Elemental Gimmick Gear - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Elemental Gimmick Gear - Strategy Guide (Page 02).
After knocking out Juji, you'll end up back in town, where the
authorities are containing him. You'll talk to them and Dr. Yam for a
bit, then you're free to move around. First-- go into the lab, and get
out of your EGG and go upstairs. You'll see Selen to the upper right as
soon as you enter the room. Go down and talk to her. She'll give you the
Waterproof Suit. Now you can move freely underwater, instead of being
slowed down, and you can now move against currents (bubbles coming out
of certain underwater doors that prevented you from entering).
Leave the lab, and go to the right. Save little Harry again. This
time you'll have to push the block all the way to the right, and then
turn into your egg and spin through the narrow opening. Now hook across
the gap and go save the stupid little kid.
What I did next is a little out of sequence, but the item you'll
obtain in the process is worth the side trip.
NOTE: WARNING!!!! The enemies you'll encounter in your travels are
now different, and a lot stronger. Most of them have long-range attacks,
as well, so be careful!
Go back up to Fog Tower, and take the elevator up to 12F. From
there, go up to 13F. Access the blue console, which will open the
elevator to go to 14F. Now go to the green block and break it with a
punch. You'll get the Teleporter. This useful piece will, when
activated, transport you out of a dungeon and drop you right outside of
the front door. It takes 15 blue element to power, but it can save your
life.
Now, as long as you're in the neighborhood, go back up into Metal
Heaven/ Factory and go back to the room where you fought Juji. You won't
have to go through everything to open the doors- all your earlier work
remains intact. In that room (Factory 2F), you'll find a box that you
can break for a Defense Capsule. The fastest way back out is to use the
Transporter, which will drop you onto that yellow platform right
outside. Go back into the Factory, and take the stairs to your right.
Turn into egg shape and zip through the big tube, which will deposit you
outside. Now go left, and you can get back down from there.
Now go back to town, and down through South Fogedge to the first
Fogna dungeon. You'll encounter tougher EGGs here, and they can hit you
with wire arms. Either block the hit (which will drop your damage down
to a mere 1 EP), or take them out with an egg spin.
In the first room of Fogna, go to the left and toss aside the tile
that blocks the stairs. Go down the stairs through the door. Go up to
the top of the room and activate the console, which will power up the
nearby elevator. Step onto the elevator, which will bring you down to
B1F.
I'd recommend using the save pod, then go into the next room and
go down to 2 purple tiles. One will uncover a Defense Capsule, and under
the other is a large blue element. Now head up. You'll have to freeze
two of the enemies and push them onto the buttons on either side of the
door in the upper right corner. Once the door is open, go through.
Follow the hall to another door.
Go down to the egg hole, which will open the door right below you.
Go down into the water, and go right and up the stairs. You'll be in an
area with a bunch of killer midgets. Freeze 2 of them and push them onto
the buttons, which will activate some nearby hooks.
Go back to the platform with the egg hole, and now you can hook
across to the far side. Head up, through a door.
Kill the enemy, and pick up the upper purple tile for an Attack
Capsule. Now pick up the lower tile and hold it. Carry it to the left
and toss it across the water to a button on the other side. This will
turn on the hooks, which you can use to cross the water. Go up through
the door.
Hook over to the left, and break the block to get a Subtank!!!!!
Now you can buy reserve energy and keep it in the Subtank. When you're
getting low, you can activate the tank and get your EP filled to the top
(the reserves are one-use).
Now turn into an egg and spin against the left wall where you see
a little blinking light. You'll smash through.
Go downstairs, go right through a door, and go down to the passage
on the left that will take you back up to the egg hole. Hook across
again, and go up through the door. Kill the evil EGG, and go to the
upper left edge of the platform. Shoot your Wire Arm across the gap, and
you'll snag a Skill ROM. Now you can catch items that are flying at you.
This takes good timing.
Go into the next room to the right. You now have to test your new
ability. A hole in the wall is tossing purple tiles at you. Get over to
the spot where the tiles are hitting the floor, and get ready. If you
get hit by the tiles, they'll damage you. When one is close to you, hold
the punch button. You'll catch a tile, and now carry it over and toss it
to the button across the water. You'll now be able to hook across to the
other side. Go through the blue square door on the right wall. In the
next room, go up/ right to the next square door. Go down to the egg
hole, and spin in it to open a passageway in the water. Go back the way
you came until you reach water, and jump in. Go down, and go through the
bubbly door you'll find on the right.
Go up the stairs, then down through the door.
In this room, all 4 doors will close. There are 4 bugs. Killing
them will open the doors in a certain sequence, which is:
Kill 1 bug- the right door opens. This will lead to a save pod.
Kill 2 bugs- the left door opens. This goes to the next part of
the level (and a 3D battle).
Kill 3 bugs- opens the bottom door, which leads to a dead end.
Kill all 4 bugs- the top door reopens.
