Ooga Booga - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Ooga Booga - Strategy Guide (Page 01).
Ooga Booga FAQ/Walkthrough
Version 1.0, released 1.10.2002
By Robert Brooks
I. Introduction
A. About this FAQ / Version History / Legal Stuff
B. What Is Ooga Booga?
C. Story
D. Controls
II. Characters
A. Ooga Booga
B. The Four Tribes
1. The Twitchy Tribe
2. The Fatty Tribe
3. The Hoodoo Tribe
4. The Hottie Tribe
C. Hidden Characters
1. Leprechaun Kahuna
2. Death Kahuna
3. Pirate Kahuna
4. Disco Kahuna
5. Dwarf Kahuna
6. SuperGuy Kahuna
7. Abe Kahuna
D. Masks
1. Level Two Masks
E. Animals
1. Boars
2. Birds
3. Tikis
III. Spells
A. Fireball
B. Lightning
C. Homing Head
D. Tornado
E. Mine
F. Storm Cloud
G. Meteor
IV. Game Guide
A. Gameplay Modes
1. Tribal Challenge
2. Off-Line Skirmish
3. Online
B. Game Types
1. Smakahuna
2. Rodeo
3. Boar Polo
C. Tribal Challenge (-- denotes separation of Challenge sets)
1. Throwing and Swatting Tutorial
2. Throwing Free-For-All
--
3. Boars Tutorial
4. Free-For-All Smakahuna Boar Challenge
--
5. Fireball Tutorial
6. Great Balls of Fireball Challenge
--
7. Lightning Tutorial
8. Hoodoo's Lightning Challenge
--
9. Boar Polo Tutorial
10. Boar Polo Challenge
--
11. Homing Head Tutorial
12. Hoodoo's Homing Head Challenge
13. Team Smakahuna 1
--
14. Birds Tutorial
15. Birds Free-For-All Challenge
16. Free-For-All Smakahuna 1
17. Boar Polo 2
--
18. Rodeo Tutorial
19. Rodeo Challenge Y'all!
20. Free-For-All Smakahuna 2
--
21. Tiki Tutorial
22. Tikis Free-For-All Challenge
23. Free-For-All Smakahuna 3
24. Rodeo Free-For-All 2
--
25. Mine Tutorial
26. Bitterly Unfair 3 on 1 Twitchy Challenge
27. Hottie's Mine Challenge
28. Boar Polo 3
--
29. Rodeo 3: 2 on 1 on 1 Challenge
30. Lucky Day! Leprechaun 3 on 1 Challenge
--
31. 3 on 1 Death Challenge
32. Boar Badness
--
33. 3 on 1 Pirate Challenge
34. Boar Polo 4
35. 3 on 1 Hoodoo Challenge
--
36. Gettin' Funky 3 on 1 Challenge
37. Grumpy Old Dwarves 3 on 1 Challenge
--
38. It's Superguy! Boar Polo Challenge
--
39. Bitter Dregs: 2 on 1 on 1 Fatty Challenge
--
40. Guess Who? 3 0n 1 Final Challenge
V. Secrets
A. Hidden Characters
1. Leprechaun Kahuna
2. Death Kahuna
3. Pirate Kahuna
4. Disco Kahuna
5. Dwarf Kahuna
6. SuperGuy Kahuna
7. Abe Kahuna
B. Spells
1. Fireball
2. Lightning
3. Homing Head
4. Tornado
5. Mine
6. Storm Cloud
7. Meteor
C. Hidden Rulesets
1. Boar Polo Ruleset
2. Rodeo Ruleset
D. Hidden Masks
1. Level Two Masks
E. Codes
VI. Contact Info / Email Rules
VII. Forthcoming Improvements
VIII. Credits
===============
I. Introduction
===============
-------------------------------------------------
A. ABOUT THIS FAQ / VERSION HISTORY / LEGAL STUFF
-------------------------------------------------
This FAQ was written for the Dreamcast game "Ooga Booga."
I am aware of no other versions.
This FAQ is (C) 2002 Robert Brooks. All rights reserved.
YOU MAY:
- Print, save, etc. this document
- Give this document to your friends
- Exercise any other fair use rights not explicitly stated.
YOU MAY NOT:
- Distribute this FAQ in an altered form
- Sell this FAQ
- Include this FAQ in any kind of compilation
- Take credit for this FAQ
- Post this FAQ without prior permission from me
Currently the only sites which has automatic permission to post this FAQ is
Cheat Code Central and GameFAQs
because it's just cool like that. You should always be able to get the latest
version from there, if CheatCC and GameFAQs posts updates promptly.
