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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter D » Dragon Riders: Chronicles Of Pern - Strategy Guide (Page 04)

Dragon Riders: Chronicles Of Pern - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Dragon Riders: Chronicles Of Pern - Strategy Guide (Page 04).

2) Knife skill - K'tan, Upper Level of Fort Weyr - When you get your 
knife back from K'tan, he will ask you if you would like to know how 
to use it correctly.  If you answer yes, he will give you the Knife 
skill.  This Skill is obtained by completing QUEST 1-1.

3) Crossbow skill - Jillan, near the gates of Fort Weyr Bowl - When 
Jillan gives you the Trundle bug quest, he will give you the crossbow 
and the crossbow skill.

4) Sword skill - Manwor, in the Fort Hold Courtyard - You need to get a 
sword before you can get the sword skill.  Guy outside of the Smith 
Hall will give you a sword if you find his pickaxe.

5) Mining skill - Nisan outside in the Mastersmith Hall area - If you 
take to him and you have a high enough reputation, Nisan will teach 
you this skill.

6) Stealth skill - Natty the thief, Fort Hold courtyard - After you 
corner Natty for stealing your knife, he will offer to teach you the 
Stealth skill in return for not reporting him to the local 
authorities.

7) Healing skill - Jaxom, Healer Hall side room - Jaxom will teach you 
the Healing skill in Chapter 5, once you give him the cure.  The 
Healing skill will let you identify herbs and heal Roem, the 4th 
Weyrwoman candidate. 

8) Large Crossbow Skill - Lear, in the Hunter’s Loge, Ierne Island - 
Lear will upgrade your Sneak skill and give you Large Crossbow skill, 
if you can successfully approach him unseen.

**** Weyrwomen locations ****
      
      You are tasked with finding ten Weyrwoman candidates at the 
beginning of the game by V’Kai.  Almost every no married woman that you 
come across that looks like they are in their twenties or thirties will 
turn out to be a Weyrwoman candidate.  You will know that you have found 
a Weyrwoman when you receive the “Potential Weyrwoman found” message.  
All found Weyrwoman will appear in the Hatching Grounds. 

1) Ramalla - In the cottage in Fort Weyr Bowl - You need to talk with 
her father Kendrick in the Fort Weyr Storage room first.  (COMLETE 
QUEST 1-15)
2) Kilimi - Harper Hall, second floor, on the door to the left of the 
stairs - Kilimi is singing a song and can not remember the second 
verse.  You can find the second verse either behind a wall in the 
Ancient Caves or in the Fort Weyr Library.  (COMPLETE QUEST 2-22)
3) Kiristi - On Ista Beach, beside the grave - Once you complete the 
quest to replace the headstone, Kiristi will become a Weyrwoman 
candidate.  (COMPLETE QUEST 4-2)
4) Roem - In a house near the top of Ista Hold - Roem is lying on the 
bed very ill and her father asks for your help.  You must get the 
healer skill and find the Sweatroot to heal her before she will 
become a candidate.  You won’t get the Healer skill until Chapter 5.  
(COMPLETE QUEST 4-6)
5) Maria - In a house at the top of Ista Hold - Siral on a bed in Healer 
Hall gives you a pearl to give to his wife Maria.  When you give her 
the pearl, she becomes a Weyrwoman candidate. (COMPLETE QUEST 2-25)
6) Janifer - In a house at the bottom of Ista Hold - Janifer is 
available to be a Weyrwoman candidate in Chapter 5. Doorin will be 
waving to you outside of their house.
7) Gladeril - In the prison on the second floor - On the second floor of 
the prison, just before the room where you find Hellion, there is a 
trap door on the floor and a stone head next to it.  If you push the 
stone head onto the trap door, the door will open and Gladeril will 
be freed.
8) Mianna - In Harper Hall Library - Once you find the ornate key, 
Mianna will be a Weyrwoman candidate.  To find the ornate key, you 
will first have to have a HIGHLY REGARDED reputation and get the key 
from the Weyrleader’s private reading room off of the Fort Weyr 
Library.  Give this key to Lockenn, show him where the secret room in 
the library is, and collect the piece of paper when he opens the 
door.  After you read the piece of paper, look at the bookshelf to 
the right of the secret room.  You’ll find the ornate key, which 
frees Mianna to be a Weyrwoman. (COMPLETE QUEST 2-20)
*9) Emmara - Middle Level of Fort Weyr - Emmara is weaving the tapestry 
in the main room. Once you answer all of her questions, Emmara will 
go to the Hatching Grounds. (COMPLETE QUEST 1-9)
*10) Imogen - Fort Weyr Bowl - Once you give all six Trundle bugs to 
Jillan, he will call his daughter Imogen.  If you talk to her, she 
will become a Weyrwoman candidate.  (COMPLETE QUEST 1-16)

**** Fire-lizard egg locations ****
      There are six different fire-lizards you can use on your journey.  
When you get a fire-lizard egg, take it back to your room and place it 
in the sand tray near the fireplace.  The egg will hatch immediately and 
the fire-lizard will take its spot on the perch near the fireplace.  You 
must have a Knowledge level of KNOWLEDGEABLE before you can hatch fire-
lizard eggs. (The crystal and gold lizard wills take its spot on the 
perch in your bathroom.)