This is a good place to replenish your energy by going back and
forth between the rooms and killing the bugs. To be honest, though, I
went back to town and bought an energy reserve, then made my way back
here. The upcoming battle can take a fair amount of energy.
Go through the right door into an empty room, and again go through
a door. You'll be in a large room with a platform in the center. On this
platform, at the top of a ramp, is a button. Stepping onto the button
will initiate the 3D battle with Tantarm.
TANTARM-- This enemy is a royal pain in the tush. You'll never get
close enough to land a punch, since he backs away and teleports, so
you'll have to rely on long-range attacks. Ice is useless, fire is OK.
Your best bet is the Wire Arm.
Stay on the platform. Tantarm will teleport into position, and
shoot a ball or two at you. Dodge these (they only take off 1 EP, so
don't get freaked if they hit once or twice). His floating arms will
block most attacks, but fire off your Wire Arm and hope for the best. If
you see a blue collision, he blocked, and if you see a little yellow
burst you've hit him. As soon as you hit him, he teleports. He'll also
teleport after a few seconds regardless of whether or not you hit him.
Keep hitting him with the Wire Arm whenever you can, and keep dodging
those bullets.
Once in a while, Tantarm will toss a large bullet at you. These
hurt, but you can see him raise his hands above his head before he
shoots, so you have time to dodge. Also, he'll occasionally claw at you,
which you can see ahead of time and move accordingly.
Here's where things get nasty-- after you've hit him several
times, Tantarm will suddenly double, which means you've now got two
Tantarms to deal with! They'll both teleport around and shoot at you.
Pick one each time and hit him. You only have to kill one. Just pick one
at random each time and hit. Eventually you'll kill him (he really only
takes about 20 hits or so, overall).
Once Tantarm is a memory, you can pick up an Energy tank and up
your EP total. Now go up through the door into an upgrade room. Here,
you'll get the Geo Stone.
The Geo Stone will cause a major earthquake when you use it. This
can damage a screenful of enemies, and can break certain damaged floors
to reveal a passageway down. Plus, once in a while, you can make special
items drop from the ceiling in certan rooms. The Geo Stone uses yellow
element, and takes 8 per use.
Now go down through the battle room, to a door that's opened up at
the bottom of the room. Go through, into a hallway. Stick to the right
side. There will be a section of floor on the right that you can't walk
on-- use your new Geo Stone and break the floor to reveal a staircase.
Go down, and you'll be in a room with a bunch of killer midgets. Wipe
them all out, and pick up the Vacuumer. This will allow you to suck up
certain beams of light (like the one right next to you in this room),
and get some form of energy for your Subtank. You need an empty Subtank
to do this. Just stand in the light and punch, and you'll suck it all
up.
Sucking up this particular light will fill your tank with Double
Stock, which (when activated) will refill your EP and elements by 50%.
Go back upstairs, then go down and follow the hall until you see
another closed off door. Use your egg spin to bust through, and hook
across the gap to get a Mind Capsule. Push the block out of your way to
get out through the upper door. Go downstairs into the water, and go
left. Then, go all the way down and exit through the bottom of the hall.
Go to the stairs on the left, and go up them and then down through a
door. You'll be in a big, empty room. Use your earthquake power to shake
up the room, and an Attack Capsule will drop down.
Make your way out of the dungeon. Your next stop is the Fogna
entrance in South Fogedge.
Once back in Fogna 1F, go up to the hallway that led to your fight
with Jointer (up a few screens, then right into the hall). Once in this
hallway go down through the bottom door. The platform that you're on has
a broken section that you can blast away with your Geo Stone. This will
reveal a staircase. Go down this staircase into a little room to get
another Mind Capsule.
Now, go back to the first room of this dungeon, and go left, down
the stairs and through the door, and then take that elevator down to
B1F.
Go through the door, then go up to the top of the next room. There
will be a section of floor that you can blast through with an
earthquake. This reveals stairs, which you should take. After a small
bit of text in the next room, go through the top door, into another
upgrade room.
This upgrade will give you the Plasma Stone. This rock gives you
the power to create massive plasma explosions that damage all on-screen
enemies. Plus, you can now activate certain panels that need plasma
energy (like the one in the very first room in Fogna). This rock takes
green element.
Go back up and out, all the way back to the first room of Fogna
1F. Go up to where you see a computer panel and a dead elevator, and
activate your new plasma power. This will power up the elevator, and you
can now go to the next part of the level: Fogna 2F!
Fogna 2F- in this room you'll find two bridges that don't lead
anywhere (yet), and on either side of each bridge you'll find egg holes.
Get onto the first (left) bridge, and spin in the egg hole on the
left side. This will move the bridge upward. Go up the bridge, to
another platform with an egg hole. Get in, and this will move the next
bridge. Get onto this bridge and go through a door in the upper left
corner of the room. In the next room, you'll be able to break a block
and get an Attack Capsule. Now go back, and get back onto the first
bridge. Go down to the end, and get into the right-side egg hole. This
will move that first bridge back down, and now you can go down and
around to the next bridge (on the right side of the room). Go to the
end, and get into the left egg hole, which will move this bridge upward.
