King Of Fighters: Evolution - Strategy Guide (Page 11)
Below are the cheat codes, hints and help for King Of Fighters: Evolution - Strategy Guide (Page 11).
As for the game's OPTIONS, they aren't too hard to figure out. The
notable ones are FLASH, which when turned off, eliminates the white
flashes you see during some moves and SDMs, not to mention the red
and white flickering that occurs when you beat the last member of the
team you're fighting, and DISP. CUT, which removes the Life Gauge,
Power Gauge, and Timer from the screen (your names, portraits, and
other messages will still appear).
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DIP SWITCH INFORMATION
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All the information in this section was written and contributed by IorI.
At his request, I have rewritten some of it for clarity. Please don't
ask me about the dip switches since I don't have a modified system
myself and can't verify any of this information. Anyway, here's what
IorI has to say:
"These dip switches are only accessible on a modified Neo-Geo system
(arcade or home). These systems have a special bios called debug bios,
the same bios that SNK development teams use. To access the DIP Main
Menu at any time, press 2P COIN (or SELECT) + 2P C Button at the same
time. To move into the menu you'll have to use the directions to
access (up) and exit (left) the options, and you'll have to use the
buttons to move between selections (A, B,...). The interesting option
is the "Dip debug switches". Dip debug switches are two consecutive
bytes allocated in Neo-Geo RAM that cause special effects in game. Each
bit is a flag that activates a different option. These are the options
I have discovered:
"Dip 1.1. : It puts a character sprite on the middle-low side of the
screen, with a weird menu behind it. I'm unable to use the menu (on
KoF '96, holding START while using the controls worked...)
"Dip 1.2.: Sprite areas and hit areas appear into green and white
squares. Very useful.
"Dip 1.3.: This dip switch has several effects:
1. Since activated, until START is pressed, the last compilation
date of the game will appear on the middle-low side of the screen.
2. Instead of pressing START, pressing button B will display a
special, weird and interesting menu called "Throw offset edit".
Using that menu you'll can watch all the characters and all of his
movements, and, supposedly you can edit his/her throws (I wasn't
able to get it to work).
3. Instead of point 2, pressing C or D will display a sound/music test
menu.
4. On character select screen, If you hold your START button while
selecting ALL 4 characters, the first character of your team will
be Krizalid (first form). He will appear on order select screen
like a weird K'.
5. If you hold your SELECT (or COIN) button while selecting ALL 4
characters, the first character of your team will be Krizalid
(second form). He will appears on order select screen like a
weird Maxima.
"Dip 1.4.: A weird menu appears on the middle of the combat. I'm not
sure how to use it or what it's for.
"Dip 1.5.: Weird flag indicators (useless for people like us who
aren't KoF '99 programmers).
"Dip 1.6.: Infinite life bar, DMs turn into SDMs.
"Dip 1.7.: No effect known, if any.
"Dip 1.8.: It has several options. On How to Play screen:
- Press START + B to display a menu on which you can change the text
nationality (japanese text even in american/european versions!) and
to see all game demo sequences: sequence before, between and after
Krizalid, endings, intro and so on). To see the end that you want,
you'll need to change the indicators:
1ST Char: 00 00
2ST Char: 00 00
3ST Char: 00 00
4ST Char: 00 00
These are the four characters you "have", the first pair of zeros
are the number of your character, and the second pair of zeros are
the colour of your character (00 or 01). To automatically select
the predefined (and two more weird teams with no ending...) ending
teams, press button D. After this, press button A to enter the
sequence selection menu. When selecting "ending", you'll can
choose which character will "beat" Krizalid.
- Press START + C to access a totally weird menu called Motion Seq
Edit. In this menu, you can choose a determinated character or
object (you'll have to choose the palette index to display it
correctly), load it one of the eight slots you'll have and edit a
tricky predefined motion with it. Then you'll can see the motion
you created....-_- (yeah, I know). But this menu has a programmer's
joke. If, on the main menu, you press SELECT, Choi will appear
bouncing around the screen, and if you press A button a 0 will begin
to fall since the top of the screen, while Choi runs around
desperately trying to catch it (and he gets angry if doesn't)! It's
like a sophisticated screen saver.
