Record Of Lodoss War: The Advent Of Cardice - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Record Of Lodoss War: The Advent Of Cardice - Strategy Guide (Page 05).
Dungeon, Elder Knight -
Ancient: Elf Buster
Items: Medallion, Mithril: 8000(boss) 2000(mined)
If you are having trouble in this dungeon, try using the Wicked Sword, or
increasing your resist lighting (such as by wearing leather boots).
Dungeon, Flame Demon -
Ancient: Explosion
Items: Medallion, Mithril: 17000(boss), Blazing Sword.
Golems Golems Golems! I hope you've pumped that golem buster, because these are
the threat here. There are a few red salamanders, and of course the flame demon
boss, but these are nothing compared to the hordes of golems. Don't forget to
use Levitation if you are having problems staying on your feet.
Dungeon, Gargoyle -
Ancient: Sword of Fire
Items: Medallion, Mithril: 10000(boss)
The door is a mimic, ALL of the chests are mimics, and you obviously step on
the sparkly so you can get surrounded by gargoyles AND shadow stalkers. FUN.
The gargoyle wing flap can drain HP FAST, so keep them up. Retreat first thing,
then take the gargoyles out a couple at a time. HP and damage are what you most
likely need if you're having trouble.
Dungeon, Giant Zombie -
Ancient: Sacred Sphere
Items: Medallion, Mithril: 5000(subboss)x2, 20000(boss)
Woo this one's a doozy, I'd highly suggest going the magic route here.
Use Valkyrie Javelin (area effect better damage) or Holy Photon (which can
fire through walls and doors). You can also use Wonder Dead to create fodder
to bear the assault (and if you're using Valkyrie Javelin, you'll even heal
the decoy while hitting the enemies). The Levitation power for your armor is
almost a must, as is decent durability, since this guy can and WILL pin you.
You should also use the Words to Wisdom ancient on your helmet. (Also, now is
a good time to throw some mithril into INT if you haven't). If you need mithril
for INT, then kill the sub-bosses, leave, spend their mithril and return. They
will unfortunately return (and without their mithril too) but it's 10000 easy
mithril for spending. Tactically I suggest you clear both lower rooms before
opening the main room, and fall back as needed, try to take out the 3 titans
before you go north far enough to encourage the boss to join in, or else you're
in for an even MORE difficult battle. If you use Holy Photon, you can shut the
door and blast away, but this is VERY slow. (Ok, both ways are VERY slow, but
this way is even slower).
Dungeon, Gigantess -
Ancient: Ball Lightning
Items: Medallion, Mithril: 10000(subboss)x3 20000(boss), Ogre Sword
Mana to Flesh, Magic Storm, Pain to Mana, and Levitation or Tenacious Firmness.
First order of business is clearing out the hordes, use Fire Wall to thin the
crowds, but you also need to be able to go toe to toe. If you see the big gold
titan with a nasty spiked mallet, that's the Giant, and I'd suggest running...
Once you've cleared everyone (or almost everyone) out, then you can start with
the Giant. He's a pain, you do NOT want to close, he does outrageous damage,
and can stun you for what seems like forever, he can easily pin you if he
chooses to do such, and levitation or firmness MIGHT help you escape. Just do
your best not to get close, and if he raises his arms and bellows, GET OUT OF
HIS WAY - he's about to charge, and that is not a good thing. I tend to place
fire walls around corners and in junctions where he can't get to me easily,
but be forewarned he can attack through (over?) the walls, and he has good
range. Since you obviously don't want him to hit you, and mana is going to be
low (we're using Mana to Flesh after all), watch your mana, once it gets to
around 30, cast a fire wall and run through it, less painful than letting him
smack you, and a fast recharge. Just make sure to move quickly, don't do the
monsters job for them. You may want to use an INT increasing ring or necklace,
but don't go too heavy on the INT because as I said before, meleeing everything
but the boss is faster and easier than fire walling the whole dungeon.
