MDK 2 - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for MDK 2 - Strategy Guide (Page 04).
*Pick up the PUMPERNICKEL. Now you have to shoot a PUMPERNICKEL inside
the Phone Booth when the 3 Pukers open the door. Naturally you have to
do this 3 times to get them all. Just get semi-close to the Booth and
stay a bit to the side. Once the door opens, strafe past the front and
fire a PUMPERNICKEL inside, then back away. You'll send a Puker flying
each time you successfully get a PUMPERNICKEL in the Booth. Once all 3
are out, approach the Phone Booth.
END OF LEVEL 9
==============================================
LEVEL 10-Imperial Palace, Swizzle Firma 9:01pm
==============================================
MAX,DOC,or KURT
*Now you get to choose which character you want to take into the final
battle. The ending is a little different for each, but nothing major.
It all depends on your personal preference and style of play. But
certainly you want to beat the game with all 3 for "completeness"
sake, right?^_^
Level 10 is just a small pre-boss area and then the final Boss:
Zizzy Balooba
-----------
DR. HAWKINS
-----------
*From the start, head left and you'll see a Ladder Square near the palace
wall eventually. Use the LADDER on it, and repeat for the next 3 squares
till you're on top of the palace. Then turn left and drop down inside the
palace and follow the the large hallway to the left.
*You'll come across an open area with a Bird Brain and a Puker, dispose of
the Bird Brain first, then the Puker. Grab the MR FIZZY in the corner and
continue down the hall.
*There's another Puker and a MR FIZZY nearby. Dispose, collect, continue.
*You'll see another Puker and BAQUETTES down further. Kill ther Puker, grab
the BAQUETTES and turn right. On the other side of the next left turn is a
Bird Brain and a Puker. I just strafe out, fire a few shot, then strafe
back to safety. Repeat until they're gone, then move forward and grab the
PUMPERNICKEL and BAQUETTES.
*Around the next turn is another Bird Brain. Strafe left and right as you
fire to kill it.
*Go through the door at the end of the hallway
*There's a Ladder Square to your left as you walk in the next room. It's
near the top of the stairs. Use the LADDER on it, then follow the red
floor around the upper part of the room to the blue doors near the
fountain. Go through the doors.
*Go through the first small passageway. In the next, larger one there's
a couple large Orbs waiting for you. Usually you can take one out before
they start to fire, then just strafe left and right as you shoot at the
2nd one. Then go through the doors to face Zizzy Balooba.
---
KURT
---
*From the start, go to the right to the updraft. Float up, shoot out the
grate and fly in the opening
*Don't grab the items just yet, face to the right and enter Sniper Mode
then strafe out slowly until you can see the tip of the Laser Gun. Snipe
it then strafe out a bit more so you can see the other end of the tunnel.
Snipe the Robot and the next Laser Gun, and the Laser Gun next to it you
can barely see. Grab the 25 Health and Grenades and go down the tunnel.
*There's another Robot around the turn, so enter Sniper Mode when you get
near, strafe out, and take of it. Around the next corner there's a couple
more Laser Guns, snipe the closest one then the further one, then the one
that you can barely see around the next bend. Continue through the tunnel
to the 25 Health. Don't grab it just yet though. Grab the Super Chaingun
and get ready for the onslaught of Robots that's around the next turn.
There's about 6 or 7 Robots and a couple Laser Guns in the next portion of
the tunnel. Take out the closest Laser Gun first, then any Robots you can
before they get too close. Keep switching in and out of Sniper Mode to
keep the Robots pinned down until you can snipe their vulnerable spot.
Strafe to safety when the robots start firing or too many of them get too
close. It shouldn't take too long to take these guys out. Grab the 25
Health when all the Robots are gone, then snipe the other Laser Gun and
continue.
*Around the next set of turns there's about 7 Laser Guns and a Robot.
Strafe out carefully and take out the first two Laser Guns. This should
give you enough room to strafe out just enough to get the Robot before
he get "riled" and starts running around. Take out the Robot then snipe
the remaining Laser Guns and continue down the tunnel. You'll see and
opening up ahead that leads into a large room.