"Dip 2.1.: Game caracteristics edit menu. I'm not sure what it does.
"Dip 2.2.: CPU gets rid of 1P control.
"Dip 2.3.: CPU can't block.
"Dip 2.4.: Display the Ability Points on real time. Very useful.
"Dip 2.5.: More weird flags.
"Dip 2.6.: A menu with two options: Play and code. Maybe it changes the
music and sound effect while playing...?
"Dip 2.7.: Second player plays instead CPU (yes, another system to play
with Krizalid)
"Dip 2.8.: No effect known, if any."
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LIST OF SPECIAL INTROS
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Below is a list of all known special intros, based on the list of
special intros found in Gunsmith's neato KoF '99 FAQ (plus a few of
my own additions and corrections). Hopefully I'll get around to
describing these and putting in the quotes in another update.
K' vs. KRIZALID (last boss form)
- K' has his hand on his thigh, and he talks to Krizalid, who talks
back.
K' vs. KYO KUSANAGI
- K' turns towards the screen and a flame appears in his hand, while
Kyo turns away from the screen and a flame appears in his hand,
too.
ANDY BOGARD vs. MAI SHIRANUI
- Mai holds up a baby that cries 'Papa!' while a horrified Andy looks
on with disbelief. However, it turns out that the baby is actually
just a puppet Mai was wielding, and a rather shaken Andy coughs
nervously in response.
ANDY BOGARD vs. TERRY BOGARD
- Andy squeezes his wrist, then drops it and shakes it, while Terry
leans forward with his hands on his knees and says, "Get ready!"
ANDY BOGARD vs. JOE HIGASHI
- Andy squeezes his wrist, then drops it and shakes it. Meanwhile,
Joe is letting one arm hang down, and he lifts it up, touches it to
his mouth, and then knocks his knuckles together.
TERRY BOGARD vs. JOE HIGASHI
- Terry leans forward with his hands on his knees and adjusts his
cap while saying "Get ready!" Meanwhile, Joe is letting one arm
hang down, and he lifts it up, touches it to his mouth, and then
knocks his knuckles together.
TERRY BOGARD vs. BLUE MARY
- Terry steps back, takes off his cap, and gives a polite bow, while
Mary shrugs, then shakes her finger in front of her face while
saying "Let's fight, Terry!"
RYO SAKAZAKI vs. KING
- King begins the round turned away, wearing a bowler hat. She
lifts up the brow, smiles, then turns and tosses it away while
facing Ryo.
RYO SAKAZAKI vs. ROBERT GARCIA
- Ryo and Robert both do their old 'power charge' animations, then
Ryo does a Zanretsu Ken while Robert does his Gen'ei Kyaku. They
both taunt each other while pointing their knuckles at one another.
RYO SAKAZAKI vs. YURI SAKAZAKI
- Ryo holds his arms at his side, as does Yuri.
RYO SAKAZAKI vs. TAKUMA SAKAZAKI
- Ryo holds his arms at his side. Takuma nods appreciatively, then
does the same.
ROBERT GARCIA vs. YURI SAKAZAKI
- Robert holds his arms at his side, while Yuri holds up a fist,
then puts her hands on her hips.
ROBERT GARCIA vs. TAKUMA SAKAZAKI
- Robert holds his arms at his side. Takuma nods appreciatively, then
does the same.
YURI SAKAZAKI vs. TAKUMA SAKAZAKI
- Yuri holds her arms at her side. Takuma nods appreciatively, then
does the same.
RALF JONES vs. CLARK STEEL
- Ralf does a sumo stomp and hunkers down, while gesturing for Clark
to come at him. Clark, meanwhile, has been holding his cap, and
he flips it onto his head, pushes it into place, then gives Ralf
a thumbs-up while saying, "Okay, Ralf!"
