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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter T » Tomb Raider Chronicles - Strategy Guide (Page 01)

Tomb Raider Chronicles - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Tomb Raider Chronicles - Strategy Guide (Page 01).

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|   |   |   ||   |   ||   \/   ||    /  | .--------------------------------. |
|   |   |   ||   |   ||____\   ||   /   | | Tomb Raider Chronicles FAQ 1.2 | |
|   |_______||_______|   /_____||_______| `---------___--------------------' |
| .-------------------.   ______   ______  ___   __|   |  _______  ______    |
| | by Credo 16-03-01 |  _\ __  | _\__   |(___) _\  _  | _\ ____/ _\ __  |   |
| `-------------------' |   \___||   _   ||   ||    /  ||   __/ ||   \___|   |
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| #01 - FAQ Header                                                           |
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                    Tomb Raider Chronicles Walkthrough/FAQ
                   ----------------------------------------
                      Game: Tomb Raider Chronicles (TR5)
                  Author: Credo
                   Version: 1.2, Date: 11-11-00 - 16-03-01
                System: PC, PlayStation, Dreamcast, Macintosh
                     Genre: third person action/adventure
             Developer: Core Design, Publisher: EIDOS Interactive
            Player(s): 1, Number of disc(s): 1 (on PSX), 2 (on PC)
                 Memory card: 2 blocks for each save (on PSX)
                Author's website:
                 Game's website:
             This is free, accept as is, you get what you pay for
                Copyright (C) 2000 - 2001 All rights reserved

Note:  You  can find always the latest, up to date version of this walkthrough
on  my site also you can find some saved files on
my  site  for  the  PC  final  and PSX beta versions to the case you have some
trouble  with  yours  (you can read a lot about the socalled save bugs below).
Sorry, I don't have the other versions and the PSX beta saves are working only
with  the  PSX beta (don't ask me how to transfer them to a memory card if you
don't know it) and the PC saves may not work with your version if it dedicated
to  a  different  territory  than my version. Also please don't e-mail me with
questions,  requests and others, I really have no time for these, only contact
me  if  you  have  some  new tips, tricks and bugs to add, however I think the
latest  version  is  quite  complete,  I don't really plan to update it in the
future.

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| #02 - Table Of Contents                                                    |
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                              Table Of Contents:

                   #00 ........................ ASCII Logo
                   #01 ........................ FAQ Header
                   #02 ................. Table Of Contents
                   #03 ............. Author's Introduction
                   #04 ..................... Game Overview
                   #05 ...................... Level Editor
                   #06 ....................... Walkthrough
                   #07 ........................ Characters
                   #08 ........................... Weapons
                   #09 ........................... Secrets
                   #10 .................. Cheats And Codes

.----------------------------------------------------------------------------.
| #03 - Author's Introduction                                                |
`----------------------------------------------------------------------------'

Hello,  my  pen-name  is  Credo,  I also use this nickname in most of my hobby
projects.  I'm  not  living  in  an  english speaking territory, this isn't my
language  and  I'm not even good in it. So don't expect shakespearian highness
of  literature  and real professionalism here, but do expect many spelling and
typing  errors. Sorry for this. I'm writing this FAQ mostly for myself (to see
if  I  can  do  it  in  english  well enough) and for the gamers who get stuck
somewhere.  I'm  sure  even  if the help is written with worse english they'll
find it useful. This is a totally free project so you get what you pay for.

Please  don't  tell  me how you dislike my FAQ, how bad my english is etc. I'm
not  interested  in  these. I'm taking critism only from my employers who pays
for me. (I'm a professional journalist, writing similiar articles about games,
but  in  my  own mother language. I'm also taking professional game programmer
jobs  from  time  to time.) But do send corrections if I make real errors, for
example  "you wrote turn right here, but you have to turn left" or if you have
some  tips  and  cheats to add. Out of these please don't e-mail me, I already
got  a  huge  amount  of e-mails, I don't have more time to waste by answering
them. What I know about the game is here, what I don't, isn't. This is my best
english, if something is not clear for you, I can't write it better for you. I
feel that everything was written in enough details, out of the cases sometimes
I  don't specify some destinations clearly, because if you look around and can
see the areas you can reach, you'll find the way to continue anyway.

When I first saw the first Tomb Raider demo, immediately that became one of my
favourite  games.  I  always  missed the spirit and gameplay from the PC games
before  that  one,  so that was the perfect game for me. (Not just because the
nice  and  sexy polygon chick, but Lara is cool too ofcourse.) The game looked
good,  was  fast and was really-really playable. It was the 3D version of Rick
Dangerous,  Core's  first big success. I wrote the first published walkthrough
in  my  country about the game, what is still the most popular TR1 walkthrough
here,  after  4 years I'm still getting positive feedback about it. Since that
time  every year I wanted to write walkthroughs about the TR games, but either
somebody  else  got  it  or only reviews were needed (wrote a few, but no more
walkthroughs).  Now I've got the Tomb Raider Chronicles PSX beta quick enough,
I  thought I'll make a nonprofit walkthrough about it just for fun in english,
the  world's  first one. So I did it. Since the 1.0 version I bought the final
PC  game  too, finished that one a few times too and updated this FAQ with the
differences, so the PC final (and probably everything stands for the PSX final
and Dreamcast final too) and PSX beta owners both can use this walkthrough.

