Tomb Raider Chronicles - Strategy Guide (Page 03)
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Level 13 - Red alert! - Tower Block =================================== This is the last level of the game. It is starting with two keyframe cutscenes. In the first one a guard is reporting to his bosses that the intruder (Lara) evaded his men and stole the Iris artifact. They are watching on a big screen what the cameras recorded and the big boss in the wheelchair (who is nobody else than Verner Von Croy when he was evil) is identifying the intruder as Lara Croft from his past. The other cutscene is showing that a helicopter is firing a rocket to the stairs where Lara is, so when we get back the control, we have to climb up on the almost totally destroyed, burning stairs. I have to waste a few words on the bugs too. The PSX beta (if somebody is playing that after the release of the full game) is filled with many bugs, no surprise, it wasn't betatested and finished in that state. But unfortunately even the final game (all versions, including the PC, PlayStation and Dreamcast versions) has a lot of extremely terrible bugs on this level. You have to watch out for these and save a lot and even save to different save slots, because if you aren't cautious, you can easily find yourself in a situation where you can't finish the game, not even if you reload your last save. This level is really buggy, I had to update this area several times with the PSX beta and all final bugs, so sorry for these, on some areas it will be a bit confusing (when I start to write about different bugs at certain areas), but reading confusing things is better than restarting the whole game from the very beginning. I don't know whether the final bugs will be fixed or not, at this moment (middle of March 2001), still there's no patch for the PC version, maybe there will be one, also as I know all the PSX and DC versions have these final game bugs, but companies sometimes change the contents of the console CDs too from time to time without a notice, so it can happen one day bugfree versions will come out or maybe even there are shipped bugfree versions out there already. Back to the beta, the beta is almost totally complete and bugfree out of the wellknown missing voice (and temporary previous music) under the FMVs. But this last level is totally buggy. Whenever I reached it, I started this level in the beta version with an already messed up invertory. I had an empty slot in the invertory with the Restroom access card description (what we don't need here and we don't have here normally), also the invertory was messed up, after a while the Iris artifact grew larger (its rotating point moved) and was renamed to load etc, etc. There are many-many more problems I will mention later what even can lock the game totally or make it impossible to finish, fortunately in the final version there are only the bugs what I call "save bugs", however those are really dangerous ones. It is wise to save a lot to several slots and watch out for the bugs, especially the save bugs. So you start on the stairs. From the starting point you can see a Mobile Refrigerator or Judge Dredd standing higher on the stairs. He didn't notice you yet, with the LaserSight with zooming you can shoot him out easily (remember, aim to his head). Continue your way up. From the top of the first part of the broken stairs do a running jump to the other part. Go up on the next stairs to the door, then run up on the next stairs and do a running jump from the middle, the stairs will fall down below your feet. Wait until the helicopter is leaving, then hop back and climb down on the fallen stairs and left into a hole for a Secret. Jump back to the stairs, climb back, go up on the next stairs and from the top do a standing jump to the next platform. From there do a running jump to the opposite area and run up on the next stairs, but jump off from the middle, this part will go down too with an explosion. Kick in the cracked wall and crawl through the crawlingspace. In the next room you have to jump up, grab the trapdoor above you and open it with action, then climb up and kill the guard. I have to add that it isn't easy to spot the handle of the trapdoor above you, especially on PSX or if you play the PC version with lower resolution or DC version on a TV set. As I remember the handle is in the second row from where you came from, around the middle, unfortunately it was about 5 months ago when I played the game last time, my memory is rusty now and I can't help more. So open it, climb up and kill the guard. Zip is giving a useful information here, you can see to the right with the Binoculars (you have to use the action button to turn the infrared mode on it) the area is heavily protected with infrared lasers. Take the ammo from the bigger box, but don't take the stuff from the other one yet if you are playing with the PSX beta, otherwise you can't finish the level, only by cheating. Now you have to cross the infrared lasers the first time. Aim the valve wheel on the pipe where the steam is coming out, shoot it down and the steam will show you the lasers from this time. Now you can cross the lasers. Some more hints: they are at the white lines and always disappearing twice, first for a short time, then for a longer time, use this timing. Take the Large Medipack from the box and continue your way, kill the guard, use the elevator, kill the guard. This is the training area, first you can only go into the left door at the elevator. Inside pick up the ammo, push the button and shoot all the targets as quick as you can. You have only one try, if the upper lamp will light up, you were good and opened two other rooms on this