Go up it, and get into the next left-hand egg hole. This will move the
bridge upward again, and now you can reach the next door.
Go upstairs, through the right door. There will be a console
nearby, use the plasma energy to activate it. Now the hole in the wall
will toss purple tiles at you. Catch one, hold it, and carry it onto the
moving platform. Face right, and get ready: you'll have to toss that
tile onto a button across a gap, and this will take a bit of timing to
get the toss right. Once that button is pressed, a door above you will
open. Go through the left door, down the stairs, and through the bottom
door. Break the block in the next room to get a Mind Capsule. If needed,
hit the block on the next platform with your Wire Arm, and then use the
Wire again to grab a large energy refill. Go back up and around into the
moving platform room.
Now you'll have to repeat the catch/ toss routine, but this time
the button is moving as well. Just time the throw correctly, and you'll
open the next door. One more time after that, with a faster button, and
then you can pass into the next room. Go around to the left and down (if
you stop at the railing and press the action button, you will look up to
see a view of Fog Tower).
Go down the stairs, to a tile puzzle. You may notice that if you
step on most of these tiles, you'll fall to your death and have to start
at the top of this room again, minus some EP.
The pattern is this: step on a blue panel, then a green, then a
red. Any deviation from this pattern will result in a very long drop. To
make this a bit easier, here is a diagram. The - means a tile, and the
numbers indicate the tiles that you step on, and in which order:
- - 1 - - -
- 3 2 - - -
- 4 - - 11 12 >platform
- 5 - 9 10 -
- 6 7 8 - -
Go up the stairs, and break the block for a large energy refill if
you need it. Go down and around, and go through the left door. The
console here needs level 3, so pass it by. Go straight down from the
console to the end of the bridge, and break the block for a Mind
Capsule. Now go back into the previous room, and now take the bottom
door. Hook to the left, and go through the door. If needed, hook up to a
platform with a beam of light-- vacuuming this will fill an empty
subtank with energy stock.
Go upstairs, and go down through a door. Go through the door to
your right. The egg hole that you see will open a door that allows you
to get back to the entrance of this floor. Go up, and you'll be in a
room with a save pod. If you follow this room all the way up, you'll
come to a block that you can bust to get a large green element.
Go back two rooms, to where an egg hole is in the top center. This
next part is tricky. You've got to spin in that egg hole to open a bunch
of doors along the path below you. Once you jump out you've got to
transform into egg shape again, and spin as fast as possible through all
of the doors before they close. One minor slip-up of timing will cause
you to have to repeat the trial again, by jumping off the platform and
circling back up to the egg hole.
Once you manage to get through, there is another egg hole that
will open a nearby door, which will eliminate the need to repeat this
room's puzzle ever again (I saved again, too, so I wouldn't have to go
through that again).
Now, you can go down through the door in the bottom wall. Now
you've entered West Fogedge!
As soon as you get through the door, you'll trigger another
flashback. If you follow the tentacle downward, you'll see a building.
Inside you can buy a Super Stock, which completely restores your EP and
all element. It costs a whopping 1500g, though, and you'll need an empty
subtank.
At the bottom of the tentacle is a blue flower. Get into it, and
it'll spit you over to Moon Bay. You're on a ledge above a sandpit. Go
into the sandpit and up to a half buried machine. You'll trigger a brief
message. Remember where this is-- it'll be important in just a little
while.
Back on the ledge, go down to the next screen. Follow the path
down to a plank, and down from there is a block you can break for a
Defense Capsule. Now go back to the entry to this screen, and take the
stairs down into the water. Go right to a door. Go up to an egg hole,
and spin in this to activate the electricity. Leave this room. Get out
of the water and go down to a green platform. In the center of the
platform is a blinking elevator, which will drop you down to the Trench
Plant.
TRENCH PLANT- Go through the door to your right for a save pod. Go
into the water and up from there. You'll see two blocks in front of two
buttons. Push the blocks onto the buttons to open a door. Go through.
Go into the water, then straight across to the left door. Go down
a little bit to a left wall door, and then cross the bridge.
Go up, and punch the blinking button. This will drain the water in
part of the dungeon. Go back a few screens, until you reach a Plasma
button that was submerged in water earlier. Use the Plasma Stone to
activate this, and go up onto the elevator that it powers.
2F- Go to the right and down. Freeze the pool, and grab the tile,
and hurry across before the ice thaws. Toss the tile onto a button. Go
around to the door than it opens, and cross the bridge.
Use the Freeze beam twice to freeze the two-part pool. Pick up the
tile when you get across, and toss it onto a button in the upper left
corner of the room. This will power up the elevator, which will take you
down.
1F- Go left and up. Hit the blinking button to fill this room with
water. Go back up the elevator to 2F.
