Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter K » King Of Fighters: Evolution - Strategy Guide (Page 08)

King Of Fighters: Evolution - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for King Of Fighters: Evolution - Strategy Guide (Page 08).

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Uooo-!"
 Round entry (any):     "Ha-, ha-, habuhyu-!!"
 vs. Kim Kaphwan:       "Danna, takagen shineezo!"
 vs. Choi Bounge:       "Haa~"
 (A) button pose:       "Iyan pokkin."
 (B) button pose:       "Funfufufuun!"
 (C) button pose:       "Super gacchiri kei!"
 When taunting:         "Okawari ikuka?"
 When attacking:        L: "Fun!"  H: "Dorya!"  B: "Uoa!"
 When damaged:          L: "Bu!"   H: "Bo!"     S: "Ufuu!"
 When defeated:         "Orororo~n!"
 Knockdown recovery:    "Fufuun!"  (and GC roll, slides, slide attack)
 Striker call:          "Oooi!"
 
 Kusari Jime            "Fun!"
 Hiki Nige              "Fufuun!"
 Tekkyuu Funsai Geki    "Funryaa!"
 Tekkyuu Dai Kaiten     "Fuuun!" 
 Dai Hakai Nage         "Funf funf funf fun-!"
 Tekkyuu Taiko Uchi     "Habbuhhyuhhyu!"
 Tekkyuu Dai Bousou     "Ikkudoo!"
 Bousou Finishers:      "Hien Zan! / Idee! / Fufuun! / Fun! / Dorya!"
 Tekkyuu Dai Assatsu    "Dosseei! / Idee!!"
 Tekkyuu Dai Bokusatsu  "Koehan ikkusu!"
 Tekkyuu Dai Kourin     "Zenra jump!"


 ------------------------------------------------------------------------
 CHOI BOUNGE                                                 (Korea Team)
 ------------------------------------------------------------------------

 Fighting Style:        Taekwondo and speedy attacks
 Birthday:              10 / 25
 Age:                   36 years old
 Birthplace:            Korea
 Blood Type:            B
 Height:                153cm
 Weight:                44kg
 Hobby:                 He likes to chop up things
 Favorite Food:         Crabs
 Best Sport:            New gymnastics
 Most Important:        The claws he made himself
 Dislikes:              Cognac

               "I'm a little monster, who kicks big butt!"               

 ------------------------  [ Short Moves List ]  ------------------------

 Zujou Sashi                            When close, b / f + C
 Geketsu Tsuki                          When close, b / f + D
 Sankaku Tobi                           Jump b against a wall, press f
 Mukuro Zuki                            b / f + A
 Toorima Geri                           b / f + B
 Tatsumaki Shippuu Zan *                Charge d,u + P
 Hishou Kuuretsu Zan                    Charge d,u + K
 Senpuu Hien Sashi                      Charge b,f + P
 Houkou Tenkan                          Any dir. + P from HKZ / SHS (x2)
 Kaiten Hien Zan                        qcb + P
 Kishuu Hien Zuki *                     Press P during Kaiten Hien Zan
 Hishou Kyaku *                         In air, qcf + K
 Shin! Chouzetsu Tatsumaki Shinkuu Zan  hcb,hcb + P, move b / f
 Shin! Chouzetsu Rinkaiten Toppa        In air, qcf,qcf + K
 Hou'ou Kyaku                           qcf,hcb + K

 Striker: "Chouhatsu Zanmai"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Zujou Sashi
 Translation:   Head Riding Stab
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Geketsu Tsuki
 Translation:   Bloody Bowel Thrust
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Sankaku Tobi
 Translation:   Triangle Jump
 Move Command:  Jump against a wall, then press in the opposite direction
                (i.e., if you jumped ub to a wall, you'd then press uf).
 # of Hits:     Light 0
 Comments:      You can still do mid-air moves after a triangle jump.

 Move Name:     Mukuro Zuki
 Translation:   Bone Thrust
 Move Command:  b / f + A
 # of Hits:     Light 1
 Comments:      This move will Guard Break a blocking opponent.  It can
                be canceled into a special move, and will actually
                combo into the (B) strength Hou'ou Kyaku DM.