I've  got  many  questions  about  what beta is, so I have to write some words
about  this  too  (not the most accurate description, but easier to understand
and  most  people  know  these  anyway).  Beta  is a term in game development,
usually used as the last phase of a software or game before it is finished. So
the  beta  is  a  finished  game according to the programmers and artists, but
after this the socalled betatesters will test it a lot and find more bugs what
will  be then fixed and when the betatesters and Q&A and other people find the
product  final too it will go to the gold disc and the stores soon. Often beta
versions  are  showed  at  tradeshows  and  being sent to the press too and of
course  sometimes  pirates are copying beta versions too and people are buying
these  until  they  can't  buy the final game, but this is another story. Many
people  also  asked  do  they  have the beta version or not. Beta versions are
usually  incomplete  and  more  buggy and aren't available in the stores ever,
sometimes there are some open beta projects for the PC (for example about 1000
average  people  had  the  possibility  to get the Settlers 4 beta freely long
before  it  was  released,  so  they  became  the  betatesters, hunters of the
programmer  bugs),  but  there  aren't  any  for consoles. So if you bought or
rented the game at retailers, you have the final game, if you are a journalist
or a pirate you may have the beta.

And  some  words  about  this  walkthrough itself. As I'm really busy now with
several jobs and tons of hobby projects, probably it won't be that detailed as
some  better FAQs (anyway it was the first one as I know and I'm proud of it).
You  can  finish  the  game  and  collect  all the secrets with this, anyway I
skipped  a  few extra pickups what I already found and a few ones what I maybe
missed.  And  there  are  a  few  different pickups at different places in the
different  versions  I  tested  (PC  final and PSX beta), I mentioned a lot of
these  but  not  all of these. Anyway I think this is complete enough and as I
wrote  above, you get what you pay for, this is free, if you'll find only some
parts a bit useful, it was worth to write.

.----------------------------------------------------------------------------.
| #04 - Game Overview                                                        |
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I'm  sure everybody who knows computer games knows Tomb Raider games just like
Quake.  And  not  just  the  gamers.  So everybody reading this knows the main
character,  the  sexy English aristocrat brunette, Lara Croft too, she doesn't
need  any  introduction.  She's  mainly  the  female  rippoff of Indiana Jones
(hunting for old artifacts) and Batman (she's rich and living alone in a large
manor  with  a  butler). Now in this fifth story of her she will explore a few
more movie rippoff areas, one inspired by an X-Files episode and the other one
was  inspired by The Matrix and the Metal Gear Solid game. And we all know the
previous  games  too,  not  just  the  character.  These  games  are  full  3D
arcade/adventure  games,  following  the oldskool path with new technology. We
can  wander in the 3D world, climb and jump to things, use and combine object,
interact  with the world, kill enemies (or get killed by them), swim under the
water  etc, etc. There are millions of well animated and useful moves what are
making  the TR games more interesting and more complex. The authors are always
keeping the previous moves and adding new ones to each major episode.

We  all  know  how  Tomb  Raider 4: The Last Revelation ended. A whole pyramid
collapsed  to  Lara,  so  everybody  thought she died and even there were many
rumours  about  that  TR4:  The Last Revelation is the very last TR game. Tomb
Raider  Chronicles  is  following this story. Lara's friends are meeting after
her funeral (her corpse wasn't found of course) and telling four small stories
about Lara's previous adventures. The stories are really small compared to the
previous  games,  even  smaller than the Gold version games. So the whole game
has less levels than any previous game, including the first one, and isn't the
most  complicated  game  either.  It is really good in my opinion, I found the
third  game  a bit too hard and the fourth one a bit too long (too many levels
and  you had to go back and combine puzzles between many levels). This game is
smaller  and  easier  and  still  well  balanced.  Also  the gameplay is a bit
different  in  every  story  (not  just  Lara's outfit). I only miss the block
moving  puzzles (there are around 3 moveable blocks in the whole game) and the
wehicles.  Some  people miss the multi level puzzles too as seen in the fourth
game.

The first story is a typical TR level, we'll find ourselves in Rome again just
like  in a previous game (at least as I remember we already explored Rome too,
not  just  Venice,  but I'm not sure, I finished too many TR levels). Lara has
the  usual  outfit  and has to jump over rooftops, wander in houses and swim a
lot.  The story is around a small artifact (the Philosopher's stone), as usual
and two enemies are from the first game, Larson and Pierre. And there are many
creatures of course.

Jean Yves is telling the second story, the Russian Base story, where he helped
Lara  on  a  quest.  This  one was heavily inspired by an old X-Files episode.
Mostly  playing  on  a  Russian  u-boat hired by a Russian gangster Sergei and
controlled  by Admiral Yarofev. They are diving for Hitler's Spear Of Destiny,
a  powerful  artifact  what  was a base of many other games too. In this story
Lara has two clothes. First she wears some winter camouflage military suit and
a  cap,  then a heavy diving suit too for a short time. The enemies are mostly
Russian  soldiers  and  Russian mafiosi. The gameplay is mostly the usual here
(out  of  the  diving  part),  in  the  u-boat  we  have  to use a bit stealth
technique too.

The  third  story,  the  Black  Isle,  is the story of Lara and Father Patrick
Dunstan,  when  Lara  was  a  teenager  (if you loved the TR4 training levels,
you'll  love  this one too). Father Patrick Dunstan is travelling to an unholy
abandoned  (well,  mostly)  Irish island to fight against evil forces and Lara
is  hiding  in his boat, so she ends up on the island aswell. In this level we
can  control  the young Lara and we are unarmed, we can't use weapons, so this
is more an adventure and avoiding enemies game. A really cool part.