*In this room there's 3 Bifs and 2 Bird Brains. To make this room easier,
approach the opening slowly and enter Sniper Mode, you should be able to
see the first Bif's head just over the opening. Snipe it until it's dead,
then keep slowly moving up towards the opening. Hug the right wall and
look to your left a bit, enter Sniper Mode and look for the 2nd Bif.
Hopefully you'll find it before it sees you. If you do, line up a shot at
it's belt and wait for the eye to come out. If you can get the quick kill,
go for it. If you don't kill it right away, just keep sniping until it
runs up and starts shooting. If it starts shooting, hug the left wall and
inch out until you can get some of the Bif in your Sniper Scope, then
continue sniping it till it's dead. Once the 2nd Bif is gone, drop into the
room and stay near the right wall where the Cloak is. Look to the far end
of the room and search for the Bif with your Sniper Scope. Snipe it until
it starts running at you and shooting, then exit Sniper Mode and run
towards the Bif as you fire. Strafe to the left or right just as it's shots
get near you. If you get close to it and the Bif is still alive, use CST
until it's dead, then turn back to where you came in and grab the Cloak.
Ride up one of the updrafts and land on the upper ledge, take out the
Bird Brain with your Sniper Scope, then look for the other one on the
other side of the room. Snipe it, then go towards the door on the far
end of the room, collect the Homing Sniper Shell that's next to the
exit door, then go through the door.
*Grab the 50 Health on the left then go to the right, through the various
turns and doors, till you come to another large area with some columns in
it.
*Enter the room and grab the Grenades to your immediate left. Follow the
bending path around, grab the 50 Health when you see it, and continue
till you come to the blue doors. You'll be in the room with the large
fountain. Go up the stairs on the left, to where the Ladder Square is,
and jump over to the red ledge. Follow the ledge to the blue doors near
the fountain and go through.
*Go through the small passageway and into the longer one. Around the bend
at the other side there's a couple Phantom Robots waiting for you. Enter
Sniper Mode when you get close to the turn and snipe them till they're
both on the ground(or dead. Keep sniping them if you need to keep them
pinned until they're gone. Go through the next door and small passage
to face the final boss, Zizzy Balooba.
---
MAX
---
*Go through the front doors and grab the 2 Shotguns and Rayguns. Save the
Rayguns for later.
*Go to the end of the next room and collect the three Uzi's, leave the two
Batteries until you need them. Now pairs of enemies will appear for a while.
Just use CST and the non-Raygun guns that you have to deal with them all.
The order is:
2 Bottrocks
2 Bottrocks
2 Bifs
2 Bifs
2 Bifs
2 Bifs
*Once the last pair of Bifs is gone, grab any Health you need and go through
the now-open door. There's a couple more AA Batteries in the next small hall-
way if you need. Go through it and enter the fountain room. In the fountain
room, go up the steps on the left to where the Ladder Square is and jump over
to the red ledge. Follow the ledge around to the blue door and go through.
In the longer hallway, there's a pair of Bifs waiting for you. Stay near the
left wall as you approach the Bifs and you should be able to take one out
without the other's shots getting to you. Just strafe in a small pattern till
the 1st Bif is gone. Then face the other one and blast away as you strafe
from it's shots. Even if you end up with only your Magnum, don't use the
Rayguns yet. Once the Bifs are disposed of, make your way to Zizzy.
-------------------------
FINAL BOSS-ZIZZY BALOOBA
-------------------------
*There are two parts to the final battle of the game. The first is
fighting Zizzy on the outside, and the second is fighting Zizzy from the
inside.
*When you're outside, Zizzy has 4 attacks that he can use. The first one
is a regular laser he shoots from his staff. The 2nd, Zizzy shoots large
energy fields from his hands. In the 3rd attack, Zizzy unleashes streams
of lightning around the room. The final attack, Zizzy will raise his
hands and a few seconds later the screen will center on him and he'll
chant. When this happens you'll be dizzy and the screen will turn around
for a few seconds. Check each character's section for specific tactics
on avoiding these attacks.
