Evil Dead: Hail To The King - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Evil Dead: Hail To The King - Strategy Guide (Page 01).
"But as for myself, I have seen the dark shadows moving in the woods and
I have no doubt that whatever I have resurrected through this book is
sure to come calling for me..."
--Professor Raymond Knowby's last words, "The Evil Dead"
EVIL DEAD: HAIL TO THE KING FAQ v2.5
for the Sony Playstation
by J. Moore
Unpublished work Copyright 2000 Jeff Moore
This FAQ is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site, may be
altered as long as this disclaimer and the above copyright notice
appears in full. This FAQ may not to be used for profitable/promotional
purposes in way without prior permission from the author. This FAQ was
created and is owned by Jeff Moore . All copyrights and
trademarks are acknowledged that are not specifically mentioned in this
FAQ.
Evil Dead, Evil Dead: Hail to the King and all related characters are
(c) Renaissance Pictures and (c) THQ Inc. All rights reserved.
--------
CONTENTS
--------
1. The Evil Dead Storyline
2. How to Play
2.1 Controls
2.2 Screens
2.3 Fighting Enemies
2.4 Saving the Game
2.5 Using the Converter
3. Weapon List
3.1 Level 1 Guns
3.2 Level 2 Guns
3.3 Chainsaws
4. Item List
4.1 Health Items
4.2 Conversion Items
4.3 Ammunition
4.4 Puzzle/Event Items
5. Monsters
5.1 Disc 1 Monsters
5.2 Disc 2 Monsters
6. Disc 1 Walkthrough
7. Disc 2 Walkthrough
8. File Descriptions
9. Hints and Tricks
10. Frequently Asked Questions
11. Updates
12. Special Thanks and Contact Info
------------------------------------
SECTION 1: THE EVIL DEAD STORYLINE
-------------------------------------
This game is a continuation of the Evil Dead movies, so it definitely
helps to know the trilogy's story. Since the game's introduction rushes
through that part, here's a more involved description:
It all began when Professor Raymond Knowby and his wife Henrietta rented
a small cabin in the woods where he could rest and concentrate on
translating the Book of the Dead, an ancient demonic text he'd excavated
in the ruins of Kandar earlier that year. He recorded aloud the
phonetic translations of the demon-resurrection passages, spells
designed to awaken an evil presence that slumbers in the forests and
dark bowers of man's domain, and in doing so unwittingly unleashed an
evil force that possessed his wife and tried to kill him. He survived
the attack, but mysteriously died later that week; whatever evil was
revived by his translations returned to its slumber.
A week later five college kids, including S-Mart employee of the month
Ash, rent the cabin for a weekend of partying, or hunting, or whatever.
They find the book, an ancient bone-dagger that was unearthed with the
book, and the tape-player of the professor's translations. They play
the tape that night and the evil force awakens again, possessing each of
them one by one and changing them into undead cackling monsters. The
only way to stop a possessed victim is to totally dismember them, and
since there's a chainsaw and sawed-off shotgun handy...
"Why do you bastards keep torturing me like this...why?!"
Ash is the only one to survive the night and he tries to escape the next
morning, only to find the bridge leading back to civilization has been
totally destroyed. The sun sets and he retreats back to the cabin,
where his mirror image briefly comes to life to taunt him. Eventually
his right hand is infected with the evil--it keeps trying to kill him
and he finally has to cut it off with a chainsaw.
"Who's laughing now, huh? Who's laughing now?!? Aaaaaaggggghhhhh..."
Soon Annie Knowby, the professor's daughter, shows up along with a few
others, expecting to meet her parents. They band together that night
against the evil and, in the course of the battle, Ash goes to the
workshed, using metal-braces and leather straps to connect the chainsaw
to his right arm.
"Groovy."
After an encounter with the ghost of Raymond Knowby, Annie uses the Book
of the Dead to open a vortex and banish the evil...but is stabbed in the
back with the ancient dagger by Ash's demonic severed hand. She
finishes the spell with her dying breath and the vortex opens, sucking
the evil, Ash (chainsaw-arm, shotgun and all) and his Delta '88 into the
past.
He lands in fourteenth-century England, where King Arthur is under siege
by the monsters that he and his wise-men call "deadites." They suspect
Ash of being a rival king's soldier and take him prisoner. They try to
toss him into a pit of deadites, but he fights his way out and sets
things straight.
