Tomb Raider Chronicles - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Tomb Raider Chronicles - Strategy Guide (Page 02).
You are starting in the water in the diving suit below the u-boat. Now you can swim without losing air (at least in the first part of this level). New items are the Chaff flares and the only enemies are the indestructable small submarines what are trying to kill you with torpedoes. The Chaff flares are the only help to fool the torpedoes and of course the quick move. Swim to the forth and then right. At the first small submarine you can find a small hole at the back of the area on the bottom. Pick up the only Secret there. Go back to the u-boat, to the forth and at the junction turn right again. Continue your way at the back of that area. You will reach a large hole (once this was the entrance of the German submarine), dive into it and follow the path. After you swim a bit, you'll reach a box. A keyframe cutscene is coming up. Lara is taking the Spear Of Destiny out from the box, then some rusty metal things are collapsing on her and Lara's suit starting to lose the air. So now you have to get back to the starting point at the u-boat as quick as you can or you will die. Fortunately you can use the other path back to the u-boat, the flow will even speed you up a bit. Level 07 - Sinking submarine - Russian Base =========================================== Another cutscene is coming up. Lara got back to the u-boat, Sergei, the gangster is waiting for her with his men. After a conversation Sergei is taking the Spear Of Destiny from Lara and ordering his men to inject Lara into the ocean from the torpedo room. After Sergei is doing something with the Spear, he opens its powers what are killing him with a detonation. At the same time Lara is knocking out the other men. Probably due to the detonation of the Spear Of Destiny, the u-boat is sinking. Fire and electric shock is everywhere. These are the worst enemies on this level, together with the Russian soldiers and mafiosi. Lara is again in her previous winter camouflage suit and cap. Climb down on the ladder, kill the guys and get the ammos they are leaving behind. Continue your way until you'll reach the corridor with fire. Don't go there yet, continue your way further and kill the guy and take his ammo. Now go back to the corridor with fire and get through it into the room on the middle of the corridor. (Face to the wall and use side jump.) Get the Uzi from the shelf, then go back to the corridor and jump again, until you reach the dining hall. You can see a small cutscene showing high voltage cables coming down from the ceiling and reaching the water filling the dining hall's floor. So you have to avoid touching the floor, jump from table to table. Anyway electricity won't kill you immediately, you always have time to jump to a table if you fall down. Leave the hall at the cables, go right, kill the guy, get his Swipe card and get the Medipack from the shelf. Now get back to a previous door what you can and have to open with the Swipe card (it is before the electric dining hall and the corridor with fire). Open the door and continue your way there. You can't cross the electric corridor on the right yet, climb up on the ladder, ignore the other electric room on the left too, follow the path to the bridge. Open the door there and you'll get a cutscene. Lara will find Admiral Yarofev there, he's a friend now, talking to Lara about the only escape, the Escape Pod (above him, but don't climb there yet) and giving her the Silver key. After you get the control back, go back to the bridge, climb up to the table with the map and face to the lazy grating. Jump and shoot it out, then jump and climb into it. In the air shaft crawl to the right and open the trapdoor you find there. Climb down, go to the high voltage switch, face to the wall, jump and hold the action and you finally turned off those high voltage cables. Now go back to the high voltage room before the bridge. (You can finish this without switching off the electricity, but now you can collect more.) Collect all the goodies you can find in this room including the Revolver (Desert Eagle on PC) and the Nitrogen canister, then go out and climb down to the lower corridor. Now you can go throught the corridor with the many high voltage cables, do it and use the Silver key at the door. In the conference room open the cabinets, collect the goodies, including the Oxygen canister, then go to the kitchen through the corridor with fire and the now not electric dining hall. On the way you have to kill a few soldiers and you get a Bronze key from one of them. Take the Secret in the kitchen, now go back to the bridge on the known way. On the bridge jump up to the air shaft again and crawl to the room with the electricity switch, now you can open the door there with the Bronze key. Get the Secret from the drawer there. Go back to Admiral Yarofev, climb up to the Escape Pod and use the Nitrogen and Oxygen canisters up there. A cutscene is coming up followed by a FMV. Admiral Yarofev and Lara are arguing, Lara wants to save the Admiral, finally they are agreeing in that the Admiral will close the airlock and release the Escape Pod and Lara will tell his story to the world. So this is happening, the white (X-Files type) lightbeam is killing the Admiral and destroying the u-boat, Lara is reaching the surface where his friend, Jean Yves is waiting for her. End of the second story. Level 08 - Gallows tree - Black Isle ==================================== The previous full motion video is following here too. After Jean Yves finished his story, Father Patrick Dunstan is starting his and Lara's story when Lara was young. The story is starting in Ireland (I still don't have voice and the right music in this beta, so this may be wrong) where Father Patrick Dunstan is meeting with his old friend Winston in Winston's house (where Lara is on vacation), then leaving the town on a boat, travelling to a small Irish island to hunt down demons. Lara heard when those two talked about the priest's quest, found it interesting, so she was hiding on that boat too and ended on the island. She is the same young Lara from the previous Tomb Raider game, wearing the same clothes (must be cold in that bad rainy weather). We start to control her on the island. In this story we don't have weapons and can't fight, so it is more an adventure part. Follow the path from the starting point until you reach a big chasm. Do a running jump to the other side of the chasm where you can see the platform. Grab the ledge and shimmy to the left until the end. You can see a steep platform where you