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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter T » Tomb Raider Chronicles - Strategy Guide (Page 02)

Tomb Raider Chronicles - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Tomb Raider Chronicles - Strategy Guide (Page 02).

You are starting in the water in the diving suit below the u-boat. Now you can
swim  without losing air (at least in the first part of this level). New items
are  the  Chaff  flares  and  the  only  enemies  are the indestructable small
submarines  what  are  trying to kill you with torpedoes. The Chaff flares are
the  only help to fool the torpedoes and of course the quick move. Swim to the
forth  and  then right. At the first small submarine you can find a small hole
at  the back of the area on the bottom. Pick up the only Secret there. Go back
to  the  u-boat,  to  the forth and at the junction turn right again. Continue
your  way at the back of that area. You will reach a large hole (once this was
the entrance of the German submarine), dive into it and follow the path.

After  you  swim  a bit, you'll reach a box. A keyframe cutscene is coming up.
Lara  is  taking  the Spear Of Destiny out from the box, then some rusty metal
things  are collapsing on her and Lara's suit starting to lose the air. So now
you  have  to get back to the starting point at the u-boat as quick as you can
or  you  will  die. Fortunately you can use the other path back to the u-boat,
the flow will even speed you up a bit.

Level 07 - Sinking submarine - Russian Base
===========================================

Another  cutscene  is  coming  up.  Lara  got  back to the u-boat, Sergei, the
gangster  is  waiting  for  her  with  his men. After a conversation Sergei is
taking the Spear Of Destiny from Lara and ordering his men to inject Lara into
the  ocean  from  the  torpedo  room. After Sergei is doing something with the
Spear, he opens its powers what are killing him with a detonation. At the same
time Lara is knocking out the other men. Probably due to the detonation of the
Spear  Of  Destiny,  the  u-boat  is  sinking.  Fire  and  electric  shock  is
everywhere.  These  are  the  worst  enemies  on this level, together with the
Russian  soldiers and mafiosi. Lara is again in her previous winter camouflage
suit and cap.

Climb  down  on  the  ladder, kill the guys and get the ammos they are leaving
behind.  Continue your way until you'll reach the corridor with fire. Don't go
there  yet,  continue your way further and kill the guy and take his ammo. Now
go  back  to  the  corridor  with fire and get through it into the room on the
middle of the corridor. (Face to the wall and use side jump.) Get the Uzi from
the  shelf,  then  go back to the corridor and jump again, until you reach the
dining  hall.  You can see a small cutscene showing high voltage cables coming
down from the ceiling and reaching the water filling the dining hall's floor.

So  you  have  to  avoid  touching the floor, jump from table to table. Anyway
electricity  won't  kill  you  immediately,  you always have time to jump to a
table  if you fall down. Leave the hall at the cables, go right, kill the guy,
get  his  Swipe  card  and  get the Medipack from the shelf. Now get back to a
previous  door what you can and have to open with the Swipe card (it is before
the  electric  dining  hall  and  the  corridor  with fire). Open the door and
continue  your  way  there. You can't cross the electric corridor on the right
yet,  climb  up on the ladder, ignore the other electric room on the left too,
follow  the path to the bridge. Open the door there and you'll get a cutscene.
Lara will find Admiral Yarofev there, he's a friend now, talking to Lara about
the  only  escape,  the  Escape Pod (above him, but don't climb there yet) and
giving  her  the  Silver  key.  After you get the control back, go back to the
bridge,  climb up to the table with the map and face to the lazy grating. Jump
and  shoot  it out, then jump and climb into it. In the air shaft crawl to the
right and open the trapdoor you find there. Climb down, go to the high voltage
switch,  face to the wall, jump and hold the action and you finally turned off
those  high  voltage  cables.  Now go back to the high voltage room before the
bridge.  (You  can  finish this without switching off the electricity, but now
you  can  collect  more.)  Collect  all  the goodies you can find in this room
including the Revolver (Desert Eagle on PC) and the Nitrogen canister, then go
out and climb down to the lower corridor. Now you can go throught the corridor
with  the  many high voltage cables, do it and use the Silver key at the door.
In  the  conference room open the cabinets, collect the goodies, including the
Oxygen canister, then go to the kitchen through the corridor with fire and the
now  not  electric dining hall. On the way you have to kill a few soldiers and
you  get a Bronze key from one of them. Take the Secret in the kitchen, now go
back  to  the  bridge on the known way. On the bridge jump up to the air shaft
again  and crawl to the room with the electricity switch, now you can open the
door  there with the Bronze key. Get the Secret from the drawer there. Go back
to Admiral Yarofev, climb up to the Escape Pod and use the Nitrogen and Oxygen
canisters up there.

A  cutscene  is  coming  up  followed  by  a FMV. Admiral Yarofev and Lara are
arguing, Lara wants to save the Admiral, finally they are agreeing in that the
Admiral  will  close the airlock and release the Escape Pod and Lara will tell
his  story  to  the  world.  So  this  is  happening, the white (X-Files type)
lightbeam  is  killing the Admiral and destroying the u-boat, Lara is reaching
the  surface  where  his  friend,  Jean  Yves  is  waiting for her. End of the
second story.

Level 08 - Gallows tree - Black Isle
====================================

The previous full motion video is following here too. After Jean Yves finished
his  story,  Father Patrick Dunstan is starting his and Lara's story when Lara
was  young. The story is starting in Ireland (I still don't have voice and the
right  music  in this beta, so this may be wrong) where Father Patrick Dunstan
is  meeting  with  his old friend Winston in Winston's house (where Lara is on
vacation), then leaving the town on a boat, travelling to a small Irish island
to  hunt  down  demons.  Lara  heard  when those two talked about the priest's
quest,  found  it interesting, so she was hiding on that boat too and ended on
the  island.  She  is  the same young Lara from the previous Tomb Raider game,
wearing the same clothes (must be cold in that bad rainy weather). We start to
control  her  on  the  island.  In  this story we don't have weapons and can't
fight, so it is more an adventure part.

