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Shinkisekai Evolution 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Shinkisekai Evolution 2 - Strategy Guide (Page 01).

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                      F a r   O f f   P r o m i s e

-----------------------------------------------------------------------------
Evolution 2 : Far Off Promise                                     version 1.1
Last updated: 26th of September 2000
Created by: Clement Chan Zhi Li
E-mail address: clementchan@pd.jaring.my
Website:
-----------------------------------------------------------------------------

-----------------
Table of Contents
-----------------

      <1> Introduction  <1>
        [1.1] About Evolution 2: Far Off Promise [1.2] Copyright info
        [1.3] Review

      <2> Basic Information <2>
        [2.1] Controls [2.2] Menu [2.3] Battle Menu [2.4] Saving

      <3> Evolution 2 <3>
        [3.1] Beginning [3.2] Day Two: Blaze Ruins 
        [3.3] Day Three: Forest Depths [3.4] Day Four: Crypt Maze
        [3.5] Day Five: Carcano [3.6] Day Six: Yurka

      <4> Lists <4>
        [4.1] Appraisal Items [4.2] Talents

      <5> Miscellaneous <5>
        [5.1] Story line

      <6> Cheats, Secrets and Tricks <6>
        [6.1] Gameshark Codes

      <7> Credits <7>
 
      <8> History <8>

=============================================================================
<1> I n t r o d u c t i o n <1>
=============================================================================

 Hi! I'm Clement Chan and this is yet another Guide I've written, after the 
exciting RPG called Evolution. I hope this guide will help you a lot through 
the game, fighting bosses and etc. as some of them may be confusing and 
difficult. 
 I hate to say this but my FAQ will contain spoilers, which mean, that some 
of the story line will be exposed at certain parts. Read this only if you are 
really, really stuck or just want to know the whole walkthrough. 
 Feel free to e-mail me anytime you like. You may send your comments, 
critics, information that is not available on this walkthrough. I will give 
you an immediate reply because there are times I'm busy with exams. 
 Take note to AOL users. I've spend three times replying to them and all I 
got is a return mail from the server. This happen to some of the AOL users 
because they may have restricted their mails and etc. so I MAY NOT be able to 
reply to you BUT I will credit you for any information you give. 

-------------------------------------
[1.1] About Evolution 2 : Far Off Promise
-------------------------------------

 This time, Sting surprises us again with Evolution 2, supposedly a sequel 
for Evolution. The first version, which is in Japanese is released a few 
months after Evolution and the english version for Evolution 2 was in the 
year 2000.
 As this game is an RPG, most of you will already know the basic concept for 
all RPGS. You know, HP, MP, magic and the usual battle system against all 
enemies but this game has slightly different concept, to have FP, TP and 
Talent.
 Whatever it is, this game is longer than Evolution with a story line 
targeted on Linear with one extra character, Carcano the bandit together with 
Mag, Linear, Chain, Gre and Pepper. This Dreamcast game uses Dreamcast's 
hardwares and they function really well. A really exciting RPG after 
Evolution appears once more.

-------------------------------------
[1.2] Copyright info
-------------------------------------

This FAQ is Copyright © 2000 Clement Chan Zhi Li. You can distribute this FAQ 
as long as its contents are not changed. No. Not even a single letter.

Only Clement Chan Zhi Li can make changes and updates to this FAQ. Any 
unauthorized changes and updates without my permission is prohibited by law.

If you want to put parts of this FAQ publicly, at least write down the name 
of this FAQ and the owner's name (mine) together. One more word, don't even 
send parts of this Guide to other FAQs and write it as your own. I will soon 
find out.

Evolution 2: Far Off Promise, names of characters, and others are Copyright 
Sting, UbiSoft, ESP and the rest.

-------------------------------------
[1.3] Review
-------------------------------------

If you want to get this game or still doubt Evolution 2's capabilities, read 
this review and decide on your hard-earned money whether this game meets your 
needs.

Evolution 2 stands out completely as a terrifically cool sequel to its older 
brother, Evolution. Despite many bashes it got from many other reviews, it's 
actually one game that I find extremely exciting with an intriguing story 
line which made you want to know more about it. Furthermore, lots of new 
special features which made Evolution 2 a more fun game to play.

