Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter K » King Of Fighters: Evolution - Strategy Guide (Page 11)

King Of Fighters: Evolution - Strategy Guide (Page 11)

Below are the cheat codes, hints and help for King Of Fighters: Evolution - Strategy Guide (Page 11).

 As for the game's OPTIONS, they aren't too hard to figure out.  The
 notable ones are FLASH, which when turned off, eliminates the white
 flashes you see during some moves and SDMs, not to mention the red
 and white flickering that occurs when you beat the last member of the
 team you're fighting, and DISP. CUT, which removes the Life Gauge,
 Power Gauge, and Timer from the screen (your names, portraits, and
 other messages will still appear).


 ------------------------------------------------------------------------
 DIP SWITCH INFORMATION
 ------------------------------------------------------------------------

 All the information in this section was written and contributed by IorI.
 At his request, I have rewritten some of it for clarity.  Please don't
 ask me about the dip switches since I don't have a modified system
 myself and can't verify any of this information.  Anyway, here's what
 IorI has to say:

 "These dip switches are only accessible on a modified Neo-Geo system
 (arcade or home).  These systems have a special bios called debug bios,
 the same bios that SNK development teams use.  To access the DIP Main
 Menu at any time, press 2P COIN (or SELECT) + 2P C Button at the same
 time.  To move into the menu you'll have to use the directions to
 access (up) and exit (left) the options, and you'll have to use the
 buttons to move between selections (A, B,...).  The interesting option
 is the "Dip debug switches".  Dip debug switches are two consecutive
 bytes allocated in Neo-Geo RAM that cause special effects in game.  Each
 bit is a flag that activates a different option.  These are the options
 I have discovered:

 "Dip 1.1. : It puts a character sprite on the middle-low side of the
 screen, with a weird menu behind it.  I'm unable to use the menu (on
 KoF '96, holding START while using the controls worked...)

 "Dip 1.2.: Sprite areas and hit areas appear into green and white
 squares.  Very useful.

 "Dip 1.3.: This dip switch has several effects:

   1. Since activated, until START is pressed, the last compilation
      date of the game will appear on the middle-low side of the screen.
   2. Instead of pressing START, pressing button B will display a
      special, weird and interesting menu called "Throw offset edit".
      Using that menu you'll can watch all the characters and all of his
      movements, and, supposedly you can edit his/her throws (I wasn't
      able to get it to work).
   3. Instead of point 2, pressing C or D will display a sound/music test
      menu.
   4. On character select screen, If you hold your START button while
      selecting ALL 4 characters, the first character of your team will
      be Krizalid (first form).  He will appear on order select screen
      like a weird K'.
   5. If you hold your SELECT (or COIN) button while selecting ALL 4
      characters, the first character of your team will be Krizalid
      (second form).  He will appears on order select screen like a
      weird Maxima.

 "Dip 1.4.: A weird menu appears on the middle of the combat. I'm not
  sure how to use it or what it's for.

 "Dip 1.5.: Weird flag indicators (useless for people like us who
  aren't KoF '99 programmers).

 "Dip 1.6.: Infinite life bar, DMs turn into SDMs.

 "Dip 1.7.: No effect known, if any.

 "Dip 1.8.: It has several options.  On How to Play screen:

   - Press START + B to display a menu on which you can change the text
     nationality (japanese text even in american/european versions!) and
     to see all game demo sequences: sequence before, between and after
     Krizalid, endings, intro and so on).  To see the end that you want,
     you'll need to change the indicators:

        1ST Char: 00 00
        2ST Char: 00 00
        3ST Char: 00 00
        4ST Char: 00 00

     These are the four characters you "have", the first pair of zeros
     are the number of your character, and the second pair of zeros are
     the colour of your character (00 or 01).  To automatically select
     the predefined (and two more weird teams with no ending...) ending
     teams, press button D. After this, press button A to enter the
     sequence selection menu.  When selecting "ending", you'll can
     choose which character will "beat" Krizalid.

   - Press START + C to access a totally weird menu called Motion Seq
     Edit.  In this menu, you can choose a determinated character or
     object (you'll have to choose the palette index to display it
     correctly), load it one of the eight slots you'll have and edit a
     tricky predefined motion with it.  Then you'll can see the motion
     you created....-_- (yeah, I know).  But this menu has a programmer's
     joke.  If, on the main menu, you press SELECT, Choi will appear
     bouncing around the screen, and if you press A button a 0 will begin
     to fall since the top of the screen, while Choi runs around
     desperately trying to catch it (and he gets angry if doesn't)!  It's
     like a sophisticated screen saver.