Follow  the  path  from  the  starting point until you reach a big chasm. Do a
running  jump  to  the other side of the chasm where you can see the platform.
Grab  the  ledge  and  shimmy  to  the left until the end. You can see a steep
platform  where  you  have to continue your way. Jump to it and when you slide
down,  grab the ledge, then release it. To the right there is a hole, you have
to  jump  inside. It is easier if you jump with the walk button together (swan
dive).  In  the cave bats will attack you (you can't do anything against them)
and  you can collect a Large Medipack and a Secret. You can't do anything, but
go  down  to  the  bottom  of the chasm. From a platform climb into a cave and
after  a  few  climbing  you'll  end  exactly at the starting position of this
level.  Now  go  to  the  chasm again, jump to the other side, grab the ledge,
shimmy  to  the  left  and  jump and grab the steep platform's edge again, but
instead  releasing  it,  now shimmy to the right on it. Release the ledge here
and  immediately grab it again (the ledge below), then crawl through the hole.
Slide  down  at the other end and climb up to that small platform. You can see
plants above you on the rocks, jump and grab them, monkeyswing this way to the
other  side  of  the  chasm again. Follow the path, on the right you can get a
Large  Medipack.  Slide  down  on  the left and watch the keyframe cutscene, a
hanged demon on the Gallows tree orders Lara to get back his Heart for him.

After  you  get back the control, imps (the small white creatures) will follow
you  and  stab  you whenever they can. You can't do anything but run away from
them, luckily they are slow and first there is only one on this area. First go
to  the  wall where you came from. Jump to the steep wall in the corner, climb
up  and hold the jump button, so instead sliding down, you will jump backwards
to  a  platform,  where you can get a Secret. Go to the opening near the well.
You  can  crawl throught the hole, but there's nothing interesting over there,
this  is only an exit path what you will need later. At the hole jump and grab
the  ceiling  and  monkeyswing  until  its  end.  (You still can't do anything
against  the  bats.)  From here you can standing jump into the well (you can't
jump  into  it  from the ground due to it is surrounded with high walls). Swim
until  you reach the surface at the house. There are a few dead ends under the
water,  but  even  if  some  of  them will fool you, you can easily reach your
destination.  Climb  out from the water, and don't jump to the other pool, but
from  the  platfrom in front of the closed door do a running jump to that long
steep  platform and jump backwards from that to the corner of the house. Crawl
into  the  house  and  take  the  Large  Medipack and the Rubber tube from the
drawer.  Unfortunately  you can't ride that cool rusty bicycle, or anything in
this  game.  :( Jump into the hole and swim through it. You'll end at the same
place  where you reached the house. Now you can't do anything else, climb out,
jump to the other pool, climb out and go back to the well through the hole and
crawlingspace.

Now  go  to the tower and crawl through the crawlingspace. Follow the path, at
the  end  get  the  Pitchfork  and  combine it with the Rubber tube to get the
Catapult. Climb up there (in front of the place where you found the Pitchfork)
and  use  the  Catapult  at  the  planks.  A small cutscene is coming, Lara is
shooting  a  heavy  stone  attached  to the heavy bells with chains. The bells
are  falling down and the wall is collapsing too, so the way is open now. Take
the  Iron  clapper  and hop into the hole. Climb out at the other end, go into
the first crypt (the only one immediately to the left) and get the unlit Torch
(behind  the  coffin,  some  people  find it hard to pick it up). The next two
crypts are empty, light the Torch in the third crypt by pressing action at the
flaming  torch.  The  last crypt is empty too and you can't do anything at the
top  of  the  hill  yet,  so go into the hole next to the last crypt. Drop the
Torch  into  it with the drop button, hop backwards and climb down. There is a
trap inside, collapsing platform with spiked trap, so be careful. At the first
junction  go right, at the next one right again. You'll reach the roots of the
spiked trap. You can't go into the spikes with the Torch, so drop it down at a
safe  area  temporary and with the walk button go into the spiked area. At the
end crawl into the hole and get the Large Medipack and the Secret. Now go back
carefully by crawling and walking again, take your Torch and continue your way
at  the  last  junction. Another junction, to the left is this spiked trap and
the starting point, so go to the right. And soon you'll reach the roots of the
Gallows tree. Step to the platform below the roots and light the roots and the
tree with the Torch (action button). You get the demon's Heart, to take it you
have  to  drop the Torch at least temporary, so do this (anyway you won't need
the Torch anymore, so you can leave it here).

A  cutscene  is  coming  up. The door is opening and Lara finds Father Patrick
Dunstan  while  he is destroying the demon in the hole. They are talking a bit
and  Father Dunstan is leaving, while telling Lara to go to the chapel and use
iron  against  unholy creatures. We get back the control here. You can get the
Torch again if you want to (isn't needed from here) and follow Father Dunstan.
After  a few sliding you get back to the well. Crawl through the hole again at
the  tower (you can't climb or crawl with the Torch, so you have to leave that
cool  Torch),  jump  up again at the bells and go through the hole to the area
with the crypts. Go up to the hill at the end of the path and use the Heart at
the  hole  on  the wall. Now from every coffin in every crypt an imp is coming
out (a really small cutscene is showing this) and going up to the hill to kill
Lara.  So  you  have to act quickly when you get the control back, but all you
have to do is to run through the newly opened door. Another cutscene is coming
up,  Lara  is  opening  a hole on the floor of that crypt and tossing the Iron
clapper  (be sure you have it here) into the imps. The Iron clapper is killing
the  imps as those are unholy creatures and iron is a good weapon against them
(also  it  is  from  a  bell of a church or something). Follow the new path by
crawling,  running  and  climbing  (on  the bridge get the Large Medipack) and
finally you'll reach the chapel and the next level.

