Session 1 - Get 8000 stunt points, collect the 5 second bonuses for more time.
At the begining do the boogie and luge and get the 5 sec. Then just go up the walls
and do combo's of backflips and 360 or 720s and grabs. Remember to get the other to 5
sec. bonuses for extra time. They are at the top of both wall jumps. Mine was 8389 
with 14 secs left.

6. Guide Race 2 - This will be a little harder then the first.  Go straight through
ring and turn right and boogie through the glass. Then speedluge onto the mangorail
and just stay on and go through all the speed hoops and you will fly off through
the ring and if you are in the lead you will most likely win now.  So just keep
following the rings right and then you are done.

7. Stunt Session 2 - You are now in a halfpipe and you need 15,000 points.  Ok you
need to do alot of 720's and backflips dont waste time on little moves. Try to do
double backflips at once and triple. There are two 5 sec. bonuses and one 10 sec.
Both 5's are to your right and lefts when you start and the 10 is directly in front
of you. I go 15,250 with 3 secs left.

8. Globe Collect 2 - There are 17 globes you got 2 mins. This one is a little hard.
Go straight and collect all the globes going left and the should you go by the way
you started and go in the door left of that where the pit is with the 2 wall jumps
and get all the globes and jump out and where the walls are in go straight into 
that door and jump across the path getting the 3 globes and then go in the last
room where the halfpipe is and get the 3 globes in one jump and then get the other
2 on the other smaller walls.

9. Hoop Race 1 - This should be easy you are against the clock and all you have to
do is go through the 12 hoops. Go straight and to the right and boogiedrill through
the glass, turn left and go up on the side of the wall and through. Keep going left
and on the wall again but boogiedrill this time for the glass. Then through the door
get some speed and jump off the hill and do a boogiedrill to break the glass in the
air, turn left on the wall and boogie again for the glass. Go through the door, now
jump off the left wall and through the ring and land on the right side and go stra-
ight and through the door and jump for the ring and boogie, turn left through ring
then just goto the end.

10. Globe Switch 2 - You have to switch all the globes in the halfpipe before time
runs out. 1 min. and 30 secs with 5 globes. This is pretty hard because sometimes
he will just switch one right after you switched it. Basicly all you really can do
is follow him and after he turns a globe turn it back and keep getting all the red
globes and hope when time runs out there are all yours.

11. Guide Race 3 - This is hard too, you are going against him and the clock. I
suggest not doing any tricks and just try to win. Go straight through 2 rings and
then go right and jump through this ring. Go straight through the door and up on
the right wall and jump through and land through the rings. Now go straigh through
the door and ring and get ready for a big jump you need to jump through 2 rings
the first one is easy its right there the second one you need to do a spin to get.
Go right and get ready for the magnorail, you will fall in the pit and go through
the ring and jump up the the middle part for the one in the air so you can keep
going, go through the door and ring now go right and through the ring and your done

12. Stunt Session 3 - You have 1 min, to get 20,000 all over the Velerdome. There
is 2, 5 sec's in UK. 2, 10 sec's in the Japan area over the gaps between ramps.
1, 10 sec in the selection area over the gap. 1, 5 sec and 1, 10 sec in the USA
area. The 10 is in the air and the 5 in the pit.

13. Magno Race 3 - This is alot harded than the other Mango Races, so you should
practice a couple of times. My technique for getting on is boogiedrilling instead
of doing a speedluge. So you could try that. Go straight and hit the Mango and
you will ride it all around the US area and then you will shoot off and go through
a ring. Jump in the air and do a 360, then boogie onto the rail and go through the
door. Go off the ramp and through the ring and land on the other side. Through the
other door and boogie onto the rail and you will shoot off through the ring and
your done.

14. Hoop Race 2 - Go straight and jump and do a 360 for the ring go right and follow
the rings and jump, 360. Go through the door and then down into the pit, and go off
the left side and through the ring in the air and down through the other ring. Then
go right out of the pit and through the ring and then right again through the ring
follow the rings through the door and then jump 360 over the gap and you should be
back into japan again. Go off the left ramp and through the ring and the ring in the
air then come down through the other ring. Then cut straight through the middle of
course going towards where the guide guy stands and get the last 2 rings.

15. Globe Switch 3 - There are 4 globes one in each area, basicly just kinda follow
him around and switch all the globes and wait till time runs out or switch them all
this is pretty hard.

16. Final Challenge - You are going to have to use everything you have learned so
far. Go straight and then left around the whole US area getting all the rings,
through the door and into UK. Get ready to jump and do a 360 and boogie onto the
mango, ride it into the Japan area and go off the ramp through the ring in the air
go through the other door and boogie for the mango and shoot off through the ring
in the air and keep going through the door. Then around US again and jump 360 for
the mango in UK and into Japan. Turn left and then through the rings and your done.


