Elemental Gimmick Gear - Strategy Guide (Page 01)
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ELEMENTAL GIMMICK GEAR SEGA DREAMCAST COMPLETE WALKTHROUGH- v1.0 Introduction Elemental Gimmick Gear (E.G.G.) is an action/RPG for the Sega Dreamcast. The basic gameplay is similar to 'The Legend of Zelda' for the SNES and 'Beyond Oasis' for the Genesis. This game was originally a Saturn game, but it has been redone for the Dreamcast with better detail, color, and the inclusion of 3D boss battles. This game is a lot of fun for those who like the 2D overhead adventures like Zelda. It features mech-like vehicles and a sci-fi theme, and the visuals are colorful. The cutscenes are animated beautifully. This is a welcome addition to the Dreamcast's slow trickle of RPG's, and I had a lot of fun with it. Unfortunately, the game often does not tell you where to head next, or whether or not you're on the right track. The purpose of this walkthrough is to take you through the game play-by-play. I advise you to try and figure out everything yourself first (since that is the basic idea behind playing a game in the first place), but if you find yourself stuck on where to go next, or stumped by a puzzle, then I hope this walkthrough can help you out. Since the story is told through the opening cinema, in-game cutscenes, and flashbacks, I have not detailed the storyline here- just the gameplay. This walkthrough is broken down as follows: Introduction-- the part you just read Controls/ Basic moves/ Basic hints-- pretty self explanatory: your moves and the basics behind the gameplay, as well as general hints to get you through Items-- the different things you can find, and what to do with them The Flowers-- scenery that plays a valuable role in your quest Walkthrough-- step by step through the game Misc. information-- This section covers all of the oddities in the game, like where to pick up some random items, and explains some of the little sides. I'd suggest reading this if you're looking for a few more Capsules, or if you just want a better idea of what's happening (this section includes Clay's questions, the Primeval Metamo, etc...) Mini games-- a guide to the mini-games. How to reach them, what to do, and what you get for winning. Since these aren't necessary to play the actual quest, I've put the entire mini-game section at the end of this text. Controls/ Basics NOTE: You can change the key configuration in the OPTION mode during the game. Therefore I have not assigned these moves to specific buttons, but rather just explained the possible moves your character can make. You'll have to assign the controller functions in whatever way makes playing easier for you. Your moves are as follows: Punch- Your basic attack. It is also used as an action button, to talk to people and to activate computer consoles and switches. Wire Punch- Once you have obtained the Wire Arm item, you can activate it by holding down the punch button until your fist lights up. EGG mode- Pressing this will turn your machine into an egg shape. Tap the button again to revert back to machine mode. In the egg shape, hold down the button to start spinning. Once you're at full speed you can release the button, and can move around in this mode. This is used to break down doors or walls, enter tunnels that are too small for your machine mode, or attack enemies. NOTE: As you spin, your hit points slowly decrease. If your EP are 10 or below, you cannot spin in egg mode. While spinning, though, enemies take off fewer EP. Block- Use to defend against attack, You will still lose EP when hit, but at a lower rate. Item Access- Opens up the item screen, which allows you to choose and equip available items. Use items- Allows you to use whatever special item you have equipped. Push- Move against a movable block to push it forward. Carry- With a special item, you can lift and carry blocks. Pressing the action button once will lift and automatically throw a block. Press and hold the action button, and you'll hold the block and can walk around with it. As soon as you release the button, you'll toss the block in the direction you're facing. There are two levels- the first lets you lift small tiles, and with the second you can pick up large tiles as well. Catch- When you reach Skill Level 2, you can catch thrown items by getting in position and pressing the punch button at the right moment. Pull- With a special item, you can pull blocks. START- The start button will pause your game. It also brings up the status/ configure menu. The status screen shows your EGG. It displays your levels and current capsules, your EP and the number of energy tanks you have obtained, as well as you current Gabaro (money) amount. The configure screen lets you change the message speed, toggle the sound from stereo to mono, and change the color of the text screens. You can also configure your controller in this screen. All settings will be saved with your game. The Basics- You start the game with 25 energy points (EP), and can find and/ or buy items that will increase this number. You start with no items, and only at the basic level. At first, your only available attack is the basic punch and the egg mode, but with only 25 EP the egg drains your strength too quickly to be of any real use. **If your EP should hit 0, the game over screen will appear. In normal play, you may continue and start at the entrance to the screen you died on. If you die during a boss fight, you can continue from the screen before you enter the fight. When you restart after death, you will not restart with full EP. **When you encounter a boss, the game will shift to