Level 09 - Labyrinth - Black Isle
=================================

No  cutscene  this  time,  you immediately find yourself inside the chapel. Go
around  a  bit and you will get a cutscene. A monk ghost is flying through the
walls  and  in the other room turning around a golden thing at the corner of a
seat.  Now go to the other end of this room and push the stones. First the one
on  the middle, then the left and finally the right one. The camera is showing
that  the  door  is  now  open  to the room where that monk operated with that
thing.  Now there are big skeletons with big swords everywhere (and are really
dangerous), try to avoid them, fortunately they aren't moving. Go to the other
room and use action on that golden thing, a small cutscene is following with a
really  stupid  church music and you get the Bone dust. Get the Small Medipack
too  and  go back to the previous room to the stone buttons. Use the Bone dust
in the corner, now the camera is showing us that the skeletons are burning and
flying  away,  so  they won't hurt Lara anymore. Another door is opened now at
the  beginning  position,  go that way and climb up at the opposite wall. Pull
the  switch  and go back to the room where you found the Bone dust. Go through
the newly opened door, take the Large Medipack and the Secret from the hole on
the  wall.  Now  go  back to the previous door with the switch, slide down and
fall into the hole. Swim up and climb out from the water.

Another  small  cutscene  is  coming up, showing that monk ghost and the whole
building.  Now  this is a big, but not that heavy puzzle. First start to go up
and  go out at the first hole in the wall. Don't go through the bridge yet, on
the  bridge  turn  left  and do a running jump to that platform. Shimmy to the
right,  climb up and do another running jump to the next platform you see from
there. Follow the path and take the Secret. Now go back to the bridge the very
same  way  and  go  through  the bridge, into the rotating wooden tower in the
middle  of  this  hall.  You have to play with these towers like with that old
Rubik Tower toy. Pull the switch and the tower is rotating two times (or maybe
it  was  this  tower  and  a cut and the other tower, now I'm lazy to check it
out).  Go  out  and  start  climbing  again.  This isn't the same place as the
previous  one,  the figures on the stones on the walls are helping you to find
out where you are. Go one level up, out to the tower again, but now don't pull
the  switch,  but leave the tower on the other path. In that place go up until
the  top  and  there  you can crawl for a Small Medipack. Go back to the upper
exit  and go out to the tower again from there. Now in the tower you will find
a  book  titled  Bestiary,  take it and the exit will open from here. Now do a
running  jump to the door, climb up and leave this area. Probably you can play
more  with  these rotating towers if you want to get more goodies, but this is
the easiest and fastest way to solve it.

Outside  you  will  find a lighting spirit (you can hear it too what is also a
help  to find it if you get lost), what is a good spirit probably, showing you
the  right  way out of here. So all you have to do is to follow it always. And
if  you are slow and getting lost, it will wait for you after some corners, so
you  can find it again easily. First get the Large Medipack, jump up, grab the
ledge  and  climb  up.  From the top of this platform jump diagonal way to the
climbable  ceiling,  grab it and monkeyswing on it to the crawlingspace. There
release action and immediately grab the ledge of the crawlingspace again, then
crawl  into  the  crawlingspace. When you can't crawl anymore, turn around and
climb into the spiked hole, but don't release action, shimmy around, climb out
on  the  other  side  of  the hole and finally take the Secret. Go back to the
previous room, again jump and grab the ledge and climb up to the platform, but
instead  monkeyswinging  again,  do  a running jump and grab the ledge of that
thin  wooden  platform.  Then  do  a  running jump from this to the other thin
wooden  platform (you won't slide down from it even if it looks steep). Follow
the  path,  go  up,  slide down, go up, get out and keep following the spirit.
Outside  there  are a few monsters, try to avoid them, and a few pits, try not
to fall down into them. After a few corners, monsters and pits the spirit will
lead  you  out  to  a  path. Slide down, take the Large Medipack and leave the
level through the opened coffin door.

In  the  following  cutscene  Lara is sliding down a bit more and meeting with
Father Dunstan again. The Father's hair turned white, probably he saw too many
creepy things around here. He is leading Lara out from the labyrinth finally.

Level 10 - Old mill - Black Isle
================================

The  previous cutscene is continuing here. Father Dunstan and Lara are talking
while walking, about leaving the island, the Bestiary book and things and soon
we  get  back the control here. If you follow the path here, a few steps after
that  grey  stone  you'll  get another cutscene. You can't go there, but it is
worth  watching  once  why you can't go there. A living dead Cossack horseman,
Vladimir  Kaleta  is  chasing Lara and knocking her out two times. And this is
happening  every time you cross the grey stone, so you have to go on the other
path to the left.