Graphics - 10

What can you say about the graphics? They're interestingly cool with sharper 
and clearer graphics compared to Evolution. Very detailed graphics, colourful 
pictures and scenery, added with nice, modeled background make this game 
better. The rendered characters themselves are certainly great to look at. 
Enemies at least now have better and scarier looks instead of fighting 
against insects always. 

The colours are managed accordingly and the lighting effects are used more 
often already. At almost all ruins you'll notice the new feature added. Ah, 
Sting has really done a great job creating Evolution 2. The FMV sequences, 
set at certain parts of the game are definitely nice with the combination of 
several graphical elements. Realistic. 

Music - 10 

Thankfully enough, Sting has done it again by enhancing the background music, 
making them suitable at each right moments. If you're a rapid player of 
Evolution, you're sure to notice the difference in the music. Moreover, the 
clear and realistic sound effects of explosions, hits and others are better 
than before. Best of all, the remaining voices of each characters could be 
heard at last, including cute Linear. Most of the time (during dialogues and 
automatic sequences), you will hear them though they're in Japanese. 

Gameplay - 10 

More than a sequel! Evolution 2 has been added with more features with a 
refreshing new look to it that reflects the capabilities of Dreamcast and 
Sting, for producing this type of RPG. Not that I want to say that Evolution 
is now not a nice game all together but Evolution 2, you know, it's longer 
and fun.  

As a normal RPG would have, you'll expect to find HP and all other similar 
stuffs. This game follows almost the same as Evolution, having a Cyframe, a 
type of weapon that adventures would use, special attacks which would drain 
FP out together with a new option to the game, Talent. Talent will 
automatically upgrade to a better one when you use it more often without 
telling you what it has upgraded into. The downside is, some characters' 
talents are restricted to a certain number of times while some can be used 
always but must be 'recharged' first. 

More types of parts for the Cybernetic Frame (better know as Cyframe 
throughout the game) which an extra attack for all characters which you can 
also get but harder. In order to learn new skills, you'll need to use TP, 
which are automatically earned throughout the battles. This new enhancement 
makes the attack much stronger and more effective against new enemies. 

Fortunately, Sting has decided to remove the 'automatically generated ruins' 
through the game which made ruins more easily to be navigated. Only one part 
of the game which has this old type of feature, the Tower of Despair, a 
special tower created for you to practice and upgrade your skills here. The 
floors will be much higher the more ruins you've been and conquered and at 
the highest floor, you're sure to get a special item, be it a special part 
for your Cyframe or just a cool accessory of item. 

Talk about accessory, you can now equip two instead of one as restricted 
before. Whenever you buy your items, you can see whether it will upgrade your 
status or downgrade yours instead of telling after you had bought it as in 
Evolution. As you're now in the new town of Museville, you can buy special 
tickets for the lucky draw by using Prehistoric Coins which could be found in 
ruins and battles against enemies. 

You can now take more items, as the adventure goes on. You can even combine 
items into much more powerful ones or just make it into one full set in order 
to save space for other items. Find more appraisal items and the correct ones 
can be combined into Rare Appraisal Items which you can sell in a higher 
price and get more money. When you had finished the game, you'll see how you 
rank yourself, whether, S, A, B, C or lower so collecting appraisal items, 
what level you are now, how many battles you've gone through and etc. affects 
this. 

There is also one new character you can play as, other than your good old 
main character, Mag Launcher, the mysterious girl Linear, the Launcher's 
family butler Gre, Mag's rival Chain and Pepper. So many choices, you'll find 
it hard to choose who to select into your party (only three in one party) as 
every character has their own special abilities and attacks.

Story - 10 

If you had played Evolution, you'll understand what had happened and what 
battles they had gone through before. If you don't want to buy Evolution just 
to know the story, you'll know it here. Just a brief one what had happened 
(some from Evolution 2 official website), in Evolution, Eugene from the Eight 
Empire Army head to Pannam Town in search of Evolutia, the legendary Cyframe. 

Eugene kidnapped Linear and found out that Evolutia was really Linear (then 
why can't we choose Linear in her Evolutia form?)! Mag, Gre and his other 
best friends, Chain and Pepper crash-landed on Eugene's ship and went for a 
huge battle. Linear used the power of Evolutia to restore Mag back to life 
and rescued him.