a 3D fight. All of the moves that you can do in the basic screens are the same in the boss fights. **Throughout the game, you will be able to save when you find a floating blue save pod. **The monetary unit in this world is the Gabaro (shortened to 'g' in this text). You can gain Gabaro by killing monsters in the basic screens. The money can be used to purchase items, by energy refills, or donate to charity. **It is possible to jump down from a higher level to a lower level, whenever there is no wall or fence at the edge. If you can see a floor, you're safe. Fall down a black chasm, though, and you'll have to restart at the entrance to that room- and you'll lose 20 EP. **In the 3D battles, if you're charging up a special long-range attack (fireball, ice beam, wire arm, etc), a green arrow will appear on the floor in front of you. This shows you the path your attack will take. While chargin, you can move side-to-side to adjust your aim. Basic Gameplay Hints- **If you've got to get enemies, and you're running dangerously low on EP, use your egg mode to spin through the danger. A spinning hit against an enemy will kill them faster, and if you get hit while spinning you'll only lose one EP. Of course, if you're too low, you can't spin in egg mode at all. If all else fails, though, spin through the danger. **Blocking a hit will still cause you damage, but only a point or two instead of full damage. It comes in handy during 3D battles and while fighting more difficult enemies. **When in doubt, look along the walls: Doors can sometimes be hard to see, especially along the bottom wall, when all you have to go on is a bit of light spilling out onto the floor. **Once you open doors or activate something in a room (by pushing buttons, etc), it will always stay open, so you won't have to repeat the process if you come through this room again. Items The items you will find throughout the game will raise your ability levels, give you new attacks and special abilities, and allow you access to previously closed off areas of the game. Here are the special items first: Energy tank- This will raise your EP by 25 (to a max of 400). You can buy these on occasion, as well as find them at specific points in the game. Attack capsule- A red capsule. Obtaining 3 of these will raise your attack by one level (max level 7). Defense capsule- A grey capsule. 3 of these will raise your defense level (max level 7) Mind capsule- A brown capsule. Getting 3 will raise your mind level by 1. This will raise the amount of elements you can hold. Skill ROM- These will raise your skill level by 1 (there are 3 skill levels in all). Getting these and raising your skills will allow you to carry and catch blocks. They are blue square-like things. Access chip- A yellow, triangular object. These will raise your computer access level (to a max of 3). You will come across computer panels throughout your journey in Fogna, and you must have the proper level to activate them. Wire arm- This super-handy item will allow you to cross pits, wherever you see a little hook that you can catch on the other side. You can also pull certain blocks with this, and punch enemies from a distance (which will serve to shove them back, but will take away less damage than a regular punch). Flame stone- This will allow you to shoot a fireball, which will burn enemies and melt ice. You must have the proper number of red elements to shoot a fire blast (which is 3). Freeze stone- This handy rock will let you shoot a beam of ice, which can freeze enemies or certain water. This uses blue element. Takes 3 element per use. Subtank- This will let you store backup energy, which you can use when you run dangerously low on EP. Geo stone- This yellow rock will make you punch the ground. You'll damage every on-screen enemy, as well as break certain weak floors. Plus, occasionally power-ups will fall from the ceiling. Takes 8 yellow element. Plasma stone- The Plasma stone detonates a plasma blast, which damages all on-screen enemies. Plus, you'll need it to activate certain panels throughout the game. This uses green element, 6 per blast. Flame spinner- Surrounds your spinning egg mode in fire. Press the item button while spinning to activate it. Teleporter- A handy little device that will get you out of a dungeon. It takes 15 blue elements to operate, and will put you right outside the entrance to whatever dungeon you're in. Waterproof suit- This will allow you to move freely under the water, instead of being slowed down and sluggish. Plus, you can now pass through the underwater doors that had been previously blocked by bubbly currents. Vacuumer- With this item, you'll be able to step into beams of light (they're hard to find, but around) and suck up the energy into an empty subtank. Super Grip- This allows you to pull blocks. Punch the block and hold, then move in the direction you want to go. Nova Stone- this super-powerful stone gives you the Nova Blast. This will damage all on-screen enemies, as well as disable Nova traps (spinning blue vortexes that take off damage if you touch them). This stone uses 8 of each element per use. Gravity Shield- With this, you can create a temporary shield around your EGG. This can be used to defend against enemy attacks, as well as pass through energy fields. The shield lasts about 5 seconds. It uses 15 yellow element. Here are the basic items, which you can get from killing enemies on the regular game screens: Gabaro- you can pick up money in 3 denomination: the smallest is worth 5, the medium coin will give you 10, and the biggest coin will put 20g into your pocket. Energy- these red and yellow