King Of Fighters: Evolution - Strategy Guide (Page 08)
Below are the cheat codes, hints and help for King Of Fighters: Evolution - Strategy Guide (Page 08).
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Uooo-!"
Round entry (any): "Ha-, ha-, habuhyu-!!"
vs. Kim Kaphwan: "Danna, takagen shineezo!"
vs. Choi Bounge: "Haa~"
(A) button pose: "Iyan pokkin."
(B) button pose: "Funfufufuun!"
(C) button pose: "Super gacchiri kei!"
When taunting: "Okawari ikuka?"
When attacking: L: "Fun!" H: "Dorya!" B: "Uoa!"
When damaged: L: "Bu!" H: "Bo!" S: "Ufuu!"
When defeated: "Orororo~n!"
Knockdown recovery: "Fufuun!" (and GC roll, slides, slide attack)
Striker call: "Oooi!"
Kusari Jime "Fun!"
Hiki Nige "Fufuun!"
Tekkyuu Funsai Geki "Funryaa!"
Tekkyuu Dai Kaiten "Fuuun!"
Dai Hakai Nage "Funf funf funf fun-!"
Tekkyuu Taiko Uchi "Habbuhhyuhhyu!"
Tekkyuu Dai Bousou "Ikkudoo!"
Bousou Finishers: "Hien Zan! / Idee! / Fufuun! / Fun! / Dorya!"
Tekkyuu Dai Assatsu "Dosseei! / Idee!!"
Tekkyuu Dai Bokusatsu "Koehan ikkusu!"
Tekkyuu Dai Kourin "Zenra jump!"
------------------------------------------------------------------------
CHOI BOUNGE (Korea Team)
------------------------------------------------------------------------
Fighting Style: Taekwondo and speedy attacks
Birthday: 10 / 25
Age: 36 years old
Birthplace: Korea
Blood Type: B
Height: 153cm
Weight: 44kg
Hobby: He likes to chop up things
Favorite Food: Crabs
Best Sport: New gymnastics
Most Important: The claws he made himself
Dislikes: Cognac
"I'm a little monster, who kicks big butt!"
------------------------ [ Short Moves List ] ------------------------
Zujou Sashi When close, b / f + C
Geketsu Tsuki When close, b / f + D
Sankaku Tobi Jump b against a wall, press f
Mukuro Zuki b / f + A
Toorima Geri b / f + B
Tatsumaki Shippuu Zan * Charge d,u + P
Hishou Kuuretsu Zan Charge d,u + K
Senpuu Hien Sashi Charge b,f + P
Houkou Tenkan Any dir. + P from HKZ / SHS (x2)
Kaiten Hien Zan qcb + P
Kishuu Hien Zuki * Press P during Kaiten Hien Zan
Hishou Kyaku * In air, qcf + K
Shin! Chouzetsu Tatsumaki Shinkuu Zan hcb,hcb + P, move b / f
Shin! Chouzetsu Rinkaiten Toppa In air, qcf,qcf + K
Hou'ou Kyaku qcf,hcb + K
Striker: "Chouhatsu Zanmai"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Zujou Sashi
Translation: Head Riding Stab
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Geketsu Tsuki
Translation: Bloody Bowel Thrust
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
------------------------ [ Command Attacks ] -------------------------
Move Name: Sankaku Tobi
Translation: Triangle Jump
Move Command: Jump against a wall, then press in the opposite direction
(i.e., if you jumped ub to a wall, you'd then press uf).
# of Hits: Light 0
Comments: You can still do mid-air moves after a triangle jump.
Move Name: Mukuro Zuki
Translation: Bone Thrust
Move Command: b / f + A
# of Hits: Light 1
Comments: This move will Guard Break a blocking opponent. It can
be canceled into a special move, and will actually
combo into the (B) strength Hou'ou Kyaku DM.
