NFL 2K1 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for NFL 2K1 - Strategy Guide (Page 01).
+-----------------------------------------------------------+
| ___ GAME : NFL 2K1 |
| | __| PLATFORM : Dreamcast |
| ||_ VERSION : Final (Jan 10, 2000) |
| | _| AUTHOR : Brad Cherone |
| ||__ |
| |___| ndz0r's FAQS dirty2000@home.com |
+-----------------------------------------------------------+
=========================================================================================================
Table of Contents
=========================================================================================================
I. In Game Controls
A. Offense
1. Before Snap
2. Running
3. Passing
4. Scrambling
5. Catching
B. Defense
1. Before Snap
2. After Snap
C. Special Teams
1. Kicking
2. Receiving
D. Other
1. Menu Controls
2. Calling Plays
3. Replay Controls
II. Game play Modes
A. Practice
1. Practice Type
2. Other Options
B. Tourney
C. Exhibition
D. Season/Playoffs/Franchise/Fantasy
1. Season Specific
1-1. Custom
1-2. Customize
i. Players
ii. Teams
iii. Plays
iiii. Download
2. Playoff Specific
1-1. Tree
3. Franchise Specific
1-1. College Draft
1-2. Management
4. Trades
5. Fantasy/Initial Draft
6. Stats
E. Quick Start/Tutorial
1. Tutorial
1-1. Tips
F. Network/Online Play
1. Connecting
2. Screen name
3. Selecting a Regional and City Server
4. Challenging and Accepting Challenges
III. Teams
A. NFL Teams
1. San Francisco 49ers
1-1. Information
1-2. Offense
1-3. Defense
2. Chicago Bears
1-1. Information
1-2. Offense
1-3. Defense
3. Cincinnati Bengals
1-1. Information
1-2. Offense
1-3. Defense
4. Buffalo Bills
1-1. Information
1-2. Offense
1-3. Defense
5. Denver Broncos
1-1. Information
1-2. Offense
1-3. Defense
6. Cleveland Browns
1-1. Information
1-2. Offense
1-3. Defense
7. Tampa Bay Buccaneers
1-1. Information
1-2. Offense
1-3. Defense
8. Arizona Cardinals
1-1. Information
1-2. Offense
1-3. Defense
9. San Diego Chargers
1-1. Information
1-2. Offense
1-3. Defense
10. Kansas City Chiefs
1-1. Information
1-2. Offense
1-3. Defense
11. Indianapolis Colts
1-1. Information
1-2. Offense
1-3. Defense
12. Dallas Cowboys
1-1. Information
1-2. Offense
1-3. Defense
13. Miami Dolphins
1-1. Information
1-2. Offense
1-3. Defense
14. Philadelphia Eagles
1-1. Information
1-2. Offense
1-3. Defense
15. Atlanta Falcons
1-1. Information
1-2. Offense
1-3. Defense
16. New York Giants
1-1. Information
1-2. Offense
1-3. Defense
17. Jacksonville Jaguars
1-1. Information
1-2. Offense
1-3. Defense
18. New York Jets
1-1. Information
1-2. Offense
1-3. Defense
19. Detroit Lions
1-1. Information
1-2. Offense
1-3. Defense
20. Green Bay Packers
1-1. Information
1-2. Offense
1-3. Defense
21. Carolina Panthers
1-1. Information
1-2. Offense
1-3. Defense
22. New England Patriots
1-1. Information
1-2. Offense
1-3. Defense
23. Oakland Raiders
1-1. Information
1-2. Offense
1-3. Defense
24. St. Louis Rams
1-1. Information
1-2. Offense
1-3. Defense
25. Baltimore Ravens
1-1. Information
1-2. Offense
1-3. Defense
26. Washington Redskins
1-1. Information
1-2. Offense
1-3. Defense
27. New Orleans Saints
1-1. Information
1-2. Offense
1-3. Defense
28. Seattle Seahawks
1-1. Information
1-2. Offense
1-3. Defense
29. Pittsburgh Steelers
1-1. Information
1-2. Offense
1-3. Defense
30. Tennessee Titans
1-1. Information
1-2. Offense
1-3. Defense
31. Minnesota Vikings
1-1. Information
1-2. Offense
1-3. Defense
32. American Football Conference
1-1. Information
33. National Football Conference
1-1. Information
34. National Football League
1-1. Information
B. Alumni Teams
1. Far West Alumni
1-1. Information
2. Great Plains Alumni
1-1. Information
3. Mid West Alumni
1-1. Information
4. North East Alumni
1-1. Information
5. South East Alumni
1-1. Information
6. South West Alumni
1-1. Information
IV. Glitches
V. E-mail Q&A
VI. Credits
VII. Updates
=========================================================================================================
I. In Game Controls
=========================================================================================================
Note: These are the default settings. Do not use these if you have selected a different control setup.
