Tony Hawk's Pro Skater 2 - Gap List (Page 02)
Below are the cheat codes, hints and help for Tony Hawk's Pro Skater 2 - Gap List (Page 02).
Manual Gaps He Could Go...: Manual along the boards bridging several tables in the pit area. All the Way...: Keep going past the He Could Go... gap. Candy Cane Manual: Manual the length of the bending air conditioner on the roof. Touchdown!!!: Keep going past the All the Way... gap. 3f.-------------- Skate Street Air Gaps Over the Wall: Use the outside of the shallow channel to vault into the air, then drift over the brick wall and land on the other side. Railing Hop: Grind the wave wall left. At the end of the wall, pop over the railing to score the bonus. Or, Boneless over the other railing (near the tree) below. Over the Bridge: Find the quarter pipe under the spectator area and use it to gain speed. Then head back out and hit the kicker, Bonelessing at the top to kick over the bridge that joins the HP to the spectator area. HP to Bowl: Get some speed built up in the halfpipe, then air to the left (facing into the HP) to the bowl to grab the bonus. Bowl to HP: Pump up your speed, then leap out of the bowl extension-side and land in the halfpipe. Bullet Bowl Hop: Launch into the bowl using the small quarter at its short end. Over the Deck: Use the outside vert of the shallow channel to build up momentum, then cruise at the deck. At the top of the slope, Boneless to clear the top deck. Daaaay Tripper: Head into the Van Secret Area and ramp over the van, landing on the opposite slope to get the bonus. Gimme Gap Redux: Transfer into the shallow channel halfpipe. Sodee Pop Gap: Go to the spectator area and into the corner near the tables. Head toward the halfpipe, using the ramp to ollie at a slight angle into the wall to the right. Wallride over the rail near the halfpipe to score the gap. Cut the Corner: To get this, you’ll have to clear a significant portion of the corner of the large platform near the wave wall. Head into the Van Secret area. Gain speed and point your board out the door, then hit the ramp to the right and ollie over the corner and land on the ramp down. You’ll get it after a few tries. High Sticker: Grab major air on the tall wall of the vert gully to hit the High Sticker. Shoot the Gap: In the Rail Secret Area. Transfer from one free standing quarter to the other to Shoot the Gap. No Kidding Around: From the halfpipe, sky toward the spectator area. If you leap over the bridge, you’ll earn the bonus. Stairset: From the spectator area, leap down the steep set of stairs on the shallow channel side. Hexbox Gap: Boneless over the hex funbox to earn the gap bonus. High Jumper: Kick over the small quarter at the open end of the halfpipe to clear the bar, scoring the bonus. Grind Gaps Rail Secret Area Key: Grind the wave wall left, jumping at the edge and landing in a grind on the hanging rail. Rail to Rail: Next to the masonite pool is an alley with a rail in its center. Grind the rail, then leap and grind either side of this alley to get the gap. Van Secret Area Key: Grind around the curved bar at the open end of the halfpipe to earn the bonus. Nail the Rail: Transfer out of the bowl on the extension side. Instead of drifting all the way over to the HP, land in a grind on the rail in between the two. HP to Railbox: Go inside the halfpipe and face out the open end. Build up some speed, then hit the small kicker, Bonelessing up to the railbox. Land in a grind to complete the bonus. Wave Wall Minigap: Grind the wave wall left, hopping at the end to the suspended rail. Land in a grind here to gain the gap. Surfin U.S.A: Grind over the hump on the wave wall. Skatin on the dock of the Bay: Go into the Van Secret area along the back wall with the two rolling doors grind along the edge in front. Havin a Picnic: In the Van Secret Area, grind/jump/grind the picnic tables here. Extension Transfer: Get on top of the extension atop the Bullet Bowl and grind. Land in a grind on the pool lip below (without tricking) to score the gap. Big Air Railing Grind: In the alcove near the soda machine, use the kicker to transfer up to the railing above. Land in a grind to score this gap. Circle the Pool: Grind all the way around the pool (from one side of the extension to the other) to get this gap. Manual Gaps Funbox Wheelie: Carry a manual over the hexbox. Lip Gaps Bowl Lip: Lip trick the bullet bowl edge to get the gap. HP Lip: Lip trick the edge of the halfpipe to earn the bonus. Ride the Wave: Lip trick the wave wall to get the gap. Gully Lip: Lip trick on the edge opposite the vert wall to get the Gully Lip gap. Bowl Envy: Whip a lip atop the extension to tally this sucka. Mr. Small Lips: Bust a lip move on the shallow channel coping to score the bonus. 3g.