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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter S » Skies Of Arcadia - Strategy Guide (Page 01)

Skies Of Arcadia - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Skies Of Arcadia - Strategy Guide (Page 01).

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                   Ascii Art created by Paul Pearce                        

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      Skies of Arcadia Walkthrough 0.9 c 2000 Cass Bisping [Arrawnt]
                      Contact me at arawnt@yahoo.com
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  Table of Contents
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 1. Updates      5. Chams         9. Side Quests   13. Ship Parts
 2. Basics       6. Discoveries  10. Equipment     14. Swashbuckler
 3. Ship Battles 7. Crew         11. Magic List    15. Downloads
 4. Walkthrough  8. Zivilyn Bane 12. Special Moves 16. Credits
 

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  1. Updates
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V.9   12/15/00 - Walkthrough completed, new ascii art added, I'll cover 
more side quests and start the Discoveries section next update
V.72  12/14/00 - Added the downloads section and covered some more dungeons
V.65  12/13/00 - Covered a few more dungeons, added some more items and a 
few side quests
V.5   12/11/00 - Minor updates, next dungeon covered, finished crew section
V.48  12/10/00 - Finished the walkthrough for disc 1 and added some disc 2 
parts, added most of the crew members, a few minor additions to each 
section
V.4  12/09/00  - Minor improvements to the layout, walkthrough almost 
complete up to disc 1, additions to most sections, ascii art added
V.3  12/08/00 - Guide up to Daccat's Island
V.2  12/07/00 - Guide up to Rixis
V.1  12/06/00 - Guide up to Maramba
 

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  2. Basics
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      Skies of Arcadia is your typical RPG in many aspects, you fight 
random battles, and through these battles, gain experience points which 
enable your character to reach higher levels and become stronger.  You also 
accumulate gold to purchase equipment.  

Discoveries: As you travel the map you may notice the compass spin wildly, 
when this occurs, hit "A" to discover a location.  You can sell this 
information to Ship Guilds throughout various towns.  You can also purchase 
hints to other discoveries. 

Magic: All magic spells consume 1 MP and a certain amount of spirit.  New 
magic is learned when a character gains a certain amount of magic 
experience in that particular magic class.

S-moves: S-moves are special attacks that consume a set amount of spirit 
points, these are learned by using moonberries on characters.  

Attributes: There are six attributes you can tune your weapons to-green, 
red, purple, blue, yellow, and silver. Green is used primarily for healing, 
red is fire, purple is ice, blue is water, yellow is lightning and silver 
is life and death.  Certain attributes are weak against others, so using a 
weapon that's the opposite of an enemy's element will cause more damage, 
the reverse is also true.  Here's a listing of what hurts what:

Red defeats Green  
Red and Purple destroy each other
Blue defeats Red
Purple defeats Blue
Green defeats Purple
Yellow beats Blue
Green destroys Yellow
Silver and Yellow are equal against each other

The easiest way to determine monster attribute is to look at the background 
of their picture when you target them.  Although it can be difficult to 
differentiate between blue and green. 
 

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  3. Ship Battles
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      The ship battles in this game are remarkably easy and one general 
strategy will apply to every battle in the game.  When your turn is green, 
focus or attack, when your turn is yellow, heal with repair kits or sacri 
magic, and when the turn is red, guard.  Fire the special weapon as often 
as possible and the enemy ships will fall quickly.  Repair kits are dirt 
cheap, so buy plenty, also try and time your torpedoes and sub cannons so 
that they fire on the same turn as the super cannons.  Dharkshade@aol.com also 
suggest casting Sylenis on enemy ships that rely on magic cannons.  This 
will basically cripple them and give you a reprieve from their constant 
magic.  In some battles you will be given the option to make a choice, this 
choice will determine whether you get a clear shot at the enemy or you're a 
sitting duck.  I'll cover these choices individually in the main 
walkthrough.  You can also check out Mpureka's Ship Battles FAQ for more 
detailed strategies on the individual ship battles.   


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  4. Walkthrough
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     DISC 1 WALKTHROUGH

      The game begins with a large ship pursuing a mysterious vessel being 
piloted by a young woman.  Alfonso, captain of the larger ship, fires upon 
the woman and takes her into custody.  The imperial ship is then assaulted 
by air pirates, and you (Vyse) board the ship and get into a fight with 
four soldiers.  The first battle is pretty much a no-brainer, two attacks 
from either Vyse or Aika will down a soldier.  After the battle you enter 
into the battleship.   