2F- The pool that you freezed earlier is now empty. Go into it and
use the Geo Stone to break through the cracked floor. Jump down the
hole.
1F- You'll land on a platform, and get the Super Grip. You are now
able to pull blocks! To pull, punch a block and hold the button down.
You'll grab the block, then move in the direction you want to pull the
block in.
Go down, and out the door. Jump down to the lower ledge, and go
down until you see a block you can pull. Get it out of the way and go
into the small room, where you can break a block for an Attack Capsule.
Go upstairs, into the building, and get out of the water. You should
find another block that you can pull to get another Attack Capsule.
Go into the next room (the room with the save pod), and go up to
those blocks you pushed onto buttons earlier. You can now pull them out
of the way, and pick up a Mind Capsule and some red element.
Go back to the previous room, and down through the large door. Go
to the right, between two pipes, and go up into the next building. Go
straight up onto dry land. There will be two armadillo-like things to
kill. When you do kill them, they turn into brown carcasses. Pull the
carcass down onto the button, then go down and jump into the water, then
back up and repeat on the other side. This will power up the elevator
(if you choose to jump dwon to get the large energy refill, you will
have to follow the only available route back to the save pod room and
come back around to here).
2F- Go to the left and down, down some stairs. Get out of your
EGG, and up to the person floating in the tank. You'll get a MAJOR chunk
of storyline here, about your identity and your quest.
After you're done there, make your way back to the very first
room, then take the elevator up to leave the Trench.
You'll come back out into Moon Bay. You are supposed to go
straight down into the sand, which will activate a major 3D battle, but
I propose that you take a different route: Go straight up to the Flower,
which will spit you out in West Fogedge. From there, go up and down the
left-hand stairs from the tentacle. Pull the block, and break the next
one for an Attack Capsule. Now get back onto the tentacle, and go to the
upper right to find another Flower. This will send you over to South
Fogedge. You can now go recharge, and save if you want.
In South Fogedge, on the second hill (near the stream), there will
be a new Blue Flower. You can egg intothis to get back to West Fogedge.
Now follow the tentacle down to the bottom, where another Flower will
spit you up to Moon Bay. Now, go into the sand.
After a short cutscene, you will be battling a gigantic boss,
named Armordress, in a 3D fight.
ARMORDRESS- This huge boss is very strong, but fairly easy to
dodge. He won't hurt you by running into you, so you can run up to him
and pound away while he's just moving around. He'll stop, then raise his
arm, and you should get out of the way. When he punches the ground,
he'll send out a wide shockwave in a straight line outward.
Now and again he'll fly up into the air, and one of two things can
happen. If he pauses up there, a green shine around his eyes, he's going
to spin around and fire a laser around the arena. Just dodge the beam
and the explosions, and make sure you're not under him when he drops
back down. His other air-based attack has him flying up, then coming
right back down, sending out a small circular shockwave all around him.
Your Plasma Stone attack works really well. You'll tell that it
hit by the brief green electricity that surrounds him. You can also
shoot your fireballs at him from a distance.
Now and again he'll raise his arm, and turn red for a few seconds.
Get the heck away from him, quickly! When he punches the ground, he'll
send out a pretty large, very dangerous explosion.
This arena has a few interesting quirks. you can run up either
side to a higher plateau, but some of his attacks can still hit you up
here. Also, in the bottom left and top right corners, you can see little
blue flowers. Turning into an egg next to either one of these will spit
you across the screen to the other. Handy when you have to get out of
range and recuperate for a second.
Make sure that you have a spare energy reserve, and just keep
pounding at him whenever you get the chance. Since his basic punch
shockwave only takes off 10 EP at a time, you might want to keep
punching him through a couple of them. That's how I finally killed him
(with only 20 EP to spare).
One minor note-- at times, Armordress will turn transluscent. This
has nothing to do with the battle. He just does that so you can see your
own character when you're behind him.
Once Armordress is scrapped, you'll have a brief conversation with
Omega, who tells you to go to Fog Tower, and from there get to a moon
colony. Once he's done talking, you can pick up the third and final
Access Chip, bumping your console access level up to 3.
Take the Flower in the upper left corner to West Fogedge, then
take the next Flower (in the upper right) to South Fogedge. Now go back
into town.
Go up to that room with the idiotic kid. He's at it again. Despite
the urge to let him fall and break his neck, you should save him one
last time. Pull the first block out of your way, then hook across.
You'll have to push, then pull the next block to get to Harry. Once the
little moron is safe, he finally makes it worth your while by giving you
a Defense Capsule.