*In the second part of the fight, you have to destroy Zizzy's organs
while inside of him. While inside, organisms like the BFB's Left Brain
Attack will constantly come at you and snot or something will
periodically shoot out from the orafices along the walls. If you fall
into any of the holes in the ground you'll "fall" out of Zizzy and have
to wear him down a little again to get back in. You'll occasionally just
get thrown out from time to time as well.
-----------
DR. HAWKINS
-----------
*The Doc has it the easiest when it comes to fighting Zizzy, he doesn't
get knocked down by his outside attacks, doesn't have to destroy the eyes,
and can hit the Brain from the ground. Here's how to deal with Zizzy's
outside attacks.
LASER BEAM: Just stafe to one side and jump
ENERGY FIELDS: Just take the damage and keep shooting
LIGHTING: Strafe and jump constantly
DIZZY ATTACK: Look away when his hands raise
For the 1st part of this battle, use whatever BAQUETTES you have left
first and just stay near(but not too close) to Zizzy as he flys around
the room. No matter what, always keep shooting. Once the BAQUETTES are
gone, switch to regular LOAF and keep shooting till the Boss' energy is
gone. Once it is gone you'll be sucked inside of Zizzy.
First thing to do in the Boss is to take out the Lungs. There's one on
the left and right walls, and they each have an opening in them with
a couple veins coming out. Fire a couple pieces of Atomic Toast into
the holes to blow up the Lungs, after doing so a couple Eyeballs will
be released into the "room."
You want to get the Eyeballs into the 2 holes on either side of the
room. There's a Leaf Blower outside of Zizzy(Thanks to doninss) you
can use to blow the Eyes into the holes, or just use the Atomic Toast.
Once you have them in there it's time to deal with the heart.
The heart is in the center of the room. You'll need the Plutonium to
break the Heart. It can be found on the thin ledge running around the
room, it's usually on the left or right side of the Heart itself. If
it's on the left side, you can reach it with no help, but if it's on
the right side you need to jump up on the right eyeball then to the
ledge and make your way to the PLUTONIUM. Once you have the PLUTONIUM,
drink it and become Hyde. Then jump up and hit the Heart 3 times to
break it into 2 smaller pieces. Now you have to ride the Bubbles
coming out of the center hole up past the smaller pieces, then drop
down and punch them as you fall. To get on the Bubble, jump on the
right Eyeball again and jump to the Bubble when it gets close. Once
the heart is completely gone you can focus on the last organ, the
Brain.
There are a couple ways to attack the Brain. You can ride up the Bubbles,
to get close to it or you can bounce LOAF shots from the ground. I
usually bounce shots from the ground because you seem to fall out more
if you ride the Bubbles up near the mouth. The best position to bounce
LOAF shots from is between the left Eyeball and wall. Look up and aim
for the little notch in the opening to the Brain. Adjust your aim until
your shots are ricocheting up and into the Brain. Now just stay here
and keep shooting till the Brain's energy is gone, and you've defeated
Zizzy.
Be sure to use your MR.FIZZY's when you need. It;s best to use 2 or less
in the first part of the battle, so you'll have the rest for the tough
fight inside of the boss.
CONGRATULATIONS! You've beaten MDK 2 with Dr. Hawkins!
----
KURT
----
*Fighting Zizzy with Kurt can be frustrating once you get inside, on
the outside though Kurt can dodge Zizzy's attacks the easiest.
LASER: Strafe left and right as you make small, quick jumps
ENERGY FIELDS: Back away from Zizzy as you strafe to one side, when he
starts to overshoot you, change directions.
LIGHTNING: Strafe and jump constantly
DIZZY: Look away when Zizzy's hands go up
*From the start, use the Super Chaingun and stay just far enough away so
that you can hit the Boss but still dodge his attacks. Once your first
Super Chaingun is gone, run around and collect some items, like the
Mortar Shell and another Super Chaingun. It's good to have some Super
Chaingun left once you get inside Zizzy, but if not it's no biggee.