After running a bit in the cave you get to a hole, you can do running jump and
climb  up at the other ledge or simply climb down and climb up if you wish. At
the next junction go to the right. You get to the big pit and the rope and the
camera  is  giving a hint what to do. You can see two imps on a lower platform
and something on an upper platform. This won't be easy if you aren't good with
the  ropes  in  Tomb  Raider and the imps are really dangerous now as they are
throwing  stones  at  you nonstop. So jump and grab the rope, move down to its
bottom,  rotate  around  it  and face to the upper platform where you saw that
thing.  Then  start  to  swing  with  the  dash  button.  Finally when you are
swinging,  at  the  right position jump to the platform from the rope with the
jump  button. Take the unlit Torch and slide down to the starting position. Go
back  into  the cave and follow the third path. After the next junction on the
right  take the Small Medipack (bats are attacking you there and of course you
have  to  drop  down the Torch temporary to pick the Medipack up), then on the
left  light  the Torch. Go back to the rope and it is recommended to save now.
You  have  to  drop  the  burning  Torch  to  the platform where the imps are.
Unfortunately  the  Torch is bouncing down to the pit often. Try to aim to the
longest  opposite corner. If the burning Torch is landing there well, the imps
won't  hurt you anymore, they are running in circles from now without throwing
stones  or stabbing you. Jump to the rope again, slide to its bottom, now your
destination is that door with metal bars, turn into that destination. Start to
swing  and  jump  to that platform. You can see that it is not a real door and
there's  nothing  really  interesting  there, only the metal bars. And that is
what  you  need, use the action button and you will get the Crowbar. Hop back,
grab  the ledge and fall down to the starting position again. And now you have
to  swing with the rope again. Now this will be easy, you simply have to reach
the  opposite  area, jump into that direction from the rope and you are there.
(Aim  to  the  steep  rocky platform and you can reach the destination without
losing energy.) Get into the small cave, pick up the stuff, then check out the
white-grey  rocky  stones  with  steep  upper areas. You saw things like these
before  in the previous TR games. You have to jump in a sequence from stone to
stone,  without  falling  or  sliding  down. This one is hard, fortunately not
dangerous.  Start  on  the only not steep rocky platform and face to the steep
platform  below  it. Step to the steep platform, when you start to slide down,
push and hold jump and left. You will jump to the next steep platform and from
there to the next steep platform and always move left a bit, then you jump off
from  that  one too, in the air press and hold action to grab the ledge of the
next  steep  stone. Shimmy to the right and climb up to this one. You start to
slide  down  again, press and hold jump to jump to the next steep platform and
from  there into the direction of the crawlingspace. In the air press and hold
action  too  to grab the ledge of the crawlingspace. (If you can't finish this
jumping sequence, keep on trying.) Finally climb up to the small crawlingspace
and crawl around. At the end climb out, but don't release the ledge, shimmy to
the  left  and  at the end climb up again and crawl into the hole. Climb down,
take the Large Medipack and use the Crowbar at the stone to get the Chalk. Now
climb  out to the imps and crawl into the hole below the platform there to get
the  Secret.  Crawl  out  again  and  now  get  back to the starting position.
(Standing  jump  to the platfrom below the starting position platform and jump
and climb to that platform.)

You finished here now, go back to the starting position of the whole level and
go  to  the  grey  stone  before  the  Cossack.  Use the Chalk on it to draw a
pentagram.  A  really  cool  keyframe  cutscene is coming, Lara is drawing the
pentagram, the Cossack is attacking and Father Dunstan is saving Lara. Finally
the  Cossack  is  knocking  out Father Dunstan, kidnapping him and riding away
with  him.  After  you  get back the control, you can go behind the grey stone
now. Slide down into the cave and follow the path until you get another really
cool  cutscene with Lara, the Cossack and Father Patrick Dunstan. From this we
will learn that the Cossack's name is Vladimir Kaleta, he is 700 years old and
imprisoned  into that valley, because he is a demon and demons can't cross the
running  water  what  is  running  around  that valley. Finally the Cossack is
ordering  Lara  to  stop the water (or he will kill Father Dunstan), then he's
taking away Father Dunstan again and we get back the control.

This  is  a  really  cool  area.  Go  between the two houses and jump over the
running  water there and you'll reach another great area, a windmill after the
previous  watermill.  On the left you can find two small caves, crawl into the
second  one,  take  the  Large  Medipack, run through the flames with the dash
button  and  jump  immediately into the water (I don't think it is possible to
jump  over  the  fire as the ceiling isn't high enough, so you'll get fire and
you have to waste the Medipack you just found), then take the Secret and leave
the cave through the two waterpools (so the two caves are one cave). (Mia just
wrote  me  that  you actually can get this Secret without problem, first leave
the  caves  alone and go and stop the windmill as you can see below, then when
the  windmill  is stopped, the fires won't burn in these caves anymore, so you
can take the Secret without problem.) Jump into the big water and swim around.
You  can  see a lot of interesting things, but you can't do too many things at
the  moment.  There  is a deeper area of the water, you can see a red creature
there,  Swampy, it is swimming around its gold and silver collection. You have
to  swim  to  the gold and silver really quickly when you can't see Swampy and
steal  its Silver coin. No problem if your timing is wrong, you get a cutscene
where  Lara  is  fighting with Swampy and you can try again until you make it.
After this Swampy is chasing you and its Silver coin. Swim to the cage and use
the  Silver coin there. Another cutscene is coming, Lara is putting the Silver
coin  into  the  cage,  the  creature,  Swampy goes after the coin and getting
trapped.  The  imps  are  lifting  up  the cage with a crane, then killing and
probably eating Swampy.

Now  swim back to the area what the red creature, Swampy patrolled and now the
path  is  open,  swim into the windmill from there. Inside the windmill go up,
until  you  reach  that large gear switch. This is a timed one, but not really
hard.  Pull  it  three times, then do a running jump on its left to that small
horizontal  pole.  Grab  it  with action and you can see a great move, Lara is
spinning around that pole like a striptease chick. The only difference is that
Lara  isn't  naked  (maybe  Scorpion  will make a nude code for this game too,
hehe)  and  the  pole  is  horizontal,  not  vertical.  (I must add here after
getting  a  lot of e-mails from cyber perverts who are turned on only by naked
polygon babes, hehehe, that I don't have any nude codes or cheats for TR games
and I can't help to find them. I heard about a few ones years ago and as these
are  all  just  hacks  and  not  real built in works, only hacked amateur skin
replacements  instead original game arts, I wasn't interested in these things.
There were many rumours about real built in nude cheats too, I just heard some
about that there's one in TR5 too, these would be more interesting, but as far
as  I  know all of these real codes are just urban legends, maybe even started
from  Core  Design,  they  also  know  that sex sells.) Lara could spin around
forever,  but  you  are in a timed sequence, so jump off that pole and jump to
the  platform  on  the  middle  (after  turning  around,  you  can jump to the
platform  in front of the door diagonal way). Quickly crawl below that closing
door.  Behind  the  door don't slide yet down, but jump up and grab the ledge,
then climb up to that platform. From that platform jump off into the direction
of  the  switch, hold the action and you pull that switch. A small cutscene is
showing  the  whole  area,  you  stopped the windmill now and the water became
slower, also you opened the windmill's underwater door. Now you can slide down
and you will end in the water at the bottom of the windmill. Swim out from the
windmill  through  the  new  door  or  where  you came from and go back to the
watermill.

