Resident Evil: Code Veronica - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Resident Evil: Code Veronica - Strategy Guide (Page 01).
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_______ _______ ______ _______
( ____ \( ___ )( __ \ ( ____ \
| ( \/| ( ) || ( \ )| ( \/ _
| | | | | || | ) || (__ (_)
| | | | | || | | || __)
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(_______/(_______)(______/ (_______/
_______ _______ _______ _ _________ _______ _______
|\ /|( ____ \( ____ )( ___ )( ( /|\__ __/( ____ \( ___ )
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\ \_/ / | ( | (\ ( | | | || | \ | | | | | | ( ) |
\ / | (____/\| ) \ \__| (___) || ) \ |___) (___| (____/\| ) ( |
\_/ (_______/|/ \__/(_______)|/ )_)\_______/(_______/|/ \|
--------------------------------FOR PS2 & DCX----------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------By DjSiXpAcK14---------------------------------
*******************************************************************************
Resident Evil Code: Veronica
Resident Evil Code: Veronica X
Resident Evil Code: Veronica Complete
Playstation 2
Dreamcast
FAQ & Walkthrough
Copyright 2003 by DjSiXpAcK14
Version 1.8
June 6, 2003
"So what actually happened to Alexia Ashford?"
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Table of Contents
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NOTE: You can use the Ctrl+F function of your browser to easily navigate this
FAQ/WALKTHROUGH. Type the text in the search box just as it appears here.
Don't include the numbers.
1. Intro
2. Version Info
3. The Basics of RE
4. Characters
5. Prologue
6. Walkthrough
7. Enemies/Bosses
8. Items
9. Files
10.Puzzles
11.Battle Mode - Chris Redfield
12.Battle Mode - Claire Redfield
13.Battle Mode - Claire Redfield (2)
14.Battle Mode - Steve Burnside
15.Battle Mode - Albert Wesker
16.Wesker's Report + Notes
17.Wesker's Report 2 + Notes
18.Frequently Asked Questions
19.Resident Evil Games
20.Resident Evil Story & Plot
21.Cheats and Codes
22.Links
23.Credits, Contact Info, and Everything Else
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1. Intro
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This entire file is Copyright 2003 DjSiXpAcK14. If you want to use it, just
ask me.
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2. Version Info
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Version 1.8
=======================
I got a question in my e-mail today! Well...erm...I mean...I've been receiving
a lot of people asking me the same question...so I made the FAQ section, which
I was supposed to have had all along.
=======================
Version 1.7
=======================
So there is a reason for the madness of that darn drawer puzzle. Thanks kof98!
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Version 1.6
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So you CAN get that map. Thanks, Ankh and Daniel R.!
=======================
Version 1.5
=======================
Completed:
Battle Mode - Chris Redfield
Battle Mode - Claire Redfield
Battle Mode - Claire Redfield (2)
Battle Mode - Steve Burnside
Battle Mode - Albert Wesker
Also added Perry's strategy for defeating Alexia 2.
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Version 1.0
=======================
Completed:
Intro
Version Info
The Basics of RE
Characters
Prologue
Walkthrough
Enemies/Bosses
Items
Files
Puzzles
Wesker's Report + Notes
Wesker's Report 2 + Notes
Resident Evil Games
Cheats and Codes
Links
Credits, Contact Info, and Everything Else
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3. The Basics of RE
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Controls
=======================
This is a description of all the buttons on the Gamecube controller, and their
functions while playing the game.
X - Action Button. It is used to open doors, pick up items, and fire a weapon
when the R button is pushed. It is also used to select the highlighted option
of a menu selection.
O - Run. When the Control Stick is pressed to any direction, hold the B button
to run. Also the CANCEL Button.
Y - Displays the status screen.
X - Nothing.
TRIANGLE - Displays the Map.
SQUARE - Same as X.
L1 - Change aim.
Analog Stick - Used to move the character in a given direction.
D-Pad - used to move the character in a given direction.
Start - Displays the status screen.
Select - Displays Options Menu.
R3 - Displays the status screen.
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Game Difficulty
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No difficulty level? AHH!
It's pretty much set on maybe a normal/hard.
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Health-Replenishing Items
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FINE
Always Green, this position indicates you are at full health.
CAUTION (YELLOW)
This position indicates you may have been attacked once by a normal enemy.
CAUTION (RED-ORANGE)
Low Health. This is the time to cure if you are fighting a powerful boss.
DANGER (RED)
One more hit and you will die. Cure as quickly as possible.
FIRST AID SPRAY
Restores health to "Fine" status.
GREEN HERB
Raises health one notch.
2x GREEN HERB MIXTURE
Raises health two notches. Looks like a pile of green powder.