 Move Name:     Toorima Geri
 Translation:   Phantom Killer Kick
 Move Command:  b / f + B
 # of Hits:     Light 1

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Tatsumaki Shippuu Zan
 Translation:   Tornado Gale Slash
 Move Command:  Charge d,u + P
 # of Hits:     Light 2 / Heavy 2  (from up close)
                Light 5 / Heavy 11  (from further away)
 Comments:      During Counter Mode, this move can be canceled into a DM
                during the first two hits (obviously, this doesn't matter
                if you want to cancel it into the Rinkaiten Toppa).

 Move Name:     Hishou Kuuretsu Zan
 Translation:   Flying Sky-Ripping Slash
 Move Command:  Charge d,u + K, hold K to attack
 # of Hits:     Light 1 / Heavy 1
 Comments:      The (B) version makes Choi attack diagonally downwards,
                while the (D) version makes him fly horizontally.  Can
                follow with Houkou Tenkan.

 Move Name:     Senpuu Hien Sashi
 Translation:   Whirlwind Flying Monkey Stabbing Pierce
 Move Command:  Charge b,f + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      Can follow with Houkou Tenkan.

 Move Name:     Houkou Tenkan
 Translation:   Direction Divert
 Move Command:  Any direction + P / K  (perform 2 times)
                [during Hishou Kuuretsu Zan or Senpuu Hien Sashi]
 # of Hits:     Light 1 / Heavy 1
 Comments:      You can use this move twice, as long as you remain
                in the air.

 Move Name:     Kaiten Hien Zan
 Translation:   Spinning Flying Monkey Slash
 Move Command:  qcb + P
 # of Hits:     Light 9 / Heavy 9
 Comments:      Can use Kishuu Hien Zuki before this move hits.

 Move Name:     Kishuu Hien Zuki
 Translation:   Surprise Attack Flying Monkey Stab
 Move Command:  Press P before Kaiten Hien Zan hits
 # of Hits:     Light 1 / Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.

 Move Name:     Hishou Kyaku
 Translation:   Flying Kick
 Move Command:  In air, qcf + K
 # of Hits:     Light 4 / Heavy 5
 Comments:      During Counter Mode, this move can be canceled into a DM.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Shin! Chouzetsu Tatsumaki Shinkuu Zan
 Translation:   True! Transcendant Tornado Vacuum Slash
 Move Command:  hcb,hcb + P, move b / f
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)

 Move Name:     Shin! Chouzetsu Rinkaiten Toppa
 Translation:   True! Transcendant Spinning Ring Blade Pierce
 Move Command:  In air, qcf,qcf + P
 # of Hits:     Light 7 / Heavy 7  (DM)
                Light 15 / Heavy 15  (SDM)
 Comments:      The (A) button Rinkaiten Toppa DM goes straight down.
                Using (C) or either SDM version makes Choi fly diagonally
                down-forward.

 Move Name:     Hou'ou Kyaku
 Translation:   Phoenix Kick
 Move Command:  qcf,hcb + K
 # of Hits:     Light 14 / Heavy 14  (DM)
                Light 28 / Heavy 28  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------
 
 Move Name:     Chouhatsu Zanmai
 Translation:   Three Foolish Taunts
 Move Command:  With Choi as your striker, press BC  (costs 1 stock)
 # of Hits:     Tatsumaki Shippuu Zan 2 (close) / 11 (further away)
 Comments:      Choi leaps in and performs one of three random taunts.
                They all have the same effect of lowering his enemy's
                Power Gauge somewhat.  If his opponent is close enough
                when he leaps in, he'll perform a Tatsumaki Shippuu Zan.
                You can get more hits if Choi isn't too close, but this
                is difficult to arrange since he'll simply taunt if
                your enemy is too far away.  However, it is possible to
                have him taunt, reducing his enemy's Power Gauge, then
                have the enemy get close, and he'll do the Tatsumaki
                Shippu Zan as well.  Pretty handy!
                
