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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter E » ECW: Hardcore Revolution - Strategy Guide (Page 01)

ECW: Hardcore Revolution - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for ECW: Hardcore Revolution - Strategy Guide (Page 01).

*************************************************************
** ECW Hardcore Revolution(DC version) Movelist/FAQ v4.0   **
**  by Professer Revolutiuon                               **
** This document is copyright(c)2000 by the author         **
** ECW:HR and all other TM's are copyright(c) Acclaim      **
*************************************************************

WARNING
  This document is meant for personal use and may be distributed around 
the internet provided it isn't altered in any way and proper credit is 
given to the author. This document may not be printed in a magazine, or 
any other for-profit publication. This document may not be used as 
incentive to buy a product. And above all else, don't steal info from 
this document and call it your own.

================
Revision History
================

v4.0--Fixed spacing
     -Updated E-Mail address

v3.0--Added missing move for RVD from Josh Bozarth
     -Thank You section created
     -Josh Bozarth added to Thank You section
     -The rest of the Jobber List guys' moves added
     -Next Revision updated
     
v2.0--Added a bit more to the intro
     -Added some Basic Gameplay Tips
     -Added the moves for the Jobber List guys

v1.0--Added moves for The Featured List wrestlers
     -Introduction is in
     -Control description in
     -Quick Menu Descriptions in
     -About the author in

========
CONTENTS
========
1. INTRODUCTION
2. CONTROLS
3. MENU DESCRIPTIONS
4. GAMEPLAY BASICS 
5. CHARACTER MOVES
6. NEXT REVISION
7. ABOUT THE AUTHOR

==============
1.INTRODUCTION
==============

  This is my FAQ/Movelist for the Acclaim developed "ECW: Hardcore 
Revolution" wrestling game. The movelist is based on the Dreamcast 
version of the game. I made this movelist in the style of my one for 
Giant Gram, but because ECW:HR is a simpler game, it's not as in-depth. 

  Admittedly, this game has it's faults. It's based on the limited 
Attitude engine, which means it looks good but plays a bit stiff. Many 
people are dismissing this game simply because it's very similar to 
Attitude. While this is true, it doesn't mean it's a totally worthless 
game. For one, it's the first ECW game, so if you're a fan it's worth a 
pick up. And secondly, the gameplay has been sped up a bit from it's 
predecessor's. The game is flawed in some areas but still enjoyable. You 
should at least give it a rental before you write it off.

  Of course the game features the wrestlers from the 3rd largest 
wrestling federation in the US, Extreme Championship Wrestling. There's 
a large amount of wrestlers, over 40, but they do share alot of moves. 
The graphics are great but the animation and sound are a bit lacking. 
Alot of the moves don't feel like they have much impact. BUT this IS the 
only ECW game avaliable for now, so it's a good game to pick up if you 
like ECW. Hopefully the next ECW game by Acclaim will feature what they 
are promising. Chairs, tables, more weapons, etc. Presently, we'll just 
have to make due with Hardcore Revolution.

-------
 STATS
-------
Released: 3/01/00 for the Dreamcast
Players: 1-4
Memory Usage: variable
Standard Controller
Jump Pack compatible

==========
2.CONTROLS
==========

Analog Stick: Leave/Enter Ring, change focus, climb turnbuckle, pick up weapon
D Pad:        Move wrestler, use in conjunction with buttons for moves
X button:     Kick
Y button:     Punch
A Button:     Block
B Button:     Tie Up

====================
3. MENU DESCRIPTIONS
====================
MAIN MENU
Exhibition- A single match, 1-4 players
Career-     Start at the bottom and work your way through the ranks
Tournament- Climb your way up the Ladder to take the #1 spot
PPV-        Setup matches, the building, the ring, etc for your own PPV
Create/Edit-Build your own wrestler to use in the game
Utilities-  VMS, options, controller config. etc

MATCH OPTIONS
Deathmatch- Weapons, no count out
Cage match- Add a cage around the ring, climb out to win(usually)
Last Man-   Get up before 10 Count or lose
Toughman-   If 2on1/3on1 you must pin the 2/3 wrestlers to win
Streetfight-No count out, pin in or out of the ring
Barbed Wire-No ropes, but wire! 