balls can give you back some of the EP you've lost. A tiny red ball will give you 5 EP, an orange ball will pump you up by 10, and a big yellow ball will give you back 20 EP. Very useful. Red element- you'll pick these up only after you get the Flame stone. These are what powers your fireballs, and you will use some up each time you fire a blast. A tiny red block will give you 5, a medium chunk will give you 15, and a big hunk of red rock will give you 30. Blue element- like the red element, but this one powers the Freeze stone. Small=5, medium=15, and large=30. Yellow element- for the Geo stone. You get the idea by now. Green element- powers the Plasma stone. Energy stock- this will fill your reserve tank with energy. If you're getting low, you can activate this item and get a one-shot refill of all of your EP. Energy stocks can be bought at any shop. The Flowers Throughout your travels, you'll see large blue flowers that have sprouted around the land. When you step up next to these flowers, they open up. These aren't just an odd bit of scenery- they can be used to further your quest and reach items. When you come up to one of the flowers, it'll open its petals. Transform into your egg mode, and you'll automatically hop into the flower. You will then be spit out, and land somewhere else. Sometimes this can act as a shortcut, or a way of traveling between unconnected areas. Others may spit you up to a new ledge on which you can pick up a useful item. I have given the location of each flower, as well as where you'll end up if you hop in. Also, throughout the walkthrough, I will occasionally suggest that you 'take a flower', which means to get in the flower and go where it sends you. Some of these descriptions below may not make too much sense until you reach the right point in the game: [Flower to the right of Fog Tower- shoots you over to North Fogedge [left of Fog Tower (across second pool)- takes you up to a ledge. Go down into a hidden door to get an Attack Capsule. [Flower in room south of S. Fogedge (where you get the first Skill ROM)- shoots you to N. Fogedge, on a ledge with a beam of light you can get with the Vacuumer, which gives you the element stock (fully restores all element) [Flower on ledge next to Moon Bay sandpit- drops you in West Fogedge [Flower in upper right in West Fogedge- takes you to South Fogedge [Flower in lower left of South Fogedge (opens later in the game)- takes you to West Fogedge. [Flower at bottom of West Fogedge tentacle- drops you in Moon Bay. [Flower in North Fogedge (opens later)- spits you up to The Fog Tower area. Walkthrough Now for the main event: the walkthrough. During this text, I will refer to directions as 'up, down, left, right'. These correspond to your own sides, not your characters. So, if I say "take the right door", it'll mean to head to your right (the right on the controller), regardless of which direction your character is facing. You'll start out after the opening cinema, when Selen returns you to your EGG and lets you go. The first thing I recommend doing is heading to the left and saving your game. You may have noticed by now that you can't skip over the opening cinema, so saving now will save you from having to watch it all again (it's pretty, but long). Look along the bottom wall for a bit of light. This is a doorway (get used to looking for bottom-wall doors by the light they throw onto the floor). Go through this door. Pass through the outer ring of the lab building, then go right, into a wide doorway. In this room is a mom scolding her son, who is playing on a big pile of rocks. He falls down. Go around the path, pushing blocks out of the way and using your egg mode to break the gray one, and rescue the boy. They thank you, and you can leave (throughout the game, you'll be saving little Harry more than once). In town, if you so choose, you can wander around at talk to the populace. If you want to go into a building, though, it is only polite to get out of your EGG first. You'll see panels on the ground with a red person symbol (looks sorta like the sign for a men's bathroom). Stand on this and push the action (punch) button. You'll climb out of your EGG. You can't fight, but you can go into houses and buildings and talk to people. One building in town that you can go into in your EGG is the shop. It is in the lower right section of town. In here, you can buy items as well as restore your EP. In the upper right corner of teh shop is a big machine. Punch this, and the shopkeeper will offer to recharge your EP for a small fee. Pay, and you'll automatically go into your egg mode and get into the machine, which will max out your EP. Pretty handy. Go south to exit the town. Before you can leave the town, someone comes out and challenges you to a fight, thinking that you're a pirate. He rushes at you, and the first 3D battle starts with Justice Horn. *In a 3D battle, your controls are the same. Punch Justice Horn, then immediately run around him. He'll rush at you and punch the air where you were just standing. Punch him again, and repeat. Don't worry, though, the game will continue whether you win or lose this particular battle. When you win or lose, Luckie will come out of the Justice Horn and realize that you are not a pirate. After a brief conversation, he'll give you an Attack Capsule as an apology. He'll then go home (he'll tell you that you can fight Justice Horn whenever you want by punching the EGG next to his house. If you want some more 3D fight practice, you can play with him whenever you want). Now, go south, into South Fogedge. Go up the ramp, then down and to the right. You should