---------------- Philadelphia Air Gaps Easy Post Ollie: Pop over a post near the fountain after grinding a planter to get this simple gap. Post Ollie: Pop over one of the fountain posts without the benefit of a grind. Statue Hop: Boneless from one of the semi-circular statues near the awning to the other to score this gap. Stair Set: Ollie down the stair set in front of the balcony. Up the Small Step Set: Hop up either of the two small stair sets leading up from the fountain. Bench Gap: The long sidewalk near the starting point is host to many-a-bench grind/ollie/grind them to score this bonus. Worlds Most Obvious Gap: Hop from one ramp to the other, leading down to the balcony stair set. Phillyside Hop: Use the small kicker ramp in the second gap from the right to transfer over the Mid Bowl into Phillyside. Phillyside HP Transfer: Rock out of the halfpipe and land solidly on the other side of Phillyside. Pillar Fight: Grab some air from the quarter at the base of any of the pillars in Phillyside. THPS Fountain Gap: Once the fountain is emptied, head back to the starting point. Grab some serious speed, then head toward the fountain. Boneless from the top step and land in the drained drink to grab the gap. Chillin’ on the Balcony: Build up some speed by going over the worlds most obvious gap down the worlds second most obvious gap the jump the the roof of the building with the fountain switches on it. Grind Gaps Track Smack: Grind/jump/grind from one of the long, curved rails to the other in Phillyside. Hobo Grind: Grind the majority of the long rail leading to the Phillyside HP. Planter Transfer: Head right from the starting point. Ollie and grind on the planter ahead, aiming for the planter below the balcony. Ollie off the edge of the high planter and land in a grind on the one below. Railing to Planter: From the balcony, jump to a grind on the railing heading right. As the ledge runs out, ollie down to a grind on the planter to score the bonus. Pillar Hop:Go into the secret area grind the lip above the humps till you get to the pillar then jump the small gap the land on the otherside of the pillar going around the big horse shoe. Planter Double Pillar Gap: Near the bus depot are a pair of planters lining the street. Grind the one closest to the balcony building toward the other. Hop over the double pillars and land in a grind on the opposite side to get the gap. Just Visiting: Head down the left path from the starting point, grinding the planter that skirts the fountain. As the ledge ends, jump and grind on the planter ahead and below. Short Stair: Grind the whole edge of the topmost step leading down to the fountain. Telephone Co. Gap: Once on the balcony, grind the railing to the left. Angle a jump and land in a grind on the telephone line here. Hold the grind until you score the Telephone Co. Gap. Funbox Transfer: Head through the leftmost entrance to Phillyside, grinding the curving rail here into the park. Before you jump off of the rail, ollie to the left and land in a planter grind. Medium Stair: Grind all of the wide second stair down (leading to the fountain) to get this bonus. Grind Up Dem Stairs: Leading up from the balcony, grind up the stair set using the railing to score the bonus. Awning Grind: Pop up to the blue awning from one of the statues and land in a grind. Little Corner Grind: Grind all of the way around the high rail on the back street to get this gap. You’ll have to Boneless up to it. Fly By Wire: Get up on the balcony, then wallride on to the roof of this building. Grind down the wire you used to get the Secret Tape to where it connects to the fountain to haul in the gap. Death From Above: Start with the Fly By Wire grind, but leap off midway through and land in a grind on one of the fountain rails. Train Hard: This one you have to grind in a big semi-circle next to the 2 smaller ones, with the hp on your right. Long Stair: The third step down from the top, leading down to the fountain needs your grinding. Go from one end to the other to clear the gap. Worlds Second Most Obvious Gap: Instead of landing on the opposite ramp as you would in the Most Obvious, leap and land in a grind on the rail to score this one. You’ll need mammoth speed to accomplish this. Fountain Ping!: Gain speed on the cornered quarter, then head back to the kicker and pop a Boneless to carry you to the center of the fountain. Land in a grind there to seal the deal. Grind of Faith: Drain the fountain. Then grind one of the rails toward the center, jump over the gold piece and land in a grind on the opposite side to get the gap. Manual Gaps Funbox Wheelie: Manual over the fun box straight ahead from the start o grab this gap. Flatlands Techin’: Jump up the small stair set land in a manual follow the bins around the left of the funbox over to the stairs near the worlds most obvious gap if you start to run out of speed just jump and land in a manual. Manual Stimulation: Manual over three of the four humps in Phillyside to get the bonus. Rockin’ the Stairs: Ollie from the bottom of the fountain steps into a manual, ollie up a level, land in a manual and repeat until you are on top of the stairs. Lip Gaps Phillyside New Bowl Lip: Liptrick the edge just above blue humps in the secret area. Phillyside HP Lip: Go to the HP in the secret area and do a liptrick on the lip. Phillyside Big Bowl Lip: Liptrick the high wall with the yellow graffiti on it saying "GETSOME" Phillyside Mid Bowl Lip: Liptrick the semicircle next to the blue humps in the secret area. 3h.