Dungeon, Goblin King -
Ancient: Goblin Buster
Items: Medallion, Mithril: 3000(boss)
This is probably your first dungeon, it can be damaging, but shouldn't be
impossible, just don't charge forward, and don't get surrounded.
Dungeon, Goblin Lord -
Ancient: Vitalization of Mana
Items: Medallion, Mithril: 10000(boss) 5000(mined)
Seriously, if you're having problems here by the time you can get here...
I don't know what to say, watch your HP, heal when needed, these are GOBLINS!
Dungeon, Goblin Master -
Ancient: Rock Buster
Items: Medallion, Mithril: 3000(subboss) 8000(boss) 6000(mined)
The Goblin Master is apparently a golem, so plan accordingly. High Durability
or Parry are a must if you wish to melee it. Otherwise, you can fire wall the
cumbersome creature easily. The only threat among the actual Goblins are the
shamans, who seem to have acquired an upgrade in their spell damage. Bear in
mind, even if you melee, you can still use fire wall, and it's nice to be
damaging the enemy while he stuns you.
Dungeon, Great Demon -
Ancient: Demon Buster
Items: Medallion, Mithril: 3500(subboss) 10000(boss)
Pierce of Ear or Visualize Noises can help make it easier to avoid enemies here,
a very important tactic as you MUST stay moving at all times. The two side
rooms are a pushover, but after you open the chest in the center room, the
Great Demon will appear. Avoid his lightning attacks as much as you can, as
they stun you, and he can also fire a rapid attack that will take off ALOT of
damage. Needless to say, this is a good place to wear Leather Boots. I find
the easiest way to kill him is to fire wall occasionally while running around,
since it is very dangerous to melee. If you use this tactic, you really don't
need to kill many of the minions, just keep moving.
Dungeon, Hell Lord -
Ancient: Words to the Sword
Items: Medallion, Mithril: 10000(subboss)x2 30000(boss), Demon Punisher,
Book of Black Magic.
The two side rooms should be child's play, just hack your way through them.
When you get into the main room, prepare to use fire wall... I know I seem
unoriginal, and I wish there was a better way, but it's just the way it is,
you need the HP from Mana to Flesh, so have to use magic, and Fire Wall is
the only spell you have capable of dealing large damage. You want to use
Dragon Scales here NOT Magic Storm, the loss in power hurts, but you need
the magic defense. Shield is of course Pain to Mana, you can skip a shield
for this battle if you want, but it will be much more tedious waiting for
MP to regenerate. You want to lure all the enemies into one big clump, then
start fire walling it, and run circles around them, cast a few fire walls at
a time, to hit as many as possible. Once you're down to the last few demons,
you can melee for speed, but remember when you melee you're standing still,
and the Hell Lord loves to use magic if you stand still. The Hell Lord will
occasionally summon another demon, but this is no real threat, and can be
killed in a swing or two of your sword. Once you are down to just the two of
you, things get slow, fire wall is still the fastest, but she moves a lot.
I tend to empty my MP casting fire wall, then move in for a swing, after she
hits me I repeat.
Dungeon, High Imp (Medusa) -
Ancient: Words to Power
Items: Medallion, Mithril: 30000(boss) 20000(mined)
Wear everything you have that is +MP or +INT, this fight is a magical one. Use
the Pain to Mana (shield) and Magic Storm (helmet) ancients. Memorize the keys
to use the spells Wall and Fire Wall. Now go in, first thing you want to do is
cast a wall to the north and kill most of the surrounding enemies (not all, you
want a couple left alive to be able to hurt you and regenerate your mana). Inch
a little further north, and cast another wall. When you see the 3 medusas, then
switch to fire wall and hit them with it. You can cast multiple fire walls to
increase the damage rate. Make sure your wall doesn't drop, because if it does,
they will petrify you and you are as good as dead. You can double layer the
walls so you have a warning when they are about to run out and can recast. If
you are unable to beat this dungeon, either get more magic power, or get faster
at changing spells.