===================================================
A. Offense
===================================================
================
1. Before Snap
================
Analog L/R: Send player into motion. This is used for plays when a receiver goes into motion.
L/R: View receiver button assignments, names, and fatigue level.
A: Hurry players to line of scrimmage/Snap the ball when on line.
Y: Call up the audible menu. A, B, and X are used for an audible. Y closes the menu.
X: Lower crowd noise. Only useful when playing in your home stadium.
B: Fake signal count.
============
2. Running
============
A: Speed Burst/Power move.
L or R: Stiff arm left or right.
L+R: Juke move.
X: Dive.
Y: Hurdle.
B: Spin move.
D-Pad: Lateral ball to closest teammate behind you.
Hold A: Fills up your player arrow, giving you the ability to make more powerful jukes, stiff arms,
dives, hurdles, spin moves and lowers the shoulder when you press A again.
============
3. Passing
============
A, B, C, Y, L: Pass to that receiver. Double tap to pump.
D-Pad: Throw the ball away. Note: Doing this when no receivers are in the area and while in still
pocket is a penalty.
===============
4. Scrambling
===============
Note: Pressing R will let you start scrambling and also hides the passing buttons.
R+L: Juke move.
R+A: Speed burst/Power move.
R+B: Spin move.
R+X: Slide (or dive, if close enough to first down marker).
R+Y: Hurdle.
=============
5. Catching
=============
Note: While this is not necessary, as the computer will catch the ball for you, you can increase
the chances of catching the ball when you do it yourself.
B: Select closest receiver.
X: Dive for pass.
Y: Jump for pass.
===================================================
B. Defense
===================================================
================
1. Before Snap
================
B or D-Pad: Select defender.
Analog Stick: Reposition defender.
L or R Trigger (with LB or DB selected): View players.
L or R Trigger (with defensive line selected): Shift defensive line left or right.
A: Hurry players to the line.
X (with LB or DB selected): Pump up the crowd.
Y: Call up the audible menu. A, B, and X are used for an audible. Y closes the menu.
===============
2. After Snap
===============
B: Take control of defender nearest to ball.
A: Speed burst.
X: Dive/Tackle.
Y: Jump to knock down or intercept pass.
L or R Trigger: Defensive line special juke moves.
D-Pad: Switch players.
Hold A: Fills up your player arrow, giving you the ability to make more powerful defensive line
juke moves, tackles, and jumps.
===================================================
C. Special Teams
===================================================
============
1. Kicking
============
1. Set the ball trajectory and direction with the analog stick, making sure to
factor in the moving of the arrow.
2. Press A to start the power meter.
3. Press A again to stop the power meter and to start the play.
==============
2. Receiving
==============
Y (after catching ball): Down the ball.
Y (before catching the ball): Fair catch the ball. Only allowed on punt returns.
===================================================
D. Other
===================================================
==================
1. Menu Controls
==================
Analog or D-Pad: Highlight menu options.
A: Select highlighted menu option.
B: Return to previous menu.
Y: Bring up help menu.
==================
2. Calling Plays
==================
Note: You can call plays from the VMU, controls are the same.
R/L: Toggle through formations.
A: Select formation or play.