Jump  over  the  water again and go back to the barn of the Cossack. Now go to
the  other,  left  side  of  the  barn and jump into the water. Swim below the
rocks,  around  and  somewhere  below  and behind the barn you can swim to the
left,  now  you  can  do it, the water is slow. Get the third Secret there and
swim and go back to the Cossack's barn. Go to the left of the barn again, into
the  water  again,  but  don't  swim a lot, get out from the water to the left
before  the water runs below the rocks. Jump up there and crawl into the hole,
climb down, run and crawl again, finally climb up to the platform and you will
have a good view to the Cossack's valley. Slide a little bit down (don't slide
down  in the PC version) to the platform below and from its ledge do a running
jump to the other white-grey rocky stone platform. You can see easily what you
have  to do, another running jump to the roof of the Cossack's barn (where the
roof  isn't  that steep), then a standing jump to the roof above the entrance,
then  another  running  jump to the platform similiar to the previous one. The
next destination is the watermill's roof, but it is a harder jump. Even if you
do  a  running jump from the very-very corner you usually can't grab the ledge
to  climb  up  (however  works sometimes). If you fall down, reload it and try
again, if you use swan dive (walk + jump), it is easier to reach that roof, so
probably  the  makers  wanted  us to use swan dive (and in the air don't press
action  to  grab  the ledge, without this you can land on the roof easily as I
remember).  Now  this  is another interesting part where some people stuck. If
you  try to crawl into the watermill, Lara won't do it. The reason is that the
ground is lower inside. You can get into it two ways. You crawl to the opening
and push the jump button, in this case Lara will somersault into the watermill
control  room (a new move, so probably Core wanted us to use this), or you can
crawl  backwards  and  climb down with action. There is a wheel switch inside,
turn it around to finish the level and the story.

Another  cool  keyframe cutscene is coming up. Lara switched off the watermill
too,  the water stopped flowing. The Cossack is coming out from his house with
Father Dunstan. Now he is free, the water isn't flowing around him anymore and
he isn't imprisoned into his valley. He is fighting with Father Dunstan again.
The  Father  is  telling  Lara to use the Bestiary book, to read out the names
from  it.  Lara  is  reading, but the Cossack is getting closer to her to kill
her.  Father  Dunstan  is saving Lara once again and fighting with the Cossack
and finally Lara is reading out the right demon name and naming the demon what
the  Cossack  is.  With this move she is saving her and Father Dunstan's life,
then  she  is  sending  back the demon to the hell. Finally we get a FMV where
Lara  and  Father  Dunstan  are leaving the island on a boat. (Note that funny
thing, Father Dunstan's hair turned back to black quickly again, hehe.) End of
the third story.

Level 11 - The 13th floor - Tower Block
=======================================

The previous FMV is continuing here. After Father Patrick Dunstan finished his
story,  Winston,  Lara's old Irish butler is showing Lara's secret room to the
others, where Lara is keeping her artifacts. Winston is starting the new story
about the Iris artifact. At the same time we can see Verner Von Croy in Egypt.
Everybody  who  finished  Tomb  Raider  4:  The Last Revelation knows the Iris
artifact  and  Verner  Von Croy. Verner was Lara's mentor, they found the Iris
artifact  together, what was Lara's first and Von Croy's last adventure in the
past.  Von  Croy  was  an enemy in the middle of the game (the Egyptian god of
death,  Seth  was in him) and at the end he was Lara's friend again. He wasn't
able  to  save  Lara's life and now wandering in Egypt and feeling guilt about
it. Back to Winston's tale (what was a few years back when Verner Von Croy was
evil),  we  can  see Lara in a large urban city at a rooftop. She is flying to
another  rooftop  with  a  hang-glider like in the old Pink Panther movie with
Peter   Sellers.  She  hired  a  partner  for  this  quest,  Zip,  who  is  an
african-american hacker and/or communication specialist or something (as I can
see  it  is  an  unwritten  rule  in  the  american  movies  that  hackers and
communication  specialists are almost always african-american people), helping
Lara from a van through Lara's headset. Lara has a cool shiny catsuit here and
a  cool  headset and shades, inspired by the movie The Matrix. Lara is jumping
down  with  a  rope from the rooftop and while swinging, she is shooting out a
grating and jumping into the air shaft.

We  get  the control when Lara is sliding down in the air shaft. This story is
also  different  a  bit  from  the  usual  Tomb Raider gameplay, just like the
previous  one.  The  gameplay  here  was  heavily  inspired  by Hideo Kojima's
masterpiece  game,  Metal  Gear Solid. We don't have to make noise, we have to
use  stealth  techniques  and  in  a part we won't have any weapons out of the
Chloroform  to disable really silently and carefully the guards. We start with
new  Binoculars with infrared mode and a cool HK Gun with built in LaserSight,
three  different  modes  (different  speeds) and the possibility to combine it
with  silencer to kill the guards without a noise. (However the silencer isn't
available  in the game, I was able to get it only in the PSX beta version with
the  item  cheat,  so  it was just left over this way, but isn't really in the
game.)  Another  similiarity  with  MGS  is that Zip is talking a lot to Lara,
telling stupid jokes and stuff, and sometimes a few useful infos.

So  from the starting position after Zip stopped talking go to the left and on
the  bottom  shoot  out  the grating. Crawl into the air shaft, take the Large
Medipack  and  keep  on  crawling.  You'll  get a cutscene where you can see a
heavily  armed  guard  in  a Judge Dredd like suit and Zip is talking too (you
have  to  fight with this guard soon). When you get the control back, continue
crawling,  take  the Large Medipack on the right, then turn left. Crawl behind
the  red  hole (there is laser inside so don't step into it) and only stand up
when the laser robot (just like the ones in Metal Gear Solid) goes behind you.
Jump across the hole and continue crawling. At the end turn right, crawl a bit
and  then  somersault  into  the  room  through the left opening with the jump
button.  Take  everything  from the shelves, you'll get ammo and a Hammer. Now
from  the box do a running jump and climb into the air shaft again. Crawl back
to  the right and shoot out the grating, crawl into that air shaft too. At the
end  somersault  to  the right when the laser robot isn't close, then crawl to
the  left. At the upper area wait until the laser robot goes behind you, stand
up,  run a few steps and crawl into the hole at the end. Crawl to the left and
somersault  into  the  next room. Take the Secret here and then go back on the
known  route  to the very beginning of this level. Now there are two dangerous
laser  robots  here  and  you have to reach the other end of the air shaft and
climb  up  there.  Notice  that  the  lower  robot is coming closer to you but
leaving out a small area at the other end and at the same time the upper robot
is  leaving  out  a  small  area here. When the lower robot goes away from you
follow  it  to  the last point where the upper robot can't reach you. When the
upper  robot goes there and goes away from there follow it and jump across the
lower  robot.  Run  until  you  can and at the end crawl below the upper robot
and  crawl  to  the  end.  Now you have a little bit time to jump and climb up
before the upper robot comes back.

