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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter L » Last Blade 2 - Strategy Guide (Page 05)

Last Blade 2 - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Last Blade 2 - Strategy Guide (Page 05).

Combo Special Chart:

A --> B --> C +-> A --> B --> C +-> A --> B --> |  \  -O + C
              |                 |               O   O
              |                 |
              |                 +-> C --> B --> A --> |  \  -O + C
              |                                       O   O
              | 
              +-> | + C --> A +-> | + C --> -O + BC
                  O           |   O
                              |
                              +-> -O + BC --> A --> B --> |  \  -O + B
                                                          O   O

REASONS TO PLAY ZANTETSU:
 -You wish to prove that ninjas CAN be outlandishly dressed.
 -They can not.
 -Can TOO, dammit!


-----------------------
4.0 - Hidden Characters
-----------------------

These are the available hidden characters in the game, kept separate
because they require a code to be accessible.


---------------------
4.1 - Hagure Hitogata
---------------------

STORY:
One of Akari's paper dolls now runs amuck, made self-aware by a
random twist of fate.

GAMEPLAY INFORMATION:
Hagure Hitogata (The Wandering Doll) isn't really a character, per se,
but a means of always generating a mirror match.  By selecting it for
use in battle, you will always take the form of your opponent, including
the mode he/she has selected (Speed/Power/EX).  Not particularly fun in
Vs. mode, but it's interesting to play through the 1P game as it.  It's
good practice in making sure you become competent with any given
character in the game.

To select Hagure Hitogata, place the cursor over Akari on the character
select screen, and within four seconds...
  1. Push C eight times.
  2. Push B nine times, then wait one second.
  3. Push C once.

If done properly, you'll hear a voice.  Press A or D and you will be
in control of the Wandering Doll.


------------------
4.2 - Naoe Kotetsu
------------------

STORY:
Her name is Naoe Kotetsu.  She is the adopted daughter of Byakko's
guardian, Naoe Shigen, who had been trapped by Kagami for 10 years.
During this time, she lived alone.  As can be expected, they were very
happy to be reunited. For six months now they have been living in
mountain caves.

One evening, Kotetsu awoke suddenly, only to see Shigen preparing to
depart. "Oh, he's not leaving me behind again...," she declared to
herself.  In a rush, she prepared to leave, running after her adoptive
father.

Age:         16
Symbol Item: "Crushing pipe" (First hand)
Style:       Self-taught Jujitsu
Voice:       Ikoma Harumi

GAMEPLAY INFORMATION:
Naoe Kotetsu appears not to be a character, but a rather elaborate joke.
By all indications, she is not actually playable.  By selecting her, you
will get a different select screen picture, and a new intro, but... you'll
end up playing Shigen anyway.  However, the new intro animation is
extremely funny, which makes it worth trying out.

To select Naoe Kotetsu, place the cursor over Shigen on the character
select screen, and within four seconds...
  1. Push C five times.
  2. Push B ten times.
  3. Push C two times.

If done properly, you'll hear Kotetsu say "Ossha!" and you can select her
by pressing A or D.


--------------------
4.3 - Kaede (normal)
--------------------

STORY:
See Kaede, above.

GAMEPLAY INFORMATION:
Normal Kaede (before the Awakening) is a bonus of sorts.  He does not
have any new moves or animations, except for the look of his projectile.
He's worth playing for a challenge, but he's definitely not as strong as
his usual Awakened form.

To select Normal Kaede, place the cursor over Kaede on the character
select screen, and within four seconds...
  1. Push C nine times.
  2. Push B once.
  3. Push C four times.

If done properly, you'll hear Kaede's voice, and then you can select
his normal version by pressing A or D.