Move Name: Toorima Geri
Translation: Phantom Killer Kick
Move Command: b / f + B
# of Hits: Light 1
------------------------- [ Special Moves ] --------------------------
Move Name: Tatsumaki Shippuu Zan
Translation: Tornado Gale Slash
Move Command: Charge d,u + P
# of Hits: Light 2 / Heavy 2 (from up close)
Light 5 / Heavy 11 (from further away)
Comments: During Counter Mode, this move can be canceled into a DM
during the first two hits (obviously, this doesn't matter
if you want to cancel it into the Rinkaiten Toppa).
Move Name: Hishou Kuuretsu Zan
Translation: Flying Sky-Ripping Slash
Move Command: Charge d,u + K, hold K to attack
# of Hits: Light 1 / Heavy 1
Comments: The (B) version makes Choi attack diagonally downwards,
while the (D) version makes him fly horizontally. Can
follow with Houkou Tenkan.
Move Name: Senpuu Hien Sashi
Translation: Whirlwind Flying Monkey Stabbing Pierce
Move Command: Charge b,f + P
# of Hits: Light 1 / Heavy 1
Comments: Can follow with Houkou Tenkan.
Move Name: Houkou Tenkan
Translation: Direction Divert
Move Command: Any direction + P / K (perform 2 times)
[during Hishou Kuuretsu Zan or Senpuu Hien Sashi]
# of Hits: Light 1 / Heavy 1
Comments: You can use this move twice, as long as you remain
in the air.
Move Name: Kaiten Hien Zan
Translation: Spinning Flying Monkey Slash
Move Command: qcb + P
# of Hits: Light 9 / Heavy 9
Comments: Can use Kishuu Hien Zuki before this move hits.
Move Name: Kishuu Hien Zuki
Translation: Surprise Attack Flying Monkey Stab
Move Command: Press P before Kaiten Hien Zan hits
# of Hits: Light 1 / Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Hishou Kyaku
Translation: Flying Kick
Move Command: In air, qcf + K
# of Hits: Light 4 / Heavy 5
Comments: During Counter Mode, this move can be canceled into a DM.
------------------- [ (Super) Desperation Moves ] --------------------
Move Name: Shin! Chouzetsu Tatsumaki Shinkuu Zan
Translation: True! Transcendant Tornado Vacuum Slash
Move Command: hcb,hcb + P, move b / f
# of Hits: Light 1 / Heavy 1 (DM)
Light 3 / Heavy 3 (SDM)
Move Name: Shin! Chouzetsu Rinkaiten Toppa
Translation: True! Transcendant Spinning Ring Blade Pierce
Move Command: In air, qcf,qcf + P
# of Hits: Light 7 / Heavy 7 (DM)
Light 15 / Heavy 15 (SDM)
Comments: The (A) button Rinkaiten Toppa DM goes straight down.
Using (C) or either SDM version makes Choi fly diagonally
down-forward.
Move Name: Hou'ou Kyaku
Translation: Phoenix Kick
Move Command: qcf,hcb + K
# of Hits: Light 14 / Heavy 14 (DM)
Light 28 / Heavy 28 (SDM)
------------------------- [ Striker Attack ] -------------------------
Move Name: Chouhatsu Zanmai
Translation: Three Foolish Taunts
Move Command: With Choi as your striker, press BC (costs 1 stock)
# of Hits: Tatsumaki Shippuu Zan 2 (close) / 11 (further away)
Comments: Choi leaps in and performs one of three random taunts.
They all have the same effect of lowering his enemy's
Power Gauge somewhat. If his opponent is close enough
when he leaps in, he'll perform a Tatsumaki Shippuu Zan.
You can get more hits if Choi isn't too close, but this
is difficult to arrange since he'll simply taunt if
your enemy is too far away. However, it is possible to
have him taunt, reducing his enemy's Power Gauge, then
have the enemy get close, and he'll do the Tatsumaki
Shippu Zan as well. Pretty handy!
----------------------- [ Cancelable Attacks ] -----------------------
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - -
(B) 1 - C S D 1 L C S D 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - =1 - - S D
(D) 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - - - -
(CD) 1 - - S D GC - - - - 1 - - S D
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Odoru ahouni watashi aha."