You can see the Iris artifact in a room on the right and after a few steps Zip
is starting to talk again in a small cutscene. Take the ammo and after another
few  steps, another cutscene and another stupid joke from Zip. Now you have to
be  very  quick,  shoot  the  lock  on the grating, slide down and kill REALLY
quickly  that  Judge Dredd like guy. Zip is calling these Mobile Refrigerators
and  these are the most dangerous enemies in this story. These are similiar to
the  electric  octopus  in  the first story, are shooting electric shock beams
(one  hit  is  usually  taking  50%  energy from Lara) and are really fast and
unvulnerable in most parts. They can only be killed with an aimed headshot, so
aim  really-really  quickly with the HK Gun's LaserSight or you'll get killed.
After  you  killed  him,  climb  up to the air shaft from the broken air shaft
parts  and  make  a  few  steps. You'll fall down into another air shaft and a
detonation  sequence  is  starting. It won't stop until you are there (move or
heat  detector  against  intruders),  you have to run through it with the dash
button. Get the Secret at the end and climb up on the ladder. (In the final PC
version  you  can't find the Secret here, only in the PSX beta.) Alternatively
if  you have the Hammer, you can use that at the lock instead shooting it out.
You'll  reach  the  area after the ladder and you don't have to fight with the
Judge  Dredd  and  run  from the fire (of course in the PSX beta you'll miss a
Secret  too  if  you choose this easier route, in the final PC version this is
the recommended route).

You can find an interesting ladder here and another laser robot with dangerous
laserbeams. Climb up into the hole on the wall and take the ammo (you can't do
this  in  the  PSX  beta)  then  go down and climb up on the ladder, avoid the
laserbeams  (go  below it and continue climbing immediately when it is leaving
to  the  left). The door is closed, shoot out the white wall and continue that
way.  Take  the ammo in that air shaft and somersault out at its end. Be quick
and  careful,  there is an automatic machine gun in this air shaft and a guard
is  patrolling  the  corridor outside. On the corridor go to the right, at the
drink  automat  Zip  will  start to talk again. Crawl behind the glass, so the
sleeping  guard  won't  notice you, nor the automatic machine gun and no other
guard  will show up. Take the High level access card from there silently. Keep
on  crawling  and  use  the High level access card there at the door, take the
ammo  and  Medipack from the shelves, then crawl back to the corridor. (In the
final  PC  version this area is a bit different. There are lasers at the drink
automat  and  a  grating, so you have to shoot out the grating, crawl into the
crawlingspace,  shoot  out the other grating too and crawl out. From there you
can crawl behind the glass.)

Go  to  the  elevator  and  use  it,  you  will get to the 16th floor. A small
cutscene  is  showing  the two guards, kill them (really easy with LaserSight)
and there's a third one too if you wait a bit. Now go to the left and open the
door  with the High level access card. This room also has an automatic machine
gun, so be careful. You don't have to kill the scientists in the orange suits,
push  the only button in the room, then go back to the elevator and follow the
corridor into the other direction. You will reach a place above the Iris, only
one  of the other doors can be opened, on the opposite side, go there. This is
the  orange suit room, you don't have to wear this stuff and you don't have to
kill  the  scientist  here  either  (but no problem if you kill him). Push the
green button on the side of the scientist and you'll get the Access code disc.
Go  back to the elevator and with the elevator to the 13th floor. (If you were
silent  before  and didn't killed the sleeping guard and no other guard showed
up,  now  they usually will attack you.) Use the Access code disc at the other
end  of  the  corridor  with  the console and climb up to the newly opened air
shaft.  Another explosion sequence is starting here, run to the pole and slide
down  on  it. (It's a bit hard and I think I can't give tips here, you have to
figure  out  the  timing  yourself when you can slide down on the pole without
getting  hurt  by  the fire and explosions.) At halfway jump backwards and you
can find a Secret there. From there you can hop down to the floor and continue
your  way by crawling. You'll reach a hall where Zip is starting to talk again
and  where  you  have  to  kill  two  of  those  electric  Judge  Dredd Mobile
Refrigerators.  You have to be quick and aim precisely. In the upper level get
the  Medipack and the Cloth from the cabinets, then go downstairs. There are a
few  doors,  but  you  can open only two. First open the smaller door with the
High level access card and go inside. Take everything from the cabinets (Small
and Large Medipacks, Chloroform etc) and leave the room quickly, the quick and
dangerous  bugs  will  attack  you.  (Mia  sent  me an interesting alternative
solution  for  this  area.  You can kill the first Judge Dredd with Chloroform
soaked  cloth  too  by  combining Chloroform and Cloth and sneaking behind the
Judge Dredd guard and using it. In this case the other one won't appear, so it
is  the  easier  and more recommended solution, however sneaking into the room
for  the  Chloroform must be hard I guess. I'm personally lazy to try this one
out at the moment.) In the hall open the other, large door with the High level
card  and  go  through  it. Kill the Judge Dredd guy with a headshot, take his
Iris lab access disc and use it at the console. Continue your way, there is an
automatic  machine gun and a guard. The guard is patrolling the area and if he
is  noticing you, the gun will notice you too. After you killed the guard, you
will  reach  a  lab.  Zip  is  calling  you and telling you to not to kill the
scientist  in  the  orange  suit. Kill him if you need the third Secret in the
final  PC  version  (in the PSX beta you already have all the Secrets here and
the  next one isn't available in this version, so don't kill him, aim your gun
to  him  and Lara will force the scientist to help her to open the door), this
will  alert  a  lot  of  guards and open a way to a Secret. Now go back to the
beginning  of  the  previous U shaped corridor (with the automatic gun) and go
through the newly opened door. On the way kill all the guards. Follow the path
and kill even more guards. At the end crouch under the laser robot and when it
is on the right, run to the left and take the Secret. Now wait until the robot
goes  to the right again, run to the middle, crouch and when the robot goes to
the  left,  run to the right and out through the door. (You'll end here if you
open  the  door  with the scientist and knock him out. In the PSX beta version
this Secret and laser robot is missing.) After the door go upstairs first, you
will  reach  the control room above the Iris. You can find a timed switch here
(on  the wall next to the door where you entered the room), switch it over (it
is  disabling  the  force  field  around  the Iris for a short time), then run
downstairs  quickly  to  the  Iris  (I  recommend you to jump over the barrier
first,  instead  running down the stairs, then turn around with the somersault
button  and when you reach the hall of the Iris, use the dash button too, this
way  you  can reach it easily), take it, then leave the hall through the other
door.