RALF JONES vs. LEONA or WHIP
- Ralf casually salutes either teammate. Against Leona, she'll
salute him back.
CLARK STEEL vs. LEONA or WHIP
- Clark doffs his cap to either teammate. Against Leona, she'll
salute him back.
WHIP vs. LEONA
- While Leona ties her shoelaces, Whip faces away and rocks back and
forth on her heels. Leona then stands up and points at Whip.
WHIP vs. KRIZALID (last boss form)
- Whip takes out her gun, checks it, and points it at Krizalid, while
he talks back to her.
SIE KENSOU vs. ATHENA ASAMIYA
- Athena bows towards the screen, then sticks an arm up in the air
while acting very cheerful. In the meantime, Kensou has been
striking a serious pose, but when Athena suddenly notices him
and asks what's going on ("Nani?"), he slumps forward in regret.
CHIN GENTSAI vs. ATHENA ASAMIYA, BAO, or SIE KENSOU
- Chin nods knowingly. Bao will bow at Chin if he's Chin's opponent.
SIE KENSOU vs. BAO
- Bao holds his hands together in respect and bows, while Kensou
is cracking his neck; however, he ends up hurting himself.
BAO vs. ATHENA ASAMIYA
- Bao holds his hands together in respect and bows, while Athena
leans forward and winks at him.
BAO vs. MAI, LEONA, KASUMI, WHIP or BLUE MARY
- Bao scratches his head nervously.
KASUMI TODO vs. SHINGO YABUKI
- While Shingo looks through his notebook, Kasumi taunts him.
KASUMI TODO vs. RYO, ROBERT, YURI, or TAKUMA
- Kasumi bows to her opponent.
LI XIANGFEI vs. SIE KENSOU
- Xiangfei sees Kensou eating and starts drooling. Her stomach
gurgles and she clutches it regretfully.
LI XIANGFEI vs. TERRY, ANDY, JOE or MAI
- Xiangfei waves one arm around and points at her opponent
defiantly.
KIM KAPHWAN vs. JHUN HOON
- Kim is standing in a thoughtful pose while Jhun does a few kicks
and points a foot at Kim. Kim's eyes gleam and he gets into his
stance.
CHANG KOEHAN vs. KIM KAPHWAN
- Chang stand up to his full height, waves his iron ball around, and
points at Kim. Kim, meanwhile, is standing there looking
unimpressed. He shakes his head and gets into his stance.
CHOI BOUNGE vs. JHUN HOON
- Jhun gets into his leg-shaking stance, then Choi taunts him and
does the ending pose to his Tatsumaki Shinkuu Zan DM.
CHOI BOUNGE vs. CHANG KOEHAN
- Choi and Chang look at each other in surprise, then hang their heads
in sorrow and sigh.
KYO KUSANAGI vs. IORI YAGAMI
- Kyo stands back and holds up a hand, flame rising up from his palm.
Iori has a hand in his pocket, but from his other hand a purple
flame rises up as well.
KYO KUSANAGI vs. SHINGO YABUKI
- Shingo hides his face behind his hands and then shouts "Kyo
Kusanagi-san!" while looking overjoyed.
KYO KUSANAGI vs. BENIMARU NIKAIDO
- Benimaru yanks his hand across himself horizontally, leaving a
trace of electricity.
=========================================================================
5. AUTHOR'S NOTE
=========================================================================
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SPECIAL THANKS
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I couldn't have written this FAQ without help from the following people:
James Kuroki
- Gotta give this guy a big hand for sending me a bunch of Japanese
spelling corrections from Neo Geo Freak magazine.
Luis Boix
- For correcting my Ralf Striker mistake.
IorI
- For helping me with Krizalid's bio, and for some supercancel info.,
cancelable mid-air attack info, and lots of other stuff. Also wrote
and contributed the entire section on the dip switches. Thanks!
(v0.3) For additional information on enabling Kyo and Iori.
