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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter R » Rippin' Riders - Strategy Guide (Page 02)

Rippin' Riders - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Rippin' Riders - Strategy Guide (Page 02).

Costumes;
1:  Green military vest, black/gray/white camoflauge pants.
2:  MiB outfit. Black suit. Black Jacket over white shirt with black 
    tie, black pants, black sunglasses.
3:  Football outfit. Blue jersey with red and white stripes, white 
    pants with blue kneepads, black/white/red football helmet.

Jump:           =======
Technique:      ===
Power:          =========
Balance:        =======
Quickness:      =====
Max Speed:      ===

Specialty Tricks;
Method Vertical:/U\+[R], [R]
Junk Split:     \D/+(B), (B), \D/+[R]


-------------------------------
5.5 - Monica
-------------------------------
"Stylin' Speed Queen"
Age:            23
Height:         5'10"
Weight:         112
Music Genre:    House
Theme Song:     Monica's Theme
A model and choreographer, this taciturn foxy lady is well known on 
the slopes as the queen of high speed and jump style.

Costumes;
1:  Gold halter-top, green pants.
2:  Cut-off cheetah-skin jacket over black/gray veritcal striped 
    shirt, black leather short shorts, white hat.
3:  White over-all's.

Jump:           ======
Technique:      ==
Power:          ==
Balance:        ===
Quickness:      ===
Max Speed:      =========

Specialty Tricks;
Puff she Puff:  [R], /U\+(B)
Born to be Free:\D/+(B), \D/+[R], [R]


-------------------------------
5.6 - DJ Ken
-------------------------------
"Hip Hop Honcho"
Age:            19
Height:         5'3"
Weight:         196
Music Genre:    Hip-Hop
Theme Song:     Pony the Fat
A foul-mouther, slick-talking, hip-hop DJ with an intriguing mix of
quickness and technique.

Costumes;
1:  Red coat, khaki shorts, blue/black backpack, headphones.
2:  Magenta/white Hawaiin shirt, white shorts, ukalalee(sp?).
3:  Referee t-shirt over black/yellow shirt, blue windbreaker pants,
    red/black backpack, black ?? hat.

Jump:           ==
Technique:      ========
Power:          =======
Balance:        =
Quickness:      =========
Max Speed:      =======

Specialty Tricks;
Missile:        /U\+(B)+(Y)
Rocket Dive:    \D/+(B)+(Y)


-------------------------------
5.7 - Bob
-------------------------------
"The Laughing Rastafarian"
Age:            31
Height:         5'10
Weight:         121
Music Genre:    Reggae
Theme Song:     Dub Bob
This carefree Rasta-man, who is never without a smile, will blow you 
away with his high-flying jumps and super-stoked technique.

Costumes;
1:  Yellow button-down shirt, red pants.
2:  White tank-top, blue jeans, sunglasses.
3:  White vest, white pants, white/black cap.

Jump:           =========
Technique:      =========
Power:          ===
Balance:        ===
Quickness:      ==
Max Speed:      ======

Specialty Tricks;
Carbine:        /U\+[B], [R]
King Step:      \D/+(B), \D/+[R], /U\+[R]


-------------------------------
5.8 - The Snowman
-------------------------------

Costumes;
1:  Red shovel-board, red w/ black swirl pointy cap, black buttons.
2:  Blue shovel-board, blue cup cap, yellow buttons, orange scarf.

Jump:           ==
Technique:      ==
Power:          ==========
Balance:        =
Quickness:      ==========
Max Speed:      ==========


-------------------------------
5.9 - Gray
-------------------------------

Costumes;
1:  Light-blue skin, black eyes, black suit.
2:  Light-pink skin, dark blue eyes, white suit.

Jump:           ======
Technique:      ==========
Power:          =
Balance:        ==========
Quickness:      ==========
Max Speed:      =



======================================================================

======================================================================
6.  C O U R S E S
======================================================================


-------------------------------
6.1 FREE RIDE
-------------------------------


-----------------
6.1.1 - Mountain Review
-----------------
Manual Description:
 Bone up on your skills with this slope-style practice level 
course. Be sure to mind the sheep!

Jp's Description:
 A run down a slope which changes scenery alot. A quick run 
through an ordinary mountain town turns into a very ancient
looking town after a run-by with a train. And it ends with
a good set-up for a big jump passing by a highway, overlooking
a moderate-sized city, after a small run through a cave.

Trick Areas:     5

Shortcuts:
-None really, multiple paths, no secrets...

Other Things of Interest:
- Watch for the helicopter that gets smashed early on in the stage.
- The changing scenery is also noteworthy.
- Hitting sheep across the mountain is kinda fun...
- That train is a bad omen of things to come...
- The cave also serves as a bad omen...
- The city at the end, while beautiful, is also a bad omen...