This is common sense stuff. If you do something I don't want you to,
chances are talking to me will resolve the problem. If I can't get in touch
with you over a problem, or if after talking you continue to do something with
the FAQ that I don't want you to, though, you might be asking for trouble.
Version History
1.0 - First publicly released version. Need info on masks. Everything else
should be reasonably complete. Suggestions welcome.
----------------------
B. WHAT IS OOGA BOOGA?
----------------------
Ooga Booga is a Visual Concepts game designed for Sega's Dreamcast console.
It is a tropical island (some have termed it Polynesian)-themed, primarily
multiplayer-oriented game, though it sports a robust single-player component.
As the player, you choose one of four tribes, with unique attributes, to
Compete with the other tribes (see STORY, section I.C. below). There are also
Hidden characters with their own attributes to unlock (or cheat your way to,
Whichever you prefer). There are three gameplay modes, all of which revolve
around laying the smack down on enemy tribes.
--------
C. STORY
--------
The following is taken directly from the manual. Don't sue me.
"In a far away corner of unexplored ocean, mysterious island arenas magically rise from the sea.
Ooga Booga, a powerful Volcano Goddess, creates these arenas so that the four tribes
of the region can compete to appease her, thereby winning Ooga Booga's favor
for their tribe.
Each of the four tribes sends a Kahuna, their greatest witchdoctor, to battle
for the favor of Ooga Booga."
Yes, that's all the manual says. Pretty simple, really.
-----------
D. CONTROLS
-----------
For those who have lost their manuals, or bought the game used without one,
here are the controls.
Runs you around. That's all.
I've never used this. The manual says
that Up and Down will zoom the camera in and out,
while Left and Right will cycle your spells (I just use
the Y button for that).
Pauses the game, and brings up the in-game options menu.
I highly recommend turning auto-camera off.
Swats. Starts you riding boars and birds. Claims Tikis.
Casts the current spell. Dismounts from boars and birds.
Throws Shrunken Heads, assuming you've picked some up.
Just tapping the button will throw straight ahead (the game does
a LITTLE bit of auto-aiming, but not much), while holding will allow
you to aim manually. I almost never aim myself, because it's not well-
executed.
Also shoots Homing Heads while you're riding on a bird.
Cycles spells, if you have more than one.
Rotates the camera one direction, if manual camera is on.
I highly recommend turning it on, and reversing the camera as well.
Same as L-Trigger, but the other way.
===============
II. Characters
===============
-------------
A. OOGA BOOGA
-------------
Manual Description:
"As the Kahuna (witchdoctor) of your tribe, you must battle to ensure that
your tribe remains the favorite of the Volcano Goddess. To battle, you'll
need to gather Shrunken Heads and spell tokens, and to use the birds, boars
and Tikis around the islands to your advantage."
As you can see, the manual doesn't tell you much either.
Ooga Booga is the Volcano Goddess whose favor you are competing for. You
will almost never actually see Ooga Booga, nor will you hear much about her,
despite being the driving force for what passes for a plot. The only time
you'll ever see her is when someone casts the Meteor spell, when she'll come
up out of the volcano and rain down fiery death.
------------------
B. THE FOUR TRIBES
------------------
I will list both the manual's description and my own for each tribe.
Here's a quick rundown of what the three attributes mean. These are my
own assumptions, since the manual doesn't go into detail. For the most part
they're what they sound like, but they have ramifications which may be less
obvious.
Power - This is exactly what you think it is. If you get hit by a powerful
Kahuna, you'll go flying a lot further. Powerful Kahunas also throw
Shrunken Heads further than their weaker counterparts. It may also
take more time for players hit by a powerful Kahuna to recover from
an attack.
Endurance - I really have no idea what to make of this, since you can't be
killed, per se.
It might be how fast you recover from being hit.
Speed - Self-explanatory. You run faster if you're speedy.
********************
1. The Twitchy Tribe
********************
Manual Description:
"Fast, feral and flea ridden, the Twitchy Kahuna has a special connection
to the beasts of Ooga Booga['s] islands, making them easier to charm. The
beasts are also less likely to attack the Twitchy Kahuna when they run
across him on the island.
> Power - Poor (1), Endurance - Fair (2), Speed - Good (3)
> Special Power: The Twitchy Kahuna gets a longer ride on boars and birds."
Maximum Shrunken Heads: 30
The manual pretty much says it all. They're the fastest of all the Kahunas,
And have some strange taunts. Probably the quirkiest tribe. They're my
preferred tribe of the four to play as, since i like faster, weaker
characters, and the boars are my preferred method of havoc. They're short,
they wear roughly triangular grinning masks and they're... um... twitchy.
