Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter D » Dream Studio - Strategy Guide (Page 03)

Dream Studio - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Dream Studio - Strategy Guide (Page 03).

  -------------------
 ÝTune     !___L5___!Ý
 Ý[OK]     [ADVANCED]Ý
 }==================={
 ÝSpeed    -[]-------Ý
 ÝVolume   -[]-------Ý
 ÝPitch    -[]-------Ý
 ÝStereopos-[]-------Ý
 ÝChorus      <___>  Ý
  -------------------

  Most of these are self explanatory.  Tunes are selected from the
BGM library.  "Chorus" has two choices: play all (two characters) or
play only melody (4 characters)

Stop all:  Stops all BGM.  Has no properties.

Adjust:  Adjusts the properties of the current BGM.  Properties are
as above, excluding "Tune".

$ R4.3.2.6  Sound FX track events
---------------------------------

  The potential events on the Sound FX track are:

  --------
 ÝEffect  Ý
 ÝStop allÝ
  --------

  Effect:

  ----------------------
 ÝEffect      !___L2___!Ý
 ÝLoop             Ý
 Ý[OK]        [ADVANCED]Ý
 }======================{
 ÝVolume      -[]-------Ý
 ÝPitch       -[]-------Ý
  ----------------------

  Most of these are self explanatory.

$ R4.3.2.7  Letterbox track events
----------------------------------
  The Letterbox track has two events:

  ---------
 ÝBlackout Ý
 ÝLetterboxÝ
  ---------

Blackout:
  Blacks out the screen.  The Event Properties sheet:

     ----------------
    ÝBlackout   Ý
    Ý[OK]            Ý
     ----------------

  The OFF/ON option doesn't show the words OFF/ON, but two Japanese
phrases:  3 chars for blackout on, 2 chars for blackout off.  When the
screen is blacked out, only Special Text is visible.

Letterbox:
  Puts the screen into a letter box.  You will be shown a preview of the
current scene in the World Editor in a letterbox.  Use the X button to
move the cursor around between the corners of the view, and use the
joystick to move that corner to create the letterbox.
  
  Note: when the script ends, all blackouts and letterboxes will be
removed.

$ R4.3.2.8  Map track events
----------------------------
 The potential event on the Map track are:

  ----------
 ÝSky       Ý
 ÝLighting  Ý
 ÝSpotlightsÝ
 ÝFog       Ý
 ÝColour    Ý
 ÝSwitches  Ý
  ----------

$ R4.3.2.9  Special text track events
-------------------------------------
  The potential events on the Special text track are:

   ------------
  ÝSpecial textÝ
  ÝNarrative   Ý
   ------------

Special text:  Generates text which appears on top of the regular game
  screen and can be subject to a number of effects.  This text is also
  the only thing that can appear while a Blackout is in effect.

  ------------------------
 ÝMessage      ___________Ý
 ÝFont size      -[]------Ý
 ÝLocation     __________vÝ
 Ý[OK]          [ADVANCED]Ý
 }========================{
 ÝEffect       __________vÝ
 ÝHue           -[]-------Ý
 ÝSaturation    -[]-------Ý
 ÝValue         -[]-------Ý
 ÝOpacity       -[]-------Ý
  ------------------------

  Effects are:
    -----------------
   ÝNone             Ý
   ÝSlide from top   Ý
   ÝSlide from bottomÝ
   ÝSlide from left  Ý
   ÝSlide from right Ý
   ÝGrow             Ý
   ÝShrink           Ý
   ÝFade             Ý
    -----------------

Narrative:  Generates text that is typed out in a shaded box on the
screen.  Note that this is a timed event: you must make it long enough
for all the text to type out or it will be cut off in the middle.

   ----------------------
  ÝText        __________Ý
  Ý[OK]        [ADVANCED]Ý
  }======================{
  ÝLocation          ___vÝ
   ----------------------

  Location is the location of the box:  Top, centre, or bottom.  The
character will appear to point in the appropriate direction; the character
for centre doesn't appear to point anywhere.