see a glint of something on the ground hidden from view by the trees. Go and get this: it's a Defense Capsule. and follow the path to the left. You'll see the entrance to Fogna. Go on in. FOGNA 1F Go up in this first room, then go through the doorway. Follow the hall, and use your egg mode at the top to break through the door. You'll now be in a fairly large room. I you'd like, you can jump down to the right to save. You'll then have to circle down and around, back into the main room. When you come to a door stopping your progress, punch the red light on the wall beside it to open it up. Make your way back onto the upper level in the room with the save pod. To the left of the door you'll see a mechanism on the floor. When you get close to this, the center opens up. Stand on the hole and turn into your egg. You'll automatically spin around, and this will open a door to your left. Go through this door. Continue downward until you see a door in the left wall. In this next room, punch the block to reveal a Level 1 Access Chip! Now, go back the way you came, back into that room with the save pod. Now go to the right side of the room, up to the top corner, where you'll find a computer. Punch the console, and you'll activate it and open a door next to you. Go through it, then down the hall with the doors blocked by pillars. The floor will rise up and attack you at one point. Kill the tiles and keep going. At the bottom of the hallway will be an open door on your right. Go through and get the Defense Capsule, then punch the red light on the top wall. This will lower the pillars. Go back into the hallway and go down to get an Energy Tank, which will raise your max EP by 25 (you should now have 50). Before going any further into Fogna, I HIGHLY recommend that you head back to town with at least 300g (kill enemies until you have enough). You've got a boss coming up (in the door to the right in that hall), and you'll need all the EP you can get. Wander around and kill enemeies until you have 300g, then go into town to the shop, where you can buy an Energy Tank, raising your max EP to 75. Incidentally, you can only buy one from the shop. Go back through Fogna 1 (all of the doors you've opened and accessed are still open). Go back into the hallway that had the pillars blocking the doors. Cross the hall into the right door. Welcome to your first real boss battle! *JOINTER*- Jointer is a big robotic centipede. He'll come out in a short cutscene, then the fight begins. You'll want to aim for his head and his tail segments. DO NOT GET RIGHT IN FRONT OF HIS FACE!!! If his pincers grab you, he'll take off 15 EP. Occasionally, when he tosses you against a wall, you can get a large EP refill, but not always. If you hit any segment other than the head or tail, he'll come apart. The other segments blow up, and the explosions pull away a couple of EP if you're caught in them. Hit the segment right behind his head, and he'll separate, which means he can't grab you in his pincer. Jointer will come in and out of the holes around the room, and sometimes climb the wall. Sometimes a bunch of segments will fall and scurry around the room separately. Aim for the head (the one with the pincers) or the tail (with the gray eyes). Any other segments that you punch (the ones with the glowing red eyes) will freeze, flash, and explode. Occasionally the head will just peek out of a hole while the segments run around. There's a lot of stuff running around the screen- don't get distracted, keep going for the head and the tail. If you die, you'll start in the chamber before the hallway, but not at full EP. Go back and forth between the rooms and kill enemies to get EP recharges. Don't worry, when you go back in to fight Jointer again, you won't have to go through the full cutscene first. When you kill off the head or tail, it'll freeze and spit some foam out, then explode. Just keep hitting him, careful to avoid his pincers and the explosions. He took me several tries, but he is beatable. When Jointer is history, you'll get another Energy Tank (upping you to 100 EP). At the top of the room a door will have opened. Go through, and follow the bridge upward. Next comes a cool cinema, where your EGG is put into a big machine and upgraded. You'll get the Flame Stone now! As soon as you get it, call up the item screen and equip it. You'll notice in the upper left of the screen, you'll see your stone. Next to that is a number (3). this is how many red elements are needed to blast a fireball. You'll also see a little red chip with a 15 below it: this is the number of red element you have. Now, when you kill regular enemies, you will occasionally get red element, and you can now buy it in the shop. When you go back into the save pod room, you'll notice a block of ice in front of a hall. Ignore it for now. Leave Fogna, and go back to town. As soon as you enter, Luckie will run up to you, saying that the pirates attacked and kidnapped Selen! Go through town and go out the north exit into North Fogedge. You'll be on a rocky plateau. Jump or climb down to the next level, where a man will call to you. He's trapped in a tree's roots. Go to him and blast the roots with a fireball, which will free him. He'll thank you, and give you the invaluable Wire Arm as a reward. To use this, hold down the punch button until your fist lights up, and release. It can catch on to hooks and pull you across chasms, and can grab items from a distance. You can also hit enemies with it, but it gives less damage than your regular punch. Now that you have the Wire Arm, I'd suggest cutting back through town to South Fogedge. Remember