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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter S » Shenmue - Strategy Guide (Page 02)

Shenmue - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Shenmue - Strategy Guide (Page 02).

                       - When you select either punch, kick or throw
                         moves, this will let you to pay attention
                         on the particular moves thus increasing
                         chances to be in Expert Mode.
                       - Choosing All Moves will let you to train
                         all of the moves but the process will be
                         medium.

========================================================================
<3> S h e n m u e  C h a p t e r  1: Y o k o s u k a - Disc 1 Guide <3>
========================================================================

Before you proceed with the rest of the walkthrough, please take note of what
I'm going to say. The rest of this guide MAY contained spoilers and I'll try to
translate what it's going on since the game is fully dubbed in Japanese.

Disc 1 is a basic disc but still fun and enjoyable. It introduces you the main
characters thus revealing the story more where the mystery unfolds.

Don't just play through this game by just following this guide completely. Try
and play some arcade games, wonder around a bit or you'll certainly miss a lot
from this masterpiece, created by Yu Suzuki and AM2 team.

Since this game have the Time Control, that will mean that certain parts of the
game can be gone through by you based on how fast you went. I don't want you to
rush (as explained above), so have a nice enjoyable game.

-------------------------------------
[3.1] Introduction
-------------------------------------

There will be a long cut-scene where you'll see the beginning of the story.
It's 29th of November, 1986 at 4.00 p.m. and it's snowing. Ryo came running
down towards his house and saw the broken wooden signboard of the Hazuki house.
Beside of it, he noticed a black car. Feeling uneasy, he went towards his house
and saw Ine Hayata lying on the ground.

After asking her what had happenned, he saw Fuk-san (as Ryo had called him)
thrown out from the house. Ryo ran into the house and saw a very, very evil
Chinese man called Lan Di engaged in a battle with his father and it seems that
he is searching for the legendary Dragon Mirror.

After Iwao (Ryo's father) still refusing, Lan Di decided to threaten him by
trying to kill Ryo. Iwao quickly reveal the location and Lan Di dropped Ryo to
the ground. His men found the Dragon Mirror and the three of them went off,
leaving Ryo and Iwao behind.

Ryo's father told him about the Phoenix Mirror and then dies.

-------------------------------------
[3.2] In Hazuki's House
-------------------------------------

Four days after bad beginning, Ryo begin to have a nightmare of Lan Di
defeating his father. Wait until he finally wakes up. Once you can get into
control of him, try and practice the controls for a while in the room.

Go into Search Mode by pressing the R button and zoom on top of his table.
Press A at the Shenmue tape to pick it up and press A one more time to keep it.

Search the three drawers on the same table to get a cassette player, photo of
himself and his friends and Shenhua tape. You can also examine his bed by
pressing A (remember what I have explained above?) and save the game for now.

Exit from the room (press the A button at the door) and you will have an
automatic sequence with Ine-san (as Ryo called her). She will tell you that you
will get 500 yen for daily allowance everyday. Since you start with 9800 yen,
she will give you 500 yen for that day totalling up 10300 yen all together. She
will then inform that Fuk-san wants to see you. Before you even go and meet
him, take note at the map below as Ryo's house can get confusing at first.

------------------------------------------------------------------------
{Diagram 1} - Map of Hazuki's house
------------------------------------------------------------------------
              _______
             |       |
             |Toilet |              _________________________________
             |_____++|_____________|        Alley                    |
                       |           |________ ++_________ ++__________|
    +++____ ______++   |           |        |           |            |
   | Iwao's| Altar  |  |  Kitchen  | Living + Ine-san's | Fuk-san's  |
   |  room | room   |  |           |  room  +   room    |   room     |
   |++_____|______++|  |+++________|+++_____|+++________|+++_________|
   |                |  |
   |________________|  |                    +++___________________+++
                    |                      |           |             |
                    |__________            |   Ryo's   |   Study     |
                               |           |   room    |   room      |
                               |           |           |             |
                               |____====___|___________|_____________|

Legend
--------------
+++  -    Door
==== -    Exit

Note that Ine-san's room is devided into two.