"Alright you primitive screwheads, listen up! This...is
my...BOOMSTICK!!!"
Now convinced that Ash is the "Hero from the Sky" prophecied by the Book
of the Dead to save them from the deadites, Arthur and the wise-man send
Ash into a haunted graveyard to retrieve the book so they can destroy
the evil once and for all. He doesn't remember the spell that would
have allowed him to safely remove the book from its altar and so
accidentally awakens an army of skeletal deadites.
"Did you say the words?"
"Yeah, basically."
"Did you say the EXACT words?"
"Look, maybe I didn't say every single tiny little syllable, no, but
basically I said them!"
Ash leads the knights into battle with the army of the dead, using
gunpowder-tipped arrows and the souped-up Oldsmobile to fight against
them. They win the battle and the wise-men use the book to send him
back home, where he returns to his job as S-Mart housewares clerk and
meets a new girl, Jenny, assistent manager of Arts and Crafts and S-
Mart's employee of the year.
"Hail to the king, baby!"
Eight years have passed and Ash is beginning to have nightmares and
hallucinations of the deadites and the evil in the woods. Jenny
convinces him to go back to the old cabin in the woods, to face down his
fears and prove to himself that nothing's there.
This may be Ash's worst decision yet: his possessed hand emerges from
the shadows, switches on the old tape-player, and awakens the evil.
Jenny is kidnapped, Ash's dark half breaks out of the mirror and now Ash
has to find the missing pages to dispel the evil. The good news is that
there's an axe hanging on the wall and the old chainsaw's waiting out in
the workshed...
"Come get some."
This FAQ has spoilers, so read at your own risk.
------------------------------------------------
SECTION 2: ABOUT THE GAME
----------------------
2.1 Basic Controls
Directional Pad
Up - Moves Ash forward in the direction he's facing.
Left/Right - Turns Ash left and right.
Back - Ash takes a single hop backwards. Hold to make Ash walk
backwards.
Analog controls are the same as digital.
L1 - Hold down while pushing left or right to hop left or right.
L2 - Turns off the chainsaw.
R1 - Hold down the button to make Ash run. You'll be using this one a
lot.
R2 - Starts the chainsaw. Pushing R2 while the chainsaw is on revs it
up.
O Button - Open doors, search the area, pick up items, look at an object
and occasionally talk to people. When the chainsaw's turned on, pushing
this will turn it off...the same as L2.
X Button - Swing the chaninsaw. You can do this even when the
chainsaw's turned off, although it does much less damage...about the
same damage as the axe. This is the confirm button in the menus...it
uses selected items.
Square Button - Uses the left-handed weapon, which is selectable.
Triangle Button - Ash says a one-liner. You can use this while running
around to make Ash ramble insanely as he roams the woods--be warned,
though, sometimes a deadite will erupt from the ground in response to
his taunts. This is mainly used during battles--see "fighting enemies"
for more details.
Start Button - Pauses the game and open the game-options screen for such
things as closing credits and sound settings, vibration
function...nothing related to actual gameplay.
Select Button - Pauses the game and opens the inventory screen.
-----------------------
2.2 Inventory Screen
Weapons are displayed in the top row, selectable items in the right
column. Select an item using the control pad and push X to use it.
Some items have to be combined with another item; when you push X the
selected item will change color and you'll have to select the item you
want to combine it with.
The left column holds five options. TEXT goes to the file screen, where
you can read letters and journals found so far by selecting them and
opening them with the X button. MAP shows a crude map of the cabin and
the surrounding woods--this feature also works on the second disc,
showing the city of Damascus and the major buildings. CHEST will rarely
be used, since you automatically go to this screen when you open a chest
and you can't use it otherwise. SAVE is used to save the game on a
memory card--you can only select this at an inventory chest when you
have a save tape.
----------------------
2.3 Fighting Enemies
Although enemies constantly respawn, they're not random--it's usually a
good idea to scout out an area and take note of where the enemies are,
then reload the game and get the chainsaw ready before you run into
them.