------------------------------------------------------------------------------------

------------------------------------------------------------------------------------
(if there is any shortcuts you know that I dont have please email me)

UK 1 - Do the fast start and then go straight hitting all the speeds pads and dodge
the trains and when you come to the steps go the the left and get the powerup globe
no you can do a speacil move. Just keep going and go to the left and on the wall
hitting the pads and make a sharpe right. Keep staying in the left subway tunnel
the 3rd station thing and jump out because there is a train now get ready for the
magnorail, keep going until a ramp and get on and then jump to the other one and hit
the pad and get some stunt points keep going hittin the pads and then you will come
upon a big clock and there will be a ramp to the right jump off of it and do a
boogiedrill (Y) and break through the clock and then do it again to break through
the other side. Now just cross the finish line.

UK 2 - Do the fast start, go right and hit the speed pads and do a boogiedrill
through the clock and then again to get through the ohter side. When you land go
over right and hit the speed pads and then go up the ramp jump to the other peice
now hit the pads. Keep going and you will cross a check point and get on the magno.
Go up the ramp and jump to the left and spin on top of the ledge hitting the speed 
pads and jump to your right to bridge and you will land where the power-up is. :]
Go down the stairs and to the right staying to the right hitting the pads on the wall
and the pads during the turn now you should see some stairs going up, you can speed
luge here to get speed and go across the check point. Keep luging till you go past
the last set of poles and stop because you are make some turns, go left and hit the
pads to the right. Go up the little ramp in the U looking thing and luge and hit the
pads and keep the luge until you get to the thing in the way and go through it, but
dont jump, just go and hit the 2 pads, now just cross the line.

UK 3 - Go to the left in the subway and hit the pads to the right and go in the right
tunnel, hitting the pad to the left. Keep going through the tunnel until the next
station and jump out and hit all the pads on the stairs out. Go to the check and kinda
left, hit the jump and spin to make it over the buses. Keep going hitting all the pads
you can and turn right and go up the magnorail, over the town(if you want the power-
up you must go left up the stairs and go left and break the glass get the powerup
then break the other glass, then go jump off the stairs). Keep going hittin the
pads and then luge it when you start going towards the check point hold it till right
before you start to turn up the wall left. Hit the pad and go up and over the wall
and make a turn left, then another left hitting the pad to the inside. Keep going
till you see some green arrows pointing left and then jump up on the ledge to the left
keep going dodging the poles, follow the path and hit the big jump, then the next
jump to cross the finish line.

UK 4 - Basicly this is 2 backwards so hit the pads at the begining and keep going
and keep to the right and get ready to jump across a gap(if you dont make it then there
is a little tunnel to the left and right back up). Luge through the U thing hitting
the pads, stick to the inside left and hits the pads then go through the check point
luging all the way till the bottom of the last set of stairs stick kinda to the left
hitting the pads, then go to the left pads, then right pads and keep going straight up
the wall hitting the pads on the side of the wall. Turn right hit the pads and go up
the stairs and turn left. Keep going straigh ahead till you see the check point sign,
hit the pad, go over the ramp if you want. You should luge until you see the next check
and road block things and get ready for a big left. Stay on the dirt trail and at the
end jump off the ramp back onto the road and start luging and going back and forth left
and right hitting the pads and get ready for a mango and shot into the air through the
speed hoop and your done.

UK 5 - Right after the start, start luging and keep doing it till the last ramp and
head kinda right and hit the pad, continue through the alley thing until the room
with poles and head right and hit the pads. Then go straight through the tunnel and
left stick to the inside and hit the pad, then go sharpe left up on the sloped bank
to get the power-up its sitting in clean view it shouldnt be hard to see. Then go
up hittin the pad and over and down. Turn right and you will see a check point. Luge
through until the tunnel, head right up the stairs and then right again while booging
to break the glass and luge and then switch to boogie to break glass and go down the
stairs hitting the speed pad, keep going stick to left hitting pads then go right,
hit pad and then over the ramp to clear the buses. Go straight through the buildings
left for the pads and then luge up the hill and over the steps till you get in the
train area stay leftish and hit the pads, until the second train then go right for
doule pad and victory should be yours.


US 1 - Just go straight and keep heading that way and when it starts to wideing its
because there is a speed pad to the left and right and then the walls come back in and
when you start seeing the arrows flashing if you hang to the left you will see a road
block sign go over that and keep going straight down you and you just took a big sho-
rtcut. Keep hanging to the right hitting the pads and when you start coming towards
the bridge go under it if you want to get the power-up globe. Luge up the hill and
under the first check point, after you go under the second check point thing hand right
boogie through the glass and go up the stairs and and get ready for the mango. Go to
the left and hit the pads, get ready for a big right turn and then a left through
another check point, and boogie through the middle and go on the mango and stay on it
and switch to a speedluge before you get off and then go to the right and hit the pads
and your now done.