------------------------------------------------------------------------

Wander around this house a bit so you can get used to it. I know how you feel
the first time you play here, it seems like a labyrinth! Use the map above to
guide you and you should have no problem.

Head to Fuk-san's room (it has the Virtua Fighter poster in it) and search on
top of his table. You will find a move scroll. To use it, press Y to bring up
the menu and press A at the scroll. Head to Ine-san's room and examine the
drawer to get a family photograph. Then, go to the living room and examine
below the TV (a drawer), open it and Ryo will put the SEGA Saturn on top of the
TV. You can use it to play Saturn games gotten from the lucky draw.

Next, move to the kitchen and examine the drawers on the left to get 2 SEGA
batteries. You can also press A at the table to get a flashback of Ryo when he
is small and his father. You may also come back later after seeing the kitten
and check the refridgerator for milk and above the stove (the supporter above
is made of steel) for a packet of fish.

Go to the Altar room and check on top of the table for a box of matches. Then,
find at the cupboard to get a box of candles. You might want to examine the
altar to pay respects to Ryo's late father.

Now, go to Iwao's room and check on top of his table to get Iwao's letter and
examine the drawer for a grey box (which contained an old key). Head to the
alley at the back of Iwao's and Altar room and you'll find a basket. Go into
Search Mode and examine it to find another move scroll.

Go to the place near the exit where there are telephone, calendar and closets.
Search the drawer (near the telephone) and you will find a torchlight.

Exit the house and head to the dojo (which is at the back of the house). Once
you have talk to Fuk-san, Ryo will exit from the dojo. Enter back and talk to
him where he will teach you a new technique. In order to let you take time with
everything in the game, I would not tell you what kind of move is it.

After talking to you, the Action Selector boxes will appear. Choose the left
option (yes). Look carefully what kind of move it is, whether he moves forward
or back (sometimes, you will need to do combination of buttons like X+A
together or others). If you still can't do it after some time, the character
that teaches you the technique (Fuk-san for now) will ask you whether you want
him to show you the move again. Press right (for no) and then practice again.
If you still fail, the move will be shown on the VMS and then select the left
box of the Action Selector. Remember, this applies to the rest of the game.

You can also go closer the big tree near the dojo to get a flashback of Ryo in
his childhood again.

-------------------------------------
[3.3] Yamanose
-------------------------------------

Don't get too confused here as it a simple place to remember. But, I will give
you a map of this place just in case.

------------------------------------------------------------------------
{Diagram 2} - Map of Yamanose
------------------------------------------------------------------------
       ________
      | Ryo's  |
      | house  |
      |________|
         |  |
         |  |
         |  |
         |  |      _____
         |  |     |     |
         |  |     |     |
         |  |_____|_____|_   ______
         |_____________   | |      |
                       |  | |      |
                       |  | |______|
                       |  |
               _______ |  |  ________
              |       ||  | |        |
              |       ||  | | Temple |
              |_______||  | |        |
                       |  | |________|
                   Sakuragaoka

Note that the kitten is in the temple compound. The empty boxes means the
houses. This applies to the rest of this Guide.

------------------------------------------------------------------------

Wander about here until you get used to it if you like. Then, head to the
temple where you will have an automatic conversation with Megumi, the little
girl near the kitten. Since the kitten's mother has been knocked down, Megumi
and Ryo will have to take care of it (it's optional but I think it's rather fun
if you take care of it).

Then, Ryo will notice that there are food near the temple and decides to take
them. Choose the left option (fish) and the kitten will eat it. In fact, Megumi
will tell you that Yamagishi had hurt his backside.

If you choose the right option (biscuit), the kitten will not eat it and Megumi
will not tell you about Yamagishi-san.

From now on, whenever you want to feed the kitten, go near it until the red
button A is displayed on the bottom-right screen. Then, press Y to bring up the
menu and press A to select it. Do not be alarmed when your kitten is sleeping,
it is not dying.

Now, head to the town below, Sakuragaoka.

-------------------------------------
[3.4] Sakuragaoka
-------------------------------------

This place will be much more complicated that Yamanose so take time and explore
this place to your heart's content.