When fighting an enemy with a hand-weapon like the chainsaw and axe,
keep pushing against them...it doesn't do any good to wave around a
chainsaw if you're not shoving it in their faces! Keep alternating
between attacks, even if you're just using the axe and chainsaw--enemies
will often dodge attacks from one hand after a few hits so you'll need
to keep switching them.
Although you'll want to keep pushing at the enemies with hand-held
weapons, guns are the exact opposite. They don't do very much damage
and the main purpose of them is to keep monsters at bay. You'll
virtually never use the handgun and you should save the rifle and
shotgun for fights against the bosses, when it's important to do damage
without letting the enemy get too close to you. Most of the enemies
recoil when hit with gunfire and, if you time it right, you can kill
some bosses without ever going near them or even starting the chainsaw.
The legless floating apparitions that you fight will usually respawn, so
there's no point in trying to clear out an area. The only reason to
fight them or the skeletons in the forest-maze is to either clear enough
room to make a run for the next screen or to build up your health-kit
supply. Many other monsters won't respawn, however--possessed Wolverine
scouts don't come back once you defeat them, for example, and it's worth
the time and trouble to kill them and clear out a safe area to catch
your breath.
The one-liners are actually pretty important to fighting. When you
weaken a deadite, they'll stagger for a few moments and, much like
Mortal Kombat, you'll have a chance to finish them off by gutting them
with the chainsaw. Once you've got them on the chainsaw, use the
secondary weapon to finish them off and use the one-liner as you kill
them. The better the one-liners and the more you use them during the
battle, the more health and gas items the enemy will leave behind after
dying. There's a random element to it, though, and be careful--if your
secondary weapon isn't loaded, Ash will just have to shake the dying
deadite from his chainsaw. This takes a few moments and leaves you
vulnerable to anything else that might wander up to you while you're
trying to shake your chainsaw loose.
----------------------
2.4 Saving the Game
This game takes three blocks of memory on a Playstation memory card. To
save the game Ash has to have a save-tape, an item that looks like a
roll of audio tape, and be at one of the inventory chests that are
scattered about the game. Open the chest and in the chest's inventory-
screen select SAVE. Saves deplete the save-tape, so you'll have to find
a new blank tape each time you want to save the game.
--------------------------
2.5 Using the Converter
Once Ash has found two special files, he'll learn how to change certain
otherwise-useless items into health-kits and gasoline. Simply select
the item you want to convert with the X button, then select the
converter, as though you were combining them. The new item should
replace the old one.
The items that can be converted seem to be:
White Mushrooms - Small health kits
Red Mushrooms, Lighter Fluid, Moonshine, Jug - Small gasoline cans
-----------------------------------------------------------
SECTION 3: WEAPON LIST
------------------
3.1 Level 1 Guns
Knowby's Handgun
Ammo: Bullets
Ammo Limit: 8
Range: Medium
Power: Low
Location: Default item
Shotgun
Ammo: Shotgun shells
Ammo Limit: 2
Range: Low
Power: High
Location: Hellbilly cabin
Rifle
Ammo: Rifle ammo
Ammo Limit: 6
Range: High
Power: Medium
Location: Archery range
-----------------------
3.2 Level 2 Guns
Nail Gun
Ammo: Hangun clips and nails
Ammo Limit: 15
Range: High
Power: Medium
Location: Made from Knowby's handgun with an upgrade kit
Rock-Salt Shotgun
Ammo: Shotgun shells and rock-salt
Ammo Limit: 4
Range: Medium
Power: Very high
Location: Made from shotgun with an upgrade kit
Spike Rifle
Ammo: Rifle ammo and rifle spikes
Ammo Limit: 8
Range: Very High
Power: High
Location: Made from rifle with an upgrade kit
------------------------------
3.3 Chainsaws
Chainsaw
Ammo: Gasoline
Ammo limit: 30 seconds
Range: Very low
Power: Medium
Location: Default item
Demon's Chainsaw
Ammo: Gasoline
Ammo Limit: 70 seconds
Range: Low
Power: High
Location: Sacred-Heart Church
Buzz-Saw
Ammo: Gasoline
Ammo Limit: 35 seconds
Range: Low
Power: Very High
Location: Armory courtyard
---------------------------------------------------
SECTION 4: ITEM LIST
-------------------------
4.1 Health Items
Small Health Kits
Location: Random
Used For: Healing 1/3 of your health-bar.
