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Tomb Raider Chronicles - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Tomb Raider Chronicles - Strategy Guide (Page 03).

Level 13 - Red alert! - Tower Block
===================================

This  is  the  last  level  of  the  game.  It  is  starting with two keyframe
cutscenes.  In  the  first  one  a  guard  is reporting to his bosses that the
intruder  (Lara) evaded his men and stole the Iris artifact. They are watching
on  a  big screen what the cameras recorded and the big boss in the wheelchair
(who  is nobody else than Verner Von Croy when he was evil) is identifying the
intruder  as  Lara  Croft  from his past. The other cutscene is showing that a
helicopter is firing a rocket to the stairs where Lara is, so when we get back
the  control,  we  have  to  climb up on the almost totally destroyed, burning
stairs.

I  have  to  waste  a  few words on the bugs too. The PSX beta (if somebody is
playing  that after the release of the full game) is filled with many bugs, no
surprise,  it  wasn't betatested and finished in that state. But unfortunately
even the final game (all versions, including the PC, PlayStation and Dreamcast
versions)  has  a  lot  of  extremely terrible bugs on this level. You have to
watch  out  for  these  and  save a lot and even save to different save slots,
because  if  you  aren't cautious, you can easily find yourself in a situation
where  you  can't finish the game, not even if you reload your last save. This
level  is  really  buggy, I had to update this area several times with the PSX
beta  and  all  final bugs, so sorry for these, on some areas it will be a bit
confusing  (when  I start to write about different bugs at certain areas), but
reading  confusing  things  is  better than restarting the whole game from the
very  beginning.  I don't know whether the final bugs will be fixed or not, at
this moment (middle of March 2001), still there's no patch for the PC version,
maybe there will be one, also as I know all the PSX and DC versions have these
final  game  bugs,  but companies sometimes change the contents of the console
CDs  too  from time to time without a notice, so it can happen one day bugfree
versions  will  come  out or maybe even there are shipped bugfree versions out
there  already.  Back  to  the  beta,  the beta is almost totally complete and
bugfree  out  of  the  wellknown  missing voice (and temporary previous music)
under the FMVs. But this last level is totally buggy. Whenever I reached it, I
started  this level in the beta version with an already messed up invertory. I
had  an  empty slot in the invertory with the Restroom access card description
(what  we don't need here and we don't have here normally), also the invertory
was  messed  up,  after  a  while  the Iris artifact grew larger (its rotating
point  moved)  and  was  renamed  to  load  etc, etc. There are many-many more
problems  I  will mention later what even can lock the game totally or make it
impossible to finish, fortunately in the final version there are only the bugs
what  I  call "save bugs", however those are really dangerous ones. It is wise
to save a lot to several slots and watch out for the bugs, especially the save
bugs.

So  you  start  on  the  stairs.  From the starting point you can see a Mobile
Refrigerator  or  Judge  Dredd standing higher on the stairs. He didn't notice
you  yet,  with  the  LaserSight  with  zooming  you  can shoot him out easily
(remember,  aim  to his head). Continue your way up. From the top of the first
part  of  the  broken stairs do a running jump to the other part. Go up on the
next  stairs to the door, then run up on the next stairs and do a running jump
from  the  middle,  the  stairs will fall down below your feet. Wait until the
helicopter  is  leaving, then hop back and climb down on the fallen stairs and
left  into  a hole for a Secret. Jump back to the stairs, climb back, go up on
the next stairs and from the top do a standing jump to the next platform. From
there  do  a  running jump to the opposite area and run up on the next stairs,
but jump off from the middle, this part will go down too with an explosion.

Kick in the cracked wall and crawl through the crawlingspace. In the next room
you have to jump up, grab the trapdoor above you and open it with action, then
climb  up  and  kill  the  guard. I have to add that it isn't easy to spot the
handle  of  the  trapdoor  above  you, especially on PSX or if you play the PC
version  with  lower  resolution  or DC version on a TV set. As I remember the
handle  is  in  the  second  row  from where you came from, around the middle,
unfortunately  it  was about 5 months ago when I played the game last time, my
memory  is  rusty now and I can't help more. So open it, climb up and kill the
guard.  Zip is giving a useful information here, you can see to the right with
the Binoculars (you have to use the action button to turn the infrared mode on
it) the area is heavily protected with infrared lasers. Take the ammo from the
bigger box, but don't take the stuff from the other one yet if you are playing
with the PSX beta, otherwise you can't finish the level, only by cheating. Now
you  have  to cross the infrared lasers the first time. Aim the valve wheel on
the  pipe where the steam is coming out, shoot it down and the steam will show
you  the lasers from this time. Now you can cross the lasers. Some more hints:
they  are  at the white lines and always disappearing twice, first for a short
time,  then  for  a longer time, use this timing. Take the Large Medipack from
the  box  and  continue  your  way, kill the guard, use the elevator, kill the
guard.  This is the training area, first you can only go into the left door at
the  elevator.  Inside  pick  up  the  ammo, push the button and shoot all the
targets  as  quick  as  you can. You have only one try, if the upper lamp will
light  up, you were good and opened two other rooms on this level. If you were
slow you can access only one room, still you can finish the game, but not with
all  the  Secrets.  So  if  you were good, you can go to the next room too and
continue the shooting practice. This is a harder one, you have only one chance
here  too,  but now your life depends on it. Pick up the ammo, push the button
again  and  shoot  the  targets.  This  time  the  targets are showing up in a
sequence  (sometimes  two  at  the  same  time and once three), you have to be
really  quick, when a target is leaving the middle line, gas will kill you and
the  door was closed after you entered the room, it is a deadtrap. If you were
good,  now  you  can access both the weapon rooms. You are getting gas in this
case too, so quickly run out from the room, to the end of the corridor.