US 2 - Go straight stay on the road hitting all the pads you can, and when you come to
the stairs do a 360 jump for the speed hoop. Luge up onto the side of the wall hitting
the pads and go onto the upper level and jump off and hit the pads and now get ready to
go up and down. After the up and down jump into the are to your right for the power-up
globe and jump back out. Take a big left then a big right, go down the little tunnel
and start luging down the stairs and stick to the right and go to the separate tunnel
and stay luging down the whole tunnel. Jump onto the middle area through the speed hoop
and then luge up the stairs then hit the pad, start luging again and go down the tunnel
and in the blue tunnel where you should be luging and you can go around the whole walls
here its pretty fun. Then goto the left and hit pads and off the jump, then go right
for the pads and jump. Go straight hanging to the right side hitting the pads and now
your done with 2.

US 3 - Go straight and hit the pads and just stay on the road kinda to the right hitting
pads and then you will make a right turn and cross the first check point. When you get
in the next area go into the pit luge in it to the right wall hiitin the pads. Hit the
pad and do a 360 jump to get the speed hoop. Then you will be in another pit thing and
go right, to get the pads and around the middle piece and left, left. When you are out
you need to make a sharpe left turn. Hit the pads and get ready for the up and over, now
hit the pads and continue foward and hit the pads to the left and go the the right and
hit the pads going up the hill, jump off the hill and land on the platform above to get
the power-up globe and then luge onto the wall hitting the pads. Now just follow the road
going left to right hitting the pads and maybe a little luging and theres the finish.

US 4 - Go straight hit the pad and boogie onto the mango, when you get off the mango
go right and start luging and keep luging until you leave the bridge area and make a
sharpe right turn to the check point. Go up the incline to the left and jump off it to
the rafter thing and get the power-up globe. Go up the big set of stairs and jump off and
do a 1080 to make it all the way to the ledge, hit the pads then go up the hill and hit
the pad then jump and go through the speed hoop and do a 1080 to go across to the other
ledge and continue down and boogie through the glass. When you come to the next check
point go to the left, and hit the 3 pads to the right and go up the hill and jump to the
ledge to the left of the hilly area and hit the pads on top of it and then jump off and
cross the finish.

US 5 - Go straight and stay on the road hitting the pads until you get to the tunnel and
now start luging, you can go all the way around the tunnel. When out go straight and hit
the pads and through the check point. Start luging again down through the subway, stay
kinda in the middle hitting the pads. Then when you go in the area with the hole in the
middle jump down and the power-up globe is in the air, when down there start luging.
Jump up onto the ledge, luge up the stairs now make a sharpe left turn. Start luging
again and go into the pit and stay in there dodging the middle towers. When you come out
hit the jump and do a 360 spin for the speed hoop, keep going until the pit again and luge.
When out go left and through the check point, staying to the left hitting the pads. Off
the first hill with yellow arrows jump onto the ledge to the left and boogie through the
glass and hit the pads and jump down now you finished.


Japan 1 - Go to the left and hit the pads on the wall then to the right and hit the pads,
luge and go straight and up the wall for the pad. Make a sharpe right turn instead of
going up and over and you will see some pads and a loop hit the pads and go over the loop
you will get the power-up globe and be on the other side. Jump to the right or left so not
to fall in the middle and keep going to the left to hit the pads and boogie through the
glass until the ramp comes and jump across maybe with a 360 or so. Hit the pads and keep
going straight. Make a turn right and start luging, now you are going to have to do this
yourself just keep trying to dodge the bars and hit the pads. When out make a left and
get the pad and keep going to the left hit the pads and jump to through the speed hoop.
Jump and do a trick and clear all the jumps now go right to the check point. Stay to the
left and hit the pads then jump over the ledge and go through the pillar area. Now just 
try to luge through the rest unless you are about to wreck and your done.

Japan 2 - Go straight and down the hill hitting the pads while luging, then goto the far
right and and hit the pads and jump across doing a 360 and start luging and hit the pads
in the middle. When you come out go to the left and jump through the speed hoop getting
the power-up globe. Go towards the check point and make a right, stick to the left hitting
the pads and then do a big 1080 jump through the speed hoop and clear all the trains and
land on the other side and hit the pads. Go straigh and jump onto the ledge in front of
you and dont jump off you will it the wall, keep going and get ready for a up and over.
Go to the far right and up the ramp hitting the pads then jump off and luge and keep going
till the next check point and make a sharpe left. Luge and keep luging all the way through
the cave and get when you see the rock tower go to the right and hit the pad and do a up
and over around the rock tower to the other side. Hit the pads and start luging and stay
to the right side and go around the jump and just keep luging and your done.

Japan 3 - Go straight up the ramp and jump across then go straight towards the yellow hall
its to the far right dont follow the other riders they will pass it. Start luging in the
hall and go up on the wall hitting the pads when you leave. Go straight and start luging
again and keep luging and go through the check point and stop luging. Go in the middle hit
the pads and when you are out of the hilly part you will go through a pillar area and the
power-up globe is on the far left. Make a sharpe right and stay up on the ledge hittin the
pads and keep going till the check point. Make a sharpe left and jump off the ramp, go
around the turn now hit the little kicker with the pad and jump to the other side and hit
the pads and dont go into the middle, now start luging and go into the tunnel with the bars
going every which way and dodge them your best and hitthe pads it helps now your done.

 Next Page »