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 L - - -     1 L C S D     1 L C S D     1 - - - -     1 - - - -
 (B)   1 - C S D     1 L C S D     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -    =1 - - S D
 (D)   1 - - - -     1 - - - -     1 - - - -     1 - - - -     1 - - - -
 (CD)  1 - - S D    GC - - - -                   1 - - S D               

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Odoru ahouni watashi aha."
 Round entry (any):     "'Akua wa yurusan' de yansu!  Upupupu!"
 vs. Jhun Hoon:         "A, anta datsu wa / mou / iya de yansu!!"
 vs. Chang Koehan:      "Haa~."
 (A) button pose:       "Kaikan~!"
 (B) button pose:       "Kachi de yansu~!"
 (C) button pose:       "Moeta de yansu!"
 When taunting:         "Moko moko moko!"
 When attacking:        L: "Kyo-!"  H: "Ki-!"  B: "Biron!"
 When damaged:          L: "Kyo!"   H: "Ara!"  S: "Eguiwa!"
 When defeated:         "Binbou himanashi de yansu~!"
 Knockdown recovery:    "Ukyo!"  (and GC roll, slides, slide attack)
 Striker call:          "Biyoyon!"  (and Toorima Geri)

 Zujou Sashi            "Kyakyakyakyakya!!"
 Geketsu Tsuki          "Ukyo!" (and Mukuro Zuki, Hishou Kuuretsu Zan)
 Kaiten Hien Zan        "Iyakkyakyakyakya!"
 Kishuu Hien Zuki       "Tobii!"
 Tatsumaki Shippuu Z.   "Kiru de yansu!"
 Hishou Kyaku           "Ukyakyakyakya!"
 Senpuu Hien Sashi      "Sasu de yansu!"   
 Tatsumaki Shinkuu Zan  "Kirikirrimaimaai! / Uki!"
 Hou'ou Kyaku           "Shinu de yansu! / Ukyo!"
 Rinkaiten Toppa        "Shin! / Kyokyokyokyo!"
 Striker (Ebizori)      "Au-, au-!"
 Striker (Ketsumuki)    "Biron, biron!"
 Striker (UFO)          "Kikkiki, hou!"


 ------------------------------------------------------------------------
 JHUN HOON                                                   (Korea Team)
 ------------------------------------------------------------------------
                               
 Fighting Style:        Taekwondo
 Birthday:              7 / 26
 Age:                   32 years old
 Birthplace:            Korea
 Blood Type:            O
 Height:                177cm
 Weight:                77kg
 Hobby:                 Collecting perfume and admiring idols
 Favorite Food:         Eel, clams, and kaddou (boiled arrowroot?)
 Best Sport:            Billiards
 Most Important:        All of Yuso Mimori's debut CDs, a seagull-
                        shaped ornament kept in an alcove at home (?)
 Dislikes:              Squid, and his family name

               "You are really weak.  Throw in the towel!"               

 ------------------------  [ Short Moves List ]  ------------------------

 Handou Geki                        When close, b / f + C
 Kai Senpuu                         When close, b / f + D
 Ryuurou Shuu *                     In air, d + B
 Ryouko Geki ~ Ryouko Jin           f + B , hold B for Ryouko Jin
 Haiki Geki ~ Ryouko Jin            qcb + A, hold A for Soshuu Jin
 Haiki Geki *                       qcb + C
 Mangetsu Zan ~ Ryouko Jin          qcb + B, hold B for Ryouko Jin
 Mangetsu Zan *                     qcb + D
 Kuu Sajin ~ Ryouko Jin             Charge d,u + A, hold A for Soshuu Jin
 Kuu Sajin                          Charge d,u + C
 Soshuu Jin                         d,d + A, hold A, walk or dash b / f
   Shuusou Kyaku: Joudan *          u + C during Soshuu Jin
   Shuusou Kyaku: Gedan *           Press C during Soshuu Jin
   Taikyoku Ha *                    Press D during Soshuu Jin
   Kirikae Kougeki: Dousa Go (A->B) b / f + B, hold B for Ryouko Jin
   Kirikae Dousa: Omote - Ura       Press and hold B during Soshuu Jin
 Ryouko Jin                         d,d + B, hold B, walk or dash b / f
   Hiko Geki: Ue                    u + C during Ryouko Jin
   Mouko Geki: Naka *               Press C during Ryouko Jin
   Shuuko Geki: Shimo *             d + C during Ryouko Jin
   Taikyoku Hi *                    Press D during Ryouko Jin
   Kirikae Kougeki: Dousa Go (B->A) b / f + A, hold A for Soshuu Jin
   Kirikae Dousa: Ura - Omote       Press and hold A during Ryouko Jin
 Hou'ou Ressou Kyaku                qcf,qcf + K
 Hou'ou Tenbu Kyaku                 In air, qcf,qcf + K

