Tomb Raider Chronicles - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Tomb Raider Chronicles - Strategy Guide (Page 01).
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| #01 - FAQ Header |
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Tomb Raider Chronicles Walkthrough/FAQ
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Game: Tomb Raider Chronicles (TR5)
Author: Credo
Version: 1.2, Date: 11-11-00 - 16-03-01
System: PC, PlayStation, Dreamcast, Macintosh
Genre: third person action/adventure
Developer: Core Design, Publisher: EIDOS Interactive
Player(s): 1, Number of disc(s): 1 (on PSX), 2 (on PC)
Memory card: 2 blocks for each save (on PSX)
Author's website:
Game's website:
This is free, accept as is, you get what you pay for
Copyright (C) 2000 - 2001 All rights reserved
Note: You can find always the latest, up to date version of this walkthrough
on my site also you can find some saved files on
my site for the PC final and PSX beta versions to the case you have some
trouble with yours (you can read a lot about the socalled save bugs below).
Sorry, I don't have the other versions and the PSX beta saves are working only
with the PSX beta (don't ask me how to transfer them to a memory card if you
don't know it) and the PC saves may not work with your version if it dedicated
to a different territory than my version. Also please don't e-mail me with
questions, requests and others, I really have no time for these, only contact
me if you have some new tips, tricks and bugs to add, however I think the
latest version is quite complete, I don't really plan to update it in the
future.
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| #02 - Table Of Contents |
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Table Of Contents:
#00 ........................ ASCII Logo
#01 ........................ FAQ Header
#02 ................. Table Of Contents
#03 ............. Author's Introduction
#04 ..................... Game Overview
#05 ...................... Level Editor
#06 ....................... Walkthrough
#07 ........................ Characters
#08 ........................... Weapons
#09 ........................... Secrets
#10 .................. Cheats And Codes
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| #03 - Author's Introduction |
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Hello, my pen-name is Credo, I also use this nickname in most of my hobby
projects. I'm not living in an english speaking territory, this isn't my
language and I'm not even good in it. So don't expect shakespearian highness
of literature and real professionalism here, but do expect many spelling and
typing errors. Sorry for this. I'm writing this FAQ mostly for myself (to see
if I can do it in english well enough) and for the gamers who get stuck
somewhere. I'm sure even if the help is written with worse english they'll
find it useful. This is a totally free project so you get what you pay for.
Please don't tell me how you dislike my FAQ, how bad my english is etc. I'm
not interested in these. I'm taking critism only from my employers who pays
for me. (I'm a professional journalist, writing similiar articles about games,
but in my own mother language. I'm also taking professional game programmer
jobs from time to time.) But do send corrections if I make real errors, for
example "you wrote turn right here, but you have to turn left" or if you have
some tips and cheats to add. Out of these please don't e-mail me, I already
got a huge amount of e-mails, I don't have more time to waste by answering
them. What I know about the game is here, what I don't, isn't. This is my best
english, if something is not clear for you, I can't write it better for you. I
feel that everything was written in enough details, out of the cases sometimes
I don't specify some destinations clearly, because if you look around and can
see the areas you can reach, you'll find the way to continue anyway.
When I first saw the first Tomb Raider demo, immediately that became one of my
favourite games. I always missed the spirit and gameplay from the PC games
before that one, so that was the perfect game for me. (Not just because the
nice and sexy polygon chick, but Lara is cool too ofcourse.) The game looked
good, was fast and was really-really playable. It was the 3D version of Rick
Dangerous, Core's first big success. I wrote the first published walkthrough
in my country about the game, what is still the most popular TR1 walkthrough
here, after 4 years I'm still getting positive feedback about it. Since that
time every year I wanted to write walkthroughs about the TR games, but either
somebody else got it or only reviews were needed (wrote a few, but no more
walkthroughs). Now I've got the Tomb Raider Chronicles PSX beta quick enough,
I thought I'll make a nonprofit walkthrough about it just for fun in english,
the world's first one. So I did it. Since the 1.0 version I bought the final
PC game too, finished that one a few times too and updated this FAQ with the
differences, so the PC final (and probably everything stands for the PSX final
and Dreamcast final too) and PSX beta owners both can use this walkthrough.
I've got many questions about what beta is, so I have to write some words
about this too (not the most accurate description, but easier to understand
and most people know these anyway). Beta is a term in game development,
usually used as the last phase of a software or game before it is finished. So
the beta is a finished game according to the programmers and artists, but
after this the socalled betatesters will test it a lot and find more bugs what
will be then fixed and when the betatesters and Q&A and other people find the
product final too it will go to the gold disc and the stores soon. Often beta
versions are showed at tradeshows and being sent to the press too and of
course sometimes pirates are copying beta versions too and people are buying
these until they can't buy the final game, but this is another story. Many
people also asked do they have the beta version or not. Beta versions are
usually incomplete and more buggy and aren't available in the stores ever,
sometimes there are some open beta projects for the PC (for example about 1000
average people had the possibility to get the Settlers 4 beta freely long
before it was released, so they became the betatesters, hunters of the
programmer bugs), but there aren't any for consoles. So if you bought or
rented the game at retailers, you have the final game, if you are a journalist
or a pirate you may have the beta.