VALUAN BATTLESHIP
Treasure: Sacri Crystal, Sacri Crystal x 2, 50 Gold, Magic Droplet x 2
      From the starting point, grab the chest directly in front of you 
(like duh!) to obtain a sacri crystal.  Take the door out of the room.  Go 
down the next hallway and through the next door.  At this point 
Alfonso introduces himself to Vyse and sends four guards to attack you.  
They'll die in one hit each, so no problems.  Go to your left to find Sacri 
Crystal x 2.  Make your ways to the stairs at the top of the room.  After 
crossing the first catwalk after the stairs, head right to pick up 50 Gold.  
Head to where Alfonso was and follow him through the door.  In the next 
room, open the chest for Magic Droplet x 2, and save/heal at the save 
point.  Go through the hallway located on the wall near the save point.  
Descend the ladder and enter the door at the bottom.  After some chitchat 
you end up facing Antonio.

BOSS: Antonio - HP 570 / Exp. 18 / MExp 2 / Gold 165 / Moonberry
Attacks: Thunder of Fury - About 200 damage to one character.
Strategy: Switch Vyse's attribute to green.  Guard/Focus until you have 7 
Spirit Points then use Vyse's 
Cutlass Fury S-move.  Heal with the sacri crystals to conserve SP.   

THE ALBATROSS
      Vyse and Aika introduce themselves to the girl they rescued on the 
Valuan ship and she identifies herself as Fina.  The game presents you with 
the first of many choices that will affect your swashbuckler 
rating:  

           That's a great name. *Choose this, you'll hear a chime 
indicating you made the right decision
           That's a strange name. 
           So where are you from, exactly?

After a brief conversation that gives you some background information on 
Air Pirates, Captain Dyne summons you to the bridge.  There's no treasures 
to be found here  (some pirate ship!) so just go up the ladder to the 
bridge.  Speak with Dyne (he's dressed in black and blue).  He tells you to 
report to Briggs the Vice Captain.  He's the helmsman responsible for 
steering the ship.  After speaking with him he gives 
you control of the ship and tells you to travel Southeast to Pirate's Isle. 

MID OCEAN
      Head due South from where you start and hit "a" over the first small 
island to make your first discovery - "The Pirate's Grave".  For more 
information on discoveries check the section devoted to 
discoveries.  Continue heading SE and you'll spot Pirate's Isle in no time, 
but before you go, I advise building your characters experience levels to 
5.  

PIRATE'S ISLE
Treasure: Moonberry, 150 Gold, Sacri Crystal x 3, Magic Droplet x 2, Sacres 
Crystal x 2
      After a nifty cut scene involving docking the Albatross into its 
secret base, you end up at the docks of the secret underground base.  Dyne 
orders you to his office, and as you're just a lowly pirate, obey him.  As 
there are no enemies here, I'll just highlight the important information 
such as treasure, and story progression.  Upgrade your equipment as best 
you can afford and go speak with Dyne.  Dyne will speak with Fina and you 
have two choices:

           Defend Fina
           Sit quietly and listen. *Choose this one

Dyne then tells you to give Fina a tour of the upper village...but first 
search the right part of the bookshelf to discover a hidden passage.  
Descend the ladder and follow the path to 150 gold.  

PIRATE'S ISLE TOPSIDE
      Find the child in green, speak with him, and tell him he can be a 
sailor to boost your rank.  Talk with Jimmy to play Hide-n-Seek and learn a 
secret (it's about the bookshelf); if you decide to play look for the 
children as follows:

Jimmy - Behind a sheet near the old person's house, you can see his feet                       
Alan - In a narrow spot behind Aika's house
Lindsi - Look to the right of the stone tablet
Pow - He's between the boxes near the save point

Search the aforementioned tablet to reach a passage that leads to a 
precious moonberry.  At the top of the very tall ladder is a chest with 
Sacri Crystal x 3.  Head to the little island at the south of town to find 
Magic Droplet x 2.  When you're done looking around head to Vyse's House 
(near the save point).  Aika will show up and ask to see the sunset.  
During the cut scene you decide to pay a trip to shrine island.  
Dyne also gives you the Purple MoonStone, which will grant your weapons ice 
attributes.  Before heading to Shrine Island, have around 20 Sacri 
Crystals, I also recommend going NW of the isle to catch Sky 
Sardis, a fish that will be useful later on, try and get ten of them.  When 
you're ready for Shrine Island, go due north from Pirate's Isle.  