WIN MODIFIER
Iron Man-   Get the most pins within Time Limit
I Quit-     Force opponent to submit
First Blood-Make other wrestler bleed to win
Finisher-   First one to hit their Finisher wins
2 out of 3- Meet winning conditions 2 out of 3 times 

PREMATCH OPTIONS
Simulation- CPU vs CPU mode
Arena Type- Select Areana or Customize one
Time Limit- Set time limit 1-60 minutes, or none
TKO-        If On wrestlers can get knocked out
Announcer-  turn Joey Styles' commentary on/off


=================
4.GAMEPLAY BASICS
=================

 ECW: Hardcore Revolution runs on the Attitude engine, which means the
gameplay is kinda, well, screwy. It;s more of a fighter than a wrestling
game really, it just happens to be set in a wrestling ring with ECW
characters. That being said, it IS possible to come to grips with the
control and gameplay and have an enjoyable experience with the game. 
Hopefully the following tips will help you out.
 
*Remember that you don't have to be right next to your opponent to pull 
off a move. Most of the moves have a couple steps or a reaching 
animation built into them, so you can start the command for a move while 
there's still a bit of distance between you and the opponent.

*Don't rely on Kicks and Punches too much, they can be blocked easily 
and you can be grabbed out of them by most moves. BUT they can be used 
every now and then to help wear down the opponent and make them dizzy. 
A good mix of Strikes, Grapple moves, and Throws is your best bet.

*If you need to do some quick damage or catch your breath, the Vertical
Suplex is your best bet. Most of the characters have it(-> -> B) and it
hardly,if ever, gets reversed by your opponent, unlike the hip toss and
Body Slam(which gives your opponent a free back move)

*Never try to Tag out to your partner when the opponent is up, you'll 
just get pounded as you try to turn round. When going to tag out, always 
use the Trigger that make you focus on your partner instead of using the 
Analog Stick. Too many things can go wrong when using the Stick.

=================
5.CHARACTER MOVES
=================

KEY:

<-          left on D Pad     
->          right on D Pad
up          up on D Pad
dn          down on D pad
X           X button
Y           Y button
A           A button
B           B button

or          when there's more than one way to pull off a move
+           hit buttons at the same time
(F)         a wrestler's Finisher
()          special conditions that must be met to pull off a move
ready       both wrestlers are upright
down        opponent is down
head        your near down opponent's head
side        your near down opponent's side
feet        your near down opponent's feet
turnbuckle  you're up on the top turnbuckle
corner      the opponent is in the corner
tie up      you're grappling with opponent

-----------
DEFINITIONS
-----------
READY MOVES:      Both you and opponent are upright
TIE UP MOVES:     You're grappling with opponent
BEHIND MOVES:     You're grappling opponent from behind
WHIP MOVES:       After whipping opponent opponent into ropes
RUNNING MOVES:    You're running at opponent
COUNTER MOVES:    Opponent is running at you
CORNER MOVES:     Opponent is dazed in corner
TURNBUCKLE MOVES: You're standing on opponent
DAZED MOVES:      Opponent is dazed on their feet
OUTSIDE MOVES:    Opponent is outside the ring and you're near ropes
DOWN MOVES:       Opponent is down
SPECIAL MOVES:    A wrestler's trademark and finishing moves

-----------------
The Featured List
-----------------

=====
ANGEL
=====

READY MOVES
Reverse Tiger Suplex------------- <-or->, dn X
Spinning Neck Breaker------------ <-or->, up Y
Double Underhook Suplex---------- <- -> X or -> <- X
Body Slam------------------------ <- <- Y or -> -> Y
Hip Toss------------------------- <- <- X or -> -> X
Vertical Suplex------------------ <- <- B or -> -> B