Here you can go to the righ in every case (if you practiced at least once) and
to  the  left  only  if you finished and survived the second gun practice too.
First  go  to  the right and pick up the Grappling Gun at the green laser. Now
this  is  an interesting stuff. Not a real weapon, but you can shoot out ropes
to  gratings  on  the  ceiling  at  some places and you can make rope this way
yourself.  Also this is a problematic stuff in the PSX beta (no problem in the
final version of course). When you pick up its ammo first (behind the infrared
lasers),  the  ammo is disappearing when you pick up the gun. And you need all
the ammo you can find on this level. Also sometimes when you are trying to use
it  at the wrong place it can even destroy Lara's object and kill the game, so
be  careful with this stuff, but only in the PSX beta. After you picked it up,
a  soldier is coming in and after you kill him, the door is closing, you can't
leave  the  weapon  room that way. Pick up the other things here, the ammo and
the  Grappling  Gun  Ammo, then leave to the other practice area. A soldier is
hiding behind the boxes, you can kill him easily, then climb up to the highest
box.  Pick  up  the ammo and aim the grating on the middle of the ceiling with
your  new Grappling Gun and shoot. You have your own rope now, jump to it from
a  box  and  swing  into  the  direction of the opening on the wall. Well, not
exactly into that direction, you can't jump into the opening, but you can jump
to  the upper cracked walls and climb into the opening from there, so do this.
Slide  down  and  you will end on the previous corridor in front of two Mobile
Refrigerators. If you survived the second shooting practice, two headshots for
these will be a piece of cake for you.

Now  if  you  survived the second shooting practice, go into the second weapon
room. If not, skip this part, you can finish the game without this. So go into
the  room  if you can, pick up the Secret, the Large Medipack (this is missing
in the final version) and the ammo, then leave.

Now  go  back to the elevator and use it. You get back to the infrared lasers,
kill  the guard, cross the lasers again and now pick up the Grappling Gun Ammo
you  left behind. (In the PSX beta, of course in the full version you can take
this  whenever you want to.) Now go outside to the stairs again on the way you
came inside.

Use  the  Grappling Gun again at the stairs, aim upside and when the target is
green,  shoot  to get another rope and a way to continue. From the stairs do a
running  jump  to  the  rope,  swing out and jump off on the other side to the
opening.  You start to slide down, jump to the ledge before you slide into the
fire.  Crawl  into the air shaft, follow it and at the other end somersault to
the next box diagonal way with the jump button. From there shoot precisely and
quickly  the  guard  with  LaserSight,  before  he is activizing the automatic
machine  gun.  Now  jump and climb down on the boxes and use the switch at the
door  to  open it and leave the room (of course take the Large Medipack too in
the  final  version, what is missing from the beta). From the corridor use the
elevator  and  quickly kill the two soldiers coming down from the ceiling with
ropes.  This  area  is  really  buggy.  First  there  is a bug in the PSX beta
version,  if you go back to the elevator where you came from and try to use it
again,  the  game  will lock up totally. You don't have to go back anymore, so
this  is  not  a  big problem, but don't do this accidentally in the PSX beta.
This isn't a problem in the final version, but this is the first area with the
save  bug. Don't even think about saving in or around this room, if you reload
the  saved  file, you'll be locked into the elevator if you saved there or the
ropes  will  be  missing  and will never appear again, so you can't finish the
game,  also  the  door  at  the  top  of the box won't open, but you can climb
through  it  if you accidentally save and reload while you are standing on the
box,  still  it  is better to not to save here to not to cause any trouble for
yourself.  So  after  killing  the soldiers, go to the switch and do a running
jump  to  the  rope. Swing out with the rope and jump to the high box. Jump up
with  action  and  open  the door above you, then kill the guard behind it and
kill  the other guard on the ground. Climb up and follow the air shaft. Before
you  can  push  the button you find, a trapdoor is opening under your feet and
you slide down.