SHRINE ISLAND
Treasure: Sacri Crystal x 2, moonberry, Sacres Crystal x 2
      From the entrance follow the path at the right to the door at the 
end.  Once on the upper balcony go right to find Sacri Crystal x 2, then go 
back to the door and search the floating crystal.  Return through 
the door and follow the path to the next door.  Once past this door, follow 
the passage to an area where you can see the sky.  Follow the path to a 
door; open it to release water and then step through it.  Take the left 
route to reach a moonberry, then return to the split and head right.  After 
two doors, you'll come across a chest with Sacres Crystal x 2.  Go through 
the nearby door and follow the path to a save.  
Heal/save and then open the door.  You'll find the Raw MoonStone and get 
attacked by the Sentinel.  

BOSS: Sentinel - HP 1200 / Exp 117 / MExp 2 / Gold 755 / Moonberry
Attacks: Target Search (always used as a prelude to blaster), Blaster - 300 
or so damage
Strategy:  Vyse's element doesn't matter, so use whichever you want Magic 
Experience in. Guard/Focus until you have 7 Spirit Points then use Vyse's 
Cutlass Fury S-move.  Heal with the sacri crystals to conserve SP.   

After trashing the Sentinel and receiving the Raw MoonStone, the game 
switches to the events at Pirate's Isle.  During the cut scene you're 
introduced to Galcian and Ramirez. 

When you resume control of Vyse, you'll be outside Shrine Island, get on 
your boat and return to Pirate's Isle.  

PIRATE'S ISLE (BURNED)
      Head to the underground base and speak with Vyse's mother at Dyne's 
cabin.  You'll be presented with two choices:

           Try and save everyone!  *Choose
           There's nothing we can do.

You'll rest up for the night.  Upon waking up, head to your little boat and 
go North to Shrine Island.  Turn East from there.  Here the game takes 
over.  During the cut scene you get three more choices:

           Attack it!
           Retreat!  * Choose
           ... I don't know!

It doesn't matter what you choose; the outcome will be the same.  

LITTLE JACK
      You regain consciousness on Drachma's ship the Little Jack.  The 
captain makes you work if you want to stay on board.  Your first job is to 
move two boxes up to the bridge.  Go down one flight of stairs, 
pick up the box and let the game take over.  Repeat.  Drachma gives you the 
helm and directs you to Sailor's Island.  He joins the party and allows you 
the use of his blue moon stone.  Go Northeast under the 
rock tunnel.  Sailor's Island is immediately visible once passing through 
the tunnel.  

SAILOR'S ISLAND
Treasure: 200 Gold
      Once you resume control, head to the ship parts shop to learn of a 
powerful harpoon cannon in Valua.  A room on the second floor of the inn 
has a chest with 200 gold.  Speak with Pinta in the weapon shop to 
gain access to the Pinta's Quest VMU Mini-Game. Head to the lighthouse and 
take the ladder to the top.  Search a balloon near a window to receive a 
letter that will come in handy later on.  Return to Drachma at the tavern 
and speak with him:

           Come right out and say it.
           Beat around the bush   *Choose

After some talk, the captain agrees to take you to Valua.  Before you can 
enter Valua, you'll need to obtain a passport.  Go the sailor's guild 
across from the tavern and speak with the guild master there.  A Nasr 
merchant will then offer you his passport in exchange for safe passage to 
Nasrad:

           We accept your offer *Choose
           No, we'll find something else

After you make the deal return to the Little Jack

TO NASR
      Head east along the stone reef (that large "wall" composed of rocks) 
until you are attacked by a Black Pirate.

SHIP BATTLE: Black Pirate Baltor - The Blackbeard
Hp 10000 / Exp 137 / Gold 300 / Captain's Stripe, Bomb                
Strategy: Use the general strategy I covered in the section entitled "Ship 
Battles" and you'll do fine.  When presented with a decision, choose to 
maneuver behind him.

Head Northeast after the battle to finish the escort and receive the Valuan 
Passport.  Now to reach Valua, head West until a Valuan Patrol Ship stops 
you.  He'll guide you to Valua.