------------------------------------------------------------------------
{Diagram 2} - Map of Sakuragaoka
------------------------------------------------------------------------
                                        ____________
    _______                            |            |
   |       |                           |Sakuragaoka |
   |       |        _____   |  |______ |   Park     |
   |_______|       |     |  |   ______ |____________|
    ___________    |     |  |  |____________________
    _S______   |   |_____|  |   ____________________ Dobuita Entrance 1
            |  |            |  |
            |  | Telephone  | /|  ________
            |  |   booth    | \| | Ah Pu's|
            |  |____________| \| |  Shop  |
            |   ____________   | |________|
            |  |            |  |
            |  |   ______   |  |
            |  |  |      |  |  |
            |  |  |      |  |  |
            |  |  |______|  |  |
            |  |            |  |
            |  |             \  \
          Yamanose            \  \
                ___________    \  \
               |           |    \  \
               |Yamagishi's|     \  \
               |   House   |    Dobuita Entrance 2
               |___________|

Legend
--------------
S   - Sweeping woman
\\  - Gotcha-gotcha machines
/   - Drink machine

------------------------------------------------------------------------

Once you are quite familiar with this place, go to the front of Ah Pu's store
and you may want to try the gotcha-gotcha machines (both Virtua Fighter and
Sonic the Hedgehog series for 100 yen) and drink from the vending machine.

If you have feed the kitten with the fish (left option), then you will have an
automatic sequence where a woman has a poor eyesight. Now, you can try and find
a house, by the name of Yamamoto for her. To find the house, examine the
Japanese characters in front of the houses (like the name of the house).

The correct house is the one just opposite of Sakuragaoka Park (refer to
Diagram 2 - Map of Sakuragaoka). Once you have examined the name, Ryo will say
something. Head to Sakuragaoka Park and you will find the same old woman. Ryo
will bring the old woman to her house and she will thank Ryo for it.

If you have feed the kitten with the biscuit (right option) earlier, now you
need to get another clue. Talk to the sweeping woman (refer to the map above)
and she will direct you to Yamagishi.

Now, whether you choose the fish or biscuit to give the kitten, go to
Yamagishi's house (near Ah Po's shop to the right). He will be in his garden,
trimming up his plants. Talk to him until the notebook icon appears on the
bottom-right of the screen and go to Dobuita Entrance 1.

-------------------------------------
[3.5] Dobuita
-------------------------------------

Dobuita is amazingly big and you can get lost here if you are not careful.
Again, try and walk about the streets until you get familiar and this is
important as this street have many shops, places and people to help you later
on.

------------------------------------------------------------------------
{Diagram 3} - Map of Dobuita
------------------------------------------------------------------------
                _______
     ______    |       |
 _  |      |   |Parking|     ________
|B| | Kiosk|   | lot   |    |        |
|U|||______|   |_______|    | Game   |
|S||______________________  |  YOU   |              |  |
|______________________   | |________|              |  |
               _____   |  |_________________________|  |
              |  B2 |  |   ______________    _______   |
              |_____|  /  /              |  |       |  |
              _______ /  /   _______    _|__|___    |  |
             |  The  |\  \  |Tomu's |  | Suzume |   |  |
             | World | \  \ |Hot Dog|  | Park   | Dobuita Exit 2
             |__Tour_|  \  \|_Stall_|  |________|
                  _______\  \
                 |Antique|  |
                 | Shop  |  |
                 |_______|  |
                   ______|  |
                  |      |  |
                  |Tomato|  |
                  | Mart |  |
                  |      |  |
           _______|______|  |
          /  ____________
         /  /  ____      |  |
        /  /  |    |     |  |
 ______|  |   | CR2|     |  |
H______   |   |____|     |  | _______
 _____ |  |_____         |  || Aida  |
|Slot ||  |     |        |  ||Flower |
|     ||  |  M  |        |  | ŻŻ __ŻŻ  ___       ___
|____ ||  |_____| _____  |  |   |F |  |Pot|     | B1|
|CR1 | |  |  Y   | MJQ | |  |   |__|  |___|     |___|
|    | |  |_Bar__|_____|_|  |__________________________
|____| |____________________________________________   |
                                                    |  |
                           ______                   |  |
                          |Funny |             Dobuita Exit 1
                          |Bear  |
                          |Burger|
                           ŻŻŻŻŻŻ
Legend
--------------
B1    - Barber Shop (Riyori Hatten)
B2    - Barber Shop
Pot   - Pottery Shop (Doukya Russia)
F     - Fortune Teller Shop
Y Bar - Yokosuka Bar
CR1   - Chinese Restaurant 1 (Real name in Cantonese - Mun Fuk Hin)
Slot  - Jackpot shop
M     - Motorcycle Shop (Yokosuka Japan Knocking)
CR2   - Chinese Restaurant 2 (Real name in Cantonese - Zhong Wah) (Also known
        as Aji-ichi)
H     - Heart Beats Pub
BUS   - Bus stop (accesible on the end of Disc 1)

