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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter D » Dino Crisis - Strategy Guide (Page 04)

Dino Crisis - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Dino Crisis - Strategy Guide (Page 04).


* RED BOX
 _______________________________________
|                      |                |
|      LOCATION        | PLUG(S) NEEDED |
|______________________|________________|
|                      |                |
| Elevator Hall        |       2        |
| Main Hallway         |       2        |
| Communication Room   |       1        |
| Control Room B3      |       3        |
| Experiment Room Hall |       2        |
| Hovercraft Storage   |       1        |
| Central Stairway     |       3        |
| Power Freq. Room     |       2        |
|______________________|________________|


================================================================================
13.  F I L E S
================================================================================

01. NEW EMPLOYEE EDUCATION
    Please inform  the new employee  assigned to this department about the "DDK"
    system as follows :
    The  Digital  Disc  Key  or DDK, is a system that secures our most important
    areas with an advanced locking device. To release the locks protected by the
    DDK, prepare and set the following two data discs at the locking device near
    the door :
      "DDK CODE DISC X"
      "DDK INPUT DISC X"
    The type of the DDK  you need  is indicated on the door : "A", "B", etc.  If
    the DDK type you use does not match, you cannot release the lock.
    Before  operating  the system, make sure that your DDK type matches the door
    you wish to unlock.


02. JOURNAL OF THE GUARDSMEN
    Before tonight's experiment, the chief and Dr. Kirk will be having a meeting
    at  the 2nd floor  lounge  from 1:00 p.m.  Those  who are scheduled to guard
    should keep a preponderant eye on the area in front of the Chief's Room, and
    the surrounding vicinity.
    Before taking positions, be sure to re-supply your ammunition in the custody
    room.  The  weapon  storage  in  the  custody  room  can  be opened with the
    combination,  "0426".  Also,  we  have received information  that spies have
    sneaked into the facility recently.
    If  anything happens,  you  may have to enter the rooms of the chief and the
    professor  in order  to insure  their safety.  You  will  find the disk that
    contains  the information  you will need to access their rooms on top of the
    locker.
    That's all for now.


03. CHEMICAL MANUAL
    New Product Descriptions :
    * Recovery Aid
    * An. Aid
    * Intensifier
    * Multiplier
    The four chemicals listed above feature our company's latest advancements.
    They are designed to perform exceptionally, particularly on the front lines,
    where only the minimum amount of equipment is accessible.
    Features :
    By mixing chemicals, the following 2 types of supplies can be created :
    * Recovering Type : It quickly recovers lost vitality.
    * Anesthetic Type : Applied  to the need  of a bullet or needle,  it can put
                        the target to sleep.
    Supplies  that  are  produced  by  chemical  mixing  can  be  made even more
    effective with additional mixing.


04. MEMO FROM AN ANTENNA OPERATING ENGINEER
    As  a  result  of  tonight's  experiment, a strong magnetic storm may occur.
    Consequently, the Communication Department will close at 6 PM.
    At that time, the antenna will be temporarily stored.
    To prepare for the emergency, be sure to check the weapons storage locker in
    the lounge.
    You can unlock it with the combination, "8159".
    Recently, inexperienced guards have been assigned here, and a common problem
    is that they do not know how to use the DDK.  Here are  some points that may
    not be clear in the manual.
    Make sure  that your staff becomes familiar with this important information.
    After you set the DDK to the door's locking device, you'll be asked to enter
    the password code.  You will then need to derive the code by using the basic
    elimination rule.  Eliminate the key letters to reveal the correct code.  Be
    sure to try this out by setting an actual DDK to the door locking device.
    For example,
      CODE : "OXPYEZN"
      KEY  : "XYZ"
    In the above case, the correct password would be "OPEN".