And some words about this walkthrough itself. As I'm really busy now with
several jobs and tons of hobby projects, probably it won't be that detailed as
some better FAQs (anyway it was the first one as I know and I'm proud of it).
You can finish the game and collect all the secrets with this, anyway I
skipped a few extra pickups what I already found and a few ones what I maybe
missed. And there are a few different pickups at different places in the
different versions I tested (PC final and PSX beta), I mentioned a lot of
these but not all of these. Anyway I think this is complete enough and as I
wrote above, you get what you pay for, this is free, if you'll find only some
parts a bit useful, it was worth to write.
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| #04 - Game Overview |
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I'm sure everybody who knows computer games knows Tomb Raider games just like
Quake. And not just the gamers. So everybody reading this knows the main
character, the sexy English aristocrat brunette, Lara Croft too, she doesn't
need any introduction. She's mainly the female rippoff of Indiana Jones
(hunting for old artifacts) and Batman (she's rich and living alone in a large
manor with a butler). Now in this fifth story of her she will explore a few
more movie rippoff areas, one inspired by an X-Files episode and the other one
was inspired by The Matrix and the Metal Gear Solid game. And we all know the
previous games too, not just the character. These games are full 3D
arcade/adventure games, following the oldskool path with new technology. We
can wander in the 3D world, climb and jump to things, use and combine object,
interact with the world, kill enemies (or get killed by them), swim under the
water etc, etc. There are millions of well animated and useful moves what are
making the TR games more interesting and more complex. The authors are always
keeping the previous moves and adding new ones to each major episode.
We all know how Tomb Raider 4: The Last Revelation ended. A whole pyramid
collapsed to Lara, so everybody thought she died and even there were many
rumours about that TR4: The Last Revelation is the very last TR game. Tomb
Raider Chronicles is following this story. Lara's friends are meeting after
her funeral (her corpse wasn't found of course) and telling four small stories
about Lara's previous adventures. The stories are really small compared to the
previous games, even smaller than the Gold version games. So the whole game
has less levels than any previous game, including the first one, and isn't the
most complicated game either. It is really good in my opinion, I found the
third game a bit too hard and the fourth one a bit too long (too many levels
and you had to go back and combine puzzles between many levels). This game is
smaller and easier and still well balanced. Also the gameplay is a bit
different in every story (not just Lara's outfit). I only miss the block
moving puzzles (there are around 3 moveable blocks in the whole game) and the
wehicles. Some people miss the multi level puzzles too as seen in the fourth
game.
The first story is a typical TR level, we'll find ourselves in Rome again just
like in a previous game (at least as I remember we already explored Rome too,
not just Venice, but I'm not sure, I finished too many TR levels). Lara has
the usual outfit and has to jump over rooftops, wander in houses and swim a
lot. The story is around a small artifact (the Philosopher's stone), as usual
and two enemies are from the first game, Larson and Pierre. And there are many
creatures of course.
Jean Yves is telling the second story, the Russian Base story, where he helped
Lara on a quest. This one was heavily inspired by an old X-Files episode.
Mostly playing on a Russian u-boat hired by a Russian gangster Sergei and
controlled by Admiral Yarofev. They are diving for Hitler's Spear Of Destiny,
a powerful artifact what was a base of many other games too. In this story
Lara has two clothes. First she wears some winter camouflage military suit and
a cap, then a heavy diving suit too for a short time. The enemies are mostly
Russian soldiers and Russian mafiosi. The gameplay is mostly the usual here
(out of the diving part), in the u-boat we have to use a bit stealth
technique too.
The third story, the Black Isle, is the story of Lara and Father Patrick
Dunstan, when Lara was a teenager (if you loved the TR4 training levels,
you'll love this one too). Father Patrick Dunstan is travelling to an unholy
abandoned (well, mostly) Irish island to fight against evil forces and Lara
is hiding in his boat, so she ends up on the island aswell. In this level we
can control the young Lara and we are unarmed, we can't use weapons, so this
is more an adventure and avoiding enemies game. A really cool part.
Finally the fourth episode, the Tower Block, is a high tech episode. Lara's
outfit was heavily inspired by The Matrix, Lara has a black shiny latex
catsuit and headset. And the gameplay was heavily inspired by Metal Gear
Solid. We have to avoid enemies (on the second level we mostly will be
unarmed) and hide a lot and kill some enemies with chloroform. There are some
really heavy enemies in this story, the Mobile Refrigerators, these guys are
looking like Judge Dredd and shooting large electric shock beams (one hit
takes 50% of our energy usually), it's not easy to stop them, only an exact
headshot will kill them. In this story we have to steal the Iris artifact,
what we already know from the beginning of Tomb Raider 4, and the boss is
Verner Von Croy once again, in the time when he was evil, however he's quite
passive in this story. This is the hardest story of the game.