Continue the pattern of shooting, dodging, and collecting. Get the Health
when you need it, but don't take the 50 Health yet. The two 25 Healths
regenerate every so often, but the 50 Health only shows up once.
(The next part details how to destroy Zizzy from the inside, but there's
no way you'll do it all without getting spit out a couple times. Just
follow these directions when you're inside Zizzy and look at the
paragraph after it to see what to do when you get spit out)
*Wear Zizzy down completely and get sucked inside. If you have another
Super Chaingun activate it, or use any you have left and blast the heart
in the center of the chamber you're in. You have to kill 5 different
pieces of the heart to get rid of it completely. Once the Heart is gone,
use the Cloak if you have it and turn your attention on the Lungs that
are on the left and right walls. You have to get a Mortar Shell in the
hole in each of the Lungs(where the veins are coming out). The best
place to stand is near the center of the room, and aim a little above
each hole. If you have the Cloak on, you won't need to worry about the
little organisms that fly around, otherwise run around a bit when you
hear them chomping before standing to take out the Lungs. When both
Lungs are blown up, ride one of the updrafts coming from the holes
and float up to the ledge near the Eyes and Brain. Don't float up
when the chomping things are flying around after you, run from them
till they blow up or get you, and then float up. Next you have to
deal with the Eyes. They're connected to the sockets at first. Shoot
one so it falls out, now it will act like a large Alien Orb. The
quickest way to dispose of the floating Eye is by sniping it. Snipe it
till it's gone, then shoot out the next Eye and snipe it, too. When
the Eyeballs are gone the only thing left is the Brain. To kill the
Brain you have to snipe all the little lockballs that are orbiting it.
Take it one lockball at a time. Track one and see where it goes, each
lockball slows down at some point and gets real fast at one point. They
usually slow down near the edges of the Brain. Get near the very left
or right edge of the platform you're on and enter Sniper Mode, aim at
the edge of the Brain and track one ball at a time. There's about 6 in
all. When you hear the chomping things coming, exit Sniper Mode and
strafe akk the way to the opposite end of the platform then all the
way back. You should be able to avoid the little S.O.B.s most of the
time with this tactic. Continue sniping the Lockballs until they're all
gone and Zizzy's dead.
*You'll get spit out ALOT when sniping the brain, there's not much you
can do about it. When you do get spit out, if you need Health be sure
to grab some of the 25 Healths that regenerate every few times you're
out of Zizzy. Use the 50 Health in an emergency or when you're almost
done with the Brain. Just grab what you need and wear Zizzy down again
until you can get back inside.
From IBF:
the outside of zizzy is a lot like doc, shoot, avoid damage, collect the
weapons.(and life when needed) inside anything works on the "hearts",
sniper mortar for the lungs.(aim for the holes that the arteries go in,
this will start the updrafts to the eyes and brain (only one goes clear to
the top)) anything works on the eyes,(sniper rounds are faster but make it
harder to avoid the brain attacks) the brain will have to circling blue
orbs. shooting the brain will slow them for just a moment, making it
possible to snipe them with normal rounds, but the best way is to save all
the sniper grenades and just pepper the right side where the orbs come
together as they approach that area.
CONGRATULATIONS! You've just completed MDK2 with Kurt Hectic!
---
MAX
---
Max has a so-so time against Zizzy. His regular guns don't do much damage
on the outside, but the Rayguns absolutely rip him apart on the inside.
There's no special manuvers or skills you have to use to take out Zizzy's
organs with Max. Just blast them. You NEED to have 4 Rayguns to have a
chance at killing Zizzy from the inside.
LASER: Fly up to one side with the Atomic Jetpack
LIGHTNING: Float in the air till it's gone
ENERGY FIELDS: Strafe(or fly) to one side as you back away
DIZZY: Look away
At the start, run around and collect some guns and the Atomic Jetpack at
first. Save any Rayguns you pick up till you're inside Zizzy. Once you
have the Jetpack, you can float up to avoid most of Zizzy's attack.
Just dodge his attacks and keep a constant stream of fire on Zizzy till
he's worn down.