$ R4.3.2.10  Vibration track events
-----------------------------------

  There is only one potential event on the Vibration track:

  Vibrate

VIBRATE:  Makes the DC controller vibrate, assuming it's equipped with 
a PuruPuruPack.  Its Properties has only one value: the strength 
(1 to 7) of the vibration. 
  
----------------------------------------------------------------------
************************** LIBRARY INDEXES ***************************
----------------------------------------------------------------------

----------------------------------------------------------------------
$ L1 - Model Library
----------------------------------------------------------------------

  The Model library is divided into categories.  Scroll between categories 
by pushing left and right, and select an entry by pushing up and down.

Category: Men
-------------
   Warrior
   Warrior 2
   Elf
   Priest
   Peasant
   Fat peasant
   Blacksmith
   Worker
   Sneering guy
   Old guy
   Guy with glasses
   Butler
   Knight
   "Master"
   Strongman
   Doctor
   Pauper
   Sweater guy
   Convict
   Wise man
   EDIT

(Note: Selecting Edit lets you make a new model out of any head and
any body.  The screen is:

   -------------------
  ÝHead       !__L1__!Ý
  ÝHead type  _______vÝ  ("type" = select alternate colour schemes)
  ÝBody       !__L1__!Ý
  ÝBody type  _______vÝ
  Ý[OK]               Ý
   -------------------

Category: Women and children
----------------------------
   Warrioress
   Warrioress 2
   Elf
   Priestess
   Cute girl
   Fat woman
   Grandma
   Goodwife
   Sneering gal
   Princess
   Maid
   Old maid
   Girl in skirt who gets used as villain a lot in sample games
   Water nymph
   Young boy
   Young girl
   Pauper child
   Rich child

Category: Monsters
------------------
   Angel
   Devil
   Skeleton
   Male zombie
   Female zombie
   Werebear
   Minotaur
   Golem
   "Boss"
   Dragon

Category: Architecture 1
------------------------
   Wooden building 1-5
   Stone building 1-5
   Brick building 1-2
   Big Wood building 1-4
   Stone and thatch building 1-4
   Redbrick building 1-5   
   Shed-type building 1-3


Category: Architecture 2
------------------------
   Castle
   Cathedral
   Church
   Windmill
   Clock tower
   Tower
   Temple
   Raised house
   Ramshackle house
   Log cabin
   Log cabin w/snow
   Multiple Stable
   Single Stable
   Snowy single stable
   Igloo
   Tent
   "Bao"
   Boat

Category: Trees
---------------
   Tree
   Snowy tree
   Blooming tree
   Autumn tree
   Bare tree
   Thick bare tree
   Pine-type tree
   Pine-type snowy tree
   Fern tree
   Palm tree
   Cactus
   Big plant
   Small plant
   Small flowering plant



Category: Features
------------------
   Fountain
   Well
   Hedge
   Log
   Tree stump
   Bundle of logs
   Cannon
   Mounted cannon
   Grave 1
   Grave 2
   Grave 3
   Bones
   Rotten log
   Broken wall
   Rock 1
   Rock 2
   Rock 3
   Smooth Rock 1
   Smooth Rock 2
   Smooth Rock 3
   White Rock 1
   White Rock 2
   White Rock 3

Category: Signs
---------------
   Blank sign
   Point Left
   Point Right
   "INN"
   Beer symbol
   Gold symbol
   Weapons symbol
   Magic ball symbol
   First aid symbol
   Generic text
   Hanging sign: INN
   Hanging sign: Beer symbol
   Hanging sign: Gold symbol
   Hanging sign: Weapons symbol
   Hanging sign: Magic ball symbol
   Hanging sign: First aid symbol
   Hanging sign: Generic text

Category: Fence
---------------
   Iron gate
   Brick gate
   Fence gate
   Wood fence
   Iron fence
   Stone "fence"
   Ringfence + gate 1
   Prefab fence 2
   Raft/Bridge 1
   Raft/Bridge 1 snowy
   Raft/Bridge 2
   Raft/Bridge 3
   Suspension bridge
   Bridge curve
   Bridge straight