-----------------
6.1.2 - Emerald Forest
-----------------
Manual Description:
 Complete Course 1 to ride this tree covered run. Avoid the 
gullies and don't hurt the trees!

Jp's Description:
 They like to change the situation of these runs a lot, apparently.
A small cross on a wooden bridge, leads through a small cave
into a beautiful forest, then another cave run leads to a cliff-run
with some ruins dotting the edges. You then go through an ancient 
temple of some sorts, which while beautiful, seems kind of 
unrealistic(And like a Misty 2520 isn't?).

Trick Areas:     5

Shortcuts:
- The 4th Trick Area is somewhat hidden. When you first enter
the temple, after the 3rd Trick area, the path splits, take 
the path to the right, and it will lead to the 4th Trick Area.
- There are "Some hops you can take from ramp to ramp within the 
cathedral" - from Joe Ses

Other Things of Interest:
- Watch out for the falling pillars right before you enter the
temple.


-----------------
6.1.3 - Urban Striker
-----------------
Manual Description:
 Place in the top 3 for Course 2 to hit the big bad city in a 
snowstorm. Don't broadslide the buildings!

Jp's Description:
 I told you the city in Mountain Review was an omen!
A long run amongst a bunch of buildings, turns into a quick
run through a factory. 

Trick Areas:     4

Shortcuts:
- "Once you are about halfway through the city it seems that 
you can hit some flat rooftops on the right and take a different 
route down." - from Joe Ses
- "When you first land [in the Factory], stay right and go through 
the doorway at the top of the incline, jump at the end of the 
catwalk to land below and cut outmost of the pipe stuff. Then 
stay right again and jumpas the path drops off two times to land 
right at the trick area jump off..." - from Joe Ses
- "Where the 2 cranes are swinging, go to the right, along the 
wall, there is an opening, make 1 jump and it takes you to the 
last trick area." - from Githyanki79
- "After the entrance to the play ground, there is a small alleyway. 
Need to make 2 90 degree turns, but brings you to the trick area a 
little faster." - from Githyanki79

Other Things of Interest:
- "If you jump onto the square below theclock tower, you will 
hear loud bells start ringing(if you don't have it on perma mute 
to silence that annoying guy) and they seem to keep ringing until 
you get far enough away." - from Joe Ses 


-----------------
6.1.4 - Cave Slider
-----------------
Manual Description:
 Place in the top 3 for Course 3 to go underground on this 
historical trek. Watch out for them bones!

Jp's Description:
 I told you the cave was an omen!
An old, deserted city leads into a rather large cave, which
leads out onto an apparent glacier, and ends in front of a 
factory. I hate this level...

Tricks Areas:     6

Shortcuts:
- The 3rd checkpoint is somewhat hidden. After the 2nd Trick Area,
instead of overshooting the road and boarding alongside it, follow
it, and you will come to it as the road ends.
- The 4th checkpoint is often missed, as well. In the cave, once you
pass the waterfall, stay on the top level of rock, and you will
come to it.
- "The best way to negotiate the entrance to the caves is to 
jump just to the left ofthe first big green stalagmite and land 
as far downhill as possible, without going too far to the left 
and landing in the dark brown death zone." - from Joe Ses
- "Near the end of the glacier, you can jump just to the right 
of 3 yellow signs across a chasm and land on the path below."
  - from Joe Ses

Other Things of Interest:
- Like the manual description says, watch out for them bones.
- You NEED the 3rd and 4th checkpoints to get through this level
with good scores. They are good areas to pull of Misty 360's and
the sort.


-----------------
6.1.5 - Dancing Devils
-----------------
Manual Description:
 Place in the top 3 for TOTAL in Course 4 to board this radical 
track with some freaky hairpin turns!

Jp's Description:
 And you thought Cave Striker was bad? this one will take you
to the edge of multiple cliffs, throw boulders on you, throw
you into a cave with many chances to fall, and send a train
barreling after you. 

Trick Areas:     6

Shortcuts:
- The 2nd Trick Area is somewhat hidden. After that first boulder
takes you out, stay on top, and make all the jumps, and, you'll
reach it.
- It's almost impossible to beat this course without outrunning
the train. It is possible, but, pretty hard.

Other Things of Interest:
- I told you the train was an omen!


-----------------
6.1.6 - Ending Course
-----------------
*No Manual Description.

Jp's Description:
 The practice course from Cool Boarders 2, an interesting way to
roll the credits.

Trick Areas:     19

Shortcuts:
- No shortcuts, just, a straight downhill run with 19 jumps.

Other Things of Interest:
- It's the credits, it's cool, enjoy it!