The guns in the room regenerate every so often so pick up as many as you
need. There's a couple AA Batteries and a Car Battery scattered around the
room. The AA Batteries regenerate as well, so pick them up when you need.
The Car Battery can only be picked up once though. Remember to save the
Rayguns(am i saying this enough?^_^) till you're inside Zizzy. When you
get thrown out of Zizzy(and you will), de-equip your Rayguns and use other
guns to wear him down again.
Once you're inside Zizzy you just have to shoot the organs in any order.
The trick is that they regenerate when not taking damage, so you want to
keep constant fire on the organ you're aiming for. You can do these in
whatever order you want:
HEART: Strafe left and right as you fire, jump from time to time
LUNGS: Face them one at a time and strafe jump as you fire at them
EYES: Fly up to the platform using the Atomic Jetpack, then fire at
them one at a time. Just take the damage from the chomping
organisms if you're not low on energy.
BRAIN: Strafe left and right on the platform as you fire at the Brain
Once all the organs are gone, you'll have defeated Zizzy Balooba.
From IBF:
max is definately the hardest. save all ray guns for the inside of zizzy.
(4 ray guns are almost mandatory for success) the type of weapons that
appear in the throne room seems to be random. finding a ray gun the first
time around the room is a good sign, more will appear regularly.(using up
the regular weapons and picking up more will sometimes bring out some ray
guns) practice at getting in and out of slow mo quickly. use slow mo
inside zizzy always. the organs regenerate fairly quickly, so concentrate
on one at a time. move constantly and fly. at the brain, position the camera
down slightly(to see the brain attacks) and strafe back and forth while
firing all 4 ray guns. Max doesn't get a lot of life in here so only take
the batteries when needed.
CONGRATULATIONS! You've just beaten MDK 2 with Max
-----------
END OF GAME
-----------
Yes, it's over. It's really, over. That game and the WalkThru, are over.
========================================================================
6. SECRETS
========================================================================
-----
CODES
-----
All codes come courtesy of CheatCC and Cheat Codes 2000, and are used
by permission
Kurt in Boxers: Hold L+R, then hit X,X,Y,X at Main Menu (Outof555@aol.com)
Panning Camera: Pause, then hold L+R then hit B,A,B,A (Outof555@aol.com)
Slow-Mo Mode: As Max, hold R and hit Up 4 times
No Pause Menu: Hit X+Y while paused (MrShowBP@aol.com)
Game Music: Listen to track 2 or higher in CD player
Extra Stuff: Put GD in PC and look in MDK2 folder
-------
SECRETS
-------
From Greg Gonnerman:
(Joshua Dallman 8C)
5A - After navigating several rooms and passageways, Max
ends up in the telescope room. After dealing with the
Bott Rock aliens, and the chute, take a few shots at
the viewing end of the telescope to knock it down.
Now jump up and have a look. The picture is of Russ
Rice, the art director at BioWare, and a few of his
friends.
7E - There's a hidden castle in 7E. As you get out into
the open after leaving 7E, turn left and fly off to the
structure protruding from the clouds. Walk to the very
top of it, then glide back to the top of the structure
you just left, where the dummy decoy is located. Walk
over to the edge, and look for the blue area in the
sky below you. It will be just to the right of the
setting sun. Start shooting to the right of that blue
area until you see your shots reacting with the solid
surface of the hidden path. Once you've identified its
location, glide out to it, being careful not to overshoot
it. Once you landed safely on it, use your chain gun
to determine the direction of the foot path. This path
will zig-zag, but will eventually lead you to a yellow
square. Jump directly up to open your chute. An invisible
updraft will take you into the stratosphere. As you reach
the highest point, start shooting again to find the second
hidden path. This one will lead you to the hidden castle.
The picture on the far side of the castle is the only
reward for all of this work. There is no way to get into
the castle.
8C - There's an elevator in 8C. Before you start looking for
it, you really should pick up the two ray guns and the
guided missile gun atop the first few vertical structures
on the reactor. With that done, head over to the side of
the reactor that's brightly lit. This is the one area where
Max casts a pretty strong shadow. It's also the side of the
reactor where the passageway leads from the top of the
reactor to the outside wall. Once you get there, look up.