TIE UP MOVES
Side Neck Buster----------------- <- -> Y or -> <- Y
Front Brain Buster--------------- <-or-> B
Three Knee Combo----------------- <-or-> Y
Side Slam------------------------ <-or-> X
Arm Wrench----------------------- Y
Hammer Lock---------------------- X
Top Wristlock-------------------- B
Whip----------------------------- <- <- A or -> -> A
Switch Behind-------------------- up up A or dn dn A

BEHIND MOVES
Fallaway Pump Slam--------------- <-or-> B
Reverse DDT---------------------- <-or-> Y
Neck Breaker--------------------- <-or-> X
Belly to Back Suplex------------- Y
Full Nelson---------------------- X
Opponent on Shoulders------------ B
Atomic Whip---------------------- <- <- A or -> -> A

WHIP MOVES
Power Slam----------------------- B
Back Body Drop------------------- Y

RUNNING MOVES
Running Clothesline-------------- Y
Charging Avalanche--------------- Y  (corner)

COUNTER MOVES
Drop Kick------------------------ Y

CORNER MOVES
Tree of Woe---------------------- up up Y or dn dn Y
Boot Choke----------------------- <- <- X or -> -> X
Kick----------------------------- X
Chop to Chest-------------------- Y
Turnbuckle Punches--------------- up Y
Superplex------------------------ B
Whip----------------------------- <- <- A or -> -> A

TURNBUCKLE MOVES
Clothesline---------------------- X+A
Ax Handle Smash------------------ Y
Fist Drop------------------------ Y+B (down)
Elbow Drop----------------------- Y   (down)

DAZED MOVES
Boxer Jab Combo------------------ Y
Shuffle Side Kick---------------- X
Toss Over Ropes------------------ <- <- A or -> -> A

OUTSIDE MOVES
Standing Dropkick---------------- X
Suicide Dive--------------------- Y
Standing Legdrop----------------- X  (down)

DOWN MOVES
Stomp---------------------------- X
Pick Up-------------------------- B                        (head)
Rear Chinlock-------------------- Y                        (head)
Mounted Punches------------------ <- -> B or -> <- B       (side)
Twitching Knee Drop-------------- up dn B or dn up B       (side)
Elbow Drop----------------------- Y                        (side)
Cover---------------------------- B                        (side)
Texas Cloverleaf----------------- <- -> <- X or -> <- -> X (feet)
Elbow to Groin------------------- <- -> X or -> <- X       (feet)
Knee to Leg---------------------- Y                        (feet)
Toe Hold------------------------- B                        (feet)

SPECIAL MOVES
Enziguri------------------------- dn up X or up dn X       (Ready)
Fallen Angel(F)------------------ <- -> dn B or -> <- dn B (Ready)

============
MIKE AWESOME
============

READY MOVES
Overhead Belly to Belly---------- <- -> Y or -> <- Y
Gorilla Press Slam--------------- up dn up Y or dn up dn Y
Snap Suplex---------------------- up dn Y or dn up Y
Body Slam------------------------ <- <- Y or -> -> Y
Hip Toss------------------------- <- <- X or -> -> X
Veritcal Suplex------------------ <- <- B or -> -> B

TIE UP MOVES
Side Belly to Belly-------------- <-or-> Y
Double Underhook Suplex---------- <-or-> X
Sitout Piledriver---------------- <-or-> up B
Pinning Powerbomb---------------- <-or-> B
Arm Wrench----------------------- Y
Hammer Lock---------------------- X
Top Wrist Lock------------------- B
Whip----------------------------- <- <- A or -> -> A
Switch Behind-------------------- up up A or dn dn A