have to continue your way. Jump to it and when you slide down, grab the ledge, then release it. To the right there is a hole, you have to jump inside. It is easier if you jump with the walk button together (swan dive). In the cave bats will attack you (you can't do anything against them) and you can collect a Large Medipack and a Secret. You can't do anything, but go down to the bottom of the chasm. From a platform climb into a cave and after a few climbing you'll end exactly at the starting position of this level. Now go to the chasm again, jump to the other side, grab the ledge, shimmy to the left and jump and grab the steep platform's edge again, but instead releasing it, now shimmy to the right on it. Release the ledge here and immediately grab it again (the ledge below), then crawl through the hole. Slide down at the other end and climb up to that small platform. You can see plants above you on the rocks, jump and grab them, monkeyswing this way to the other side of the chasm again. Follow the path, on the right you can get a Large Medipack. Slide down on the left and watch the keyframe cutscene, a hanged demon on the Gallows tree orders Lara to get back his Heart for him. After you get back the control, imps (the small white creatures) will follow you and stab you whenever they can. You can't do anything but run away from them, luckily they are slow and first there is only one on this area. First go to the wall where you came from. Jump to the steep wall in the corner, climb up and hold the jump button, so instead sliding down, you will jump backwards to a platform, where you can get a Secret. Go to the opening near the well. You can crawl throught the hole, but there's nothing interesting over there, this is only an exit path what you will need later. At the hole jump and grab the ceiling and monkeyswing until its end. (You still can't do anything against the bats.) From here you can standing jump into the well (you can't jump into it from the ground due to it is surrounded with high walls). Swim until you reach the surface at the house. There are a few dead ends under the water, but even if some of them will fool you, you can easily reach your destination. Climb out from the water, and don't jump to the other pool, but from the platfrom in front of the closed door do a running jump to that long steep platform and jump backwards from that to the corner of the house. Crawl into the house and take the Large Medipack and the Rubber tube from the drawer. Unfortunately you can't ride that cool rusty bicycle, or anything in this game. :( Jump into the hole and swim through it. You'll end at the same place where you reached the house. Now you can't do anything else, climb out, jump to the other pool, climb out and go back to the well through the hole and crawlingspace. Now go to the tower and crawl through the crawlingspace. Follow the path, at the end get the Pitchfork and combine it with the Rubber tube to get the Catapult. Climb up there (in front of the place where you found the Pitchfork) and use the Catapult at the planks. A small cutscene is coming, Lara is shooting a heavy stone attached to the heavy bells with chains. The bells are falling down and the wall is collapsing too, so the way is open now. Take the Iron clapper and hop into the hole. Climb out at the other end, go into the first crypt (the only one immediately to the left) and get the unlit Torch (behind the coffin, some people find it hard to pick it up). The next two crypts are empty, light the Torch in the third crypt by pressing action at the flaming torch. The last crypt is empty too and you can't do anything at the top of the hill yet, so go into the hole next to the last crypt. Drop the Torch into it with the drop button, hop backwards and climb down. There is a trap inside, collapsing platform with spiked trap, so be careful. At the first junction go right, at the next one right again. You'll reach the roots of the spiked trap. You can't go into the spikes with the Torch, so drop it down at a safe area temporary and with the walk button go into the spiked area. At the end crawl into the hole and get the Large Medipack and the Secret. Now go back carefully by crawling and walking again, take your Torch and continue your way at the last junction. Another junction, to the left is this spiked trap and the starting point, so go to the right. And soon you'll reach the roots of the Gallows tree. Step to the platform below the roots and light the roots and the tree with the Torch (action button). You get the demon's Heart, to take it you have to drop the Torch at least temporary, so do this (anyway you won't need the Torch anymore, so you can leave it here). A cutscene is coming up. The door is opening and Lara finds Father Patrick Dunstan while he is destroying the demon in the hole. They are talking a bit and Father Dunstan is leaving, while telling Lara to go to the chapel and use iron against unholy creatures. We get back the control here. You can get the Torch again if you want to (isn't needed from here) and follow Father Dunstan. After a few sliding you get back to the well. Crawl through the hole again at the tower (you can't climb or crawl with the Torch, so you have to leave that cool Torch), jump up again at the bells and go through the hole to the area with the crypts. Go up to the hill at the end of the path and use the Heart at the hole on the wall. Now from every coffin in every crypt an imp is coming out (a really small cutscene is showing this) and going up to the hill to kill Lara. So you have to act quickly when you get the control back, but all you have to do is to run through the newly opened door. Another cutscene is coming up, Lara is opening a hole on the floor of that crypt and tossing the Iron clapper (be sure you have it here) into the imps. The Iron clapper is killing the imps as those are unholy creatures and iron is a good weapon against them (also it is from a bell of a church or something). Follow the new path by crawling, running and climbing (on the bridge get the Large Medipack) and finally you'll reach the chapel and the next level. Level 09 - Labyrinth - Black Isle ================================= No cutscene this time, you immediately find yourself inside the chapel. Go around a bit and you will get a cutscene. A monk ghost is flying through the walls and in the other room turning around a golden thing at the corner of a seat. Now go to the other end of this room and push the stones. First the one on the middle, then the left and finally the right one. The camera is showing that the door is now open to the room where that monk operated with that