B: View previous formation or play sets.
X: Flip play or formation.
====================
3. Replay Controls
====================
Note: The L and R buttons are pressure sensitive. The harder you press, the faster the replay
will move forward or reverse.
D-Pad: Moves highlighting icon.
Analog Pad: Change angles.
B: Zoom out.
Y: Bring up help menu.
A: Play (real time)/Pause.
X: Zoom in.
L: Rewind.
R: Fast Forward.
=========================================================================================================
II. Game play Modes
=========================================================================================================
===================================================
A. Practice
===================================================
Practice makes perfect, so before going up against your friend in a multi player frenzy, practice your
plays to get perfection.
==================
1. Practice Type
==================
You can choose among three different types of practice.
There is a special move practice type that allows you to practice juking, spinning, dodging, whatever
against a player that doesn't even move. This kind of practice did not help me any, since the defender
doesn't even move.
The Full Scrimmage option lets you play against another team. The difference between this and exhibition
mode is that you get to place the ball wherever you want, and also you get to choose the
defensive play.
Offense only allows you to get familiar with the routes of your team. This can help prepare you for
what you will see in a regular game. Can be very helpful.
==================
2. Other Options
==================
Scrimmage Line: Lets you decide where you want to put the ball at. You can put the ball anywhere you
want on the field.
Direction of Play: South or North is what you get to pick. Doesn't make a difference if there is no
wind.
Randomize Defense and Offensive: Allows you to pick what formation the offense, and defense is in to
play against you.
Offense Play Type: If you are playing defense, you can pick between Pass, Run, or Pass/Run. Helps you
get familiar with the pass and run defense.
Randomize Down: Allows you to pick wither it will be 1st down, or a random down.
Defense and Offense Play: You get to choose the play the offense or defense will run with this option.
===================================================
B. Tourney
===================================================
Tournament play if fun when having a bunch of your friends come over for some Dreamcast fun. Not much
you can do besides play games.
Teams: You can select between 4, eight or 16 teams in tourney mode.
===================================================
C. Exhibition
===================================================
Exhibition is the best mode if you do not have a Visual Memory Unit (sold separately) on hand to save
your tourney, season, or franchise modes.
Pretty much all you do is pick your teams, the stadiums, the uniforms, options and then you play.
Fun for days when you just want to play one game.
===================================================
D. Season/Playoffs/Franchise/Fantasy
===================================================
I put all these in the same category because they relate a lot to one another. In all of them you can
usually do the same options such as trading, and drafting.
====================
1. Season Specific
====================
=====
1-1. Custom
=====
This is a season type of option. You can place whatever teams in whatever division you want.
====
1-2. Customize
====
In season game mode, you can customize many things, like players, teams, plays, and you can even
download the roster update from this menu.
i. Players
In this menu, you can choose to create a player. You can choose almost everything
about him, except his favorite food.
Weight: Between 150 and 300 pounds.
Height: Between five feet and seven feet.
Arm Scale: Determines the size of your players arms.
Leg Scale: Determines the size of your players legs.
Skin Tone: six different skin colors, from pale to midnight.
Gloves: nine different glove settings, from none to team colors.
Shoes: eight different shoe settings.
Arms: nine different arm accessories.
Wrists: seven different wrist settings, from tape to neoprene.
Mouth piece: Either one or not one.
Eye Black: Stripes or Not.
Breathe strip: Again, stripe or not.
Face Mask: Choose between 28 types, from the nerdy kickers, to the black visor, like the one
Ricky Williams uses.
Face: five different face settings.
Best Hand: Either left or right.
You can also look at player cards, and import players you've gotten off the net.
ii. Teams
In this menu, you can create a team, import a team, trade players, even overrule rejected trades,
pick up free agents, reset the rosters, and look at depth charts.
City: City name for your team. I.e. San Francisco
Team: The name of your team. I.e. 49ers
Short: The abbreviation of your team. I.e.: SF
Stadium: The stadium you want your team to play in.
Home and Visitor Uniform: Choose between 16 colors for your jersey color.