 Striker: "Fukuko Shuugeki"
                           
 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Handou Geki
 Translation:   Reactionary Attack
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Kai Senpuu 
 Translation:   Spinning Whirlwind
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Ryuurou Shuu
 Translation:   Cascading Waterfall Kick
 Move Command:  In air, d + B  (can repeat)
 # of Hits:     Light 1
 Comments:      Unlike normal air attacks, this move can be crouch-
                blocked by your opponent.  Note that if you jump straight
                up, Jhun falls straight down, but jumping diagonally and
                hitting with this move makes Jhun bounce back in the
                opposite direction.  You can follow this move with the
                Hou'ou Tenbu Kyaku.  During Counter Mode, it can be
                canceled into the Hou'ou Tenbu Kyaku as well.  As long as
                it hits, you can repeat this move--for example, with
                Chang in the corner, jump straight up and hit him with
                the Ryuurou Shuu, then do it again for another hit, then
                as you're coming back down, hit him with it twice more
                and keep repeating until he gets dizzy.  Of course your
                opponent can hit you while you hop around, but it's still
                neat to try out :)

 Move Name:     Ryouko Geki ~ Ryouko Jin
 Translation:   Hunting Tiger Attack ~ Hunting Tiger Formation
 Move Command:  f + B  (hold B for Ryouko Jin)
 # of Hits:     Light 1
 Comments:      You can follow this move with the Hou'ou Tenbu Kyaku.
                You can hold B to go into the Ryouko Jin stance, or
                you can hold A to make Jhun use the Ura-Omote to go
                into the Soshuu Jin stance.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Haiki Geki
 Translation:   Exhaust Attack
 Move Command:  qcb + P  (A version: hold A for Soshuu Jin)
 # of Hits:     Light 1 / Heavy 1
 Comments:      Jhun recovers before this move ends, allowing you to
                combo from it.  This attack hits low and must be crouch
                blocked.  From the (A) version, you can hold A to go into
                the Soshuu Jin stance, or you can hold B to make Jhun use
                the Omote-Ura to go into the Ryouko Jin stance.  During
                Counter Mode, the (D) version can be canceled into a DM.

 Move Name:     Mangetsu Zan
 Translation:   Full Moon Slash
 Move Command:  qcb + K  (B version: hold B for Ryouko Jin)
 # of Hits:     Light 6 / Heavy 7
 Comments:      From the (B) version, you can hold B to go into the
                Ryouko Jin stance, or you can hold A to make Jhun use
                the Ura-Omote to go into the Soshuu Jin stance.  During
                Counter Mode, the (D) version can be canceled into
                the Hou'ou Tenbu Kyaku while Jhun is in the air, or
                into the Hou'ou Ressou Kyaku once he's on the ground.
                                                                
 Move Name:     Kuu Sajin
 Translation:   Air Grit
 Move Command:  Charge d,u + P  (A version: hold A for Soshuu Jin)
 # of Hits:     Light 3 / Heavy 3
 Comments:      Jhun recovers before this move ends, allowing you to
                combo from it.  From the (A) version, you can hold A to
                go into the Soshuu Jin stance, or you can hold B to
                make Jhun use the Omote-Ura to go into the Ryouko Jin
                stance.

 Move Name:     Soshuu Jin
 Translation:   Stalking Eagle Formation
 Move Command:  d,d + A, hold A
 # of Hits:     Light 0 / Heavy 0
 Comments:      While in this formation, you can walk back or forward,
                or even dash back and forward.  You can also use the
                following moves: Shuusou Kyaku, Taikyoku Ha, Kirikae
                Kougeki, and Kirikae Dousa.

 Move Name:     Shuusou Kyaku: Joudan
 Translation:   Eagle Talon Kick: Upper Level
 Move Command:  While holding A for Soshuu Jin, press u + C
 # of Hits:     Heavy 1
 Comments:      During Counter Mode, this move can be canceled into a DM.
                           
 Move Name:     Shuusou Kyaku: Gedan
 Translation:   Eagle Talon Kick: Lower Level
 Move Command:  While holding A for Soshuu Jin, press C
 # of Hits:     Heavy 1
 Comments:      Jhun recovers from this move fsater than his opponent
                does, which means you can follow with either the u + C
                or D attack, and the whole thing combos.  If this move
                counters, it becomes a knockdown attack.  During Counter
                Mode, this move can be canceled into a DM.