It has been a half-year after the riot with the Eight Empire army. The 
Society field office in Pannam Town received a request from the Society 
museum in Museville, which is located far south of the Palldian continent. 
The request was to send the best adventurer in Pannam. Never one to avoid 
challenge, Mag Launcher rises to the call and boards a transcontinental train 
with his friends, Linear, Gre and Chain to heard to Museville. Uncertain as 
to why he has been called, Mag's new adventure begins the moment his train 
leaves the station, against a new, secret enemy with a struggling story line 
of Evolutia!

Replay Value - 7  

Replay? I won't expose any spoilers but Sting has managed to do something in 
order to let you replay the whole game again, while accomplishing a new task 
(if you are an Evolution player, you'll guess it right) that you haven't and 
won't do when you start a new game. When you replay all together, this don't 
really fit in the near-ending story line but oh well, if you've got nothing 
to do, you can re-sharpen your fighting skills again. The downside? You'll 
start at Level 6 once more, no matter how high your level is before. 

Overall - 10 

A fun and longer sequel and I've always made the right choice on Dreamcast 
games. Sting managed to surprise us once more with its English and Japanese 
version of this game (mind you, get the English one!) and better English 
translations with almost no grammar and spelling mistakes. As I had explained 
thoroughly to this game, grab enough money out of your wallet and you'll see 
that Evolution 2 don't really burn your pocket. 

Mag
----- 
- Better and enhanced graphics! 

- Voices in Japanese! Cool! 

- Longer, better and super sequel! 

Launcher
-----  

- Ruins, ruins, ruins...

- Few bosses are a bit hard. 

- Replaying it is a bit disappointing. 

=============================================================================
<2> B a s i c   I n f o r m a t i o n <2>
=============================================================================

Evolution 2 controls have been changed slightly but still, you could easily 
get used to it (except for me. I keep figuring out how to bring up the menu 
until after the first ruin). Anyway, at this section, you'll find out the 
basic thing that you need to understand before you're steered away to the 
real game.

-------------------------------------
[2.1] Controls
-------------------------------------

You can still change the default controls if you don't like the feel of the 
real ones. Here's the list of each buttons do (for the default controls).

D-Pad        - Move characters up, down, left and right.
Analog Stick - Move characters up, down, left and right.
A button     - Activate items, destroy secret walls, confirm and others.
B button     - To cancel and jump.
X button     - To change the order of the characters.
Y button     - To arrange items.
L button     - To change the camera and to change from menu to menu.
R button     - To change the camera and to change from menu to menu.
Start button - To bring up the menu.

-------------------------------------
[2.2] Menu
-------------------------------------

Items  - Select items that you want to use.
Skills - You can learn any moves for your characters once you have enough TP.
Equip  - Equip any weapon, armor or accessory that is suitable for your
         character.
Status - See your character's status in this screen.
Party  -
       Battle Formation - Select your character's position during battle.
       Disperse Party   - Take away any optional character that you use.
System -
       Sound -
             Sound type   : Stereo       Mono
             Event sounds : On            Off
             SFX volume   : 1   2   3   4   5
             Music volume : 1   2   3   4   5
                            Low <---> High
       Text Speed -
                  Fast
                  Normal
                  Slow
       Window Color -
                    Blue        Green
                    Red         Yellow
       Map Options - 
                   Normal size, scroll
                   Normal size, synchronize map with camera
                   Large size, scroll
                   Large size, synchronize map with camera
                   Normal size, fixed position
       Vibration -
                 Vibration on
                 Vibration off
       Key Assignment - Assign your buttons to perform certain moves.

-------------------------------------
[2.3] Battle Menu
-------------------------------------

Attack  - Attack enemies with your character's respective weapon.
Skills  - Use your character's special attacks against enemies. Use FP.
Talents - Use your character's talents that don't use FP. Will upgrade itself 
          to a better version based on number of times it have been used.
Items   - Use items either to cure party or attack enemies.
Move    - Move towards the front row or back row.
Defend  - Defend oneself. Enemies' attacks will be cut into half.
Escape  - Once all your characters are in the back row, use this option to 
          escape. Will not work against bosses or if your characters are in 
          other rows.

-------------------------------------
[2.4] Saving
-------------------------------------

Saving is slightly different than Evolution. Instead of searching for a save 
point, you can now save anywhere by going to the menu except in ruins (which 
you must search for a save point there).