Level 12 - Escape with the iris - Tower Block
=============================================

No  cutscene  this  time,  you'll  find  yourself  in  the  office area of the
building. After a few steps Zip is calling you and telling you to put your gun
into  that tray. Do it by going to it. That grey corridor is a weapon detector
x-ray  area,  killing  you  if  you go there with your gun (also the automatic
machine  guns are starting to shoot you from the two ends of that corridor and
the  end  will be closed with deadly laserbeams, so it is a deadtrap with your
gun).  Before going through that corridor, you can see a small cracking on the
ceiling,  you  can jump and grab that block and open a trapdoor. Unfortunately
you  can't  go  that  way  yet,  there is a closed door behind it. You can see
Lara's  skeleton  when you go into the x-ray corridor, open the second box and
get the Small Medipack, don't touch the first one, that's a bomb. But remember
later how bombs are looking through the x-ray, two bombs and two panels on the
top.  On  the  next  corridor Zip is starting to talk again, also you can find
three  closed  doors,  some  ammo  and  a monitor where you can see the stairs
outside.  (In  the  PSX  beta  version  there  is  a door on the middle of the
corridor, so you can't go to the right. You can't go to the right in the final
PC  version  either,  but instead the door, infrared lasers are there and will
kill  you,  so  don't  go past the ammo to the right.) Go through the door and
into the room through the opposite door. Take the Chloroform from the cabinet,
then  go  out  to the small corridor, follow it and go into the next door (the
other one is closed). Before going inside you can see a small cutscene showing
the  guard  at  the  end  of  the corridor. Take the Cloth from the drawer and
combine  it  with  the  Chloroform  to get the Chloroform soaked cloth. Now go
behind  the  guard  carefully  with  the  walk  button  and  kill him with the
Chloroform soaked cloth by pressing the action button. Unfortunately you can't
take  his  gun,  it  is  disappearing  with  him. Go into the last room on the
previous  corridor and get the Small Medipack from the drawer. Now on the next
corridor  go  into  every room and search through them. In the second room you
will  find a Chloroform in the cabinet and in the last one the Restroom access
card  in  the  drawer. Now go back to the end of the previous corridor, to the
restroom.  Strange,  it  is a high security restroom, you can get into it only
with  a  code,  they  are guarding the sh*t well, so you have to continue that
way. You can see the number "8526" on the Restroom access card, this number is
what  you  have  to type into the keypad at the restroom. To the left you will
find the women's area, even if Lara is a chick, ignore that area, you can't do
anything  interesting there. :) (Anyway in the PC version you can find a Large
Medipack  behind  the  door on the middle.) Go into the men's area and kick in
the  first door. Inside, above Lara you can see another cracked ceiling, jump,
grab it and open that trapdoor.

Climb  up and crawl. Be careful, there's a deep pit at the end. Hop backwards,
grab  the  ledge,  release it and grab the ledge below it too. Then release it
and  when you are landing you are losing only a little bit of energy. Crawl at
the end of this air shaft, crawl backwards and climb out to the climbable wall
of  the  elevator  shaft.  Climb down on the wall to the very bottom until you
can.  Lara  is hanging there, if you keep pushing the down button too together
with  the action, Lara is swinging a bit to the left and right and forth. When
she  is  swinging  out to the forth, into that hole, release the action and go
into  the hole for the Secret. Now face back to the elevator shaft, exactly to
the  pole,  jump to the pole, grab it and climb up to its top. A bit below its
top  push  the jump button and you'll jump backwards and land on a platform at
the  elevators.  You  can  see  a horizontal pole between the elevator and the
wall,  you  have  to  do  a  running  jump  to it, spin around and jump to the
platform  on the other side where the grating is. This is a heavy jump, if you
fall  down,  keep  on  trying, you will do it. From the opposite platform do a
diagonal standing jump to the top of the elevator and grab the ledge and climb
up.  Open  the  trapdoor  on  the top of the elevator, climb down and push the
button.  Go  to  the door, it will open for you. On the corridor you can see a
guard  looking  elsewhere.  Seems  like a guard you can kill with a Chloroform
soaked  cloth,  but nor in the PSX beta, nor in the final PC version you can't
kill  him,  so  walk  to  the  other elevator silently, open it by pushing the
button on the panel, and inside start the elevator by pusing the button on its
panel.  The  elevator  is  moving  up  and  you find yourself looking at three
heavily  armed  guards,  one  of  them  is  in that Judge Dredd suit, they are
starting  to fire you immediately and Zip is telling you to close the elevator
door immediately. As you can't kill them without your gun, the best thing what
you  can  do  is  to  run to the control panel inside the elevator and push it
again  quickly  before  the  guards are killing you. (If you are really-really
good,  you  can  run  to the end of the guarded corridor and get the two Large
Medipacks  and  run  back,  but  your surviving chances are really low on this
area.)  After  you  push  the  button you get a cutscene, the elevator door is
closed  and  the elevator (probably due to the gunfire) is heavily damaged and
starting  to fall down rapidly. When you get the control back, you have to run
to  the  control panel and use the action button again, you are turning on the
elevator  breaks  and with this move you can survive the crash of the elevator
to the ground level.