thing. Now there are big skeletons with big swords everywhere (and are really dangerous), try to avoid them, fortunately they aren't moving. Go to the other room and use action on that golden thing, a small cutscene is following with a really stupid church music and you get the Bone dust. Get the Small Medipack too and go back to the previous room to the stone buttons. Use the Bone dust in the corner, now the camera is showing us that the skeletons are burning and flying away, so they won't hurt Lara anymore. Another door is opened now at the beginning position, go that way and climb up at the opposite wall. Pull the switch and go back to the room where you found the Bone dust. Go through the newly opened door, take the Large Medipack and the Secret from the hole on the wall. Now go back to the previous door with the switch, slide down and fall into the hole. Swim up and climb out from the water. Another small cutscene is coming up, showing that monk ghost and the whole building. Now this is a big, but not that heavy puzzle. First start to go up and go out at the first hole in the wall. Don't go through the bridge yet, on the bridge turn left and do a running jump to that platform. Shimmy to the right, climb up and do another running jump to the next platform you see from there. Follow the path and take the Secret. Now go back to the bridge the very same way and go through the bridge, into the rotating wooden tower in the middle of this hall. You have to play with these towers like with that old Rubik Tower toy. Pull the switch and the tower is rotating two times (or maybe it was this tower and a cut and the other tower, now I'm lazy to check it out). Go out and start climbing again. This isn't the same place as the previous one, the figures on the stones on the walls are helping you to find out where you are. Go one level up, out to the tower again, but now don't pull the switch, but leave the tower on the other path. In that place go up until the top and there you can crawl for a Small Medipack. Go back to the upper exit and go out to the tower again from there. Now in the tower you will find a book titled Bestiary, take it and the exit will open from here. Now do a running jump to the door, climb up and leave this area. Probably you can play more with these rotating towers if you want to get more goodies, but this is the easiest and fastest way to solve it. Outside you will find a lighting spirit (you can hear it too what is also a help to find it if you get lost), what is a good spirit probably, showing you the right way out of here. So all you have to do is to follow it always. And if you are slow and getting lost, it will wait for you after some corners, so you can find it again easily. First get the Large Medipack, jump up, grab the ledge and climb up. From the top of this platform jump diagonal way to the climbable ceiling, grab it and monkeyswing on it to the crawlingspace. There release action and immediately grab the ledge of the crawlingspace again, then crawl into the crawlingspace. When you can't crawl anymore, turn around and climb into the spiked hole, but don't release action, shimmy around, climb out on the other side of the hole and finally take the Secret. Go back to the previous room, again jump and grab the ledge and climb up to the platform, but instead monkeyswinging again, do a running jump and grab the ledge of that thin wooden platform. Then do a running jump from this to the other thin wooden platform (you won't slide down from it even if it looks steep). Follow the path, go up, slide down, go up, get out and keep following the spirit. Outside there are a few monsters, try to avoid them, and a few pits, try not to fall down into them. After a few corners, monsters and pits the spirit will lead you out to a path. Slide down, take the Large Medipack and leave the level through the opened coffin door. In the following cutscene Lara is sliding down a bit more and meeting with Father Dunstan again. The Father's hair turned white, probably he saw too many creepy things around here. He is leading Lara out from the labyrinth finally. Level 10 - Old mill - Black Isle ================================ The previous cutscene is continuing here. Father Dunstan and Lara are talking while walking, about leaving the island, the Bestiary book and things and soon we get back the control here. If you follow the path here, a few steps after that grey stone you'll get another cutscene. You can't go there, but it is worth watching once why you can't go there. A living dead Cossack horseman, Vladimir Kaleta is chasing Lara and knocking her out two times. And this is happening every time you cross the grey stone, so you have to go on the other path to the left. After running a bit in the cave you get to a hole, you can do running jump and climb up at the other ledge or simply climb down and climb up if you wish. At the next junction go to the right. You get to the big pit and the rope and the camera is giving a hint what to do. You can see two imps on a lower platform and something on an upper platform. This won't be easy if you aren't good with the ropes in Tomb Raider and the imps are really dangerous now as they are throwing stones at you nonstop. So jump and grab the rope, move down to its bottom, rotate around it and face to the upper platform where you saw that thing. Then start to swing with the dash button. Finally when you are swinging, at the right position jump to the platform from the rope with the jump button. Take the unlit Torch and slide down to the starting position. Go back into the cave and follow the third path. After the next junction on the right take the Small Medipack (bats are attacking you there and of course you have to drop down the Torch temporary to pick the Medipack up), then on the left light the Torch. Go back to the rope and it is recommended to save now. You have to drop the burning Torch to the platform where the imps are. Unfortunately the Torch is bouncing down to the pit often. Try to aim to the longest opposite corner. If the burning Torch is landing there well, the imps won't hurt you anymore, they are running in circles from now without throwing stones or stabbing you. Jump to the rope again, slide to its bottom, now your destination is that door with metal bars, turn into that destination. Start to swing and jump to that platform. You can see that it is not a real door and there's nothing really interesting there, only the metal bars. And that is what you need, use the action button and you will get the Crowbar. Hop back, grab the ledge and fall down to the starting position again. And now you have to swing with the