Mao (i.am/sheila)
- For helping me out with this FAQ, and for some Yuri information taken
from her great Yuri guide.
Kasumi Himura, Ken Masters (and about a thousand other people)
- For telling me how the FLASH option works.
Cyril Caniot
- For some Krizalid info. and corrections for the numbering sequences
for Shingo, Kyo, and Iori.
LickGuy (fly.to/exp)
- He made the excellent KoF '99 trainer that I used to check all my
Krizalid info., etc (it can be found at his page).
Gunsmith (w3.to/wu-tech)
- Some information was checked using his amazing KoF '99 FAQ, and the
list of intro poses was taken initially from his FAQ. The method to
fight Kyo and Iori, as well as enable them, also used info. from his
FAQ as well.
(v0.2) For the Heart Attack -> Earring Bakudan arc change info,
Chang's sneeze counter info., and info. on Clark's cancelable CD
attack. A lot of the new information in the v0.2 update was taken
from the KoF '99 Gamest Mook scans he has up at his site, too.
(v0.3) For Bao's triangle jump.
SNK of Japan (www.neogeo.co.jp)
- All move commands and move names taken from their page.
(v0.3) Correct method to enable Kyo and Iori taken from their page.
Ura no Ura (www2.airnet.ne.jp/~tac)
- Various info on the strikers and striker attacks, not to mention some
basic command information and cancelable DM information, was all
taken from this great site.
Charles Mac Donald (www.emucamp.com/cgfm2)
- For letting me hog his computer while I worked on this FAQ.
Clarence
- For showing me the usual assortment of crazy combos (like the Jhun
one mentioned above).
(v0.2) For a bunch of corrections and additions, like Krizalid's
infinite combo and info. on Ryo's Tenchi Haou Ken counterhit.
Jared Low and ChaRleS
- I looked at their bio translations in their respective FAQs when
I was translating the bios at SNK's page.
If you'd like to contribute something, or you just want to give some
feedback (positive or negative, it's all good), then you can reach me
at . Please don't ask me about where to
get ROMs at, I don't know. As for playing with Krizalid, there's no
bonafide code yet. Once a real code to use Krizalid pops up, I'll be
sure to add it to the FAQ. Right now the only option (if you have the
ROMs) is to use a trainer. The only one I know of is LickGuy's trainer,
which you can find at his page, at . If you have a modified
Neo Geo with the special BIOS or whatever, you can always check out the
method to pick Krizalid using the dip switches (described in the dip
switch settings listed above).
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REVISION HISTORY
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Version 0.3 (December 27, 1999)
- A couple of minor corrections and additions, stuck in Bao's triangle
jump command (can't believe I overlooked it)! The code to play as
Kyo and / or Iori has also been confirmed and tested. A couple of
the move names have been changed because that's how they're spelled
in Neo Geo Freak magazine, but a few I left unchanged since I
personally think they're correct anyway. Feel free to prove me
wrong, though :) I also added quote lists for all characters,
courtesy of the info at SNK of Japan's page, which I double-checked
as best I could by listening to the voice tracks off of the
Soundtrack CD (found at Gunsmith's page). If you want translations,
though, you better look to Gunsmith's FAQ, as translating speech is
really beyond me :)
Version 0.2 (November 25, 1999)
- Added / corrected a lot of the Counter Mode cancels, and updated the
list of cancelable attacks for characters (most this info pulled from
the Gamest scans at Gunsmith's page and meticulously tested by yours
truly). Some other additions and corrections have been made as well,
as well as a reorganization of some of the FAQ sections for ease of
use. I added a glitch for Jhun, too (which makes me happy, since I
tend to never find weird stuff like that in fighting games).
Version 0.1 (October 20, 1999)
- First release, a lot more stuff to add, but this will have to do for
now. I'm planning on adding in move descriptions in the future
(although I'm sort of debating this since they'd make the FAQ a lot
bigger...feedback, anyone)?
That's all.
Unpublished work Copyright 1999-2000 Kao Megura
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