Last Blade 2 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Last Blade 2 - Strategy Guide (Page 02).
GAMEPLAY INFORMATION:
Amano's not too much different from before, except he has one new move and
slightly less lag all over the place than before. His jumping B is still
useless as a combo starter, but his Super Cancel is still as deadly as
ever, and he has plenty of priority and very high damage. Probably the
weakest character in the game, overall. Not that that says much, though.
His counter move alone makes up for a lot of his deficiencies.
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | yes | yes | no | no | no | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | no | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
back + B: interruptible
Moves:
---------------------------------+------------------------------------------
| Keima's Rage (Keima no Taka)
|
-O | \ + C | Amano slides forward slightly, bringing
O O | his arm up in a ground-based uppercut,
| with energy flowing along his arm.
| Very high priority against jumpers, but
| the slide forward requires proper
| spacing if the move is to be of use.
| Will also reflect projectiles.
|
---------------------------------+------------------------------------------
| Windmill (Fusha)
|
| / O- + A | Amano swings his sake jug around, very
O O | much like Haohmaru in SS2. Slow, but
| it stuns for a moment if connected.
|
---------------------------------+------------------------------------------
| Piercing Sparrow (Suzume Sashi)
|
-O / -O + A/B | Amano dashes forward, ramming his stick
O | into the opponent's gut and sliding
| around to his/her back, apologizing in
[SUPER CANCEL] | Japanese.
|
---------------------------------+------------------------------------------
| Domino Toppler (Shougi Doushi)
|
\ \ + C | Amano reaches forward. If he connects,
O O | he draws the opponent forward and
| headbutts three times.
|
---------------------------------+------------------------------------------
| Badger Bash (Ibisha Anaguma)
|
Press A button repeatedly | Amano swings his staff about wildly,
| hitting several times. Not a very handy
| move, as the last hit will not knock
| down, and there is lag, regardless.
(followed by) |
| (Anaguma no Fundoshi Nugi)
|
| \ -O + B | Amano spins his stick and pokes forward,
O O | which may or may not combo. Usually
| will if done quickly enough during the
| last hit. This DOES knock down.
|
---------------------------------+------------------------------------------
| (Choujouhatsu)
|
| \ -O + START | Amano chuckles and rubs something
O O | against his mouth (looks like soap).
| Very lengthy, but if completed, it fills
| his Super Meter by 50%.
|
---------------------------------+------------------------------------------
| Destiny (Hisshi)
|
-O \ | / O- + B | Amano rears back, swinging his staff in
O O O | a tight circle. When the button is
| released, he lunges forward for a heavy
(can be held) | attack. If held long enough, he will
| attack automatically, and the strike
| will break through the opponent's guard.
| If it connects, it can be followed up
| with his Desperation Move (Power only).
| Can be cancelled by pressing D.
|
---------------------------------+------------------------------------------
| Loudmouth (Takabisha)
|
-O \ | / O- + C | Amano leans forward, taunting the
O O O | opponent. If he/she strikes, he slides
| around to the opponent's back, smacking
| him/her with his staff. Does no damage
| unless the opponent attacks.
|
---------------------------------+------------------------------------------
| Checkmate of the Queen (Banjo Kono
| Itte "Tokin")
[DESPERATION MOVE] |
-O \ | / O- (x2) + AB | Amano rears back, and when the buttons
O O O | are released, tosses a ball down at a
| 30-degree angle, which explodes on
(can be held) | contact with the ground. Very useful in
| the right circumstances.
|
---------------------------------+------------------------------------------
| Checkmate of the Rook (Banjo Kono
| Itte [A "Hisha"/B "Kaku"])
[SUPER DESPERATION MOVE] |
-O \ | / O- (x2) + A/B | As above, Amano rears back, but instead
O O O | of hurling the ball downward, it either
| shoots upward (A version) or straight
[POWER and EX Mode only] | out (B version). If it hits, the
| opponent is bounced around the screen a
| bit, then dropped to the ground.
|
---------------------------------+------------------------------------------
Combo Special Chart:
A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C
| | O O
| |
| +-> C --> | \ -O + B
| O O
|
+-> | + C +-> | + C --> -O + BC
O | O
|
+-> BC --> | \ -O + B
O O
REASONS TO PLAY AMANO HYO:
- Wine.