rope again. Now this will be easy, you simply have to reach the opposite area, jump into that direction from the rope and you are there. (Aim to the steep rocky platform and you can reach the destination without losing energy.) Get into the small cave, pick up the stuff, then check out the white-grey rocky stones with steep upper areas. You saw things like these before in the previous TR games. You have to jump in a sequence from stone to stone, without falling or sliding down. This one is hard, fortunately not dangerous. Start on the only not steep rocky platform and face to the steep platform below it. Step to the steep platform, when you start to slide down, push and hold jump and left. You will jump to the next steep platform and from there to the next steep platform and always move left a bit, then you jump off from that one too, in the air press and hold action to grab the ledge of the next steep stone. Shimmy to the right and climb up to this one. You start to slide down again, press and hold jump to jump to the next steep platform and from there into the direction of the crawlingspace. In the air press and hold action too to grab the ledge of the crawlingspace. (If you can't finish this jumping sequence, keep on trying.) Finally climb up to the small crawlingspace and crawl around. At the end climb out, but don't release the ledge, shimmy to the left and at the end climb up again and crawl into the hole. Climb down, take the Large Medipack and use the Crowbar at the stone to get the Chalk. Now climb out to the imps and crawl into the hole below the platform there to get the Secret. Crawl out again and now get back to the starting position. (Standing jump to the platfrom below the starting position platform and jump and climb to that platform.) You finished here now, go back to the starting position of the whole level and go to the grey stone before the Cossack. Use the Chalk on it to draw a pentagram. A really cool keyframe cutscene is coming, Lara is drawing the pentagram, the Cossack is attacking and Father Dunstan is saving Lara. Finally the Cossack is knocking out Father Dunstan, kidnapping him and riding away with him. After you get back the control, you can go behind the grey stone now. Slide down into the cave and follow the path until you get another really cool cutscene with Lara, the Cossack and Father Patrick Dunstan. From this we will learn that the Cossack's name is Vladimir Kaleta, he is 700 years old and imprisoned into that valley, because he is a demon and demons can't cross the running water what is running around that valley. Finally the Cossack is ordering Lara to stop the water (or he will kill Father Dunstan), then he's taking away Father Dunstan again and we get back the control. This is a really cool area. Go between the two houses and jump over the running water there and you'll reach another great area, a windmill after the previous watermill. On the left you can find two small caves, crawl into the second one, take the Large Medipack, run through the flames with the dash button and jump immediately into the water (I don't think it is possible to jump over the fire as the ceiling isn't high enough, so you'll get fire and you have to waste the Medipack you just found), then take the Secret and leave the cave through the two waterpools (so the two caves are one cave). (Mia just wrote me that you actually can get this Secret without problem, first leave the caves alone and go and stop the windmill as you can see below, then when the windmill is stopped, the fires won't burn in these caves anymore, so you can take the Secret without problem.) Jump into the big water and swim around. You can see a lot of interesting things, but you can't do too many things at the moment. There is a deeper area of the water, you can see a red creature there, Swampy, it is swimming around its gold and silver collection. You have to swim to the gold and silver really quickly when you can't see Swampy and steal its Silver coin. No problem if your timing is wrong, you get a cutscene where Lara is fighting with Swampy and you can try again until you make it. After this Swampy is chasing you and its Silver coin. Swim to the cage and use the Silver coin there. Another cutscene is coming, Lara is putting the Silver coin into the cage, the creature, Swampy goes after the coin and getting trapped. The imps are lifting up the cage with a crane, then killing and probably eating Swampy. Now swim back to the area what the red creature, Swampy patrolled and now the path is open, swim into the windmill from there. Inside the windmill go up, until you reach that large gear switch. This is a timed one, but not really hard. Pull it three times, then do a running jump on its left to that small horizontal pole. Grab it with action and you can see a great move, Lara is spinning around that pole like a striptease chick. The only difference is that Lara isn't naked (maybe Scorpion will make a nude code for this game too, hehe) and the pole is horizontal, not vertical. (I must add here after getting a lot of e-mails from cyber perverts who are turned on only by naked polygon babes, hehehe, that I don't have any nude codes or cheats for TR games and I can't help to find them. I heard about a few ones years ago and as these are all just hacks and not real built in works, only hacked amateur skin replacements instead original game arts, I wasn't interested in these things. There were many rumours about real built in nude cheats too, I just heard some about that there's one in TR5 too, these would be more interesting, but as far as I know all of these real codes are just urban legends, maybe even started from Core Design, they also know that sex sells.) Lara could spin around forever, but you are in a timed sequence, so jump off that pole and jump to the platform on the middle (after turning around, you can jump to the platform in front of the door diagonal way). Quickly crawl below that closing door. Behind the door don't slide yet down, but jump up and grab the ledge, then climb up to that platform. From that platform jump off into the direction of the switch, hold the action and you pull that switch. A small cutscene is showing the whole area, you stopped the windmill now and the water became slower, also you opened the windmill's underwater door. Now you can slide down and you will end in the water at the bottom of the windmill. Swim out from the windmill through the new door or where you came from and go back to the watermill. Jump over the water again and go back to the barn of the Cossack. Now go to the other, left side of the barn and jump into the water. Swim below the