About the new moves. There are many smaller ones. The most interesting new
moves since the last game are the tightrope walking (only on the first and
last two levels, quite easy, sometimes randomly Lara is unbalancing to the
left or right, we have to push immediately her to the opposite direction) and
the stealth attack (we can knock out the chef on the u-boat with the crowbar
and kill some enemies with chloroform in the Tower Block). Another new move is
that, Lara can grab horizontal poles and spin around them and can somersault
from crouch position to lower areas. (BTW it is funny when you take out your
weapon and start shooting while Lara is spinning around a pole. She keeps on
spinning without even touching the pole and just flying around it, hehe.) In
the Tower Block we will have a cool HK gun with scope and three different
speed modes. Also we will have a grappling hook gun, with this one we can
shoot out hooks with rope and make ropes for ourselves. We can interact more
with the background too, for example shoot out pipes and search out drawers,
shelves and cabinets.
To sum it all, I really enjoyed this game. Everything is well balanced, the
size, the complexity, the different game modes and stealth modes too. I mostly
played Tomb Raider games on the PC, I only have one TR game on PlayStation,
TR3 (thanks to EIDOS Interactive or Croft Times, I don't know where I won it).
That game was really slow, ugly and uncontrollable on the PSX compared to the
PC version (I guess became too complex for the machine as they improved the
original engine the third time and made larger levels and more complex objects
for the actual standard PCs), so this one was a surprise, Tomb Raider
Chronicles is extremely fast, nice, detailed and playable on the PlayStation.
Of course it is great on PC too and I guess on Dreamcast too. First I played
the leaked out PSX beta version and based the first version of this FAQ to
that version. That version had some serious bugs (especially on the very last
level), but was complete out of the missing voice and final music from the
full motion videos. Since that time I bought the final PC version and updated
the FAQ with this one, also added a lot of new tricks and all the secrets.
There are a lot of small differences between the PSX beta and the PC final
version (and I guess the PSX and Dreamcast final versions too), usually I
wrote about these too.
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| #05 - Level Editor |
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I think I have to add a few words about the Tomb Raider level editor too, what
is only available for the owners of the PC version of Tomb Raider Chronicles
(on a second CD). I don't know how many people are interested in it, anyway
the level editor was one of the most important keys to the success of Doom and
Quake, many fans begged for many years to have the Tomb Raider level editor
too. I also was really interested in it, even if I'm not experienced in 3D, I
thought it would be fun to try to create some own worlds in this game. Well,
after checking out, it was a bit of disappointment for me. The editor is not
supported by Core and EIDOS, they released as is, just as a "free bonus" for
the game, so you can image the quality you can expect. (However EIDOS released
a few plus textures and levels too on its FTP, don't ask for the exact
location, I don't remember, so we can expect some more addons in the future I
guess.) So the editor is mostly an improved version of the original DOS Tomb
Raider 1 editor, still it is mostly a DOS program compiled as a Windows
executable, so its user interface is terrible in these days. Really hard to
use and hanging out often. If you want to work with it, save often. The other
problem is, it is working in 256 colours (and the hard to use preview screen
is even a software renderer with affine mapper), so it looks really ugly
compared to that how it will look out in the game, so it is hard to set the
lights, shadows and colours this way. These are problems, not the biggest
ones, it is a developer tool and more than nothing, so really hardcore level
editors still can use it. The even bigger problem is that, there are many
tools what aren't included. Especially the main script editor (so we can
program that when Lara is stepping to a platform, a door will open, but we
can't program for example own puzzles, where Lara has to combine several
things and use somewhere to open a door, we can work only with preprogrammed
scripts), object editor, object animator and object skinning tool. Without
these all we can do is to remix the few levels came with the editor or
available on the EIDOS site. Mostly the Egypt theme, so only mummys, Egyptian
guards, scorpions and similiar things are the enemies, the only puzzle is the
Eye of Horus and a few similiar things, we can use only the predefined objects
(sarcophagi and stuff), nothing more. We can't even mix the levels, we can't
import/export objects, only whole levels can be loaded, remixed and saved. So
all we can do is to build and texture (fortunately even with own textures) the
floors, walls and ceilings and place the available objects and enemies into
our rooms. This is far less and less flexible than what I expected. And due to
these restrictions even if a large Tomb Raider level editor scene will be
formed (I doubt in it), all the levels will be quite boring, only the same
puzzles, the same objects, mostly the same textures, always the Egypt theme,
so will be pure boredom. By the way the editor contains a few levels from Tomb
Raider 4: The Last Revelation, not the final levels, but not finished earlier
beta versions. Together with the room editor (and a few level compilers), a
cutdown version of Tomb Raider 4: The Last Revelation game is also included to
play these and our levels. This isn't that great thing either, I was expecting
the Tomb Raider 5 engine with the new moves and stuff. Core and EIDOS
announced this editor CD as a free giveaway, because they leave behind this
engine and editor forever (from TR1 to TR5 the base of the game was mostly the
same, they only improved the engine and the editor) and they are working on
the next, brand new engine now, Tomb Raider 6: Next Generation or something
like this will be the title of the next game. So this is the editor, I was
kinda disappointed by it (however more than nothing), if you still find this
interesting enough (to only remix the levels, not to build totally own
levels from scratch, with puzzles, objects, enemies, maybe even a brand new
ego (main character)), go on and start your own level now.