BEHIND MOVES
German Suplex w/Bridge----------- <-or-> B
German Suplex-------------------- <-or-> Y
Rolling Prawn Hold--------------- <-or-> X
Belly to Back Suplex------------- Y
Full Nelson---------------------- X
Opponent on Shoulders------------ B
Atomic Whip---------------------- <- <- A or -> -> A

WHIP MOVES
Power Slam----------------------- B
Back Body Drop------------------- Y

RUNNING MOVES
Spear---------------------------- X
Cross Body Block----------------- B
Running Clothesline-------------- Y
Charging Avalanche--------------- Y  (corner)

COUNTER MOVES
Drop Kick------------------------ Y

CORNER MOVES
Boot Choke----------------------- <- -> X or -> <- X
Belly to Belly------------------- up up X
Kick----------------------------- X
Chop----------------------------- Y
Turnbuckle Punches--------------- up Y
Superplex------------------------ B
Whip----------------------------- <- <- A or -> -> A

TURNBUCKLE MOVES
Ax Handle Smash------------------ Y
Awesome Splash------------------- X+A (down)
Elbow Drop----------------------- Y

DAZED MOVES
Haymaker------------------------- Y
Push Kick------------------------ X
Toss Over Ropes------------------ <- <- A or -> -> A

OUTSIDE MOVES
Standing Dropkick---------------- X
Suicide Dive--------------------- Y
Standing Legdrop----------------- X  (down)

DOWN MOVES
Stomp---------------------------- X
Pick Up-------------------------- B                   (head)
Rear Chinlock-------------------- Y                   (head)
Camel Clutch--------------------- <- -> Y or -> <- Y  (head)
Leglock Chokehold---------------- <- -> X or -> <- X  (head)
Elbow Drop----------------------- Y                   (side)
Cover---------------------------- B                   (side)
Knee to Leg---------------------- Y                   (feet)
Toe Hold------------------------- B                   (feet)

SPECIAL MOVES
Sitout Powerbomb----------------- <- -> X or -> <- X        (ready)
Awesome Bomb(F)------------------ <- -> up Y or -> <- up Y  (ready)

==========
AXL ROTTEN
==========

READY MOVES
Death Valley Driver-------------- <- -> <- Y or -> <- -> Y
Crucifix Powerbomb--------------- <-or-> up X
One Hand Chokeslam--------------- <-or-> dn X
Jazz Stinger--------------------- up dn Y or dn up Y
Gorilla Press Slam--------------- up dn up B or dn up dn B
Tiger Driver--------------------- <- -> Y or -> <- Y
Body Slam------------------------ <- <- Y or -> -> Y
Hip Toss------------------------- <- <- X or -> -> X
Vertical Suplex------------------ <- <- B or -> -> B

TIE UP MOVES
Samoan Drop---------------------- <-or-> B
European Uppercut---------------- <-or-> Y
Chest Breaker-------------------- <-or-> X
Arm Wrench----------------------- Y
Hammer Lock---------------------- X
Top Wrist Lock------------------- B
Whip----------------------------- <- <- A or -> -> A
Switch Behind-------------------- up up A or dn dn A

BEHIND MOVES
School Boy----------------------- <-or-> X
Full Nelson Slam----------------- <-or-> Y
High Angle Back Drop------------- <-or-> B
Belly to Back Suplex------------- Y
Full Nelson---------------------- X
Opponent on Shoulders------------ B
Atomic Whip---------------------- <- <- A or -> -> A

WHIP MOVES
Spine Buster--------------------- X
Back Body Drop------------------- Y

RUNNING MOVES
Flying Clothesline--------------- X
Running Clothesline-------------- Y

COUNTER MOVES
Drop Kick------------------------ Y

CORNER MOVES
Snake Eyes----------------------- up up X
Kick----------------------------- X
Chop----------------------------- Y
Turnbuckle Punches--------------- up Y
Superplex------------------------ B
Whip----------------------------- <- <- A or -> -> A