Facing the reactor, you'll need to line up the the single
platform at the very top with the arm directly below it
on the lowest set of arms. With this done, and Max positioned
slightly closer to the outside wall than the reactor, you
should be very close to the elevator. It is completely
hidden. There's no way to spot it. Just take small steps
and pause for a couple of seconds each time. Max needs to
stand on the elevator for several seconds before it will
activate. This elevator takes Max all the way to the top.
From BLKBRDxx:
7A - On level 7a after you activate the fans and advance to the upper
room with the three lockballs. if you stand in the entrance to the
upper room and look to the right side. where the wall meets the floor.
you will see black oval ring (on the wall) with a grayish center, this
is the entrance to a hidden room. in it you will find some sniper
grenades, a cloak, and some homing sniper shells. you cannot see any
hint of the entrance.
Also, check out don's MDK2 page that has the map for 9B, as well as a
some other maps and links to MDK2 stuff:
========================================================================
7. NEXT REVISION
========================================================================
This was just a quick update to fix some stuff, and update my E-Mail
address.
========================================================================
8. THANK YOU'S
========================================================================
CJayC-------------For creating and running GameFAQs
Justumaru---------For the correct description of the Black Hole Grenade,
---------and for the tips for sections 4A,4B,4C, and 7C
(darshu@hotmail.com)
Rsilveram---------For the item name and tips for 7E
(Rsilveram@aol.com)
Cheat CC----------For posting the FAQ and letting me use their codes
Cheat Codes 2000--For putting the FAQ up and for the codes as well
Al Amaloo---------For posting the FAQ, and a few others of mine
Segacide----------For the tips for sections 3E,4A,and 4B
(segacide@segacide.com)
Greg Gonnerman----For the secrets in sections 5A,7E,and 8C
(gregmg@eng.mcd.mot.com)
Joshua Dallman----For finding the elevator in 8C
Psycho Kirby 13---For the easy way to kill Bifs and Bottrocks
(PsychoKirby13@aol.com)
BLKBRDxx----------For the secret in 7A
(1024zhp@concentric.net)
Roman-------------For the tips in 1A and 1C
(Roman_Edgington-CRE019@email.mot.com)
doninss-----------For the map of 9B,sending in the IBF stuff, the
-location of the Leaf Blower when fighting Zizzy,
-and what happens when you hit all the buttons in 9B
-and for his great MDK2 site(top, and in Secrets)
(dmljc@nvbell.net)
IBF---------------For the numerous tips in a bunch of sections and Zizzy
Mr. Poopy Face----For the quick tip for 9B
(mister_poopy_face@excite.com)
======================================================================
8. ABOUT THE AUTHOR
======================================================================
This is just one of a few FAQs I've written, all of which are
available at GameFAQs and my personal site. A few my FAQs are on
various other websites(usually with proper creditO_o) as well. I
hope this or any of the other FAQs I've written help you in some
way, or allow you to enjoy a game more than before, or maybe just
get a good read out of it.
If you have any questions about this game, or any other I've
written a FAQ for, feel free to drop me an E-Mail. BUT keep in
mind a few things:
1. Please don't ask when the next revision will be out, or if I
can send it to you. I don't really have a set schedule for these
things,and you can pick up the FAQ(s) at GameFAQs or my site.
2. Please don't ask about something already covered in the FAQ.
Usually once a FAQ comes out I'm swamped with E-Mails and skip
ones that are covered in the FAQ. If it's really desperate I may
answer, but otherwise everything I know is in the FAQ.
3. Don't mail asking for codes, I don't have a Gameshark or keep
track of cheat codes or anything.
Other than that, I try to answer every single E-Mail I get and
am usually pretty good at getting back to people quickly, but
sometimes I lose letters in my computer or forget to keep them as
new. If I don't answer in a week or so it's safe to say I screwed up
somehow^_^
My E-Mail Address: ProfRev@neo.rr.com
===
END
===
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