level. If you were slow you can access only one room, still you can finish the game, but not with all the Secrets. So if you were good, you can go to the next room too and continue the shooting practice. This is a harder one, you have only one chance here too, but now your life depends on it. Pick up the ammo, push the button again and shoot the targets. This time the targets are showing up in a sequence (sometimes two at the same time and once three), you have to be really quick, when a target is leaving the middle line, gas will kill you and the door was closed after you entered the room, it is a deadtrap. If you were good, now you can access both the weapon rooms. You are getting gas in this case too, so quickly run out from the room, to the end of the corridor. Here you can go to the righ in every case (if you practiced at least once) and to the left only if you finished and survived the second gun practice too. First go to the right and pick up the Grappling Gun at the green laser. Now this is an interesting stuff. Not a real weapon, but you can shoot out ropes to gratings on the ceiling at some places and you can make rope this way yourself. Also this is a problematic stuff in the PSX beta (no problem in the final version of course). When you pick up its ammo first (behind the infrared lasers), the ammo is disappearing when you pick up the gun. And you need all the ammo you can find on this level. Also sometimes when you are trying to use it at the wrong place it can even destroy Lara's object and kill the game, so be careful with this stuff, but only in the PSX beta. After you picked it up, a soldier is coming in and after you kill him, the door is closing, you can't leave the weapon room that way. Pick up the other things here, the ammo and the Grappling Gun Ammo, then leave to the other practice area. A soldier is hiding behind the boxes, you can kill him easily, then climb up to the highest box. Pick up the ammo and aim the grating on the middle of the ceiling with your new Grappling Gun and shoot. You have your own rope now, jump to it from a box and swing into the direction of the opening on the wall. Well, not exactly into that direction, you can't jump into the opening, but you can jump to the upper cracked walls and climb into the opening from there, so do this. Slide down and you will end on the previous corridor in front of two Mobile Refrigerators. If you survived the second shooting practice, two headshots for these will be a piece of cake for you. Now if you survived the second shooting practice, go into the second weapon room. If not, skip this part, you can finish the game without this. So go into the room if you can, pick up the Secret, the Large Medipack (this is missing in the final version) and the ammo, then leave. Now go back to the elevator and use it. You get back to the infrared lasers, kill the guard, cross the lasers again and now pick up the Grappling Gun Ammo you left behind. (In the PSX beta, of course in the full version you can take this whenever you want to.) Now go outside to the stairs again on the way you came inside. Use the Grappling Gun again at the stairs, aim upside and when the target is green, shoot to get another rope and a way to continue. From the stairs do a running jump to the rope, swing out and jump off on the other side to the opening. You start to slide down, jump to the ledge before you slide into the fire. Crawl into the air shaft, follow it and at the other end somersault to the next box diagonal way with the jump button. From there shoot precisely and quickly the guard with LaserSight, before he is activizing the automatic machine gun. Now jump and climb down on the boxes and use the switch at the door to open it and leave the room (of course take the Large Medipack too in the final version, what is missing from the beta). From the corridor use the elevator and quickly kill the two soldiers coming down from the ceiling with ropes. This area is really buggy. First there is a bug in the PSX beta version, if you go back to the elevator where you came from and try to use it again, the game will lock up totally. You don't have to go back anymore, so this is not a big problem, but don't do this accidentally in the PSX beta. This isn't a problem in the final version, but this is the first area with the save bug. Don't even think about saving in or around this room, if you reload the saved file, you'll be locked into the elevator if you saved there or the ropes will be missing and will never appear again, so you can't finish the game, also the door at the top of the box won't open, but you can climb through it if you accidentally save and reload while you are standing on the box, still it is better to not to save here to not to cause any trouble for yourself. So after killing the soldiers, go to the switch and do a running jump to the rope. Swing out with the rope and jump to the high box. Jump up with action and open the door above you, then kill the guard behind it and kill the other guard on the ground. Climb up and follow the air shaft. Before you can push the button you find, a trapdoor is opening under your feet and you slide down. Follow the path and you'll reach a junction with four doors, two of them are closed with lasers, so you can go only into one direction. Another junction and another laser, crawl into the crawlingspace and follow the air shaft. Climb up on the grating and you'll reach a hall and a bald android boss. Now this is an even more problematic room in every version, the save bug exists here too and even if it seems like it is helping you a bit, you can't finish the game if you save and reload in this room, it is affecting many things, the valve wheel, the