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Evil Dead: Hail To The King - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Evil Dead: Hail To The King - Strategy Guide (Page 01).

"But as for myself, I have seen the dark shadows moving in the woods and 
I have no doubt that whatever I have resurrected through this book is 
sure to come calling for me..."
          --Professor Raymond Knowby's last words, "The Evil Dead"

EVIL DEAD: HAIL TO THE KING FAQ v2.5
for the Sony Playstation
by J. Moore 

Unpublished work Copyright 2000 Jeff Moore

This FAQ is for private and personal use only.  It can only be 
reproduced electronically, and if placed on a web page or site, may be 
altered as long as this disclaimer and the above copyright notice 
appears in full.  This FAQ may not to be used for profitable/promotional 
purposes in way without prior permission from the author.  This FAQ was 
created and is owned by Jeff Moore .  All copyrights and 
trademarks are acknowledged that are not specifically mentioned in this 
FAQ.

Evil Dead, Evil Dead: Hail to the King and all related characters are 
(c) Renaissance Pictures and (c) THQ Inc.  All rights reserved.

--------
CONTENTS
--------

 1. The Evil Dead Storyline
 2. How to Play
    2.1 Controls
    2.2 Screens
    2.3 Fighting Enemies
    2.4 Saving the Game
    2.5 Using the Converter
 3. Weapon List
    3.1 Level 1 Guns
    3.2 Level 2 Guns
    3.3 Chainsaws
 4. Item List
    4.1 Health Items
    4.2 Conversion Items
    4.3 Ammunition
    4.4 Puzzle/Event Items
 5. Monsters
    5.1 Disc 1 Monsters
    5.2 Disc 2 Monsters
 6. Disc 1 Walkthrough
 7. Disc 2 Walkthrough
 8. File Descriptions
 9. Hints and Tricks
10. Frequently Asked Questions
11. Updates
12. Special Thanks and Contact Info
------------------------------------

SECTION 1:  THE EVIL DEAD STORYLINE
-------------------------------------

This game is a continuation of the Evil Dead movies, so it definitely 
helps to know the trilogy's story.  Since the game's introduction rushes 
through that part, here's a more involved description:

It all began when Professor Raymond Knowby and his wife Henrietta rented 
a small cabin in the woods where he could rest and concentrate on 
translating the Book of the Dead, an ancient demonic text he'd excavated 
in the ruins of Kandar earlier that year.  He recorded aloud the 
phonetic translations of the demon-resurrection passages, spells 
designed to awaken an evil presence that slumbers in the forests and 
dark bowers of man's domain, and in doing so unwittingly unleashed an 
evil force that possessed his wife and tried to kill him.  He survived 
the attack, but mysteriously died later that week; whatever evil was 
revived by his translations returned to its slumber.

A week later five college kids, including S-Mart employee of the month 
Ash, rent the cabin for a weekend of partying, or hunting, or whatever.  
They find the book, an ancient bone-dagger that was unearthed with the 
book, and the tape-player of the professor's translations.  They play 
the tape that night and the evil force awakens again, possessing each of 
them one by one and changing them into undead cackling monsters.  The 
only way to stop a possessed victim is to totally dismember them, and 
since there's a chainsaw and sawed-off shotgun handy...

"Why do you bastards keep torturing me like this...why?!"

Ash is the only one to survive the night and he tries to escape the next 
morning, only to find the bridge leading back to civilization has been 
totally destroyed.  The sun sets and he retreats back to the cabin, 
where his mirror image briefly comes to life to taunt him.  Eventually 
his right hand is infected with the evil--it keeps trying to kill him 
and he finally has to cut it off with a chainsaw.

"Who's laughing now, huh?  Who's laughing now?!?  Aaaaaaggggghhhhh..."

Soon Annie Knowby, the professor's daughter, shows up along with a few 
others, expecting to meet her parents.  They band together that night 
against the evil and, in the course of the battle, Ash goes to the 
workshed, using metal-braces and leather straps to connect the chainsaw 
to his right arm.

"Groovy."

After an encounter with the ghost of Raymond Knowby, Annie uses the Book 
of the Dead to open a vortex and banish the evil...but is stabbed in the 
back with the ancient dagger by Ash's demonic severed hand.  She 
finishes the spell with her dying breath and the vortex opens, sucking 
the evil, Ash (chainsaw-arm, shotgun and all) and his Delta '88 into the 
past.