3x GREEN HERB MIXTURE
Raises health three notches. Looks like a big pile of green powder.
RED HERB
Nothing.
GREEN HERB + RED HERB
Restores health to "Fine" status. Looks like red and green piles of powder.
BLUE HERB
Cures poison.
GREEN HERB + BLUE HERB
Cures poison and raises health two notches. Looks like two dots of green and
blue.
GREEN HERB + GREEN HERB + BLUE HERB
Cures poison and raises health three notches. Looks like one big green dot
and a small blue dot.
GREEN HERB + RED HERB + BLUE HERB
Restores health to "Fine" status and cures poison. Looks like one brown pile.
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4. Characters
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As described on ResidentEvil.com. In alphabetical order.
Alexia Ashford
The first of the twins born through Alexander’s experiment. At 10 years old,
she becomes a head researcher at Umbrella. Later carrying a rare strain of the
T-Veronica virus, she’s frozen for a number of years in order to increase the
virus’s strength. She’s awoken by her brother Alfred, only to find herself
stronger than ever. She begins spreading her virus to the rest of the world.
Alfred Ashford
One of the inherited owners of Umbrella living on the desert island compound.
He releases his sister from her deep freeze after years of not being able to
cope with her “disappearance”. Delusional and mentally unbalanced.
Steve Burnside
Despite being young and often reckless, Steve is a good kid at heart. He has
mixed feelings about his family, and his motivation remains wrapped in mystery.
He was captured along with his father and held in the Umbrella prison on an
isolated island. During a raid by an unknown organization, he escaped in the
chaos. Steve meets up with Claire in Resident Evil Code: Veronica.
B.O.W.
Umbrella's term for Bio-Organic Weapon.
HUNK
Code name, Hunk, member of Umbrella. He was sent to Raccoon City in Resident
Evil 2 to reclaim the G-virus.
Leon S. Kennedy
An idealistic rookie cop. He burns with the need to protect and to serve, and
life as a cadet was an eye-opening experience. While reckless and brash, Leon
is certainly not as naïve as his demeanor would suggest. He is highly qualified
to serve in the Raccoon police. He fought alongside Claire in Resident Evil 2
and joined forces with Barry in Resident Evil Gaiden.
Chris Redfield*
A member of the S.T.A.R.S. Alpha team. After being kicked out of the Air
Force, Chris became a drifter until he met Barry Burton. Barry recruited him
for S.T.A.R.S and then got him reassigned to a smaller unit at Raccoon City
headquarters to prove himself quickly. After he escaped the mansion with Jill,
Rebecca and Barry in Resident Evil, he did something else.
Claire Redfield
She went to Raccoon City in search of her brother Chris. Immediately she
became involved in a series of eerie incidents engineered by the Umbrella
Corporation. Teaming up with rookie cop Leon, Claire saved Sherry from the
G-virus infection, escaped and headed to Europe, following up on clues about
Chris. Caught by Umbrella, she is sent to the corporation's prison on an
isolated island in Resident Evil Code: Veronica.
S.T.A.R.S.
Special Tactics and Rescue Service. S.T.A.R.S. was founded under the
jurisdiction of the Raccoon City Police Department to deal with increasing
terrorism and crime.
T-Virus
One of Umbrella’s first bio-organic creations which mutates living beings
into monsters.
Tyrant
Another one of Umbrella’s deadly bio-orgainc creations featured in many
Resident Evil games.
Umbrella
A large, powerful pharmaceutical company secretly providing the military
with deadly bio-organic weaponry—the cause of the Resident Evil.
Veronica
The code name given to the project whose objective was to create a variation
of the T-virus in Resident Evil Code: Veronica.
Albert Wesker*
Wesker excelled inside the S.T.A.R.S. organization and led the Alpha Team in
Resident Evil. Viewed by many as a “cool guy,”, Wesker was recruited by a
headhunter for his sharp insight. Although he founded the S.T.A.R.S. unit in
Raccoon City, he was really spying on Umbrella. He was nearly killed by Tyrant
and injected himself with the T-virus which made him all-powerful. In Resident
Evil Code: Veronica X, he...
[Wesker didn't inject himself with the T-virus. He injected himself with a
virus he obtained from Birkin. If he would have used the T-Virus, he would be a
zombie.]
*=Altered by DjSiXpAcK14 due to either spoilers or irrelevance to this game.
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5. Prologue
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The mid-western town of Raccoon City was completely decimated by the T-virus
outbreak, an incident perpetrated by the international corporation known as
"Umbrella".