Follow  the  path and you'll reach a junction with four doors, two of them are
closed  with  lasers,  so you can go only into one direction. Another junction
and  another  laser,  crawl  into  the crawlingspace and follow the air shaft.
Climb  up  on the grating and you'll reach a hall and a bald android boss. Now
this  is  an  even more problematic room in every version, the save bug exists
here  too  and even if it seems like it is helping you a bit, you can't finish
the game if you save and reload in this room, it is affecting many things, the
valve  wheel,  the  gratings,  the  water level and other stuff. So don't even
think  about saving when you are in this room or you can't finish the game and
your  save  file  will be corrupt too. So when you reach the room, fall to the
box,  take the ammo and start shooting the guy. When you can see that his half
metal  leg  starting  to  spark  too,  go to the corner of the box what is the
closest  to  the  valve  wheel on the pipe (if you activized the save bug, the
valve wheel also will be missing, you can't shoot it down and you can't finish
the  game).  Aim  the valve wheel and shoot it, the water is killing the enemy
because  he  is  an electric robot (or a human with many implants, who knows).
But  now  the  room is filled with water and there is high voltage coming from
the  dead  boss. So don't fall down to the ground level, you will die. (And if
you  aren't at the right corner when you are shooting the valve wheel, Lara is
falling  down  automatically  in  the PSX beta, however no problem in the full
version,  you can be anywhere on the box when you shoot out the valve wheel in
that  version.)  And  yet other big bug exists in every beta and final version
here.  If you climb back to the air shaft now and go back a bit on this level,
when  you  come  back, the save bug will be activized even without saving, you
will  notice  it  by  that the water will disappear. So DONT'T leave this area
until  you  don't  finish  here  completely  and DON'T save. Now do a diagonal
running  jump to that steep platform, you don't have to do anything, just keep
pushing  the  jump  button, you jump to the other steep platform and the other
one  and then you'll end up on a normal platform above the pipe automatically.
Hop  to  the grating exactly above the running water and pick up the Grappling
Gun  Ammo  from there. Climb up to the grey platform (the top of the air shaft
where  you  came  from), aim the grating on the middle of the ceiling with the
Grappling Gun and shoot a rope. Hop back from the end of the platform and do a
standing  jump from there, grab the rope, slide to its bottom, swing out, jump
to  the opposite area (now that grating will be open normally or you activized
the  save  bug  somehow), grab the ledge and climb up. Switch over the switch,
then  do a running jump back to the rope, slide down, jump off to the previous
platform  and go down from there. On the dry ground collect the Large Medipack
and  the  Key  bit  (left), then on the previous way go back to the switch and
switch  it  over  again. (When the water disappeared, the exit also closed, so
you  have to switch these back to the previous state.) After you finished with
it,  go  down again, of course not to the ground level, only to the top of the
air  shaft.  From  there fall to the box (or in the final version into the air
shaft  immediately)  and  from  there jump and climb up into the air shaft and
leave the area back to where the previous laser was.

There's  no  laser  now  at the moment. Maybe this is the worst bug in the PSX
beta.  If you go around, especially to the area from where you originally came
here  (but only a few steps are enough), the laser will show up again here and
you  can't  finish  the  game.  So don't go anywhere else from here in the PSX
beta,  just  into  the direction of those yellow cans. No problem in the final
version.  Run like mad in a straight line, because a helicopter will chase you
and  shoot  into your direction (rockets and machine gun). Jump when you reach
the  yellow  cans,  those will blow up too. (If you save around here, the cans
will be missing and you can only see the gaps on the corridor, just like after
the  cans  blew  up. Another minor save bug, however this one doesn't kill the
game.)  You  will  reach  a room, go to the next one where the helicopter will
shoot  at  you  again,  you have to run behind the bar counter to the opposite
corner (crawl where you can and the gunfire will not reach you). You will find
a  switch there, push it. It is operating the door in the bar, but seems to be
broken,  the  door  is  always  opening  and closing, so that isn't the way to
escape. Run back to the previous room, at least that switch did something, you
find  yourself face to face with another bald android boss shooting heavily at
you. And in the worst moment Zip is starting to talk a lot again. Now run back
where  the  yellow  cans  were  and jump across the gaps. If you are brave and
really  good  you  can  explore every pit while the helicopter and the boss is
shooting at you nonstop. In the first one you can take a Large Medipack and in
the  second  one  you can take another Large Medipack in the crawlingspace. So
run back to where the laser was/is, the boss will follow you. Maybe it is good
to shoot him until he will be half metal and sparking everywhere, but as I can
see  this  doesn't  slow  him down and isn't needed. Here you can find another
save  bug  in  every  version  of  the game. If you save around here (probably
anywhere  after  this boss noticed you) and load back that save file, the boss
will  lose his interest in you and won't follow you anymore no matter what you
do,  so  you  can't  finish  the  game  if you save around here. Run into that
corridor  where  you  weren't  before,  even use dash there, turn at the first
corner, turn again and again at the junction and stop at the switch. Now watch
the  corridor  above  you  through  the  grating, when the boss is leaving the
grating  above you and entering the L shaped room, turn the switch immediately
to  trap him into that L shaped room between two doors. You can repeat this if
he  already  left the trap and shooting at you or if he missed the trap at the
other  end. After you trapped him, go to the previous junction and to the four
way junction. (Now the other two doors are closed with lasers.) Go through the
open  door. This area is filled with gas, so be careful. When you are poisoned
with  the  gas,  your  lifebar  will turn yellow sometimes and the screen will
stretch  in  X and Y direction with a sinetable, looks cool (as it seems it is
missing  on PC). You can usually crouch down to get fresh air. Run straight to
the  opposite  door,  then into the next room through the door. There pull the
switch  above  the  small platform and crawl into the crawlingspace to get the
Secret.  Now run back to the previous room, kill the soldiers, then go another
room back and leave that room through the other door (what was closed before).
You  can  see the boss through a glass window, running around in his trap. Use
the  switch  on  the wall, the gas will be pumped from your room into his room
and  slowly  will  kill  him (so probably he was more a man with many implants
instead  an  android, only the game designers know the exact answer). After he
died  and  disappeared, he left something for you. Switch this switch back, go
back to the trap switch and switch that back too, then in the trap pick up the
Key  bit  (right)  and  combine  it with the Key bit (left) to get the Helipad
access key. Now run back to the place where the laser was (hopefully you won't
find  it  there  now),  run to the right from there and in the junction to the
left.  Climb  up  at  the  two  closed  doors and you will see the steep floor
where  you reached this area. You can't run up on it, but turn around, jump to
the  climbable  wall  and  climb  up  on  it. The top of this shaft was closed
before,  but  now you can climb out at the top. Climb down to the box and from
the  box to the floor. Now all you have to do is to use the Helipad access key
at the door and run though it.