 Move Name:     Taikyoku Ha
 Translation:   Grand Ultimate Rip
 Move Command:  While holding A for Soshuu Jin, press D
 # of Hits:     Heavy 1
 Comments:      This move will Guard Break a blocking opponent.  During
                Counter Mode, this move can be canceled into a DM.

 Move Name:     Kirikae Kougeki: Dousa Go (A -> B)
 Translation:   Changing Attack: Type Revert (A -> B)
 Move Command:  While holding A for Soshuu Jin, press b / f + B
                (hold B for Ryouko Jin)
 # of Hits:     Light 1
 Comments:      This move can cancel out of either Shuusou Kyaku or
                the Taikyoku Ha, as if they were normal attacks.  In
                the case of the former two moves it will combo, but for
                the Taikyoku Ha, it will miss.
                                     
 Move Name:     Kirikae Dousa: Omote - Ura
 Translation:   Changing Action: Front - Back
 Move Command:  While holding A for Soshuu Jin, press and hold B for
                Ryouko Jin

 Move Name:     Ryouko Jin
 Translation:   Hunting Tiger Formation
 Move Command:  d,d + B, hold B
 # of Hits:     Light 0 / Heavy 0
 Comments:      While in this formation, you can walk back or forward,
                or even dash back and forward.  You can also use the
                following moves: the Geki attacks, Taikyoku Hi, Kirikae
                Kougeki, and Kirikae Dousa.

 Move Name:     Hiko Geki: Ue
 Translation:   Flying Tiger Attack: Above
 Move Command:  While holding B for Ryouko Jin, press u + C
 # of Hits:     Heavy 1
 Comments:      An overhead attack.

 Move Name:     Mouko Geki: Naka
 Translation:   Wild Tiger Attack: Middle
 Move Command:  While holding B for Ryouko Jin, press C
 # of Hits:     Heavy 1
 Comments:      This attack hits low and must be crouch blocked.  A hit
                opponent is knocked into the air and can be juggled.
                During Counter Mode, this move can be canceled into a DM.
                
 Move Name:     Shuuko Geki: Shimo
 Translation:   Advancing Tiger Attack: Lower
 Move Command:  While holding B for Ryouko Jin, press d + C
 # of Hits:     Heavy 1
 Comments:      This attack hits low and must be crouch blocked.  During
                Counter Mode, this move can be canceled into a DM.
                
 Move Name:     Taikyoku Hi
 Translation:   Grand Ultimate Escape
 Move Command:  While holding A for Soshuu Jin, press D
 # of Hits:     Heavy 0
 Comments:      When used, you can only be injured by throws.  During
                Counter Mode, this move can be canceled into a DM.

 Move Name:     Kirikae Kougeki: Dousa Go (B -> A)
 Translation:   Changing Attack: Type Revert (B -> A)
 Move Command:  While holding B for Ryouko Jin, press b / f + A
                (hold A for Soshuu Jin)
 # of Hits:     Light 1
 Comments:      An overhead attack.
                
 Move Name:     Kirikae Dousa: Ura - Omote
 Translation:   Changing Type: Back - Front
 Move Command:  While holding B for Ryouko Jin, press and hold A for
                Soshuu Jin.

 -------------------  [ (Super) Desperation Moves ]  --------------------

 Move Name:     Hou'ou Ressou Kyaku
 Translation:   Violent Talon Phoenix Kick
 Move Command:  qcf,qcf + K
 # of Hits:     Light 12 / Heavy 12  (DM)
                Light 15 / Heavy 15  (SDM)

 Move Name:     Hou'ou Tenbu Kyaku
 Translation:   Heavenly Phoenix Kick Dance
 Move Command:  In air, qcf,qcf + K
 # of Hits:     Light 12 / Heavy 12  (DM)
                Light 22 / Heavy 22  (SDM)

 -------------------------  [ Striker Attack ]  -------------------------
 
 Move Name:     Fukko Shuugeki
 Translation:   Lying Tiger Raid
 Move Command:  With Jhun as your striker, press BC  (costs 1 stock)
 # of Hits:     Kuu Sajin 3 / Hiko Geki 1
 Comments:      Jhun runs forward, and if his opponent is close, he does
                a Kuu Sajin.  If they're further away, he does the Hiko
                Geki (which is an overhead attack and must be blocked
                standing).
                       
