Tokyo Xtreme Racer - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Tokyo Xtreme Racer - Strategy Guide (Page 02).
Use your save feature to your advantage. When you have lots of CPs to spend after an evening save the game first, then go shopping and pick up the parts you want to play around with and hit the highway once again. If that setup does not seem right then reload the old save, pick up different equipment and try again. With diligence you can shut down everyone within 25 game days and may even lower that record with a lucky break on the evening's new rivals mix. Challenges You are not required to return to active driving after a victory; the automated driving system takes over after each victory or loss and sends you around at 120Kph (other cars are set at 80) until you activate Free Ride on the menu. Use this to your advantage when you know a heavy challenge is coming (Club Leader, Deva, Devil). Once you approach a favorite section, punch out and let the other car flash you from behind; he's on your turf now. Using this method I have shut down the final Devil in under 30 seconds (right before the southern chicane and he got stuck in traffic during the countdown; yay!). Using the chicane on the southern section of the highway is especially effective as is setting up a challenge right before a lane divider or onramp. Traffic Traffic is not only there as an obstacle, it can be used to your advantage to create impossible lines through difficult sections. Caroming off the side of a large truck can give you an edge on the high speed sweeping curves near the Southeast section of the highway. Dashing in between a crowded pack of cars just in front of a road divider spells "it's over" to any pursuing adversary; they must wait for traffic to clear before giving chase once again. Sometimes you can slow down a foe by pushing a crowded car into their lane during traffic sorting or stop them in their tracks. Braking while taking a line between two cars can also result in the chase driver ramming you from behind, giving you a welcome speed boost while forcing the follower to cycle through the gears once again. Practicing without traffic can be helpful in determining the best racing line but is useless when you are out in the Quest; practice with other cars present as much as possible. Course Selection I have found that alternating between the A and B courses each night gives the largest number of rivals in the mix. Spending several days on one course means you can miss key players to close out clubs on the other circuit. I will also concede the first encounter with Dreaming Apparition if there are a few more rivals on the course, then close them out and take on the final driver. Use your game saves to your advantage here as well; in the early days see if you can get as many "six new driver" nights as possible; this allows you to close out clubs much earlier than if you only find four or fewer new rivals a night. 7. Secret Cars and Upgrade Parts So you have stomped on the various Devas and Devils but you're still wanting more? How about taking some of those hundreds of thousands of spare CPs and buying yourself a new car? How about buying one of the cars you defeated, complete with the same wild paint and graphics? At least three cars are available from the Shop Menu in this manner. You must purchase the exact model of car as the Deva/Devil. You must also enter their exact prefecture on the license plate selection screen and you must enter their logbook location as the license plate number (remember to use a period for the first of the four digits). Death God, Silver Wolf and ZERO are not available in this manner; you can create their standard paint jobs and aero treatments with the regular upgrade menus. Dreaming Apparition/Banshee is not available at all; I believe it has something to do with the car's unique paint (surface graphics must be a subset of the base color). You must also have defeated the drivers in question in order to appropriate their graphics for your use. Crimson Demon's car is not available until the game is completed as the R34 is a final bonus car. To obtain Midnight Cinderella's wild flame paint purchase the FD type car. Enter the Shinogawa prefecture kanji followed by any numbers next to it. It is the very first one highlighted when you go to the prefecture select menu; look for three stacked boxes next to three vertical strokes. You can use any hiragana on the left of the plate, then enter "dot-1-3-5". You will hear a confirming "twang" when you purchase this car, then when you check out your garage the flame job will be there. The base color can be altered for this car; the flames reflect the amount of blue used in the final mix. Crank red all the way up and blue all the way down for a dramatic effect, or work with reds and greens for orange/yellow/gold finishes. Crimson Demon's graphics are only available in yellow on red; don't worry about what color you use for the car's purchase. His car is the type R34, his prefecture is Shushiya (Shushino?) and his plate number should be 138. For the prefecture, count right ten places after Shinogawa; it is the first triple kanji prefecture on the default line. Exhaust Eve is another surface graphic; the underlying paint can be altered to suit your tastes. Again, the stripes reflect the amount of red and green used in the final mix. She hails from the Tama prefecture (I think; kanji used as names can be quite confusing); it is three steps right from the Shinogawa kanji. Look for two stacked katakana "ta" symbols next to a complex form consisting of a "cliff" symbol surrounding