He lands in fourteenth-century England, where King Arthur is under siege 
by the monsters that he and his wise-men call "deadites."  They suspect 
Ash of being a rival king's soldier and take him prisoner.  They try to 
toss him into a pit of deadites, but he fights his way out and sets 
things straight.

"Alright you primitive screwheads, listen up!  This...is 
my...BOOMSTICK!!!"

Now convinced that Ash is the "Hero from the Sky" prophecied by the Book 
of the Dead to save them from the deadites, Arthur and the wise-man send 
Ash into a haunted graveyard to retrieve the book so they can destroy 
the evil once and for all.  He doesn't remember the spell that would 
have allowed him to safely remove the book from its altar and so 
accidentally awakens an army of skeletal deadites.

"Did you say the words?"
"Yeah, basically."
"Did you say the EXACT words?"
"Look, maybe I didn't say every single tiny little syllable, no, but 
basically I said them!"

Ash leads the knights into battle with the army of the dead, using 
gunpowder-tipped arrows and the souped-up Oldsmobile to fight against 
them.  They win the battle and the wise-men use the book to send him 
back home, where he returns to his job as S-Mart housewares clerk and 
meets a new girl, Jenny, assistent manager of Arts and Crafts and S-
Mart's employee of the year.

"Hail to the king, baby!"

Eight years have passed and Ash is beginning to have nightmares and 
hallucinations of the deadites and the evil in the woods.  Jenny 
convinces him to go back to the old cabin in the woods, to face down his 
fears and prove to himself that nothing's there.

This may be Ash's worst decision yet: his possessed hand emerges from 
the shadows, switches on the old tape-player, and awakens the evil.  
Jenny is kidnapped, Ash's dark half breaks out of the mirror and now Ash 
has to find the missing pages to dispel the evil.  The good news is that 
there's an axe hanging on the wall and the old chainsaw's waiting out in 
the workshed...

"Come get some."

This FAQ has spoilers, so read at your own risk.
------------------------------------------------

SECTION 2: ABOUT THE GAME
----------------------

2.1    Basic Controls

Directional Pad

Up - Moves Ash forward in the direction he's facing.
Left/Right - Turns Ash left and right.
Back - Ash takes a single hop backwards.  Hold to make Ash walk 
backwards.

Analog controls are the same as digital.

L1 - Hold down while pushing left or right to hop left or right.
L2 - Turns off the chainsaw.
R1 - Hold down the button to make Ash run.  You'll be using this one a 
lot.
R2 - Starts the chainsaw.  Pushing R2 while the chainsaw is on revs it 
up.

O Button - Open doors, search the area, pick up items, look at an object 
and occasionally talk to people.  When the chainsaw's turned on, pushing 
this will turn it off...the same as L2.

X Button - Swing the chaninsaw.  You can do this even when the 
chainsaw's turned off, although it does much less damage...about the 
same damage as the axe.  This is the confirm button in the menus...it 
uses selected items.

Square Button - Uses the left-handed weapon, which is selectable.

Triangle Button - Ash says a one-liner.  You can use this while running 
around to make Ash ramble insanely as he roams the woods--be warned, 
though, sometimes a deadite will erupt from the ground in response to 
his taunts.  This is mainly used during battles--see "fighting enemies" 
for more details.

Start Button - Pauses the game and open the game-options screen for such 
things as closing credits and sound settings, vibration 
function...nothing related to actual gameplay.
 
Select Button - Pauses the game and opens the inventory screen.
-----------------------

2.2    Inventory Screen

Weapons are displayed in the top row, selectable items in the right 
column.  Select an item using the control pad and push X to use it.  
Some items have to be combined with another item; when you push X the 
selected item will change color and you'll have to select the item you 
want to combine it with.

The left column holds five options.  TEXT goes to the file screen, where 
you can read letters and journals found so far by selecting them and 
opening them with the X button.  MAP shows a crude map of the cabin and 
the surrounding woods--this feature also works on the second disc, 
showing the city of Damascus and the major buildings.  CHEST will rarely 
be used, since you automatically go to this screen when you open a chest 
and you can't use it otherwise.  SAVE is used to save the game on a 
memory card--you can only select this at an inventory chest when you 
have a save tape.
----------------------

2.3   Fighting Enemies

Although enemies constantly respawn, they're not random--it's usually a 
good idea to scout out an area and take note of where the enemies are, 
then reload the game and get the chainsaw ready before you run into 
them.