 -----------------------  [ Cancelable Attacks ]  -----------------------

       Standing      Stand Close   Crouching     Jumping Up    J-Diagonal

 (A)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (B)   1 - - - -     1 - - - -     1 L - - -     1 - - - -     1 - - - -
 (C)   1 - - - -     1 - C S D     1 - C S D     1 - - - -     1 - - - -
 (D)   1 - - - -     1 - - - -     1 - C S D     1 - - - -     1 - - - -
 (CD)  1 - - - -    GC - - - -                   1 - - - -               

 ------------------------------  [ Notes ]  -----------------------------

 I'm a little unsure on the translation of "Ryouko Jin"--the kanji, when
 put together, spell "Rakko" or "sea otter".  When apart, they mean
 "Ryouko" or "hunting tiger", as several people pointed out to me.  Even
 the Gamest mook uses the "Ryouko" spelling, but I still think it's a
 matter of preference...especially considering that "ryou" doesn't mean
 "to hunt", but refers to a bag that you put caught game into (like a
 gunnysack).  Anyway, enough of that babble....

 One important thing to remember when trying to supercancel from Jhun's
 stance attacks (like the Mouko Geki: Naka, Shuusou Kyaku: Joudan, or
 Taikyoku Hi, etc.), is that you can't cancel unless you release your
 'stance' button (A for Soshuu Jin stance, B for Ryouko Jin stance),
 then quickly input the command for the DM before the attack you're
 performing ends.

 From Clarence comes this neat, if weird combo: go into the Soshuu Jin
 stance, and with your opponent in the corner, enter standing C, u + C,
 then press D (in other words, Shuusou Kyaku: Gedan, Shuusou Kyaku:
 Joudan, Taikyoku Ha) for a three-hit combo.  Does good damage, too,
 especially if you preceed the whole thing with an (A) Haiki Geki (hold
 the button to enter the Soshuu stance).

 I recently found a glitch for Jhun; start up Counter Mode, go into the
 Ryouko Jin stance, press D for the Taikyoku Hi, then quickly release
 B and supercancel the Taikyoku Hi into the Hou'ou Ressou Kyaku.  After
 the DM has finished, Jhun will be able to walk though his opponent for
 the rest of the round.  However, if you throw your opponent, use the
 Taikyoku Hi again, or do the forward or backward slide, the glitch will
 end.                      

 As of version 0.3, there have been some changed regarding Jhun's
 "Soshuu" moves.  Originally at SNK's page, he was listed as having
 three attacks:

        Shuusou Kyaku: Joudan   (press u + C)
        Shuusou Kyaku: Chuudan  (press C)
        Shuusou Kyaku: Gedan    (press d + C)

 Obviously, the d + C version didn't work.  Recently, SNK of Japan
 updated it's page, and now the d + C move is gone (since it never
 worked in the game, anyway), but the standing C attack (formerly the
 "Chuudan" version), is now called "Shuusou Kyaku: Gedan".  Hard to
 follow, isn't it?

 ----------------------  [ Special Move Chains ]  -----------------------

 1.  Weak Haiki Geki                ->  Soshuu stance
     Weak Kuu Sajin                 ->  Soshuu stance
     Ryouko Jin -> Kirikae Kougeki  ->  Soshuu stance
                -> Kirikae Dousa    ->  Soshuu stance
     Soshuu Jin                     ->  Soshuu stance
   
 While in the Soshuu stance you can do the following:

  - Walk b / f  (hold b / f)
  - Dash / backstep  (tap b,b / f,f)
  - Use a body blow attack  (press C+D)
  - Shuusou Kyaku: Joudan  (while holding A, u + C)
  - Shuusou Kyaku: Gedan  (while holding A, press C)
  - Taikyoku Ha  (while holding B, press D)
  - Kirikae Dousa  (while holding A, hold B and release A)
  - Kirikae Kougeki  (while holding A, b / f + B [hold B and release A])

 Using either of the Kirikae moves will put you in the Ryouko stance
 if you hold B.  With the Kirikae Dousa, not holding B just makes you
 flip for a second--it's pointless, unless you like making Jhun dance
 around :)  If you don't hold B during the Kirikae Kougeki, Jhun will
 make the attack but stay in the Soshuu stance once he recovers.
                                                   