gratings, the water level and other stuff. So don't even think about saving when you are in this room or you can't finish the game and your save file will be corrupt too. So when you reach the room, fall to the box, take the ammo and start shooting the guy. When you can see that his half metal leg starting to spark too, go to the corner of the box what is the closest to the valve wheel on the pipe (if you activized the save bug, the valve wheel also will be missing, you can't shoot it down and you can't finish the game). Aim the valve wheel and shoot it, the water is killing the enemy because he is an electric robot (or a human with many implants, who knows). But now the room is filled with water and there is high voltage coming from the dead boss. So don't fall down to the ground level, you will die. (And if you aren't at the right corner when you are shooting the valve wheel, Lara is falling down automatically in the PSX beta, however no problem in the full version, you can be anywhere on the box when you shoot out the valve wheel in that version.) And yet other big bug exists in every beta and final version here. If you climb back to the air shaft now and go back a bit on this level, when you come back, the save bug will be activized even without saving, you will notice it by that the water will disappear. So DONT'T leave this area until you don't finish here completely and DON'T save. Now do a diagonal running jump to that steep platform, you don't have to do anything, just keep pushing the jump button, you jump to the other steep platform and the other one and then you'll end up on a normal platform above the pipe automatically. Hop to the grating exactly above the running water and pick up the Grappling Gun Ammo from there. Climb up to the grey platform (the top of the air shaft where you came from), aim the grating on the middle of the ceiling with the Grappling Gun and shoot a rope. Hop back from the end of the platform and do a standing jump from there, grab the rope, slide to its bottom, swing out, jump to the opposite area (now that grating will be open normally or you activized the save bug somehow), grab the ledge and climb up. Switch over the switch, then do a running jump back to the rope, slide down, jump off to the previous platform and go down from there. On the dry ground collect the Large Medipack and the Key bit (left), then on the previous way go back to the switch and switch it over again. (When the water disappeared, the exit also closed, so you have to switch these back to the previous state.) After you finished with it, go down again, of course not to the ground level, only to the top of the air shaft. From there fall to the box (or in the final version into the air shaft immediately) and from there jump and climb up into the air shaft and leave the area back to where the previous laser was. There's no laser now at the moment. Maybe this is the worst bug in the PSX beta. If you go around, especially to the area from where you originally came here (but only a few steps are enough), the laser will show up again here and you can't finish the game. So don't go anywhere else from here in the PSX beta, just into the direction of those yellow cans. No problem in the final version. Run like mad in a straight line, because a helicopter will chase you and shoot into your direction (rockets and machine gun). Jump when you reach the yellow cans, those will blow up too. (If you save around here, the cans will be missing and you can only see the gaps on the corridor, just like after the cans blew up. Another minor save bug, however this one doesn't kill the game.) You will reach a room, go to the next one where the helicopter will shoot at you again, you have to run behind the bar counter to the opposite corner (crawl where you can and the gunfire will not reach you). You will find a switch there, push it. It is operating the door in the bar, but seems to be broken, the door is always opening and closing, so that isn't the way to escape. Run back to the previous room, at least that switch did something, you find yourself face to face with another bald android boss shooting heavily at you. And in the worst moment Zip is starting to talk a lot again. Now run back where the yellow cans were and jump across the gaps. If you are brave and really good you can explore every pit while the helicopter and the boss is shooting at you nonstop. In the first one you can take a Large Medipack and in the second one you can take another Large Medipack in the crawlingspace. So run back to where the laser was/is, the boss will follow you. Maybe it is good to shoot him until he will be half metal and sparking everywhere, but as I can see this doesn't slow him down and isn't needed. Here you can find another save bug in every version of the game. If you save around here (probably anywhere after this boss noticed you) and load back that save file, the boss will lose his interest in you and won't follow you anymore no matter what you do, so you can't finish the game if you save around here. Run into that corridor where you weren't before, even use dash there, turn at the first corner, turn again and again at the junction and stop at the switch. Now watch the corridor above you through the grating, when the boss is leaving the grating above you and entering the L shaped room, turn the switch immediately to trap him into that L shaped room between two doors. You can repeat this if he already left the trap and shooting at you or if he missed the trap at the other end. After you trapped him, go to the previous junction and to the four way junction. (Now the other two doors are closed with lasers.) Go through the open door. This area is filled