- Women.
- Corporal punishment.
--------------------
3.3 - Genbu no Okina
--------------------
STORY:
The seal on Hell's Gate was imperfect. Since ancient times, the legend of
the "Sealing Maiden" had been passed down through the generations. Without
her, Hell's Gate could not be closed as it should. To make certain of
this, Okina told Kaede and Yuki to seek her out.
Many events transpired at once. Yuki suddenly disappeared. The legendary
"Messenger from Afar" had come once more. Moriya was rumored to have
returned. And a familiar evil spirit made its presence felt. Time was
short, and all these occurences spurred Okina to action.
And so, the old warrior rises from his usual resting place to do battle
once more.
Age: 128
Symbol Item: Fishing rod and fish basket
Style: Magokoro Ryuu Ichi no Tachi
Voice: Nakai Shigefumi
GAMEPLAY INFORMATION:
Okina's been improved quite a bit. His teleports are now very confusing,
and his air defense has been remarkably improved. He still has the ability
to zone an opponent across the entire screen. The only area in which he
does not excel is in mid-range combat. He doesn't have many far-reaching
normal moves, and those that he does have are very laggy. So if you're
playing as him, work on this area. If you're fighting him, try to stay in
that range.
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | yes | yes | no | yes | no | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
Moves:
---------------------------------+------------------------------------------
| Turtle Thrust (Ki Paku)
|
| \ -O + A/B/C | Okina holds out his basket and a large
O O | Galapagos Tortoise hops out and moves
| fairly quickly across the screen. With
| A, the turtle will travel only along
| the ground. With B, the turtle flies
| forward in a shallow arc first. With C,
| a shoftshell turtle comes out and crawls
| back to Okina. If Okina touches this,
| he is healed a little bit. If the C
| turtle touches the opponent, it is
| knocked away and the OPPONENT is healed
| instead of Okina.
|
| There is a random chance that the
| turtle that's released will be flashing
| as it crawls. In this case, it will go
| MUCH faster. Also, Okina may release a
| blue turtle. When it lands, it will
| transform into the form of Genbu, as in
| his SDM. This does heavy damage if
| connected.
|
---------------------------------+------------------------------------------
| Turtle Tremor (Kame Mai Chi)
|
-O \ | / O- + A/B | Okina spins himself around, whacking his
O O O | opponent's legs repeatedly. If the last
| hit of the B version connects, the
[SUPER CANCEL] | opponent falls forward and gives time
| for his DM to be done.
|
---------------------------------+------------------------------------------
| Tortoise Tromp (Kame Mai Ten)
|
-O \ | / O- + C | Okina jumps forward, tumbling through
O O O | the air. Works as reasonably decent air
| defense.
|
---------------------------------+------------------------------------------
| Fisherman's Feint (Chouka Tairyou)
|
-O | \ + A/B/C | Okina tosses out a turtle attached to
O O | a fishing line. If it connects, it
| knocks the opponent off his/her feet.
| The button used determines the distance
| of the throw. The move is unblockable,
| but has significant lag if whiffed.
|
---------------------------------+------------------------------------------
| Pacifist Pounce: Feint (Mukuyu Jin)
|
O- | / + A | Okina vanishes, reappearing at the far
O O | end of the screen. No attack or damage.
|
---------------------------------+------------------------------------------
| Pacifist Pounce: Earth (Mukuyu Chi)
|
O- | / + B | Okina vanishes, reappearing at the
O O | bottom of the screen. He leans forward
| and a turtle pops its head out. This
| must be blocked LOW.
|
---------------------------------+------------------------------------------
| Pacifist Pounce: Heaven (Mukuyu Ten)
|
O- | / + C | Okina vanishes, reappearing at the top
O O | of the screen to drop on the opponent's
| head for damage. Must be blocked high.