Home and Visitor Numbers: Choose between 16 colors for your numbers.
Play book: Pick the play book of a current NFL 2K1 team.
Profile: Pick the profile of your team.
Logo: Choose between ten different logos, including the fan favorite: Water boy.
iii. Plays
In this menu, you can create plays for the defense and offense, or import from your VMU.
Select Play book: Select the play book you want to add your play to.
Select Formation: Select the formation you want to add your play to.
Select Play: Select the play you want to change.
iiii. Download
From this menu, you can download the updated roster for your team. This is useful if you do not
want to buy NFL 2K1 and you would like to get the new updated rosters with new and improved
stats. This takes up ten blocks of your VMU, so make sure you have one. You also need net access
setup on your Dreamcast for this to work.
=====================
2. Playoff Specific
=====================
Playoff mode is kind of weird. It simulates the whole season and gives you a bunch of teams that made
it out of the 17 week season. Look to D.1.1-2. to learn how to customize the playoff with your own
brand of players, plays, and teams.
=====
1-1. Tree
=====
This menu lets you look at the teams that are in the Lambardi Trophy hunt. You can see the finals of
all the games, along with the scores.
=======================
3. Franchise Specific
=======================
Franchise mode lets you take the GM seat of a NFL team. You can draft players, trade, sign free
agents and a whole lot more. The most in depth game mode of them all.
=====
1-1. College Draft
=====
After the season is over, along with the post-season, and after re-signing all the players and signing
free agents, you go to the College Draft. This is where you can rebuild your team if you had a very bad
record. Note, most players out of college do not have higher ratings then 85, so you will have to build
them up to be super stars. There are a total of seven draft rounds, so choose wisely.
=====
1-2. Management
=====
During and after the regular season, you, as a GM of a NFL team, will have to make players moves. Maybe
you have to free up some cap room, to get under the cap, or trade because your star player had to
retire. This is the place you can do all this.
Cut Players: Cut players that just plain out suck, or players that you cannot afford.
Signings: This is where you can sign your new draft picks, and also where you sign players that need a
new contract.
Trade: This is the menu where you offer and receive offers from other teams for your players. If you
offer an average player for a superstar, the team with the superstar will give you a counter offer, or
just reject your offer completely!
News: All the leagues signings, retirements, and releases are here.
Needs: Go here to figure out what you need, so you can trade or sign to get what you need.
GM Watch: View your team, your current record, career record, post-season record in this menu.
Scouting: Scout out other players and see if they can fill a gap on your team.
In the off season, you will have to make resignings and also pick up needs on your team. This is a very
tedious process with the cap limit. Pick your players wisely, and do not forget to update your depth
charts.
===========
4. Trades
===========
This is the menu where you offer and receive offers from other teams for your players. If you
offer an average player for a superstar, the team with the superstar will give you a counter offer, or
just reject your offer completely!
==========================
5. Fantasy Draft
==========================
When playing in Franchise mode with fantasy draft on, or when playing in Fantasy mode, you will have to
do a draft of 54 rounds. This is where you pick your team. Be careful about this. Even though Deion
Sanders is better then Champ Bailey, I would go with Champ just because he is young and will provide me
with a worry free DB spot for the next couple of years.
==========
5. Stats
==========
In this menu, found in Playoffs and Franchise mode, you get to look at all the stats of everyone in the
league. From most interceptions, to attempts on 4th downs, you can get all you need to know about the
stats here.
===================================================
E. Quick Start/Tutorial
===================================================
Quick Start is the game play mode where you do not get to select your team, or the opponents team, and then
you start playing. It's just one game, but it's faster to setup then exhibition or any other game play
mode, since all you do is press A once.
The Tutorial game mode is exactly the same as Quick Start, except throughout the game, the game gives you
tips. Very good for beginners.
=============
1. Tutorial
=============
=====
1-1. Tips
=====
Dotted lines show Man Coverage, circles show Zone, arrows show Blitz, and dotted lines with
a T show Bump and Run Coverage.