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| #06 - Walkthrough |
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Some words about the walkthrough. This walkthrough was originally based on the
PlayStation beta version, so I originally wrote the first version of this FAQ
about that game. Since that time I bought the final PC version too and updated
the FAQ, also updated with all the secrets and many more areas, pickups, tips
and tricks. There aren't big differences between the PSX beta and the PC final
version (and I guess the PSX and Dreamcast final versions are totally the same
as the PC final version), I wrote about most of these when I thought it is
needed (gameplay differences) and I skipped a few unimportant differences (a
few extra or missing platforms, a few extra or missing or different goodies
etc). Due to that I kept mostly the original PSX beta FAQ, but added a really
lot of things, sometimes this FAQ can be a bit confusing (for example when I'm
writing a solution for a problem both for the PSX beta and the PC final
version), but when you are playing I'm sure you will find out what to do with
this FAQ, even if you stuck somewhere. Of course if you are playing the final
games, ignore the parts where I warn you about the PSX beta bugs. So you can
use this FAQ with the final PlayStation, Dreamcast and PC versions too, also
with the PSX beta version. I added all the secrets too for both versions and
made a secret guide for those who want to finish the game on their own, only
missing a few secrets. I advise you to play on your own and use this only if
you are getting stuck, that will be more fun. I also have to add that I'm not
an english speaking person and my english is terrible, so this FAQ is probably
filled with stupid errors due to this, also it isn't a paid work and I did it
in a rush, due to these it has even more typos and spelling and other errors
as my usual paid works. Sorry for these, but as it is 100 percently free and
was done to help the people out, I hope you don't mind the errors and can at
least imagine what I wanted to write in some really stupid sentences. Finally
thanks to Core Design for the great game (great job Del and Nuke of Anarchy,
hey, aren't you looking for a betatester-programmer, hehe), CHOIR for the PSX
beta (of course I bought the final game too), the people who submitted the
cheats to GameFAQs from where I borrowed most of them and everybody who sent
me additional tricks, tips and solutions for some problems (I can't remember
to everybody, but I've got some great tips from Tom Beckham, Tracy Snowball,
Susie Gray, Burt Orange, Hrvoje Mates and his son Matej Mates and Marion "Mia"
Nittel (thanks again for the many great tips and bugreports)). Of course
greetings to all my other friends too. Now let's start!
Level 01 - Streets of Rome - Rome
=================================
This is the first story. Winston or Jean Yves is telling it. From the movie we
can learn that Lara tried to buy an artifact, the Mercury stone (what is
needed to find the Philosopher's stone), but the sellers, Larson and Pierre
(Natla's goons) wanted to keep it for themselves together with Lara's money.
Lara took the stone and ran away from them. And we get the control on the
streets of Rome. Lara has the usual green top and brown short in this whole
story. I was hoping after the FMV that we can control her in that cool blue
dress a bit too. :)
First run to the corner and turn right. (Or it is more recommended to start
with the practice area. In the beta I had no voice here, so only recognized
later that below the Opera Backstage there is a training area. If you are new
to Tomb Raider it is even more recommended to start there, of course you can
come here later too, I came back here later, in the next paragraph, hehe.) You
get to a small fountain, you can shoot your first enemy there, a dog. From the
fountain you can do a running jump to the top of the cafe and get the Flares
there. As this is a quick walkthrough, I will not write about everything like
this, feel free to explore the areas in details yourself (I leave a little bit
of fun for you). Go to the path behind the cafe and put your head into the
mouth of the lion. Just kidding, press action (on the PSX the X button, on PC
the Ctrl by default) and you pull a handle in its mouth (anyway Lara will put
her head into the lion's mouth on PSX, hehe). From the fountain go to the path
you originally came from and turn right at the first corner. Go down and pull
another handle in another lion's mouth. Bats will attack you. Now climb up to
the platform and into the house from there. Follow the path. You'll find a
window, if you shoot it out, you can find some ammo behind it. Follow the path
and you'll find another window with a Small Medipack. Go down on the stairs,
kill the dog and pull the switch, now you can get back to the fountain easier
and here you can open a door too to get more goodies and find another dog. Now
go back to the last window, shoot out the opposite one and jump over the gap.
Go to the left and get the Golden key 1. Now go back to the fountain, kill the
dog and open the door. Inside you have to gunfight with Larson, after a few
shots he will run away and you can get a Small Medipack there. Go after him,
turn left and get the Garden key from the top of the wooden box. Follow the
other path and gunfight with Larson again, he'll run away again. Now you can
try out one of Lara's new moves. Go to the rope, press the action and then
press and hold Up. Lara will randomly lose her balance, stop and lean left or
right, when she does it, press the opposite direction, she'll get back her
balance and you can continue walking on the rope with Up. Go down to the
street with action and pull the handle, you have another open way back to the
fountain.