VALUA - LOWER CITY
Treasure: Sacres Crystal x 2, Sacri Crystal
      After a brief cut scene you end up in the lower city.  Go around the 
first building and enter the tunnel there to reach a chest with Sacres 
Crystal x 2.  Go down a ramp where you'll be harassed by a punk kid.  
After the talk, head behind where the brat is standing and take the 
elevator to the next section.  Go to the building opposite the lift to find 
the inn.  Stay there, make a choice:

             Let's try and save everyone right now!
             Let's sneak into the coliseum! *Choose
             Hm... I... I don't know...

and you'll eventually end up chasing Marco through the rooftops.  Depending 
on the path you choose and how quickly you can catch up to him you may 
acquire a Sacri Crystal.  After catching him you devise the plan to sneak 
into the coliseum.

CATACOMBS
Treasure: Moonberry, Pyri Box, Curia Crystal x 3, Heavy Armor, Assassin 
Blade
      Go up from the ladder you came down on, descend the ladder and  
follow the passage up a set of stairs.  At the intersection turn left to a 
room with a Pyri Box.  Return to the fork and go left.  Go straight at the 
next intersection and grab the heavy armor and assassin blade.  Go back to 
the intersection and turn right.  You'll end up in a large room with a save 
point, heal/save and go up the stairs to.

BOSS: Bleigock HP 4800 / Exp 433 / Mexp 2 / Gold 953 / Vidal Seed
Attacks: Frost Breath - 200 to party / Poisonous Bile 200+ damage, adds 
poison
Strategy: Use red attribute with Vyse and Drachma.  Have Vyse use Cutlass 
Fury and let Drachma attack.  Focus with Aika and have her heal when 
necessary.  

Return to the save point, heal again and go up the ladder Bleigock was 
guarding and you'll end up in the Coliseum.

BOSS: Executioner HP 1800 / Spellwarden x 2 HP 480 each
Exp 238 / Mexp 2 / Gold 1122 / Electri Box, Sacres Crystals
Attacks: Tackle - 1000+ damage, Sonic Wave - 400 to all
Strategy: Use green attributes.  Take out the spellwardens first, use 
regular attacks on the first one and hope you kill him, then use a cutlass 
fury on the second spellwarden in round 2.  After that attack the 
executioner as you would any other boss only make sure you keep your hp 
high (over 1000).  Depending on the frequency of the tackle maneuver, this 
can be an easy or very difficult battle. 

CATACOMBS 
Treasure: Sacri Crystal x 4, Magic Droplet x 4
Return to the save and save/heal.  Speak with Marco and then go through the 
new passage.  You'll find Sacri Crystal x 4 and Magic Droplet x 4 in this 
room.  Speak with Dyne:

           We have to go save Fina! *Choose
           Let's lay low for a little while.

Dyne gives you the yellow moonstone (lightning), and Drachma takes the 
pirates to the Little Jack.  Go down the new path to a ladder, ascend the 
ladder and follow the next passage to another ladder.  You're now at Upper 
City.  Go up the stairs, the game takes over and you end up on the Rail 
Car.

RAIL CAR
      Work your way down the train to the cabin where Fina is being held 
(just hold down).  Kill any soldiers you fight, and do not worry about 
Galcian as he moves very slowly.  When you reach Fina's cabin you face off 
with two Royal Guards.

BOSS: Royal Guards HP 620 / Exp 440/ Mexp 2 / Gold 1562 / Magic Droplet x 
10
Strategy: There isn't much to this battle, just focus your attacks on one 
royal guard at a time and you'll be fine, however one of them can cast 
Sacri, which can be annoying as it prolongs the battle. 

Galcian reaches you at last:

           Never! *Choose
           . Sounds fair.

After making your choice you'll board the Little Jack and make your escape.  
All that stands in your way is a Valuan Cruiser.

SHIP BATTLE: Valuan Cruiser HP N/A / Exp 231 / Gold 500 / Repair Kit
Strategy: This battle serves as little more then an introduction to the 
Harpoon Cannon.  Just guard until you can get behind the cruiser and then 
fire the Harpoon Cannon, which will destroy it in one shot.  
Congratulations, you've escaped Valua and rescued Fina. 

PIRATE'S ISLE
      Fina explains her mission and then joins the party:

           Leave everything to us! *Choose
           I need to think about this.