Lean  back  and  enjoy  the  endsequence. It is a full motion video with three
parts. First Lara is reaching the top of the building with her hang-glider and
escaping with it while the enemies are shooting at her. In the next cut we can
see  Lara's friends, Jean Yves, Winston and Father Patrick Dunstan, while they
are  drinking  to Lara. And finally we can see Verner Von Croy in the Egyptian
desert.  An  Egyptian  kid  is  leading him into the pyramid where some people
found  someting.  One  of the things is Lara's backpack. Von Croy is taking it
and we can see in his eyes that there is a chance, maybe Lara is living and we
can  play Tomb Raider 6 (sure she is living and we can play TR6, it is heavily
under  development  for a while). Of course only after the usual Tomb Raider 4
Gold  if  there  will  be  one in this year too. :) After these we can see the
credits  in  front  of a few keyframe action sequences what we can also see on
the main menu. That's all folks.

.----------------------------------------------------------------------------.
| #07 - Characters                                                           |
`----------------------------------------------------------------------------'

Lara  Croft:  She  is the main character we have to control in the Tomb Raider
games.  She  is one of the most wellknown computer game characters, like Mario
and  Sonic.  A  rich  young  English aristocrat brunette chick with long hair,
sporty  body,  really  big  boobs  and  big  hunger  for  gold  and other rare
historical  and  mythological  artifacts.  She's the female Indiana Jones (and
Rick  Dangerous)  and she's always in trouble. We controlled her in 4 previous
major episodes, 3 Gold episodes, one small extra game and one 2D GameBoy Color
episode.

Winston:  He  is Lara's butler and old Irish friend, maybe a little bit father
figure  for  her  too  (at least I think after I saw a few pages from the Tomb
Raider  comics  online,  unfortunately  not  available  in my country). We can
usually  see  him  in  the  TR  games since the first one. Originally the fans
called  him Jeeves as he had no official name before. He is really similiar to
Alfred,   Bruce   "Batman"  Wayne's  butler,  both  in  outfit,  position  and
workingplace. (Or we can say he's an Alfred rippoff.)

Jean  Yves  or  Jean-Pierre:  Well,  this character is a bit confusing in this
game.  His  name  was removed from the development sketches (you can win these
with  all  the Secrets), so as it seems not even Core was sure in the identity
of  this character. People call him Jean Yves, Jean-Pierre, Jean Ives and even
John  too. When I first played the game, it was the beta PSX version and there
I  saw  the  same Jean Yves whom we met first in Tomb Raider 4. He's a bit fat
and  probably  an  archeologist, maybe even a secret agent in one. He's an old
friend of Lara, they are always ready to risk their lives for each-other as we
learned  from  TR4.  Well,  I  was  kinda surprised when I played the final PC
version of this game, Jean Yves was replaced in this version (and probably all
the  final  versions)  in the cutscenes and stuff to a new character. Probably
he's  Jean-Pierre,  also french and also an old friend of Lara, but he's bald,
isn't  fat  and looks totally different, probably working in a french commando
or something.

Father  Patrick Dunstan: He is a new character in Tomb Raider Chronicles. Also
Irish.  As it seems from the movies he is an old friend of Winston. We can see
in  this game when he first met Lara and they saved each-other's life. He is a
priest  and  demon hunter. Probably he was in touch with Lara since they first
met.  His speciality is that he can turn his hair quickly to white and back to
black  or  dark  hazel  again,  hehe.  (Or was it just a communication problem
between the authors and the FMV team, hehe.) Sometimes EIDOS is writing Father
Dustan instead Father Dunstan.

Zip: Also a new character in Tomb Raider Chronicles. He is an african-american
hacker  and/or communication specialist. (As I can see it is an unwritten rule
in  the  american  movies  that hackers are usually african-americans.) He has
terrible  Jar Jar Binks like voice and terrible jokes. He is keeping the touch
with Lara through a headset and helping her out from the distance, that's what
Lara hired him for in the Tower Block story.

Verner  Von  Croy:  A  really  interesting character. We saw him first in Tomb
Raider  4:  The  Last  Revelation.  At the beginning in the past he was Lara's
mentor,  introduced  her into the world of adventures. He was lost in a failed
quest  for  the  Iris  where he and Lara were partners and Lara wasn't able to
save  him. The Egyptian god of death, Seth used him since that time and he was
an  enemy,  until the end of the game when Seth left him. At the end of TR4 we
saw  the  same  what  we  saw  at  the  beginning, but Lara was lost below the
collapsing  pyramid  and  Von Croy was who wasn't able to save her. Since that
time he is wandering around the pyramids in Egypt and feeling guilt for Lara's
death. He is the big boss enemy too in the last story of TR5 (before the TR4's
present time) when he was evil.