******************
2. The Fatty Tribe
******************
Manual Description:
"Big, brawny and (perhaps excessively) beefy, the Fatty Kahuna really packs
a wallop when he hits an opponent with a Shrunken Head. His size makes him
a little slower getting around, but he more than makes up for it by having the
best throwing arm of all the Kahunas.
> Power - Good (3), Endurance - Fair (2), Speed - Poor (1)
> Special Power: The Fatty Kahuna can carry more Shrunken Heads, and can swat
and throw much harder."
Maximum Shrunken Heads: 60
Fat. Slow. Strong. Stupid. I don't like to play as them, but they have some
amusing taunts. And hey, some people like that kind of character, I guess for
the same reason some Street Fighter II fans liked Zangief. This is my least
favorite tribe, but they are admittedly wonderful for the 3 on 1 Challenges
They're fairly tall, REALLY fat and either don't wear masks or wear ones
with great big dumb grins on them.
*******************
3. The Hoodoo Tribe
*******************
Manual Description:
"Floating, foul-tempered masters of Mojo, the Hoodoos' physical bodies have
been corrupted by their use of dark magic. The Hoodoo Kahuna is an expert
spell caster. However, he is physically the weakest of all the Kahunas and
is especially susceptible to thrown Shrunken Heads, which can send him hurtling
across the island.
> Power - Poor (1), Endurance - Good (3), Speed - Fair (2)
> Special Power: The Hoodoo Kahuna never loses Shrunken Heads when hit,
and they can claim Tikis at half the cost."
Maximum Shrunken Heads: 40
These guys are my second-favorite tribe. They look darn cool. Their bodies
sort of trail off, and they don't really have feet. They wear horned masks
with menacing open mouths on them, and their fingers look more like claws.
They're not as fast as the Twitchies, but they're faster than the Fatties
and on par with the Hotties. While they don't hit as hard, they're better
with Tikis, which I like. They can also carry a few more Shrunken Heads
*******************
4. The Hottie Tribe
*******************
Manual Description:
"The hard-bodied Hotties are the Amazonian Warrior Maidens of
Ooga Booga, and their Kahuna, though not as strong as the Fatty Kahuna of
the Ten Ton Tribe, is able to run much faster and is overall the most balanced
of the Kahunas.
> Power - Fair (2), Endurance - Fair (2), Speed - Fair (2)
> Special Power: The Hottie Kahuna is resistant to fire; if she is
on fire, it goes out in half the time."
Max Shrunken Heads: 30
Jack of all trades, master of none. The Hotties are decent, but
they don't excel in any area, and are just so-so in all of them.
I started out with these girls, but nowadays I go with the Twitchies
or the Hoodoos.
I will admit that the fire resistance is useful, but it doesn't take so
long for the other tribes to go out that I'd really say it's all that great.
The Hotties are orange-colored, and wear bizarre trapezoidal masks with
fiery-looking stuff on top.
--------------------
C. HIDDEN CHARACTERS
--------------------
There's no manual description for any of these, so I'll just give
stats and my impressions.
********************
1. Leprechaun Kahuna
********************
> Power - Poor (1), Endurance - Fair (2), Speed - Good (3)
Max Shrunken Heads: 30
The Leprechauns seem to be the same as the Twitchies, albeit with cooler
costumes.
***************
2. Death Kahuna
***************
> Power - Poor (1), Endurance - Good (3), Speed - Fair (2)
Max Shrunken Heads: 40
Much as the Leprechauns are copies of the Twitchies with cooler models,
Death is basically a cooler model of the Hoodoos (which already looked
cool, I thought).
****************
3. Pirate Kahuna
****************
> Power - Good (3), Endurance - Fair (2), Speed - Poor (1)
Maximum Shrunken Heads: 60
You know the routine by now. He's basically Fatty with a better costume.
***************
4. Disco Kahuna
***************
> Power - Fair (2), Endurance - Fair (2), Speed - Fair (2)
Maximum Shrunken Heads: 30
Man, this guy is hilarious. He's basically Hottie with an infinitely
cooler costume.
***************
5. Dwarf Kahuna
***************
> Power - Poor (1), Endurance - Fair (2), Speed - Good (3)
Maximum Shrunken Heads: 30
I really don't understand the point of making characters EXACTLY the same.
This guy's exactly like Twitchy and Leprechaun. The only redeeming quality
here is the vocal stylings. Hearing him yell "Dwarven power!," "I just
leveled up!" and "You need more experience points!" is priceless.
******************
6. SuperGuy Kahuna
******************
> Power - Good (3), Endurance - Fair (2), Speed - Poor (1)
Maximum Shrunken Heads: 60
ANOTHER #!&%@ duplicate character! This guy is the same as Fatty.