You're also introduced to Fina's weapon Cupil.  As you find chams, you feed 
them to Cupil to make him evolve.  You can find chams by listening to the 
VMU, when it beeps you'll know one is nearby, after that, hit "a" 
repeatedly over the area where the beeping is most frequent.  Fina also 
gives you the silver moonstone (Life and Death).  Go to the ship at the 
underground port and speak with Dyne and Vyse's mother.  Then board the 
Little Jack and head to Nasr, but first I advise heading to Shrine Island.  
I suggest this for two reasons:

         1) You can find a cham on the third level down from the entrance.
   
            2) Finastarts at level 1 and could use some experience.

TO NASR
Return to Sailor's Island, purchase several repair kits and then head to 
the stone reef.  Go through the roof and then head East to Maramba.  

MARAMBA
Treasure: Cham, Magic Droplet x 3, Nasr Combat Mail, Slipara Box
      Upon dropping you off in Maramba, Drachma leaves with the ship.  Talk 
to the guildmaster to learn of a new dancer at the tavern.  Head upstairs 
in the inn and get on the balcony to find a cham and Magic Droplet x 3.  
Head to the SE corner of the town and go up the little stand and speak with 
the man.  You'll mount a dhabu, so go open the gate and cross to the other 
side of town.  Get off the Dhabu at the nearby stand then go down the 
ladder to the well.

MARAMBA WELL
Treasure: Moonberry, Gem of fluidity, Excavation Arm
      Go left at the first intersection and follow the path to a ladder, 
the ladder leads to a chest containing a moonberry.  Return to the first 
intersection and go left.  Press the barrel switch on the left wall to move 
the gate.  Go forward and take a left at the fork to discover an excavation 
arm for Drachma.  Return to the intersection and go straight.  Make a right 
at the gate in front of the chest and hit the switch.  Follow the path to 
the next switch, hit it and return to the chest that was formerly blocked 
off.  It contains a Gem of Fluidity.  Return to Maramba.

MARAMBA
       Go to the tavern and speak with Bellena the dancer:

           That sounds like a great idea! *Choose
           Actually, I'm a little busy right now.

You'll sit down and watch Bellena dance:

           Hehe.Okay I'll stop staring *Choose
           I have no idea what you're talking about.

Bellena speaks with you and offers you the use of her ship.  Return to the 
inn and stay the night.  Head to the docks in the morning and speak with 
Bellena:

           We'll do it! *Choose
           Hm. what should we do?

TO THE TEMPLE OF PRYNN
      I recommend building your characters to level 15 before heading East 
to the Temple of Prynn.  Watch out for Azbeth monsters as they can cast the 
powerful Eterni spell, which causes instant death.  The temple is due East 
from the city of Maramba.

TEMPLE OF PRYNN
Treasure: Sacres Crystal x 3, Dancing Arc, 774 Gold, Sacres Crystal x 3, 
Moonberry, Cham, Magic Droplet x 5, Rune of Ill Omen
      Go straight until you enter the temple, follow the passage to a 
larger room and cross to the other side by riding the barrel.  Follow the 
path to a hall with a large boulder.  As soon as you see a boulder drop, 
start running.  At the end of the passage is a room with three barrels and 
three holes in the floor.  Begin by moving the two side barrels to their 
respective holes and then take the lowermost barrel to it's hole.  This 
opens the door.  Go through the long hallway and you'll be in a room with a 
chest and several passages.  Open the chest and you fight Magma Tiki x 3.  
You receive Sacres Crystal x 3 after the battle.  Take the right passage to 
the next room, the chest here contains a similar fight, winning the battle 
nets you the Dancing Ark.  Go up to the next room, from here go up to 
another room with a chest.  Open the chest, win the battle and you receive 
774 Gold.  Return to the previous room and take the left passage.  Go 
straight in the next room to another barrel puzzle.  Move them in this 
order: upper red, lower red, upper blue, lower blue.  Go through the new 
door.  In the next boulder passage run to the center and go through a 
passage to the right to reach a moonberry.  Back in the hallway, search the 
left wall in the center of the passage for a cham.  The door at the end 
leads to a lava-filled area.  Follow the path and open the chest on the way 
for Magic Droplet x 5.  In the next room go right and up the room.  At the 
end of this path is a chest containing the first of several fights with 
Zivilyn Bane.  