Normal Move Interruptibility Chart:
      | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
      |   A   |   B   |   C   |  A  |  B  |  C  |  A  |  B  |  C  |  C  |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER |  yes  |  yes  |  yes  | no  | yes | no  | yes | no  | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED |  yes  |  yes  |  yes  | yes | yes | yes | yes | no  | no  | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+

Moves:
---------------------------------+------------------------------------------
                                 | Single Slash Squall (Ittou Hayate)
                                 | 
|  \   -O  + A/B                 | Kaede swings his sword along the ground,
O   O                            | resulting in a wave of energy which
                                 | travels along the ground.
                                 |
---------------------------------+------------------------------------------
                                 | Single Slash Wind Fang (Ittou Kuga)
                                 |
-O  |  \   + A/B                 | Kaede leaps into the air, slashing
    O   O                        | upwards as he goes.  Suitable for air
                                 | defense and combos.  The motion can be
                                 | done a second time for a downward slash
                                 | in EITHER mode for the A version, but
                                 | only Power Mode for the B version.
                                 |
---------------------------------+------------------------------------------
                                 | Single Slash Fillet Flash
                                 |   (Ittou RenjinZan)
                                 |
|   /  O-  + A/B                 | Kaede runs forward, then begins slashing
O  O                             | multiple times (three for A version,
                                 | four for B).  Unlike in Last Blade 1,
[SUPER CANCEL]                   | this cannot be used for juggling, except
                                 | in the case of his Super Cancel.
                                 |
---------------------------------+------------------------------------------
                                 | East Wind Wallop (Ittou TabaKaze)
                                 |
|   /  O-  + C                   | Kaede rolls forward.  This can bring
O  O                             | him to the rear of the opponent, but it
                                 | grants no invincibility and is rather
                                 | slow as well.
                                 |
---------------------------------+------------------------------------------
                                 | Single Slash Storm Blast
                                 |   (Ittou ArashiUchi)
                                 |
(close) O-   /  |  \   -O  +  C  | Kaede does a series of slashes, the last
            O   O   O            | of which knocks the opponent into the
                                 | air for a juggling combo opportunity.
                                 |
---------------------------------+------------------------------------------
                                 | Lively Dragon Pounce (Kasshin FukuRyu)
[DESPERATION MOVE]               |
|   /  O-   /  -O  + AB          | Kaede strikes the ground in front of him
O  O       O                     | with the tip of his sword, summoning a
                                 | lightning bolt for big damage if it
   (can be held)                 | hits the opponent.
                                 |
---------------------------------+------------------------------------------
                                 | Lively "Bad Dragon Rising" 
                                 |   (Kasshin KouRyu)
[SUPER DESPERATION MOVE]         |
|   /  O-   /  -O  + B           | Kaede strikes the ground in front of him
O  O       O                     | with the tip of his sword, and three
                                 | bolts of lightning strike (looking much
[POWER Mode only]                | like dragons), juggling the opponent
                                 | into each other as they hit.
                                 |
---------------------------------+------------------------------------------

Combo Special Chart:

A --> B --> C +-> A --> B --> C +-> A --> B --> |  \   -O + C
              |                 |               O   O
              |                 |
              |                 +-> C --> B --> |  \   -O + A
              |                                 O   O
              | 
              +-> | + C --> A +-> | + C --> -O + BC
                  O           |   O
                              |
                              +-> BC --> A --> |  \   -O + B
                                               O   O


-------------------
4.4 - Kouryu (boss)
-------------------

Kouryu is... well, he's a typical SNK boss.  Obscenely powerful, stupidly
cheesy.  He has lots of high-damage attacks, four DMs, one SDM, and lacking
a crouch animation, so like Kagami in the first game, you can't tell when
he's going to attack low.  This character is really not meant for human
use, unless you're one of those types who equates winning with fun (ie.
what is typically referred to as a "scrub").

To select Kouryu, place the cursor over Kaede on the character select
screen, and within four seconds...
  1. Push C ten times.
  2. Push B five times.
  3. Push C four times.

If done properly, you'll hear Kouryu's voice, and then you can select
him by pressing A or D.