 "Dip 2.1.: Game caracteristics edit menu.  I'm not sure what it does.

 "Dip 2.2.: CPU gets rid of 1P control.

 "Dip 2.3.: CPU can't block.

 "Dip 2.4.: Display the Ability Points on real time.  Very useful.

 "Dip 2.5.: More weird flags.

 "Dip 2.6.: A menu with two options: Play and code.  Maybe it changes the
  music and sound effect while playing...?

 "Dip 2.7.: Second player plays instead CPU (yes, another system to play
  with Krizalid)

 "Dip 2.8.: No effect known, if any."


 ------------------------------------------------------------------------
 LIST OF SPECIAL INTROS
 ------------------------------------------------------------------------

 Below is a list of all known special intros, based on the list of
 special intros found in Gunsmith's neato KoF '99 FAQ (plus a few of
 my own additions and corrections).  Hopefully I'll get around to
 describing these and putting in the quotes in another update.
              
 K' vs. KRIZALID (last boss form)
  - K' has his hand on his thigh, and he talks to Krizalid, who talks
    back.
         
 K' vs. KYO KUSANAGI
  - K' turns towards the screen and a flame appears in his hand, while
    Kyo turns away from the screen and a flame appears in his hand,
    too.

 ANDY BOGARD vs. MAI SHIRANUI
  - Mai holds up a baby that cries 'Papa!' while a horrified Andy looks
    on with disbelief.  However, it turns out that the baby is actually
    just a puppet Mai was wielding, and a rather shaken Andy coughs
    nervously in response.

 ANDY BOGARD vs. TERRY BOGARD
  - Andy squeezes his wrist, then drops it and shakes it, while Terry
    leans forward with his hands on his knees and says, "Get ready!"

 ANDY BOGARD vs. JOE HIGASHI
  - Andy squeezes his wrist, then drops it and shakes it.  Meanwhile,
    Joe is letting one arm hang down, and he lifts it up, touches it to
    his mouth, and then knocks his knuckles together.
                        
 TERRY BOGARD vs. JOE HIGASHI
  - Terry leans forward with his hands on his knees and adjusts his
    cap while saying "Get ready!"  Meanwhile, Joe is letting one arm
    hang down, and he lifts it up, touches it to his mouth, and then
    knocks his knuckles together.

 TERRY BOGARD vs. BLUE MARY
  - Terry steps back, takes off his cap, and gives a polite bow, while
    Mary shrugs, then shakes her finger in front of her face while
    saying "Let's fight, Terry!"
 
 RYO SAKAZAKI vs. KING
  - King begins the round turned away, wearing a bowler hat.  She
    lifts up the brow, smiles, then turns and tosses it away while
    facing Ryo.

 RYO SAKAZAKI vs. ROBERT GARCIA
  - Ryo and Robert both do their old 'power charge' animations, then
    Ryo does a Zanretsu Ken while Robert does his Gen'ei Kyaku.  They
    both taunt each other while pointing their knuckles at one another.

 RYO SAKAZAKI vs. YURI SAKAZAKI
  - Ryo holds his arms at his side, as does Yuri.

 RYO SAKAZAKI vs. TAKUMA SAKAZAKI
  - Ryo holds his arms at his side.  Takuma nods appreciatively, then
    does the same.

 ROBERT GARCIA vs. YURI SAKAZAKI
  - Robert holds his arms at his side, while Yuri holds up a fist,
    then puts her hands on her hips.

 ROBERT GARCIA vs. TAKUMA SAKAZAKI
  - Robert holds his arms at his side.  Takuma nods appreciatively, then
    does the same.

 YURI SAKAZAKI vs. TAKUMA SAKAZAKI
  - Yuri holds her arms at her side.  Takuma nods appreciatively, then
    does the same.

 RALF JONES vs. CLARK STEEL
  - Ralf does a sumo stomp and hunkers down, while gesturing for Clark
    to come at him.  Clark, meanwhile, has been holding his cap, and
    he flips it onto his head, pushes it into place, then gives Ralf
    a thumbs-up while saying, "Okay, Ralf!"