two "trees" above the "hand" symbol. Her logbook number is 139 and the car itself is type JZA80. For those seeking a special challenge in the game there is another hidden car, based upon the AE86T. This is the only secret car that can be had from the start of the game. When you select that car for purchase you then select the final prefecture on the default line to head up the license plate and enter "dot-1-0-2" as the license plate number. Congratulations, you now have the experimental Corolla with a sponsor and an insane upgrade path. The regular AE86T has the following upgrade costs: Engine: 2000, 4000, 7000, 11000, 16000 CP Suspension: 3000, 3000, 7000, 10000 CP Drivetrain: 3000, 3000, 6000, 10000 CP Chassis: 1000, 5000, 10000, 16000 CP Total cost for upgrades: 117,000 CP The secret AE86T has the following costs: Engine: 3000, 7000, 12000, 18000, 25000 CP Suspension: 3200, 3200, 7500, 15000 CP Drivetrain: 4000, 4000, 8000, 10000 CP Chassis: 2000, 7000, 13000, 20000 CP Total cost for upgrades: 161,900 CP What does that extra 44,900 CPs get you? The basic Corolla maxes out with 306 horsepower and a curb weight of 864 Kilograms. The secret Corolla has a curb weight of 860 kilograms and total horsepower of 406! In real world terms this psychotic creation could stomp on Vipers, Vettes and anything from across the Atlantic Ocean. Be forewarned; while I have managed to complete the game and the SP Battle modes with this car it is by no means easy. Some cars reward perfection; this car demands it. Its light weight makes for outstanding handling but a single bobble can send you bouncing around the lanes like a pachinko ball. Game saves with this car from Shutokou Battle are compatible with Tokyo Xtreme Racing; pop this car as a surprise the next time you visit a friend with the domestic variant. Taming the secret AE86T After seeing a friend flail about with the overpowered Corolla I decided to add this small section detailing my favorite settings for use of the car. When applied to the West Japan Industrial AE86L it makes the car manageable although its steering is still on the twitch side. The settings are as follows; left means the slider is put all the way to the left, right means it is set all the way to the right. Steering Response: 1-3 right of center Brake Response: 2 left of center Brake Balance: 1 right of center Ride Height: 2 left of center Jounce: Right -3 Rebound: Right -2 Crosmission: Left Final Gear: Left Your MaxSpeed should read 291.77 kph when finished. This setting also works well for the R32/33/34 cars although the Final Gear setting does not have to be set as low. The following section applies only to Tokyo Xtreme Racer; I have been unable to duplicate the feat using Shutokou Battle. It is a legend in its own right, a car spoken of in reverent tones and hushed whispers. It is desired by many but driven by a select few. It is the Fairlady, a special high performance version of the car we know as the 240Z. It is the final Devil, the favorite ride of the ultimate street cowboys and a fitting capstone for one's racing achievements in the game. For weeks I believed the only way to obtain this particular car was to download it from the Genki website, a site my domestic Dreamcast has been denied access to. To put it in Weekly Famitsu terms: Z! Z hoshii!! Z wa doko!? For those not familiar with the language it translates out as "Z! I want the Z! Where is the Z!?" It has been sitting on your disc all along, just waiting for the right combination of conditions to be met before it is enabled. The solution is simple but the execution can be anything but. So sit down, grab a Coke and a Snickers bar and prepare yourself for the final challenge; unlocking the Z. To obtain the Type-S30/Fairlady Z simply choose Quick Race from the opening menu, select SP Battle and load your most powerful, capable car from the VMS. Defeat all 100 foes in SP Battle Mode, exit and save the game file on the Options menu. To ensure keeping your original game data load the existing game file from the Options menu before taking on the SP Battle; I have not tested it for overwrite but do not want to erase anyone's game file on a mistaken assumption. As you progress through the ranks you will initially be challenged in a three- step stagger; an easy rival followed by a mid level rival followed by a tough rival. Once you reach the 70s they are all tough; you will recognize individual foes by their unique paint and aero jobs. The final challengers are from the Deva/Devil ranks. They progress in order: 94. Death God/Grim Reaper 95. Midnight Cinderella 96. Silver Wolf/Nocturnal Wolf 97. Dreaming Apparition/Banshee 98. Exhaust Eve 99. Crimson Demon/Raven Blood 100. ZERO ZERO is listed as challenge 100. Defeating him takes you back to challenge #1 and Rolling Guy 2. You can then end the race, save your game in the option menu and return to the Quest Mode. It's a little bit early but think of this as my holiday season gift to all of you who have followed this FAQ's progress. One final note regarding the S30/Fairlady Z car; it is the single most expensive vehicle to upgrade. The Porsche 930 has an upgrade path of: Engine: 4500, 15000, 50000, 50000, 80000 CP Suspension: 3500, 3500, 8000, 18000 CP Drivetrain: 4000, 4000, 8000, 10000 CP Chassis: 1500, 6000, 18000, 45000 CP For a grand total of 455,000 including the 130,000 CP cost to purchase the car. The S30/Z starts out at a measly 30,000 CP, but its upgrade path is: Engine: 8000, 20000, 60000, 60000, 90000 CP Suspension: 6000, 6000, 16000, 36000 CP Drivetrain: 7000, 7000, 12000, 20000 CP Chassis: 3000, 10000, 24000, 60000 CP For a grand total of 475,000 CP. When you are finished building up the Z's subsystems crank the acceleration and top speed sliders all the way to the left, then giggle as you outpull a maxed Porsche 930. Spring this one on an unwary friend during a VMS challenge; you are guaranteed at least one outraged cry. Secret Upgrade Parts Several cars you will encounter in Shutokou/TokyoX will sport special aero and muffler upgrades that you cannot access initially. The level 7 muffler and type 5 spoiler in the Aero submenu allow you to duplicate the unique look of several driving club cars. They should unlock after final victory in the Quest. If this does not happen keep at it even after the game finishes; I have had the new aero bits unlock after challenging and defeating Crimson Demon/Raven Blood on a post-victory night. 