Larson:  He  was an enemy in the first Tomb Raider game, one of Natla's men. A
mad  texan  man, one of the enemies in the first story of this game too. He is
quite stupid.

Pierre:  Another  enemy  from  the  original Tomb Raider, was Natla's goon and
Larson's mentor and partner. He is french of course with heavy french accent.

Admiral  Yarofev:  He  is a new key character in the second story of this game
and  he's  also  dying  there.  He is an old russian admiral, commander of the
u-boat.  He served Russia for many years and he doesn't like that what the big
bear  (Russia)  is now, falling apart, under the control of the russian mafia.
First  he  is  more or less an enemy (doing his job), at the end Lara's friend
and helping her out.

Sergei:  He  is a big typical russian gangster, probably one of the leaders of
the  russian mafia. He want to get the Spear Of Destiny to take over the world
with  it.  A  typical  stupid and greedy boss. Also a new character in TR5 and
dying here too in the second story, the Spear Of Destiny is killing him.

Vladimir Kaleta: (I hope I heard the name right.) He is a 700 years old living
dead  Cossack  horseman  demon.  Somehow  stuck on an Irish island in a valley
surrounded  by  running water. He is the main enemy in the third story of this
game. Introducing and dying (goin back to hell) in this game.

.----------------------------------------------------------------------------.
| #08 - Weapons                                                              |
`----------------------------------------------------------------------------'

Pistols:  These  are  the  basic pistols we can see since the first TR game. I
don't  know  this  pistol  type  (maybe weapon maniacs know this), but this is
probably a reincarnation of the spaghetti western Colts as it is never running
out  of  the  ammo. :) This is the best part of it, it is OK if you don't have
anything else or you don't have a lot of ammo for your other weapons. It has a
low firepower, but it is always there (at least usually).

Revolver or Desert Eagle (technically the same weapons in this game): This one
has  a far better firepower, of course it has limited ammo. It can be combined
with the LaserSight and with that can be used in sniper mode too to shoot down
target from long distance precisely. We saw this one first in Tomb Raider 4.

Shotgun:  Another  old friend since the first TR game. But since TR4 it can be
used  with  two  different  ammo  packs,  Normal  and  Wideshot  ones.  It  is
extremely  powerful.  A  bit  slow,  but the best one against bosses (when you
don't have to shoot out eyes or make a headshot).

Uzi:  And  yet  another  old  friend  since the first TR. It is good and fast,
unfortunately  less  powerful  than the Revolver, Desert Eagle and Shotgun and
wasting the ammo quickly, especially at bosses.

HK  Gun:  An  extremely great automatic gun we will get in the fourth story in
this  game  the  first  time. Its speed can be set between three speeds, has a
built  in  LaserSight  and  can  be combined with Silencer. (However this item
isn't  really  available  in the game, I was able to get it only with the item
cheat  in  the  PSX  beta.)  It  is  a  bit  similiar  to  the  Uzi,  but more
customizable,  can  be  slowed  down even to the speed of a sniper gun and the
LaserSight is really cool on it.

Grappling  Gun:  This  isn't a real weapon, but works like one. This thing can
shoot  out hooked ropes, so we can shoot it to a grating on the ceiling and we
can  make a classical rope for ourselves. This one is making its debut in this
game  too,  exactly  on  the  very last level and can be (and have to be) used
only three times.

Chloroform  soaked  cloth:  Well,  this  is  a  weapon even if not a dangerous
looking  one  with  high  firepower. This one is also making its debut in this
game,  a classical spy stuff we already saw in many other games. The Cloth can
be  combined  with the Chloroform and we get the Chloroform soaked cloth. What
can be used only once with one bottle of Chloroform. Lara has to move silently
behind  the enemy and kill him with it. However can be used only twice in this
game as I know. I have to mention that the Crowbar is acting this way too once
in  this  game,  but  its  main  function isn't a weapon in the TR games, so I
better don't list it as a weapon.

And  here's  an  alphabetical list of the items I saw in the game. Without any
reason, I just took notes about these too when I finished the game and thought
maybe  somebody will find this list useful. I hope this is complete, of course
maybe  I missed a few things in the game and maybe even I forgot to take notes
about  a  few  ones.  Most  of  the  names,  including the capital letters are
correct.