seeing a Defense Capsule on a hill, out of your reach? Now you can jump across from the other hill and get the capsule. Go back up through town to North Fogedge, and enter the hole you put into the tree when you saved Sheeba. Inside you'll come to a gap with a flower monster guarding it, spitting seeds at you. You have to hit him with the Wire Arm, and once he's dead it'll be easier to cross the gap. Once across, go down. You'll be on a plateau. Go up from here, where you'll see a bubbling pool. Down on the next level will be some water and a couple of monsters. Jump down to them, and head northeast (upper right) to find a door that will lead to a Mind Capsule. Now go out, and follow the river down to the previous screen. Go back up onto the plateau, and use the Wire Arm to cross over to the left hand side. Go up to get a large energy refill, if need be. Go back down. Below the plateau, you'll see a door. Go to it, and this will trigger a flashback. Now go into the door, to find yourself in another part of Fogna. Climb the stairs, cross the gap, and go to another access hole on the floor. Turn into your egg mode to open a door. If you'd like, go down to a ladder and a red platform, which will have a save pod on it. Now go through the door that you opened. You'll be on a platform, and you can see another across a gap, with a switch on it. Hit the switch with your Wire Arm, and a bridge extends. Cross it and go through the door into a large room with big pools of water in it. Go down a red bridge in the center of the room (between the two pools), and find another access hole. Turn into your egg mode and activate it. Now go back up, and go into the right-hand pool. Go down to a set of stairs which will bring you up to dry land. Now go down and to the left. Go up the stairs and through door to a large, circular room. Get the Mind Capsule. Go around, and jump down to another egg mode access hole. Use it to open a door right below. Jump down and go through. *The enemies here, especially the evil EGG's, take off a load of EP! If you go through the south door in this room, you'll find yourself in the first Fogna, in the room with the save pod (remember the hallway blocked by the ice cube?). You can fireball the ice chunk to get it out of your way, then save and/or head back to town and recharge. You can also come back this way and get rid of the ice to get back to where you were. In the large, round room, go through the door that you opened on the left side. You'll see two bridges leading upward. They're both made of falling tiles, so you'll have to egg spin across. Choose the far left one, because midway across you'll pick up an Attack Capsule. Just don't let it throw off your speed, or you'll fall. When you reach the solid tile at the end of the bridge, hook across the gap and head right through a door. Go across the screen to another door. Now you'll be in a blocked-off section of the big water room. Hit the console, and it'll activate the cooling system, which will freeze the pools. Now go back 1 screen, and hop down. Climb the stairs and hook across. I'd recommend stopping at the save pod, and then go back into the pool room. Now you can cross the surface of the pools. In the middle of the room you'll see an opening in a tube. Turn into an egg and spin into the tube, and follow it. It'll take you into the next screen, and just keep moving forward until you come out. Hook across the gap to the left, and punch the block for a large energy refill. Go through the door on the left. As soon as you enter this room, the door will close behind you. You'll now have to kill 4 flying enemies. They're not really too tough, but they can shoot at you from a distance. Just keep pounding them, one at a time, until they're history. When you kill them, the door will reopen, as will another door across from it and a door at the top of the room. Take this door, and it'll lead you to another upgrade room. Here, you'll get the Freeze Stone! Now you can turn enemies into big blocks of ice. Plus, remember those pools of water with the big bubbles in the middle? Now you can ice those over and go across. Leave the upgrade room, and now head left. Follow the room around, and freeze the enemy. Push the block of ice onto the button next to the door, which will open the door and keep it open for you. Go on through. Jump down, and follow the route to leave the area (you're in familiar territory now). Leave, and I'd recommend going home to recharge. Plus, you'll need to head to South Fogedge again anyway. Go through town, back into South Fogedge. Climb the plank to the first hill, and go down to the bottom of the screen. You should see a log blocking your path. Blast it with a fireball, and it'll burn away. Now head down through the path you've cleared. In the next screen, you'll see a little gray thing nearby. Go to it and press the punch button. You'll climb out of your EGG and pick the item up, then get back into the EGG. A message stating that you've picked up a Primevil Metamo will come up (don't worry. This is explained in the Misc. info section at the end of this text). Go down the stairs, and aim your freeze beam at the big bubble on the surface of the water. Use the freeze beam to ice the water, then walk across. Don't dally, as the ice will only last for a little while before melting back to water. Go through the door on the other side. Now you'll be in a room with a couple of enemies and, most importantly, a Skill ROM. This will allow you to pick up and toss aside many of the small blocks that will get in your way! You can pick up an item by pressing the action (punch) button. If