Dungeon, Iron Golem -
Ancient: Golem Buster
Items: Medallion, Mithril: 10000(boss)
If you are having trouble here, the best thing to do is switch to the Stone
Crasher weapon. If you get knocked down a lot, try the levitation ancient. You
can also increase durability or parry. This should be pretty easy though, since
they leave nice destroyable statues around the room, smash a statue for a pause
in the golems movement. I suggest saving the statues for the iron golem, and
taking out the normal golems fair and square.
Dungeon, Kimera(Chimera)-
Ancient: Dragon Scales
Items: Medallion, Mithril: 5000(subboss)x2 20000(boss) 10000(mined)
Magic Resistance and HP are the way to go here. You will have to pick at the
chimeras then move so you don't die in a barrage of ice and fire. The boss is
very strong versus physical attacks, but weak against magic, so use either
fire wall, or an Ancient Power on your sword to attack with magic.
Dungeon, Lethal Demon -
Ancient: Miley's Shield
Items: Medallion, Mithril: 30000(boss)
The only thing to look out for here is the lethal demon's attacks. His melee is
fast, and his charges hurt. You'll probably want Mana to Flesh for the HP. For
all of you who are sick of fire wall, this is a welcome change, a nice battle.
You should have your demon buster and golem buster at 25 each. (Gargoyles are
golem class enemies).
Dungeon, Lizard King -
Ancient: Valkyrie Javelin
Items: Medallion, Mithril: 6000(boss) 4000(mined), Book of Decoding.
This dungeon is usually only difficult because you want to do it ASAP. If you
are having problems, try luring the first horde of lizards back to the door so
you can pick them off, afterwards head north until you hit the second group,
lure them a bit south then run around them to hit the mages before meleeing
with the fighters. The rest should be easy after that. The boss is the large
lizardman in gold armor. You can also of course increase your lizardman buster.
Dungeon, Lizardman -
Ancient: Lizardman Buster
Items: Medallion, Mithril: 6000(boss)
If you find this dungeon too hard, the best choice is probably to come back
later. Other than that, just don't stand still for too long so the ice spells
don't hit you.
Dungeon, Mithril Golem -
Ancient: Body of Steel
Items: Medallion, Mithril: 50000(boss), Harkuring Sword
I *HIGHLY* recommend the Wind Hilt here, it's speed and range are what you need
to easily take out the golems from a safe distance. For ancients, you want to
use Words to Fighting Technique and Secret of the Holy Sword. This means less
HP, so less margin for error. In the two side rooms, I like using sphere to
damage the golems while I hit them with melee. In the middle room, make sure
you do NOT destroy the statues until the mithril golem appears. Start with the
gargoyles (well the animated ones) the take out the golems. When the mithril
appears (it's big blue and crystalline) run to one side of the room and hit the
gargoyles which will now be animated. Wait for him to get close, then hit one
of the statues and run up and hit him a few times (I usually do 6 to be safe).
After this, move to another statue, wait for him to close and repeat. If you
run out of statues, you're probably out of luck. Because of this, make sure you
let him get close before you destroy a statue, and that you hit him as many
times as you can safely get away with before retreating. Needless to say if you
don't have golem buster at a decent level (I recommend 25) you are in trouble.
Having a high level of Fast Attack is also very useful here.
Dungeon, Monster Insect (Huge Insect)-
Ancient: Great Reincarnation
Items: Medallion, Mithril: 15000(boss)
The trigger to open the door is in the eastern room, rotate the camera if you
can't see it. If the boss (a giant sandworm) isn't appearing, you're too quiet.
Wear louder boots, or remove the Feet of the Cat ancient. Sword of Fire is a
nice ancient power to have here.