with gas, so be careful. When you are poisoned with the gas, your lifebar will turn yellow sometimes and the screen will stretch in X and Y direction with a sinetable, looks cool (as it seems it is missing on PC). You can usually crouch down to get fresh air. Run straight to the opposite door, then into the next room through the door. There pull the switch above the small platform and crawl into the crawlingspace to get the Secret. Now run back to the previous room, kill the soldiers, then go another room back and leave that room through the other door (what was closed before). You can see the boss through a glass window, running around in his trap. Use the switch on the wall, the gas will be pumped from your room into his room and slowly will kill him (so probably he was more a man with many implants instead an android, only the game designers know the exact answer). After he died and disappeared, he left something for you. Switch this switch back, go back to the trap switch and switch that back too, then in the trap pick up the Key bit (right) and combine it with the Key bit (left) to get the Helipad access key. Now run back to the place where the laser was (hopefully you won't find it there now), run to the right from there and in the junction to the left. Climb up at the two closed doors and you will see the steep floor where you reached this area. You can't run up on it, but turn around, jump to the climbable wall and climb up on it. The top of this shaft was closed before, but now you can climb out at the top. Climb down to the box and from the box to the floor. Now all you have to do is to use the Helipad access key at the door and run though it. Lean back and enjoy the endsequence. It is a full motion video with three parts. First Lara is reaching the top of the building with her hang-glider and escaping with it while the enemies are shooting at her. In the next cut we can see Lara's friends, Jean Yves, Winston and Father Patrick Dunstan, while they are drinking to Lara. And finally we can see Verner Von Croy in the Egyptian desert. An Egyptian kid is leading him into the pyramid where some people found someting. One of the things is Lara's backpack. Von Croy is taking it and we can see in his eyes that there is a chance, maybe Lara is living and we can play Tomb Raider 6 (sure she is living and we can play TR6, it is heavily under development for a while). Of course only after the usual Tomb Raider 4 Gold if there will be one in this year too. :) After these we can see the credits in front of a few keyframe action sequences what we can also see on the main menu. That's all folks. .----------------------------------------------------------------------------. | #07 - Characters | `----------------------------------------------------------------------------' Lara Croft: She is the main character we have to control in the Tomb Raider games. She is one of the most wellknown computer game characters, like Mario and Sonic. A rich young English aristocrat brunette chick with long hair, sporty body, really big boobs and big hunger for gold and other rare historical and mythological artifacts. She's the female Indiana Jones (and Rick Dangerous) and she's always in trouble. We controlled her in 4 previous major episodes, 3 Gold episodes, one small extra game and one 2D GameBoy Color episode. Winston: He is Lara's butler and old Irish friend, maybe a little bit father figure for her too (at least I think after I saw a few pages from the Tomb Raider comics online, unfortunately not available in my country). We can usually see him in the TR games since the first one. Originally the fans called him Jeeves as he had no official name before. He is really similiar to Alfred, Bruce "Batman" Wayne's butler, both in outfit, position and workingplace. (Or we can say he's an Alfred rippoff.) Jean Yves or Jean-Pierre: Well, this character is a bit confusing in this game. His name was removed from the development sketches (you can win these with all the Secrets), so as it seems not even Core was sure in the identity of this character. People call him Jean Yves, Jean-Pierre, Jean Ives and even John too. When I first played the game, it was the beta PSX version and there I saw the same Jean Yves whom we met first in Tomb Raider 4. He's a bit fat and probably an archeologist, maybe even a secret agent in one. He's an old friend of Lara, they are always ready to risk their lives for each-other as we learned from TR4. Well, I was kinda surprised when I played the final PC version of this game, Jean Yves was replaced in this version (and probably all the final versions) in the cutscenes and stuff to a new character. Probably he's Jean-Pierre, also french and also an old friend of Lara, but he's bald, isn't fat and looks totally different, probably working in a french commando or something. Father Patrick Dunstan: He is a new character in Tomb Raider Chronicles. Also Irish. As it seems from the movies he is an old friend of Winston. We can see in this game when he first met Lara and they saved each-other's life. He is a priest and demon hunter. Probably he was in touch with Lara since they first met. His speciality is that he can turn his hair quickly to white and back to black or dark hazel again, hehe. (Or was it just a communication problem between the authors and the FMV team, hehe.) Sometimes EIDOS is writing Father Dustan instead Father Dunstan. Zip: Also a new character in Tomb Raider Chronicles. He is an african-american hacker and/or communication specialist. (As I can see it is an unwritten rule in the american movies that hackers are usually african-americans.) He has terrible Jar Jar Binks like voice and terrible jokes. He is keeping the touch