In the Tower of Despair, you cannot save at all except using the pause saving 
by selecting Save & Exit when you go up or down the levels there. 

-------------------------------------
[2.5] Combining Items
-------------------------------------

Yes, you can combine certain items to make it to more powerful or into one 
set to save some space for other items. Example, you can combine two Naolins 
together to create Naolin Set [2] and combine another Naolin with it to make 
Naolin Set [3]. Some items like Red Viper cannot be combined. Wind-protection 
Pack combined with another Wind-protection Pack will give you Typhoon Shield. 
Try it! It's really exciting to see what items you can form.

=============================================================================
<3> E v o l u t i o n   2 <3>
=============================================================================

The real walkthrough is beyond this section. Find the parts which you're 
stuck and try the tip tht I gave to see whether it works. If you don't, drop 
by an e-mail to me at clementchan@pd.jaring.my and you'll see your reply 
quickly. Also, please remember that this walkthrough is based through my 
experience and fighting bosses are based on which characters I choose. If you 
want to follow my FAQ easily, use the characters I choose.

-------------------------------------
[3.1] Beginning
-------------------------------------

You'll start by a nice music together with a train chugging around. Next, 
you'll see Mag running after the train because he's late. The emergency alarm 
will then rang and Nina will explain that there are many bandits around this 
area and the alarm has been installed for safety precaution. 

Once you get control of Mag and his party, run towards to the front (by going 
to your right) and you'll see Chain. Chain will say (when you talk to her the 
second time) that she's not the one who cause the alarm. Go back to the left 
and you'll get to see an automatic sequence of Carcano.

Fight with him. It's an easy battle so just slash him and his two henchmen. 
I'll be surprised if you lose in the battle. Right after that, head back to 
the tram that you came from and talk to Nina. Apparently, Carcano has ran off 
with his real objective, an appraisal item that was going to be taken to 
Museville while distracting Mag. 

Once your reach the town, you might want to wander about, try some controls 
to get used to the basics of the game (and the town, it's most important that 
you don't get lost). There will be a mini-map to show you where you are and 
in your first day here, you can't buy any items or weapons. Occasionally, you 
may see Julia, the little puppy.

After you are quite satisfied, head back to the hotel, it's opposite the bar 
and is orange in colour with a fountain. Enter it, talk to Gre and then the 
manager. Select 'Let's hit the sack!' and you'll be asleep. 

-------------------------------------
[3.2] Day Two: Blaze Ruins
-------------------------------------

The next morning, you'll see Linear at the hotel garden. Yurka will appear 
and introduced himself and have a little talk with her. Then, he'll fly away 
and be gone (ain't that mysterious now to you?).

Head to the Society (on the map, it's at the north) and talk to Lisa, the 
receptionist. Go upstairs and head to the second door you passed. Professor 
Whitehead and Nina will start talking to you and if you had played Evolution 
before and have the save file in your VMU, he'll say about how high your 
level is in the previous game.

After getting your assignment (and through lots of 'ehems' from Whitehead), 
go down and talk to Lisa again. You might want to hear about the exhibits 
which is the door on your left and right or hear more about Blaze Ruins.

Choose your character, whether Gre or Chain and buy some weapons, equipments 
and items for yourself (and upgrade your Cyframes too if you want. The shop 
is south and near the entrance, you'll need to jump on stairs to enter it). 
Buy Wind-protection Pack too but it's not a must. 

I recommend that you head to the Tower of Despair which is located on the 
west (if you don't want to, it's all right) to get lots of TP and items from 
enemies but very few experience points. On every ruin you go, PLEASE bring at 
least one Escape Incense (buy it at the Item Shop). If you don't want to do 
so, it's fine.

Blaze Ruins - 5 Floors
-----
Secret items to obtain: Map of Blaze Ruins and Old Doll.

This level is pretty straightforward. You can demolish stones to get hidden 
treasure boxes. On Floor 3, fall down a brown hole and you'll gain access to 
a secret place in Floor 2. Grab the items there, Map of Blaze Ruins, Old Doll 
and other curative items.

Look out for treasure boxes and try and fight every single enemy to gain lots 
of experience points and TP. Actually, there is not much to say. Once you 
reach Floor 5, save the game there and head towards to the transporter to 
bring you back to the town to get full HP and FP. Then, head to Blaze Ruins 
at Floor 5. Press open the button (slightly hidden) and walk towards the door 
to fight a boss.