Normal Move Interruptibility Chart:
      | Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
      |   A   |   B   |   C   |  A  |  B  |  C  |  A  |  B  |  C  |  C  |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER |  yes  |  yes  |  yes  | no  | yes | yes | yes | no  | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED |  yes  |  yes  |  yes  | yes | yes | yes | yes | no  | no  | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+

Moves:
---------------------------------+------------------------------------------
                                 | (Soranuken?)
                                 | 
|  \   -O  + A/B                 | Kouryu's sword turns into a bow, and he
O   O                            | fires a bolt of energy from it.  A
                                 | version is fast enough to combo.
                                 |
---------------------------------+------------------------------------------
                                 | (???)
                                 |
|   /  O-  + A/B (x4)            | Kouryu slides forward quickly and
O  O                             | slashes.  If connected, can be followed
                                 | up three times.  This gives an uppercut,
[SUPER CANCEL]                   | a second uppercut, then a huge downward
                                 | slash which sends the opponent flying
                                 | back to the ground.
                                 |
---------------------------------+------------------------------------------
                                 | (???)
                                 |
|   /  O-  + C                   | Kouryu quickly brings his sword down in
O  O                             | a wide arc.  Will take down jumpers and
                                 | is an overhead.  Very difficult to see
                                 | coming.
                                 |
---------------------------------+------------------------------------------
                                 | (???)
                                 |
press BCD together               | Kouryu poses, and switches between modes
                                 | of play (Speed to Power and back again).
                                 | Does not drain the Super Meter, and has
                                 | no effect on him in EX Mode.
                                 |
---------------------------------+------------------------------------------
                                 | (Suzaku?)
[DESPERATION MOVE]               |
(in air)                         |
-O  O-   /  |  \   -O  + A       | Kouryu lunged downward from the air, a
        O   O   O                | burst of fire coming from his sleeve.
                                 | If this connects, the Kanji for Suzaku
                                 | appear on the background, and the
                                 | opponent is sent flying, body aflame.
                                 | 
---------------------------------+------------------------------------------
                                 | (Byakko?)
[DESPERATION MOVE]               |
-O  O-   /  |  \   -O  + B       | Kouryu grabs the opponent and then
        O   O   O                | levitates him/her, then he/she is hit by
                                 | multiple slashes in midair, as in
                                 | Shigen's SDM.  The Kanji for Byakko
                                 | appears in the background.
                                 | 
---------------------------------+------------------------------------------
                                 | (Genbu?)
[DESPERATION MOVE]               |
-O  O-   /  |  \   -O  + C       | Kouryu slashes forward, and if he
        O   O   O                | connects, the Kanji for Genbu appears in
                                 | the background and the opponent is
                                 | juggled by a whirlwind, as in Okina's
                                 | normal DM.
                                 | 
---------------------------------+------------------------------------------
                                 | (Seiryuu?)
[DESPERATION MOVE]               |
-O  O-   /  |  \   -O  + D       | Kouryu does an uppercut slash, which, if
        O   O   O                | connected, causes the Kanji for Seiryuu
                                 | to flash in the background as the
                                 | opponent is juggled into the air by
                                 | bolts of lightning.
                                 | 
---------------------------------+------------------------------------------
                                 | (???)
[SUPER DESPERATION MOVE]         | 
O-  -O  \   |   /  O-  + B       | Kouryu sends the opponent flying into 
         O  O  O                 | heavens, and a huge spear comes out of
                                 | Hades' Gate, which impales him/her and
                                 | drives him/her into the ground.  Once
                                 | connected, this takes around 15 seconds
                                 | to be fully displayed.
                                 |
---------------------------------+------------------------------------------

Combo Special Chart:

A --> B --> C +-> A --> B --> C +-> A --> B --> |  \  -O + C
              |                 |               O   O
              |                 |
              |                 +-> C --> |  \  -O + B
              |                           O   O
              |
              +-> | + C +-> | + C --> -O + BC
                  O     |   O
                        |
                        +-> BC --> |  \  -O + B
                                   O   O

  
-----------------
5.0 - What's Left
-----------------

In this section goes the assorted miscellaneous random (and sometimes
redundant) stuff that doesn't go anywhere else.

-------------------------
5.1 - Stuff that's needed
-------------------------

These are the items planned for future versions of the FAQ.  If you
can provide any of these, please email the author.  You will be credited
(if desired) for any contributions made.

  1. Dialogue transcriptions
  2. Ending transcriptions


---------------------------
5.2 - Contacting the author
---------------------------

If you need to contact me, email me at deuce@classicgaming.com with
any suggestions/contributions.  Please do not mail me asking for tips
on gameplay.  If you have something to contribute, please feel free to
send it to me, and I will be glad to include it and credit you for the
contribution.  Thanks, and enjoy the game!



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