1) Green fire-lizard - You start the game with the green fire-lizard.
2) Blue fire-lizard - Syllia in the Fort Weyr Hatching Grounds will give 
you the fire-lizard egg.
3) Brown fire-lizard – In the well at the Fort Weyr Bowl – You have to 
activate the wheel near Ramalla’s house to get this egg.
4) Bronze fire-lizard – In the windmill in the Mastersmith Hall - I have 
not found this fire-lizard yet, but I’ve been told that you need to 
solve the windmill Quest 2-16 to get this egg.
5) Gold fire-lizard - Forn in Smith Hall gives you this fire-lizard egg 
if you give him both halves of the disc you find in the upper levels 
of the prison, before you confront Roth.  WARNING - If you confront 
Roth before you get these two pieces, you will not be able to get the 
final fire-lizard egg.
6) White fire-lizard - In the bottom level of the Ierne Temple.  You 
have to open the closed door by hitting the colored targets on the 
panel.  You need a certain level of knowledge to do this, but I’m not 
sure what that level is.  I’ve always had at least a SHARP Knowledge 
level when I got to this point.

**** Trundle bug locations ****

      Jillan, located at the main gates of the Fort Weyr bowl, will tell 
you that his daughter Imogen is looking for six Trundle bugs before she 
will start doing her Hatching Ceremony duties.  Jillan will give you a 
crossbow, the crossbow skill and a few darts to catch the bugs.  See the 
section on fighting tips for more information about using the crossbow.  
You will also need a glass jar to hold the bugs, which you can get from 
Horlas in the Dining Area.  You can only hold one Trundle bug at a time, 
so you will have to return to Jillan after you catch each one.

1) Fort Weyr Stores - In the room to the right of the kitchen, where 
Kendrick is originally located, there’s a black Trundle bug.

2) The Dark Caves - In the room below the stones you have to jump 
across, there’s a brown Trundle bug.  Watch out for the two tunnel 
snakes down there.

3) Fort Hold Fountain Square - There’s a blue Trundle bug running around 
near the fountain in Fort Hold's Fountain Square.

4) Clear Endeavor - In the hold of the Clear Endeavor, there’s a green 
Trundle bug.  WARNING - You have to grab this Trundle bug quickly, 
because once the ship leaves Ierne Island, you will not be able to 
get the bug again.

5) Ierne Island - On the far side of the beach where you land, there is 
a sand colored Trundle bug wandering around.  WARNING - You must 
return this Trundle bug to Jillan before finishing the Ierne Temple 
area, otherwise you will not be able to capture the Prison bug.

6) Prison - There is a crystal colored Trundle bug on the middle floor 
of the prison.  This bug is in the same location where you confront 
Lamrat.

**** Roma’s feast ingredients ****

      In Chapter 1, Roma in the Fort Weyr kitchen is talking about the 
feast he’s preparing for the Hatching Ceremony.  He needs you to collect 
a number of ingredients.

1) 2 Wherry Eggs
1a) The Ancient Caves - There’s one Wherry Egg behind a wall in the 
tunnels on your way out of the Metal Caves. You need the pick axe and 
the Mining skill to get this egg.
1b) Jim -After Chapter 2, if you go up the ramp outside of where the 
knife upgrade artifact 2 is located, you will find Jim and Jax 
talking.  If you confront them, Jim will give you a Wherry egg.

2) 4 Tunnel Snake Eggs -
2a) The Dark Caves - There’s one Tunnel Snake egg lying on the ground 
protected by two Tunnel Snakes.  This egg is in the room below where 
you jump from rock to rock to get to the room with Jim's Tunnel Snake 
basket. 
2b) The Dark Caves - There’s one Tunnel Snake egg behind the wall in the 
same tunnel as the slamming metal door.  You need the pickaxe and the 
Mining skill to get this egg.
2c) The Ancient Caves - There’s one Tunnel Snake egg behind a wall in 
the tunnels on your way out of the Metal Caves. You need the pickaxe 
and the Mining skill to get this egg.
2d) The Smugglers Cave, Ista Island - Just before you rescue N’eth, 
there’s a tunnel snake egg.  WARNING - Since the N’eth quest is on a 
time, rescue N’eth first, then get the Tunnel Snake egg.
2e) There is an extra Tunnel Snake egg available.  You can purchase a 
Tunnel Snake egg from Helan for two marks after she has given you a 
sword upgrade artifact.