Before heading to Fog Tower, there's a short detour you can take
to get a couple more items. Go up into North Fogedge and through the
tree cave, then go straight down the river into Fogna B1F. Go down the
stairs, then right and through the door. Now go down, as far as you can
go through the next couple of rooms. When you are all the way at the
bottom, take the stairs you'll see on your left. Nearby there is a
console that you can activate with your new level 3 access. A door will
open into a small room, in which several of those killer midgets are
running around. There is also an Energy Tank, which will give 25 more
valuable EP to your total. Now leave the room, and head back the way you
came, all the way up until you're as far as you can go. Now go to the
right, through a bubble door. Go up the stairs, then up to a couple of
big blocks in your way. Pull the first one, then push the second, and
you'll get a Defense Capsule. Now get out of Fogna and head up to Fog
Tower.
Omega told you to go to 9F in Fog Tower. First, though, go a
different way. Hop the outer elevator up to 12F, then take the inner
elevators to get up to 14F. There's a block that you can pull out of the
way, so you can pick up a tile. Under the tile is an Energy Tank, giving
you 25 more total EP. Now go down to 10F, through a door that opens when
you access the level 3 console. Here you'll find a tile with a Mind
Capsule under it, as well as a vacuum-able beam of light that will fill
an empty subtank with element stock.
Now go to 9F, to the room in the middle of the floor. Access the
console to open the door, then get out of your EGG to enter the cockpit.
Go straight up to the dashboard, and hit the big orange button. The
machine will ask if you want to begin the launch sequence, so choose
'yes'. A brief conversation with Omega will ensue, and then one of the
coolest cinemas of the game commences.
Now, you've arrived on the moon, in the Moon Colony. You begin on
3F.
3F- To the right of your shuttle is a save pod. Go down, through
the bottom door, and you'll be outside. Go down the first flight of
stairs, then go to the left to find an Attack Capsule. Now go back up
into the first room, and take the left stairs and go through the door.
If you stay on the upper level and go to the left, you'll find a beam of
light that will put an energy stock into your subtank (provided it's
empty). The cool thing about this beam is that it will recharge if you
leave the room. So, if you use your energy stock later, you can come
back and get a fresh one!
Now go down to the lower level, and pull the block onto the
button. This will drop a bridge. Go back to the upper level, pick up the
tile, and carry it up the stairs and up across the bridge. Toss it onto
the button to open the door. Go through.
This room has two purple crystals and a computer. Activate the
computer, and it will melt the crystals to reveal two guard robots. The
'bots are pretty easy-- only two shots to wipe them out. Now leave the
room, and head back to the first room.
You'll find that all the purple crystals that you've seen are
gone, and robots now roam the colony.
When you come back into the first room, go up and take the first
door that you see. This room takes timing and speed. To your upper right
is an egg hole, which will open a door on the lower level. As soon as
you pop out of the hole, you have to turn into an egg and spin to the
door. The route takes you all around the perimeter of the room, down a
small break in the railing to the lower level, then around again and
down some stairs. To make things a bit more interesting, most of the
walls are electrified, which slow your progress. If you don't make it
before the door closes, go down, hook across, and try again. If you're
starting to run low on EP, the tile hides a large energy refill.
As soon as you make it through to the next room, punch the
blinking red button you see right next to you. This will keep open that
door, so you never have to go through that trial again.
In this next room, you should first dispatch the enemies that are
flying around. I tend to just Plasma blast them all. Now go to the lower
right, where you'll find a strange electrode-like thing. Pull this
upward, and take it over towards the left, where you can push it down to
the lower left area. In this alcove you'll see two small rods-- one from
the top wall and another on the left. The electrode that you're push/
pulling also has two little rods. By now, you've walked across the
nearby button, and seen that it activates some electricity for a short
period of time. push the electrode so its top rod is level with the rod
on the top wall. Pull the electrode down so the left rods also line up,
then pull the electrode down just a little bit. Now go and push the
button. What you have to do now is hurry down, and push the electrode so
the left rods now see each other. This should create a reversed L shape
out of electricity, which will open a door on the next level. Hurry up
the stairs and around, hooking across the gap, and get through the door.
This again takes some quick timing. If you don't make it, jump down and
move the electrode a bit, then repeat the process until you can get it.
Once you make it through this door, it will always stay open.
In this next room, first kill the two flying enemies. Now find the
purple block. You want to push/pull this block until it is directly
opposite the short bridge. Make sure the block is right up against the
white railing. Now walk around to the very edge of the bridge, and use
your Wire Arm to grab the block. You should get pulled across, but fall
when you hit the railing and land on the ledge below. Now go down
through the door.
Go upstairs, then down and around to the right. Break the block to
get the final Skill ROM, which gives you the ability to lift up large
tiles.
Now pick up the large tile, carry it over, and stand on the
button. The weight sensor will open the door. Toss aside the tile, and
go through the door. Then go through the right door to the electrode
room. Hook across, then follow the upper ledge downward to a lower door.
Follow the path to where you can hook across. You may need to
destroy the cannons first, as they can interrupt your progress. Use the
Plasma Blast to get rid of them all. Once across the gap, lift the large
tile and stand on the button. The door will open.