 1.  Ryouko Geki                    ->  Ryouko stance
     Weak Mangetsu Zan              ->  Ryouko stance
     Soshuu Jin -> Kirikae Kougeki  ->  Ryouko stance
                -> Kirikae Dousa    ->  Ryouko stance
     Ryouko Jin                     ->  Ryouko stance
   
 While in the Ryouko stance you can do the following:

  - Walk b / f  (hold b / f)
  - Dash / backstep  (tap b,b / f,f)
  - Use a body blow attack  (press C+D)
  - Hiko Geki: Ue  (while holding B, u + C)
  - Shuuko Geki: Naka  (while holding B, press C)
  - Shuuko Geki: Shimo  (while holding B, press d + C...doesn't work?)
  - Taikyoku Hi  (while holding B, press D)
  - Kirikae Dousa  (while holding B, hold A and release B)
  - Kirikae Kougeki  (while holding B, b / f + A [hold A and release B])

 Using either of the Kirikae moves will put you in the Soshuu stance
 if you hold A.  With the Kirikae Dousa, not holding A just makes you
 flip for a second--it's pointless, unless you like making Jhun dance
 around :)  If you don't hold A during the Kirikae Kougeki, Jhun will
 make the attack but stay in the Ryouko stance once he recovers.
 
 If you're in Counter Mode, you can supercancel the Shuuko Geki or
 Taikyoku Hi into a DM (release B / D after the corresponding move hits,
 or else you can only use one button for either of Jhun's DMs.  For
 example, if I do the Taikyoku Hi, I can then enter qcf,qcf + D for
 Jhun's Hou'ou Ressou Kyaku, but I couldn't do the B version unless I
 quickly released B during the Taikyoku Hi and input the command, qcf,qcf
 + B).  Don't worry, you can release B during a special move and you
 won't immediately return to your normal stance).

 ---------------------------  [ Quote List ]  ---------------------------

 Round entry (1st):     "Saa, hajime mashouka?"
 Round entry (any):     "Soredewa hajime mashouka?"
 vs. Kim Kaphwan:       "Watashi ni katterukane? Kim-kun!"
 vs. Choi Bounge:       "Kimimo watashi ni tsuite kurukane? Choi-kun!"
 (A) button pose:       "Doryoku wa mitememasuyo."
 (B) button pose:       "Waza ga midare teiruyo."
 (C) button pose:       "Tatakau karani wa katta nakudehane."
 When taunting:         "Kimi no tokui waza de kinasai."
 When attacking:        L: "Ta-!"  H: "Eei!"    B: "Teyaa-!"
 When damaged:          L: "Ku!"   H: "Nuhaa!"  S: "Ouaa!"
 When defeated:         "Watashi toshita koto gaaaaa!!"
 Knockdown recovery:    "Mudadesuyo." (and GC roll, forward slide)
 Slide backward:        "Ta-!"  (and slide attack)
 Striker call:          "Deban desu."

 Handou Geki            "Ta-!"  (and Kai Senpuu)
 Ryouko Geki            "Eei!"  (and Ryuurou Shuu)
 Mangetsu Zan           "Mangetsu Zan!"
 Haiki Geki             "Haiki Geki"
 Kuu Sajin              "Kuu Sajin!"
 Shuusou Shuu (Ue)      "Haa-!"
 Shuusou Shuu (Shimo)   "Ha-!"
 Taikyoku Ha            "Fun!" 
 Hiko Geki              "Sokoda!"
 Mouko Geki             "Hai-!"  (and Ryouko Geki)
 Taikyoku Hi            "Mudadesuyo."
 K.K.D.: Backjump Kick  "Ta-!"  (this is the Dousa Go B -> A move)
 Hou'ou Ressou Kyaku    "Haihaihaihaihai! / Hou'ou Ressou Kyaku!!"
 Hou'ou Tenbu Kyaku     "Hou'ou Tenbu Kyaku!  Atatata...Achaa!!"
 Fukko Shuugeki         "Koko wa watashi ga."