3) Flax - Fort Hold Fountain Yard - Go into the stalls, near the back 
fence.  There’s a pile of Llama hair.  Pick the hair up and give it 
to the three men standing just to the left of the doors to the main 
courtyard, if you are facing the doors.  One of the men (Stephe) will 
give you Flax in return from the Llama hair.
4) Bottle of Rare Wine - Fisherman on Ista Beach will give you this at 
daybreak on Ista Isle, Chapter 5, after you push his boat into the 
water.
5) Featherfern – On Ista Beach – Featherfern is the reddish herb that is 
located at the right end of the semi-circular house.  It is in the 
indentation in the rock near the three green herbs.
6) Nettleweed - Prison - There’s some Nettleweed growing in your prison 
cell.

**** Answers to Emmara’s questions ****

      Emmara will ask you six (?) questions about Pern so she can finish 
her tapestry.  She will start asking you questions when you talk to her 
after getting you first Reputation level increase.  After that, she will 
ask you questions about each new area you visit.  Note that there’s no 
penalty for giving the wrong answer.  Emmara will just keep asking you 
the question every time you talk to her, until you give her the correct 
answer.

1) Paraphrased question – “What creature lives in the Dark Caves under 
Fort Weyr?” Answer – “Tunnel Snakes” Question asked in Chapter 2 
after visiting the Dark Caves to rescue Jim. (Quest 1-7)
2) Paraphrased question – “What is the dominant creature in the Ancient 
Caves under Fort Hold?” Answer – “Wherries” Question asked in Chapter 
3 after visiting the Ancient Caves. (Quest 2-15 )
3) Paraphrased question – “What is the favorite fish of the Ista Island 
fisherman?” Answer – “Fingerfish” Question asked after visiting Ista 
Island (** I haven’t reached this point in the walkthrough yet **)
4) Paraphrased question – “Do you have a citron fruit from Ista Island?” 
Answer – Hand the citron fruit to Emmara. Question asked after you 
got the citron fruit from the Ista Island Supplies store. (** I 
haven’t reached this point in the walkthrough yet **)
5) Paraphrased question – “What features are there in the Ierne Temple?” 
Answer – “Statues and fungi“ Question asked after visiting Ierne 
Temple. (** I haven’t reached this point in the walkthrough yet **)
6) Paraphrased question – “How many statues where there at Ierne 
Temple?” Answer – “Four” Question asked after visiting Ierne Temple. 
(** I haven’t reached this point in the walkthrough yet **)

**** Ancient Artifacts (knife upgrades) ****
      
      The knife upgrade artifacts look like a black rectangle with three 
wires (yellow, green, and red) coming out of the side.  Give the 
artifacts the Forn in the Mastersmith Hall to receive the upgrade.

1) The Dark Caves - You have to move a rock to get to it.  The rock is 
below the tunnel snake basket in the final room before you locate 
Jim.  You will need a Strength level of at least TOUGH to move the 
rock.
2) Fort Weyr Bowl, above the Dark Caves - You have to move another rock 
to get this one.  There is a ramp up to this rock just before the 
bridge to the Dark Caves.  You will need a Strength level of at least 
TOUGH to move the rock.
3) The Metal Cave, in the Ancient Caves of Fort Hold - This artifact is 
in the safe with the cure for Lamrat.

**** Ancient Artifacts (sword upgrades) ****
      
      The sword upgrade artifacts look like a white rectangle with two 
‘L’ shaped black lines on it and a black line on the bottom.  Give the 
artifacts the Forn in the Mastersmith Hall to receive the upgrade.

1) In the courtyard of Harper Hall, there’s a door that has a bronze 
lock.  You can open this lock with the key you get from Ralliss in 
Fort Hold Grand Hall.
2) Helan gives you the sword upgrade artifact if you have the reputation 
level of Dependable.

****************
**** QUESTS ****
****************
      
      I've listed all of the quest that I could find in the game.  The 
quests are listed by the chapter in which they are given.  For each 
question, I’ve included a description of the quest, a synopsis on how to 
solve the quest, the rewards for completing the quest and the first 
chapter that you can finish the quest.  Not all of the quests I've 
listed are listed as quests in your journal.  There are some things that 
you can do for rewards that are only mentioned in passing in the journal 
or are not mentioned at all.