-----------------
6.1.7 - Secret Force
-----------------
*No Manual Description

Jp's Description:
 The SECRET level! Take a ride through Area 51! I'm getting sick of
this alien stuff in boarding/skating games...

Trick Areas:     6

Shortcuts:
- When the tunnel levels out, look for the signs on the cieling,
pointing right, GO RIGHT, or else you will fall... badly.
- Right after the underwater tunnel ends, and the tunnel splits
up, stay to the left, it's the shortest direct way out.

Other Things of Interest:
- The plane crash at the beginning is cool, watch out for the jeep
that comes barreling out of the tunnel after the crash, though.
- When you reach the end, look at all the little flying saucers
darting around, kinda cool, eh?


-------------------------------
6.2 - SUPER PIPE
-------------------------------


-----------------
6.2.1 - Super Pipe
-----------------
Manual Description:
 Compared with out previous halfpipes, this baby features a section
with an oversized lip that'll gurantee you'll catch some major air.

Jp's Description:
 Just a halfpipe, a large one, with an oversized lip, yes, but, 
still a halfpipe.


-----------------
6.2.2 - Extra Super Pipe
-----------------
Manual Description:
 The design for this truly intense course was based on an Amusement
Park. Conquer this bad boy, and you'll be ready for anything!
However, to earn the right to ride this course, you'll have to place
in the top three rankings for the Super Pipe. Good Luck!

Jp's Description:
 A WICKED halfpipe, massively long, lots of turns, and twists, and
variations. It will grow in height, drop down, just stop for a short
gap. This one is impressive, and tough to beat...



======================================================================

======================================================================
7. B O A R D S
======================================================================


-------------------------------
7.1 - Freestyle
-------------------------------

FS1
Max Speed:  =
Response:   =========
Stability:  ==========

FS2
Max Speed:  ==
Response:   =======
Stability:  ========

FS3
Max Speed:  ===
Response:   =======
Stability:  ========

FSS
Max Speed:  ======
Response:   =========
Stability:  =========


-------------------------------
7.2 - All Around
-------------------------------

AR1
Max Speed:  ====
Response:   ======
Stability:  =======

AR2
Max Speed:  =====
Response:   =====
Stability:  ======

AR3
Max Speed:  ======
Response:   ====
Stability:  =====

ARS
Max Speed:  ========
Response:   ======
Stability:  =======


-------------------------------
7.3 - Alpine
-------------------------------

AL1
Max Speed:  =======
Response:   ===
Stability:  ====

AL2
Max Speed:  ========
Response:   ==
Stability:  ==

AL3
Max Speed:  =========
Response:   =
Stability:  =

ALS
Max Speed:  ==========
Response:   ===
Stability:  ====


-------------------------------
7.4 - Special
-------------------------------

HYP
Max Speed:  ==========
Response:   ======
Stability:  ==========


-------------------------------
7.5 - Jimmy's Boards
-------------------------------


-----------------
7.5.1 - Versatile
-----------------

250 -160
Max Speed:  ===
Response:   ======
Stability:  ====

350 -151
Max Speed:  ====
Response:   =====
Stability:  =====

350 -163
Max Speed:  =====
Response:   ====
Stability:  =====

450 -159
Max Speed:  ======
Response:   =====
Stability:  ======

550 -159
Max Speed:  ======
Response:   =======
Stability:  =======

550 -164
Max Speed:  =======
Response:   ======
Stability:  =======


-----------------
7.5.2 - Wide
-----------------

W3 -155
Max Speed:  ===
Response:   =====
Stability:  ======

W3 -159
Max Speed:  ====
Response:   ====
Stability:  ======

W3 -165
Max Speed:  =====
Response:   ===
Stability:  ======

W4 -156
Max Speed:  =====
Response:   ======
Stability:  =======

W4 -164
Max Speed:  =======
Response:   =====
Stability:  ========

W4 -168
Max Speed:  ========
Response:   =====
Stability:  =========



======================================================================

======================================================================
8. S E C R E T S
======================================================================


-------------------------------
8.1 - Characters
-------------------------------

-There are 2 secret characters:
The Snowman, and Gray the Alien.

-You get the Snowman for beating the high score(i'm not sure if it's 
time, trick, total, or all) in the ending course.

-You get Gray for just beating the Secret Force track.

-Unfortunately in the domestic version, there is no third secret 
character, he is replaced with Jimmy(gee, aren't we lucky?).

-In Cool Boarders Burrrn(Japan version), instead of Jimmy, there's a
third secret character, Tightman. You get Tightman for beating the
total score in the Secret Force track.


-------------------------------
8.2 - Costumes
-------------------------------

-Every standard character has a third costume. 

-Standard characters means Axel, Tia, Ronnie, Monica, DJ Ken, Bob, and
yes, Jimmy.