Dungeon, Paddle Queen -
Ancient: Elemental Buster
Items: Medallion, Mithril: 3000(subboss) 10000(boss) Book of Visions
Pierce of Ear or Visualize Noises can be useful here, but not necessary. Destroy
the pillars in the side rooms to continue to the middle. The Paddle Queen hits
hard and stuns a lot when she does, you will want to try to take out as many of
her underlings as you can, then attack here cautiously. You can use fire wall
or melee, but if you melee be warned NOT to corner her, or else she will get
you into a cycle of hit/stun that you will probably not recover from. Another
method to beat her is to use the Medieval Blade and the Lightning Bolt ancient
power, once again make sure you have high magic if you try this, and since you
will want to melee the other monsters, you will need to carry 2 swords and the
Transform Book. This dungeon also has a few mimics in it, but by this time they
aren't even a threat.
Dungeon, Phantom -
Ancient: Vampire's Tusk
Items: Medallion, Mithril: 12000(boss) 6000(mined)
Wearing a Pierce of Ear, or using the Visualize Noises ancient power can make
this dungeon a little less annoying, as you will be able to see the phantoms
when they go invisible. Other than that, all you need to know is to bring some
pickaxes since you have to destroy statues to get into the central room and one
of them is behind some mithril. (To cause the other to appear, kill the zombies)
Dungeon, Salamander -
Ancient: Hit the Wound
Items: Medallion, Mithril: 10000(boss), Elemental Sword
Keep moving! Cold resist is nice, fire resist is better if you have the items.
The Chimeras are DEADLY, take them out ASAP. The normal looking 4 armed demons
are a pushover, but the red one can summon them. The red 4 armed demon is the
boss, once you've thinned the crowd, clear him out to beat the dungeon.
Dungeon, Sandworm -
Ancient: Secret of the Holy Sword
Items: Medallion, Mithril: 50000(boss)
Remember, once you clear this dungeon, you can't go back for xp. If you want
any more xp from here, now's the time to get it - I'll wait. Done? Good.
Blazing Sword, Mana to Flesh, Pain to Mana, Magic Storm, and Fire Wall.
Sound familiar? Move slowly, you don't want to get swarmed, clearing out all
the worms except the northwest quadrant. Once finished with that, move slowly,
oh so slowly into the northwest. When you see blue worms, you're close. The
boss is a HUGE worm, capable of biting for over 1000 damage, and blowing sand
in a nasty stream that does 1000s of damage. Watch your HP, and don't melee,
this guy is the reason we brought magic. Notice that he tends to pop up at a
set distance from you, gauge this and run a bit, casting 2-3 fire walls in the
area you estimate he will appear, when he pops up, run around him until he
ducks under, then repeat. Remember that when you are taking rapid damage, you
can heal partway through it to conserve healing potions, I recommend healing
around the 1500 HP mark just to be sure. If you get swarmed with the boss
around, don't panic, just run back to the entrance, the boss can't follow you
out, and use fire walls from the doorway. Slow and hard to aim, but it can't
really be avoided if that happens.
Dungeon, Skeleton King -
Ancient: Words to Wisdom
Items: Medallion, Mithril: 10000(boss), Soul Cape
What's there to say, if you have trouble, increase HP, damage, AR.
Dungeon, Titan -
Ancient: Mana to Flesh
Items: Medallion, Mithril: 12000(boss) 5000(mined)
Ogres and goblins and cyclopes - oh my! If you can get to this dungeon, then
chances are these enemies are no threat to you. The titan is a bit bigger and
stronger, but still just a brute. If you're getting knocked about then use the
levitation ancient. The Titan is slow, so if you have the magic power, you can
use wall of fire or bonfire, but it's really just easier to melee.
Dungeon, Titan Zombie -
Ancient: Undead Buster
Items: Medallion, Mithril: 6000(boss) 4000(mined)
If you are having trouble here, try the Holy Photon or Valkyrie Javelin powers.