Round entry (any): "'Akua wa yurusan' de yansu! Upupupu!"
vs. Jhun Hoon: "A, anta datsu wa / mou / iya de yansu!!"
vs. Chang Koehan: "Haa~."
(A) button pose: "Kaikan~!"
(B) button pose: "Kachi de yansu~!"
(C) button pose: "Moeta de yansu!"
When taunting: "Moko moko moko!"
When attacking: L: "Kyo-!" H: "Ki-!" B: "Biron!"
When damaged: L: "Kyo!" H: "Ara!" S: "Eguiwa!"
When defeated: "Binbou himanashi de yansu~!"
Knockdown recovery: "Ukyo!" (and GC roll, slides, slide attack)
Striker call: "Biyoyon!" (and Toorima Geri)
Zujou Sashi "Kyakyakyakyakya!!"
Geketsu Tsuki "Ukyo!" (and Mukuro Zuki, Hishou Kuuretsu Zan)
Kaiten Hien Zan "Iyakkyakyakyakya!"
Kishuu Hien Zuki "Tobii!"
Tatsumaki Shippuu Z. "Kiru de yansu!"
Hishou Kyaku "Ukyakyakyakya!"
Senpuu Hien Sashi "Sasu de yansu!"
Tatsumaki Shinkuu Zan "Kirikirrimaimaai! / Uki!"
Hou'ou Kyaku "Shinu de yansu! / Ukyo!"
Rinkaiten Toppa "Shin! / Kyokyokyokyo!"
Striker (Ebizori) "Au-, au-!"
Striker (Ketsumuki) "Biron, biron!"
Striker (UFO) "Kikkiki, hou!"
------------------------------------------------------------------------
JHUN HOON (Korea Team)
------------------------------------------------------------------------
Fighting Style: Taekwondo
Birthday: 7 / 26
Age: 32 years old
Birthplace: Korea
Blood Type: O
Height: 177cm
Weight: 77kg
Hobby: Collecting perfume and admiring idols
Favorite Food: Eel, clams, and kaddou (boiled arrowroot?)
Best Sport: Billiards
Most Important: All of Yuso Mimori's debut CDs, a seagull-
shaped ornament kept in an alcove at home (?)
Dislikes: Squid, and his family name
"You are really weak. Throw in the towel!"
------------------------ [ Short Moves List ] ------------------------
Handou Geki When close, b / f + C
Kai Senpuu When close, b / f + D
Ryuurou Shuu * In air, d + B
Ryouko Geki ~ Ryouko Jin f + B , hold B for Ryouko Jin
Haiki Geki ~ Ryouko Jin qcb + A, hold A for Soshuu Jin
Haiki Geki * qcb + C
Mangetsu Zan ~ Ryouko Jin qcb + B, hold B for Ryouko Jin
Mangetsu Zan * qcb + D
Kuu Sajin ~ Ryouko Jin Charge d,u + A, hold A for Soshuu Jin
Kuu Sajin Charge d,u + C
Soshuu Jin d,d + A, hold A, walk or dash b / f
Shuusou Kyaku: Joudan * u + C during Soshuu Jin
Shuusou Kyaku: Gedan * Press C during Soshuu Jin
Taikyoku Ha * Press D during Soshuu Jin
Kirikae Kougeki: Dousa Go (A->B) b / f + B, hold B for Ryouko Jin
Kirikae Dousa: Omote - Ura Press and hold B during Soshuu Jin
Ryouko Jin d,d + B, hold B, walk or dash b / f
Hiko Geki: Ue u + C during Ryouko Jin
Mouko Geki: Naka * Press C during Ryouko Jin
Shuuko Geki: Shimo * d + C during Ryouko Jin
Taikyoku Hi * Press D during Ryouko Jin
Kirikae Kougeki: Dousa Go (B->A) b / f + A, hold A for Soshuu Jin
Kirikae Dousa: Ura - Omote Press and hold A during Ryouko Jin
Hou'ou Ressou Kyaku qcf,qcf + K
Hou'ou Tenbu Kyaku In air, qcf,qcf + K
Striker: "Fukuko Shuugeki"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Handou Geki
Translation: Reactionary Attack
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Kai Senpuu
Translation: Spinning Whirlwind
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
------------------------ [ Command Attacks ] -------------------------