I have tried to draw the exact copy of Dobuita and since it is too big, I try
and resize it and did not put the locations of vending machines and etc.
Certain shops did not appear because it is not really essential to the game
except for certain shops and there is not enough space to draw.

------------------------------------------------------------------------

Head to the Funny Bear Burger stall and talk to the owner. Then, talk to
Harasaki and she will say that Tomu may have seen it. Now, go to Tomu (the
funny guy with curly hair and red shirt with the word Tom on it) and talk to
him.

Apparently, he will get nervous and keep talking. Ryo will say that Harasaki
had said that he have seen the black car. Then, he will admit that he saw the
black car and direct Ryo to The World Tour (just opposite Tomu's stall).

Talk to the person inside it and talk to Kurita-san (the shop is just next to
The World Tour). Then, he will suggest that you go to a Chinese Restaurant. Go
to the Chinese Restaurant 2, the Aji-ichi. Talk to the couple inside the
restaurant and then, head to the barber shop opposite Game YOU.

Talk to him until you get the notebook icon on the bottom-right of the screen.
Take a long walk to the barber shop (Riyori Hatten) near the Dobuita Exit 1
(refer to the map above again). This barber shop will normally be closed until
you talk to the other barber near Game YOU. After talking to Riyori Hatten, he
will tell that you'll need to see his father at Suzume Park. Now, you'll need
to go all the way back to Game YOU area again (what a long way...).

Go to the alley at the right side of Game YOU and head to Suzume Park. There
will be an old man with black and white checkered shirt. Talk to him for a long
time and you'll get more info on where to go.

Talk to Tomu for a while, then head to Yokosuka Bar (use the map above to guide
you). You will have an automatic sequence where the bartender will give you a
Coca-cola can. After that, go to the MJQ Bar right next to Yokosuka Bar. Enter
the bar to have an automatic sequence on the two men playing pool. Have a
conversation with the bartender (just press the A button once you enter the
bar) and he will direct you to the men.

Walk towards them and they will bet with you 1000 yen on the game. Press left
to accept it and you can try and make a shoot towards the ball.

Controls
--------------
A button - Change view to the ball.
A button - After pressing A button to change view, press again to shoot.
B button - After pressing A button to change view, press B to return the
           view to normal.
D-pad    - Press left and right to move the stick to aim at the ball.

Many people have complained that this won't work and will never work forever.
Well, as for my brother, he somehow make a lucky shot and the ball when
directly towards the hole (bottom-left). The other guys will say something and
won't give you your deserved 1000 yen. Then, walk out of the bar and head for
the next mission.

Actually, I don't really know the exact thing to do to shoot the ball to the
hole. This is just my theory which is NOT confirmed: Try and make the stick aim
to the right (not just a little bit) and then shoot. I won't guarentee you if
you fail but if you want to succeed, save the game before you move on and try
until you win.

ShynyGlaze (ShynyGlaze@aol.com) e-mailed to me regarding this section.
According to him, press A to change the view and make sure that the Q ball is
directly lined up with the other ball. It's mostly to the right side (hey, that
means my theory is correct!) and then press A. The ball will go in all the
time.