When fighting an enemy with a hand-weapon like the chainsaw and axe, 
keep pushing against them...it doesn't do any good to wave around a 
chainsaw if you're not shoving it in their faces!  Keep alternating 
between attacks, even if you're just using the axe and chainsaw--enemies 
will often dodge attacks from one hand after a few hits so you'll need 
to keep switching them.

Although you'll want to keep pushing at the enemies with hand-held 
weapons, guns are the exact opposite.  They don't do very much damage 
and the main purpose of them is to keep monsters at bay.  You'll 
virtually never use the handgun and you should save the rifle and 
shotgun for fights against the bosses, when it's important to do damage 
without letting the enemy get too close to you.  Most of the enemies 
recoil when hit with gunfire and, if you time it right, you can kill 
some bosses without ever going near them or even starting the chainsaw.

The legless floating apparitions that you fight will usually respawn, so 
there's no point in trying to clear out an area.  The only reason to 
fight them or the skeletons in the forest-maze is to either clear enough 
room to make a run for the next screen or to build up your health-kit 
supply.  Many other monsters won't respawn, however--possessed Wolverine 
scouts don't come back once you defeat them, for example, and it's worth 
the time and trouble to kill them and clear out a safe area to catch 
your breath.

The one-liners are actually pretty important to fighting.  When you 
weaken a deadite, they'll stagger for a few moments and, much like 
Mortal Kombat, you'll have a chance to finish them off by gutting them 
with the chainsaw.  Once you've got them on the chainsaw, use the 
secondary weapon to finish them off and use the one-liner as you kill 
them.  The better the one-liners and the more you use them during the 
battle, the more health and gas items the enemy will leave behind after 
dying.  There's a random element to it, though, and be careful--if your 
secondary weapon isn't loaded, Ash will just have to shake the dying 
deadite from his chainsaw.  This takes a few moments and leaves you 
vulnerable to anything else that might wander up to you while you're 
trying to shake your chainsaw loose.
----------------------

2.4   Saving the Game

This game takes three blocks of memory on a Playstation memory card.  To 
save the game Ash has to have a save-tape, an item that looks like a 
roll of audio tape, and be at one of the inventory chests that are 
scattered about the game.  Open the chest and in the chest's inventory-
screen select SAVE.  Saves deplete the save-tape, so you'll have to find 
a new blank tape each time you want to save the game.
--------------------------

2.5   Using the Converter

Once Ash has found two special files, he'll learn how to change certain 
otherwise-useless items into health-kits and gasoline.  Simply select 
the item you want to convert with the X button, then select the 
converter, as though you were combining them.  The new item should 
replace the old one.

The items that can be converted seem to be:

White Mushrooms - Small health kits
Red Mushrooms, Lighter Fluid, Moonshine, Jug - Small gasoline cans
-----------------------------------------------------------

SECTION 3:   WEAPON LIST
------------------

3.1   Level 1 Guns

Knowby's Handgun
Ammo: Bullets
Ammo Limit: 8
Range: Medium
Power: Low
Location: Default item

Shotgun
Ammo: Shotgun shells
Ammo Limit: 2
Range: Low
Power: High
Location: Hellbilly cabin

Rifle
Ammo: Rifle ammo
Ammo Limit: 6
Range: High
Power: Medium
Location: Archery range
-----------------------

3.2   Level 2 Guns

Nail Gun
Ammo: Hangun clips and nails
Ammo Limit: 15
Range: High
Power: Medium
Location: Made from Knowby's handgun with an upgrade kit

Rock-Salt Shotgun
Ammo: Shotgun shells and rock-salt
Ammo Limit: 4
Range: Medium
Power: Very high
Location: Made from shotgun with an upgrade kit

Spike Rifle
Ammo: Rifle ammo and rifle spikes
Ammo Limit: 8
Range: Very High
Power: High
Location: Made from rifle with an upgrade kit
------------------------------

3.3   Chainsaws

Chainsaw
Ammo: Gasoline
Ammo limit: 30 seconds
Range: Very low
Power: Medium
Location: Default item

Demon's Chainsaw
Ammo: Gasoline
Ammo Limit: 70 seconds
Range: Low
Power: High
Location: Sacred-Heart Church

Buzz-Saw
Ammo: Gasoline
Ammo Limit: 35 seconds
Range: Low
Power: Very High
Location: Armory courtyard
---------------------------------------------------

SECTION 4: ITEM LIST
-------------------------

4.1   Health Items

Small Health Kits
Location: Random
Used For: Healing 1/3 of your health-bar.