You can skip this part if you don't need practice, goodies and a Secret, the
following is a large practice area filled with these but isn't needed to
finish the level. Go back to the fountain and go where you originally came
from, go to the Opera Backstage. (You can do this in different order too of
course, maybe it is the best to start here, learn and practice the moves
first.) Climb up on the boxes, jump and go to the other room. Jump over the
gap and climb up to the metal platform (you can't do this in the final PC
version, you can jump to these metal platforms from the yellow machine you'll
reach on the other way, if you need some more goodies). From there you can get
some goodies and after a jump, from the middle platform even more. Now you
have to reach the top of the yellow machine, you can do it on two ways in the
PSX beta, either with a simple jump from this platform, or you get back to the
previous gap and follow the path to the next room where you jump from platform
to platform and finally get back to this room. (And I must add you can go to
that third room on ground level and climb up there too.) When you get back to
this second room, jump and grab the platform above you, monkeyswing to the
other end of the room and climb up to the yellow machine there. Many ways to
choose. When you finished here, crawl into the hole, pull the switch and go
through the door. Climb up to the next yellow machine and jump to and into the
pool. Follow the path by swimming under the water. And from the next pool you
can follow a small path too what you can find at the bottom of the pool, to
get some goodies. Get out of the pool and you'll find another rope. Don't
cross it, but explore the area below it. Press action at the shelves to get
goodies and push the shelves at the corners to get even more behind them, and
a Secret. Now go back to the rope, you can simply climb up at the other end if
you don't want to practice on the rope. More shelves, more stuff. Finally
you'll reach another handle, pull that one too and you can go back to the
fountain.
Now go back to the last opened path and turn left. In the opening on the left
you can pick up some ammo, then follow the path and pick up the Revolver at
the top of the stairs. Go down to the closed door and press action to open it.
You can find the LaserSight there, combine it with the Revolver and shoot the
lock this way. Take the second Garden key and get out of here quickly. Go
back to the previous junction, run to the end, turn left and use the two
Garden keys to open the garden gate. Now you can go into the garden from the
street through the gate.
When you go to the snake heads, you get the cutscene with Larson and Pierre.
Continue your way behind the building. Another cutscene with a bell. Of course
you have to ring the bell with the Revolver and LaserSight. You can get
another LaserSight and a box of ammo at the upper door. Go back to the path
where you found the Revolver and second Garden key. On the way to the left
there was a closed door, now you can go inside, kill the dog and take a Secret
and a Large Medipack from the shelves. Go back to the bell again and go into
the opening on the left from the upper door. Do a running jump, pull the
handle in the mouth of the lion and the upper door is open now. Now go back
and into the upper building, go to the left and pull the handle, then operate
with the crystal bird. Go to the right and on the upper platform turn left,
hop backwards with action, then shimmy right below the swinging wooden
battering ram. (Many people asked for details about this area. It's quite
easy, you can learn the shimmy move from the booklet and the training area. So
when you reach this upper area, stand there where the battering ram can't hit
you, but almost can, turn to the left, so your back will look to the edge of
the platform, then hop backwards while pressing action. Keep holding action,
Lara will hold the edge and hang on it, at the same time press and keep
holding the right direction too, so you'll shimmy to the right. Don't stop at
the corners, Lara can shimmy across the corners too, however she wasn't able
to in the previous games, after a lot of shimmy you'll stop at the other end
of the hall, climb there up with the up direction. But don't release action
while you are hanging on the ledge or Lara will release it and fall down.)
Pull the handle you find there to the right, and then go down and operate with
the other crystal bird too. Now you can get the third Secret. Go back again to
the room where the previous lion mouth switch was and you can find two new
openings with a Secret and a Medipack. Now go back to the building with the
bell and go through the lower door. Take the Saturn symbol and watch the
cutscene.
Level 02 - Trajan's markets - Rome
==================================
In the cutscene Larson and Pierre are taking the Saturn symbol from Lara and
placing it into the gate. Now two symbols are there, two more are needed.
We find ourselves on the streets again. Go into the left room and shoot the
box to get the Crowbar. You can do the same on the right too, to get another
LaserSight. Open the metal door with the Crowbar and climb up. (There's a
Small Medipack in the box.) Take the other Small Medipack from the window and
walk through the rope. Jump to the other platform, go out and jump across the
two gaps. You can get the ammo from the window too. Continue your way by
climbing and jumping and finally fall down with action into the building where
the gears are (before this you can go down into the closed room too for some
goodies). Climb up on the climbable wall on the right (go to the right of
this area and after looking a bit, you'll find a climbable wall on the right
of a small U shaped wall coming out from the wall, also it isn't climbable
from the bottom as I remember, you have to jump for joy, hehe), at the top
climb left across its corner. Now you can jump into two directions. Jump to
the right beam and into the building from there. Pull the rope you find there,
the cutscene shows that the gear goes up. Don't leave yet, pull it again and
again to raise the gear to the top. Now jump from platform to platform (from
beam to beam) until you reach the other rope in a similiar room to the
previous one, pull this rope too to start the big machine what will move away
the biggest gear from the way. At the same time a trapdoor opened too. Take
the ammo from the window above the gear, then go down and through the
trapdoor, what you can find on the floor where you reached this building. Take
the ammos and the Secret, climb out, then enter the door where the gear was.