Thanks to Dan (AoZoRaMaGNuM@aol.com) for giving a more detailed explanation on
how to get it for your first time. Here's what he said: " When the camera is
zoomed in on the ball, tap 17 times to the right with the D-pad (keyword:
TAP!). You will able to make the shot. However, since you're too young for that
Bourbon (as part of the deal)...they tell you that they are not sailors and to
check out Heartbeats. As for the other times of playing pool with them, it will
be difficult to explain because the ball will be placed in different directions
randomly.

BUT, if you fail and the ball did not enter on either holes, then you will have
to pay 1000 yen to the bartender as to treat the two people. Now, you'll need
to get prepared for the next part.

Go to Heart Beats Pub (you can actually refer to the map above) located near
this small and narrow street. Go until you reach the motorcycle shop, Yokosuka
Japan Knocking (it's stated in English clearly on the shop itself). Opposite of
it, will be a small and narrow lane (narrower than this). Walk down the stairs
and you will encounter two people who wants to block your way. It will be a
short and simple QTE so get prepared to jolt down some buttons.

Finally, enter Heart Beats Pub and you can prepare for another QTE. The people
inside will call Ryo as schoolboy and then put up a fight. After the QTE, you
can have a nice peaceful rest for the night.

-------------------------------------
[3.6] Battle with Thugs
-------------------------------------

Anytime, once you have talked with Harasaki, between the above and below parts,
there may be a QTE in front of Tomato Mart with two thugs. Give them a nice
kick and they will run away.

After that, head towards Sakuragaoka Park where you will have an automatic
sequence with the two thugs again. This will be probably your first Free Battle
but it is quite easy. Just kick them a few times, probably some punches and
throw them and they will be knocked out immediately. Get used to this Free
Battle as more of them will soon come later.

Another short QTE will happen automatically on the second day of the game. Two
boys playing football will kick the ball unintentionally towards you. If you
fail, the ball will bounce towards the girl nearby and she will cry and run
away.

------------------------------------------------------------------------

On the next day, head to the dojo where Fuk-san will teach you a new fighting
skill. Then, go back all the way to Dobuita. Near the beginning of the
entrance, you will meet a Chinese man from one of the restaurants. He forgot to
bring his money and then, asked Ryo if he could treat him a drink. The Action
Selector will appear so press left to buy him a drink and select any drink.

You can 'kill time' now by playing at Game YOU, practice your moves (the most
important aspect), buy move scrolls from the Antique Shop that is just right
side of Tomato Mart and etc. Go back to Water Dragon Jeans that is near the
part where you meet the Chinese man earlier. Talk to the man outside of Water
Dragon Jeans (not the other shop, remember!). Sometimes, his sister will appear
outside and you need around 30 minutes (according to the game) until she will
be gone.

Now, head to the place where the man showed, a green door with the camera on
top near Water Dragon Jeans. Go inside the door, walk upstairs, enter the door
and talk to the second man you see inside the room who is sitting on a chair.

Go towards the man opposite Tomo's Hot Dog stall who is dressed in yellow
shirt. He's Kurita-san and talk to him twice. Then, you will have plenty of
time to 'kill' until 7 p.m.. If you decide to practice near Game YOU's parking
lot, do so and until 7 p.m., quit from training manually (or automatically as
the lights will go on and you are forced to quit it). Then, go past Game YOU
for a few metres and return back to have a cut-scene.

Do whatever you like but return as soon as possible to Game YOU by 7 p.m. The
first thug you met will answer that he knew Charlie after being asked by Ryo.
He will then bring you to a parking lot near Game YOU and where his other four
friends and himself will have a battle against you.

Now, here's where the practice come to work. It is relatively easy; just give
them some good kicks the most and throws when you are near them. If you want,
probably punches will do them good (though it have a little effect on them, in
my opinion).

After finishing them off, Ryo will force one of the five thugs to tell him
about Charlie and talks about a tattoo shop. Press A repeatedly until the whole
scene ends. Next, go inside the Game YOU and look at the two men playing with a
game.

Talk to the one on the right side about the tattoo shop. When the Action
Selector comes up, press left and he will give you another piece of clue about
the location of the tattoo shop. So, where's the tattoo shop? Head to the dark
alley (with pubs and all) and go to the apartment opposite of Yokosuka Bar.