A  Fuse,  Access  code  disc,  Aqualung,  Battery  (+), Battery (-), Bestiary,
Binoculars,  Bone  dust, Bronze key, Catapult (Pitchfork + Rubber tube), Chaff
flares,  Chalk,  Chloroform  soaked  cloth  (Chloroform  + Cloth), Chloroform,
Cloth,  Colosseum  key  1, Colosseum key 2, Crowbar, Desert Eagle Ammo, Desert
Eagle,  Flares,  Garden  key,  Gemstone  (Gemstone  piece  +  Gemstone piece),
Gemstone  piece, Golden coin, Golden key 1, Grappling Gun Ammo, Grappling Gun,
HK  Gun  Ammo, HK Gun, Hammer, Heart, Helipad access key (Key bit (left) + Key
bit  (right)),  High level access card, Iris lab access, Iron clapper, Key bit
(left),  Key  bit  (right),  Large  Medipack, LaserSight, Mars symbol, Mercury
stone,  Nitrogen  canister,  Oxygen  canister,  Philosopher's  stone, Pistols,
Pitchfork,  Restroom access card, Revolver Ammo, Revolver, Rubber tube, Saturn
symbol,   Secrets,  Shotgun  Normal  Ammo,  Shotgun  Wideshot  Ammo,  Shotgun,
Silencer,  Silver  coin,  Silver  key,  Small Medipack, Spear Of Destiny, Suit
battery  (Battery  (+) + Battery (-)), Suit console (Suit battery + Aqualung),
Swipe  card,  Teleporter  disc,  Timex-TMX, Torch, Uzi Ammo, Uzi, Valve wheel,
Venus symbol

.----------------------------------------------------------------------------.
| #09 - Secrets                                                              |
`----------------------------------------------------------------------------'

Here  are the full Secrets of the game. Both for the PSX beta and the final PC
version  (one  Secret  is  at  a  different  place,  I guess the final PSX and
Dreamcast  version  is the same as the final PC version). These Secrets are in
the walkthrough above too, this Secret guide is useful mostly for those people
who  are  playing on their own without following the walkthrough and missing a
few  Secrets. It is worth to collect all, 36 Secrets will unlock a few extras,
however won't give an extra level as in the case of Tomb Raider 3.

In  the  beta PSX version I don't know whether you can win something or not, I
never  finished  it  with  all  secrets. In the specials menu there is a Movie
Trailer,  so  probably  that  can  be unlocked, however when the beta was done
there  was  no  movie  trailer and there is no movie trailer physically on the
beta CD, so forger that one. Probably with the beta nothing can be won. In the
final  PSX  version  as I heard you can win a movie from the next, sixth major
Tomb  Raider  game,  what  will  be  called  Tomb Raider 6 or Tomb Raider Next
Generation  or  simply  Next  Generation.  It isn't clear at this very moment,
probably  concept  art  from TR5 and TR6 can also be won. In the PC version if
you  collect  all  the  secrets  you  can  only win some sketches, scripts and
concept  art for TR5 and TR6, no movie at all. I don't know anything about the
Dreamcast version, probably you can win the same stuff what you can win in the
PC version.

Level 01 - Streets of Rome - Rome
=================================

Secret  01: This can be collected in the practice area (Opera Backstage) below
the rope, after pushing back a shelf and going behind it.

Secret  02:  This  is  on  the  left  behind  a closed door on the path to the
Revolver  and  second  Garden  key. The door will be opened after we shoot and
ring the bell.

Secret 03: We can access this Secret at the last lion head switch (opening the
upper door of the bell house), after we finished the bell house and opened the
lower door with the crystal birds.

Level 02 - Trajan's markets - Rome
==================================

Secret 04: This Secret is below the trapdoor in the house with the gears where
we  reach  the  ground  first.  It  will  be opened after we pulled the second
ropeswitch here and moved the large gear.

Secret  05:  This  Secret  is  on  the  red  machine where we killed the metal
octopus.  We  can jump to the metal platform and from there to the red machine
to take this Secret.

Secret  06:  This  Secret  is  behind  a  door  from the main street, what was
originally closed. It will be opened after we killed the knight boss.

Level 03 - The Colosseum - Rome
===============================

Secret  07: At the beginning at the second small area to the right we can push
a block with a ring on it. Behind this block we can take this Secret.

Secret  08: After the cutscene with Pierre we can go back to the hall with the
timed  puzzle.  Where  we  felt down we can jump into a new room now (the door
will be opened this time) and take the Secret there.

Secret  09:  This  Secret  is  at the end of the level. Instead picking up the
Philosopher's  stone  to  finish  the  story,  running  jump  from platform to
platform there and at the end we can find the Secret behind the crawlingspace.

Level 04 - The base - Russian Base
==================================

Secret  10:  We  can get this Secret when we go through the left door with the
Swipe card in the hall with the boxes and shoot the grating and climb into the
air shaft.

Secret  11:  When  we first go outside into the snowy area (before we move the
hanged  box),  we can jump to the hanged box from the box in the middle of the
area  and  from there to the boxes on the left. On these boxes we can find the
Secret.  It  is  a  hard  jump due to a bug, we usually fall through the boxes
instead grabbing their ledges (what isn't that far by the way).

Secret  12:  In the shower we can open a trapdoor in the water, swim a lot and
find a Secret at the end.

Level 05 - The submarine - Russian Base
=======================================

Secret  13:  We can find the first Secret when we find the first sparking hole
in the air shaft. We can climb into it and get this Secret there.

Secret  14:  In the cargo space where we can get the Shotgun and the Aqualung,
to  the  right from the entrace we can open a cracked box with the Crowbar and
inside we can find this Secret.

Secret  15:  We can find this Secret in the air shaft, when we climb up from a
box though a trapdoor into the air shaft and going into another room this way.
At  the second hole where we can stand up above a ventillator, we can climb up
into a hole for this Secret.