You can down the ball in the end zone by pressing [Y] once you have possession.
Hold the analog stick in the direction of the play you want. When you have highlighted your play, press
[A] to select.
Press [L] or [R] before the snap and the camera will zoom out to display your off screen receivers and
defensive match ups.
On field play calling lets you see each player route. Your primary man is always highlighted in red.
Feeling a step too slow? Tap [A] repeatedly for a speed burst.
You can get your players to hurry to the line by pressing [A] after your huddle breaks.
For short pass success, go with screen plays, quick outs or quick slants. Try to get the ball to your
man before the opponent knows what hit him.
Did you know the yellow line on the field represents the 1st down?
Goal Line, I Formation, Pro Set, Strong I, weak I and Ace are good choices for short yardage
situations.
To call an audible, press [Y] and the corresponding play you want when the Audible overlay appears.
The first target on the catch mechanism is where you can jump to make the catch, the middle target is
optimum for a normal catch, and the end is best for a diving grab.
After the snap, you will see your colored icons near all your eligible receivers. These icons
correspond to buttons on the controller.
Pass plays have blue backgrounds, run plays have red ones.
Learn the right situations to use your defensive special moves. Pay attention to whether the line is
moving left, or right and if you have an angle to any side. Reading these factors correctly will
mean success for your line play.
If you can get your defender to face the ball before pressing jump [Y], the odds of intercepting it
increase.
Charge up defensive moves to give hits more damage and more fumble potential.
Let off the analog stick and press jump [Y] for a standard block, otherwise you will do a running block.
If you wait for the offense to call their play, you will get to see their formation before making your
call.
You can call a Fair Catch by pressing [Y] before the punted ball begins to descend.
Avoid mismatches through smart play calling. Linebackers matched up against wide receivers is a bad sign.
Hold down [A] to charge moves. Once the arrow is filled, hold it as long as you want, but you only have
a second to execute your move once you release it.
If you time your hit perfectly, you can jar the ball loose.
To recover a loose ball, use your analog stick to guide your player to the ball and he will pick it up.
Shotgun, Quads, Pro Slot and Trips are good choices for long yardage situations.
To break free of a blocker, press any button repeatedly to get loose.
If you own a VMU, try VMU play calling. It is a great way to call plays without your opponent knowing
what to expect.
Use the QB to quiet the crowd by pressing [X] at the L[ine]O[f]S[crimmage]. If you are not the home
team, you may get the opposite reaction.
Press [B] at the LOS to get your opponent to jump offside. Be careful, as your man may jump as well.
Some formations allow you to send a man in motion. Press your analog in either direction and your man
will change sides if the formation allows.
Go to the Audible menu off the Pause Screen to customize your play choices.
For diving catches, lead your receiver long, swap into him, speed burst like mad toward the target,
then press [X] dive at just the right time.
For Bluff Mode, hold down [A] when you find the play you want. Keep it pressed as you flip through
plays to hide it. When you let go of [A], your original play will be selected.
To do a Line Shift take control of a lineman and press either [L] or [R].
Did you know you can hurry up referee calls by pressing [A]?
Do not tap [A] before the ball is snapped, or you will jump offsides.
Dive tackles are effective and a charged dive may actually cause a fumble, but you risk giving up the
long play if you miss.
It is OK to blitz, but if you blitz with a primary cover man, you may find yourself on the wrong end of
a big play.
To avoid getting tripped up by a tackler who is diving for your feet, hurdle him by pressing [Y].
You do not have to adjust the arrow for the field goals in Rookie or Tutorial modes, but adjustments
are necessary at the Pro and All Pro levels.
Move the yellow arrow with the analog stick. By doing so, you adjust the direction as well as the
trajectory of the ball.
Did you know you can choose Quick Start off the main menu, which will put you immediately into an
exhibition game with random teams and weather conditions?
Did you know that Coaching Mode allows you to call all the shots, but has the CPU run the plays?
Did you know you can create your own plays and put them into any team play book?