Move Name: Ryuurou Shuu
Translation: Cascading Waterfall Kick
Move Command: In air, d + B (can repeat)
# of Hits: Light 1
Comments: Unlike normal air attacks, this move can be crouch-
blocked by your opponent. Note that if you jump straight
up, Jhun falls straight down, but jumping diagonally and
hitting with this move makes Jhun bounce back in the
opposite direction. You can follow this move with the
Hou'ou Tenbu Kyaku. During Counter Mode, it can be
canceled into the Hou'ou Tenbu Kyaku as well. As long as
it hits, you can repeat this move--for example, with
Chang in the corner, jump straight up and hit him with
the Ryuurou Shuu, then do it again for another hit, then
as you're coming back down, hit him with it twice more
and keep repeating until he gets dizzy. Of course your
opponent can hit you while you hop around, but it's still
neat to try out :)
Move Name: Ryouko Geki ~ Ryouko Jin
Translation: Hunting Tiger Attack ~ Hunting Tiger Formation
Move Command: f + B (hold B for Ryouko Jin)
# of Hits: Light 1
Comments: You can follow this move with the Hou'ou Tenbu Kyaku.
You can hold B to go into the Ryouko Jin stance, or
you can hold A to make Jhun use the Ura-Omote to go
into the Soshuu Jin stance.
------------------------- [ Special Moves ] --------------------------
Move Name: Haiki Geki
Translation: Exhaust Attack
Move Command: qcb + P (A version: hold A for Soshuu Jin)
# of Hits: Light 1 / Heavy 1
Comments: Jhun recovers before this move ends, allowing you to
combo from it. This attack hits low and must be crouch
blocked. From the (A) version, you can hold A to go into
the Soshuu Jin stance, or you can hold B to make Jhun use
the Omote-Ura to go into the Ryouko Jin stance. During
Counter Mode, the (D) version can be canceled into a DM.
Move Name: Mangetsu Zan
Translation: Full Moon Slash
Move Command: qcb + K (B version: hold B for Ryouko Jin)
# of Hits: Light 6 / Heavy 7
Comments: From the (B) version, you can hold B to go into the
Ryouko Jin stance, or you can hold A to make Jhun use
the Ura-Omote to go into the Soshuu Jin stance. During
Counter Mode, the (D) version can be canceled into
the Hou'ou Tenbu Kyaku while Jhun is in the air, or
into the Hou'ou Ressou Kyaku once he's on the ground.
Move Name: Kuu Sajin
Translation: Air Grit
Move Command: Charge d,u + P (A version: hold A for Soshuu Jin)
# of Hits: Light 3 / Heavy 3
Comments: Jhun recovers before this move ends, allowing you to
combo from it. From the (A) version, you can hold A to
go into the Soshuu Jin stance, or you can hold B to
make Jhun use the Omote-Ura to go into the Ryouko Jin
stance.
Move Name: Soshuu Jin
Translation: Stalking Eagle Formation
Move Command: d,d + A, hold A
# of Hits: Light 0 / Heavy 0
Comments: While in this formation, you can walk back or forward,
or even dash back and forward. You can also use the
following moves: Shuusou Kyaku, Taikyoku Ha, Kirikae
Kougeki, and Kirikae Dousa.
Move Name: Shuusou Kyaku: Joudan
Translation: Eagle Talon Kick: Upper Level
Move Command: While holding A for Soshuu Jin, press u + C
# of Hits: Heavy 1
Comments: During Counter Mode, this move can be canceled into a DM.