------------- Bull Ring Air Gaps Wussy Rollin Gap: When you're working the HP, air over the small roll-in to snag the gappage. Plat Gap: Pop over the lower platform to the left of the roll-in to score this gap. Gate Gap: Use the quarter bank to air up and over each gate, landing on the quarter on the other side. Launchin On Up: One of the four gates has a boxy thing in front of it. Gain a lot of speed, then hit the box with a Boneless over the gate to grab the gap. Launchin the Pipe: Leap over the full pipe using the quarter kicker on the back of the loop. Rollin Gap: A bigger version of the wussy gap. For this one, begin further away and land further past the roll-in. Air Toro: Position yourself between the red and whit humps facing the central halfpipe. Head toward the left side of the roll-in platform, and jump over the top of the roll-in platform to claim the bonus. Big Enchilada Mama: Launch from one red and white hump to the other. Tight Gap: Roll forward from the starting point, gaining speed on the halfpipe. Head directly down and come directly back up. You need to Boneless at the top of the roll-in to get across to the other half of the ramp. When you do, the gap is yours. Jumpin Da Humps: Leap from the center of one red and white hump to the other. Grind Gaps Lil Wee Wussy Gap: Grind the lip of the HP, leaping and landing in a grind over the small roll-in. Enjoyin the View: Launch up to one of the banner rails and hold the grind for awhile to max out the groove. Kink: Launch over the end ramp (next to the roll in) at an angle and grind the kinked board that runs down to the left. Grindin the Pipe: Get all up on the pipe's backside with the help of a quarter kick. Boneless up and grind the edge to snag the gap. Friggin A Hombre: Each time you pop a light along the high wires that cross over the HP, you'll score the Friggin A gap. Ramp Rail to Banana: Roll down the ramp and head to the opposite side and up, grinding to the right. Boneless from this edge down to the curved banana below. Box to Banana/Box to Rail: Use the box in front of the gate near the banana, working up a head of steam, then launching from the box to the banana. Box to Rail is the same, except, you're aiming for the kinked boards that lead down from the HP. Nice Friggin Ankles: Drop from the tall banner rods down to a grind along the low stadium walls to get this gap. Nailin Da Rail: From the halfpipe, transfer over the roll-in and land in a grind on one of the wooden support rails that holds the roll-in ramp up. Way to Go Amigo: Get up to the stands, then duck into one of the inset ramps. Use it to get speed, then turn around and head up the extended ramp toward the center of the arena. Sky up to the high wire and land in a grind to score the gap. Ramp Rail to Rail: This is like the Ramp Rail to Banana gap, except that you head to the left rather than the right. Takin the High Road: Use the quarter bank near the banana wall or behind the two red humps to get up to the high banner rails. Grind either one to score this gap. Rail Plat Gap: Off of the low ramp to the left of the roll-in (facing from the starting point) are three large board rails. Grind up one, air over the gap, then land in a grind on the opposite one to score the gap. Launch to Banana/ Launch to Rail: Go up the ramp at Gate A and Vault from there over to the Banana or the Rail and land in a grind. Clenchfest!: Once you get up in a grind on one of the banner rails, grind it to the end, then leap across to the high wire and land in a grind. Finesse Test: Get up to the stands and grind the railing toward one of the launch ramps. The object is to Boneless over the gate and land in a grind on the opposite side. This can be tricky, because if you release too close to the gate, you'll bail. Landing is tricky, too. Make sure you wait until you are falling back toward Earth to grind, or you'll end up sliding on the curved wall of the gate. Other Gaps Up to the Stands: Use the quarter lip that runs around the perimeter of the stadium to get up to the next level. If you get too much air, though. you'll land in the stands, so be careful. Threadin the Needle: Good luck on this one. The object is to shoot through both squares formed by the support on the back side of the roll-in ramp. The way to do it is to carry some speed up the backside quarter of the HP, then (from the left) ollie and drift right to clear through both holes. It's tricky at first but you will eventually get it. Way to Go Gringo!!!: Gain a lot of speed on the halfpipe, then head to the full pipe. Make it all the way around the loop without falling (or running off of the edge) to nail this gap. Manual all of the way around for style points. 