MINI-BOSS: Zivilyn Bane HP 1380 HP
Strategy: His burst attack does around 800 damage so keep the HP high, 
otherwise just pound on him as you would any normal boss.  You receive the 
Rune of Ill Omen after the battle.  

Back track a few steps and go down the stairs to the final barrel puzzle.  
Move the barrels as follows: Upper right, lower right, upper left, lower 
left, red barrel.  Completing the puzzle releases lava into the room.  
Return to the very entrance of this room and hit the switch to release 
water.  Cross the newly hardened lava, save/heal and open the door.  

BOSS: Rokwyrm HP 4200 / Exp 1021 / Mexp 4 / Gold 1584 / Riselem Box
Attacks: Volcanic Blast - 500 damage to all, Cinder Storm - Petrify a 
character
Strategy: Use Cutlass Fury with ice atrribute, or use Crystales magic.  If 
you choose to use magic use Finas's or Aika's as they are capable of higher 
magic damage.  Keep the characters above 500 HP, and heal petrified 
characters with curia crystals.

Cross over the Rokwyrm's petrified corpse (what goes around comes around) 
and you'll enter a room with the Red Moon Crystal.  Exit the door to your 
left to exit the temple.  Get ready for a couple of ship battles.

SHIP BATTLE: Red Gigas Recumen HP N/A no rewards given after battle
Attacks: Red Ray - Massive damage, be sure to guard
Strategy: Same ol' ship strategy, keep spirit high and use Harpoon Cannon 
as often as possible.  There doesn't seem to be much difference between 
attacking the head or legs so do whatever.  Eventually you're given the 
option to retreat and regroup, do so to end the battle.  You'll be 
presented with some choices: 

           You mean, attack Belleza's ship right? *Choose
           Let's ram the gigas!

SHIP BATTLE: Valuan Flagship 4th Admiral Belleza, The Lynx
HP 25,000 / Exp 881 / Gold 2400 / Captain's Stripe / Magic Cannon / 3" 
Blaster
Strategy: Heal the Little Jack if necesarry.  Use at least one turn every 
round for a repair kit.  Belleza can do serious damage in just one turn so 
keep the HP at all times! When given the chance, turn hard and try and 
catch her off guard.  When in doubt, guard or heal, you don't have enough 
staying power to ignore damage. 

The Magic Cannon you receive after the battle lets you use offensive spells 
against enemy ships.  You also recover the Red Moon Crystal and take 
Belleza's engine.  Fina directs you to your next destination- Ixa'taka.  

TO IXA'TAKA
Return to Maramba to restock supplies/rest at inn.  Head South from 
Maramba.  You'll arrive at an area filled with tornadoes.  Work your way 
through the ocean (be patient, this takes about 20-30 minutes).  Upon 
reaching the new land, go North to Horteka.  

HORTEKA
Treasure: Paranta Seed, Sacri Box, Moonberry, Sacri Crystal x 25, Moon 
Stone Fuel 
      The first thing to do is visit the elder so that the townfolk will 
accept you somewhat.  Begin by going down the ramp to your right, then up 
the next ramp, descend the ladder.  Go through a tunnel area and you should 
see the Elder's House, has a animal head over the door.  Speak with the 
elder and leave his house.  Climb the nearby ladder and the subsequent 
ladder to find a chest with a Paranta Seed.  Go back through the tunnel 
area and get on the raft.  Get on the next raft and then climb the pole.  
Take the slide at the top and enter the tavern.  Climb to the third floor 
and search a back wall to reveal a hidden passage leading to a Sacri Box.  
Go to the third floor and exit the door near the ladder.  Get on the slide 
and then climb the ladder to your left.  Go down the ramp to your right and 
enter the hut to purchase equipment.  Go up the next ramp and climb the 
ladder, which will eventually lead to a Moonberry.  Return to the weapon 
hut, climb the ladder behind the hut and follow the path.  Near the 
"doorway" to the next area you can search for a cham.  Get on the broken 
airship and cross to the other side, follow the path around to get Sacri 
Crystal x 25.  Return to the deck of the airship and speak to the young man 
there.  You'll receive the Moon Stone Fuel.  Return to the Little Jack.  

TO KING's HIDEOUT
      Go North from Horteka until you see two large plateaus with a 
floating tree between them, that's where you need to go.  But before you 
can get there you're attacked.