Move Name: Shuusou Kyaku: Gedan
Translation: Eagle Talon Kick: Lower Level
Move Command: While holding A for Soshuu Jin, press C
# of Hits: Heavy 1
Comments: Jhun recovers from this move fsater than his opponent
does, which means you can follow with either the u + C
or D attack, and the whole thing combos. If this move
counters, it becomes a knockdown attack. During Counter
Mode, this move can be canceled into a DM.
Move Name: Taikyoku Ha
Translation: Grand Ultimate Rip
Move Command: While holding A for Soshuu Jin, press D
# of Hits: Heavy 1
Comments: This move will Guard Break a blocking opponent. During
Counter Mode, this move can be canceled into a DM.
Move Name: Kirikae Kougeki: Dousa Go (A -> B)
Translation: Changing Attack: Type Revert (A -> B)
Move Command: While holding A for Soshuu Jin, press b / f + B
(hold B for Ryouko Jin)
# of Hits: Light 1
Comments: This move can cancel out of either Shuusou Kyaku or
the Taikyoku Ha, as if they were normal attacks. In
the case of the former two moves it will combo, but for
the Taikyoku Ha, it will miss.
Move Name: Kirikae Dousa: Omote - Ura
Translation: Changing Action: Front - Back
Move Command: While holding A for Soshuu Jin, press and hold B for
Ryouko Jin
Move Name: Ryouko Jin
Translation: Hunting Tiger Formation
Move Command: d,d + B, hold B
# of Hits: Light 0 / Heavy 0
Comments: While in this formation, you can walk back or forward,
or even dash back and forward. You can also use the
following moves: the Geki attacks, Taikyoku Hi, Kirikae
Kougeki, and Kirikae Dousa.
Move Name: Hiko Geki: Ue
Translation: Flying Tiger Attack: Above
Move Command: While holding B for Ryouko Jin, press u + C
# of Hits: Heavy 1
Comments: An overhead attack.
Move Name: Mouko Geki: Naka
Translation: Wild Tiger Attack: Middle
Move Command: While holding B for Ryouko Jin, press C
# of Hits: Heavy 1
Comments: This attack hits low and must be crouch blocked. A hit
opponent is knocked into the air and can be juggled.
During Counter Mode, this move can be canceled into a DM.
Move Name: Shuuko Geki: Shimo
Translation: Advancing Tiger Attack: Lower
Move Command: While holding B for Ryouko Jin, press d + C
# of Hits: Heavy 1
Comments: This attack hits low and must be crouch blocked. During
Counter Mode, this move can be canceled into a DM.
Move Name: Taikyoku Hi
Translation: Grand Ultimate Escape
Move Command: While holding A for Soshuu Jin, press D
# of Hits: Heavy 0
Comments: When used, you can only be injured by throws. During
Counter Mode, this move can be canceled into a DM.
Move Name: Kirikae Kougeki: Dousa Go (B -> A)
Translation: Changing Attack: Type Revert (B -> A)
Move Command: While holding B for Ryouko Jin, press b / f + A
(hold A for Soshuu Jin)
# of Hits: Light 1
Comments: An overhead attack.
Move Name: Kirikae Dousa: Ura - Omote
Translation: Changing Type: Back - Front
Move Command: While holding B for Ryouko Jin, press and hold A for
Soshuu Jin.
------------------- [ (Super) Desperation Moves ] --------------------
Move Name: Hou'ou Ressou Kyaku
Translation: Violent Talon Phoenix Kick
Move Command: qcf,qcf + K
# of Hits: Light 12 / Heavy 12 (DM)
Light 15 / Heavy 15 (SDM)
Move Name: Hou'ou Tenbu Kyaku
Translation: Heavenly Phoenix Kick Dance
Move Command: In air, qcf,qcf + K
# of Hits: Light 12 / Heavy 12 (DM)
Light 22 / Heavy 22 (SDM)
------------------------- [ Striker Attack ] -------------------------
Move Name: Fukko Shuugeki
Translation: Lying Tiger Raid
Move Command: With Jhun as your striker, press BC (costs 1 stock)
# of Hits: Kuu Sajin 3 / Hiko Geki 1
Comments: Jhun runs forward, and if his opponent is close, he does
a Kuu Sajin. If they're further away, he does the Hiko
Geki (which is an overhead attack and must be blocked
standing).