Category: Floor
---------------
   Stone floor 1-5
   Brick floor 1-5
   Gravel floor 1-5
   Sand floor 1-5

Category: Dungeon parts
-----------------------
   Enterance
   Wall
   Passage
   Corner
   T-Piece
   Cross-Piece
   Dead End
   Staircase
   Descent into rock
   Rock cave
   Big rock
   Rock passage
   Rock corner
   Rock T piece
   Rock cross piece
   Rock dead end
   Rock passage up

Category: Portals/Travel
------------------------
   Staircase up
   Staircase down
   Ladder
   Wooden door
   One-side door
   Grand door 1-2
   Strong door 1-2
   Barn door
   Cell door
   Strong cell door

Category: Indoors 1
-------------------
   Carpet Big
   Carpet Medium
   Carpet Small
   Circular table
   Square table
   Cross table
   Desk
   Draped desk
   Chair
   Bench
   Easy chair
   Sofa
   Throne 1-2
   Bed
   Bunk bed
   Princess bed
   Cramped bed
   Counter
   Counter pillar
   Chest of drawers
   Medicine cabinet
   Machine cabinet
   Bookshelf
   Empty bookshelf
   Fireplace
   Oven

Category: Indoors 2
-------------------
   Treasure chest
   Coffin
   Crate
   Barrel
   Vase 1-2
   Pan
   Wicker basket
   Baby basket
   Ridge?
   Wheel/cog 1-4
   Pounder
   Stage stairs
   Stage curtain

Category: Indoors
-----------------
   Altar
   Armor display
   Sword
   Shield
   Organ
   Picture
   Small picture 1-3
   Big Picture 1-3
   Tapestry
   Statue
   Gold statue
   Small column
   Column
   Stone column
   Chandelier 1-2

Category: Indoor furniture
--------------------------
   Big pot plant
   Small pot plant
   Flower arrangement
   Empty vase
   Pendulum clock
   Mantel clock
   Grandfather clock
   Quill and letter
   Plaque
   Blank paper
   Blank plaque
   Book
   Open book
   Upright book
   Rope
   Food 1-3
   Candle
   Candle out
   Torch
   Candelabra 1-2

Category: Items
---------------
   Knife
   Frying pan
   Pot
   Vial
   Vial of liquid
   Bottle
   Chalice
   Cup
   Flask
   Syringe
   Lollipop
   Bouquet
   Guitar
   Swaddled baby
   Book
   Scroll
   Key
   Complex key
   Coin
   Crystal
   Bun
   French stick
   Cheese
   Ham
   Apple
   Sack
   Lamp

Category: Items 2
-----------------
   Sword 1-2
   Big sword
   Small sword
   Sabre
   Spear
   Club
   Magic Staff
   Holy Staff
   Coloured staff
   Crooked Staff
   Bow
   Shield 1-2
   Axe
   Hammer
   Pick
   Spade
   Hoe
   Broom
   Standard spear

Category: Effects
-----------------
   Transparant cube
   Warphole
   Checkpoint
   Glowing ball
   Energy ball
   Hit effect
   Slash effect
   Bloodstain
   Small heart
   Big heart
   Fire
   Inferno
   Water jet
   Burn
   Crater
   Ground patch
   Burned ground patch
   Glowing blade
   Small glowing blade
   Spotlight