you just tap the button, you'll lift and instantly throw the block. If you hold down the button, you can carry the block around. When you release the button, you'll automatically toss the block in the direction you're facing. Go back to town. Go into the room where you rescued little Harry. You'll have to do it again (some kids never learn), but this time you'll have to hook across a gap and pick up a few rocks that block your path. Save him, and again he and his mommy will thank you (she should probably get a leash for that kid). Now head north, back through the tree cave, but this time go up from the plateau on the other side. Freeze the pool, and cross, and go across the pink bridge. There's another pool to ice and cross, then a bunch of stairs leading up to Fog Tower. Fog Tower is a long, somewhat complex dungeon, but at the top awaits Selen and the pirates. so, you really have no choice but to brave the danger. FOG TOWER-- As soon as you enter Fog Tower, you can go to the left and find a save pod. Save if you'd like, but I'm going to recommend you go back to it and save in a couple of minutes. Go up to the desk with an EGG behind it. He'll demand 400g to let you pass. If you don't have the cash, wander around and kill enemies until you do, then pay him. He'll open a nearby door, and you can get on the elevator and go up. Before you do, take note of the capsule on a platform out of your reach. You'll be getting this in a second. On the next floor, jump down the hole immediately to your right. You'll land on the first floor, but on the platform. You'll get a Defense Capsule. Hop down, and get back on the elevator. On the second floor, now go left and push the block out of your way. You'll see another hole in the upper left-hand corner. Jump down. You'll end up on the first floor, on another platform, and now you'll get Mind Capsule. Jump back down. This is where you want to hit the save pod, as long as you're nearby, so you'll have saved any level increases. Now get back onto the elevator and go back up to 2F. 2F- Go to the tall block, and push it all the way to the left. Then circle around and push it down, then circle again and push it to the left. Now go around to the right, hook across the gap, toss aside the red tile blocking your way, and then push the tall block up onto the button on the floor. This will open up the door, behind which is the elevator to 3F 3F- Go down and step onto the platform, which will move and bring you downward. (If need be, go through the left door, hook across, and toss the red tile aside for a large energy refill.) Go through the door on the right wall, hook across the gap, and toss the red tile to reveal an Attack Capsule. Go back into the moving platform room. You'll see a tall purple block in front of you. Go around to the left of it, then push the block straight to the right, under a light hanging from the wall. This will activate the second moving platform. Now push the green block onto the platform, which will take you across to the other side. Push the green block onto the floor button, and go through the door that opens. 4F- To your left, you'll see a block. Push this al the way to the left, then go down and hook across the chasm. Go right, pushing each block out of your way. Slip between the two blocks you'll come through, and push the upper one onto the button. This will open the door. Now go back around and go through the door. NOTE: If you screw up during your block pushing, jump down the gap. You'll fall down to 3F, and you can just go back up to 4F and try again. 5F- In this room, you just have to freeze 3 enemies and push them around onto the 3 buttons in front of the door. It takes a bit of time, and remember that if you don't hustle, frozen enemies will thaw, and you'll have to freeze them again. Keep a close eye on your blue element level. If you run low, go back and forth between floors and kill enemies to replenish. Once the 3 buttons are pushed, the door will open and you can go up to the next floor. 6F- You'll see a blue square light on the wall just down and to your left. Punch it, and you'll see a platform move into its lower position. Now go down and hook across, then get into the egg hole to extend a bridge. Cross, then you'll see a green block. Push this onto the moving platform. Now circle back around to the blue light, and punch it again. The platform with the block will move back into the upper position. Now push the block off of the platform, and onto the button that will reveal the next elevator. 7F- You'll come across a green block. Ignore it for now. Jump down the hole you'll see, which will drop you back to 6F and onto a platform with an Energy Tank, which ups your total EP to 125. Circle back up to 7F. Go down, then to the right. Across a gap you'll see a green block- hook this to cross the gap and then push the block onto the button. A bridge towards the top of the screen will extend. Hook back across the gap, then cross the bridge. You'll see a red light on the right wall. Punch it, and a garage-like door will open on the right wall. Don't bother going through it yet- this will come into play a bit later. Go back towards the elevator that put you onto this floor, and push the green block that you saw when you first got onto this floor. Push it across the bridge, then up to a button a platform. The platform will move to the left. Get off it, then go back around, and that moving platform will have created a bridge to the next elevator. 