Did you know you can create your own players, and put them onto any team?
Did you know that Performance EQ makes attributes for both teams equal? It gives you a chance to play
any team at the same level.
Did you know that you can practice ball handler moves, passes and catches, field goals, on side kickoffs,
full scrimmages, and more in Practice Mode?
Try staying in the packet. If you drop back too far your line cannot protect you.
Did you know you can use the D-Pad for a directional swap? You may find this more effective than the
tradition cycle swap on [B].
To have the QB Kneel, call this play from the "Clock" formation in your play book and use up as much time
as you want.
The longer you hold the pass button down, the harder the pass will be thrown. Tap the button to lob.
If winning, the CPU offense will waste time trying to kill the clock, so use your timeouts wisely.
If the tackler is coming from the side, put a hand in his face by pressing the [L] or [R] trigger in the
corresponding direction.
Hold down [R] for SCRAMBLE MODE, which allows your QB all the moves of a running back. Release [R] and
the receiver icons will reappear.
Press [L] and [R] trigger together to pull off a juke move. Alternately, tap the [L] or [R] trigger
lightly to juke in the corresponding direction and embarrass the defender.
To execute a successful Spin, press [B]. You can spin off of a player coming from any direction.
===================================================
F. Network/Online Play
===================================================
By far one of the most fun, and satisfying additions to NFL 2K1 is the ability to play over the net. The
Dreamcast is easy to setup and after just a few inputs, you will be on your way, giving players turf toe
over the net.
===============
1. Connecting
===============
As stated before, connecting to the NFL 2K1 servers is easy. All you have to do is select the Network menu,
add in all your Internet info, and dial-up. Depending on what you are using, you will put in that
information, or you can take advantage of the 50 FREE hours of SEGA.Net you receive from purchasing NFL 2K1.
I did this and it's very lag free.
===============
2. Screen name
===============
After dialing in, the SEGA servers will ask you if you have a screen name or if you would like a new one.
If you have one already, then you just have to put in that info. If you do not you have to put in your
screen name, password, city, state, and all that good stuff.
=========================================
3. Selecting a Regional and City Server
=========================================
Usually, it's a good idea to pick a server that is close to you, at least with the 56k built in modem. If
you are one of the few lucky ones that have gotten a Broadband Adapter, then it doesn't matter much.
If you still have the 56k modem, then pick the server closest to you. If you live on the East Coast, pick
the Eastern Server. Now, at the next screen, there will be a list of some major cities in your region. Pick
the one that is closest to you, but make sure it has people in it. Some of the cities servers do not have
people in them, so go to the next closest city server with people in them.
=========================================
4. Challenging and Accepting Challenges
=========================================
I bet you are wondering how you play now? Well, you got to challenge someone of course! If they decline the
challenge, then go on to the next guy. It's a good idea to pick fights with people who have GOOD or GREAT
lag rating. Otherwise it gets quite unplayable. Accepting a challenge is just as easy. A screen will pop up
that goes 'So-and-So wants to play you. Select Yes to play against them. Select No to decline the
challenge. After that, you go about like any other game, selecting your teams, going through the toin-coss
and kicking some booty.
=========================================================================================================
III. Teams
=========================================================================================================
===================================================
A. NFL Teams
===================================================
========================
1. San Francisco 49ers
========================
The San Francisco 49ers aren't the dominating team they once were. Their salary cap problems have been the
main reason for this. Can you lead them to greatness?
=====
1-1. Information
=====
City: San Francisco
Stadium: 3Com Park
Offense: 69 Key Players: T. Owens - C. Garner - J. Rice - J. Stokes
Defense: 68 Key Players: B. Young - L. Schulters - C. Okeafor - J. Engelberg
Overall: 67
=====
1-2. Offense
=====
The key players to this offensive unit are T. Owens and C. Garner. They will have to be the ones
that step up to make this a successful season. Even though Jerry Rice is great, he is not as big as a deep
threat as Owens. Garner can bust through holes like they are paper. Get the ball to these two guys often
and a lot and you can win.
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