----------------------- [ Cancelable Attacks ] -----------------------
Standing Stand Close Crouching Jumping Up J-Diagonal
(A) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(B) 1 - - - - 1 - - - - 1 L - - - 1 - - - - 1 - - - -
(C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - -
(D) 1 - - - - 1 - - - - 1 - C S D 1 - - - - 1 - - - -
(CD) 1 - - - - GC - - - - 1 - - - -
------------------------------ [ Notes ] -----------------------------
I'm a little unsure on the translation of "Ryouko Jin"--the kanji, when
put together, spell "Rakko" or "sea otter". When apart, they mean
"Ryouko" or "hunting tiger", as several people pointed out to me. Even
the Gamest mook uses the "Ryouko" spelling, but I still think it's a
matter of preference...especially considering that "ryou" doesn't mean
"to hunt", but refers to a bag that you put caught game into (like a
gunnysack). Anyway, enough of that babble....
One important thing to remember when trying to supercancel from Jhun's
stance attacks (like the Mouko Geki: Naka, Shuusou Kyaku: Joudan, or
Taikyoku Hi, etc.), is that you can't cancel unless you release your
'stance' button (A for Soshuu Jin stance, B for Ryouko Jin stance),
then quickly input the command for the DM before the attack you're
performing ends.
From Clarence comes this neat, if weird combo: go into the Soshuu Jin
stance, and with your opponent in the corner, enter standing C, u + C,
then press D (in other words, Shuusou Kyaku: Gedan, Shuusou Kyaku:
Joudan, Taikyoku Ha) for a three-hit combo. Does good damage, too,
especially if you preceed the whole thing with an (A) Haiki Geki (hold
the button to enter the Soshuu stance).
I recently found a glitch for Jhun; start up Counter Mode, go into the
Ryouko Jin stance, press D for the Taikyoku Hi, then quickly release
B and supercancel the Taikyoku Hi into the Hou'ou Ressou Kyaku. After
the DM has finished, Jhun will be able to walk though his opponent for
the rest of the round. However, if you throw your opponent, use the
Taikyoku Hi again, or do the forward or backward slide, the glitch will
end.
As of version 0.3, there have been some changed regarding Jhun's
"Soshuu" moves. Originally at SNK's page, he was listed as having
three attacks:
Shuusou Kyaku: Joudan (press u + C)
Shuusou Kyaku: Chuudan (press C)
Shuusou Kyaku: Gedan (press d + C)
Obviously, the d + C version didn't work. Recently, SNK of Japan
updated it's page, and now the d + C move is gone (since it never
worked in the game, anyway), but the standing C attack (formerly the
"Chuudan" version), is now called "Shuusou Kyaku: Gedan". Hard to
follow, isn't it?
---------------------- [ Special Move Chains ] -----------------------
1. Weak Haiki Geki -> Soshuu stance
Weak Kuu Sajin -> Soshuu stance
Ryouko Jin -> Kirikae Kougeki -> Soshuu stance
-> Kirikae Dousa -> Soshuu stance
Soshuu Jin -> Soshuu stance
While in the Soshuu stance you can do the following:
- Walk b / f (hold b / f)
- Dash / backstep (tap b,b / f,f)
- Use a body blow attack (press C+D)
- Shuusou Kyaku: Joudan (while holding A, u + C)
- Shuusou Kyaku: Gedan (while holding A, press C)
- Taikyoku Ha (while holding B, press D)
- Kirikae Dousa (while holding A, hold B and release A)
- Kirikae Kougeki (while holding A, b / f + B [hold B and release A])
Using either of the Kirikae moves will put you in the Ryouko stance
if you hold B. With the Kirikae Dousa, not holding B just makes you
flip for a second--it's pointless, unless you like making Jhun dance
around :) If you don't hold B during the Kirikae Kougeki, Jhun will
make the attack but stay in the Soshuu stance once he recovers.