Finally  the  fourth  episode, the Tower Block, is a high tech episode. Lara's
outfit  was  heavily  inspired  by  The  Matrix,  Lara has a black shiny latex
catsuit  and  headset.  And  the  gameplay  was heavily inspired by Metal Gear
Solid.  We  have  to  avoid  enemies  (on  the  second level we mostly will be
unarmed)  and hide a lot and kill some enemies with chloroform. There are some
really  heavy  enemies in this story, the Mobile Refrigerators, these guys are
looking  like  Judge  Dredd  and  shooting large electric shock beams (one hit
takes  50%  of  our energy usually), it's not easy to stop them, only an exact
headshot  will  kill  them.  In this story we have to steal the Iris artifact,
what  we  already  know  from  the beginning of Tomb Raider 4, and the boss is
Verner  Von  Croy once again, in the time when he was evil, however he's quite
passive in this story. This is the hardest story of the game.

About  the  new  moves.  There are many smaller ones. The most interesting new
moves  since  the  last  game are the tightrope walking (only on the first and
last  two  levels,  quite  easy, sometimes randomly Lara is unbalancing to the
left  or right, we have to push immediately her to the opposite direction) and
the  stealth  attack (we can knock out the chef on the u-boat with the crowbar
and kill some enemies with chloroform in the Tower Block). Another new move is
that,  Lara  can grab horizontal poles and spin around them and can somersault
from  crouch  position to lower areas. (BTW it is funny when you take out your
weapon  and  start shooting while Lara is spinning around a pole. She keeps on
spinning  without  even touching the pole and just flying around it, hehe.) In
the  Tower  Block  we  will  have a cool HK gun with scope and three different
speed  modes.  Also  we  will  have a grappling hook gun, with this one we can
shoot  out  hooks with rope and make ropes for ourselves. We can interact more
with  the  background too, for example shoot out pipes and search out drawers,
shelves and cabinets.

To  sum  it  all, I really enjoyed this game. Everything is well balanced, the
size, the complexity, the different game modes and stealth modes too. I mostly
played  Tomb  Raider  games on the PC, I only have one TR game on PlayStation,
TR3 (thanks to EIDOS Interactive or Croft Times, I don't know where I won it).
That  game was really slow, ugly and uncontrollable on the PSX compared to the
PC  version  (I  guess became too complex for the machine as they improved the
original engine the third time and made larger levels and more complex objects
for  the  actual  standard  PCs),  so  this  one  was  a surprise, Tomb Raider
Chronicles  is extremely fast, nice, detailed and playable on the PlayStation.
Of  course  it is great on PC too and I guess on Dreamcast too. First I played
the  leaked  out  PSX  beta version and based the first version of this FAQ to
that  version. That version had some serious bugs (especially on the very last
level),  but  was  complete  out of the missing voice and final music from the
full  motion videos. Since that time I bought the final PC version and updated
the  FAQ  with  this  one, also added a lot of new tricks and all the secrets.
There  are  a  lot  of small differences between the PSX beta and the PC final
version  (and  I  guess  the  PSX and Dreamcast final versions too), usually I
wrote about these too.

.----------------------------------------------------------------------------.
| #05 - Level Editor                                                         |
`----------------------------------------------------------------------------'

I think I have to add a few words about the Tomb Raider level editor too, what
is  only  available for the owners of the PC version of Tomb Raider Chronicles
(on  a  second  CD). I don't know how many people are interested in it, anyway
the level editor was one of the most important keys to the success of Doom and
Quake,  many  fans  begged for many years to have the Tomb Raider level editor
too.  I also was really interested in it, even if I'm not experienced in 3D, I
thought  it  would be fun to try to create some own worlds in this game. Well,
after  checking  out, it was a bit of disappointment for me. The editor is not
supported  by  Core and EIDOS, they released as is, just as a "free bonus" for
the game, so you can image the quality you can expect. (However EIDOS released
a  few  plus  textures  and  levels  too  on  its FTP, don't ask for the exact
location,  I don't remember, so we can expect some more addons in the future I
guess.)  So  the editor is mostly an improved version of the original DOS Tomb
Raider  1  editor,  still  it  is  mostly  a DOS program compiled as a Windows
executable,  so  its  user interface is terrible in these days. Really hard to
use  and hanging out often. If you want to work with it, save often. The other
problem  is,  it is working in 256 colours (and the hard to use preview screen
is  even  a  software  renderer  with  affine mapper), so it looks really ugly
compared  to  that  how it will look out in the game, so it is hard to set the
lights,  shadows  and  colours  this  way. These are problems, not the biggest
ones,  it  is a developer tool and more than nothing, so really hardcore level
editors  still  can  use  it.  The even bigger problem is that, there are many
tools  what  aren't  included.  Especially  the  main script editor (so we can
program  that  when  Lara  is stepping to a platform, a door will open, but we
can't  program  for  example  own  puzzles,  where Lara has to combine several
things  and  use somewhere to open a door, we can work only with preprogrammed
scripts),  object  editor,  object  animator and object skinning tool. Without
these  all  we  can  do  is  to  remix  the few levels came with the editor or
available  on the EIDOS site. Mostly the Egypt theme, so only mummys, Egyptian
guards,  scorpions and similiar things are the enemies, the only puzzle is the
Eye of Horus and a few similiar things, we can use only the predefined objects
(sarcophagi  and  stuff), nothing more. We can't even mix the levels, we can't
import/export  objects, only whole levels can be loaded, remixed and saved. So
all we can do is to build and texture (fortunately even with own textures) the
floors,  walls  and  ceilings and place the available objects and enemies into
our rooms. This is far less and less flexible than what I expected. And due to
these  restrictions  even  if  a  large Tomb Raider level editor scene will be
formed  (I  doubt  in  it), all the levels will be quite boring, only the same
puzzles,  the  same objects, mostly the same textures, always the Egypt theme,
so will be pure boredom. By the way the editor contains a few levels from Tomb
Raider  4: The Last Revelation, not the final levels, but not finished earlier
beta  versions.  Together  with the room editor (and a few level compilers), a
cutdown version of Tomb Raider 4: The Last Revelation game is also included to
play these and our levels. This isn't that great thing either, I was expecting
the  Tomb  Raider  5  engine  with  the  new  moves  and stuff. Core and EIDOS
announced  this  editor  CD as a free giveaway, because they leave behind this
engine and editor forever (from TR1 to TR5 the base of the game was mostly the
same,  they  only  improved the engine and the editor) and they are working on
the  next,  brand  new engine now, Tomb Raider 6: Next Generation or something
like  this  will  be  the title of the next game. So this is the editor, I was
kinda  disappointed  by it (however more than nothing), if you still find this
interesting  enough  (to  only  remix  the  levels,  not  to build totally own
levels  from  scratch,  with puzzles, objects, enemies, maybe even a brand new
ego (main character)), go on and start your own level now.