Boss - Storm Bird
-----

Mystery Sound - Wouldn't hurt you but you need to be careful because it will
                sleep you (?).
Gust          - Will attack your whole row.
Wind Breath   - Will attack your whole row and throw you to the back row.

If you have Magna Combo, use it on this enemy. Any of your special attacks 
will do very well against it. Linear should cure (Serious First Aid work 
perfectly here) and use Protection Spell and Strength Spell. There is not 
much to say as this boss is really easy. Just continue using special attacks 
and if your FP runs out, use normal attacks. Repeat until it dies.

-----------------------------------------------------------------------------

Once you finished fighting, Mag will be happy and smiling all over with 
Linear(what happen to the other character?). Suddenly, the monster came back 
to live but a blast hit it and it flew to the other side. It's Pepper! 
Apparently, she had been asked to search the ruin too but since Mag got there 
first, he'll take the treasure.

A short FMV will take place and he'll get the Lapis orb. You'll be 
automatically transported back to the Society and Professor Whitehead will 
ask you to go down to the receptionist to receive your reward. If you use 
Chain, she'll take some of your share but if you use Gre before, he would not 
touch it (remember, he is the Launcher's family butler).

Sell any appraisal items you have and if you suspect any of them can be 
combined (but cannot be combined because you have missed some of them), keep 
it. Once you're finished, head back to the hotel and have a good night sleep. 
Keep any items you don't use or sell the useless one. 

Linear will play with the ocarina and Gre and Chain will talk to each other. 
Some parts of it is really funny but I don't know whether it's humourous to 
you. Anyway, Mag will appear and the whole talk is cut off.

-------------------------------------
[3.3] Day Three: Forest Depths
-------------------------------------

Head to the Society, grab your assignment and choose your characters (I 
prefer Pepper the most. She's really powerful of the lot). By the way, if 
you're scratching your head over the Old Doll that you got from Blaze Ruins, 
you can make use of it.

Go to the weapon shop and talk to the guy inside it. He'll want to change 
your Old Doll for a Fashionable Chain. Head to the Item Shop and talk to the 
person inside it. He'll trade it for Meissen Ornament. Now, head to the 
Lottery Shop and talk to Anita. She'll exchange your Meissen Ornament for a 
Dowsing Stone. Now, you can check secret rooms by using your Jump Pack and 
VMU. Cool, huh? After getting it, head for Forest Depths.

Forest Depths - 10 Floors
-----
Special item to obtain: Map of Forest Depths

Forest Depths is a different ruin as it is almost like a jungle. The first 
floor will contain jet parts for Chain. There will be boulders and try to 
grab all the four treasures there. 

After that, the rest is up to you. Enemies can be real difficult but just 
attack with all your special attack you've got. If you ever have the urge to 
exit, do so with your Escape Incense and buy a new one later on. Then, head 
all the way up to the tenth floor and exit the ruin (as explained in the 
Blaze Ruins). 

You'll find yourself back at Museville and head back again to Forest Depths. 
Save there and prepare for another battle with the boss.

Boss - Blocker
-----

Spiral Upper - A powerful attack against one character.
Chest Beam   - An equally powerful attack against one character.
Smoke Bomb   - A smoke attack against all characters.

Basically, this boss use the same principal as when you attack Storm Bird in 
Blaze Ruins. Use your most powerful attack (not Dive Punch or Mach Punch), 
preferably Magna Rave, Magna Combo or Magna Punch and your other 'optional' 
character's powerful attack.

Linear should always cure your party and use Protection Spell and Strength 
Spell (together with Agility Spell, if you had learned it). Attack this boss 
until it bangs itself head first into a wall and exploded.

-----------------------------------------------------------------------------

Finish that, talk to Whitehead and collect your reward from Lisa. Pepper or 
Chain will take some of your money while Gre wouldn't. After that, exit the 
Society and go out.

Then, you'll see a cut-scene of Whitehead and Yurka talking about the Orbs 
that they are collecting. Now, you can go back to the hotel and keep any 
unwanted items or sell them. Then, sleep for the day.

Yurka will appear once more and destroy the balcony flower. Linear will use 
her healing powers and the whole row of flowers are alive again! After some 
more talk about Linear giving power to Yurka, he'll go away.

