Dream Studio - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Dream Studio - Strategy Guide (Page 03).
-------------------
ÝTune !___L5___!Ý
Ý[OK] [ADVANCED]Ý
}==================={
ÝSpeed -[]-------Ý
ÝVolume -[]-------Ý
ÝPitch -[]-------Ý
ÝStereopos-[]-------Ý
ÝChorus <___> Ý
-------------------
Most of these are self explanatory. Tunes are selected from the
BGM library. "Chorus" has two choices: play all (two characters) or
play only melody (4 characters)
Stop all: Stops all BGM. Has no properties.
Adjust: Adjusts the properties of the current BGM. Properties are
as above, excluding "Tune".
$ R4.3.2.6 Sound FX track events
---------------------------------
The potential events on the Sound FX track are:
--------
ÝEffect Ý
ÝStop allÝ
--------
Effect:
----------------------
ÝEffect !___L2___!Ý
ÝLoop Ý
Ý[OK] [ADVANCED]Ý
}======================{
ÝVolume -[]-------Ý
ÝPitch -[]-------Ý
----------------------
Most of these are self explanatory.
$ R4.3.2.7 Letterbox track events
----------------------------------
The Letterbox track has two events:
---------
ÝBlackout Ý
ÝLetterboxÝ
---------
Blackout:
Blacks out the screen. The Event Properties sheet:
----------------
ÝBlackout Ý
Ý[OK] Ý
----------------
The OFF/ON option doesn't show the words OFF/ON, but two Japanese
phrases: 3 chars for blackout on, 2 chars for blackout off. When the
screen is blacked out, only Special Text is visible.
Letterbox:
Puts the screen into a letter box. You will be shown a preview of the
current scene in the World Editor in a letterbox. Use the X button to
move the cursor around between the corners of the view, and use the
joystick to move that corner to create the letterbox.
Note: when the script ends, all blackouts and letterboxes will be
removed.
$ R4.3.2.8 Map track events
----------------------------
The potential event on the Map track are:
----------
ÝSky Ý
ÝLighting Ý
ÝSpotlightsÝ
ÝFog Ý
ÝColour Ý
ÝSwitches Ý
----------
$ R4.3.2.9 Special text track events
-------------------------------------
The potential events on the Special text track are:
------------
ÝSpecial textÝ
ÝNarrative Ý
------------
Special text: Generates text which appears on top of the regular game
screen and can be subject to a number of effects. This text is also
the only thing that can appear while a Blackout is in effect.
------------------------
ÝMessage ___________Ý
ÝFont size -[]------Ý
ÝLocation __________vÝ
Ý[OK] [ADVANCED]Ý
}========================{
ÝEffect __________vÝ
ÝHue -[]-------Ý
ÝSaturation -[]-------Ý
ÝValue -[]-------Ý
ÝOpacity -[]-------Ý
------------------------
Effects are:
-----------------
ÝNone Ý
ÝSlide from top Ý
ÝSlide from bottomÝ
ÝSlide from left Ý
ÝSlide from right Ý
ÝGrow Ý
ÝShrink Ý
ÝFade Ý
-----------------
Narrative: Generates text that is typed out in a shaded box on the
screen. Note that this is a timed event: you must make it long enough
for all the text to type out or it will be cut off in the middle.
----------------------
ÝText __________Ý
Ý[OK] [ADVANCED]Ý
}======================{
ÝLocation ___vÝ
----------------------
Location is the location of the box: Top, centre, or bottom. The
character will appear to point in the appropriate direction; the character
for centre doesn't appear to point anywhere.
$ R4.3.2.10 Vibration track events
-----------------------------------
There is only one potential event on the Vibration track:
Vibrate
VIBRATE: Makes the DC controller vibrate, assuming it's equipped with
a PuruPuruPack. Its Properties has only one value: the strength
(1 to 7) of the vibration.
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************************** LIBRARY INDEXES ***************************
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----------------------------------------------------------------------
$ L1 - Model Library
----------------------------------------------------------------------
The Model library is divided into categories. Scroll between categories
by pushing left and right, and select an entry by pushing up and down.