Walk upstairs and go to the second door with a poster pasted on the door. Open
it, talk to the owner and he will ask you to return the next day. There is
nothing to do now, but you can waste some time until 11.30 p.m. or just sleep
straightaway now.

-------------------------------------
[3.7] Charlie
-------------------------------------

When you wake up, you can already 'kill' more time until 3 p.m. Train more
skills espeacially the normal kick; believe me, you'll need it. After all that,
head to the same tattoo shop as you have went before and open the door. The
thugs that you see will complain about the 'schoolboy' (in case you are
wondering, they're talking about Ryo).

When your much-favourite hero enters the door, the thugs will run away in
fright and Ryo will talk to the tattoo guy. He will hint that Charlie's at the
back and Ryo will automatically walk towards the curtains.

Once you are well prepared, press the A button to snatch open the curtains and
prepare for a very quick QTE. Charlie will slash you with his knife and run
away if you fail but if not, he will be caught. He then will tell you to go to
Game YOU at 3 p.m. the next day.

Go outside and walk down the stairs to have an automatic cut-scene with
Harasaki. You can know have more than 4 hours of free time to 'kill' once more
so do what you like in the game and enjoy it to the fullest. Practice if you
want and sleep for the day.

-------------------------------------
[3.8] A Letter
-------------------------------------

Wake up as usual and head to the dojo. Fuk-san is now fully recovered (notice
he didn't wear any plasters?) and both of you will have a match against each
other. Practice your throws the most as you can practice other moves (punches
and kicks) on your favourite training areas. You can also try and discover the
other two throw moves that you may not probably learned yet (that are marked
black in the movelist screen).

Then, Ryo will walk out of the dojo and meet Ine-san on the way. She will then
give you a letter that both of them unable to read due to the mixed up Chinese
chracters (yes, it's not in Japanese). Try and exit the house and Fuk-san will
appear and talk to you. Then, get out from the house and walk towards to
Sakuragaoka. Walk for a little while and a boy (in automatic sequence) will
come crying incredibly loud to you.

Follow him and you'll meet Charlie and four other people. Get ready for a quick
Free Battle against three of them. Use what you have practiced before. Also,
it's a real easy battle. Afterwards, Charlie will capture the boy hostage and
he (the boy) will drop the ball. It's very quick and cool QTE so press the
button shown on the screen to kick the ball right to the bad guy's face! Then,
the rest will run away. The boy will thank you in Mandarin ('xie-xie'.
Honestly, it's badly said Mandarin as it does not sound like Mandarin at all.
The Japanese version said it more clearly.) and tell you that he is Chinese and
his name is Gao Wen.

After that, use the Dobuita Entrance 2 (look at the Diagram 2) near
Yamagishan's house. Walk outside and down the stairs to Suzume Park and wander
around near Game YOU and you'll meet the boy playing on his own once more. He
will tell Ryo to go and meet his grandmother at the pottery shop (Doukya
Russia). Refer to {Diagram 3} - Map of Dobuita. The shop is right of the
fortune teller shop.

Enter the shop and you will have an automatic conversation with the
grandmother. Apparently, she used the mirror to solve the puzzle and translates
it to Ryo (The reason why she used the mirror is because the letter is all
opposite and can only be read by using the mirror).

Now, you can pick two choices.
1) Continue with the Harasaki part.
2) Go straight ahead to Disc 2.

If you wish to continue with the Harasaki part, then continue the whole
walkthrough as normal. But if you want to go quickly to Disc 2, then skip the
Harasaki part.

If you're early, do whatever you like and wander around the streets and REACH
HOME before 7 p.m. (start going home at 6 p.m. for safety). Once you reach home
and if you're early before 7 p.m., you may want to give a call. Call
0468-61-5647 and listen VERY carefully. If the guy says something in the
beginning with 'Father's Heaven', choose the right option then left. If the guy
says something in the beginning with 'Mother's Earth', choose the left option
then right.