with Lara through a headset and helping her out from the distance, that's what Lara hired him for in the Tower Block story. Verner Von Croy: A really interesting character. We saw him first in Tomb Raider 4: The Last Revelation. At the beginning in the past he was Lara's mentor, introduced her into the world of adventures. He was lost in a failed quest for the Iris where he and Lara were partners and Lara wasn't able to save him. The Egyptian god of death, Seth used him since that time and he was an enemy, until the end of the game when Seth left him. At the end of TR4 we saw the same what we saw at the beginning, but Lara was lost below the collapsing pyramid and Von Croy was who wasn't able to save her. Since that time he is wandering around the pyramids in Egypt and feeling guilt for Lara's death. He is the big boss enemy too in the last story of TR5 (before the TR4's present time) when he was evil. Larson: He was an enemy in the first Tomb Raider game, one of Natla's men. A mad texan man, one of the enemies in the first story of this game too. He is quite stupid. Pierre: Another enemy from the original Tomb Raider, was Natla's goon and Larson's mentor and partner. He is french of course with heavy french accent. Admiral Yarofev: He is a new key character in the second story of this game and he's also dying there. He is an old russian admiral, commander of the u-boat. He served Russia for many years and he doesn't like that what the big bear (Russia) is now, falling apart, under the control of the russian mafia. First he is more or less an enemy (doing his job), at the end Lara's friend and helping her out. Sergei: He is a big typical russian gangster, probably one of the leaders of the russian mafia. He want to get the Spear Of Destiny to take over the world with it. A typical stupid and greedy boss. Also a new character in TR5 and dying here too in the second story, the Spear Of Destiny is killing him. Vladimir Kaleta: (I hope I heard the name right.) He is a 700 years old living dead Cossack horseman demon. Somehow stuck on an Irish island in a valley surrounded by running water. He is the main enemy in the third story of this game. Introducing and dying (goin back to hell) in this game. .----------------------------------------------------------------------------. | #08 - Weapons | `----------------------------------------------------------------------------' Pistols: These are the basic pistols we can see since the first TR game. I don't know this pistol type (maybe weapon maniacs know this), but this is probably a reincarnation of the spaghetti western Colts as it is never running out of the ammo. :) This is the best part of it, it is OK if you don't have anything else or you don't have a lot of ammo for your other weapons. It has a low firepower, but it is always there (at least usually). Revolver or Desert Eagle (technically the same weapons in this game): This one has a far better firepower, of course it has limited ammo. It can be combined with the LaserSight and with that can be used in sniper mode too to shoot down target from long distance precisely. We saw this one first in Tomb Raider 4. Shotgun: Another old friend since the first TR game. But since TR4 it can be used with two different ammo packs, Normal and Wideshot ones. It is extremely powerful. A bit slow, but the best one against bosses (when you don't have to shoot out eyes or make a headshot). Uzi: And yet another old friend since the first TR. It is good and fast, unfortunately less powerful than the Revolver, Desert Eagle and Shotgun and wasting the ammo quickly, especially at bosses. HK Gun: An extremely great automatic gun we will get in the fourth story in this game the first time. Its speed can be set between three speeds, has a built in LaserSight and can be combined with Silencer. (However this item isn't really available in the game, I was able to get it only with the item cheat in the PSX beta.) It is a bit similiar to the Uzi, but more customizable, can be slowed down even to the speed of a sniper gun and the LaserSight is really cool on it. Grappling Gun: This isn't a real weapon, but works like one. This thing can shoot out hooked ropes, so we can shoot it to a grating on the ceiling and we can make a classical rope for ourselves. This one is making its debut in this game too, exactly on the very last level and can be (and have to be) used only three times. Chloroform soaked cloth: Well, this is a weapon even if not a dangerous looking one with high firepower. This one is also making its debut in this game, a classical spy stuff we already saw in many other games. The Cloth can be combined with the Chloroform and we get the Chloroform soaked cloth. What can be used only once with one bottle of Chloroform. Lara has to move silently behind the enemy and kill him with it. However can be used only twice in this game as I know. I have to mention that the Crowbar is acting this way too once in this game, but its main function isn't a weapon in the TR games, so I better don't list it as a weapon. And here's an alphabetical list of the items I saw in the game. Without any reason, I just took notes about these too when I finished the game and thought maybe somebody will find this list useful. I hope this is complete, of course maybe I missed a few things in the game and maybe even I forgot to take notes about a few ones. Most of the names, including the capital letters are correct. A Fuse, Access code disc, Aqualung, Battery (+), Battery (-), Bestiary, Binoculars, Bone dust, Bronze key, Catapult (Pitchfork + Rubber tube), Chaff flares, Chalk, Chloroform soaked cloth (Chloroform + Cloth), Chloroform, Cloth, Colosseum key 1, Colosseum key 2, Crowbar, Desert Eagle Ammo, Desert Eagle, Flares, Garden key, Gemstone (Gemstone piece + Gemstone piece), Gemstone piece, Golden coin, Golden key 1, Grappling Gun Ammo, Grappling Gun, HK Gun Ammo, HK Gun, Hammer, Heart, Helipad access key (Key bit (left) + Key bit (right)), High level access card, Iris lab access, Iron clapper, Key bit (left), Key bit (right), Large Medipack, LaserSight, Mars symbol, Mercury stone, Nitrogen canister, Oxygen canister, Philosopher's stone, Pistols, Pitchfork, Restroom access card, Revolver Ammo, Revolver, Rubber tube, Saturn symbol, Secrets, Shotgun Normal Ammo, Shotgun Wideshot Ammo, Shotgun, Silencer, Silver coin, Silver key, Small Medipack, Spear Of Destiny, Suit battery (Battery (+) + Battery (-)), Suit console (Suit battery + Aqualung), Swipe card, Teleporter disc, Timex-TMX, Torch, Uzi Ammo, Uzi, Valve wheel, Venus symbol .