05. PERSONNEL CHANGES
    "Personnel Changes of Researchers"
     OLD
       Section : Special Aircraft Experiment Room
     NEW
       Section : Third Energy Physics Laboratory
       Registration Number : 57036
       Name : Mark Doyle


06. NOTICES TO THE STAFF
    Three years  have passed  since the tragic disaster.  The performance of the
    newest Stabilizer will be tested in tonight's experiment.
    Three years ago, the Third Energy destroyed  the facility and killed as many
    as 150 personnel,  just from a single overflowing accident. So, to prevent a
    similar disaster  from happening,  we will take every possible precaution to
    reinforce our security.
    One more thing...
    We  recently  had a case in which someone used the terminal in this room and
    forged a fake ID to gain unauthorized access.  Today, we are going to have a
    meeting  in the strategy room  on how to cope with the problem. In any case,
    all personnel  should protect the security of the terminal.  Anyone  leaving
    this room unattended should lock the door without fail.


07. MEMO ON THE WHITEBOARD
    The change of personnel documents  for this individual  have not been turned
    in yet :
       Paul Baker
       Pager Number : 1123
    Researcher Personnel Changes :
     OLD
       Section : Special Aircraft Experiment Room
     NEW
       Section : Third Energy Stabilizer Experiment Room
       Registration Number : 58104
       Name : Paul Baker


08. DEAD MAN'S MEMO 1
    "Today's to do"
    Prepare the DDKs needed to enter the Laboratory Area.  Tomorrow I have to go
    to the Computer Room to do maintenance on Dr. Kirk's computer.
    But,  I think  I left  a DDK  at the Large Size Elevator Control Room when I
    went there yesterday  to do the elevator maintenance.  I'll have to check it
    later today.
    As for the other DDK,  I think the rookie guy Tom, who was recently assigned
    to the Laboratory Area, has it. I'll have to borrow it from him.
    I have no idea  how that jerk  approached Kirk,  but he seems to have gained
    his complete trust. It's weird how nobody knows his past history...


09. MEMO TO THE DOCTOR ON DUTY
    Dr. Sherwood,
    The ID Card  on the desk  belongs  to one of my patiens.  Please  hand it to
    Colonel Clay  when  he shows up.  He  told me  that  he was going  to hold a
    meeting  in the Strategy Room  on the 1st floor  to  make  preparations  for
    tonight's experiment.
    Please make sure to hand the card to him  since one is required to enter the
    Strategy Room.


10. DATA FOR OPERATION MEETING
    Subject : Reinforcement of ID Management
    Earlier in the week,  there was a case  in which someone  used  the terminal
    that rewrites the ID Cards to gain unauthorized access.
    This person acquired the fingerprint data  from the corpse of a staff member
    who  had died  in the accident.  He  forged the dead man's ID  by  using the
    fingerprint data, and entered the laboratory area by way of elevator.
    The problem is  that  the Fingerprint Collecting Device  can acquire  usable
    fingerprint data, even from a corpse.  Since we will be having an experiment
    today, there will be many outsiders visiting this facility.
    When creating the ID Cards for the guests, keep a careful eye on the device.


11. SECURITY MANUAL VOL. 1
    "DDK", the electronic lock system of this facility, has been updated. A more
    intricate code system  has been introduced,  and the security level has been
    improved.
    You  will  need  to be aware of the following information  when entering the
    password.
    Number-Based "KEY" Decoding, Part 1
    In a case  where numbers  are written instead of letters in the "KEY" field,
    the numbers could represent the codes for the corresponding characters.
    Here is an example of a corresponding chart between the letters and the code
    numbers.
    A=1, B=2, C=3....