|
---------------------------------+------------------------------------------
| Genbu Blast (Genbu no Hoko)
[DESPERATION MOVE] |
-O O- / | \ -O + AB | Okina spins about with his basket again,
O O O | this time summoning up a small tornado
| which carries the opponent high up the
| screen.
|
---------------------------------+------------------------------------------
| Rage of Genbu (Genbu no Ikari)
[SUPER DESPERATION MOVE] |
-O O- / | \ -O + B | Okina holds out his basket, and a HUGE
O O O | turtle (Dragon Turtle, actually) flies
| out and lands on the opponent, trampling
[POWER and EX Mode only] | for big damage. The landing tracks the
| opponent, so the move cannot be dodged,
| only blocked.
|
---------------------------------+------------------------------------------
Combo Special Chart:
A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C
| | O O
| |
| +-> C --> B --> | \ -O + A
| O O
|
+-> | + C --> A +-> | + C --> -O + BC
O | O
|
+-> BC --> A --> | \ -O + B
O O
REASONS TO PLAY GENBU NO OKINA:
------------------
3.4 - Ichijo Akari
------------------
STORY:
When Hikari fell ill, her loving sister Akari became very nervous and
worried. At that time, their father called for her. She sat restlessly
before her grim faced father.
"Akari," he said, "listen carefully to what I have to say. Hell's Gate
has..."
"What!" interrupted Akari. "Hell's Gate is causing trouble again? I'll
have to punish them again. It's revenge this time!"
Akari flew out of the room, her mind set on curing her big sister's
illness all on her own by sealing Hell's Gate, misguided though she was.
"Hey! You didn't finish listening to what I was saying!" exclaimed her
father, and was left glaring after her...
Age: 13
Symbol Item: Currency and ribbon
Style: Ichijo Ryuu In'youjutsu
Voice: Omimura Mayuko
GAMEPLAY INFORMATION:
Akari is still as obnoxious and strong as ever. She's received some new
moves and additions to existing ones, and with a little bit of effort, is
easily one of the most powerful characters in the game. Her projectile
can no longer be blocked in midair (which is stupid), and she still has
very little lag on any of her moves. Truly deadly in the right hands.
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | no | yes | no | yes | no | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
back + B: interruptible
Moves:
---------------------------------+------------------------------------------
| Messianic Blast (ShikiGami Tenku)
|
| \ -O + A/B | Akari summons a blue energy creature to
O O | fly at the enemy. Standard fireball.
| B version is stronger, but does not go
| very far. Neither version is blockable
| in the air now (WHY?).
|
---------------------------------+------------------------------------------
| Astro-Revolve (Tenmon Hoshi no Meguri)
|
| O + C | Akari hops into the air, blue energy
O | | swirling around her.
|
[SUPER CANCEL] |
(followed by) | (Tenmon Kakageshi Tenshin)
|
| O + B | Akari spins her staff upward, shocking
O | | the opponent.
|
(or) | (Tenmon Tenzuru Hokuto)
|
| O + C | Akari raises a hand, sparks of
O | | electricity emitting from it. If it
| connects, the opponent flies off,
| bathed in electricity.
|
---------------------------------+------------------------------------------
| Rice Patty Demon Dicer (Gaiki DorotaBou)
|
-O | \ + A (in front) | Akari vanishes into the ground, and
O O B (behind) | a giant head appears, spewing her at the
C (above) | opponent for damage. The button used
| determines where she will appear.
|
(followed by) | (MeiRyu Mari Otoshi)
|
| + C | With A or B version, Akari bounces back
O | down after landing, and can get another
| hit on the ground if timed right. With
| C version, she starts spinning in the
| air and dives through the opponent,
| doing multiple hits.
|
(or) | (MeiRyu Mari Houri)
|
O + C | Akari hops up in the air, typically
| | away to safety. No damage.
|
(or) | (MeiRyu ?? Houri)
|
O + B | Akari hops up into the air and comes
| | back down with a heavy stomp.