----------------------------------------------------------------------------. | #09 - Secrets | `----------------------------------------------------------------------------' Here are the full Secrets of the game. Both for the PSX beta and the final PC version (one Secret is at a different place, I guess the final PSX and Dreamcast version is the same as the final PC version). These Secrets are in the walkthrough above too, this Secret guide is useful mostly for those people who are playing on their own without following the walkthrough and missing a few Secrets. It is worth to collect all, 36 Secrets will unlock a few extras, however won't give an extra level as in the case of Tomb Raider 3. In the beta PSX version I don't know whether you can win something or not, I never finished it with all secrets. In the specials menu there is a Movie Trailer, so probably that can be unlocked, however when the beta was done there was no movie trailer and there is no movie trailer physically on the beta CD, so forger that one. Probably with the beta nothing can be won. In the final PSX version as I heard you can win a movie from the next, sixth major Tomb Raider game, what will be called Tomb Raider 6 or Tomb Raider Next Generation or simply Next Generation. It isn't clear at this very moment, probably concept art from TR5 and TR6 can also be won. In the PC version if you collect all the secrets you can only win some sketches, scripts and concept art for TR5 and TR6, no movie at all. I don't know anything about the Dreamcast version, probably you can win the same stuff what you can win in the PC version. Level 01 - Streets of Rome - Rome ================================= Secret 01: This can be collected in the practice area (Opera Backstage) below the rope, after pushing back a shelf and going behind it. Secret 02: This is on the left behind a closed door on the path to the Revolver and second Garden key. The door will be opened after we shoot and ring the bell. Secret 03: We can access this Secret at the last lion head switch (opening the upper door of the bell house), after we finished the bell house and opened the lower door with the crystal birds. Level 02 - Trajan's markets - Rome ================================== Secret 04: This Secret is below the trapdoor in the house with the gears where we reach the ground first. It will be opened after we pulled the second ropeswitch here and moved the large gear. Secret 05: This Secret is on the red machine where we killed the metal octopus. We can jump to the metal platform and from there to the red machine to take this Secret. Secret 06: This Secret is behind a door from the main street, what was originally closed. It will be opened after we killed the knight boss. Level 03 - The Colosseum - Rome =============================== Secret 07: At the beginning at the second small area to the right we can push a block with a ring on it. Behind this block we can take this Secret. Secret 08: After the cutscene with Pierre we can go back to the hall with the timed puzzle. Where we felt down we can jump into a new room now (the door will be opened this time) and take the Secret there. Secret 09: This Secret is at the end of the level. Instead picking up the Philosopher's stone to finish the story, running jump from platform to platform there and at the end we can find the Secret behind the crawlingspace. Level 04 - The base - Russian Base ================================== Secret 10: We can get this Secret when we go through the left door with the Swipe card in the hall with the boxes and shoot the grating and climb into the air shaft. Secret 11: When we first go outside into the snowy area (before we move the hanged box), we can jump to the hanged box from the box in the middle of the area and from there to the boxes on the left. On these boxes we can find the Secret. It is a hard jump due to a bug, we usually fall through the boxes instead grabbing their ledges (what isn't that far by the way). Secret 12: In the shower we can open a trapdoor in the water, swim a lot and find a Secret at the end. Level 05 - The submarine - Russian Base ======================================= Secret 13: We can find the first Secret when we find the first sparking hole in the air shaft. We can climb into it and get this Secret there. Secret 14: In the cargo space where we can get the Shotgun and the Aqualung, to the right from the entrace we can open a cracked box with the Crowbar and inside we can find this Secret. Secret 15: We can find this Secret in the air shaft, when we climb up from a box though a trapdoor into the air shaft and going into another room this way. At the second hole where we can stand up above a ventillator, we can climb up into a hole for this Secret. Level 06 - Deepsea dive - Russian Base ====================================== Secret 16: From the beginning