.----------------------------------------------------------------------------.
| #06 - Walkthrough                                                          |
`----------------------------------------------------------------------------'

Some words about the walkthrough. This walkthrough was originally based on the
PlayStation  beta version, so I originally wrote the first version of this FAQ
about that game. Since that time I bought the final PC version too and updated
the  FAQ, also updated with all the secrets and many more areas, pickups, tips
and tricks. There aren't big differences between the PSX beta and the PC final
version (and I guess the PSX and Dreamcast final versions are totally the same
as  the  PC  final  version), I wrote about most of these when I thought it is
needed  (gameplay  differences) and I skipped a few unimportant differences (a
few  extra  or  missing platforms, a few extra or missing or different goodies
etc).  Due to that I kept mostly the original PSX beta FAQ, but added a really
lot of things, sometimes this FAQ can be a bit confusing (for example when I'm
writing  a  solution  for  a  problem  both  for the PSX beta and the PC final
version),  but when you are playing I'm sure you will find out what to do with
this  FAQ, even if you stuck somewhere. Of course if you are playing the final
games,  ignore  the parts where I warn you about the PSX beta bugs. So you can
use  this  FAQ with the final PlayStation, Dreamcast and PC versions too, also
with  the  PSX beta version. I added all the secrets too for both versions and
made  a  secret guide for those who want to finish the game on their own, only
missing  a  few secrets. I advise you to play on your own and use this only if
you  are getting stuck, that will be more fun. I also have to add that I'm not
an english speaking person and my english is terrible, so this FAQ is probably
filled  with stupid errors due to this, also it isn't a paid work and I did it
in  a  rush, due to these it has even more typos and spelling and other errors
as  my  usual paid works. Sorry for these, but as it is 100 percently free and
was  done  to help the people out, I hope you don't mind the errors and can at
least  imagine what I wanted to write in some really stupid sentences. Finally
thanks  to  Core Design for the great game (great job Del and Nuke of Anarchy,
hey,  aren't you looking for a betatester-programmer, hehe), CHOIR for the PSX
beta  (of  course  I  bought the final game too), the people who submitted the
cheats  to  GameFAQs from where I borrowed most of them and everybody who sent
me  additional  tricks, tips and solutions for some problems (I can't remember
to  everybody,  but I've got some great tips from Tom Beckham, Tracy Snowball,
Susie Gray, Burt Orange, Hrvoje Mates and his son Matej Mates and Marion "Mia"
Nittel  (thanks  again  for  the  many  great tips and bugreports)). Of course
greetings to all my other friends too. Now let's start!

Level 01 - Streets of Rome - Rome
=================================

This is the first story. Winston or Jean Yves is telling it. From the movie we
can  learn  that  Lara  tried  to  buy an artifact, the Mercury stone (what is
needed  to  find  the Philosopher's stone), but the sellers, Larson and Pierre
(Natla's  goons)  wanted to keep it for themselves together with Lara's money.
Lara  took  the  stone  and  ran away from them. And we get the control on the
streets  of  Rome.  Lara has the usual green top and brown short in this whole
story.  I  was  hoping after the FMV that we can control her in that cool blue
dress a bit too. :)

First  run  to  the corner and turn right. (Or it is more recommended to start
with  the  practice  area. In the beta I had no voice here, so only recognized
later  that below the Opera Backstage there is a training area. If you are new
to  Tomb  Raider it is even more recommended to start there, of course you can
come here later too, I came back here later, in the next paragraph, hehe.) You
get to a small fountain, you can shoot your first enemy there, a dog. From the
fountain  you  can do a running jump to the top of the cafe and get the Flares
there.  As this is a quick walkthrough, I will not write about everything like
this, feel free to explore the areas in details yourself (I leave a little bit
of  fun  for  you).  Go to the path behind the cafe and put your head into the
mouth  of the lion. Just kidding, press action (on the PSX the X button, on PC
the  Ctrl by default) and you pull a handle in its mouth (anyway Lara will put
her head into the lion's mouth on PSX, hehe). From the fountain go to the path
you  originally came from and turn right at the first corner. Go down and pull
another  handle in another lion's mouth. Bats will attack you. Now climb up to
the  platform  and  into  the house from there. Follow the path. You'll find a
window, if you shoot it out, you can find some ammo behind it. Follow the path
and  you'll  find another window with a Small Medipack. Go down on the stairs,
kill  the dog and pull the switch, now you can get back to the fountain easier
and here you can open a door too to get more goodies and find another dog. Now
go  back to the last window, shoot out the opposite one and jump over the gap.
Go to the left and get the Golden key 1. Now go back to the fountain, kill the
dog  and  open  the door. Inside you have to gunfight with Larson, after a few
shots  he  will run away and you can get a Small Medipack there. Go after him,
turn  left  and  get the Garden key from the top of the wooden box. Follow the
other  path  and gunfight with Larson again, he'll run away again. Now you can
try  out  one  of  Lara's new moves. Go to the rope, press the action and then
press  and hold Up. Lara will randomly lose her balance, stop and lean left or
right,  when  she  does  it, press the opposite direction, she'll get back her
balance  and  you  can  continue  walking  on the rope with Up. Go down to the
street  with action and pull the handle, you have another open way back to the
fountain.