1. Ryouko Geki -> Ryouko stance
Weak Mangetsu Zan -> Ryouko stance
Soshuu Jin -> Kirikae Kougeki -> Ryouko stance
-> Kirikae Dousa -> Ryouko stance
Ryouko Jin -> Ryouko stance
While in the Ryouko stance you can do the following:
- Walk b / f (hold b / f)
- Dash / backstep (tap b,b / f,f)
- Use a body blow attack (press C+D)
- Hiko Geki: Ue (while holding B, u + C)
- Shuuko Geki: Naka (while holding B, press C)
- Shuuko Geki: Shimo (while holding B, press d + C...doesn't work?)
- Taikyoku Hi (while holding B, press D)
- Kirikae Dousa (while holding B, hold A and release B)
- Kirikae Kougeki (while holding B, b / f + A [hold A and release B])
Using either of the Kirikae moves will put you in the Soshuu stance
if you hold A. With the Kirikae Dousa, not holding A just makes you
flip for a second--it's pointless, unless you like making Jhun dance
around :) If you don't hold A during the Kirikae Kougeki, Jhun will
make the attack but stay in the Ryouko stance once he recovers.
If you're in Counter Mode, you can supercancel the Shuuko Geki or
Taikyoku Hi into a DM (release B / D after the corresponding move hits,
or else you can only use one button for either of Jhun's DMs. For
example, if I do the Taikyoku Hi, I can then enter qcf,qcf + D for
Jhun's Hou'ou Ressou Kyaku, but I couldn't do the B version unless I
quickly released B during the Taikyoku Hi and input the command, qcf,qcf
+ B). Don't worry, you can release B during a special move and you
won't immediately return to your normal stance).
--------------------------- [ Quote List ] ---------------------------
Round entry (1st): "Saa, hajime mashouka?"
Round entry (any): "Soredewa hajime mashouka?"
vs. Kim Kaphwan: "Watashi ni katterukane? Kim-kun!"
vs. Choi Bounge: "Kimimo watashi ni tsuite kurukane? Choi-kun!"
(A) button pose: "Doryoku wa mitememasuyo."
(B) button pose: "Waza ga midare teiruyo."
(C) button pose: "Tatakau karani wa katta nakudehane."
When taunting: "Kimi no tokui waza de kinasai."
When attacking: L: "Ta-!" H: "Eei!" B: "Teyaa-!"
When damaged: L: "Ku!" H: "Nuhaa!" S: "Ouaa!"
When defeated: "Watashi toshita koto gaaaaa!!"
Knockdown recovery: "Mudadesuyo." (and GC roll, forward slide)
Slide backward: "Ta-!" (and slide attack)
Striker call: "Deban desu."
Handou Geki "Ta-!" (and Kai Senpuu)
Ryouko Geki "Eei!" (and Ryuurou Shuu)
Mangetsu Zan "Mangetsu Zan!"
Haiki Geki "Haiki Geki"
Kuu Sajin "Kuu Sajin!"
Shuusou Shuu (Ue) "Haa-!"
Shuusou Shuu (Shimo) "Ha-!"
Taikyoku Ha "Fun!"
Hiko Geki "Sokoda!"
Mouko Geki "Hai-!" (and Ryouko Geki)
Taikyoku Hi "Mudadesuyo."
K.K.D.: Backjump Kick "Ta-!" (this is the Dousa Go B -> A move)
Hou'ou Ressou Kyaku "Haihaihaihaihai! / Hou'ou Ressou Kyaku!!"
Hou'ou Tenbu Kyaku "Hou'ou Tenbu Kyaku! Atatata...Achaa!!"
Fukko Shuugeki "Koko wa watashi ga."