TURNBUCKLE MOVES
Bionic Elbow--------------------- Y+B
Ax Handle Smash------------------ Y
Elbow Drop----------------------- Y     (down)

DAZED MOVES
Clothesline---------------------- Y
Mafia Kick----------------------- X
Toss Over Ropes------------------ <- <- A or -> -> A

OUTSIDE MOVES
Standing Dropkick---------------- X
Suicide Dive--------------------- Y
Standing Legdrop----------------- X (down)

DOWN MOVES
Stomp---------------------------- X
Pick Up-------------------------- B                   (head)
Rear Chinlock-------------------- Y                   (head)
Mounted Punches------------------ up dn B or dn up B  (side)
Elbow Drop----------------------- Y                   (side)
Cover---------------------------- B                   (side)
STF------------------------------ <- -> X or -> <- X  (feet)
Knee to Leg---------------------- Y                   (feet)
Toe Hold------------------------- B                   (feet)

SPECIAL MOVES
T-Bone Suplex-------------------- <- -> X or -> <- X  (tie up)
Severe Skull Trauma(F)----------- <- -> B or <- -> B  (behind)

=============
BALLS MAHONEY
=============
READY MOVES
Overhead Belly to Belly---------- <-or-> dn X
Shoulder Breaker----------------- <- -> B or -> <- B
DDT------------------------------ <-or-> dn Y
Small Package-------------------- <-or-> up X
Body Slam------------------------ <- <- Y or -> -> Y
Hip Toss------------------------- <- <- X or -> -> X
Vertical Suplex------------------ <- <- B or -> -> B

TIE UP MOVES
Hanging Vertical Suplex---------- <-or-> up Y
Bulldog-------------------------- <-or-> B
Atomic Drop---------------------- <-or-> Y
Back Breaker--------------------- <-or-> X
Arm Wrench----------------------- Y
Hammer Lock---------------------- X
Top Wrist Lock------------------- B
Whip----------------------------- <- <- A or -> -> A
Switch Behind-------------------- up up A or dn dn A

BEHIND MOVES
Victory Roll--------------------- <-or-> X
Russian Leg Sweep---------------- <-or-> Y
Reverse DDT---------------------- <-or-> B
Belly to Back Suplex------------- Y
Full Nelson---------------------- X
Opponent on Shoulders------------ B
Atomic Whip---------------------- <- <- A or -> -> A

WHIP MOVES
Ball Breaker--------------------- B
Sidewalk Slam-------------------- X
Back Body Drop------------------- Y

RUNNING MOVES
Running Clothesline-------------- Y

COUNTER MOVES
Drop Kick------------------------ Y

CORNER MOVES
Kick----------------------------- X
Chop----------------------------- Y
Turnbuckle Punches--------------- up Y
Superplex------------------------ B
Whip----------------------------- <- <- A or -> -> A

TURNBUCKLE MOVES
Bionic Elbow--------------------- Y+B
Ax Handle Smash------------------ Y
Splash--------------------------- X+A  (down)
New Jersey Jam------------------- A+B  (down)
Elbow Drop----------------------- Y    (down)

DAZED MOVES
Mahoney Combo-------------------- Y
Boot to Face--------------------- X
Toss Over Ropes------------------ <- <- A or -> -> A

OUTSIDE MOVES
Standing Dropkick---------------- X
Suicide Dive--------------------- Y
Standing Legdrop----------------- X (down)

DOWN MOVES
Stomp---------------------------- X
Camel Clutch--------------------- <- -> Y or -> <- Y    (head)
Pick up-------------------------- B                     (head)
Rear Chinlock-------------------- Y                     (head)
Leg Drop------------------------- up dn B or dn up B    (side)
Elbow Drop----------------------- Y                     (side)
Cover---------------------------- B                     (side)
STF------------------------------ <- -> X or -> <- X    (side)
Knee to Leg---------------------- Y                     (feet)
Toe Hold------------------------- B                     (feet)