Level 06 - Deepsea dive - Russian Base
======================================

Secret  16: From the beginning we have to swim forth and right and at the back
of the area on the bottom we can find this Secret in a small hole.

Level 07 - Sinking submarine - Russian Base
===========================================

Secret  17: After you turn off the high voltage electricity behind the bridge,
you  can  go  back  to  the dining room and into the kitchen, electicity won't
kill you this time. Take the Secret from the kitchen floor.

Secret  18:  When  you collected everything in the conference room and go out,
you'll  meet  a  few  soldiers and after you kill them, one of them will leave
behind  the  Bronze key. Go to the high voltage switch from the bridge through
the  air shaft and open the door there with this key, take the Secret from the
drawer.

Level 08 - Gallows tree - Black Isle
====================================

Secret 19: At the beginning after you shimmy to the left in the shaft and then
jump to the other steep platform, simply release its ledge and from there swan
dive into the cave on the right. Take the Secret there.

Secret  20:  At  the hanged demon and Gallows tree where you reached the area,
face  to  the steep wall on the right, jump, grab the ledge, climb up and push
jump  to  jump  backwards from the steep wall. You'll end on another platform,
take the Secret there.

Secret  21:  From  the crypt area go into the hole, in front of you there is a
spiked  trap.  Go  right and right at the next junction too. Soon you'll reach
the  roots  of  the  spikes. If you drop the Torch temporary, you can walk and
crawl  through them and at the end of the spikes in the crawlingspace there is
a Secret.

Level 09 - Labyrinth - Black Isle
=================================

Secret 22: When you opened the door at the starting position by using the Bone
dust, inside you can climb up to a platform and pull a switch. Then go back to
the  other  room, through the newly opened door and you can take a Secret from
the hole with action.

Secret  23:  When  you  climb out from the water after the fall, go out to the
bridge  at  the  first  opening  on the wall when you start going up. From the
bridge  do  a  running  jump  to  the  left, shimmy to the right, climb up and
running  jump  to the next platform you see from there. Go inside and take the
Secret.

Secret  24:  After the Bestiary book when you found the lighting spirit, jump,
grab  the  ledge,  climb  up  and  jump diagonal way to the climbable ceiling.
Monkeyswing  until  you can, release action and grab the ledge below it. Crawl
into  the crawlingspace. Climb into the spiked hole, but don't release action,
shimmy around its ledge to the other side, climb out and finally you can crawl
to the Secret and take it.

Level 10 - Old mill - Black Isle
================================

Secret  25:  At  the  large  deep  pit  with  the  rope  you  can crawl into a
crawlingspace where the imps are and you'll find a Secret there.

Secret  26:  In  the area where the windmill is, you can find two caves on the
left.  Crawl inside to the second one, take the Medipack, run through the fire
with  the  dash  button (I think it is impossible to jump over them due to the
low  ceiling),  jump  into the water (so you won't burn alive), climb out, use
the  Medipack  to  heal  yourself and take the Secret there. (Mia just sent me
that  if  you  go into the cave after you stopped the windmill the fires won't
burn anymore, so you can finish this part without any problem.)

Secret  27: After you turned off the windmill, the water slowed down. From the
Cossack's  barn  jump  into  the  water on the left, swim and swim to the left
somewhere  behind  the  Cossack's barn (the flow was too fast before) and take
the Secret there.

Level 11 - The 13th floor - Tower Block
=======================================

Secret  28:  At  the beginning go to the left, shoot out the grating and crawl
inside  to  the air shaft. At the end crawl to the left again, avoid the laser
robot,  stand  up  and jump across the lasered small pit too. At the end shoot
out  the  grating  and  crawl inside, to the left again. At the end somersault
into  the  next  air shaft with jump and keep crawling to the left, avoid this
laser robot too. When it goes behind you run to the upper area, crawl into the
air  shaft  and  crawl to the left again. At the end somersault with jump into
the  Judge Dredd weapon room and take the Secret finally. Of course on the way
you can collect many goodies too.

Secret  29: When you have the Access code disc from the 16th floor, go back to
the  13th  floor  with  the  elevator,  use  the  disc at the other end of the
corridor  and  climb  up  into  the air shaft. Jump to the pole and slide down
(avoid  the  fire  and explosions) and around halfway jump backwards to a hole
where you can get the Secret.

Secret  30  in  the  PC  and  probably  other final versions: After a U shaped
corridor  when  Zip  is telling you to not to kill a scientist, do kill him. A
new door will open at the other end of the U shaped corridor, go that way. You
have  to  fight  with  a  really  lot of guards on the way down. At the bottom
crouch  on  the  middle and when the laser robot goes to the right, run to the
left and take the Secret.

Secret  30  in the PSX beta: In this version if you follow the above lines you
won't find the laser robot there, nor the Secret. Instead that, this Secret is
elsewhere  on  this level in the PSX beta. It should be called Secret 29 as it
can  be  collected  before Secret 29, but now I numbered these in the order of
the  final  game instead. At the beginning when you collected Secret 28 behind
the  grating  on  the  left  and  climbed up on the right and followed the air
shaft,  you  have to shoot the lock instead using the Hammer. Slide down, kill
the Judge Dredd guy, climb up back into the air shaft and now you'll fall down
into  another  air  shaft  where fire and explosions will try to kill you. Run
through  the  air  shaft in one piece with the dash button and at the end take
this  Secret.  What  is missing from the final PC and probably all other final
versions.