|
(or) | (MeiRyu MariKoroge)
|
hold A/B | Akari rolls away from (A) or toward (B)
| the opponent after landing. Can not be
| done with C version of the move.
|
---------------------------------+------------------------------------------
| Koumyou Gojuugo
| (Reifu Uou Saou) [A version]
| (Reifu Tenchi Muyou) [B version]
| (Reifu Anchuu Mosaku) [C version]
|
O- | / + A/B/C | Akari leans forward and slaps a talisman
O O | on the opponent. Depending on the
| button used, the result varies, but the
[Uses up Super Meter] | effect only lasts five seconds.
|
| A: Left/Right controls reversed
| B: Up/Down controls reversed
| C: Victim can't do special moves
|
---------------------------------+------------------------------------------
| Pure Princess Parry (Gaiki KiyoHime)
|
-O \ | / O- + A | Akari stabs her staff into the ground,
O O O | and if the opponent is close enough, a
| huge bell drops onto him/her and is
| crushed, doing fire damage. The move is
| unblockable, and is MUCH slower in Power
| Mode than in Speed.
|
---------------------------------+------------------------------------------
| Changing Troll (Kawari HitoGata)
|
-O \ | / O- + B | Akari falls asleep, a bubble of snot
O O O | (yes, snot. It's an anime convention)
| coming out of her nose. If she is
| struck during this time, she vanishes
| and reappears from a portal above,
| landing on the opponent.
|
---------------------------------+------------------------------------------
| Transforming Troll (Henka HitoGata)
|
-O \ | / O- + C | Akari tosses out a paper talisman, and
O O O | appears as a mirror image of her
| opponent, including the opponent's mode
[Uses up Super Meter] | (Speed, Power or EX)! She can access
| any special moves, but no DMs or SDMs.
| If she is hit, she will instantly change
| back. Otherwise, it lasts around ten
| seconds.
|
---------------------------------+------------------------------------------
| Sextet Synthesis (ShikiGami Rikugou)
[DESPERATION MOVE] |
| / O- / -O + AB | Akari places a talisman in front of her
O O O | opponent's legs. This move must be
| blocked LOW. If it connects, a giant
| centipede is summoned and hits the
| opponent multiple times, then she hops
| off and a large column of energy strikes
| the opponent.
|
---------------------------------+------------------------------------------
| 100 Demon Sabbath (ShikiGami HyakkiYakou)
[SUPER DESPERATION MOVE] |
-O \ | / O- -O + B | Akari spins her staff upwards. If this
O O O | connects, the screen goes dark and a
| HUGE parade of Japanese spirits roar by,
[POWER and EX Mode only] | trampling the opponent. This time,
| Akari herself also gets caught up in it,
| but appears to take no damage.
|
---------------------------------+------------------------------------------
Combo Special Chart:
A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C
| | O O
| |
| +-> C --> B --> | \ -O + A
| O O
|
+-> | + C --> A +-> | + C --> -O + BC
O | O
|
+-> BC --> A --> | \ -O + B
O O
-----------
3.5 - Kaede
-----------
STORY:
In the six months following the event which Kagami set into motion, Kaede
gradually gained more control over his Awakening. When the time was right,
he travelled with Yuki to visit Okina, in order to get information on the
"Key to Hell's Gate."
Once there, they discovered that in order to properly seal the Gate, a
ceremony from the dimmest recesses of history was necessary. It was called
the "Sealing Rite," and its most important component was the "Sealing
Maiden."
At the same time, he learned of the "Messenger from Afar," one who would
kill the Maiden. In order to protect her, and to see that the ceremony is
properly completed, Kaede once again departs.
Age: 17
Symbol Item: Autumn colors
Style: Kasshin Ittou Ryuu Unorthodox Fencing
Voice: Suizu Kouji
GAMEPLAY INFORMATION:
Kaede is... well, he's Kaede. The fireball/uppercut character of the game.