SHIP BATTLE: Valuan Flagship 5th Admiral De Loco, The Chameleon
HP 30,000 / Exp 726 / Gold 1900 / Captain's Stripe / B-type Cannon
Strategy: Use the same strategy used to defeat Belleza in the Lynx

After trashing the Chameleon, go into the King's Hideout:
           
           Let's break into the Moon Stone Mines! *Choose
           We'll try and find Rixis by ourselves!

Get the cham in the hideout, and then head to the Moon Stone Mountain.  Fly 
Southwest from Horteka until you see a large cylindrical mountain, that's 
it.  

MOON STONE MTN.
Treasure: Cham, Cham, Curia Crystal x 4, 800 Gold, De Loco Mail, Zaal Seed, 
3" Blaster, De Loco Drill, Glyph of Might x 4, Glyph of Speed x 4, Healing 
Salve x 2
      Follow the trail up the mountain to a save point.  Save your game and 
enter the mountain.  Soon after entering you'll set off an alarm that 
alerts De Loco to your presence.  When you resume control, go left through 
the open door.  At the fork, go left and search for a Cham.  Then go up the 
ramp and take the passage to the right.  Speak with the worker to learn the 
secrets of the mine:
           
           1. An "O" doesn't always mean the right way
           
           2. If there's a mining cart below you, it returns you here

Return to the large hall and cross the small bridge, you will see three 
panels arranged as follows: 

                      OXO  

Cross over the panel with the "X" otherwise you'll be dumped to a mine cart 
and sent back.  In the next cavern, turn left at both forks.  You'll arrive 
at a larger set of panels arranged like so:     

                      OOX
                      XXX
                      XOO

Again, cross on the panels marked with an "X".  Be very careful not to step 
on the "O" panels by accident.  The next room has you on a high platform 
with three walkways that lead to the same path, take the one on the left to 
cross safely, then get near the panel on the middle path and search for a 
cham.  Go down the ramp and follow the passage.  Enter each door you come 
across, you'll find Curia Crystal x 4 in the first room and 800 Gold in the 
second room.  At the end of the passage is another room that you can see 
below.  *Optional Go to the left path and fall down to receive some De Loco 
Mail, then fall down the next panel to return to the room with the slave, 
retrace your steps.  Go fall down the right panel, then fall through the 
middle panel.  Go straight until you reach a door holding Centime (the 
engineer from Ixa'taka).  Exit the room and go in the elevator.  On the 
next floor follow the path and enter the first door for a Zaal Seed.  Go 
straight at the intersection and enter the next room for a 3" Blaster.  
Ignore the next room, as it is empty.  Follow this path to a De Loco Drill.  
Then return to the fork and go left.  In the room where you can see below 
you, turn left and follow the path to an elevator.  Head across the bridge 
in the next area.  Continue forward to a large room where you face four 
mine patrol enemies, dispose of them then enter each room.  You'll find 
Glyph of Speed x 4, Glyph of Might x 4, Healing Salve x 2, and the priest 
Isapa.  Leave the room when you get the chance and pass through the large 
door.  Ride the elevator, then heal/save and get ready for.

BOSS: Antonio 2 HP 5300 / Exp 1503 / Mexp 4 / Gold 2387 / Moonberry
Attacks: Thunder of Fury - 800-900 damage
Strategy: Use the green element and Pirate's Wrath if you have it, 
otherwise use Cutlass Fury and regular attacks with Drachma. Heal if below 
1000 HP.

After winning the battle follow the passage to Centime, go through the door 
to the beginning of the mines.  Leave the mountain and head back to the 
King's Hideout.  

KING'S HIDEOUT
      Isapa will give you a clue to the location of Rixis: 

           "The great bird with its wings spread and the kneeling golden 
man will open the way."

Pretty obscure (and worthless) hint, but it can't be helped.  

FINDING RIXIS
Look to the left after exiting the hideout, raise your altitude and search 
the top of the plateau to find the Golden Man.  You'll also take the Golden 
Man's Eye.  Go Southwest from the golden man to the next island, look for a 
clearing and search to discover the Great Bird.  You receive the Great 
Bird's eye.  Now face the same direction as the beak of the great bird and 
go Northwest to the island with several plateaus.  Stay low to the ground 
and look for a small blue statue.  That's Rixis.