8F- Step onto the blue button to open a garage door nearby. Do not try and go through the red beams just yet, or you'll get zapped. Now go back down the elevator to 7F, and go through that first garage door that you opened. You'll come out onto an outdoor bridge that leads to an elevator. Punch the door to activate it, and you'll be given the choice of going to: 1F, 7F, 8F, 9F, and 12F. Don't bother with 9 or 12 yet-- those door are still closed off. NOTE:: At any time from this elevator (from any floor it services), you can go back to 1F, and it'll put you right outside of Fog Tower. You can go back to town and recharge, then get back onto the elevator and go back to the floor you left off on. From 7F, go up to 8F. Go left, and kill the enemy (who shoots at you, but doesn't hurt all that much), and go inside. You'll see some more red beams. Don't touch them yet. Push the green block up and left, into an alcove with a blue beam. This will cut off the electricity, and you can now go through the red beams without getting hurt. Repeat this process with the next block at the next blue beam. This'll shut off the zapper to those top red beams, so you can go through them a little bit later. Go onto the elevator. 9F- Go down and around to the right. Ignore that small door- you'll need access level 3 to open it. Go up, and forget about the garage door for now, since you'll need access level 2. Go up to the elevator, and get on to go to the next floor. 10F- Go to the left, and kill the EGG. Go down, but you can't open the door that you see (wrong access level again). Go down and around, and toss aside the red block to get a Defense Capsule. Now go up to the next elevator. 11F- Go down, but DO NOT toss the red tile that you see. This'll activate the electric security field, which will cut you off from most of the floor (if you do move the block, just go down the elevator and back up again). Go to the egg hole in the middle of the room, and jump in. This will move a platform. Now you can cross that platform to get to the other side of the room. Go down, and push the green block into the blue beam. This shuts off the electricity. Now pick up and HOLD the red tile, and carry it to the upper right. Throw it onto the blue button in the upper corner, which will open the door. Go on up to the next floor. 12F- Step on the button to open the garage door. If your energy is low, go down to 1F and recharge, then you can go right back up to 12F. Use the save pod when you're recharged and ready to go. Ignore the green block for now. Go through the door on the left wall, outside to some stairs and a bridge. Go straight. You'll now get stopped by some pirates and their leader, Juji. He spouts something about wanting 'strong guys' to join him, then he'll send his flunky Glen to kick your mechanical butt. This will start a 3D battle against Maximum. MAXIMUM- Max is a fast little EGG. Once he gets into his dash mode, just keep moving and try to stay out of his way. Max can also fire a long-range attack at you. DANGER-- Don't get to close to the edge of this arena. If you get knocked off, the game is over. I ended up getting into my egg mode and spinning at him. Once you hit him, he'll run away from you. Follow him closely, and nail him when he stops to turn around (you can do that either in or out of egg mode). Don't let him ger too far ahead- if he has time, he'll start dashing or firing at you again. Don't bother with special attacks, he's too fast for that. Just watch his pattern closely, and attack when you get close. There's no real 'trick' to Max. I got whipped by Maximum quite a few times. At first I would just go back to the title screen, since if you choose 'continue', you'll only have 45 EP when you restart, and choose to continue the game from the save pod in the room before the fight. Then, I came up with a better plan: Choose to continue from the 'game over' screen, then go down that elevator to 1F. Go to town, or just run around and kill easy enemies to recharge your energy. Then get back onto the elevator and go back to 12F. Now save again. Now you can continue as often as you need to, but you won't have to go through that entire cutscene with the pirates again! Once Maximum is history, Juji grants you access to Metal Heaven, the pirates' base. He leaves, and you should go back into 12F and save. Now go to the upper left, where an elevator has been revealed. This will take you up to 13F. 13F- Kill the enemies, then go down and toss the red block to get a Mind Capsule. The console you see needs level 2 to access it, so just go down through the bottom door to get to Metal Heaven. METAL HEAVEN- Go forward onto the platform, which will bring you down a level. Go to the left, killing the green EGG's that get in your way. Go down the stairs, which will trigger anothe flashback. Now go down to a door, which brings you into a Junk Shop. You can recharge your energy here, as well as buy an Energy Tank (500g) and a Mind Capsule (400g). I recommend you wander around and save your money to get both of them (I hopped back down to 1F- the monsters are easier to kill, which makes saving money quicker). Go up from the shop, past the stairs, and go up a plank to a higher ledge. You'll see a red cannon, the top of which will open when you get close. Get next to it and turn into your egg mode, and you'll automatically hop into the cannon and get fired to the next part of the area. If you go up, through the door, you'll find a residence. You can talk to the people, and they whine about the pirates, but offer no real information. Go downward from that doorway, and jump down at the edge to the lower level. You'll see another red cannon. Ignore it- it'll shoot you back to where you started. Instead, jump down again from the level