*************
7. Abe Kahuna
*************
> Power - Fair (2), Endurance - Fair (2), Speed - Fair (2)
Maximum Shrunken Heads: 30
Finally, the last of these stupid, misbegotten duplicate characters.
I really don't understand why they bothered making a fourth segment
on the bars, since they never use them. At any rate, this is good old
Honest Abe himself. And yes, he's a Hottie knockoff.
--------
D. MASKS
--------
***************
Level Two Masks
***************
I unlocked these while playing an Off-Line Skirmish game of Boar Polo. I'm
not exactly sure *why* they were unlocked, though. If it helps, it was my
second or third Boar Polo Skirmish, I'd unlocked the first four hidden
characters (Leprechaun, Death, Pirate and Disco Dude), and I was playing as
a Leprechaun teamed with Disco Dude against Disco Dude and Death. All CPUs
were set to easy, and we won 5-0.
That's all the masks I've unlocked so far. If you can clarify the unlocking
method, or know how Masks Levels Three through Five are unlocked, please
contact me (see CONTACT INFO, below).
----------
E. ANIMALS
----------
There are a few kinds of animals running around the islands. I'll dispense
with the manual descriptions for these. Here's the rundown:
********
1. Boars
********
These are my favorite animals. They're usually found drinking from the shore.
They're useful because you can ride them, and ram other Kahunas to score
points.
To ride a boar, hit it with a Shrunken Head or swat it. It'll have a little
circle of stars around its head to show that it's stunned. While it's
stunned, you can run up to it and hit A to jump onto its back. While you're
riding a boar, you'll constantly be moving forwards -- you can't stop or move
backwards. All you can do is steer left and right. Ramming into a Kahuna
will net you two points in Smakahuna. Running into lava or water will get
you thrown, and in the case of the former, set on fire. You can be knocked
off by pretty much anything, i.e., swats, Shrunken Heads and spells. If
you're trying to knock someone off, my preferred method is the Lightning
spell -- it's guaranteed to knock 'em off if it hits, and since it tracks
well and chains between Kahunas, it's pretty easy to do. Homing Heads work
pretty well too. The others are hit or miss.
While you're on the boar, a big yellow bar will appear at the bottom of
your screen, and it will constantly decrease. When it's empty, you get
thrown. Getting hit, if it doesn't knock you off, will decrease the bar
a LOT. You can dismount manually by pressing B. Be careful not
to hang around too long after dismounting, or you could get rammed by a
pissed off boar (and yes, they will get pissed off on their own and
attack everyone indiscriminately). Twitchies get a longer ride on
the boar.
Let the record show that Hoodoos look hilarious when riding.
********
2. Birds
********
Truth be told, I don't like birds all that much. I find them much more
useful for getting out of a crowd or away from a dangerous situation
(like a boar) than for actually attacking.
To ride a bird, smack it with a Shrunken Head or swat it, and grab on with A.
the bird will fly up, taking you with it. While you're being carried, you'll
have a crosshair. If you get it near someone, it will lock on, and you can
fire a Homing Head with the X button. Like boars, you have a limited time.
Shooting Homing Heads will decrease the bar a bit, and getting hit works just
like boars. Unlike boars, these guys don't fight back, so don't be afraid
to walk up and swat them.
The best ways to knock someone off a bird are Lightning and Homing Heads,
depending on whether you're being attacked or not, respectively.
Hitting someone with a Homing Head from a bird will get you one point in
Smakahuna.
********
3. Tikis
********
Yes, I know. They're not animals. Where else was I going to put them?
Tikis are big statues. By feeding them Shrunken Heads, you can claim them
for your own, which means they spit Shrunken Heads at nearby enemy Kahunas.
They won't spit at you, and don't worry about getting caught in the crossfire,
because they can't hurt you.
You can push Tikis you've claimed by holding A next to them and pushing the
Analog Pad in the direction you want to push. It makes a lot of sense to put
them near Shrunken Head trees to guard them, or near spells you don't want
anyone else getting. I suggest that you NOT treat the area around them as
safe havens, because they're not -- there are far too many things that can hit
you from far away, so they're not really safe.
If your Tiki hits someone in Smakahuna, you get two points. If you destroy
someone else's Tiki, you get three points. It takes a few hits to destroy
Tikis.
The first Tiki you claim in a round will cost you 10 Shrunken Heads. For
every subsequent Tiki, add 5 to the previous one's count (i.e., Tiki #2
will cost you 15 Shrunken Heads, #3 takes 20, and so forth). Hoodoo Kahunas
pay half price for Tikis.