Level 12 - Escape with the iris - Tower Block
=============================================

Secret  31: When you reach the elevator shaft from the restrooms, climb out to
the  climbable wall, down to the bottom and at the very bottom keep on pushing
the  down  and  action  buttons.  Lara will swing a bit to the left, right and
forth. When she is swinging to the forth, release the buttons, you'll end in a
small hole and can take a Secret.

Secret  32:  When  you finally left the elevator shaft, after walking across a
pole  and  sliding  down a lot, crawl out to the corridor and run to the right
until  you'll  reach  a green aquarium and a junction. A guard will notice you
and  chase  you  and shoot at you. Stand in front of the aquarium so the guard
will  shoot  its  glass  out  for you and you can go inside. (You don't have a
weapon  here.) In the PSX beta you have to somersault into a hole and take the
Secret there, in the final PC version you can simply pick up the Secret inside
the dry aquarium.

Secret  33:  From  Secret  32  run  to the left or right, go up, around to the
opposite  door  and climb up on the grating to the left from the door. On this
level run to the opposite area again and run around the red fire-extinguisher.
A  sniper  will  hunt you on this area (and you still don't have a weapon), if
you stand at the right place he will shoot out the fire-extinguisher what will
blow up and open a way to this Secret.

Level 13 - Red alert! - Tower Block
===================================

Secret  34: At the beginning of the level when you reach the first stairs what
are  falling  down  below your feet (run up and running jump from the middle),
hop  back  and  climb  down  on the remains of these stairs. Around the bottom
climb to the left into a hole and take the Secret there.

Secret  35: This is the hardest Secret in the game IMHO. After you gone across
the  lasers  the first time and used the elevator, go into the only open room,
the  left one from the elevator. Take the ammo, push the button and shoot down
all the targets as quick as you can. If you were good the light will light up.
This  shooting practice is easier, if you finished it two more doors will open
on  this  level.  Go  to  the  next  room, another shooting practice room, but
harder.  Take  the ammo, push the button and shoot down the targets again. Now
you have to be quicker, when a target is leaving the middle, gas will kill you
(and  you  are  closed into this room). More targets will show up at different
positions,  sometimes  in  pairs  and once three at the same time. If you were
good  the  door  will  open (gas will come in this case too, so leave the room
quickly).  Only if you finished this can you acces the left room at the end of
the corridor and take the Secret there.

Secret  36: The last one. At the endgame when you trap the second bald android
into  an  L  shaped corner room between two doors, you have to go into an area
filled  with gas. Go through the next, opposite door and through the left door
from  there,  here  you  can  crawl  into a crawlingspace for this Secret. (Of
course  you  can  collect  this whenever you can reach this area. So after you
killed this first bald android.)

.----------------------------------------------------------------------------.
| #10 - Cheats And Codes                                                     |
`----------------------------------------------------------------------------'

At  the  moment  there aren't too many cheats for this game, at least I really
miss  the  normal  combo  cheats  for the PC version. The following cheats are
mostly  from and other major cheat sites on the net
(and I also found one myself), so if you have problems with them don't contact
me.  But if you find some new (and serious) ones, send them into my direction.
Don't  forget  that  some of the cheats, especially what are manipulating with
the  memory  (like  the  PC  trainer and the PSX and Dreamcast codes for cheat
cards) will work only with their own territory versions (US, UK, German, etc).
Another  important  note  is  that,  if you are giving yourself extra items by
cheating,  be  sure  to  follow  every  important  step  (for example from the
walkthrough  above),  if  you  skip  parts, for example you don't dive for the
Valve  wheel  on the second level, just use the cheat and try to use the Valve
wheel at the red machine, you can easily lock the game and can't finish it.

PlayStation beta version cheats (tested by me):
===============================================

Cut-scenes:  At  the  main  menu  press  Select+R2  to  bring up the cut-scene
selection menu.

Start  at other stories: On the title screen move to the "New Game" option and
press  and hold L1 and press X to start the second story (Russian Base), press
and  hold  L2  and  press X to start the third story (Black Isle) or press and
hold R1 and press X to start the fourth story (Tower Block).

Unlimited  Large  and  Small  Medipacks, Flares, weapons, ammo, extras: In the
game   open   the   invertory  and  move  to  the  Small  Medipack  and  press
L1+L2+R1+R2+Up. You have to exit from the invertory to see some of the changes
(the new things).

Get  all  level specific keys, pickups etc: In the game open the invertory and
move  to  the Large Medipack and press L1+L2+R1+R2+Down. You have to exit from
the invertory to see the changes.

PlayStation final version cheats (not tested by me):
====================================================

Unlimited  Large  and  Small  Medipacks, Flares, weapons, ammo, extras: In the
game  open  the  invertory and move to the Timex-TMX and press L1+L2+R1+R2+Up.
You  have  to  exit  from  the  invertory  to see some of the changes (the new
things).

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