12. RESEARCHER'S JOURNAL 1
    March
    "Third Energy"...
    It is  the system  that  can  produce  infinite energy  from  the  air.  The
    completion of this system  will signify the end of one of society's greatest
    problems.
    ...It is true  that the system was initially developed for military use, but
    we took part in the project  because  there is a silver lining in it for our
    future.
    But something is terribly wrong. The military has been giving us excessively
    favorable treatment  for  the simple development  of  a  fundamental  energy
    system. I must discover the true purpose of this project, before irreparable
    harm is done. What on earth is that kid planning to do...?
    April
    ...I  haven't found  any clues  in the past month. He is indeed a genius. He
    seems  to have noticed our secret investigation activities.  I heard that he
    established a secret lab in this floor somewhere.
    The only way to learn of his true intentions, will be to find that lab.
    July
    At long last, Mike has found a clue pertaining to the location of the secret
    laboratory.  He said  that he hid the clue  in our secret place  inside  the
    Library Room.
    Kirk  has been meeting frequently  with  Colonel Clay,  the  leader  of  the
    project, in the Computer Room lately. What are they up to...?


13. SECURITY MANUAL VOL. 2
    "DDK", the electronic lock system of this facility, has been updated. A more
    intricate  code  system  has been  introduced  which  improves  the level of
    security.
    You  will  need  to be aware of the following information  when entering the
    password.
    Number-Based "KEY" Decoding, Part 2
    In a case  where numbers  are written instead of letters in the "KEY" field,
    the numbers could indicate the rows to be deleted.
    For example,  if  "2"  is in the  "KEY"  word,  you should delete all of the
    letters from the second row of the "CODE".


14. MEMO IN DATA STORAGE
    Dear Paul,
    I finally found the clue.  This is  the key card  that you need to enter his
    secret lab.  The only chance  to enter it  is  during  tonight's experiment.
    Obtain the other key card without hesitation.
    The other key card is in the Chief's Room.  I heard the secret codes for the
    safe are written on the Panel Keys.
    Now, if we find out where the laboratory is, everything will be solved. I'll
    leave that to you.
    Good luck.
                                                                            Mike


15. DOCTOR'S JOURNAL
    It is easy to unleash any kind of power.  The real task is keeping the power
    under control.  The improvement  of the  "Initializer"  ignition  device has
    enhanced energy efficiency to the maximum.
    Despite that progress, we have been unable to advance the development of the
    "Stabilizer" safety valve  since the accident that happened three years ago.
    The  "Third Energy Theory"  will surely alter human history drastically. But
    as long  as there is  an uncertain element  regarding  the control  of  this
    power, even if it is only 0.1% of a probability, my work will be nothing but
    a terrible failure.
    The restraining power of the  "Stabilizer"  we used  in tonight's experiment
    was insufficient.  The area affected by the excess energy is estimated to be
    a radius of 3.300 feet.
    The result  of tonight's experiment  may  please  the  military  people in a
    sense. The giant creatures that emerged just after the experiment have given
    me much inspiration.
    The most important thing to do right now is to leave here safely. As soon as
    I finish analyzing the data, I'll evacuate via the bottom floor.


16. DEAD MAN'S MEMO 2
    Where  the heck  did these monsters come from?!  I managed to slip away, but
    I've been cornered here  in the basement ever since.  The only way I can get
    out is  through  the port on level B3.  I should be able  to find a boat  or
    something used to transport research materials.
    The only problem is getting there in one piece...


17. STAFF MEMO
    Attention : Alan
    The weapon container at the General Weapon Storage  will be carried out from
    the port next week.  Please finish  the maintenance of the crane  within the
    week.
    I will hand you the DDK  to enter the port  so that you can finish  the job.
    Make sure that you keep it on you at all times.


18. NOTICE MESSAGES 1
    Since  we are going  to move  the  experimental Generator  outside today, we
    expect to see external staff within the test area.  As a final reminder,  if
    the  "overload"  occurs in this laboratory, it will mean the obliteration of
    the entire facility.
    If you don't want  to be evaporated,  guard the area  with  extreme  caution
    today.  The staff  has been working  double overtime  recently.  Dr. Kirk in
    particular  has locked himself  in his private quarters  for  nearly a week.
    Nobody has seen him. Take good care of the researchers and remember that the
    experiment's success depends upon their ablility to think.
    Recently the credibility gap of Dr. Kirk has been varied among the staff.
    Keep your eyes  on the ID Rrewriting Device  here  to  prevent  illicit use.
    There  has been an instance  of someone  abusing the Rewriting Device on the
    first floor.
    Keep your eyes open.