Wait patiently at the telephone (use Search mode at the telephone) and at 7
p.m. sharp, the telephone will ring. Press A to pick up the phone and you will
talk to Harasaki for a while and automatically be shifted to the park. After
some bit of conversation with Harasaki, you will reach home at 11.30 p.m. and
you will have to sleep.

The next morning (or the same day if you didn't follow the Harasaki part), head
towards the kiosk at the end of Dobuita streets (near the bus stop and near
Game YOU). Use the telephone and call 0468-61-5647 if you haven't call before.
Answer by following the above instructions. If you answer wrongly, the person
will immediatly hang up. After calling, talk to the old lady inside by using
Search mode. Then, search on the table for a telephone book and press the A
button.

Ryo will search for a particular place and will find it. Then, head towards
Tomu's stall and talk to him where he will point you to the bus stop. Now, you
can head towards the bus stop near the kiosk. Wait patiently for a little while
and the bus will come (press the A button to ride the bus. You'll need to pay
160 yen for the 20-30 minutes ride.

Now, it's end of Disc 1. When you see the warning screen and the red A button
on the bottom-right, press the A button and save your game (like in Ryo's
room). Once it saves and with a black screen with few letters, you can safely
take out your Disc 1 and put in thr Disc 2 to continue your journey.

========================================================================
<4> S h e n m u e  C h a p t e r  1: Y o k o s u k a - Disc 2 Guide <4>
========================================================================

Disc 2 is definitely much longer than Disc 1 and there are many more exciting
Free Battle and QTE. You can explore an extra place, of course and the
incredible story of Ryo will unfold by itself, more and more.

------------------------------------------------------------------------
{Diagram 4} - Map of the New Yokosuka Harbor
------------------------------------------------------------------------
                                    ___________________________________
                                   |                                   |
                                   |     Warehouse No. 11 & Beyond     |
                                   |                                   |
                                   |                                   |
                                   |___________________________________|
 ______________                     |  |
|              |                    |  |
| Other        |                    |  |
|   buildings  |                    |  |           ____________________
|              |                    |  |          |   _____    _____   |
|______________|                    |  |          |  |___  |  | ____|  |
| |                                 |  |          |  |   | |  ||    |  |
| |_______________                  |  |          |  |___| |  ||____|  |
|______________   |_________________|  |          |  |   | |  ||    |  |
         |    ||  ____________  /\___  |          |  |___| |  ||____|  |
         | 18 || |Tomato Mart ||     | |  H Stall |  |   | |  ||    |  |
         |____|| |____________||     | |__________|  |___|_|  ||____|  |
               |              ||  O  |  __________    _____    _____   |
               |              ||     | |          |  |___  |  | ____|  |
               | |____________||_____| |          |  |   | |  || 8  |  |
               |  _____________________|          |  |___| |  ||____|  |
               | |                                |  |   | |  ||    |  |
               | |                                |  |___| |  ||____|  |
               | |                                |  |   | |  ||    |  |
    ___________| |_____                           |  |___| |  ||____|  |
    _Bus stop__________ Unaccessable              |  |     |  |     |  |
                                                  |  |_____|  |_____|  |
                                                  |____________________|

Legend
--------------
18      - Warehouse No. 18
8       - Warehouse No. 8
H Stall - Hisaka Stall
O       - Office
/\      - Door

This place will be more confusing so I guess another set of wandering will make
you memorize the place perfectly. The empty blocks represents the other
warehouses and buildings. The New Yokosuka Harbor is certainly big so I tried
and resize it and delete certain warehouses and put them in one big space.
Remember, I have deleted certain roads (like when you have to turn a corner) to
make it really fit in this guide. If you take notice on the floors, there are
numbers on it that shows you the location of the warehouses. The only door I
put is the door to the office (since you can easily find the rest of the
warehouses' doors). So, happy exploring!

-------------------------------------
[4.1] New Yokosuka Harbor
-------------------------------------

You're treated with a short view of the New Yokosuka Harbor. Once you get out
from the bus, go left at the first junction and walk ahead. Two thugs again are
robbing a poor kid so get ready for a QTE. Once you drop them to the ground,
Ryo will ask one of them (Goro) about the location of Warehouse No. 8.