===========
III. SPELLS
===========
Ooga Booga will drop Spell Tokens for you to use. Depending on the picture
on the Token you pick up, you will get a certain number of a type of spell
you can cast. If you have the maximum number of a certain kind of spell,
other Tokens of that type will be transparent and you will not be able to pick
them up. Picking up a Token will always give you the maximum number of that
kind of spell.
The most important thing to remember about spells is that the computer is
usually better at using them than you, which can get extremely annoying.
Press B to cast the current spell, and use the D-Pad or the Y-button to cycle
through
your spells.
-----------
A. Fireball
-----------
The first spell you get will make you throw a burning Shrunken Head. It will
bounce, and it will auto-aim a little bit. Also, there's a little bit of
range around the head -- it doesn't have to hit you head on to count as a hit.
If it passes next to you it will get you, too. If you're hit by a Fireball,
you'll be set on fire for a while.
I don't really care for Fireball all that much -- the CPU always seems too
adroit at dodging them, and they're slower than Shrunken Heads. Still,
they have their uses.
You can hold a maximum of three Fireballs.
------------
B. Lightning
------------
The second spell you will unlock sends a vertical lightning bolt out in front
of you. It will auto-aim fairly well, and it can "chain" between Kahunas --
i.e., if you cast Lightning on a Kahuna who's standing next to another Kahuna,
it may move to the second Kahuna after frying the first one, and can
potentially go back and forth. This spell is great to cast into a cluster
of enemies.
This is probably my favorite spell. It's *great* for getting enemies off
boars, which can be extremely exasperating otherwise.
You can hold a maximum of three Lightnings.
--------------
C. Homing Head
--------------
The third spell, Homing Head, allows you to fire a Shrunken Head at an
opponent, which will lock on to that Kahuna and track him down. Hold B when
you want to cast this, and you'll shift to a first-person perspective with a
crosshair. Move that crosshair over someone, and it will flash and lock on.
Let go of B to let fly.
This spell has a lot of potential, but it takes an annoying long time to move
to the first-person view, so it's suitable only as a tactical weapon. It is
nowhere near as good as the game implies for getting people off of boars and
birds, because it just takes too long to use.
You can hold a maximum of two Homing Heads.
----------
D. Tornado
----------
Despite being right after the Mine Tutorial, this spell is unlocked first.
Casting this spell will make a tornado appear in front of you. It will run
down opponents, but slowly. It will never hunt you down, but it will suck you
in if you get too close to it. This is useful to cast into a cluster of
enemies.
Though sometimes difficult to use, and annoying when you get sucked in, this
spell is quite useful. Grab these whenever you can, they're few and far in
between.
You can only hold one Tornado.
-------
E. Mine
-------
Casting this spell will place a mine down right in front of you. Your mines
will pulse your color, but enemy mines won't pulse at all. For all that,
they're not that hard to see and avoid so long as you're not running
frantically away from something. The CPU doesn't use these often.
You get five of these things, but they're hard to use well. Don't go out
of your way to get these.
--------------
F. Storm Cloud
--------------
Storm cloud makes this big dark cloud appear, moving towards enemies and
zapping everything in sight (including you, so stay away).
You can only hold one of these.
---------
G. Meteor
---------
The spell to beat all spells... except that I prefer Lightning. But that's
what it was meant to be, and in all fairness it's a darn good spell. This
makes Ooga Booga rise up from her volcano and rain fiery death down on
the island. It'll hurt you too,
so watch out. This is a localized spell, though the area affected is
large; if someone Meteors you, run for the far side of the island, and you'll
escape Ooga Booga's wrath.
==============
IV. Game Guide
==============
-----------------
A. Gameplay Modes
-----------------
There's a few different ways to play Ooga Booga.
*******************
1. Tribal Challenge
*******************
This is the bulk of the single-player mode. There's a whole bunch of levels.
They supposedly have different objectives, but they're of the 'kill this guy'
variety rather than actual missions. Some of these are really easy, some of
them are really hard.
Tribal Challenge is how you unlock most of the features, like characters,
spells and rulesets.
********************
2. Off-Line Skirmish
********************
This is how you play normal games of Ooga Booga with friends, or pickup games
with the CPU. You can play Smakahuna, Rodeo or Boar Polo, though you have to
unlock the last two.
You also define options like spells to be dropped, number of tokens required
to win, etc.
*********
3. Online
*********
I haven't tried this, because my ISP doesn't play nice with Sega's browser,
and I'm not willing to pay for two ISPs. I assume it's exactly like Off-Line
Skirmish, but online with people who, by and large, you don't know.
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