------------------------------------------------------------------------
KYO-1 (Edit Character)
------------------------------------------------------------------------
Fighting Style: Kusanagi-ryuu Kobujutsu and Garyuu Kempo
(Kusanagi-style weapon fighting and Chinese art
of self-defense with own variations)
Birthday: 7 / 5
Age: 20
Birthplace: Japan
Blood Type: B (RH-)
Height: 181cm
Weight: 75kg
Hobby: Arranging techniques
Favorite Food: Mero (melon?)
Best Sport: None
Most Important: His genes
Dislikes: Original (Kyo, I presume?)
"Victory is mine...was there any doubt?"
------------------------ [ Short Moves List ] ------------------------
Hatsugane When close, b / f + C
Issetsu Seoi Nage When close, b / f + D
Kurogami f + A
Honofuri f + B
Migiri Ugachi df + C
Yami Barai * qcf + P
Aoki * qcb + P
75 Shiki Kai qcf + K,K
Oboro Guruma f,d,df + K
Orochi Nagi qcb,hcf + P, hold P to delay
Striker: "75 Shiki Kai"
-------------------------- [ Normal Throws ] -------------------------
Move Name: Hatsugane
Translation: Forged Iron
Move Command: When close, b / f + C
# of Hits: Heavy 1
Comments: An unblockable attack.
Move Name: Issetsu Seoi Nage
Translation: Single Arm Shoulder Throw
Move Command: When close, b / f + D
# of Hits: Heavy 1
Comments: An unblockable attack.
------------------------ [ Command Attacks ] -------------------------
Move Name: Kurogami
Translation: Black Bite
Move Command: f + A
# of Hits: Light 1
Comments: This move can be canceled into a special move.
Move Name: Honofuri
Translation: Cresting Wave
Move Command: f + B
# of Hits: Light 1
Comments: An overhead attack, unless you cancel into it (in which
case it becomes cancelable).
Move Name: Migiri Ugachi
Translation: Time Drill
Move Command: df + C
# of Hits: Light 1
Comments: This attack hits low and must be crouch blocked. It
can hit someone lying on the ground as well.
------------------------- [ Special Moves ] --------------------------
Move Name: Yami Barai
Translation: Darkness Sweep
Move Command: qcf + P
# of Hits: Light 1 / Heavy 1
Comments: This attack can hit someone lying on the ground.
During Counter Mode, this move can be canceled into a DM.
Move Name: Aoki
Translation: Blue Demon
Move Command: qcb + P
# of Hits: Light 3 / Heavy 3
Comments: During Counter Mode, this move can be canceled into a DM
on the first two hits only.
Move Name: Nana Juu Go Shiki Kai
Translation: Style No. 75 Modified
Move Command: qcf + K,K
# of Hits: Light 1,1 / Heavy 1,1
Comments: A hit opponent is knocked into the air and can be
juggled.
Move Name: Oboro Guruma
Translation: Twilight Wheel
Move Command: f,d,df + K
# of Hits: Light 1 / Heavy 3
-------------------- [ (Super) Desperation Move ] --------------------
Move Name: Orochi Nagi
Translation: Great Serpent Mow Down
Move Command: qcb,hcf + P (hold P to delay)
# of Hits: Light 1 / Heavy 1 (DM)
Light 3 / Heavy 3 (SDM) [body burns for 3 hits]
Comments: During a delayed SDM Orochi Nagi, Kyo's body is set on
fire and can damage an enemy who's close by. It's even
possible to juggle your enemy in the corner for 3 hits,
then release P for a six-hit combo.
------------------------- [ Striker Attack ] -------------------------
Move Name: Nana Juu Go Shiki Kai
Translation: Style No. 75 Modified
Move Command: With Kyo-1 as your striker, press BC (costs 1 stock)
# of Hits: R,E,D Kick 1 / 75 Shiki Kai 2
Comments: Kyo-1 jumps in with a R,E,D Kick. If it hits, he taunts,
then leaves. If it's blocked or it misses, he performs
the 75 Shiki Kai attack.
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