 RALF JONES vs. LEONA or WHIP
  - Ralf casually salutes either teammate.  Against Leona, she'll
    salute him back.

 CLARK STEEL vs. LEONA or WHIP
  - Clark doffs his cap to either teammate.  Against Leona, she'll
    salute him back.

 WHIP vs. LEONA
  - While Leona ties her shoelaces, Whip faces away and rocks back and
    forth on her heels.  Leona then stands up and points at Whip.

 WHIP vs. KRIZALID (last boss form)
  - Whip takes out her gun, checks it, and points it at Krizalid, while
    he talks back to her.
      
 SIE KENSOU vs. ATHENA ASAMIYA
  - Athena bows towards the screen, then sticks an arm up in the air
    while acting very cheerful.  In the meantime, Kensou has been
    striking a serious pose, but when Athena suddenly notices him
    and asks what's going on ("Nani?"), he slumps forward in regret.

 CHIN GENTSAI vs. ATHENA ASAMIYA, BAO, or SIE KENSOU
  - Chin nods knowingly.  Bao will bow at Chin if he's Chin's opponent.

 SIE KENSOU vs. BAO
  - Bao holds his hands together in respect and bows, while Kensou
    is cracking his neck; however, he ends up hurting himself.

 BAO vs. ATHENA ASAMIYA
  - Bao holds his hands together in respect and bows, while Athena
    leans forward and winks at him.

 BAO vs. MAI, LEONA, KASUMI, WHIP or BLUE MARY
  - Bao scratches his head nervously.

 KASUMI TODO vs. SHINGO YABUKI
  - While Shingo looks through his notebook, Kasumi taunts him.

 KASUMI TODO vs. RYO, ROBERT, YURI, or TAKUMA
  - Kasumi bows to her opponent.

 LI XIANGFEI vs. SIE KENSOU
  - Xiangfei sees Kensou eating and starts drooling.  Her stomach
    gurgles and she clutches it regretfully.

 LI XIANGFEI vs. TERRY, ANDY, JOE or MAI
  - Xiangfei waves one arm around and points at her opponent
    defiantly.

 KIM KAPHWAN vs. JHUN HOON
  - Kim is standing in a thoughtful pose while Jhun does a few kicks
    and points a foot at Kim.  Kim's eyes gleam and he gets into his
    stance.

 CHANG KOEHAN vs. KIM KAPHWAN
  - Chang stand up to his full height, waves his iron ball around, and
    points at Kim.  Kim, meanwhile, is standing there looking
    unimpressed.  He shakes his head and gets into his stance.

 CHOI BOUNGE vs. JHUN HOON
  - Jhun gets into his leg-shaking stance, then Choi taunts him and
    does the ending pose to his Tatsumaki Shinkuu Zan DM.

 CHOI BOUNGE vs. CHANG KOEHAN
  - Choi and Chang look at each other in surprise, then hang their heads
    in sorrow and sigh.

 KYO KUSANAGI vs. IORI YAGAMI
  - Kyo stands back and holds up a hand, flame rising up from his palm.
    Iori has a hand in his pocket, but from his other hand a purple
    flame rises up as well.

 KYO KUSANAGI vs. SHINGO YABUKI
  - Shingo hides his face behind his hands and then shouts "Kyo
    Kusanagi-san!" while looking overjoyed.

 KYO KUSANAGI vs. BENIMARU NIKAIDO
  - Benimaru yanks his hand across himself horizontally, leaving a
    trace of electricity.


=========================================================================
 5.  AUTHOR'S NOTE
=========================================================================
                                           
 ------------------------------------------------------------------------
 SPECIAL THANKS
 ------------------------------------------------------------------------

 I couldn't have written this FAQ without help from the following people:

 James Kuroki
  - Gotta give this guy a big hand for sending me a bunch of Japanese
    spelling corrections from Neo Geo Freak magazine.

 Luis Boix
  - For correcting my Ralf Striker mistake.

 IorI
  - For helping me with Krizalid's bio, and for some supercancel info.,
    cancelable mid-air attack info, and lots of other stuff.  Also wrote
    and contributed the entire section on the dip switches.  Thanks!
    (v0.3)  For additional information on enabling Kyo and Iori.