**** Prologue Quests ****

QUEST P-1: Oil Zenth 
      QUEST P-1 COMPLETED: in Prologue
      SOLUTION TO QUEST P-1: Use the oil and brush on Zenth.
      REWARD FOR QUEST P-1: A cut-scene and advancement to Chapter 1

**** Chapter 1 Quests ****

QUEST 1-1: Get your knife from K'tan
      QUEST 1-1 COMPLETED: in Chapter 1
      SOLUTION TO QUEST 1-1: Talk to K'tan in his room.
      REWARD FOR QUEST 1-1: Knife Skill Awarded, Strength +40

QUEST 1-2: Visit Lytah, S'lon, B'rak, K'tan, T'men, L'tul, F'ben, N'eth, 
and V'hul.  Get each one of them to come to the meeting.  
      QUEST 1-2 COMPLETED: in Chapter 1
      SOLUTION TO QUEST 1-2: Complete Quests 1-1 (K'tan), talk to Lytah, 
finish Quest 1-10 (N'eth), talk to S'lon, finish Quest 1-11 (T'men and 
B'rak), deliver ballad to complete Quest 1-8 (F'ben), and finish Quest 
1-7 then talk to L’tul.
      REWARD FOR QUEST 1-2: A cut-scene and advancement to Chapter 2

QUEST 1-3: Pick up your riding gear from Craftsmaster Dorn.
      QUEST 1-3 COMPLETED: in Chapter 1
      SOLUTION TO QUEST 1-3: Talk to Craftsmaster Dorn located in Dorn's 
Workshop on the Lower Levels.
      REWARD FOR QUEST 1-3: You will be able to travel to different 
locations on Zenth in later chapters.

QUEST 1-4: Find a cure for your hangover. 
      QUEST 1-4 COMPLETED: in Chapter 1
      SOLUTION TO QUEST 1-4: Talk to Urik and get the Headache Cure.
      REWARD FOR QUEST 1-4: Health + 80%.

QUEST 1-5: Find Lockenn's journal and return it to him   
      QUEST 1-5 COMPLETED: in Chapter 1
      SOLUTION TO QUEST 1-5: Get Lockenn's journal from Lytah.  Return 
journal to Lockenn.
      REWARD FOR QUEST 1-5: You very own journal.  Reputation +20

QUEST 1-6: Find a pearl for Lytah.
      QUEST 1-6 COMPLETED: in Chapter 2 or 4 (Chapter 6 in the 
walkthrough.)
      SOLUTION TO QUEST 1-6: Shoot oyster in the pond at Mastersmith 
Hall or in the ocean at Ista beach to get a pearl.  I’ve only found the 
pearl at Ista Beach.  Give pearl to Lytah.
      REWARD FOR QUEST 1-6: A cut-scene

QUEST 1-7: Find Gillian's son Jim
      QUEST 1-7 COMPLETED: in Chapter 1
      SOLUTION TO QUEST 1-7: Travel through the Dark Caves to find Jim 
at the end.  Open another entrance to the Dark Caves by ramming the 
mining cart into the wall.
      REWARD FOR QUEST 1-7: Reputation +50 plus an addition Reputation 
+50 if you talk to Gillian in her room.

QUEST 1-8: Deliver V'hul's ballad to F'ben.
      QUEST 1-8 COMPLETED: in Chapter 1
      SOLUTION TO QUEST 1-8: Deliver the ballad to F'ben in his room.
      REWARD FOR QUEST 1-8: F'ben goes to the Weyr Meeting.  Knowledge 
+10, Reputation +20 

QUEST 1-9: Help Emmara finish her tapestry of Pern
      QUEST 1-9 COMPLETED: in Chapter 9
      SOLUTION TO QUEST 1-9: After visiting new places go back to Emmara 
and give her whatever information she asks for.  The Quest is complete 
when you give her the last piece of information she wants.
      REWARD FOR QUEST 1-9: Emmara becomes a potential Weyrwoman (part 
of Quest 1-16.)

QUEST 1-10: Find out who N'eth insulted and apologize to him.
      QUEST 1-10 COMPLETED: in Chapter 1
      SOLUTION TO QUEST 1-10: N'eth insulted Tom, the chef.  Apologize 
to Tom for N'eth, then return to N'eth and tell him what happened.  
N'eth will then apologize to Tom in person.
      REWARD FOR QUEST 1-10: N'eth will goes to the Weyr meeting.  
Reputation +20, Knowledge +25

QUEST 1-11: Stop T'men's and B'rak's game so they'll go to the Weyr 
meeting.
      QUEST 1-11 COMPLETED: in Chapter 1
      SOLUTION TO QUEST 1-11: Grab the dice when they are on the table.
      REWARD FOR QUEST 1-11: T'men and B'rak go to the meeting.

QUEST 1-12: Investigate the ore shortage.
      QUEST 1-12 COMPLETED: in Chapter 9.
      SOLUTION TO QUEST 1-12: 
      REWARD FOR QUEST 1-12: 

QUEST 1-13: Tom wants you to return his favor by doing something for 
him.
      QUEST 1-13 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 1-13: Get the letter from Tom.  Deliver it to 
his brother Jak in Fort Hold.
      REWARD FOR QUEST 1-13: Jak will let you heat the meat pies in his 
oven, Reputation +30.