Category: Men
-------------
Warrior
Warrior 2
Elf
Priest
Peasant
Fat peasant
Blacksmith
Worker
Sneering guy
Old guy
Guy with glasses
Butler
Knight
"Master"
Strongman
Doctor
Pauper
Sweater guy
Convict
Wise man
EDIT
(Note: Selecting Edit lets you make a new model out of any head and
any body. The screen is:
-------------------
ÝHead !__L1__!Ý
ÝHead type _______vÝ ("type" = select alternate colour schemes)
ÝBody !__L1__!Ý
ÝBody type _______vÝ
Ý[OK] Ý
-------------------
Category: Women and children
----------------------------
Warrioress
Warrioress 2
Elf
Priestess
Cute girl
Fat woman
Grandma
Goodwife
Sneering gal
Princess
Maid
Old maid
Girl in skirt who gets used as villain a lot in sample games
Water nymph
Young boy
Young girl
Pauper child
Rich child
Category: Monsters
------------------
Angel
Devil
Skeleton
Male zombie
Female zombie
Werebear
Minotaur
Golem
"Boss"
Dragon
Category: Architecture 1
------------------------
Wooden building 1-5
Stone building 1-5
Brick building 1-2
Big Wood building 1-4
Stone and thatch building 1-4
Redbrick building 1-5
Shed-type building 1-3
Category: Architecture 2
------------------------
Castle
Cathedral
Church
Windmill
Clock tower
Tower
Temple
Raised house
Ramshackle house
Log cabin
Log cabin w/snow
Multiple Stable
Single Stable
Snowy single stable
Igloo
Tent
"Bao"
Boat
Category: Trees
---------------
Tree
Snowy tree
Blooming tree
Autumn tree
Bare tree
Thick bare tree
Pine-type tree
Pine-type snowy tree
Fern tree
Palm tree
Cactus
Big plant
Small plant
Small flowering plant
Category: Features
------------------
Fountain
Well
Hedge
Log
Tree stump
Bundle of logs
Cannon
Mounted cannon
Grave 1
Grave 2
Grave 3
Bones
Rotten log
Broken wall
Rock 1
Rock 2
Rock 3
Smooth Rock 1
Smooth Rock 2
Smooth Rock 3
White Rock 1
White Rock 2
White Rock 3
Category: Signs
---------------
Blank sign
Point Left
Point Right
"INN"
Beer symbol
Gold symbol
Weapons symbol
Magic ball symbol
First aid symbol
Generic text
Hanging sign: INN
Hanging sign: Beer symbol
Hanging sign: Gold symbol
Hanging sign: Weapons symbol
Hanging sign: Magic ball symbol
Hanging sign: First aid symbol
Hanging sign: Generic text
Category: Fence
---------------
Iron gate
Brick gate
Fence gate
Wood fence
Iron fence
Stone "fence"
Ringfence + gate 1
Prefab fence 2
Raft/Bridge 1
Raft/Bridge 1 snowy
Raft/Bridge 2
Raft/Bridge 3
Suspension bridge
Bridge curve
Bridge straight
Category: Floor
---------------
Stone floor 1-5
Brick floor 1-5
Gravel floor 1-5
Sand floor 1-5
Category: Dungeon parts
-----------------------
Enterance
Wall
Passage
Corner
T-Piece
Cross-Piece
Dead End
Staircase
Descent into rock
Rock cave
Big rock
Rock passage
Rock corner
Rock T piece
Rock cross piece
Rock dead end
Rock passage up
Category: Portals/Travel
------------------------
Staircase up
Staircase down
Ladder
Wooden door
One-side door
Grand door 1-2
Strong door 1-2
Barn door
Cell door
Strong cell door
Category: Indoors 1
-------------------
Carpet Big
Carpet Medium
Carpet Small
Circular table
Square table
Cross table
Desk
Draped desk
Chair
Bench
Easy chair
Sofa
Throne 1-2
Bed
Bunk bed
Princess bed
Cramped bed
Counter
Counter pillar
Chest of drawers
Medicine cabinet
Machine cabinet
Bookshelf
Empty bookshelf
Fireplace
Oven
Category: Indoors 2
-------------------
Treasure chest
Coffin
Crate
Barrel
Vase 1-2
Pan
Wicker basket
Baby basket
Ridge?
Wheel/cog 1-4
Pounder
Stage stairs
Stage curtain
Category: Indoors
-----------------
Altar
Armor display
Sword
Shield
Organ
Picture
Small picture 1-3
Big Picture 1-3
Tapestry
Statue
Gold statue
Small column
Column
Stone column
Chandelier 1-2
Category: Indoor furniture
--------------------------
Big pot plant
Small pot plant
Flower arrangement
Empty vase
Pendulum clock
Mantel clock
Grandfather clock
Quill and letter
Plaque
Blank paper
Blank plaque
Book
Open book
Upright book
Rope
Food 1-3
Candle
Candle out
Torch
Candelabra 1-2
Category: Items
---------------
Knife
Frying pan
Pot
Vial
Vial of liquid
Bottle
Chalice
Cup
Flask
Syringe
Lollipop
Bouquet
Guitar
Swaddled baby
Book
Scroll
Key
Complex key
Coin
Crystal
Bun
French stick
Cheese
Ham
Apple
Sack
Lamp
Category: Items 2
-----------------
Sword 1-2
Big sword
Small sword
Sabre
Spear
Club
Magic Staff
Holy Staff
Coloured staff
Crooked Staff
Bow
Shield 1-2
Axe
Hammer
Pick
Spade
Hoe
Broom
Standard spear
Category: Effects
-----------------
Transparant cube
Warphole
Checkpoint
Glowing ball
Energy ball
Hit effect
Slash effect
Bloodstain
Small heart
Big heart
Fire
Inferno
Water jet
Burn
Crater
Ground patch
Burned ground patch
Glowing blade
Small glowing blade
Spotlight
----------------------------------------------------------------------
$ L2 - SFX Library
----------------------------------------------------------------------
Cursor move
Cancel
Error
Wheep!