SPECIAL MOVES
Super Kick----------------------- up dn X or dn up X        (ready)
Nutcracker Suite(F)-------------- <- -> up B or -> <- up B  (ready)

===================
BIG SAL E. GRAZIANO
===================
READY MOVES
One Hand Chokeslam--------------- <- -> up Y or -> <- up Y
Rocker Dropper------------------- up dn X or dn up X
Running Powerslam---------------- <-or-> dn B
Avalanche Hold------------------- up dn Y or dn up Y
Dominator------------------------ up dn up B or dn up dn B
Body Slam------------------------ <- <- Y or -> -> Y
Hip Toss------------------------- <- <- X or -> -> X
Vertical Suplex------------------ <- <- B or -> -> B

TIE UP MOVES
Chokeslam------------------------ <- -> X or -> <- X
Powerbomb------------------------ <- or -> B
Side Buster---------------------- <-or-> Y
Chest Breaker-------------------- <-or-> X
Arm Wrench----------------------- Y
Hammer Lock---------------------- X
Top Wrist Lock------------------- B
Whip----------------------------- <- <- A or -> -> A
Switch Behind-------------------- up up A or dn dn A

BEHIND MOVES
Pump Handle Slam----------------- <-or-> B
Neck Breaker--------------------- <-or-> Y
Cobra Clutch--------------------- <-or-> X
Belly to Back Suplex------------- Y
Full Nelson---------------------- X
Opponent on Shoulders------------ B
Atomic Whip---------------------- <- <- A or -> -> A

WHIP MOVES
Back Body Drop------------------- Y

RUNNING MOVES
Running Clothesline-------------- Y

COUNTER MOVES
Drop Kick------------------------ Y

CORNER MOVES
Tree of Woe---------------------- up up B
Kick----------------------------- X
Chop----------------------------- Y
Turnbuckle Punches--------------- up Y
Superplex------------------------ B
Whip----------------------------- <- <- A or -> -> A

TURNBUCKLE MOVES
Ax Handle Smash------------------ Y
Splash--------------------------- X+A  (down)
Elbow Drop----------------------- Y    (down)

DAZED MOVES
Windup Punch--------------------- Y
Mafia Kick----------------------- X
Toss Over Ropes------------------ <- <- A or -> -> A

OUTSIDE MOVES
Standing Dropkick---------------- X
Suicide Dive--------------------- Y
Standing Legdrop----------------- X (down)

DOWN MOVES
Stomp---------------------------- X
Blatant Choke-------------------- <- -> Y or -> <- Y        (head)
Pick Up-------------------------- B                         (head)
Rear Chinlock-------------------- Y                         (head)
Leg Drop------------------------- up dn B or dn up B        (side)
Pinning Splash------------------- up dn up Y or dn up dn Y  (side)
Elbow Drop----------------------- Y                         (side)
Cover---------------------------- B                         (side)
Elbow to Groin------------------- up dn X or dn up X        (feet)
Knee to Leg---------------------- Y                         (feet)
Toe Hold------------------------- B                         (feet)

SPECIAL MOVES
Bearhug Slam--------------------- <-or-> dn Y          (tie up)
Bada Bing(F)--------------------- up dn X or dn up X   (corner)

=============
C.W. ANDERSON
=============
READY MOVES
Super Kick----------------------- <- -> B or -> <- B
Spinning Neck Breaker------------ up dn B or dn up B
Tiger Driver--------------------- <- -> Y or -> <- Y
Shortarm Clothesline------------- up dn Y or dn up Y
Single Arm DDT------------------- up dn X or dn up X
Arm Drag------------------------- <- -> X or -> <- X
Snap Suplex---------------------- <-or-> dn X
Body Slam------------------------ <- <- Y or -> -> Y
Hip Toss------------------------- <- <- X or -> -> X
Vertical Suplex------------------ <- <- B or -> -> B