 Mao                                                        (i.am/sheila)
  - For helping me out with this FAQ, and for some Yuri information taken
    from her great Yuri guide.

 Kasumi Himura, Ken Masters (and about a thousand other people)
  - For telling me how the FLASH option works.

 Cyril Caniot
  - For some Krizalid info. and corrections for the numbering sequences
    for Shingo, Kyo, and Iori.

 LickGuy                                                     (fly.to/exp)
  - He made the excellent KoF '99 trainer that I used to check all my
    Krizalid info., etc (it can be found at his page).

 Gunsmith                                                 (w3.to/wu-tech)
  - Some information was checked using his amazing KoF '99 FAQ, and the
    list of intro poses was taken initially from his FAQ.  The method to
    fight Kyo and Iori, as well as enable them, also used info. from his
    FAQ as well.
    (v0.2)  For the Heart Attack -> Earring Bakudan arc change info,
    Chang's sneeze counter info., and info. on Clark's cancelable CD
    attack.  A lot of the new information in the v0.2 update was taken
    from the KoF '99 Gamest Mook scans he has up at his site, too.
    (v0.3)  For Bao's triangle jump.

 SNK of Japan                                          (www.neogeo.co.jp)
  - All move commands and move names taken from their page.
    (v0.3)  Correct method to enable Kyo and Iori taken from their page.

 Ura no Ura                                      (www2.airnet.ne.jp/~tac)
  - Various info on the strikers and striker attacks, not to mention some
    basic command information and cancelable DM information, was all
    taken from this great site.

 Charles Mac Donald                               (www.emucamp.com/cgfm2)
  - For letting me hog his computer while I worked on this FAQ.

 Clarence
  - For showing me the usual assortment of crazy combos (like the Jhun
    one mentioned above).
    (v0.2)  For a bunch of corrections and additions, like Krizalid's
    infinite combo and info. on Ryo's Tenchi Haou Ken counterhit.

 Jared Low and ChaRleS
  - I looked at their bio translations in their respective FAQs when
    I was translating the bios at SNK's page.

 If you'd like to contribute something, or you just want to give some
 feedback (positive or negative, it's all good), then you can reach me
 at .  Please don't ask me about where to
 get ROMs at, I don't know.  As for playing with Krizalid, there's no
 bonafide code yet.  Once a real code to use Krizalid pops up, I'll be
 sure to add it to the FAQ.  Right now the only option (if you have the
 ROMs) is to use a trainer.  The only one I know of is LickGuy's trainer,
 which you can find at his page, at .  If you have a modified
 Neo Geo with the special BIOS or whatever, you can always check out the
 method to pick Krizalid using the dip switches (described in the dip
 switch settings listed above).


 ------------------------------------------------------------------------
 REVISION HISTORY
 ------------------------------------------------------------------------

 Version 0.3  (December 27, 1999)
  - A couple of minor corrections and additions, stuck in Bao's triangle
    jump command (can't believe I overlooked it)!  The code to play as
    Kyo and / or Iori has also been confirmed and tested.  A couple of
    the move names have been changed because that's how they're spelled
    in Neo Geo Freak magazine, but a few I left unchanged since I
    personally think they're correct anyway.  Feel free to prove me
    wrong, though :)  I also added quote lists for all characters,
    courtesy of the info at SNK of Japan's page, which I double-checked
    as best I could by listening to the voice tracks off of the
    Soundtrack CD (found at Gunsmith's page).  If you want translations,
    though, you better look to Gunsmith's FAQ, as translating speech is
    really beyond me :)
    
 Version 0.2  (November 25, 1999)
  - Added / corrected a lot of the Counter Mode cancels, and updated the
    list of cancelable attacks for characters (most this info pulled from
    the Gamest scans at Gunsmith's page and meticulously tested by yours
    truly).  Some other additions and corrections have been made as well,
    as well as a reorganization of some of the FAQ sections for ease of
    use.  I added a glitch for Jhun, too (which makes me happy, since I
    tend to never find weird stuff like that in fighting games).

 Version 0.1  (October 20, 1999)
  - First release, a lot more stuff to add, but this will have to do for
    now.  I'm planning on adding in move descriptions in the future
    (although I'm sort of debating this since they'd make the FAQ a lot
    bigger...feedback, anyone)?

 That's all.

 Unpublished work Copyright 1999-2000 Kao Megura


« Previous Page