Large Health Kits
Location: Random
Used For: Healing 2/3 of your health-bar.

Save Disc
Location: Various
Used For: Allows you to save the game once at an inventory-chest.

Sandwich
Location: Refridgerator in Knowby's cabin
Used For: Restores some health

Biscuits
Location: Kitchen counter in Knowby's cabin
Used For: Restores some health

Vitamins
Location: Medicine Cabinet in Knowby's cabin
Used For: Restores some health

Beef Jerky
Location: Picnic tables north of campground
Used For: Restores some health

Sausage Links
Location: Roasting room in hellbilly cabin
Used For: Restores some health

Strawberry Jam
Location: Fruit cellar, Knowby's cabin
Used For: Restores some health
------------------------------

4.2   Conversion Items

Converter
Location: Default Item
Used For: Reading certain files will allow you to use the converter to 
change some items into gas and health items.

White Mushrooms
Location: Random
Used For: With a certain file, the converter can change these into small 
health kits.

Red Mushrooms
Location: Random
Used For: With a certain file, the converter can change these into small 
gasoline cans.

Moonshine
Location: Still outside hellbilly cabin
Used For: With a certain file, the converter can change this into a 
small gasoline can.

Lighter Fluid
Location: Fireplace beside picnic tables, north of campground
Used For: With a certain file, the converter can change this into a 
small gasoline can.

Jug
Location: Market square, nether-beast lab
Used For: With a certain file, the converter can change this into a 
small gasoline can.

Upgrade Kits
Location: Market Square, Celestial Temple and Armory
Used For: Makes one of the guns more powerful
----------------------------

4.3   Ammunition

Pistol Clips
Location: Random
Used For: Ammo for pistol

Shotgun Shells
Location: Random
Used For: Ammo for shotgun

Rifle Ammo
Location: Random
Used For: Ammo for rifle

Small Gas Can
Location: Random
Used For: Filling 1/3 of your chainsaw's tank

Large Gasoline Can
Location: Random
Used For: Filling chainsaw tank completely.

Rifle Spikes
Location: Random, disc 2
Used For: Ammo for upgraded rifle

Rock Salt
Location: Random, disc 2
Used For: Ammo for upgraded shotgun

Pistol Nails
Location: Random, disc 2
Used For: Ammo for upgraded pistol
--------------------------------

4,4  Puzzle/Event Items (CONTAINS SPOILERS)

DISC 1

Amulet
Location: Drainage pit in the hellbilly shack
Used For: No in-game purpose--give it to Grammy

Battery
Location: Inside Ash's Delta 88
Used For: Lighting the mines south of the campground

Car Keys
Location: Sacred-Heart Church
Used For: Opening Ash's Delta 88

Crank
Location: Beside rusted cars outside hellbilly cabin
Used For: One of two pieces to fix the pump

Crowbar
Location: Behind the Knowby cabin
Used For: Entering hellbilly shack's attic

Evil Sapling
Location: Church Graveyard
Used For: Solving grave-puzzle in front of the church

Headstone
Location: Church Graveyard
Used For: Solving grave-puzzle in front of the church

Herbicide
Location: Hellbilly attic
Used For: Clearing vines in the maze of trees

Linda's Sweatshirt
Location: Church Graveyard
Used For: Solving grave-puzzle in front of the church

Pig-Sty Keys
Location: Grammy in the hellbilly shack attic
Used For: Opening the pig-sty in the hellbilly shack

Pull-Rope
Location: Maze of Trees
Used For: Switching on generator outside hellbilly cabin

Pump Motor
Location: Pig-sty in the hellbilly cabin
Used For: One of two pieces to fix the pump

Wrench
Location: Knowby's fruit cellar
Used for: Tightening pipe in Knowby's fruit cellar

Wolverine Hat
Location: Church Graveyard
Used For: Solving grave-puzzle in front of the church

DISC 2

Battlement Key
Location: Constructed
Used For: Operates battlements in armory

Bridge-Pulley Mechanism
Location: Market square
Used For: extends rope-bridge from market square to prison

Broken Track
Location: Battlements
Used For: Can be fixed with a hammer and anvil