Get the goodies inside, then continue your way to the left exactly where the
big gear was. Get the Golden coin with the Crowbar and place it into the
knight's platform. You can leave the building now and enter a new area what
was closed before. Get the ammo and continue your way in the water.
Get the Medipack and get out of the water at the other end. Get the ammo and
prepare for the metal octopus boss. It is not easy, it will fry you very
quickly with electric beam. You have to use the Revolver with LaserSight and
aim and shoot its green eyes really quickly. You can jump in and out for the
two eyes. Save here, probably you have to retry it a few times (anyway I
usually kill it without problem with one quick aim to the two eyes). I have to
mention a quite interesting trick here what somebody e-mailed me and what I
improved a bit. Before you meet with the octopus boss, push your back to the
opposite wall (opposite to the entrance of the octopus room) and start
stepping right. Always use the Revolver with LaserSight and if you are lucky,
you'll reach a point this way where the octopus can't see you, but from where
you can shoot out easily both of its eyes without risk or problem. Lara's
steps are a bit larger, so sometimes you can't reach the desired position (it
will be between two steps, so either the octopus will notice you or you can't
shoot it down), you can step smaller to the right if you turn 45 degrees and
step one this way more precisiously (not a big trick, simple trigonometrics,
hehe). So this way you can kill the octopus easily without risk.
After finishing the octopus, go down and get the Mars symbol. Back at the red
machine you can jump up to the metal platform and jump to the top of the red
machine to get a Secret. Go back to the octopus room, get the ammo and open
the manhole. Well, I have to write a few more words about this manhole, after
I got average daily 10 e-mails about it in the last few months (often even
more), so according to the questions I've got, this is the most problematic
part of the whole game. Totally easy and logical for me and probably for you
too, but many people stuck here. So the manhole is in the octopus room, below
the original entrance on the floor (behind the higher platform on the middle).
The manhole looks like a normal manhole, its texture looks like many triangles
shaping a circle. Well, it's a bit harder to open it as it depends on where
are you standing. Stand onto the manhole where you can see a light brown
triangle (what is different from the others) and simply press action to open
it. Imagine a trapdoor with a handle there. Lara will open the manhole just
like a trapdoor, the only difference is that she will use the Crowbar this
time (what is absolutely logical of course). Climb down into the sewers, get
the Medipack in the water and swim through the upper hole in the big hole on
the middle. Follow the path, get the ammo and get the Valve wheel with the
Crowbar. Go back to the red machine, use the Valve wheel on it and turn the
wheel, then go back to the sewers and dive at the big hole again. Now you can
swim through the deeper hole, you can get a Large Medipack in a room, then
swim up where a ventillator is pumping the water. Another red machine, turn
the valve and you can swim right at the ventillator. Follow the path to the
surface. Get the ammo and the Shotgun, then kill the knight boss. Don't let
him catch you with his sword and jump to the left or right when he is
preparing his electric shock. Get the goodies, jump out where the window was
and go back to the main street. You can find a new open door there now, go
through it and take the third Secret there. Now go back to the water and dive
down for the fourth piece, the Venus symbol. Swim through the other new
underwater door too and you'll find yourself at the snake gate again.
Time to save. After a small cutscene you have to fight again with Larson,
after he's down, you have to shoot him some more times. The time gone out, the
snakes are coming alive. These are the next bosses to fight against. Get the
goodies in the garden and shoot the snakes with Shotgun (other weapons are
really weak against these so be sure to have a lot of Shotgun Ammo here).
Don't go too close to them and always jump left and right to avoid their fire.
Now all you have to do is to place the two symbols into the gate and jump from
platform to platform in the open gate (this area is different in the final PC
version, but you have to do the same basically). You can't take the
Philosopher's stone at the end, it was a trap and you fall down ... to the
next level. There is an alternative solution for this part. Don't shoot back
to Larson, just go to the gate, use the symbols and jump from platform to
platform in the open gate. In this case you have to waste some Medipacks, but
you can avoid the big snake bosses (anyway I doubt anybody want to skip
bosses).
Level 03 - The Colosseum - Rome
===============================
No FMV or cutscene this time. Just follow the path, in the second small area
push the block with the ring and take the Secret you'll find in the room
behind it. Now continue your way and run and jump when the stones are
collapsing below your feet. From the stone you landed, in the PSX beta hop
back while you hold the action, climb a bit down (these walls are climbable in
the PSX beta), then a lot to the left until you reach a small place with a
stone button on the wall. Push it, then go back the same way. (In the final PC
version this is totally different. Hop back, shimmy to the left, climb up to
the hole, climb down on the other side, push the stone button and go back.)