In the next room, the robots you see won't attack you. They will
talk to you if you want them to. Go straight up, which will initiate a
conversation with Grandmother, a computer. You'll get a big chunk of
storyline here. After the conversation is completed, you can still go up
and talk to the computer to get a bit more information.
After the talking is done, go around to the upper left door. Get
into the egg hole to activate the mechanism, then go back to the
previous room, and walk around to the upper right door. Kill the robots,
and get a Mind Capsule.
Leave, and work your way back to the shuttle room.
Go to the right, and through the next upper door you come to. Go
downstairs and across the bridge, and pick up a Defense Capsule. Go as
far up/right as you can, and use your Plasma to activate the console on
the next level. This will activate a nearby elevator, and you can get on
and go down to 1F.
1F- go down, up the stairs, and down through the door. Go down
again. Go down/right, break the block for an Attack Capsule. The block
on the other side has a large energy refill.
Take the lower level tp door. Go up/ right. There is a column with
an electrode next to it. Go around and pull the electrode as far right
as you can. This will lower the bars that block your way. Hurry up the
stairs and through the door.Now hook left, and step on the button to
activate a tile-thrower. Jump down to the lower level. Pull the next
electrode to open the bars. Hurry to the tile-thrower and catch a tile,
then hurry up the stairs before the mechanism closes the bars (you'd
have to repeat the process). Go upstairs and toss the tile onto the
left button, then go through the door.
On your right is a machine. Punching the button will temporarily
cause a rod at the top edge of the machine electrify.
Move the lowest electrode to go above the machine, making sure
that the lower rod on the electrode lines up with the machine's rod. Now
go up to the top electrode, and move this so its right rod lines up with
the left rod of the first electrode. Take the last electrode and line up
the lower rod with the previous electrode. Now look along the left wall
(across a gap) until you see a rod. You'll have to line up the last
electrode with that rod as well. When everything is activated, the setup
should look like (* is electricity):
|-******2
*
*
3******1
*
*
M
Push the top electrode slightly out of synch, then run down and
punch the machine. This will activate the electric beam. Go up and get
on the inside, then push the last electrode into place to complete the
circuit. A bridge will extend. Hurry up and cross the bridge, grab and
hold the large tile, and get back down the bridge before the electricity
stops. If you fail, you'll have to hook across, leave thr oom and come
back, and repeat the entire process. Once you have it, toss the tile
onto the button on the right. Reactivate the bridge and go through the
door.
You are in an upgrade room, in which you will get the Nova Stone.
This powerful rock will damage all onscreen enemies, as well as destroy
nova traps (which are blue swirls that damage you if you touch them.
They often cover items or important spots). This stone takes 8 of every
element when activated.
Leave the room, and go down one more room. Use the Nova Stone to
break the nova trap and get a Defense Capsule. Jump down, exit through
the right. Go upstairs, down and right through the door. Break another
nova trap, and step on the button to open the door. Go through, and
you'll be outside. Go straight down.
There will be a cutscene. Once it is over, go back through that
door you just came through, then through the left door, then down
through the lower door. Go down the right side, and get on a bridge to
the Armordress. In front of the cockpit, turn into an egg to get inside.
You will be told instructions:
X- energy ball (charge weapon)
A- gun
Rtrigger- speed burst.
You will now have a battle with Armordress Spacey.
ARMORDRESS SPACEY- this battle is different than the rest. You are
flying around in the yellow Armordress, and you have to shoot the other
Armordress. The A button is your basic gun attack, and when you charge
the X button (the meter at the top flashes), you can unleash an energy
ball that has limited homing capabilities. Basically keep blasting at
him until his life meter hits 0. If you die, you start back in the
Armordress hangar. Don't worry about recharging- the Armordress life
meter is not related to your EGG EP meter.
Once the enemy Armordress is dead, go straight down to a circle on
the floor in front of the closed door. Turn into an egg, and you'll be
teleported back to South Fogedge.
Once again the monsters have been upgraded, so they're even
tougher now!!
After a recharge in town, go up to Fog Tower. Along the lower area
of the tower you'll find a large tile that you can now toss aside. Go
into the room to get a Mind Capsule. Leave the room and jump down to the
stream below. Go to the right through a door. Cross through the water to
the other side, then freeze the bubble. Cross the ice to go through the
upper door. In this room you'll find a nova trap. Once you disable it
with your Nova Stone, you can pick up an Energy Tank.
Now go back through town, and go through South Fogedge to get to
the first Fogna dungeon. Go up to the hallway blocked with an ice block,
melt or pull the block out of the way, and go up into the next room.
Toss the large tile aside, and step onto the square, which will bring
you down to B1F.
FOGNA B1F- Follow the only path, then use the Nova Stone to
destroy the vortex trap. Get onto the uncovered elevator, which will
shoot you down to B61F.
B61F- If needed, go downstairs, then up and around and break the
block for a large energy refill. Then go back upstairs, and go down the
hallway until you reach the door.