with the cannon, to the next level down. Go down the left-hand plank, and go through the door. If you go upstairs, you'll come into another home where the residents are complaining about the pirates. From the lower floor of that home, go down through the bottom door. Go to the left to find another cannon. Get in, and you'll be shot up to a yellow platform, where you'll pick up a Defense Capsule. Now go through the door, into the Factory. FACTORY- Go straight up the corridor, through the door you'll come to. In the next room, step onto the left-hand conveyor belt. It'll bring you to a platform with an arrow panel on the floor. Step onto the arrow panel to reverse the movement of the belts (if you want to get a large red element, go back down the belt and take the right belt to the box. Break the box, get the element, and follow the belt to the end. Reverse it with the button, then go back to where you should be). Once the lit arrow is reversed (it should be pointing down), hook upward. Go up the stairs, kill the enemy, then go right through a side door. You'll now find yourself in a lava-filled room. Don't get too close to the edge, and don't let one of the exploding enemies push you into the lava. You'll start back at the top of the screen (just like falling down a pit). Go down and around, hooking across when necessary, then go back up and take the door on the right. You'll be outside. Go down, but DO NOT STOP. The cannons will fire, but they'll miss as long as you keep moving. The same goes for those annoying bomb enemies. As long as you keep moving downward, they'll miss you and hit the edge behind you. Once they all explode, you can go back up and pick up the treasures they left behind. Now go down, and to the left through the next door. Go up and around, killing the green EGG that gets in your way. Step onto the moving belt, but push upward. You'll step off and be able to get the Attack Capsule that you see. Now get back onto the belt, and stay on it until it drops you down. Go up the stairs. Ignore the tubes, getting in them will only bring you back outside to where you started (This is handy, though. if you want to head back to town, though this is unnecessary at this point). DO NOT jump down to the large energy refill. Instead, go up to the moving belt, and push upward. You should end up on the left side of a red pipe. Go up, through a door. This room has a few moving belts, going in opposite directions. Get on the belts, and work your way to the lower left, where you'll find an egg hole. Activate it in your egg mode, and it'll open up a door in the upper left corner. Now switch the directions of the belts with the button on the floor, and get back on the belts. Now go through the door you just opened in the upper left corner. You'll get an Access Chip Level 2! Now you can access more computer consoles! Go back through the door, and go up to the computer screen. Punch it to open the door, then go through to get an Energy Tank. Go back down, back onto the belts, and make your way to the upper right. Access the computer screen, then get back onto the belts and go to the lower right, then go up through the door that you opened. You'll get the Flame Spinner, which covers your spinning egg mode with fire. Push the item button while spinning to activate this. Go back down, then down again through the bottom door. Get onto the belt again, just like you did earlier, and get back to the left side of that red pipe again. Go around on the path (heading to the left), and get onto the next moving belt. Push down, to get to a small area with an arrow button. Step on the button to reverse the belt, then get back onto the belt and stay on it until the end. You'll see an elevator in front of you. It has no power, so don't bother with it just yet. Hit the computer screen, which opens a door to the left. Go through the door, and hook across to the next platform. Break the box to get an Attack Capsule. Now go down to an egg hole, and do your spin in it. This will activate a small stream of electricity, which will in turn power up the elevator in the previous room. Go back the way you came, and get onto the elevator. 2F- As soon as you get off the elevator, you'll find Selen. She'll talk to you a bit, telling you that you have to stop Juji, the pirate leader. First, though, go straight to the left, where you'll see a cracked panel in the wall. Spin and break through this. Go through the hole you've created, into a treasure room. Break the boxes, and you'll find: Mind Capsule, Defense Capsule, 3 large Gabaros, large energy refill Now, use the save pod. Go back into the room with Selen, and go up through the top door. Walk upward until Juji stops you. A conversation will ensue, and you'll piss Juji off. He'll come down to face you in a big armor suit called Metal Guard. Before the fight, he'll show off his flame throwers. METAL GUARD- This boss is actually one of the easiest to take down. Don't get to close to him, or those flame throwers will blast a bunch of EP away from you. From a distance, he'll toss little bombs at you, but you can avoid those by staying just out of range. The best way to kill Metal Guard is to hit him with your Freeze Beam. Once he's iced (he'll turn blue), rush up and punch him. You can usually get 4 or 5 hits. Once he starts to blink, back away quickly. If you're too close, he'll blast you with those flames, and you want to be out of range before he throws more bombs. Just keep freezing him from a distance, and pounding him when he can't move. The battle will be over in no time at all!
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