3i.----------- Chopper Drop Hawaii Air Gaps 70ft: Jump off the small end of the halfpipe over to the finish sign. 80ft: Same as above with more speed. 90ft: Same as above with even more speed. Into the Heli: Go up the roll-in ramp and jump into the open doors of the helicopter. Grind Gaps 1 Potato: Jump to the telegragh pole from the half pipe landing in a grind on the bottem rung from the bottom. 2 Potato: As above landing in a grind on the second rung from the bottom. 3 Potato: As above landing in a grind on the third rung from the bottom. Heli Grind: Jump up to the helicopter from the roll-in ramp and grind along the door. Lip Gaps Whoomah: Do a liptrick on the door of the helicopter. 3j.-------- Skate Heaven Air Gaps Down To Tonys Island: From the combi bowl area jump down to tonys ramp. San Dieguito Hall 2 Sadlands: Go from the bottem of the blue building next to tony HP and land near the big hole Grassy Gap: At the bottem of the stairs of the blue building jump accross the smaller end of the grass. Weak Sauce Zig Gap: Jump over the first bend in thhe track leading down to the pipe. Weak sauce Zag Gap: After getting the Weak Sauce Wussy Snake Gap at the next bend in the track jump over the edge and land on the other side. Weak Sauce Wussy Snake Gap To get this one builde up some speed in tony HP then go through th tunnle and just as u pop out at the corner jump over the edge and land on the otherside. San dieguito ten set: Jump over the set of stairs to the bottom in the blue building Dropping in on tony: Do the tonys island gap but further and in to the middle of the half pipe. Isle of tony to sadlands: Jump from the edge next to tonys HP to near the big hole. Platform gap: jump from the edge of tonys HP over airs hole landing in a grind on the lip of the other side Airs Hole: In tonys HP build up some speed then jump accross the gap in the side landing in the other side of the half pipe. Big Fat grassy gap: At the bottem of the stairs of the blue building jump accross the larger end of the grass. House of tony to sadlands: Jump off tonys roof and land near the big hole. San dieguito window 2 sadlands: Build up some speed on Tony HP the jump out of the window in the blue house landing just before the hole in the ground. Blowin it out the hole!: In the secret area in the big half pipe left wall you will see a piece that is just a but different in colour to the rest air over this andm if it is the right one it will explode leaving a hole in the halfpipe. Sad lands 2 san dieguito hall: Jump from the bottem near the big hole up to the top of the stairs in the blue building. The holy crail: In the secret area build up stacks of speed the jump complete the way accross the wall that the roll-in ramp is on. Gutter 2 san dieguito roof: Skate along tonys house then jump over to the roof of the blue building. Wussy snake gap: Jump over the last bend in the snakerun Sadlands Path gap: Go under the snake and use the sides of the dirt area sa a QP and jump over the entrence to the dirt under the snake. Northwest Snake gap: Jump across one side of the northwest entrance to the snake to the other. Northeast snake gap: Jump across one side of the eastern entrance to the snake to the other. Up 2 combi: build up heaps of speed in the tonys HP area then do a boneless over the edge of the HP up to the area with the huge bowl. Reverse wussy snake gap: Go Over the last bend in the snake run and land in the pipe. Southern Snake Gap: Jump across one side of the southern entrance to the snake to the other. Sadland up 2 isle of tony: You have to jump from the corner near the big hole in the ground up to tonys halfpipe. Over the dome: Build up speed then ollie over the dome that you use to get the top of the world ma!! gap. Clearing the swings: Build up heaps of speed and leap accropss the swings near th white building. Jumpin Da Hub: Behind the swings area there is a lone funbox build up speed on the quarter pipe near the edge of the level and jump over the box. Tunnel of luvin: In the secret area after doing blow it out the hole just skate through the gap that is left into the smaller half pipe. Zig gap: Jump over the first bend in the snake run. Tight landing: Jump of the small jump with the sign saying sadlands in front of it and land in the doorway to the blue house. Zag gap: Jump over the second bend in the snakerun. Reverse zig gap: Go over the Zig gap up hill. Reverse zag gap: Jump over the Zag gap in the oposit direction. Feed me!!!: Jump from the Combibowl area into to middle of the volcanoe. Pit o doom!!!: Near the park there is a bloody great whole in the ground build up some speed and jump streight across it to the other side. Grind Gaps Rail 2 snakerun: From tonys roof grind alng the gutter around the side of the Full Pipe then when you get to the end of the rail jump down and land on the snakerun. Ramp rail gap: Grind and jump over the small gap in the lip of tonys HP to the other. Southern intersect sad gap: Grind along the edge of the snake then jump over the other side. Northern Intersect sad gap: Grind along the edge of the snake then jump over the other side. Ramp 2 rail: Ramp 2 Rail: Start at the halfpipe on Tony's island. Grind the lip of it and transfer up to the rail above. 