Go around, then through the door all the way on the upper left.
Get onto the moving platform, which will take you across the pit. Go up
and through the door.
Kill the enemies, then take the left door for a light beam and a
save pod. Go back, kill the 4 enemies again, and this time take the
lower door.
Get into the egg hole, which will extend a bridge. Go back up and
kill those same enemies, then go through the right-hand door.
NOTE: The moving platforms in these rooms will move in the
direction you are facing/ opposite the side you get on. So, if you're
heading up and you get onto the platform from the bottom, the platform
will go up.
Get on the moving platform to head down, and the platform will
stop at the extended bridge. Get off the platform, then get back on
facing to the right side of the screen. DO NOT TOUCH those yellow energy
fields you see-- they'll take off about 100 EP with one touch!
Get onto the second moving platform, heading left. Get off, then
back on to go back the way you came. Once you're stopped, get onto the
first platform from the bottom, so you'll head up. Get back onto the
platform facing down, until you've collided with the other moving
platform. Get onto that second platform facing down. Now circle around
and get onto the same platform facing left. Go through the door.
In the corner right across from the door, hidden from view by an
overhanging tentacle, is an Attack Capsule. Go down, into the gold
circle in the middle, which will take you down to the next level.
B62F- As soon as you land, the floor tiles will rise up and
attack. A Plasma blast works to get rid of them all at once. Now go
through the right-hand door.
Go up, and get onto the moving platform facing downward. Get off
on the left side, and then get back on facing the right. Get off, and go
up to the next platform facing left. When it stops, go around and get
back on the same platform, facing down. Get off on the left, then get
back onto it facing right. Go down to get off of it, and step back onto
that same platform facing up. When you stop, go up the hall and through
the door.
Go up to the left-hand block in the maze. Pull it down slightly.
Circle around, then push the right block just enough to squeeze by it.
Push the left-hand block down, then circle back around and push it to
the left. Now pull the right-hand block down as far as you can. Go
around and up the right lane. Pull the block down partway, then go
around and push the left block all the way up. Pull the last block as
far to the right as you can. Go down, push the block out of your way,
and go around and up to get out of the maze. Go up the stairs to get the
Gravity Shield. This uses 15 yellow element, and will make you
invincible for several seconds. With this, you can also pass through
those yellow electrical fields.
Go down to the moving platform room. Get onto the platform, when
it stops move to the right, then back onto that platform facing left.
Leave the room through the left door. Go back up the elevator.
B61F- Go through the left door, up the hallway. Activate the
Gravity Shield to pass through the yellow energy field, and at the top
of the hall you'll get a Defense Capsule. Reactivate your shield to get
back down. Go to the previous room (the elevator room), and go through
the upper door.
Hop onto the platform to go right, then up. Use the Gravity Shield
to get through the deadly yellow fields, going back and forth between
rooms to replenish your element first if need be. Go UP (the hall
downward is a dead end), through the door.
Go up/ left (you can kill the enemy through the white railing, to
get him out of your way. Pick up any treasure with your Wire Arm). Pull
the left block as far down as possible. Go up and around, and push the
next block to the left just enough to get by, then go down and push the
1st block all the way down. Go back around, and pull that block as far
right as you can, then circle around to push it into the right corner.
Circle around again, and pull that 1st block all the way into the upper
chamber of the maze. Pull it as far to the left as you can, then circle
back to the 2nd block. Pull it to the right to get it out of your way,
then circle around to exit the maze. Go left, through the bottom door.
Get into the egg hole to extend another bridge, then go back the
way you came.
Go back through the maze room, and activate your shield to get
back through the yellow field, so you can get to the moving platforms.
Take the lower platform all the way to the left, then back to the
right. Move onto the upper platform so it will go up. Get off, and get
back on facing to the left. The platform will stop at the extended
bridge. Get off of the platform, then get back onto it facing down. The
platform will move into the center of the room, then go down the chute
to the Bottom of the dungeon.
Bottom- Take the elevator down, and follow the path. You will have
to use your egg spin to get past the textured floor, as it fades away
from under you and you only have a few seconds to reach the next spot of
hard floor. Go all the way down for an Energy Tank, then take the door.
Follow the path through the next door, then walk up the plank to
start a conversation with Psycho Mother. This will lead to another cool
cinema, where you'll meet your next enemy- Noman!
After the meeting with Psycho Mother ends, but before you take the
upper door to reach Noman, you can go back through the door you came,
and hook across to reach the elevator. From there you can backtrack as
far as you like, to get to the save pod room, or even getting back to
town to recharge if you need to!
From the Psycho Mother room, go to the upper right and take the
door, then get onto the elevator. It will take you up to a room, from
which you should take the lower door (either one).