ENTRANCE TO RIXIS
Treasure: Cham
      Go forward and put the Great Bird's Eye in the right statue and place 
the Golden Man's Eye in the left statue.  Search near the left statue for a 
cham.  Then take the elevator up to Rixis.

RIXIS
Treasure: Risan Crystal x 3, Stonecutter, Sacrulen Crystal x 2, Cham, 
Golden Mask, 1186 Gold, Moonberry, Light Coat, Icyl Seed
      After some discussion, go straight and turn right when you reach a 
wall obstructing your path.  Go up the stairs and then ascend up the set of 
staircases to the left.  Go up and take the stairs adjacent to the wall.  
Ride the platform at the top of the wall across the crater.  Take the 
stairs leading down to a chest with Risan Crystal x 3.  Return back up the 
stairs and go up another flight of stairs.  Go forward to some stairs 
leading down.  Once down the stairs go through the archway and turn right.  
Go past the two staircases and through an archway to your right, you'll 
find the Stonecutter.  Return to the two staircases and go up the one on 
the right.  Follow the path until you come to the edge of a cliff.  Go 
right and behind the stairs you'll find a chest with Sacrulen Crystal x 2.  
Now go to the silver ledge on the cliff and wait for the platform, get on 
it and ride it to the next ledge.  After you get off, go up the stairs and 
search for a cham, then go to the next room and open the chest for another 
encounter with Zivilyn Bane. 

MINI-BOSS: Zivilyn Bane (2) HP 3250
Strategy: Same as the last time only his burst does about 1100 damage, so 
keep the HP up.  You get the Golden Mask after the battle. 

      Go down the stairs near the chest (tricky to see, but they're there) 
and then head left to the next room.  Open the chest for 1186 Gold, return 
to the previous room.  Ride the platform to the other side.  Go right to 
the next room and open the chest for a Moonberry.  Return to the previous 
room and ascend the stairs.  Pick up the Light Coat in the next room and go 
up the stairs.  Get on the moving platform (ignore the still platform) and 
ride it to a Ruin Arm.  Return and then head to the next room.  Ride the 
platform to the second stop for an Icyl Seed.  Now ride the platform to the 
stop you passed earlier.  In the next area just follow the ghost until he 
takes off on a platform to another screen.  Take the other platform up.  
Heal/save and then climb all the stairs.  At the top you'll be attacked by.

BOSS: Rik'talish HP 6800 / Exp 1830 / Mexp 4 / Gold 2700 / Sylph Seed
Attacks: Feather Slash- Area attack for 1000 damage, Circle of Panic- 
confuses one character, Ring of Sleep- puts one character to sleep
Strategy: Use Pirate's Wrath/Cutlass Fury with Vyse, and tackle with 
Drachma.  If a character is afflicted with a status ailment, remove it 
immediately with a curia crystal.  Heal with Sacres crystals if your HP 
drops below 1000.

Save your game and then prepare for two ship battles

SHIP BATTLE: The Chameleon (2) HP 30,000 / Exp 1043 / Gold 2400 
Strategy: Just use the same tactics as last time and you'll be fine.

SHIP BATTLE: Green Gigas - Grendel HP N/A / Exp 1161 / G 2700 / Captain's 
Stripe / Grendel Wing / Complete Kit
Strategy: Attack as often as possible, but don't neglect healing.  
Eventually a Harpoon Cannon blast will knock Grendel into the valley and 
end the battle.  

You receive the Green Moon Crystal at the King's Hideout after the battle.  
Now it's time to recover the Yellow Moon Crystal from Valua.  

TO VALUA
      Head North from the hideout and look for an opening between the 
mountains.  Go through this and keep heading North until you are attacked 
by Black Pirates.

BOSS: Gordo and Mad Chef x 3
Gordo HP 2000 / Exp 486 / Mexp 2 / Gold 1049 / Cham / Flying Fish x 20 / 
Spiked Sunfish x 10
Strategy: Begin with a Rain of Swords to defeat the Mad Chef's, then use 
Cutlass Fury/attacks to defeat Gordo, not very hard.

Continue Northeast after the battle until you reach Valuan Airspace, then 
go Northwest for a short distance and turn Northeast and go between the 
mountain ranges.  Go East until you can see a Stonehenge-esque structure, 
that's the Maw of Tartas and your goal.  

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