Now the door is open, follow the path, it is really linear. Slide down, kill
the lion, push the button, kill the lion, climb up and pick up the Gemstone
piece. The simple linear part continues. Kill the gladiator, pick up the
Medipack in the opening, go up, kill the gladiator, pick up the ammo, push the
stone button, go up, go up, kill the gladiator, kill the lion, go through the
door, go to the left, pick up the Large Medipack and pick up the Uzi. Now go
down to the previous level and go into the big hall and save there. This is a
quite heavy timed part and strange, but the PC hall is the mirror of the PSX
beta hall. Probably you have to waste a lot of time until you can make this
part in time. Explore the hall if you want to (you have to learn the places of
the platforms), then do a running jump to the right, where you can see a
pulling rope switch. Pull the rope three times, then quickly run to the right
corner of the platform (right when you are facing to the middle of the hall),
jump to the platform what is in front of the middle area, jump from that
platform to the next one, from that to the next again (you'll see the order),
climb up, run around on that large platform, finally you'll face to the middle
and with a running jump you can reach the middle again. Everywhere you have to
do running jumps at the exact points. You can't hop back for runup and you
have to press jump at the very last position. Also you can't save in a timed
sequence like this, at least not in the PSX beta. Technically you can, but it
will f*ck up the game. (As I remember this problem exists in many TR games and
I had to restart many levels due to that I save sometimes in timed sequences.)
Anyway as it seems this isn't a problem in the PC final version, you can save
inside this timed sequence if you wish. If you did it right, you'll reach the
metal cylinder before it goes down again and you can get the second Gemstone
piece from it. Combine the two pieces into the Gemstone and go into the
direction of the closed door, what will open when you reach it. You'll fall
into another trapdoor trap and a cool and funny cutscene is coming up with
Pierre.
After the "busy girl gotta go", running jump over the steep stones and climb
back to the previous hall with the timing puzzle through a newly opened door.
Go up to the cylinder and go through the door again where the trapdoor was.
Now you can jump across the gap and go into the room and take the Secret
there. Now go back to the big pit where you met Pierre, go through the door
into the next room and use the Gemstone on that thing. The room is collapsing
under your feet, turn around quickly and do a running jump to the opposite
direction (to the direction of the door). Turn around again a do another
running jump to the opposite direction again. Hop back with action and shimmy
left around the corner until you can, there you can release action and
continue your way. After you climb up to the next level, finally you can see
the outdoors again and you see the Colosseum. You have to kill a gladiator and
a lion and the gladiator will leave the Colosseum key 1 for you. Use the key
at the door and go inside, prepare for a fight with another big knight boss.
After you killed him, go into the opening, take the Colosseum key 2 and open
the next large door with it. Slide down and running jump from platform to
platform, then at the end crawl into the hole and take the last Secret. Now go
back the same way and finally get the red artifact, the Philosopher's stone
with the Crowbar. This is the end of the level and the end of the first story.
You get the FMV where Lara is holding the Philosopher's stone, then her
friends are watching the stone.
Level 04 - The base - Russian Base
==================================
The FMV is continuing and Jean Yves is telling the next story, the story of
the Russian Base and the Russian and German submarines. The story is starting
in 1945, a German submarine is sinking (German submarines are always sinking
in every movie like Das Boot) and we will learn that the Spear Of Destiny, a
mysterious and powerful mythological artifact was on the board. Something is
moving in the boxes and then the soldiers are fighting against something what
is lighting. A little bit of Abyss, a little bit of Das Boot and a really lot
of X-Files rippoff. And then they died and the submarine crushed. We can see
Lara in a white snow camouflage suit and a small cap and Jean Yves standing on
a hill above a Russian military base, watching Russian mafiosi going into
the base. I have no sound in this beta version, probably they are talking
about that the base is organizing a u-boat mission into the German submarine,
to get the Spear Of Destiny. Then Lara is leaving to get into the base
somehow.
Where we start to control her after a small sliding sequence. Follow the path
into a large hall with a lot of boxes. There is a large crane what can move
everywhere on the ceiling and its heavy head can go down to the floor quickly.
A bad guy is controlling it behind a bullet-proof glass and trying to kill
Lara with it. When we aren't in move it will reach us and kill us (we can see
its shadow too and the voice is a big help too, also when we are close to the
wall it can't reach us). First get the Silver key from the cabinet, then open
the door on the opposite wall (where you entered the hall). Go up, kill the
enemies and get the Swipe card. Get the Uzi too from the cabinet. Go back down
and use the Swipe card at the left door, then kill the dog and shoot out the
grating. Climb into the air shaft for a Secret. Now open the other door with
the Swipe card and go up. You have to jump from box to box now, really quickly
without falling down or getting killed by the crane. It's not that hard and
you can see the sequence easily. Now you reached the other end, you can open
the door with the button and take a revenge on the crane controlling bad guy.
It is just a keyframe cutscene, we don't have to fight this time. After Lara
killed the guy, she's taking over the crane controller and ripping out a phat
part from the wall, opening new areas for us this way. Get the ammo and
Medipack from the cabinets and open the other door with the button.