You  can  skip this part if you don't need practice, goodies and a Secret, the
following  is  a  large  practice  area  filled with these but isn't needed to
finish  the  level.  Go  back to the fountain and go where you originally came
from,  go  to  the Opera Backstage. (You can do this in different order too of
course,  maybe  it  is  the  best  to start here, learn and practice the moves
first.)  Climb  up  on the boxes, jump and go to the other room. Jump over the
gap  and  climb  up  to  the metal platform (you can't do this in the final PC
version,  you can jump to these metal platforms from the yellow machine you'll
reach on the other way, if you need some more goodies). From there you can get
some  goodies  and  after  a jump, from the middle platform even more. Now you
have  to reach the top of the yellow machine, you can do it on two ways in the
PSX beta, either with a simple jump from this platform, or you get back to the
previous gap and follow the path to the next room where you jump from platform
to  platform  and finally get back to this room. (And I must add you can go to
that  third room on ground level and climb up there too.) When you get back to
this  second  room,  jump  and grab the platform above you, monkeyswing to the
other  end  of the room and climb up to the yellow machine there. Many ways to
choose.  When  you  finished here, crawl into the hole, pull the switch and go
through the door. Climb up to the next yellow machine and jump to and into the
pool.  Follow the path by swimming under the water. And from the next pool you
can  follow  a  small path too what you can find at the bottom of the pool, to
get  some  goodies.  Get  out  of the pool and you'll find another rope. Don't
cross  it,  but  explore the area below it. Press action at the shelves to get
goodies  and push the shelves at the corners to get even more behind them, and
a Secret. Now go back to the rope, you can simply climb up at the other end if
you  don't  want  to  practice  on the rope. More shelves, more stuff. Finally
you'll  reach  another  handle,  pull  that one too and you can go back to the
fountain.

Now  go back to the last opened path and turn left. In the opening on the left
you  can  pick  up some ammo, then follow the path and pick up the Revolver at
the top of the stairs. Go down to the closed door and press action to open it.
You  can find the LaserSight there, combine it with the Revolver and shoot the
lock  this  way.  Take  the  second Garden key and get out of here quickly. Go
back  to  the  previous  junction,  run  to the end, turn left and use the two
Garden  keys  to open the garden gate. Now you can go into the garden from the
street through the gate.

When  you  go to the snake heads, you get the cutscene with Larson and Pierre.
Continue your way behind the building. Another cutscene with a bell. Of course
you  have  to  ring  the  bell  with  the Revolver and LaserSight. You can get
another  LaserSight  and  a box of ammo at the upper door. Go back to the path
where  you  found  the  Revolver and second Garden key. On the way to the left
there was a closed door, now you can go inside, kill the dog and take a Secret
and  a  Large Medipack from the shelves. Go back to the bell again and go into
the  opening  on  the  left  from  the upper door. Do a running jump, pull the
handle  in  the  mouth of the lion and the upper door is open now. Now go back
and  into the upper building, go to the left and pull the handle, then operate
with  the  crystal  bird. Go to the right and on the upper platform turn left,
hop  backwards  with  action,  then  shimmy  right  below  the swinging wooden
battering  ram.  (Many  people  asked  for details about this area. It's quite
easy, you can learn the shimmy move from the booklet and the training area. So
when  you reach this upper area, stand there where the battering ram can't hit
you,  but  almost can, turn to the left, so your back will look to the edge of
the  platform,  then hop backwards while pressing action. Keep holding action,
Lara  will  hold  the  edge  and  hang  on it, at the same time press and keep
holding  the right direction too, so you'll shimmy to the right. Don't stop at
the  corners,  Lara can shimmy across the corners too, however she wasn't able
to  in  the previous games, after a lot of shimmy you'll stop at the other end
of  the  hall,  climb there up with the up direction. But don't release action
while  you  are  hanging  on the ledge or Lara will release it and fall down.)
Pull the handle you find there to the right, and then go down and operate with
the other crystal bird too. Now you can get the third Secret. Go back again to
the  room  where  the  previous lion mouth switch was and you can find two new
openings  with  a  Secret and a Medipack. Now go back to the building with the
bell  and  go  through  the  lower  door. Take the Saturn symbol and watch the
cutscene.

Level 02 - Trajan's markets - Rome
==================================

In  the  cutscene Larson and Pierre are taking the Saturn symbol from Lara and
placing it into the gate. Now two symbols are there, two more are needed.