-Snowman and Gray do NOT have third costumes.

-To get a person's 3rd costume, you have to beat 5 levels in a row with
them. Any 5 levels(Starting at level 1), You have to use the same board
the whole time, and you can't quit or change.


-------------------------------
8.3 - Courses
-------------------------------

-Only the one I know of, The Secret Force. 

-Get this by beating all of one of the score-types(trick/time/total) in 
the 5 main tracks.


-------------------------------
8.4 - Boards
-------------------------------

-Each standard board has a second graphical version. I'm not sure how 
to get them, though, just, go through the courses, and beat some
records, you'll get 'em.

-And there are the Special boards, which you get for beating all the 
high scores in a score-type. Eg, to get the ALS, you'd have to beat
all of the Time records for the Freeride tracks.

-And the super-secret uber-board you get for beating the high score 
in everything, everywhere.

-Jimmy has hidden boards, as well. Me and PufShePuf both got them in
various ways, I got them for beating various tracks in a certain 
amount of time. Puf got them that way, and by beating the records in
other courses. Jimmy does NOT have second graphical versions of his 
boards, and he does NOT have any uber-boards.



======================================================================

======================================================================
*  S T I L L   U N K N O W N
======================================================================

*I havn't beaten the grade ranking in extra super pipe, something
may be waiting for us beyond that?



======================================================================

======================================================================
9. G A M E   S H A R K   C O D E S
======================================================================


Infinite Time:        633BA8EB0000128E
 
Low Track Time:       700510AD00000002
                      C86B245700000002
                      F929552900000002
                      5F37B4F800000002
 
High Trick Points:    E9B71B3B0000C350 



======================================================================

======================================================================
10. S A V E D   G A M E   F I L E S
======================================================================

None right now, i took down the one i had up for legal issues..
I will try to upload my save file, once I figure out how to..
Anybody have any save files for Rippin' Riders?



======================================================================

======================================================================
11. F A Q
======================================================================

1. Q.Will this FAQ work for Cool Boarders Burrn/Snow Surfers?
   A.As far as I know it will, except for the whole TightMan thing, 
     check out lini's FAQ for info on that.

2. Q.Can I host this FAQ on my website?
   A.Sure! Just give me a message of notification.

3. Q.If I submit something, will it be added to the FAQ?
   A.Yep, you WILL be in the next update, if I get it in time.

4. Q.You've neglected adding any secrets to the courses...
   A.Not anymore.

5. Q.Do you know of the shortcut in [insert level name]?
   A.Probably yes, but, submit it anyways, and it'll go into the FAQ.

6. Q.This game is a rip-off of Cool Boarders 2!
   A.No, this is made by the same exact people who made Cool Boarders
     2, do your homework.



======================================================================

======================================================================
12. R E G I O N A L   D I F F E R E N C E S 
======================================================================


               -------------------------------------------------------
               |     AMERICA     |     JAPAN       |     EUROPE      |
----------------------------------------------------------------------
|    NAME      | Rippin' Riders  |  Cool Boarders  |  Snow Surfers   |
|              |  Snowboarding   |      Burrrn     |                 |
|--------------+-----------------+-----------------+-----------------|
| RELEASE DATE |November 11, 1999| August 26, 1999 |October 14, 1999 |
|--------------+-----------------+-----------------+-----------------|
|              |        7        |        6        |        7        |
|     BASE     |Axel, Tia, Ronnie|Axel, Tia, Ronnie|Axel, Tia, Ronnie|
|  CHARACTERS  |Ken, Bob, Monica |Ken, Bob, Monica |Ken, Bob, Monica |
|              |     Jimmy       |                 |     Jimmy       |
|--------------+-----------------+-----------------+-----------------|
|    SECRET    |        2        |        3        |        2        |
|  CHARACTERS  |  Snowman, Gray  |  Snowman, Gray, |  Snowman, Gray  |
|              |                 |     Tightman    |                 |
|--------------+-----------------+-----------------+-----------------|
|     FONT*    |    Standard     |    Freestyle    |      Both       |
|--------------+-----------------+-----------------+-----------------|
|  LISCENSES   |Saloman & Bonfire|       None      |Saloman & Bonfire|
----------------------------------------------------------------------

* - What this means is that the American and Japan versions have
different fonts, The Europe version has been spotted with both.



======================================================================

======================================================================
13. S P E C I A L   T H A N K S
======================================================================

-UEP for making this game.

-Sega for publishing it.

-CJayC of GameFAQs.com, for hosting this FAQ.

-Al Amaloo of VGStrategies.about.com/GameAdvice.com, for hosting this 
FAQ.

-Dave of CheatCC.com for hosting this FAQ

-Jamie Long of GamesDomain.co.uk for hosting this FAQ.

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