8. Differences between Shutokou and Tokyo Xtreme Racer Shutokou Battle is one of the more popular Dreamcast games currently released. While I do not have any of the domestic sales figures yet it had sold over 150,000 units in Japan as of the latest FAQ revision. I purchased the domestic version with some trepidation, wondering if Crave would perform any savage modifications on the wonderful game engine that Genki had created. Happily all my worst fears proved unfounded, although there are a few notable differences between the two games. The license plate system has been removed from TokyoX; those who read through this trying to figure out how to get the special cars might be saddened to know they cannot activate Midnight Cinderella, Exhaust Eve and Crimson Demon/Raven Blood's graphics in that manner. This might have been done to avoid the confusion associated with the license plate kanji and possible hints and tips; it is difficult even for those fluent with the language to translate kanji used in names. TokyoX gamers have it much easier, however; once the particular Deva or Devil is defeated that particular car (with paint job) is available for purchase as an extended type on the main menu. The cars will be identified with an added letter "D" in the listing; Midnight Cinderella's car can be purchased as TYPE- FDD, Crimson Demon's car can be had as TYPE-R34D and Exhaust Eve's stripes are found as TYPE-JZA80D. Sadly I have found no way to activate the special Corolla in TokyoX; game saves from Shutokou that contain the car are fully compatible with TokyoX so you might want to experiment with a friend who has the import version. Perhaps a game start with "Super Corolla" can be used for those who wish all the cars but prefer to unlock them on their own. The two new car types in TokyoX cannot be ported back to Shutokou; they appear as the TYPE-AP1 when loaded from the VMS. There are several variations in the names of select drivers, the logos for each driving club and the Devas/Devils. The most obvious change from Shutokou Battle to TokyoX is the removal of all Christian images from TR Racing and Noname's graphic. In Shutokou the TR Racing phoenix logo features a cross in the chest of the bird while TokyoX replaces that with a simple oval. In Shutokou, Noname's inverted cross and 666 logo has been replaced in TokyoX with a simple pentagram background for the skull. Several names of car & driver combinations have been slightly altered; Crimson Demon is now Raven Blood, Dreaming Apparition is now Banshee and Silver Wolf is now Nocturnal Wolf. Finally, the Internet/modemplay feature has been removed from TokyoX. As I have never been able to activate the modemplay feature on my import DC I am not entirely certain of what we are missing but I do hope that future iterations of this series will contain modem and Internet support; part of the appeal of this game is to challenge other drivers and show off what you have done to your ride. Revision History 1.0: What, no FAQ for one of the more popular DC games? Let's get something out there. 1.1: Hooked the DC up to the VGA box and computer monitor for better kanji translation; amazing what a difference that makes. No more guesses as to which radical is in use now! Slightly revised the sections and added more menu and submenu coverage. 1.1.1: Spent a few more minutes with the kana books and revised a few names; Deva 3 continues to elude me as to the complete name. Added a few paragraphs here and there for description and clarification. 1.1.2: I stand corrected: For the first time since I started this game I have encountered two Devas in one night. The incorrect paragraph has been edited. 2.0: Whoa; this license plate secret is too big to be part of a minor revision! The new digit celebrates this incredible find. 2.1: I'm huge. The Fairlady Z does indeed exist, it's part of the Dricas network system and you can download the car along with equipment upgrades. This was found while clicking links on the Genki website this weekend; you adventurous types should have no problem finding this stuff with proper browser setup and use. We also translated Deva 3; The Silver Wolf of Darkest Night was a bit too cumbersome for the main text body. 3.0: Swapped VMS units one night to check out hidden AE86T's performance profile. Whoa; how did I ever overlook this discrepancy? Added section detailing major differences between Shutokou and TokyoX and how to obtain the Fairlady. Enjoy! Many thanks go to those who contributed clarifying information regarding special upgrade parts and positive identification of car types. Thanks to Brian Nilsen, Jeff Helmes and Model Grafx magazine for assistance in identifying the various makes and models of cars used in the game.
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