Large Health Kits
Location: Random
Used For: Healing 2/3 of your health-bar.
Save Disc
Location: Various
Used For: Allows you to save the game once at an inventory-chest.
Sandwich
Location: Refridgerator in Knowby's cabin
Used For: Restores some health
Biscuits
Location: Kitchen counter in Knowby's cabin
Used For: Restores some health
Vitamins
Location: Medicine Cabinet in Knowby's cabin
Used For: Restores some health
Beef Jerky
Location: Picnic tables north of campground
Used For: Restores some health
Sausage Links
Location: Roasting room in hellbilly cabin
Used For: Restores some health
Strawberry Jam
Location: Fruit cellar, Knowby's cabin
Used For: Restores some health
------------------------------
4.2 Conversion Items
Converter
Location: Default Item
Used For: Reading certain files will allow you to use the converter to
change some items into gas and health items.
White Mushrooms
Location: Random
Used For: With a certain file, the converter can change these into small
health kits.
Red Mushrooms
Location: Random
Used For: With a certain file, the converter can change these into small
gasoline cans.
Moonshine
Location: Still outside hellbilly cabin
Used For: With a certain file, the converter can change this into a
small gasoline can.
Lighter Fluid
Location: Fireplace beside picnic tables, north of campground
Used For: With a certain file, the converter can change this into a
small gasoline can.
Jug
Location: Market square, nether-beast lab
Used For: With a certain file, the converter can change this into a
small gasoline can.
Upgrade Kits
Location: Market Square, Celestial Temple and Armory
Used For: Makes one of the guns more powerful
----------------------------
4.3 Ammunition
Pistol Clips
Location: Random
Used For: Ammo for pistol
Shotgun Shells
Location: Random
Used For: Ammo for shotgun
Rifle Ammo
Location: Random
Used For: Ammo for rifle
Small Gas Can
Location: Random
Used For: Filling 1/3 of your chainsaw's tank
Large Gasoline Can
Location: Random
Used For: Filling chainsaw tank completely.
Rifle Spikes
Location: Random, disc 2
Used For: Ammo for upgraded rifle
Rock Salt
Location: Random, disc 2
Used For: Ammo for upgraded shotgun
Pistol Nails
Location: Random, disc 2
Used For: Ammo for upgraded pistol
--------------------------------
4,4 Puzzle/Event Items (CONTAINS SPOILERS)
DISC 1
Amulet
Location: Drainage pit in the hellbilly shack
Used For: No in-game purpose--give it to Grammy
Battery
Location: Inside Ash's Delta 88
Used For: Lighting the mines south of the campground
Car Keys
Location: Sacred-Heart Church
Used For: Opening Ash's Delta 88
Crank
Location: Beside rusted cars outside hellbilly cabin
Used For: One of two pieces to fix the pump
Crowbar
Location: Behind the Knowby cabin
Used For: Entering hellbilly shack's attic
Evil Sapling
Location: Church Graveyard
Used For: Solving grave-puzzle in front of the church
Headstone
Location: Church Graveyard
Used For: Solving grave-puzzle in front of the church
Herbicide
Location: Hellbilly attic
Used For: Clearing vines in the maze of trees
Linda's Sweatshirt
Location: Church Graveyard
Used For: Solving grave-puzzle in front of the church
Pig-Sty Keys
Location: Grammy in the hellbilly shack attic
Used For: Opening the pig-sty in the hellbilly shack
Pull-Rope
Location: Maze of Trees
Used For: Switching on generator outside hellbilly cabin
Pump Motor
Location: Pig-sty in the hellbilly cabin
Used For: One of two pieces to fix the pump
Wrench
Location: Knowby's fruit cellar
Used for: Tightening pipe in Knowby's fruit cellar
Wolverine Hat
Location: Church Graveyard
Used For: Solving grave-puzzle in front of the church
DISC 2
Battlement Key
Location: Constructed
Used For: Operates battlements in armory
Bridge-Pulley Mechanism
Location: Market square
Used For: extends rope-bridge from market square to prison
Broken Track
Location: Battlements
Used For: Can be fixed with a hammer and anvil
Earth Key
Location: Celestial Temple
Used For: Unlocks the Earth Door
Earth Orb
Location: Earth Room, Celestial Temple
Used For: Solving Celestial Temple eclipse-puzzle
Your Hand
Location: Nether-beast lab