-------------------------------------
[3.4] Day Four: Crypt Maze
-------------------------------------

Next morning, head to the Sociery once more and get your assigment at Crypt 
Maze, a cold freezing place. Select your character and buy some weapons, 
items or upgrade your Cyframes. You may want to get Cammies, to protect 
against fire and ice. 

Head to Mrs. Valeria's house (next to the Item shop) and talk to Veronica. 
She'll give you a small quiz so do enter it. "What's the name of the lady at 
the Loterry shop?" In case you don't know, it's Anita. Answer it correctly 
and you'll get a Coconut as your prize (cures 650 HP!).

As usual (as what I always did), you can choose to go to the Tower of Despair 
to get the powerful item on the highest level and to gain more TP. 

Crypt Maze - 15 Floors (Basement)
-----
Special item to obtain: Map of Crypt Maze.

Be prepared as this place is way slippery at certain points and a bit foggy. 
Enemies are bigger and harder than ever (depends on your characters' levels). 
There's one floor that is crammed full with enemies (I guess around Basement 
Floor 10). Find your way at the south and then go up the stairs. At the other 
floor, head east go down the stairs and continue your way.

Beware of Rhinoceros and Super Horn. They will unleash powerful attacks but 
their agility is quite low so attack them with your special attacks 
(espeacially those agility-lowering enemies). Find your way to Floor 15, exit 
to Museville, save if you like and re-enter the ruin. Look for the door, 
enter it and prepare to fight the boss.

Boss - Pomornik
-----

Vice Press           - This will sort of 'squash' one of your characters to        
                       make them long and thin and hurt them at the same 
time.
Freeze Volley        - Pomornik will unleash ice attack that affects all    
                       characters.
Auto-Repair Function - This will cure Pomornik's life a little bit (rather 
                       than Prince Eugene's Naolin 3000 in Evolution).

Basically, use the same ol' technique. Attack, cure, attack, cure, attack 
cure. Linear should cure whenever it's half of the life already and use 
Protection Spell, Strength Spell, Agility Spell and other useful cures. Mag 
should use Magna Rave, it's hyper effective against a boss like this. 

Using the optional character like Gre, Chain and Pepper helps too. Gre may 
use Critical or any Mag-only type powers. He can also help to cure if it's 
not Linear's turn or extremely urgent matters. Chain, on the other hand, can 
help Mag by attacking while Pepper can do the same.

-----------------------------------------------------------------------------

Right after defeating Pomornik, Mag will take the treasure and the almost-
same scene will appear again (what a cool-looking robot!). Take the Amber orb 
back to the Society and take your most-deserved hard-earned money. After all, 
you go through those tough battles and it's worth it.

Now, talk to Nina and as usual, she'll give you her long rant about 
conquering the ruins. Then, she will ask Mag whether he heard anything from 
Pepper. Choose between "No, what do you mean?" and "Oh, that...?". None of 
them are really funny but if you like, you can answer "Oh, that...?" and she 
will reply "How embarassing!"

If you want to know what's happen, exit the Society and talk to Pepper and 
ask "How are you feeling?". She'll then tell you about it. Ask her yourself. 
I'm not going to reveal what she had said exactly.

Then, head back to the Hotel, keep any items or sell them and hit the sack. 
You'll see a cut-scene where Linear is hanging out at the balcony. Mag will 
be there and ask her to go back so that she won't catch a cold (what a caring 
person). 

-------------------------------------
[3.5] Day Five: Carcano
-------------------------------------

Just like any other days, wake up and head for the Society. Go upstairs and 
talk to Whitehead. He'll tell you that Carcano had put off a robbery and 
stole all the Society Appraisal items (the ones that Mag have been getting). 
Apparently, a bug had been put at the items and they can just generally say 
that he's in Pine Village.

Buy any powerful items and weapons that may suit you, upgrade your Cyframes 
and most importantly, go to the Tower of Despair if you want to. You can now 
go up to Level 40. Go to the entrance (the place that you can choose whether 
you want to go to other ruins or not). 

Top-left will be a selection for Pine Village. Select it and go there. Once 
you reach there, you may want to press Y to go to first-person view mode. 
Now, you must find Carcano. 