Continue the way through the ripped out wall. Kill the commies and go out on
the left. You can explore a few areas here, you can go into the water or jump
on boxes, if you want to. To get a Secret, climb up to the box on the middle,
then to the hanged box from this. From here you can see the Secret on the top
of the boxes on the left, but even if the distance isn't that far, you usually
fall through the boxes (bug both in the final PC and PSX beta version). Keep
on trying, from the right place you can reach the left box with running jump.
Climb up and get the Secret. To continue, open the door with the Swipe card,
go inside and run around that machine. You'll see that a fuse is missing. A
guard will come in and after you kill him, you'll get a Silver key. Go back to
the other door and go up on the stairs. Open the door there with the key and
watch the cutscene. Go to the right, jump to platform from platform and get
the goodies at the end. Hop to the ground and open the door with the Swipe
card. Go into the building, kill the dog and open all the cabinets. There are
a lot of goodies, including the Revolver (Desert Eagle on PC) and the Fuse.
Open the trapdoor in the shower under the water, take a big breath and dive
down. Turn to the right at the first junction and follow the path, you'll get
a Secret at the end. Go back to the shower, open the other door with the
button and go to the machine with the missing fuse. On the way you can kill
two snipers in the windows with the LaserSight. Use the Fuse, kill the dog and
push the button behind the newly opened door. Go out, climb up to the large
box on the middle and jump to the hanged box you just moved, then jump to the
u-boat of course.
A keyframe cutscene is coming up, Lara is landing on the u-boat, knocking out
a big Russian dock-worker and hiding between the boxes in the cargo space.
Level 05 - The submarine - Russian Base
=======================================
The cutscene is continuing here. Several hours later Admiral Yarofev and his
men found Lara, took away her weapons and locked her into a cabin. We get the
control there.
We have a limited invertory, not too many things to do. In these cases we have
to work with the given things what we can find (Lara learned this from
McGyver, hehe). There is a lazy handle on the middle, hmm, looks like a
Crowbar. Use the action and you'll have a Crowbar. Now what can we do with a
Crowbar? Maybe open the cracked wall at a grating. And we have a way out of
here. Now follow the air shaft, you have to move, crawl and climb a lot there
(Lara learned this from Bruce Willis, hehe). Soon you'll reach a sparking
hole, climb down into it (it won't hurt you) and you can find a Secret there.
Climb back and continue your way. After some more crawling and climbing
you'll reach another sparking hole with moving phat wires. I think this is
dangerous, crawl backwards and use the action to avoid them. Shimmy and climb
out on the right, open the trapdoor with action and climb down. Get the
Battery (-) from the drawer and the Medipack from the shelf. The door is
closed, so you have to go back to the wires and continue your way on the known
way. After even more crawling and climbing you'll reach a grating and get a
cutscene with Admiral Yarofev and the gangster Sergei on the bridge.
Continue your way by crawling, running and climbing down, until you reach the
end of the air shaft at a trapdoor. Open it, climb down carefully and with the
walk button walk silently behind the chef. Knock him out with the Crowbar by
pressing action behind him. Take the Bronze key, open the door with it and get
everything from the shelves and drawer. You'll get your Pistols back finally
and the Silver key to leave the kitchen, use it at the other door. Kill the
guys in the dining hall and get the ammo one of them left behind. Go through
the open door what isn't leading to the restrooms, follow the path, kill the
soldier and open the only door you can open there. Climb up and run a bit,
you'll reach the cargo space. Kill the guys and collect the Shotgun, the
Aqualung and the Large Medipack from the top of the boxes. To the right from
the entrance you can find a cracked box, open it and get the Secret from it.
Go back to the dining hall and open the closed door, go through it. Go to the
room on the right, kill the guy, climb up to the box and at the right position
jump and hold the action, you'll open the trapdoor above you. (The shelves and
drawer are always empty.) Climb up to the air shaft, climb up for the Secret
at the second bigger hole where you can stand up above a ventillator and open
the trapdoor at the end of the air shaft, climb down. Kill the guy, get the
Battery (+) from the drawer and combine the two battery parts into Suit
battery. Continue your way, but don't turn left where you can (that path is
leading back to the dining hall), climb down, kill the guy, get his ammo and
get the Small Medipack in the sleeping room. Open the door on the previous
corridor, kill the guy at the torpedoes and climb up. On the next corridor
there are four rooms, open the first door on the right, kill the soldier, get
his Suit console and combine it with the Aqualung. Continue your way on the
corridor, in the second room on the right you can kill a guy, but you won't
get anything for doing it. Finally open the last door, go to the upper part of
the diving suit, use the Suit console and use the Suit battery.
A small cutscene is coming up. Lara is taking on the heavy diving suit and
going out from the submarine.
Level 06 - Deepsea dive - Russian Base
======================================
This isn't a real level, just a small half level in my opinion. All the
stories in this game are built up from three levels, this is the extra one in
the Russian Base story. There aren't things to combine or kill here.
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