Used For: Give to Abdul Alzeez
Exotic Jug
Location: Market square in Damascus
Used For: Can be converted into chainsaw fuel
Fuel Tank
Location: Merchant in Damascus
Used For: Combine with rope and white powder to make bomb
Hammer
Location: Soldier's quarters, armory
Used For: Straightens broken track
Handle
Location: Market square
Used For: Combines with pin and spool to make pulley mechanism
Hook
Location: Soldier's quarters, armory
Used For: Opens door to inner chambers in the armory
Key-Mold
Location: Captain's quarters in the armory
Used For: Can be used to make a battlement key
Length of Rope
Location: Merchant in Damascus
Used For: Combine with white powder and empty fuel tank to make bomb
Makeshift Bomb
Location: Constructed
Used For: Blow down the door to Abdul Alzeed's cell
Pin
Location: Market square
Used For: Combines with handle and spool to make pulley mechanism
Pump Lever
Location: Armory courtyard
Used For: Activates pump in aquaducts
Spool
Location: Market square
Used For: Combines with Pin and handle to make pulley mechanism
Skull Key
Location: Battlements
Used For: Unlocks captain's quarters in the armory
Spell-Book
Location: Arcane library
Used For: Give to Abdul Alzeez
Sun Key
Location: Celestial Temple
Used For: Unlocks the Sun Door
Sun Orb
Location: Sun Room, Celestial Temple
Used For: Solving Celestial Temple eclipse-puzzle
Torch
Location: Arcane library
Used For: Can solve library puzzle when lit
Track
Location: Constructed
Used For: Fixes battlements in armory
White Powder
Location: Celestial Temple's foyer
Used For: Combine with rope and empty fuel tank to make bomb
--------------------------------------
SECTION 5: MONSTERS
-----------------------
5.1 Disc 1 Monsters
----------------------
Legless Deadites
Attack: Low
Speed: Medium
Stamina: Low
Intelligence: Low
Respawn: Yes
There are three kinds of legless deadites, the red deadites being the
most powerful. Even they don't pose much of a threat, but they do spawn
quickly, making it easy to be overwhelmed by them.
----------------------------
Wolverine Scouts
Attack: Medium
Speed: Fast
Stamina: Medium
Intelligence: Medium
Respawn: No
Quick and deadly, but they don't respawn and there aren't many in the
game. There are two kinds: one carrying a knife, the other bow and
arrows.
-----------------------------
Deadite Pigs
Attack: Low
Speed: Low
Stamina: Medium
Intelligence: Medium
Respawn: No
There are only four in the game and they're all in the hellbilly shack.
-----------------------------
Skullbats
Attack: Low
Speed: Low
Stamina: Medium
Intelligence: Low
Respawn: Yes
They're not worth the gas it'd take to kill them.
------------------------------
Hellbillies
Attack: Medium
Speed: Medium
Stamina: High
Intelligence: Low
Respawn: No
Much like the scouts, but won't run away from Ash when damaged. There
are two kinds of hellbillies and four hellbillies in the game.
--------------------------------
Skeletons
Attack: Medium
Speed: Fast
Stamina: Medium
Intelligence: High
Respawn: Yes
They'll ambush you, chase you, gang up on you and run away when they're
about to die. A pain to deal with, but they're only found in the maze
of trees.
-------------------------------
Linda
Attack: Medium
Speed: Medium
Stamina: High
Intelligence: High
Respawn: No
Linda has the same attacks and strategies as the skeletons, but moves
slower. She only makes one appearance in the game.
-------------------------------
5.2 Disc 2 Monsters
-------------------------------
Legless Deadites
Attack: Low
Speed: Medium
Stamina: Low
Intelligence: Low
Respawn: Yes
They're back for a second round and every bit as annoying as they were
on the first disc. Physically, they're exactly the same as before.
---------------------------------
Skeleton Guards
Attack: Medium
Speed: Medium
Stamina: High
Intelligence: High
Respawn: No
Much like the forest-skeletons, but not as quick. They'll play dead,
leaping back up when you let your guard down.
--------------------------------
Guild Monks
Attack: High
Speed: Medium
Stamina: High
Intelligence: Medium
Respawn: No
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