From where you stand near the entrance, head right and climb the stairs to 
the top. Head a little bit to the left and you'll see a ladder which you can 
climb. It's located in the middle against a wall. Enter the door and you'll 
have a nice little cut-scene where Carcano sent them down to the basement for 
a trap!

Bandit's Trap - 3 Floors (Basement)
-----

Important item(s) to obtain: Map of Bandit's Trap and Recovery Blast Level 1 
(Pepper)

There will be a Level 26 enemy, a scorpion-like and SaberLynx. Most of all, 
try and keep your Level about 30 and you'll find fighting with Carcano and 
the other enemies easier. 

You must remember now that you have to go UP instead of down (to find your 
way out, of course). Basement 3, where you first start, will have a locked 
door so you need to go all the way up and find the key. In Basement 2, you'll 
also find Recovery Blast and Map of Bandit's Trap. Remember to equip Recovery 
Blast to Pepper, it's important and crucial later on.

Anyway, just fight your way right to the top, get the key, go all the way 
down (easiest way is to jump down a hole) and you'll reach Basement 3. Use 
the key and open the locked door (all automatic, you just need to press the A 
button at the door). Then, go all the way up back while fighting against 
enemies.

Save your game at the savepoint nearby and press the A button at the ladder 
to go up. Prepare for the battle against Carcano!

Boss - Carcano (Level 35)
-----

Wire Drill   - An attack which will pull your character to the front row    
               while hurting him or her.
Drill Attack - A powerful drill attack against one character.

Boss - Bandit Henchmen 1 and 2
-----

Attacks:

Death Punch - A powerful death blow against one character.

If you've learned Magna Reverse or Grand Beam, use it against your three 
enemies. It's important to kill the two Henchmen first and then concentrate 
on Carcano himself as the Death Punch, delivered by the two Henchmen could 
lower your life a lot.

This strategy is for characters Level 32 and higher (from my personal 
experience). Actually, one Magna Reverse added with Pepper's Grand Beam is 
enough to kill the Henchmen (if you're on Level 32 or higher). Then, finish 
Carcano off with Magna Rave and Super Beam. 

If you don't have Magna Reverse at all or even Grand Beam OR Level 31 and 
lower, it's going to be a bit difficult. You'll need to concentrate attacking 
the Henchmen and then Carcano (or eitherwise, as I killed Carcano first 
before the Henchmen once). If you use Gre or Chain, just attack the enemies 
normally, while curing and using useful attacks such as Critical and etc.

It's not at all a hard enemy, just depending on the Level you are now and 
special attacks that you've learned.

-----------------------------------------------------------------------------

After fighting, you'll have a short talk with Carcano. Then, Mag will hear 
someone calling him (I'm positive that you know who's the person who called 
him). Head outside (it's almost dark out there) and walk all the way to the 
entrance as Mag will keep hearing and talking.

Later on, you'll see a cut-scene with Mag and Yurka. He'll ask you stop being 
together with Linear and she herself will appear. She'll prevent Yurka from 
hurting Mag further but will ask Mag to 'stop talking bad things of Yurka'. 

Mag will feel surprised towards Linear and feel a little cold about it. Now 
everyone will have the wrong idea (this proves out but talking to people at 
Museville later on). 

Anyway, you'll sleep at Carcano's hideout and awake the nice day. If you're 
loaded with money, you may want to buy Appraisal items at one of the shop 
there or buy any other accessories as they're not available anywhere. Return 
to the entrance and you'll be automatically at the Society.

Chat with Professor Whitehead for a while and go down to get your reward. 
Head back to the hotel and keep or sell any useless items that you got (like 
Puriol and others). You may choose to take off any accessories or weapons off 
Linear as you won't be able to use her later. Then, sleep for the day. 

You'll see another cut-scene of Linear and Yurka talking together. Yurka will 
tell Linear that she'll just be a load to Mag and ask her to leave him. 

-------------------------------------
[3.6] Day Six: Yurka
-------------------------------------

In the morning, you'll see Gre running down the stairs (in a real funny way), 
stating that Linear has disappeared! 

Then, you'll have a long talk with Gre and Chain so head to the Society 
afterwards (Prepare for a cut-scene between Linear, Yurka and Whitehead later 
on). The door to the Society has been locked and Pepper will appear suddenly. 
After some more discussion, Mag will decide to bring Carcano in.

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