rocks, around and somewhere below and behind the barn you can swim to the left, now you can do it, the water is slow. Get the third Secret there and swim and go back to the Cossack's barn. Go to the left of the barn again, into the water again, but don't swim a lot, get out from the water to the left before the water runs below the rocks. Jump up there and crawl into the hole, climb down, run and crawl again, finally climb up to the platform and you will have a good view to the Cossack's valley. Slide a little bit down (don't slide down in the PC version) to the platform below and from its ledge do a running jump to the other white-grey rocky stone platform. You can see easily what you have to do, another running jump to the roof of the Cossack's barn (where the roof isn't that steep), then a standing jump to the roof above the entrance, then another running jump to the platform similiar to the previous one. The next destination is the watermill's roof, but it is a harder jump. Even if you do a running jump from the very-very corner you usually can't grab the ledge to climb up (however works sometimes). If you fall down, reload it and try again, if you use swan dive (walk + jump), it is easier to reach that roof, so probably the makers wanted us to use swan dive (and in the air don't press action to grab the ledge, without this you can land on the roof easily as I remember). Now this is another interesting part where some people stuck. If you try to crawl into the watermill, Lara won't do it. The reason is that the ground is lower inside. You can get into it two ways. You crawl to the opening and push the jump button, in this case Lara will somersault into the watermill control room (a new move, so probably Core wanted us to use this), or you can crawl backwards and climb down with action. There is a wheel switch inside, turn it around to finish the level and the story. Another cool keyframe cutscene is coming up. Lara switched off the watermill too, the water stopped flowing. The Cossack is coming out from his house with Father Dunstan. Now he is free, the water isn't flowing around him anymore and he isn't imprisoned into his valley. He is fighting with Father Dunstan again. The Father is telling Lara to use the Bestiary book, to read out the names from it. Lara is reading, but the Cossack is getting closer to her to kill her. Father Dunstan is saving Lara once again and fighting with the Cossack and finally Lara is reading out the right demon name and naming the demon what the Cossack is. With this move she is saving her and Father Dunstan's life, then she is sending back the demon to the hell. Finally we get a FMV where Lara and Father Dunstan are leaving the island on a boat. (Note that funny thing, Father Dunstan's hair turned back to black quickly again, hehe.) End of the third story. Level 11 - The 13th floor - Tower Block ======================================= The previous FMV is continuing here. After Father Patrick Dunstan finished his story, Winston, Lara's old Irish butler is showing Lara's secret room to the others, where Lara is keeping her artifacts. Winston is starting the new story about the Iris artifact. At the same time we can see Verner Von Croy in Egypt. Everybody who finished Tomb Raider 4: The Last Revelation knows the Iris artifact and Verner Von Croy. Verner was Lara's mentor, they found the Iris artifact together, what was Lara's first and Von Croy's last adventure in the past. Von Croy was an enemy in the middle of the game (the Egyptian god of death, Seth was in him) and at the end he was Lara's friend again. He wasn't able to save Lara's life and now wandering in Egypt and feeling guilt about it. Back to Winston's tale (what was a few years back when Verner Von Croy was evil), we can see Lara in a large urban city at a rooftop. She is flying to another rooftop with a hang-glider like in the old Pink Panther movie with Peter Sellers. She hired a partner for this quest, Zip, who is an african-american hacker and/or communication specialist or something (as I can see it is an unwritten rule in the american movies that hackers and communication specialists are almost always african-american people), helping Lara from a van through Lara's headset. Lara has a cool shiny catsuit here and a cool headset and shades, inspired by the movie The Matrix. Lara is jumping down with a rope from the rooftop and while swinging, she is shooting out a grating and jumping into the air shaft. We get the control when Lara is sliding down in the air shaft. This story is also different a bit from the usual Tomb Raider gameplay, just like the previous one. The gameplay here was heavily inspired by Hideo Kojima's masterpiece game, Metal Gear Solid. We don't have to make noise, we have to use stealth techniques and in a part we won't have any weapons out of the Chloroform to disable really silently and carefully the guards. We start with new Binoculars with infrared mode and a cool HK Gun with built in LaserSight, three different modes (different speeds) and the possibility to combine it with silencer to kill the guards without a noise. (However the silencer isn't available in the game, I was able to get it only in the PSX beta version with the item cheat, so it was just left over this way, but isn't really in the game.) Another similiarity with MGS is that Zip is talking a lot to Lara, telling stupid jokes and stuff, and sometimes a few useful infos. So from the starting position after Zip stopped talking go to the left and on the bottom shoot out the grating. Crawl into the air shaft, take the Large Medipack and keep on crawling. You'll get a cutscene where you can see a heavily armed guard in a Judge Dredd like suit and Zip is talking too (you have to fight with this guard soon). When you get the control back, continue crawling, take the Large Medipack on the right, then turn left. Crawl behind the red hole (there is laser inside so don't step into it) and only stand up when the laser robot (just like the ones in Metal Gear Solid) goes behind you. Jump across the hole and continue crawling. At the end turn right, crawl a bit and then somersault into the room through the left opening with the jump button. Take everything from the shelves, you'll get ammo and a Hammer. Now from the box do a running jump and climb into the air shaft again. Crawl back to the right and shoot out the grating, crawl into that air shaft too. At the end somersault to the right when the laser robot isn't close, then crawl to the left. At the upper area wait until the laser robot goes behind you, stand up, run a few steps and crawl into the hole at the end. Crawl to the left and