We  find  ourselves  on the streets again. Go into the left room and shoot the
box  to  get the Crowbar. You can do the same on the right too, to get another
LaserSight.  Open  the  metal  door  with the Crowbar and climb up. (There's a
Small  Medipack in the box.) Take the other Small Medipack from the window and
walk  through the rope. Jump to the other platform, go out and jump across the
two  gaps.  You  can  get  the  ammo from the window too. Continue your way by
climbing and jumping and finally fall down with action into the building where
the  gears  are (before this you can go down into the closed room too for some
goodies).  Climb  up  on  the  climbable wall on the right (go to the right of
this  area  and after looking a bit, you'll find a climbable wall on the right
of  a  small  U  shaped wall coming out from the wall, also it isn't climbable
from  the  bottom  as  I remember, you have to jump for joy, hehe), at the top
climb  left  across  its corner. Now you can jump into two directions. Jump to
the right beam and into the building from there. Pull the rope you find there,
the  cutscene  shows that the gear goes up. Don't leave yet, pull it again and
again  to  raise the gear to the top. Now jump from platform to platform (from
beam  to  beam)  until  you  reach  the  other  rope in a similiar room to the
previous  one, pull this rope too to start the big machine what will move away
the  biggest  gear  from the way. At the same time a trapdoor opened too. Take
the  ammo  from  the  window  above  the  gear,  then  go down and through the
trapdoor, what you can find on the floor where you reached this building. Take
the  ammos  and the Secret, climb out, then enter the door where the gear was.
Get  the  goodies inside, then continue your way to the left exactly where the
big  gear  was.  Get  the  Golden  coin with the Crowbar and place it into the
knight's  platform.  You  can leave the building now and enter a new area what
was closed before. Get the ammo and continue your way in the water.

Get  the  Medipack and get out of the water at the other end. Get the ammo and
prepare  for  the  metal  octopus  boss.  It is not easy, it will fry you very
quickly  with  electric beam. You have to use the Revolver with LaserSight and
aim  and  shoot its green eyes really quickly. You can jump in and out for the
two  eyes.  Save  here,  probably  you  have to retry it a few times (anyway I
usually kill it without problem with one quick aim to the two eyes). I have to
mention  a  quite  interesting trick here what somebody e-mailed me and what I
improved  a  bit. Before you meet with the octopus boss, push your back to the
opposite  wall  (opposite  to  the  entrance  of  the  octopus room) and start
stepping  right. Always use the Revolver with LaserSight and if you are lucky,
you'll  reach a point this way where the octopus can't see you, but from where
you  can  shoot  out  easily  both of its eyes without risk or problem. Lara's
steps  are a bit larger, so sometimes you can't reach the desired position (it
will  be between two steps, so either the octopus will notice you or you can't
shoot  it  down), you can step smaller to the right if you turn 45 degrees and
step  one  this way more precisiously (not a big trick, simple trigonometrics,
hehe). So this way you can kill the octopus easily without risk.

After  finishing the octopus, go down and get the Mars symbol. Back at the red
machine  you  can jump up to the metal platform and jump to the top of the red
machine  to  get  a Secret. Go back to the octopus room, get the ammo and open
the  manhole. Well, I have to write a few more words about this manhole, after
I  got  average  daily  10 e-mails about it in the last few months (often even
more),  so  according  to the questions I've got, this is the most problematic
part  of  the whole game. Totally easy and logical for me and probably for you
too,  but many people stuck here. So the manhole is in the octopus room, below
the original entrance on the floor (behind the higher platform on the middle).
The manhole looks like a normal manhole, its texture looks like many triangles
shaping  a  circle.  Well, it's a bit harder to open it as it depends on where
are  you  standing.  Stand  onto  the  manhole where you can see a light brown
triangle  (what  is different from the others) and simply press action to open
it.  Imagine  a  trapdoor with a handle there. Lara will open the manhole just
like  a  trapdoor,  the  only difference is that she will use the Crowbar this
time  (what  is absolutely logical of course). Climb down into the sewers, get
the  Medipack  in the water and swim through the upper hole in the big hole on
the  middle.  Follow  the  path, get the ammo and get the Valve wheel with the
Crowbar.  Go  back  to the red machine, use the Valve wheel on it and turn the
wheel,  then go back to the sewers and dive at the big hole again. Now you can
swim  through  the  deeper  hole, you can get a Large Medipack in a room, then
swim  up  where  a ventillator is pumping the water. Another red machine, turn
the  valve  and  you can swim right at the ventillator. Follow the path to the
surface.  Get  the  ammo and the Shotgun, then kill the knight boss. Don't let
him  catch  you  with  his  sword  and  jump  to  the left or right when he is
preparing  his  electric shock. Get the goodies, jump out where the window was
and  go  back  to  the main street. You can find a new open door there now, go
through  it and take the third Secret there. Now go back to the water and dive
down  for  the  fourth  piece,  the  Venus  symbol. Swim through the other new
underwater door too and you'll find yourself at the snake gate again.

Time  to  save.  After  a  small cutscene you have to fight again with Larson,
after he's down, you have to shoot him some more times. The time gone out, the
snakes  are  coming alive. These are the next bosses to fight against. Get the
goodies  in  the  garden  and shoot the snakes with Shotgun (other weapons are
really  weak  against  these  so  be sure to have a lot of Shotgun Ammo here).
Don't go too close to them and always jump left and right to avoid their fire.
Now all you have to do is to place the two symbols into the gate and jump from
platform  to platform in the open gate (this area is different in the final PC
version,  but  you  have  to  do  the  same  basically).  You  can't  take the
Philosopher's  stone  at  the  end, it was a trap and you fall down ... to the
next  level.  There is an alternative solution for this part. Don't shoot back
to  Larson,  just  go  to  the gate, use the symbols and jump from platform to
platform  in the open gate. In this case you have to waste some Medipacks, but
you  can  avoid  the  big  snake  bosses  (anyway I doubt anybody want to skip
bosses).