Claire Redfield, who traveled to Raccoon City in search of her lost brother
Chris, managed to escape from the city along with a rookie police officer
Leon S. Kennedy. But their ordeal is only a prelude of things to come.
Now, 3 months later...
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6. Walkthrough
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-----Intro-----
This is going to be a little harder than any other RE games you may have played
due to the fact that there is no difficulty level.
I'm gonna do my best to let you know about every single healing item and ammo
box.
Alright. Here we go!
_Opening Cutscene_
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Prison Cell
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Well, equip your LIGHTER.
_Cutscene_
Hey! That door was unlocked the whole time?
There's a GREEN HERB in the back of the cell, some HANDGUN BULLETS on the
chair, and a COMBAT KNIFE on the desk.
The file on the desk says that dude's name is Rodrigo.
It looks like he ran out of HEMOSTATIC. We'll have to get him some more! Leave.
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Underground Prison Corridor
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Take the INK RIBBON from the desk and the HANDGUN BULLETS from the floor.
Save if you want and run up the stairs at the other end.
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Graveyard
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Run to the other end.
_Cutscene_
That's kinda freaky.
Run the way Claire is facing, past the two zombies. It's okay if one of them
bit you once or twice. Take the door at the end.
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Truck Wreckage Area
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Hey, was that a briefcase that fell out of that burning vehicle?
Run forward.
_Cutscene_
That would be Steve.
Now you got a HANDGUN. However, you're going to need to really conserve ammo to
survive, so only kill a zombie if I tell you to.
Now take the door on the east side wall. It's kinda hard to see, so use your
map if you have to.
NOTE: The huge double doors won't open because the HAWK EMBLEM is not inserted.
We'll need to get that.
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Cerberus Path
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Check your map. There's a door at the west side of the path that would help us
out, but it's locked with a padlock. We'll need the PADLOCK KEY.
Go up the small stairs leading onto the porch, then run all the way to the end.
There's a GREEN HERB here. Now use the door on the porch with you.
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Watchroom
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Go immediately to Claire's left. You can see a zombie at the top of the stairs,
but there isn't anything up there, so don't go up there.
Instead, continue around the table. You'll see a zombie. Shoot him only until
he falls, then run past him and take the HANDGUN BULLETS from the shelf. Now
continue around the table and take the next door you come to.
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Prisoner Bedroom
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You'll see a blue book on a bed. Take it, it's the PRISONER'S DIARY. Then,
continue past the beds until you see some HANDGUN BULLETS on a shelf. DO NOT
TAKE THEM. Instead, run the other way down the hall to find some showers. Check
the body in the last shower for some HANDGUN BULLETS.
Now run back to that first box of HANDGUN BULLETS. Take it.
_Cutscene_
Shoot him until he falls, then pick up the guns he dropped. They're the
M-100Ps. Now go out the way you came in. Watch out for the zombie on the floor.
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Watchroom
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Shoot the zombie on Claire's left until he falls, then run past him to the
door leading outside.
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Cerberus Path
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Walk down the stairs.
_Cutscene_
Hmm. Run around the back of the house.
_Cutscene_
That's weird. Run to the door at the end.
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Guillotine Area
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Here, you'll find three zombies that CAN hurt you. Kill them and ignore the 2
zombies behind the fence. Take the other door here.
NOTE: There's a switch to raise that shutter, but it's locked.
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Metal Detector Hallway
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Run to the metal detector area. It tells you to put your metallic items in the
box. Well, do what it says. Don't forget the LIGHTER.
Now run to the other end. Here you'll find a 3-D duplicator. You'll also find
some items. Some BOW GAS ROUNDS, some FLAME ROUNDS, a F. AID SPRAY, and the
USERS' MANUAL file.
Run through the metal detector without putting your metal items in the box.
This closes the shutter, but also puts a shield down over the windows, which
will keep the zombies from coming through.
Now put the metal items in the security box and take the other door here.
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Prison Security Room
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Take the FACILTY ENT. FAX from the desk, then run around the divider to see
who's typing.
_Cutscene_
Take the file from the desk. Wait, it's not a file, it's the HAWK EMBLEM. Now
we can open those big doors in the Truck Wreckage Area.
But wait, it's metal, and we can't leave here with any metal items. Darn.
Well, use the panel Steve was playing with to unlock the shutter. Then take the
INK RIBBONs from beside the typewriter and leave the way you came in.
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Metal Detector Hallway
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Run over to the 3-D duplicator and activate it. Then when it prompts you, put
in the HAWK EMBLEM. We'll have to duplicate it onto material that can't be
detected by metal detectors.
Let's check out what's behind that shutter.