somersault into the next room. Take the Secret here and then go back on the known route to the very beginning of this level. Now there are two dangerous laser robots here and you have to reach the other end of the air shaft and climb up there. Notice that the lower robot is coming closer to you but leaving out a small area at the other end and at the same time the upper robot is leaving out a small area here. When the lower robot goes away from you follow it to the last point where the upper robot can't reach you. When the upper robot goes there and goes away from there follow it and jump across the lower robot. Run until you can and at the end crawl below the upper robot and crawl to the end. Now you have a little bit time to jump and climb up before the upper robot comes back. You can see the Iris artifact in a room on the right and after a few steps Zip is starting to talk again in a small cutscene. Take the ammo and after another few steps, another cutscene and another stupid joke from Zip. Now you have to be very quick, shoot the lock on the grating, slide down and kill REALLY quickly that Judge Dredd like guy. Zip is calling these Mobile Refrigerators and these are the most dangerous enemies in this story. These are similiar to the electric octopus in the first story, are shooting electric shock beams (one hit is usually taking 50% energy from Lara) and are really fast and unvulnerable in most parts. They can only be killed with an aimed headshot, so aim really-really quickly with the HK Gun's LaserSight or you'll get killed. After you killed him, climb up to the air shaft from the broken air shaft parts and make a few steps. You'll fall down into another air shaft and a detonation sequence is starting. It won't stop until you are there (move or heat detector against intruders), you have to run through it with the dash button. Get the Secret at the end and climb up on the ladder. (In the final PC version you can't find the Secret here, only in the PSX beta.) Alternatively if you have the Hammer, you can use that at the lock instead shooting it out. You'll reach the area after the ladder and you don't have to fight with the Judge Dredd and run from the fire (of course in the PSX beta you'll miss a Secret too if you choose this easier route, in the final PC version this is the recommended route). You can find an interesting ladder here and another laser robot with dangerous laserbeams. Climb up into the hole on the wall and take the ammo (you can't do this in the PSX beta) then go down and climb up on the ladder, avoid the laserbeams (go below it and continue climbing immediately when it is leaving to the left). The door is closed, shoot out the white wall and continue that way. Take the ammo in that air shaft and somersault out at its end. Be quick and careful, there is an automatic machine gun in this air shaft and a guard is patrolling the corridor outside. On the corridor go to the right, at the drink automat Zip will start to talk again. Crawl behind the glass, so the sleeping guard won't notice you, nor the automatic machine gun and no other guard will show up. Take the High level access card from there silently. Keep on crawling and use the High level access card there at the door, take the ammo and Medipack from the shelves, then crawl back to the corridor. (In the final PC version this area is a bit different. There are lasers at the drink automat and a grating, so you have to shoot out the grating, crawl into the crawlingspace, shoot out the other grating too and crawl out. From there you can crawl behind the glass.) Go to the elevator and use it, you will get to the 16th floor. A small cutscene is showing the two guards, kill them (really easy with LaserSight) and there's a third one too if you wait a bit. Now go to the left and open the door with the High level access card. This room also has an automatic machine gun, so be careful. You don't have to kill the scientists in the orange suits, push the only button in the room, then go back to the elevator and follow the corridor into the other direction. You will reach a place above the Iris, only one of the other doors can be opened, on the opposite side, go there. This is the orange suit room, you don't have to wear this stuff and you don't have to kill the scientist here either (but no problem if you kill him). Push the green button on the side of the scientist and you'll get the Access code disc. Go back to the elevator and with the elevator to the 13th floor. (If you were silent before and didn't killed the sleeping guard and no other guard showed up, now they usually will attack you.) Use the Access code disc at the other end of the corridor with the console and climb up to the newly opened air shaft. Another explosion sequence is starting here, run to the pole and slide down on it. (It's a bit hard and I think I can't give tips here, you have to figure out the timing yourself when you can slide down on the pole without getting hurt by the fire and explosions.) At halfway jump backwards and you can find a Secret there. From there you can hop down to the floor and continue your way by crawling. You'll reach a hall where Zip is starting to talk again and where you have to kill two of those electric Judge Dredd Mobile Refrigerators. You have to be quick and aim precisely. In the upper level get the Medipack and the Cloth from the cabinets, then go downstairs. There are a few doors, but you can open only two. First open the smaller door with the High level access card and go inside. Take everything from the cabinets (Small and Large Medipacks, Chloroform etc) and leave the room quickly, the quick and dangerous bugs will attack you. (Mia sent me an interesting alternative solution for this area. You can kill the first Judge Dredd with Chloroform soaked cloth too by combining Chloroform and Cloth and sneaking behind the Judge Dredd guard and using it. In this case the other one won't appear, so it is the easier and more recommended solution, however sneaking into the room for the Chloroform must be hard I guess. I'm personally lazy to try this one out at the moment.) In the hall open the other, large door with the High level card and go through it. Kill the Judge Dredd guy with a headshot, take his Iris lab access disc and use it at the console. Continue your way, there is an automatic machine gun and a guard. The guard is patrolling the area and if he is noticing you, the gun will notice you too. After you killed the guard, you will reach a lab. Zip is calling you and telling you to not to kill the scientist in the orange suit. Kill him if you need the third Secret in the final PC version (in the