QUEST 1-14: Get the ingredients for Roma's Hatching Ceremony meal.
      QUEST 1-4 COMPLETED: in Chapter 9.
      SOLUTION TO QUEST 1-14: The ingredients and their locations are 
listed in the "Roma’s feast ingredients" section of the Lists.
      REWARD FOR QUEST 1-14: 

QUEST 1-15: Get Ramalla, Kendrick daughter.  She is a potential 
Weyrwoman Candidate.
      QUEST 1-15 COMPLETED: in Chapter 1
      SOLUTION TO QUEST 1-15: Talk to Kendrick in the Stores and the 
Ramalla in Kendrick's house located in the Fort Weyr Bowl.
      REWARD FOR QUEST 1-15: Ramalla becomes your first potential 
Weyrwoman (part of Quest 1-16.) Reputation +100, Knowledge + 50.

QUEST 1-16: Find 10 Weyrwoman candidates.
      QUEST 1-16 COMPLETED: in Chapter 9
      SOLUTION TO QUEST 1-16: Complete Quest 1-15 (Ramalla), Quest 1-9 
(Emmara), Quest 1-17 (Imogen), Quest 2-20 (Mianna), Quest 2-22 (Kilimi), 
Quest 4-2 (Kiristi), Quest 4-6 (Roem), Quest 2-25 (Maria), Talk to 
Janifer in Chapter 5, 
      REWARD FOR QUEST 1-16: 

QUEST 1-17: Collect 6 Trundle bugs for Jillan's daughter Imogen.
      QUEST 1-17 COMPLETED: in Chapter 9.
      SOLUTION TO QUEST 1-17: The Trundle bugs and their locations are 
listed in the "Trundle bug locations" section of the Lists.
      REWARD FOR QUEST 1-17: Imogen because a potential Weyrwoman (part 
of Quest 1-16.) 

QUEST 1-18: Move the lever on the Fort Weyr windmill.
      QUEST 1-18 COMPLETED: in Chapter 1, if you get Formidable strength 
in this chapter.  Chapter 3, if you follow this walkthrough.
      SOLUTION TO QUEST 1-18: When you have formidable strength, pull 
the lever on the windmill.
      REWARD FOR QUEST 1-18: 10 bug catching darts.

**** Chapter 2 Quests ****

QUEST 2-1: Give V'hul's note to Lamrat
      QUEST 2-1 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-1: Talk to Lamrat in Fort Hold.
      REWARD FOR QUEST 2-1: Knowledge +50

QUEST 2-2: Get past Lamrat somehow to enter Fort Hold.
      QUEST 2-2 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-2: Learn the Stealth Skill from Natty, the 
thief, and use the skill to sneak past Lamrat.
      REWARD FOR QUEST 2-2: Access to Fort Hold Hall.

QUEST 2-3: Faran needs a new bracket and a new Herdbeast so he can fix 
this cart.
      QUEST 2-3 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-3: Take the pottery wheel when the harpist, 
Skjald, drives him away.  Get Klor in Mastersmith Hall to remove the 
bracket for you.  Give the bracket back to Faran.  Also, you have to 
complete Quest 2-8.
      REWARD FOR QUEST 2-3: Faran moves his cart out of the way so you 
can visit Harper Hall.  Reputation +80

QUEST 2-4: Keela wants to touch Zenth.
      QUEST 2-4 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-4: Agree to Keela's request.
      REWARD FOR QUEST 2-4: Keela gives you sweets. Reputation +15 

QUEST 2-5: Deliver a tapestry to Salyn for Skarn and return to him when 
you are done.
      QUEST 2-5 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-5: Give the tapestry to Salyrn in Harper Hall.
      REWARD FOR QUEST 2-5: Skarn gives you a small tapestry. Reputation 
+20

QUEST 2-6: Capture the thief in the Fort Hold Gather.
      QUEST 2-6 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-6: Talk to Natty after he steals your knife 
and talk to Arrie after you get the Stealth skill.  
      REWARD FOR QUEST 2-6: Map of Fort Hold, Reputation +15, Stealth 
Skill.

QUEST 2-7: Buy the mining braclet from Derna.
      QUEST 2-7 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-7: Win Archery contest and complete Quests 2-
12, 2-13, and 2-14.  Each of these gives you one mark.  You need three 
marks to buy the braclet.
      REWARD FOR QUEST 2-7: Get the mining braclet needed to enter the 
Ancient Caves.