90 Degree Sadlands rail gap: At the entrance to the long falt area that heads down to the swings grind along the side then jump from one side of the edge to the other. Northern cross over sad gap: Start at the NW snake gap entrance to the sadlands. When you pass the NE entrance (where the northern intersect gap is) get ready to jump off. When the rail is about to turn again, jump over to the other side of the railing to get this gap. Southern cross over sad gap: Southern Crossover Gap: Start at the southern intersect gap (there should be a V sticking out on the right side of the rail). Head towards the southern snake gap and start grinding the right side of the rail. Where the rail turns, jump over to the other side. You'll know you've got the right place because if you overjump, you fall through the black hole. Chen rail series: In the secret area grind along the right lip of the big halfpipe then jump the small gap and land in a grind on the other side. Mid intersect sad gap: Grind along the snake and when you get to the exit in the middle jump and land in a grind on the other side. Radramp 2 islands edge: Grind along te right side of the HP at the start and then land on the edge of skate heaven and grind until u get it. Rimrail Gap: Just outside the swingset area is a wierd box thing that you can ramp to get the Jumpin Da Hub. Build speed in there and grind the edge of the surrounding bowl. Now, just jump the gap in the bowl (the side towards the sand pit, not the QP) and land in a grind on the other side. 90 degree ramp rail gap: Follow on from the platform gap and hold the grind and you should get it easily Fence 2 radramp: Near the cool looking halfpipe there is a set of 3 rails Grind the one on the left then jump over to the HP and land in a grind on the lip. San dieguito hall 2 edge: Jump from the top of the stairs of the blue building near tonys HP and land in a grind on the ledge below near the big hole. Gutter 2 san dieguito roof: Grind along the gutter on tonys house then jump over to the roof of the blue building. Isle of tony 2 edge: Jump from the side of tonys HP and land in a grind on the ledge below near the big hole. Top of da world ma!!! In the park area there is a small climbing dome grind all the way over it to get the gap. Southern swing rail: In the park there are two peices of metal crossed over each other build up some spead and grind along the one to the south, up one side and down the other. Northern swing rail: In the park there are two peices of metal crossed over each other build up some spead and grind along the one to the north, up one side and down the other. Up 2 pipe rail: Jump out of the snake run over to the rail next to the full pipe. Kicker 2 railspan: Jump from the small kicker near at the end of the rail in the sadlands area and land on the rail going out over the edge to down near the bench. Rail 2 kicker 2 rail 2 bench: Grind down the rail in the sadlands area then jump from the small kicker at the end of the rail and land on the rail going out over the edge to down near the bench then jump onto the bench and grind. San dieguito roof 2 edge: Go from the blue roof near tonys island drop of and grind along the walkway edge. Rad ramp 2 snakerun: Grind along the lip of the see through HP near the Combibowl area jump onto the seats below and grind them then jump to the next set of seats then jump over to the edge of the snakerun and keep grinding until you get the gap. Longrail: From tonys roof grind the rail around the side of the pipe then drop off and land on the edge below just before you enter the pipe. Off the roof 2 rail: Jump off the blue buildings roof and land in a grind on the park bench below near the big hole. Bench gap: Grind along the two blue benches near the big hole jumping from one to the other landing in a grind. Swinging the set: Just like Clearing the set eccept you launch from the pathway and land in a grind on the swingset. Time 2 feed the volcanoe: Go from tonys roof grind up rail to the blue roof if you do this right the volcanoe will start erupting. Kicker 2 rail: Jump from the small kicker facing the volcanoe and land on the rail hanging over the side grinding down. Bench Gap Series: Find the long row of benches the grind from one to another. Other Gaps Woohooo oh ho yeehee!!!: Build up speed in the far back Tony Island 1/2 Pipe and head out to the San Dieguito are, but instead of going in the building and jumping the stairs, go left. Just before the drop off, boneless up and wallride the side of the wall. If you land on the ''Tight Landing'' platform you should have it.
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