PSX beta you already have all the Secrets here and the next one isn't available in this version, so don't kill him, aim your gun to him and Lara will force the scientist to help her to open the door), this will alert a lot of guards and open a way to a Secret. Now go back to the beginning of the previous U shaped corridor (with the automatic gun) and go through the newly opened door. On the way kill all the guards. Follow the path and kill even more guards. At the end crouch under the laser robot and when it is on the right, run to the left and take the Secret. Now wait until the robot goes to the right again, run to the middle, crouch and when the robot goes to the left, run to the right and out through the door. (You'll end here if you open the door with the scientist and knock him out. In the PSX beta version this Secret and laser robot is missing.) After the door go upstairs first, you will reach the control room above the Iris. You can find a timed switch here (on the wall next to the door where you entered the room), switch it over (it is disabling the force field around the Iris for a short time), then run downstairs quickly to the Iris (I recommend you to jump over the barrier first, instead running down the stairs, then turn around with the somersault button and when you reach the hall of the Iris, use the dash button too, this way you can reach it easily), take it, then leave the hall through the other door. Level 12 - Escape with the iris - Tower Block ============================================= No cutscene this time, you'll find yourself in the office area of the building. After a few steps Zip is calling you and telling you to put your gun into that tray. Do it by going to it. That grey corridor is a weapon detector x-ray area, killing you if you go there with your gun (also the automatic machine guns are starting to shoot you from the two ends of that corridor and the end will be closed with deadly laserbeams, so it is a deadtrap with your gun). Before going through that corridor, you can see a small cracking on the ceiling, you can jump and grab that block and open a trapdoor. Unfortunately you can't go that way yet, there is a closed door behind it. You can see Lara's skeleton when you go into the x-ray corridor, open the second box and get the Small Medipack, don't touch the first one, that's a bomb. But remember later how bombs are looking through the x-ray, two bombs and two panels on the top. On the next corridor Zip is starting to talk again, also you can find three closed doors, some ammo and a monitor where you can see the stairs outside. (In the PSX beta version there is a door on the middle of the corridor, so you can't go to the right. You can't go to the right in the final PC version either, but instead the door, infrared lasers are there and will kill you, so don't go past the ammo to the right.) Go through the door and into the room through the opposite door. Take the Chloroform from the cabinet, then go out to the small corridor, follow it and go into the next door (the other one is closed). Before going inside you can see a small cutscene showing the guard at the end of the corridor. Take the Cloth from the drawer and combine it with the Chloroform to get the Chloroform soaked cloth. Now go behind the guard carefully with the walk button and kill him with the Chloroform soaked cloth by pressing the action button. Unfortunately you can't take his gun, it is disappearing with him. Go into the last room on the previous corridor and get the Small Medipack from the drawer. Now on the next corridor go into every room and search through them. In the second room you will find a Chloroform in the cabinet and in the last one the Restroom access card in the drawer. Now go back to the end of the previous corridor, to the restroom. Strange, it is a high security restroom, you can get into it only with a code, they are guarding the sh*t well, so you have to continue that way. You can see the number "8526" on the Restroom access card, this number is what you have to type into the keypad at the restroom. To the left you will find the women's area, even if Lara is a chick, ignore that area, you can't do anything interesting there. :) (Anyway in the PC version you can find a Large Medipack behind the door on the middle.) Go into the men's area and kick in the first door. Inside, above Lara you can see another cracked ceiling, jump, grab it and open that trapdoor. Climb up and crawl. Be careful, there's a deep pit at the end. Hop backwards, grab the ledge, release it and grab the ledge below it too. Then release it and when you are landing you are losing only a little bit of energy. Crawl at the end of this air shaft, crawl backwards and climb out to the climbable wall of the elevator shaft. Climb down on the wall to the very bottom until you can. Lara is hanging there, if you keep pushing the down button too together with the action, Lara is swinging a bit to the left and right and forth. When she is swinging out to the forth, into that hole, release the action and go into the hole for the Secret. Now face back to the elevator shaft, exactly to the pole, jump to the pole, grab it and climb up to its top. A bit below its top push the jump button and you'll jump backwards and land on a platform at the elevators. You can see a horizontal pole between the elevator and the wall, you have to do a running jump to it, spin around and jump to the platform on the other side where the grating is. This is a heavy jump, if you fall down, keep on trying, you will do it. From the opposite platform do a diagonal standing jump to the top of the elevator and grab the ledge and climb up. Open the trapdoor on the top of the elevator, climb down and push the button. Go to the door, it will open for you. On the corridor you can see a guard looking elsewhere. Seems like a guard you can kill with a Chloroform soaked cloth, but nor in the PSX beta, nor in the final PC version you can't kill him, so walk to the other elevator silently, open it by pushing the button on the panel, and inside start the elevator by pusing the button on its panel. The elevator is moving up and you find yourself looking at three heavily armed guards, one of them is in that Judge Dredd suit, they are starting to fire you immediately and Zip is telling you to close the elevator door immediately. As you can't kill them without your gun, the best thing what you can do is to run to the control panel inside the elevator and push it again quickly before the guards are killing you. (If you are really-really good, you can run to the end of the guarded corridor and get the two Large Medipacks and run