we have to swim forth and right and at the back of the area on the bottom we can find this Secret in a small hole. Level 07 - Sinking submarine - Russian Base =========================================== Secret 17: After you turn off the high voltage electricity behind the bridge, you can go back to the dining room and into the kitchen, electicity won't kill you this time. Take the Secret from the kitchen floor. Secret 18: When you collected everything in the conference room and go out, you'll meet a few soldiers and after you kill them, one of them will leave behind the Bronze key. Go to the high voltage switch from the bridge through the air shaft and open the door there with this key, take the Secret from the drawer. Level 08 - Gallows tree - Black Isle ==================================== Secret 19: At the beginning after you shimmy to the left in the shaft and then jump to the other steep platform, simply release its ledge and from there swan dive into the cave on the right. Take the Secret there. Secret 20: At the hanged demon and Gallows tree where you reached the area, face to the steep wall on the right, jump, grab the ledge, climb up and push jump to jump backwards from the steep wall. You'll end on another platform, take the Secret there. Secret 21: From the crypt area go into the hole, in front of you there is a spiked trap. Go right and right at the next junction too. Soon you'll reach the roots of the spikes. If you drop the Torch temporary, you can walk and crawl through them and at the end of the spikes in the crawlingspace there is a Secret. Level 09 - Labyrinth - Black Isle ================================= Secret 22: When you opened the door at the starting position by using the Bone dust, inside you can climb up to a platform and pull a switch. Then go back to the other room, through the newly opened door and you can take a Secret from the hole with action. Secret 23: When you climb out from the water after the fall, go out to the bridge at the first opening on the wall when you start going up. From the bridge do a running jump to the left, shimmy to the right, climb up and running jump to the next platform you see from there. Go inside and take the Secret. Secret 24: After the Bestiary book when you found the lighting spirit, jump, grab the ledge, climb up and jump diagonal way to the climbable ceiling. Monkeyswing until you can, release action and grab the ledge below it. Crawl into the crawlingspace. Climb into the spiked hole, but don't release action, shimmy around its ledge to the other side, climb out and finally you can crawl to the Secret and take it. Level 10 - Old mill - Black Isle ================================ Secret 25: At the large deep pit with the rope you can crawl into a crawlingspace where the imps are and you'll find a Secret there. Secret 26: In the area where the windmill is, you can find two caves on the left. Crawl inside to the second one, take the Medipack, run through the fire with the dash button (I think it is impossible to jump over them due to the low ceiling), jump into the water (so you won't burn alive), climb out, use the Medipack to heal yourself and take the Secret there. (Mia just sent me that if you go into the cave after you stopped the windmill the fires won't burn anymore, so you can finish this part without any problem.) Secret 27: After you turned off the windmill, the water slowed down. From the Cossack's barn jump into the water on the left, swim and swim to the left somewhere behind the Cossack's barn (the flow was too fast before) and take the Secret there. Level 11 - The 13th floor - Tower Block ======================================= Secret 28: At the beginning go to the left, shoot out the grating and crawl inside to the air shaft. At the end crawl to the left again, avoid the laser robot, stand up and jump across the lasered small pit too. At the end shoot out the grating and crawl inside, to the left again. At the end somersault into the next air shaft with jump and keep crawling to the left, avoid this laser robot too. When it goes behind you run to the upper area, crawl into the air shaft and crawl to the left again. At the end somersault with jump into the Judge Dredd weapon room and take the Secret finally. Of course on the way you can collect many goodies too. Secret 29: When you have the Access code disc from the 16th floor, go back to the 13th floor with the elevator, use the disc at the other end of the corridor and climb up into the air shaft. Jump to the pole and slide down (avoid the fire and explosions) and around halfway jump backwards to a hole where you can get the Secret. Secret 30 in the PC and probably other final versions: After a U shaped corridor when Zip is telling you to not to kill a scientist, do kill him. A new door will open at the other end of the U shaped corridor, go that way. You have to fight with a really lot of guards on the way down. At the bottom crouch on the middle and when the laser robot goes to the right, run to the left and take the Secret. Secret 30 in the PSX beta: In this version if you follow the above lines you won't find the laser robot there, nor the Secret. Instead that, this Secret is elsewhere on this level in the PSX beta. It should be called Secret 29 as it can be collected before Secret 29, but now I numbered these in the order of the final game instead. At the beginning when you collected Secret 28 behind the grating on the left and climbed up on the right and followed the air shaft, you have to shoot the lock instead using the Hammer. Slide down, kill the Judge Dredd guy, climb up back into the air shaft and now you'll fall down into another air shaft where fire and explosions will try to kill you. Run