Circle around the column of tentacles until you see an opening,
and go inside. You will rise up to the top of Fogna, where you will have
a conversation with Noman. Then, a 3D battle with Noman's Guard! THIS IS
THE LAST BATTLE OF THE GAME!!!!!!! Before you even attempt this one, I
highly suggest you backtrack your way out of this entire dungeon. Save
up 1500g, get over to West Fogedge, and buy the Super Stock from the
shop there. The Super Stock will totally refill your EP and you element.
If you should die during this battle, you'll end up in the room right at
the base of the elevator. Go back and forth between this room and the
one above it, killing the enemies to recharge your EP. If you continue a
game, you'll have your Super Stock, regardless of whether or not you
used it before you died.
NOMAN'S GUARD- NG is a big, mean creature with several attacks and
strong defenses. First of all, the only special weapon in your arsenal
that does any good is the Nova Stone. The rest don't hurt him, and
usually make him attack.
Early in the battle, stick to punching. Get in close and take a
couple of shots, then back away quickly. NG will stop and perform a spin
slash, then go back to walking around. Each time he's just walking, get
up to him and pound him.
His other early attack is the shield/ laser combo. He'll usually
precede this with a leap through the air. When he comes down, he'll
surround himself with a spinning blue shield. Don't bother attacking
with anything-- nothing gets through. He'll then fire a steady white
laser that lasts for several seconds. Keep walking, or even spinning,
and you should be able to avoid it. If it does hit, it'll take off
damage continuously.
Keep up the punching until you start seeing signs of damage. NG's
blue parts will start flashing, and you may even see some of his pink
skin peeling back to reveal blinking wires underneath.
Now it's time to unleash your Nova Stone. Don't use it when NG is
shielded, or when he is too high up in the air. Now, too, NG will be
hitting back with several nasty attacks:
>He can teleport. He doesn't do it often, but he can vanish and
reappear elsewhere.
>NG will occasionally walk with his arm cannons open, firing
bursts at you. You can usually walk back and forth to avoid these.
>If NG stops and raises his arms above his head, start walking.
When he hits the ground, spikes will shoot up where you were standing.
As long as you keep moving, you should be all right.
>NG's favorite attack is to leap into the air and fire a brief
laser shot, then come back down hard and send out an explosive shockwave
in a random direction.
>Later in the battle, NG will again be surrounded with the blue
shield, but this time he'll fire several short blasts straight up into
the air. Keep moving, because those are going to come back down at you,
and they're pretty accurate. Keep moving as quickly as possible, and you
should get by with a minimum of damage.
Through all of this, use your Nova Stone at every opportunity. You
can see that NG is getting weaker-- his skin will be blasted away to
reveal a cyberskeleton. When your element is gone, recharge with a Super
Stock or Element Stock (whichever you happen to have), and continue the
Nova blasting. Also, if you get the chance to get close, you can punch
him (at one point he did just stop and walk around for a bit), but you
may not get the chance to get that close.
When NG is getting close to death, he'll move faster and get
meaner. He'll start flashing red when he gets really low on energy, and
will send lines of explosions out. Plus, he will stand in the center and
send out several lines of spikes. They're easy to avoid. Don't let up
with that Nova blast-- once he's started to flash red, he's almost
history. Only a couple more hits (he can also be punched sometimes at
this point).
Once Noman's Guard is dead, you can sit back and relax and watch
the ending. You've just completed Elemental Gimmick Gear!
Miscellaneous Information
The Primeval Metamo- In South Fogedge, straight down from the town and
up on the first hill, you'll come across a log that blocks your path. By
using the Flame Stone, you can burn through it (this is the way you
reach the first Skill ROM). When you first pass into the next screen,
you'll see a small creature nearby. Going up to it and pressing the
action button will cause you to get out of your EGG and pick it up. A
message stating that you've got the 'Primeval Metamo' will appear.
To use this, go back into town, up to the left of the lab's outer
entrance. You'll see the opening to a tube, with a man in an open-topped
EGG next to it. Turn into an egg and spin into this tube, and you'll end
up in the mini-game room (which you can unlock by means explained in the
next section). If you pass through this room and take the door on the
right wall, you'll be in a small back room. Towards the top is a small
silver pod thing. Go up to it and press the punch button, and you'll put
the Primeval Metamo into it. Now the bulb on the top of this pod will
start flashing different colors. When it is red, punch it, and a message
will come up saying that it is hungry and wants element, and asks you if
you want to feed it. If you choose yes, it takes all of your red
element. Now leave, go to the shop in town and get more red element (or
kill a few creatures to replenish), then go back in and repeat the
process. You can only feed it if you punch when the bulb is red. After a
few times, the pod will go through some process and spit out a much
larger Metamo creature.
Now punch the creature. He'll spit out a large energy refill.
Punch him again and he spits out another. Hit him again and he'll spit
up an Attack Capsule!
Don't hit the Metamo ever again, for the rest of the game. After
you get your capsule, he'll take away 20 EP every time you bother him.
The capsule that you get from the Metamo may be random-- reports
indicate that you can get any of the three, and not necessarily an
Attack Capsule.
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