Earth Key
Location: Celestial Temple
Used For: Unlocks the Earth Door

Earth Orb
Location: Earth Room, Celestial Temple
Used For: Solving Celestial Temple eclipse-puzzle

Your Hand
Location: Nether-beast lab
Used For: Give to Abdul Alzeez

Exotic Jug
Location: Market square in Damascus
Used For: Can be converted into chainsaw fuel

Fuel Tank
Location: Merchant in Damascus
Used For: Combine with rope and white powder to make bomb

Hammer
Location: Soldier's quarters, armory
Used For: Straightens broken track

Handle
Location: Market square
Used For: Combines with pin and spool to make pulley mechanism

Hook
Location: Soldier's quarters, armory
Used For: Opens door to inner chambers in the armory

Key-Mold
Location: Captain's quarters in the armory
Used For: Can be used to make a battlement key

Length of Rope
Location: Merchant in Damascus
Used For: Combine with white powder and empty fuel tank to make bomb

Makeshift Bomb
Location: Constructed
Used For: Blow down the door to Abdul Alzeed's cell

Pin
Location: Market square
Used For: Combines with handle and spool to make pulley mechanism

Pump Lever
Location: Armory courtyard
Used For: Activates pump in aquaducts

Spool
Location: Market square
Used For: Combines with Pin and handle to make pulley mechanism

Skull Key
Location: Battlements
Used For: Unlocks captain's quarters in the armory

Spell-Book
Location: Arcane library
Used For: Give to Abdul Alzeez

Sun Key
Location: Celestial Temple
Used For: Unlocks the Sun Door

Sun Orb
Location: Sun Room, Celestial Temple
Used For: Solving Celestial Temple eclipse-puzzle

Torch
Location: Arcane library
Used For: Can solve library puzzle when lit

Track
Location: Constructed
Used For: Fixes battlements in armory

White Powder
Location: Celestial Temple's foyer
Used For: Combine with rope and empty fuel tank to make bomb
--------------------------------------

SECTION 5: MONSTERS
-----------------------

5.1   Disc 1 Monsters
----------------------

Legless Deadites
Attack: Low
Speed: Medium
Stamina: Low
Intelligence: Low
Respawn: Yes


There are three kinds of legless deadites, the red deadites being the 
most powerful.  Even they don't pose much of a threat, but they do spawn 
quickly, making it easy to be overwhelmed by them.
----------------------------

Wolverine Scouts
Attack: Medium
Speed: Fast
Stamina: Medium
Intelligence: Medium
Respawn: No

Quick and deadly, but they don't respawn and there aren't many in the 
game.  There are two kinds: one carrying a knife, the other bow and 
arrows.
-----------------------------

Deadite Pigs
Attack: Low
Speed: Low
Stamina: Medium
Intelligence: Medium
Respawn: No

There are only four in the game and they're all in the hellbilly shack.
-----------------------------

Skullbats
Attack: Low
Speed: Low
Stamina: Medium
Intelligence: Low
Respawn: Yes

They're not worth the gas it'd take to kill them.
------------------------------

Hellbillies
Attack: Medium
Speed: Medium
Stamina: High
Intelligence: Low
Respawn: No

Much like the scouts, but won't run away from Ash when damaged.  There 
are two kinds of hellbillies and four hellbillies in the game.
--------------------------------

Skeletons
Attack: Medium
Speed: Fast
Stamina: Medium
Intelligence: High
Respawn: Yes

They'll ambush you, chase you, gang up on you and run away when they're 
about to die.  A pain to deal with, but they're only found in the maze 
of trees.
-------------------------------

Linda
Attack: Medium
Speed: Medium
Stamina: High
Intelligence: High
Respawn: No

Linda has the same attacks and strategies as the skeletons, but moves 
slower.  She only makes one appearance in the game.
-------------------------------

5.2  Disc 2 Monsters
-------------------------------

Legless Deadites
Attack: Low
Speed: Medium
Stamina: Low
Intelligence: Low
Respawn: Yes

They're back for a second round and every bit as annoying as they were 
on the first disc.  Physically, they're exactly the same as before.
---------------------------------

Skeleton Guards
Attack: Medium
Speed: Medium
Stamina: High
Intelligence: High
Respawn: No

Much like the forest-skeletons, but not as quick.  They'll play dead, 
leaping back up when you let your guard down.
--------------------------------

Guild Monks
Attack: High
Speed: Medium
Stamina: High
Intelligence: Medium
Respawn: No

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