TIE UP MOVES
Front Brain Buster--------------- <-or-> B
Powerbomb------------------------ <-or-> Y
Armbar--------------------------- <-or-> X
Arm Wrench----------------------- Y
Hammer Lock---------------------- X
Top Wristlock-------------------- B
Whip----------------------------- <- <- A or -> -> A
Switch Behind-------------------- up up A or dn dn A

BEHIND MOVES
Sleeper Hold--------------------- <-or-> B
Atomic Drop---------------------- <-or-> Y
Low Blow------------------------- <-or-> X
Reverse Brain Buster------------- up dn Y or dn up Y
Belly to Back Suplex------------- Y
Full Nelson---------------------- X
Opponent on Shoulders------------ B
Atomic Whip---------------------- <- <- A or -> -> A

WHIP MOVES
Power Slam----------------------- B
Back Body Drop------------------- Y

RUNNING MOVES
Running Clothesline-------------- Y

COUNTER MOVES
Drop Kick------------------------ Y

CORNER MOVES
Oklahoma Stampede---------------- up up Y
Kick----------------------------- X
Chop----------------------------- Y
Turnbuckle Punches--------------- up Y
Superplex------------------------ B
Whip----------------------------- <- <- A or -> -> A

TURNBUCKLE MOVES
Ax Handle Smash------------------ Y
Tennessee Jam-------------------- A+B   (down)
Elbow Drop----------------------- Y     (down)

DAZED MOVES
European Uppercut---------------- Y
Side Kick------------------------ X
Toss over Ropes------------------ <- <- A or -> -> A

OUTSIDE MOVES
Standing Dropkick---------------- X
Suicide Dive--------------------- Y
Standing Legdrop----------------- X (down)

DOWN MOVES
Stomp---------------------------- X
Step Over Facelock--------------- <-or-> up X         (head)
Pick Up-------------------------- B                   (head)
Rear Chinlock-------------------- Y                   (head)
Elbow Drop----------------------- Y                   (side)
Leg Lock------------------------- <- -> X or -> <- X  (feet)
Knee to Leg---------------------- Y                   (feet)
Toe Hold------------------------- B                   (feet)

SPECIAL MOVES
Big Left Punch------------------- <- -> X or -> <- X  (tie up)
Spine Buster(F)------------------ X                   (whip)

============
CHRIS CHETTI
============
READY MOVES
Enziguri------------------------- <- -> X or -> <- X
Super Kick----------------------- up dn B or dn up B
Axe Kick------------------------- up dn up Y or dn up dn Y
Flying Head Scissors------------- <- -> B or -> <- B
Hurricanrana--------------------- <-or-> up X
Revrse Fujiwara------------------ <-or-> dn X
Body Slam------------------------ <- <- Y or -> -> Y
Hip Toss------------------------- <- <- X or -> -> X
Vertical Suplex------------------ <- <- B or -> -> B

TIE UP MOVES
Northern Lights Suplex----------- <-or-> B
Front Suplex--------------------- <-or-> Y
Arm Bar-------------------------- <-or-> X
Arm Wrench----------------------- Y
Hammer Lock---------------------- X
Top Wrist Lock------------------- B
Whip----------------------------- <- <- A or -> -> A
Switch Behind-------------------- up up A or dn dn A

BEHIND MOVES
Rolling German Suplex------------ <-or-> B
Low Blow------------------------- <-or-> Y
School Boy----------------------- <-or-> X
Belly to Back Suplex------------- Y
Full Nelson---------------------- X
Opponent on Shoulder------------- B
Atomic Whip---------------------- <- <- A or -> -> A

WHIP MOVES
Spinning Heel Kick--------------- X
Drop Kick------------------------ Y

RUNNING MOVES
Running Clothesline-------------- Y
Charging Avalanche--------------- Y  (corner)

COUNTER MOVES
Spinning Heel Kick--------------- X
Drop Kick------------------------ Y

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