Level 03 - The Colosseum - Rome
===============================

No  FMV  or cutscene this time. Just follow the path, in the second small area
push  the  block  with  the  ring  and take the Secret you'll find in the room
behind  it.  Now  continue  your  way  and  run  and  jump when the stones are
collapsing  below  your  feet.  From the stone you landed, in the PSX beta hop
back while you hold the action, climb a bit down (these walls are climbable in
the  PSX  beta),  then  a lot to the left until you reach a small place with a
stone button on the wall. Push it, then go back the same way. (In the final PC
version  this  is totally different. Hop back, shimmy to the left, climb up to
the  hole,  climb  down on the other side, push the stone button and go back.)
Now  the  door is open, follow the path, it is really linear. Slide down, kill
the  lion,  push  the button, kill the lion, climb up and pick up the Gemstone
piece.  The  simple  linear  part  continues.  Kill the gladiator, pick up the
Medipack in the opening, go up, kill the gladiator, pick up the ammo, push the
stone  button, go up, go up, kill the gladiator, kill the lion, go through the
door,  go  to the left, pick up the Large Medipack and pick up the Uzi. Now go
down  to the previous level and go into the big hall and save there. This is a
quite  heavy  timed part and strange, but the PC hall is the mirror of the PSX
beta  hall.  Probably  you have to waste a lot of time until you can make this
part in time. Explore the hall if you want to (you have to learn the places of
the  platforms),  then  do  a  running  jump to the right, where you can see a
pulling  rope switch. Pull the rope three times, then quickly run to the right
corner  of the platform (right when you are facing to the middle of the hall),
jump  to  the  platform  what  is  in front of the middle area, jump from that
platform  to the next one, from that to the next again (you'll see the order),
climb up, run around on that large platform, finally you'll face to the middle
and with a running jump you can reach the middle again. Everywhere you have to
do  running  jumps  at  the exact points. You can't hop back for runup and you
have  to  press jump at the very last position. Also you can't save in a timed
sequence  like this, at least not in the PSX beta. Technically you can, but it
will f*ck up the game. (As I remember this problem exists in many TR games and
I had to restart many levels due to that I save sometimes in timed sequences.)
Anyway  as it seems this isn't a problem in the PC final version, you can save
inside  this timed sequence if you wish. If you did it right, you'll reach the
metal  cylinder  before it goes down again and you can get the second Gemstone
piece  from  it.  Combine  the  two  pieces  into the Gemstone and go into the
direction  of  the  closed door, what will open when you reach it. You'll fall
into  another  trapdoor  trap  and a cool and funny cutscene is coming up with
Pierre.

After  the  "busy girl gotta go", running jump over the steep stones and climb
back  to the previous hall with the timing puzzle through a newly opened door.
Go  up  to  the cylinder and go through the door again where the trapdoor was.
Now  you  can  jump  across  the  gap and go into the room and take the Secret
there.  Now  go  back to the big pit where you met Pierre, go through the door
into  the next room and use the Gemstone on that thing. The room is collapsing
under  your  feet,  turn  around quickly and do a running jump to the opposite
direction  (to  the  direction  of  the  door). Turn around again a do another
running  jump to the opposite direction again. Hop back with action and shimmy
left  around  the  corner  until  you  can,  there  you can release action and
continue  your  way. After you climb up to the next level, finally you can see
the outdoors again and you see the Colosseum. You have to kill a gladiator and
a  lion  and the gladiator will leave the Colosseum key 1 for you. Use the key
at  the  door and go inside, prepare for a fight with another big knight boss.
After  you  killed him, go into the opening, take the Colosseum key 2 and open
the  next  large  door  with  it. Slide down and running jump from platform to
platform, then at the end crawl into the hole and take the last Secret. Now go
back  the  same  way and finally get the red artifact, the Philosopher's stone
with the Crowbar. This is the end of the level and the end of the first story.
You  get  the  FMV  where  Lara  is  holding the Philosopher's stone, then her
friends are watching the stone.

Level 04 - The base - Russian Base
==================================

The  FMV  is  continuing and Jean Yves is telling the next story, the story of
the  Russian Base and the Russian and German submarines. The story is starting
in  1945,  a German submarine is sinking (German submarines are always sinking
in  every  movie like Das Boot) and we will learn that the Spear Of Destiny, a
mysterious  and  powerful mythological artifact was on the board. Something is
moving  in the boxes and then the soldiers are fighting against something what
is  lighting. A little bit of Abyss, a little bit of Das Boot and a really lot
of  X-Files  rippoff. And then they died and the submarine crushed. We can see
Lara in a white snow camouflage suit and a small cap and Jean Yves standing on
a  hill  above  a  Russian  military base, watching Russian mafiosi going into
the  base.  I  have  no  sound in this beta version, probably they are talking
about  that the base is organizing a u-boat mission into the German submarine,
to  get  the  Spear  Of  Destiny.  Then  Lara  is leaving to get into the base
somehow.

Where  we start to control her after a small sliding sequence. Follow the path
into  a  large  hall with a lot of boxes. There is a large crane what can move
everywhere on the ceiling and its heavy head can go down to the floor quickly.
A  bad  guy  is  controlling it behind a bullet-proof glass and trying to kill
Lara  with it. When we aren't in move it will reach us and kill us (we can see
its  shadow too and the voice is a big help too, also when we are close to the
wall  it can't reach us). First get the Silver key from the cabinet, then open
the  door  on  the opposite wall (where you entered the hall). Go up, kill the
enemies and get the Swipe card. Get the Uzi too from the cabinet. Go back down
and  use  the Swipe card at the left door, then kill the dog and shoot out the
grating.  Climb  into the air shaft for a Secret. Now open the other door with
the Swipe card and go up. You have to jump from box to box now, really quickly
without  falling  down  or getting killed by the crane. It's not that hard and
you  can  see the sequence easily. Now you reached the other end, you can open
the  door with the button and take a revenge on the crane controlling bad guy.
It  is  just a keyframe cutscene, we don't have to fight this time. After Lara
killed  the guy, she's taking over the crane controller and ripping out a phat
part  from  the  wall,  opening  new  areas  for us this way. Get the ammo and
Medipack from the cabinets and open the other door with the button.