Granted, he's considerably deeper than Ken and Ryu of Street Fighter
infamy, but he's not particularly difficult to use effectively. He has
only fallen slightly in the character rankings, but that's only because
others have been improved so much. As he is always in Awakened form, he
has been balanced out pretty well, about to the point Normal Kaede was in
the first game. He's strong, but not so strong that one can afford to be
reckless with him.
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | no | yes | no | yes | no | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
Moves:
---------------------------------+------------------------------------------
| Morning Star Squall (Shinmei Hayate)
|
| \ -O + A/B | Kaede swings his sword along the ground,
O O | resulting in a bolt of electricity which
| travels along the ground.
|
---------------------------------+------------------------------------------
| Morning Star Wind Fang (Shinmei Kuga)
|
-O | \ + A/B | Kaede leaps into the air, slashing
O O | upwards as he goes, followed by a bolt
| of lightning. Suitable for air defense
| and combos. B version may be repeated
| for a higher leap and more hits.
|
---------------------------------+------------------------------------------
| Morning Star Fillet Flash
| (Shinmei RenjinZan)
|
| / O- + A/B | Kaede runs forward, slashing as he goes.
O O | Always results in three hits, but the
| second hit of the B version sends the
| opponent into the air.
[SUPER CANCEL] |
---------------------------------+------------------------------------------
| (Shinmei Oite)
|
| \ -O + A/B (in air) | Kaede swings his sword and fires out a
O O | bolt of electricity which travels down
| at a 45-degree angle. B version causes
| him to drop back slightly, while A makes
| him continue on his normal leaping arc.
|
---------------------------------+------------------------------------------
| East Wind Wallop (Shinmei TabaKaze)
|
| / O- + C | Kaede rolls forward. This can bring
O O | him to the rear of the opponent, but it
| grants no invincibility and is rather
| slow as well.
|
---------------------------------+------------------------------------------
| Ittou RaiTei
(in air) |
O + CD | Kaede snatches the opponent from midair,
| | and slams him/her to the ground with a
| bolt of lightning.
|
---------------------------------+------------------------------------------
| Morning Star Storm Blast
| (Shinmei ArashiUchi)
|
(close) O- / | \ -O + C | Kaede does a series of slashes, followed
O O O | by an upwards electrical punch which
| knocks the opponent into the air for a
| juggling combo opportunity.
|
---------------------------------+------------------------------------------
| Morning Star Pounce (Kasshin FukuRyu)
[DESPERATION MOVE] |
| / O- / -O + AB | Kaede strikes the ground in front of him
O O O | with the tip of his sword, summoning a
| lightning bolt for big damage if it
(can be held) | hits the opponent.
|
---------------------------------+------------------------------------------
| Lively "Bad Dragon Rising"
| (Kasshin KouRyu)
[SUPER DESPERATION MOVE] |
| / O- / -O + B | Kaede strikes the ground in front of him
O O O | with the tip of his sword, and FIVE
| bolts of lightning strike, juggling the
[POWER and EX Mode only] | opponent into each other as they hit.
|
---------------------------------+------------------------------------------
| Morning Star Revival (Kasshin SeiRyu)
[DESPERATION MOVE] |
| \ -O | \ -O + AB | Kaede's sword extends and glows with
O O O O | energy, and he holds it above his head
(can be held) | until the AB button is released, and he
| brings it down with a huge crash. Has
| virtually no effect on an airborne
| opponent, but if the buttons are not
| held, it comes out blindingly fast, and
| works well as a punisher move.
|
---------------------------------+------------------------------------------
| Morning Star Lance (Kasshin SouRyu)
[SUPER DESPERATION MOVE] |
| \ -O | \ -O + B | Similar to the normal DM, but this one
O O O O | begins as a very short body charge. If
| it hits, he begins a small automatic
[POWER and EX Mode only] | combo, finally ending with a huge blast
| of dragon-shaped electricity bursting
| from the bottom of the screen.
|
---------------------------------+------------------------------------------
Combo Special Chart:
A --> B --> C +-> A --> B --> C +-> A --> B --> | \ -O + C
| | O O
| |
| +-> C --> B --> | \ -O + A
| O O
|
+-> | + C --> A +-> | + C --> -O + BC
O | O
|
+-> BC --> A --> | \ -O + B
O O
-----------------------
3.6 - Kagami Shinnosuke
-----------------------
STORY:
After his defeat at the hands of Kaede, now awakened as Seiryuu,
Kagami's body was hurled through Hell's Gate. However, fate would
not allow death to claim him.