QUEST 2-8: Harat wants a baby Tunnel Snake in exchange for a Herdbeast.
      QUEST 2-8 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-8: Get the Baby Tunnel Snake from Jim.  Jim 
will give the Tunnel Snake to you if you give Jim some sweets (Quest 2-4 
and a wooden top from Derna.
      REWARD FOR QUEST 2-8: Harat gives you a Herdbeast for Faran.

QUEST 2-9: Find Daize's toy dragon, near the kitchens or storeroom of 
Fort Hold.
      QUEST 2-9 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-9: The toy dragon is under the boxes near the 
kitchen in Fort Hold Hall.  Return the dragon to Daize.
      REWARD FOR QUEST 2-9: Kastalla gives you carving of Fort Hold's 
harper.  Reputation +20

QUEST 2-10: Stephe is looking for some Llama hair.
      QUEST 2-10 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-10: After you complete Quest 2-8, return to 
the HerdBeast pen and pick up the Llama hair.  Give the hair to Stephe.
      REWARD FOR QUEST 2-10: Stephe gives you some Flax.  Knowledge +10

QUEST 2-11: Return the pottery wheel to Joliad.
      QUEST 2-11 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-11: Return the wheel you took after Klor 
removes the bracket.
      REWARD FOR QUEST 2-11: Reputation +20 

QUEST 2-12: Uncover the statues for Larin.
      QUEST 2-12 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-12: Select each of the five covered statues in 
Fort Hold Hall.
      REWARD FOR QUEST 2-12: Larin gives you one mark.  Reputation +15

QUEST 2-13: Find Janeth's bag of nails.
      QUEST 2-13 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-13: Talk to Tolwin.  Tolwin will drop a bag of 
nails.  Give those nails to Janeth.
      REWARD FOR QUEST 2-13: Janeth gives you one mark.  Reputation +15

QUEST 2-14: Move the boxes from in front of the kitchen to where Tregard 
is standing.
      QUEST 2-14 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-14: Select each of the boxes in front of the 
kitchen and then talk to Tregard.
      REWARD FOR QUEST 2-14: Tregard gives you one mark. Reputation +15

QUEST 2-15: Lamrat wants you to retrieve the disease's cure from the 
Ancient Caves below Fort Hold.
      QUEST 2-15 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-15: Get the cure to the disease in the Ancient 
Caves.  You will automatically give the cure to Lamrat upon exiting the 
caves.
      REWARD FOR QUEST 2-15: Nothing except that warm, fuzzy feeling you 
get from doing a good deed.

QUEST 2-16: Find new sails for the Mastersmith Hall Miller and get 
FORMIDABLE strength to move the lever.
      QUEST 2-16 COMPLETED: in Chapter 5, I think
      SOLUTION TO QUEST 2-16: Show the Skarn’s second tapestry to Hela 
in the Ista Tapestry Shop.  She will later give you some heavy canvas to 
use for the new sails.  Talk to the miller to give him the sails and 
pull the lever to start the windmill moving.
      REWARD FOR QUEST 2-16: The Bronze fire-lizard egg.

QUEST 2-17: Find Guy's pickaxe.
      QUEST 2-17 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-17: Guy's pickaxe is just on a rock nearby.
      REWARD FOR QUEST 2-17: Guy gives you a sword.  Knowledge +25, 
Reputation +15 

QUEST 2-18: Find someone to teach you how to use your new sword.
      QUEST 2-18 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-18: Get the sword by completing Quest 2-17.  
Talk to Manwor and agree to his proposition.
      REWARD FOR QUEST 2-18: Knowledge +50

QUEST 2-19: Get the ballad of Moreta's Ride from Hered.
      QUEST 2-19 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-19: You never really complete this quest.  
Once you summon Hered, you get a cut scene that effectively ends this 
quest.
      REWARD FOR QUEST 2-19: Quest 2-19 becomes Quest 2-22.

QUEST 2-20: Find whatever Mianna is looking for
      QUEST 2-20 COMPLETED: in Chapter 9
      SOLUTION TO QUEST 2-20: Complete Quest 2-21.  Take and read the 
piece of paper from the secret chamber.  Search the bookshelf that is on 
the right wall closest to the secret chamber, when facing the secret 
chamber to find the ornate key.  Give the ornate key to Mianna.
      REWARD FOR QUEST 2-20: Mianna becomes a Weyrwoman candidate.