Before you go anywhere, you might want to go to Warehouse No. 14. Remember,
this part is just OPTIONAL. Head to the part near Warehouse No. 14 and there
will be an automatic sequence on the old man who will be kicked out from a
warehouse. Talk to him and he will request for some hot drink. Realising that
there is a nearby vending machine, buy the brown coloured drink (there are two
of them, located below above all the soft drinks) and offer it to the old man.
If you buy him other soft drinks, he will refuse.

Okay, use the {Diagram 4} above and find your way to Warehouse No. 8. The floor
will show you the numbers of the warehouses so you should be able to find
yourself. Okay, try and enter the warehouse and the guard will shoo you off.
Ryo will say that he will have to try and get in another way so head at the
back of Warehouse No. 8.

Wander around those brown boxes and Ryo will say that he could try and get in
so follow his idea. Go to one of the box on the right and press the up
directional button to push it to the front. Keep holding the same button and
you should be able to push the box against other boxes. Press the A button at
the same box that you just pushed and Ryo will climb it. Press the A button
again and Ryo will jump on top of other boxes.

Now, head towards the window and you are in Warehouse No. 8. Walk about here
(don't bother to enter the rooms, Ryo will just exit them) and there will be a
short automatic sequence. Ryo will overhead the two guards that there is
another Warehouse No. 8 so you'll need to find it.

Before going anywhere, walk around and you will see Tomu's Hot Dog Stall. It's
located around the 'Other Buildings' area drawn on the map above. Once you
actually see Tomu's stall, head to the right and you will see a gate. Try and
enter it and a guard will stop you. Then, Ryo will suggest that he should go
later at night (depends on what time you come).

After that, you might want to go for another QTE. Walk towards Hisaka's stall
(refer to the map above. It's near a Coca-Cola vending machine) and you will
see a scene between her and her younger sister, Mai. According to the
conversation (as far as what I can make out), Mai is hanging out with the wrong
'crowd' lately and was demanding money from Hisaka. Then, she will walk away
with two girls (that can be found in Dobuita sometimes). Hisaka will then ask
you whether you can help her so press the left button to say 'yes' and the
right button to say 'no' at the Action Selector.

Now, walk towards Warehouse No. 17. Near it (or rather, at the end of the road)
will be two nasty girls who wants to act 'gangsters'. Take good care at the
next double-quick QTE because if you lose, you will find yourself at home (can
anyone confirm this?). Then, Ryo will walk away, leaving Mai behind.

Walk back to Hisaka and Ryo will report what had happened before. Hisaka will
ask you for another favour; to send lunch-boxes to the workers. It's all
automatic and Ryo will walk towards the area (the place where you are supposed
to get into another Warehouse No. 8). Ryo will leave the boxes and overheard
conversation between the two guards. Then, he will look at the schedule nearby
and think that he should return at 8.00 p.m.

-------------------------------------
[4.2] Into Warehouse No. 8
-------------------------------------

Since there are lots of time to spare (again, depending what time you arrived
here), kill some time by wandering around until you get used to the
surroundings or go to Game YOU and play the darts there or buy items for your
convenience or lucky draw.

TIP: You can practice at Warehouse No. 4 INSIDE it (thanks to Frosty840@aol.com
and JAPAN16@aol.com, as well as few other people that I had forgotten)

You can actually do this once it's at 7.00 p.m. so once the lights are on, head
towards the same area and enter a small place. Ryo will crawl in and he will
bang his head into the table above him when the telephone sounds shocked him.
This quick QTE will soon be over once you press the correct buttons. Grabbing
the torchlight that fell earlier, he will walk away and get prepare to sneak
in.

------------------------------------------------------------------------
{Diagram 5} - Map of the Warehouse No. 8
------------------------------------------------------------------------
                           _________________
                          |                 |
                          | Warehouse No. 8 |
                          |                 |
                          |_____________/\__|______
                      ______________  ^ ___________|
      | |         | ||              ||||
      | |         | ||     C        ||||
      | |_________| ||______________||||________
      |^---B---B------------------------>       |
______|||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
S----->_|                   | |
                            | |

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