----------------------------------------------------------------------
$ L2 - SFX Library
----------------------------------------------------------------------
  Cursor move
  Cancel
  Error
  Wheep!
  Window change
  Window close
  Wind
  Birds singing
  Crows
  Heavy wings
  Machinery
  Crickets
  Bees
  Water dripping
  Water running
  Water running heavy
  Underwater
  Crowd
  Heavy machinery
  Rain
  Thunder rumble
  Thunder clap
  Horse
  Horse neigh
  Cockeral
  Dog Growl
  Dog Howl
  Dog Bark
  Cat
  Cheer
  Boo
  Male scream
  Female scream
  Male evil laugh
  Female evil laugh
  Female muted evil laugh
  Footstep
  Footstep echo
  Footstep on wood
  Footstep on wood spring
  Grass footstep
  Sand footstep
  Water footstep
  Switch
  Knock on door
  Door opening
  Door closing
  Door creaking
  Door slam
  Weird?
  Breakage
  Gong
  Alarm
  Phone
  Doorbell
  Big bell
  Ship's horn
  Piano
  Guitar C chord
  Guitar Cm chord
  Snare drum
  Cymbal
  Bass
  Boing
  Strum
  Wolf whistle
  Single clap
  Clapping
  Movement whoosh
  Impact
  Impact 2
  Metal impact
  Sproing
  Wood on wood
  Breaking glass
  Fire
  Gun shot
  Low gun shot
  Magic warp
  Jump into water
  Rise from water
  Magic slide
  Whistle
  Eating
  Swallowing
  Flash
  Zap

----------------------------------------------------------------------
$ L3 - Sample game library
----------------------------------------------------------------------
[Note: If you load the examples into the editor, do a Game Reset
before playtesting, or the Sheets will not run.]

From left to right:

  Initial Data
    - This is the initial settings loaded when you start to create a
      game - the default landscape and trees and an empty Book.
  Orphe's Wonderful? Country  
    - A complete sample game with UI.
  Do your Best, Master
    - A complete sample game with UI.  Don't drink the blue bottle
      (unless you want to watch the intro twice)
  Example: Opening
    - A scripted opening sequence.  Just watch.
  Example: Meeting people
    - How to encounter folks.  Walk up to the people around the town.
  Example: Map switching
    - Walk into the cabin door and observe the location switch.
  Example: Sky/weather
    - Walk up the mountain and see the sky change.
  Example: Getting items
    - Look in the barrel and the crate.
  Example: Items changing state
    - Look in the treasure chest twice.
  Example: Picking up and carrying items
    - Get the apple.
  Example: Dialogue, interaction, effects
    - Talk to the angel. On the first two answers, he sends you to
      jail; on the third, he gives you an axe, and on the fourth,
      he runs off.
  Example: Using items
    - Try opening the door.  Then look in the chest and try the
      door again.
  Example: Menu based combat
    - Take on the skeleton in FF style combat.
  Example: Dungeon 1-3
    - Explore the dungeons and see how to create them.
  Example: Many monsters
    - Destroy the skeleton without being caught by the zombies.
      [If a zombie touches you, you will "die", but the game does
      not include game over so that you can see the final state
      of the sheets.  Quit to the editor and do a game reset to
      play again.]
  Example: Trap
    - Get down the corridor avoiding the very unfair traps.
  Example: Gimmick
    - Push the crates around.
  Example: Combat scenario
    - Climb the mountain and save the priestess.
  Example: World map
    - Touch the sign to view the overall map.
  Dream studio staff roll
    - Watch the funky dancing girls and the credits for DreamStudio.
  Orphe Demo
    - A demo sequence from Orphe.
  DreamStudio Demo
    - Rolling demo showing off features of Dream Studio.

      
----------------------------------------------------------------------
$ L4 - Map Library
----------------------------------------------------------------------

Category: Exterior
------------------
   Big mountain pass
   Glade with river
   Alternate glade
   Big house grounds
   Forest
   Snowy glade with river
   Sandy glade
   Desert
   Rocky desert
   Mountain climb
   Fire pit
   Lake glade
   Island in crater
   Waterfall
   River cutting
   Seaside
   Seaside+Jetty
   Small island in sea
   Boat at sea
   Prefab dungeon
   Rocky prefab dungeon
   Rocky cavern
   No map (must add objects)

Category: Interior
------------------
   House
   Bigger house
   Tavern
   Throne room
   Church
   Double-level landing
   Stage
   Mill interior
   Cells
   Circle house
   Abandoned shack
   Rogue's house
   Tiled room 1-2
   Empty wood rooms: L, M, S
   Empty stone rooms: 1-2, L, M, S
   Corner of room

----------------------------------------------------------------------
$ L5 - BGM library
----------------------------------------------------------------------

« Previous PageNext Page »