QUEST 2-21: Get in the secret chamber in the Harper Hall library.
      QUEST 2-21 COMPLETED: in Chapter 9
      SOLUTION TO QUEST 2-21: You need you a reputation level of HIGHLY 
REGARDED.  Enter the Weyrleader’s private Reading Room and get the key 
on the table.  Give the key to Lockenn in the Harper Hall Library.  
Lockenn will then open the secret chamber.
      REWARD FOR QUEST 2-21: 

QUEST 2-22: Kilimi can't remember the second verse to the song she is 
singing.
      QUEST 2-22 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-22: The ballad Kilimi is singing can be found 
in both the Fort Weyr Library and hidden behind a rock seam in the 
Ancient Caves.
      REWARD FOR QUEST 2-22: Kilimi becomes a Weyrwoman candidate.  
Knowledge +75, Reputation +25

QUEST 2-23: Summon Hered to Harper Hall.
      QUEST 2-23 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-23: Talk to Yallin the scribe to get the drum 
pattern.  Talk to Step, playing the harp to get him to play the drums.
      REWARD FOR QUEST 2-23: Knowledge +50

QUEST 2-24: Find Kurn.
      QUEST 2-24 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-24: Kurn is in the Harper Hall barracks.  When 
Kurn rolls on his side, get the key from the bed.  Open the safe with 
the key and get the flute.  Play the flute on Kurn and he will wake up 
and go to his lesson.
      REWARD FOR QUEST 2-24: Reputation +15

QUEST 2-25: Give Siral's pearl to Maria on Ista Island.  
      QUEST 2-25 COMPLETED: in Chapter 4
      SOLUTION TO QUEST 2-25: Enter the last house in Ista before the 
Harper Drumming Platform and talk to Maria.
      REWARD FOR QUEST 2-25: Maria becomes a Weyrwoman candidate. 
Knowledge +50, Reputation +100

QUEST 2-26: Get some hot food for Healer Hall.
      QUEST 2-26 COMPLETED: in Chapter 2
      SOLUTION TO QUEST 2-26: Get some food from Arrie to get the meat 
pies.  Talk to Jak in the kitchen to heat the pies.  Give the heated 
pies to Merrick in Healer Hall. 
      REWARD FOR QUEST 2-26: Get food for the sick in Healer Hall.  
Knowledge +25, Reputation +50

QUEST 2-27: Make Lord Gralt pay the traders the agreed amount even 
though the traders lost most of their HerdBeasts.
      QUEST 2-27 COMPLETED: in Chapter 3
      SOLUTION TO QUEST 2-27: Talk to Lord Gralt, then talk to Manwor.
      REWARD FOR QUEST 2-27: Reputation +40

QUEST 2-28: Take the ancient drum pattern to Tinossi.
      QUEST 2-28 COMPLETED: in Chapter ?
      SOLUTION TO QUEST 2-28: I haven’t completed this quest yet.
      REWARD FOR QUEST 2-28: 

**** Chapter 3 Quests ****

QUEST 3-1: Give Lamrat’s letter to V’hul. 
      QUEST 3- COMPLETED: in Chapter 3
      SOLUTION TO QUEST 3-1: Talk to V’hul after the meeting in the 
Upper Levels.
      REWARD FOR QUEST 3-1: Reputation +25 (Total: 1155)

QUEST 3-2: Find the cure and give it to Jazon.  
      QUEST 3-2 COMPLETED: in Chapter 5
      SOLUTION TO QUEST 3-2: Get the cure from Manwor and Faran.  
Deliver the cure back to Jazon.
      REWARD FOR QUEST 3-2: Healing Skill Acquired.  Reputation +100

**** Chapter 4 Quests ****

QUEST 4-1: Find a place to sleep on Ista Island.  
      QUEST 4-1 COMPLETED: in Chapter 4
      SOLUTION TO QUEST 4-1: Complete Quest 4-8 and then use the bed.
      REWARD FOR QUEST 4-1: Solving this Quest will end Chapter 4.

QUEST 4-2: Get a new headstone and the find inscription for Kiristi.  
      QUEST 4-2 COMPLETED: in Chapter 5
      SOLUTION TO QUEST 4-2: The inscription for the headstone is found 
in the Fort Weyr Library under the “Gannell” scroll.  Talk to Guy in 
Mastersmith Hall and he will make you a new headstone for 5 marks.
      REWARD FOR QUEST 4-2: Kiristi will become a Weyrwoman candidate.

QUEST 4-3: Find out where the diseased cattle come from.   
      QUEST 4-3 COMPLETED: in Chapter 6, I think
      SOLUTION TO QUEST 4-3: 
      REWARD FOR QUEST 4-3: 

QUEST 4-4: Find Keriil and Hellion 
      QUEST 4-4 COMPLETED: in Chapter 8
      SOLUTION TO QUEST 4-4: 
      REWARD FOR QUEST 4-4: 

QUEST 4-5: Find Joseph.  (This may not be a real quest.)  
      QUEST 4-5 COMPLETED: in Chapter 8
      SOLUTION TO QUEST 4-5: If Joseph is to be found, he’d be found in 
Chapter 8.
      REWARD FOR QUEST 4-5: 