Put all your metal items in the box and push the blue release switch. Then run
down the hall to the other security box. Take out:
HANDGUN
HANDGUN BULLETS
LIGHTER
You should still have 2 GREEN HERBs, as well.
Run through the detector with your items to lower the shutters, then go out the
door.
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Guillotine Area
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Push the switch beside the shutter to open it.
_Cutscene_
Try to use the explosive to help you, but don't get yourself killed trying to.
Be sure they're all dead, then take the EXTINGUISHER from the room revealed by
the shutter. Then run into the area the zombies came out of and take the
PADLOCK KEY from the guillotine.
Now exit back to the Cerberus Path.
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Cerberus Path
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Run to the other side of the house. Use the PADLOCK KEY on the locked door at
the west side, then take the door leading back to the Truck Wreckage Area.
Ignore the Cerberus.
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Truck Wreckage Area
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Take the door to the left of the burning truck. Dodge the zombies.
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Graveyard
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You may be a little low on ammo, but whether you are or not, do not kill any of
these zombies. You'll need the ammo later.
Get to the fire and use the EXTINGUISHER. Then take the BRIEFCASE and leave the
way you came in. Don't kill any zombies.
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Truck Wreckage Area
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Examine the BRIEFCASE. Use your aiming button to zoom in on the red button.
Push it. You'll get TG-01 and TG-01 PRODUCT DES. It says TG-01 is a lot like
metal, except can't be detected by metal detectors. That will definitely help
us out.
Now go to the Cerberus Path.
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Cerberus Path
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Run through the gate that you conveniently unlocked and take the next door you
come to.
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Guillotine Area
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Run to the door at the other side.
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Metal Detector Hallway
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Put your metal in the box (not the TG-01) and run to the other end.
Put the TG-01 onto the duplicator.
_Cutscene_
You get the SP. ALLOY EMBLEM. Now run back to the first security box, take out
everything (including the EMPTY EXTINGUISHER) except for the COMBAT KNIFE and
the INK RIBBON if you didn't use it already.
Now trip the metal detector and leave.
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Guillotine Area
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Use the only unlocked other door.
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Cerberus Path
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Through the gate to the other door.
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Truck Wreckage Area
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Put the SP. ALLOY EMBLEM in place on the front of the big double doors, then
proceed through.
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Iron Bridge
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Run until you see two steps leading down to another walkway. Step down them,
run across, then step up. Check the jeep for some HANDGUN BULLETS and check
beside the blue dumpster-like thing for 2 GREEN HERBs.
Now run onto the bridge. You'll see a steel crate. Push it toward the fires
until it hits another crate. Then push it right until it stops.
Now climb over the steel crates. You'll see some stairs. The first set is right
in front of you leading up.
Climb up them.
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Passage
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Run past the zombies to the stairs at the end.
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Palace Entrance
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There are 3 very annoying dogs here. Kill them all.
Then run to the south end of the area and pick up the green sparkle. It's the
NAVY PROOF. You'll find out what it's for later.
Now run up the stairs to the front doors. Take the GREEN HERB here, then enter.
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Palace Main Hall
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Run down the stairs and behind the desk. Take the HANDGUN BULLETS and check the
computer. We need an employee ID number. Press ESC.
Now go up the huge staircase, then up the smaller one. Use the door up here.
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Sectretary's Office
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Take the SECRETARY'S NOTE from the coffee table and the HANDGUN BULLETS from
the bookshelf. Then check your inventory:
HANDGUN
HANDGUN BULLETS
Take the INK RIBBONs from the desk and save. Throw them back in the item box.
Now run to the other end of the room. You'll see a door with a lot of gold on
it and a small cabinet with a sparkle under it.
Push the cabinet out of the way and pick up the sparkle. It's the ID CARD.
Check beside the gold door for a GREEN HERB. Put it in the item box.
Now go out the way you came in.
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Palace Main Hall
=======================
Run down all the stairs and step behind the desk. Now examine the back of the
ID CARD.
"NTC0394"
Put that into the computer. Discard the ID CARD and take the blue door, not the
one that was unlocked.
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Palace Restroom
=======================
To avoid Bats, you need to either:
1. Walk
2. Equip the LIGHTER.
Later, you won't have the LIGHTER, but for now, equip it.
Check the broken stall for some HANDGUN BULLETS. Then check the sink for a
F. AID SPRAY and the back of the room for RECV's signature item. The
DURALUMIN CASE. You need a LOCKPICK to unlock it.
Leave.
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Palace Main Hall
=======================
Re-equip the HANDGUN and go through the door unlocked by the computer.
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Checkered Hall
=======================
Take the HANDGUN BULLETS from the window, then go to the door at the east end
of the hall. Don't kill any more than 2 zombies.
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War Room
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