back, but your surviving chances are really low on this area.) After you push the button you get a cutscene, the elevator door is closed and the elevator (probably due to the gunfire) is heavily damaged and starting to fall down rapidly. When you get the control back, you have to run to the control panel and use the action button again, you are turning on the elevator breaks and with this move you can survive the crash of the elevator to the ground level. Lara is in one piece, Zip is calling her again. Climb up on the grating to the top of the elevator, do a standing jump to the horizontal pole, spin around and jump off to the platform, grab the ledge and climb up. From there climb up on the climbable wall and around the half position jump backwards to another platform behind your back. From there do a running jump to the other horizontal pole, grab it, spin around it and jump off to the platform on the other side. From there climb up and crawl into the hole in the wall and stop at the end. It is recommended to save now (however this isn't that hard part). Slide down on the slope and start to slide on the next slope too, then jump and grab the pole. Spin around it until the fire goes out for a short time (as it seems the first fire can't reach you so you don't really have to wait here), then jump to the next pole and spin around it too until the fire goes out at the end (this is really needed). When this happens, jump off the pole and immediately start hopping back before the fire is starting again, at the end grab the ledge of the platform, shimmy right and climb up to that safe place. Do a running jump to the opening on the wall, grab the ledge, climb up and now you have to walk across that horizontal pole as you learned on the first level with ropes. (In the final PC version here you can take a Chloroform too.) Slide down a lot and crawl out to the corridor, then run to the right end of the corridor. The guard will notice you, chase you and shoot you whatever you do. If you need the Secret, stand in front of the green aquarium and the guard will shoot out the glass for you. Go into it, crouch at the hole and somersault into it with the jump button. Take the Secret and get out of there quickly. (In the final PC version you can simply take it from the aquarium, you don't have to somersault into a hole.) Go around the corridor, no matter if you go to the left or right, you will end up at the same place. Go up to the upper area where you can see the lasers. A sniper will shoot you on this area, always move quickly to avoid it. On the upper area go around to the opposite door and climb up to the next level on the grating to the left from that door. Go around to the other side again and push the button you find there, this will disable the lasers. Run around that red fire-extinguisher, the sniper will shoot it accidentally, it will blow up and you can get into that hole for the third Secret. Now climb down and go through the newly opened door where the lasers were. Don't step to the lower floor in the room you find there, the laser will kill you. Wait a bit at the end before the lasered floor, a guard will come out from a closed door behind you and start shooting at you. (In the final PC version jump to the aquarium.) He will accidentally shoot out the green aquarium if you are standing at the right place and the water is disabling the lasers. Run to the switch on the other side, use the action button and immediately run through the opening door, from the opposite door a Judge Dredd guy is coming out, so now these two guys are chasing you and shooting at you. Run to the left into a room and watch the small cutscene what is a conversation with Zip. The chasers are opening the door behind you, so run through the room quickly, left on the corridor and through the right door at its end. This is the teleport room, the chasers will not follow you here. (In the final version it is a bit harder than in the PSX beta. In the room two automatic machine guns will shoot you if the camera will notice you, what is a motion detector according to Zip. So you can only survive if you walk with the walk button (and don't release it), you don't really have to act quickly because the guys won't break into the room before you don't finish in this room. There are also two buttons, walk to both buttons and push both to open the door to the corridor and then leave the room, run through the corridor into the teleport room. Alternatively as somebody e-mailed me today, you can solve this area if you use the cheat to get some weapons and shoot down the camera, of course it is just something interesting for the cheaters.) So you are in the teleport room now, behind the only other door you can find a room filled with boxes. Jump and grab the cracked ceiling part and climb and crawl behind that opened trapdoor. Climb down and use the switch. Now you turned on the x-ray in the room, you can see that all boxes are bombs (if you opened up one you sure know this already) except one. Go back to the room and take out the Teleporter disc from that box. As I can see the disc is always in the same box. Crawl out from this room and use the Teleporter disc with the console at the entrance of the teleporter room. Now go to the teleporter (marked with X) and use the Iris artifact there to teleport. After a small cutscene you'll find yourself in a similiar teleporter room. You can leave it through a hole on the floor, in the air shaft Zip will call you again and tell you what to do. You have to use your Binoculars at the grating with maximum zoom to the keypad on the wall and watch the numbers the guard is typing in. Crawl out from the air shaft and quickly enter the number to the console, what is "1672". (You can avoid the guard, go to the keypad when he is inside, when he is coming out and going to the left, type the number and walk inside with the walk button, he won't notice you.) You will reach the control room behind the first x-ray area at the beginning of this level. You can find a switch, push it quickly to disable the x-ray, then leave the room, crawl through the red hole. Climb up on the grating and somersault down at the other end, you will find yourself at the beginning of the level, you just came through the door what you found on the ceiling before. Finally get back your HK Gun and run through the disabled x-ray area. All the hassle was for this. On the next corridor aim and shoot to the fire-extinguisher at the closed smaller door (where the monitor showed the stairs outside). It is blowing away the door and you can go out to the stairs and to the next level.
| « Previous Page | Next Page » |