There is a greater order for both the opening and closing of
Hell's Gate... And so, in order to insure humanity's future, Suzaku
takes wing once more.
Age: 30
Symbol Item: European clothes & treasured blade "Young Phoenix"
Style: "Spirit Blade" and "Negative Energy"
Voice: Awane Makoto
GAMEPLAY INFORMATION:
Kagami may be dethroned as the boss character, but he still possesses
a lot of potential. He no longer has the blue flames which typefied
his moves as before, and he now has a crouching animation as well. Still,
he is one of only three characters in the game who can charge their own
Super Meter, and he is still a capable fighter in the right hands.
Normal Move Interruptibility Chart:
| Stand | Stand | Stand | Low | Low | Low | b + | f + | f + | df+ |
| A | B | C | A | B | C | A | B | C | C |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
POWER | yes | yes | yes | no | no | no | yes | no | yes | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
SPEED | yes | yes | yes | yes | yes | yes | yes | no | no | yes |
------+-------+-------+-------+-----+-----+-----+-----+-----+-----+-----+
Moves:
---------------------------------+------------------------------------------
| Swallow Wings of Flight (Hien Yoku)
|
| \ -O + A | Kagami swings his arm upward, launching
O O | a small burst of flame across the
| screen.
|
---------------------------------+------------------------------------------
| Flaming Talon of Retribution (Gouen Sou)
|
| \ -O + B | Kagami swings his arm upward, leaving a
O O | trail of orange flames in its wake. If
| connected, it can be followed up with...
|
(followed by) | Shiranui
|
| \ -O + B | Kagami lunges forward with his sword,
O O | setting the opponent aflame and knocking
| him/her down.
|
---------------------------------+------------------------------------------
| Char-Broiled Blast (Sho Hoko)
|
-O | \ + A/B | Kagami spins upward into the air, orange
O O | flames flying off of his sword.
|
[SUPER CANCEL] |
---------------------------------+------------------------------------------
| Blazing Bawler (En Hoko)
(close) |
-O \ | / O- + A/B | Kagami lifts the opponent into the air,
O O O | then stabs him/her, pulling away with a
| burst of fire.
|
---------------------------------+------------------------------------------
| (Shizuka naru Kodou)
|
-O \ | / O- + C | Kagami crouches and places his hand on
O O O | the ground. Energy bursts up around him
| and his Super Meter slowly charges.
|
---------------------------------+------------------------------------------
| Like a Furnace (Kouenshou)
|
(in air) | + C | Kagami dives downward from the air, arms
O | spread. Stuns just long enough to combo
| into something else after hitting the
| ground, typically "Sho Hoko."
|
---------------------------------+------------------------------------------
| Sparrow of the Red Lotus Thrust
| (Guren Suzaku)
[DESPERATION MOVE] |
(in air) |
O- / | \ -O + AB | Kagami dives downward from the air, and
O O O | if he connects, he blasts off at a wide
| angle, dragging the burning opponent
| into the air.
|
---------------------------------+------------------------------------------
| Heavenly Phoenix (Houou Tenshou)
[DESPERATION MOVE] |
-O O- / | \ -O + AB | Kagami throws an arm upward, sending a
O O O | large wave of flames along the ground.
| Slow and not too terribly useful, but it
| is unblockable. Seems there to punish
| spazzing more than anything else.
|
---------------------------------+------------------------------------------
| Phoenix Rising Hack
[SUPER DESPERATION MOVE] |
(in air) |
O- / | \ -O + AB | Kagami dives downward from the air, and
O O O | if he connects, he blasts off at a wide
| angle, this time enshrouded in the image
[POWER and EX Mode only] | of a phoenix, then landing in a crouch.
|
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