 ------------------------------------------------------------------------
 KYO-1                                                   (Edit Character)
 ------------------------------------------------------------------------

 Fighting Style:        Kusanagi-ryuu Kobujutsu and Garyuu Kempo
                        (Kusanagi-style weapon fighting and Chinese art
                        of self-defense with own variations)
 Birthday:              7 / 5
 Age:                   20
 Birthplace:            Japan
 Blood Type:            B (RH-)
 Height:                181cm
 Weight:                75kg
 Hobby:                 Arranging techniques
 Favorite Food:         Mero (melon?)
 Best Sport:            None
 Most Important:        His genes
 Dislikes:              Original (Kyo, I presume?)

                 "Victory is mine...was there any doubt?"                

 ------------------------  [ Short Moves List ]  ------------------------

 Hatsugane                      When close, b / f + C
 Issetsu Seoi Nage              When close, b / f + D
 Kurogami                       f + A
 Honofuri                       f + B
 Migiri Ugachi                  df + C
 Yami Barai *                   qcf + P
 Aoki *                         qcb + P
 75 Shiki Kai                   qcf + K,K
 Oboro Guruma                   f,d,df + K
 Orochi Nagi                    qcb,hcf + P, hold P to delay

 Striker: "75 Shiki Kai"

 --------------------------  [ Normal Throws ]  -------------------------

 Move Name:     Hatsugane
 Translation:   Forged Iron
 Move Command:  When close, b / f + C
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 Move Name:     Issetsu Seoi Nage
 Translation:   Single Arm Shoulder Throw
 Move Command:  When close, b / f + D
 # of Hits:     Heavy 1
 Comments:      An unblockable attack.

 ------------------------  [ Command Attacks ]  -------------------------

 Move Name:     Kurogami
 Translation:   Black Bite
 Move Command:  f + A
 # of Hits:     Light 1
 Comments:      This move can be canceled into a special move.

 Move Name:     Honofuri
 Translation:   Cresting Wave
 Move Command:  f + B
 # of Hits:     Light 1
 Comments:      An overhead attack, unless you cancel into it (in which
                case it becomes cancelable).

 Move Name:     Migiri Ugachi
 Translation:   Time Drill
 Move Command:  df + C
 # of Hits:     Light 1
 Comments:      This attack hits low and must be crouch blocked.  It
                can hit someone lying on the ground as well.

 -------------------------  [ Special Moves ]  --------------------------

 Move Name:     Yami Barai
 Translation:   Darkness Sweep
 Move Command:  qcf + P
 # of Hits:     Light 1 / Heavy 1
 Comments:      This attack can hit someone lying on the ground.
                During Counter Mode, this move can be canceled into a DM.

 Move Name:     Aoki
 Translation:   Blue Demon
 Move Command:  qcb + P
 # of Hits:     Light 3 / Heavy 3
 Comments:      During Counter Mode, this move can be canceled into a DM
                on the first two hits only.

 Move Name:     Nana Juu Go Shiki Kai
 Translation:   Style No. 75 Modified
 Move Command:  qcf + K,K
 # of Hits:     Light 1,1 / Heavy 1,1
 Comments:      A hit opponent is knocked into the air and can be
                juggled.

 Move Name:     Oboro Guruma
 Translation:   Twilight Wheel
 Move Command:  f,d,df + K
 # of Hits:     Light 1 / Heavy 3

 --------------------  [ (Super) Desperation Move ]  --------------------

 Move Name:     Orochi Nagi
 Translation:   Great Serpent Mow Down
 Move Command:  qcb,hcf + P  (hold P to delay)
 # of Hits:     Light 1 / Heavy 1  (DM)
                Light 3 / Heavy 3  (SDM)  [body burns for 3 hits]
 Comments:      During a delayed SDM Orochi Nagi, Kyo's body is set on
                fire and can damage an enemy who's close by.  It's even
                possible to juggle your enemy in the corner for 3 hits,
                then release P for a six-hit combo.

 -------------------------  [ Striker Attack ]  -------------------------
 
 Move Name:     Nana Juu Go Shiki Kai
 Translation:   Style No. 75 Modified
 Move Command:  With Kyo-1 as your striker, press BC  (costs 1 stock)
 # of Hits:     R,E,D Kick 1 / 75 Shiki Kai 2
 Comments:      Kyo-1 jumps in with a R,E,D Kick.  If it hits, he taunts,
                then leaves.  If it's blocked or it misses, he performs
                the 75 Shiki Kai attack.

« Previous PageNext Page »