Continue  the  way through the ripped out wall. Kill the commies and go out on
the  left. You can explore a few areas here, you can go into the water or jump
on  boxes, if you want to. To get a Secret, climb up to the box on the middle,
then  to the hanged box from this. From here you can see the Secret on the top
of the boxes on the left, but even if the distance isn't that far, you usually
fall  through  the boxes (bug both in the final PC and PSX beta version). Keep
on  trying, from the right place you can reach the left box with running jump.
Climb  up  and get the Secret. To continue, open the door with the Swipe card,
go  inside  and  run around that machine. You'll see that a fuse is missing. A
guard will come in and after you kill him, you'll get a Silver key. Go back to
the  other  door and go up on the stairs. Open the door there with the key and
watch  the  cutscene.  Go to the right, jump to platform from platform and get
the  goodies  at  the  end. Hop to the ground and open the door with the Swipe
card.  Go into the building, kill the dog and open all the cabinets. There are
a  lot  of  goodies, including the Revolver (Desert Eagle on PC) and the Fuse.
Open  the  trapdoor  in the shower under the water, take a big breath and dive
down.  Turn to the right at the first junction and follow the path, you'll get
a  Secret  at  the  end.  Go  back to the shower, open the other door with the
button  and  go  to the machine with the missing fuse. On the way you can kill
two snipers in the windows with the LaserSight. Use the Fuse, kill the dog and
push  the  button  behind the newly opened door. Go out, climb up to the large
box  on the middle and jump to the hanged box you just moved, then jump to the
u-boat of course.

A  keyframe cutscene is coming up, Lara is landing on the u-boat, knocking out
a big Russian dock-worker and hiding between the boxes in the cargo space.

Level 05 - The submarine - Russian Base
=======================================

The  cutscene  is continuing here. Several hours later Admiral Yarofev and his
men  found Lara, took away her weapons and locked her into a cabin. We get the
control there.

We have a limited invertory, not too many things to do. In these cases we have
to  work  with  the  given  things  what  we  can find (Lara learned this from
McGyver,  hehe).  There  is  a  lazy  handle  on the middle, hmm, looks like a
Crowbar.  Use  the action and you'll have a Crowbar. Now what can we do with a
Crowbar?  Maybe  open  the cracked wall at a grating. And we have a way out of
here.  Now follow the air shaft, you have to move, crawl and climb a lot there
(Lara  learned  this  from  Bruce  Willis, hehe). Soon you'll reach a sparking
hole,  climb down into it (it won't hurt you) and you can find a Secret there.
Climb  back  and  continue  your  way.  After  some more crawling and climbing
you'll  reach  another  sparking  hole with moving phat wires. I think this is
dangerous,  crawl backwards and use the action to avoid them. Shimmy and climb
out  on  the  right,  open  the  trapdoor  with action and climb down. Get the
Battery  (-)  from  the  drawer  and  the Medipack from the shelf. The door is
closed, so you have to go back to the wires and continue your way on the known
way.  After  even  more crawling and climbing you'll reach a grating and get a
cutscene with Admiral Yarofev and the gangster Sergei on the bridge.

Continue  your way by crawling, running and climbing down, until you reach the
end of the air shaft at a trapdoor. Open it, climb down carefully and with the
walk  button  walk silently behind the chef. Knock him out with the Crowbar by
pressing action behind him. Take the Bronze key, open the door with it and get
everything  from  the shelves and drawer. You'll get your Pistols back finally
and  the  Silver  key to leave the kitchen, use it at the other door. Kill the
guys  in  the dining hall and get the ammo one of them left behind. Go through
the  open  door what isn't leading to the restrooms, follow the path, kill the
soldier  and  open  the  only door you can open there. Climb up and run a bit,
you'll  reach  the  cargo  space.  Kill  the guys and collect the Shotgun, the
Aqualung  and  the Large Medipack from the top of the boxes. To the right from
the  entrance  you can find a cracked box, open it and get the Secret from it.
Go  back to the dining hall and open the closed door, go through it. Go to the
room on the right, kill the guy, climb up to the box and at the right position
jump and hold the action, you'll open the trapdoor above you. (The shelves and
drawer  are  always empty.) Climb up to the air shaft, climb up for the Secret
at  the second bigger hole where you can stand up above a ventillator and open
the  trapdoor  at  the end of the air shaft, climb down. Kill the guy, get the
Battery  (+)  from  the  drawer  and  combine  the two battery parts into Suit
battery.  Continue  your  way, but don't turn left where you can (that path is
leading  back  to the dining hall), climb down, kill the guy, get his ammo and
get  the  Small  Medipack  in the sleeping room. Open the door on the previous
corridor,  kill  the  guy  at the torpedoes and climb up. On the next corridor
there  are four rooms, open the first door on the right, kill the soldier, get
his  Suit  console  and combine it with the Aqualung. Continue your way on the
corridor,  in  the  second room on the right you can kill a guy, but you won't
get anything for doing it. Finally open the last door, go to the upper part of
the diving suit, use the Suit console and use the Suit battery.

A  small  cutscene  is  coming up. Lara is taking on the heavy diving suit and
going out from the submarine.

Level 06 - Deepsea dive - Russian Base
======================================

This  isn't  a  real  level,  just  a  small half level in my opinion. All the
stories  in this game are built up from three levels, this is the extra one in
the Russian Base story. There aren't things to combine or kill here.

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