QUEST 4-6: Find a cure Roem  
      QUEST 4-6 COMPLETED: in Chapter 5
      SOLUTION TO QUEST 4-6: Get the Healing Skill from Jazon after you 
complete Quest 3-2.  Get the Sweatroot from the Ista Supplies Shop.  
Talk to Roem’s father, then talk to Roem on a later visit.
      REWARD FOR QUEST 4-6: Roem becomes a Weyrwoman candidate.  
Knowledge +50, Reputation +100

QUEST 4-7: Find Holin and get him to pay his bill.  
      QUEST 4-7 COMPLETED: in Chapter 4
      SOLUTION TO QUEST 4-7: Beat up Holin and he will give you a money 
bag to pay Matrice.
      REWARD FOR QUEST 4-7: Matrice gives you a free room to sleep in.  
Reputation +50

QUEST 4-8: Restore Sorian’s reputation by exposing Holin.  
      QUEST 4-8 COMPLETED: in Chapter 4
      SOLUTION TO QUEST 4-8: Sneak up to Holin and grab his dice.  Show 
the dice to Gamut in the Dawn Sisters.
      REWARD FOR QUEST 4-8: You get Holin’s loaded dice.  Knowledge +10, 
Reputation +50

**** Chapter 5 Quests ****

QUEST 5-1: Get the cure from Manwor.   
      QUEST 5-1 COMPLETED: in Chapter
      SOLUTION TO QUEST 5-1: 
      REWARD FOR QUEST 5-1: 

QUEST 5-2: Find a Harper drum 
      QUEST 5-2 COMPLETED: in Chapter 5
      SOLUTION TO QUEST 5-2: Talk to the sleeping men in the barracks to 
find someone to fix the drum and provide a drum skin.
      REWARD FOR QUEST 5-2: You get a drum to summon the Ista Island 
Harper.

QUEST 5-3: Find N’eth
      QUEST 5-3 COMPLETED: in Chapter 6
      SOLUTION TO QUEST 5-3: Complete Quest 5-4 then complete Quest 6-1.
      REWARD FOR QUEST 5-3: You get a drum to summon the Ista Island 
Harper.

QUEST 5-4: Find and enter the Smuggler’s Cove 
      QUEST 5-4 COMPLETED: in Chapter 5
      SOLUTION TO QUEST 5-4: Try to enter the Smuggler’s house across 
from Sorian’s house.  Sorian will offer the help you sneak into the 
house.  Enter the house and wait for Sorian to knock on the door.  While 
Sorian’s distracting the men, steal the key from one of men.  Use the 
key to open the trap door.
      REWARD FOR QUEST 5-4: Solving this Quest ends Chapter 5

**** Chapter 6 Quests ****

QUEST 6-1: Rescue N’eth. (This Quest is on a timer, so you can’t take 
too long to rescue N’eth or he will die.)  
      QUEST 6-1 COMPLETED: in Chapter 6
      SOLUTION TO QUEST 6-1: 
      REWARD FOR QUEST 6-1: 

QUEST 6-:   
      QUEST 6- COMPLETED: in Chapter
      SOLUTION TO QUEST 6-: 
      REWARD FOR QUEST 6-: 

**** Chapter 7 Quests ****

QUEST 7-:   
      QUEST 7- COMPLETED: in Chapter
      SOLUTION TO QUEST 7-: 
      REWARD FOR QUEST 7-: 

**** Chapter 8 Quests ****

QUEST 8-:   
      QUEST 8- COMPLETED: in Chapter
      SOLUTION TO QUEST 8-: 
      REWARD FOR QUEST 8-: 

**** Chapter 9 Quests ****

QUEST 9-:   
      QUEST 9- COMPLETED: in Chapter
      SOLUTION TO QUEST 9-: 
      REWARD FOR QUEST 9-: 

**** Chapter 10 Quests ****

QUEST 10-:   
      QUEST 10- COMPLETED: in Chapter 10
      SOLUTION TO QUEST 10-: 
      REWARD FOR QUEST 10-: 

**************************
**** ACKNOWLEDGEMENTS ****
**************************

      I got hints from reading several posts on the www.gamesfaq.com 
message board.  I would thank the following people for pointing out a 
few things that I didn’t catch on my passes through this game.  I hope 
I’ve acknowledged all of the people whose posts help me. (I’m not 
putting anyone’s full name in here unless they give me permission to use 
it.)

FunkyMushroom (For email answering a number of my questions and for help 
with the Dreamcast version.  Thanks for the new email.  Sorry I didn’t 
get a chance to incorporate it in this version.)
DexmanC (For many of posts.)
ZeketheHairyDog (For many posts)
Cileng (For help on confronting ROM)
Iceburgh (For the prison / “0” (Ins) key bug)
Fyrehawk (For a various posts)

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