Window change
Window close
Wind
Birds singing
Crows
Heavy wings
Machinery
Crickets
Bees
Water dripping
Water running
Water running heavy
Underwater
Crowd
Heavy machinery
Rain
Thunder rumble
Thunder clap
Horse
Horse neigh
Cockeral
Dog Growl
Dog Howl
Dog Bark
Cat
Cheer
Boo
Male scream
Female scream
Male evil laugh
Female evil laugh
Female muted evil laugh
Footstep
Footstep echo
Footstep on wood
Footstep on wood spring
Grass footstep
Sand footstep
Water footstep
Switch
Knock on door
Door opening
Door closing
Door creaking
Door slam
Weird?
Breakage
Gong
Alarm
Phone
Doorbell
Big bell
Ship's horn
Piano
Guitar C chord
Guitar Cm chord
Snare drum
Cymbal
Bass
Boing
Strum
Wolf whistle
Single clap
Clapping
Movement whoosh
Impact
Impact 2
Metal impact
Sproing
Wood on wood
Breaking glass
Fire
Gun shot
Low gun shot
Magic warp
Jump into water
Rise from water
Magic slide
Whistle
Eating
Swallowing
Flash
Zap
----------------------------------------------------------------------
$ L3 - Sample game library
----------------------------------------------------------------------
[Note: If you load the examples into the editor, do a Game Reset
before playtesting, or the Sheets will not run.]
From left to right:
Initial Data
- This is the initial settings loaded when you start to create a
game - the default landscape and trees and an empty Book.
Orphe's Wonderful? Country
- A complete sample game with UI.
Do your Best, Master
- A complete sample game with UI. Don't drink the blue bottle
(unless you want to watch the intro twice)
Example: Opening
- A scripted opening sequence. Just watch.
Example: Meeting people
- How to encounter folks. Walk up to the people around the town.
Example: Map switching
- Walk into the cabin door and observe the location switch.
Example: Sky/weather
- Walk up the mountain and see the sky change.
Example: Getting items
- Look in the barrel and the crate.
Example: Items changing state
- Look in the treasure chest twice.
Example: Picking up and carrying items
- Get the apple.
Example: Dialogue, interaction, effects
- Talk to the angel. On the first two answers, he sends you to
jail; on the third, he gives you an axe, and on the fourth,
he runs off.
Example: Using items
- Try opening the door. Then look in the chest and try the
door again.
Example: Menu based combat
- Take on the skeleton in FF style combat.
Example: Dungeon 1-3
- Explore the dungeons and see how to create them.
Example: Many monsters
- Destroy the skeleton without being caught by the zombies.
[If a zombie touches you, you will "die", but the game does
not include game over so that you can see the final state
of the sheets. Quit to the editor and do a game reset to
play again.]
Example: Trap
- Get down the corridor avoiding the very unfair traps.
Example: Gimmick
- Push the crates around.
Example: Combat scenario
- Climb the mountain and save the priestess.
Example: World map
- Touch the sign to view the overall map.
Dream studio staff roll
- Watch the funky dancing girls and the credits for DreamStudio.
Orphe Demo
- A demo sequence from Orphe.
DreamStudio Demo
- Rolling demo showing off features of Dream Studio.
----------------------------------------------------------------------
$ L4 - Map Library
----------------------------------------------------------------------
Category: Exterior
------------------
Big mountain pass
Glade with river
Alternate glade
Big house grounds
Forest
Snowy glade with river
Sandy glade
Desert
Rocky desert
Mountain climb
Fire pit
Lake glade
Island in crater
Waterfall
River cutting
Seaside
Seaside+Jetty
Small island in sea
Boat at sea
Prefab dungeon
Rocky prefab dungeon
Rocky cavern
No map (must add objects)
Category: Interior
------------------
House
Bigger house
Tavern
Throne room
Church
Double-level landing
Stage
Mill interior
Cells
Circle house
Abandoned shack
Rogue's house
Tiled room 1-2
Empty wood rooms: L, M, S
Empty stone rooms: 1-2, L, M, S
Corner of room
----------------------------------------------------------------------
$ L5 - BGM library
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