Dungeon, Zombie -
Ancient: Holy Photon
Items: Medallion, Mithril: 5000(boss), Fine Necklace
If you do this dungeon when I suggest, mostly you want to be careful not to be
surrounded, and to watch your hp and take it slow, concentrating on the boss
zombie. If you do it later, it's a cakewalk and no strategy is needed.
Narse Quest: Helmet
LOCATION: By Oasis in SE Marmo - Desert.
Ancient: Magician Buster
Items: Gothic Dragon Helmet, Mithril: 5000(boss)
This dungeon should be easy enough, but the enemies do some quick damage.
Dragon Scales can reduce spell damage, and if you're having durability problems
(long staggers) don't forget about Tenacious Firmness. Your target is the blue
salamander, and the other enemies will come back shortly if you kill them, so
it probably isn't worth the bother.
Narse Quest: Shield
LOCATION: South part of SW Marmo - Ruins.
Ancient: Scale Buster
Items: Gothic Dragon Shield, Mithril: 5000(boss)
Eek a Gigantess! This shouldn't be too hard if you've been keeping up on your
ancients. As long as you have high durability and decent damage, meleeing this
guy isn't too hard, just make sure to get out of the way when he raises his
arms and bellows, because his charge will stun you for precious time. I beat
him with Wind Hilt and Secret of the Holy Sword for extra damage speed, using
sphere to clear out the lizards.
Narse Quest: Sword
LOCATION: South of Dungeon, Lethal Demon in NE Marmo - Swamp.
Ancient: Armor Buster
Items: Dragon Blade, Mithril: 5000(boss)
This dungeon is just pathetically easy by this point, the boss falls in very
few swings and can hardly damage you.
Narse Quest: Armor
LOCATION: North of Dungeon, Hell Lord in Center Marmo - Lake Shore.
Ancient: Weapon Buster
Items: Gothic Dragon Armor, Mithril: 5000(boss)
Here's a little secret, our friend the Mithril Golem ain't so bright. Mirror
is the way to go here. Use the Harkuring Sword with Mana to Flesh, and place
Body of Steel on your armor. Get reasonably close to the golem, then cast
mirror and run around and whack him. Just make sure you don't let mirror run
out (if he knocks you down, it's a good time to recast it because it will
tick away while you're floored). Also, don't let any lizards get behind you
when attacking the golem, if he knocks you into them instead of away from
himself, he'll just keep pummeling you and it's Game Over.
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SECTION 8 - UPDATES NEEDED
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Lots of them:
-There are a couple of Ancients I'm still missing, but they can be all gotten by
maxing out lower-level Ancients of the same kind.
-The Cold Caves obviously need some writing up.
-A few cosmetic things here and there- Freedom wrote this FAQ using a MAC
(shudder), and I've gone through it correcting little formatting bloopers here
and there, but I might have missed one or two.
-Any feedback by you guys would be greatly appreciated as to how to improve this
FAQ. I would dearly like to hear responses, in fact.
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SECTION 9 - CREDITS/ACKNOWLEDGEMENTS
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Allright, by now maybe one or two of you are wondering just who I (Tarannis) am.
Just to clarify, Freedom wrote just about everything on this FAQ. I added in a
few things and spruced it up a bit with my own personal touch to make it look
like other FAQs on gamefaqs.com. Freedom gave me this FAQ to work on because he
has moved cross-country somewhere and won't be in any condition to work on this
for a while. So for the meanwhile, I'm taking care of the official business,
i.e. updating, dealing with angry customers, etc. My real name is Thomas Lin,
and that's the name on my email account, so if I should respond to any of your
queries don't delete the email just because you don't recognize the name - it's
me!
I worked on this FAQ by myself with some advice from Tarannis and feedback by
people on the GAMEFAQs Record of Lodoss War board.
I of course would like to make the usual thanks to everyone who worked on making
this game so that us Americans could enjoy it.
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