Lara is in one piece, Zip is calling her again. Climb up on the grating to the
top  of  the  elevator, do a standing jump to the horizontal pole, spin around
and jump off to the platform, grab the ledge and climb up. From there climb up
on  the  climbable wall and around the half position jump backwards to another
platform  behind  your  back.  From  there  do  a  running  jump  to the other
horizontal  pole,  grab it, spin around it and jump off to the platform on the
other  side.  From there climb up and crawl into the hole in the wall and stop
at the end. It is recommended to save now (however this isn't that hard part).
Slide  down  on  the slope and start to slide on the next slope too, then jump
and grab the pole. Spin around it until the fire goes out for a short time (as
it  seems  the  first  fire  can't  reach you so you don't really have to wait
here),  then  jump to the next pole and spin around it too until the fire goes
out  at  the end (this is really needed). When this happens, jump off the pole
and  immediately  start hopping back before the fire is starting again, at the
end  grab  the  ledge  of the platform, shimmy right and climb up to that safe
place.  Do a running jump to the opening on the wall, grab the ledge, climb up
and  now  you  have  to walk across that horizontal pole as you learned on the
first  level  with  ropes.  (In  the  final  PC  version  here  you can take a
Chloroform  too.)  Slide down a lot and crawl out to the corridor, then run to
the  right end of the corridor. The guard will notice you, chase you and shoot
you  whatever  you  do.  If  you  need the Secret, stand in front of the green
aquarium and the guard will shoot out the glass for you. Go into it, crouch at
the  hole and somersault into it with the jump button. Take the Secret and get
out of there quickly. (In the final PC version you can simply take it from the
aquarium,  you  don't have to somersault into a hole.) Go around the corridor,
no matter if you go to the left or right, you will end up at the same place.

Go  up to the upper area where you can see the lasers. A sniper will shoot you
on  this area, always move quickly to avoid it. On the upper area go around to
the  opposite  door  and climb up to the next level on the grating to the left
from that door. Go around to the other side again and push the button you find
there,  this  will  disable the lasers. Run around that red fire-extinguisher,
the  sniper  will  shoot it accidentally, it will blow up and you can get into
that hole for the third Secret. Now climb down and go through the newly opened
door where the lasers were. Don't step to the lower floor in the room you find
there,  the  laser  will  kill  you.  Wait a bit at the end before the lasered
floor,  a guard will come out from a closed door behind you and start shooting
at  you.  (In the final PC version jump to the aquarium.) He will accidentally
shoot  out  the  green aquarium if you are standing at the right place and the
water  is  disabling  the lasers. Run to the switch on the other side, use the
action  button and immediately run through the opening door, from the opposite
door  a  Judge  Dredd guy is coming out, so now these two guys are chasing you
and  shooting at you. Run to the left into a room and watch the small cutscene
what  is a conversation with Zip. The chasers are opening the door behind you,
so  run  through  the room quickly, left on the corridor and through the right
door  at  its  end. This is the teleport room, the chasers will not follow you
here.  (In  the  final version it is a bit harder than in the PSX beta. In the
room  two automatic machine guns will shoot you if the camera will notice you,
what  is  a  motion  detector according to Zip. So you can only survive if you
walk with the walk button (and don't release it), you don't really have to act
quickly  because the guys won't break into the room before you don't finish in
this  room.  There are also two buttons, walk to both buttons and push both to
open  the  door  to  the  corridor  and  then  leave the room, run through the
corridor  into the teleport room. Alternatively as somebody e-mailed me today,
you  can  solve  this  area if you use the cheat to get some weapons and shoot
down the camera, of course it is just something interesting for the cheaters.)
So you are in the teleport room now, behind the only other door you can find a
room  filled  with boxes. Jump and grab the cracked ceiling part and climb and
crawl  behind  that  opened  trapdoor.  Climb down and use the switch. Now you
turned  on the x-ray in the room, you can see that all boxes are bombs (if you
opened  up one you sure know this already) except one. Go back to the room and
take out the Teleporter disc from that box. As I can see the disc is always in
the  same  box.  Crawl out from this room and use the Teleporter disc with the
console  at  the  entrance  of  the  teleporter room. Now go to the teleporter
(marked with X) and use the Iris artifact there to teleport.

After a small cutscene you'll find yourself in a similiar teleporter room. You
can  leave  it through a hole on the floor, in the air shaft Zip will call you
again  and  tell  you  what  to  do.  You  have  to use your Binoculars at the
grating  with maximum zoom to the keypad on the wall and watch the numbers the
guard  is typing in. Crawl out from the air shaft and quickly enter the number
to  the  console,  what  is "1672". (You can avoid the guard, go to the keypad
when  he  is  inside,  when  he  is coming out and going to the left, type the
number  and  walk  inside with the walk button, he won't notice you.) You will
reach  the  control  room behind the first x-ray area at the beginning of this
level. You can find a switch, push it quickly to disable the x-ray, then leave
the  room,  crawl through the red hole. Climb up on the grating and somersault
down  at  the other end, you will find yourself at the beginning of the level,
you  just  came through the door what you found on the ceiling before. Finally
get  back  your HK Gun and run through the disabled x-ray area. All the hassle
was  for  this. On the next corridor aim and shoot to the fire-extinguisher at
the  closed  smaller door (where the monitor showed the stairs outside). It is
blowing away the door and you can go out to the stairs and to the next level.

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