through the air shaft in one piece with the dash button and at the end take this Secret. What is missing from the final PC and probably all other final versions. Level 12 - Escape with the iris - Tower Block ============================================= Secret 31: When you reach the elevator shaft from the restrooms, climb out to the climbable wall, down to the bottom and at the very bottom keep on pushing the down and action buttons. Lara will swing a bit to the left, right and forth. When she is swinging to the forth, release the buttons, you'll end in a small hole and can take a Secret. Secret 32: When you finally left the elevator shaft, after walking across a pole and sliding down a lot, crawl out to the corridor and run to the right until you'll reach a green aquarium and a junction. A guard will notice you and chase you and shoot at you. Stand in front of the aquarium so the guard will shoot its glass out for you and you can go inside. (You don't have a weapon here.) In the PSX beta you have to somersault into a hole and take the Secret there, in the final PC version you can simply pick up the Secret inside the dry aquarium. Secret 33: From Secret 32 run to the left or right, go up, around to the opposite door and climb up on the grating to the left from the door. On this level run to the opposite area again and run around the red fire-extinguisher. A sniper will hunt you on this area (and you still don't have a weapon), if you stand at the right place he will shoot out the fire-extinguisher what will blow up and open a way to this Secret. Level 13 - Red alert! - Tower Block =================================== Secret 34: At the beginning of the level when you reach the first stairs what are falling down below your feet (run up and running jump from the middle), hop back and climb down on the remains of these stairs. Around the bottom climb to the left into a hole and take the Secret there. Secret 35: This is the hardest Secret in the game IMHO. After you gone across the lasers the first time and used the elevator, go into the only open room, the left one from the elevator. Take the ammo, push the button and shoot down all the targets as quick as you can. If you were good the light will light up. This shooting practice is easier, if you finished it two more doors will open on this level. Go to the next room, another shooting practice room, but harder. Take the ammo, push the button and shoot down the targets again. Now you have to be quicker, when a target is leaving the middle, gas will kill you (and you are closed into this room). More targets will show up at different positions, sometimes in pairs and once three at the same time. If you were good the door will open (gas will come in this case too, so leave the room quickly). Only if you finished this can you acces the left room at the end of the corridor and take the Secret there. Secret 36: The last one. At the endgame when you trap the second bald android into an L shaped corner room between two doors, you have to go into an area filled with gas. Go through the next, opposite door and through the left door from there, here you can crawl into a crawlingspace for this Secret. (Of course you can collect this whenever you can reach this area. So after you killed this first bald android.) .----------------------------------------------------------------------------. | #10 - Cheats And Codes | `----------------------------------------------------------------------------' At the moment there aren't too many cheats for this game, at least I really miss the normal combo cheats for the PC version. The following cheats are mostly from and other major cheat sites on the net (and I also found one myself), so if you have problems with them don't contact me. But if you find some new (and serious) ones, send them into my direction. Don't forget that some of the cheats, especially what are manipulating with the memory (like the PC trainer and the PSX and Dreamcast codes for cheat cards) will work only with their own territory versions (US, UK, German, etc). Another important note is that, if you are giving yourself extra items by cheating, be sure to follow every important step (for example from the walkthrough above), if you skip parts, for example you don't dive for the Valve wheel on the second level, just use the cheat and try to use the Valve wheel at the red machine, you can easily lock the game and can't finish it. PlayStation beta version cheats (tested by me): =============================================== Cut-scenes: At the main menu press Select+R2 to bring up the cut-scene selection menu. Start at other stories: On the title screen move to the "New Game" option and press and hold L1 and press X to start the second story (Russian Base), press and hold L2 and press X to start the third story (Black Isle) or press and hold R1 and press X to start the fourth story (Tower Block). Unlimited Large and Small Medipacks, Flares, weapons, ammo, extras: In the game open the invertory and move to the Small Medipack and press L1+L2+R1+R2+Up. You have to exit from the invertory to see some of the changes (the new things). Get all level specific keys, pickups etc: In the game open the invertory and move to the Large Medipack and press L1+L2+R1+R2+Down. You have to exit from the invertory to see the changes. PlayStation final version cheats (not tested by me): ==================================================== Unlimited Large and Small Medipacks, Flares, weapons, ammo, extras: In the game open the invertory and move to the Timex-TMX and press L1+L2+R1+R2+Up. You have to exit from the invertory to see some of the changes (the new things).
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