19. NOTICE MESSAGES 2
    Those  who attend  the activation  of the Generator for  the  first time  in
    tonight's experiment should remember the following procedures :
    To activate  the Generator,  the following  two devices  have  to be  set in
    advance.
    Initializer
    Stabilizer
    The functions of the two devices are as follows :
    Initializer :
      Generates  the necessary energy for the first reaction when activating the
      Generator.
    Stabilizer :
      The Third Energy reaction  takes in the air  and generates the energy in a
      chain reaction under a certain level.
    You will find the models of the two parts  in the case set at the center. If
    you have not seen them, be sure to check and see what they look like. If you
    split the numbers that you use when obtaining the  Core Parts and add "0" to
    each of the split numbers,  they will give the pass numbers you'll need when
    obtaining the other two protective parts.  Be careful when handling the pass
    numbers of the Core Parts.


20. RESEARCHER'S JOURNAL 2
    The kid pointed out the mistake  in my calculations  of the estimated value.
    The simulation of the Stabilizer, I mean.  It seems that I miscalculated the
    timing of the energy reaction at its critical point by 6 nanoseconds.
    I admitted that I made a mistake,  but he has a serious attitude problem. He
    doesn't seem to understand  we're all exhausted  from having to work all day
    and night on a regular basis.
                                                                  Written by : M
    To M,
    Everyone feels the same way about Kirk as you do.  It's time to let him know
    how we feel. I heard that you could create a lethal poison by mixing certain
    drugs together. They said you just have to mix the strongest anesthetic with
    something else.
    ...Well, that may be going a bit too far, I suppose...
                                                                  Written by : K
    To K,
    You are pathetic.  Can't you see Dr. Kirk devotes himself  to the experiment
    without  a care of anything else?  Blaming others  for  your  mistakes  only
    exemplifies your cowardice.
    I hold all of you responsible  should the experiment go wrong thanks to your
    blundering.  Maybe you should be the one  watching your back in case someone
    should "accidentally" inject you with poison.
                                                                Written by : ???


21. RESEARCHER'S JOURNAL 3
    Since  I  was  assigned  to  this  department,  all  I've done is sample the
    simulation data of the Generator.  Even a college student could handle these
    tasks.  Why doesn't Kirk  want us to operate the Generator? Doesn't he trust
    our ability and skill?
                                                                  Written by : O
    To O,
    I don't think  the problem  is so simple. Because his ID Card is required to
    operate the Generator,  once an accident occurs, Kirk is the only person who
    can stop it.  I don't see  what  the military  is planning to do  with  this
    conniving nonsensical procedure...
                                                                  Written by : N
    I have an idea.  It's about that guy Tom who was recently assigned to the B1
    area. He often comes to me to ask about our job...
    I guess  he can't resist  my charming personality.  Why don't we  invite him
    into our group and have him spy on Dr. Kirk?  This should work as he is good
    at gaining the confidence of other people.
                                                                  Written by : B
    To B,
    Don't be so simpleminded.  Have you already forgotten  how you'd been trying
    to get Kirk's attention until recently?  Learn to think a bit more logically
    first.  At any rate,  the male researchers here  don't seem to know much  of
    anything  beyond research.  Maybe you ought to try  showing the next one you
    become close friends with the wonders of shampoo and the washing machine.
                                                                  Written by : C


22. GENERATOR INSTRUCTION MANUAL
    "How to activate and control the generator"
    1. Prepare  to activate  the Generator  by operating  the main panel  on the
       upper floor of the Control Room.
    2. Move to the B3 area of the Generator to set an Initializer.
    3. Operate the panel  near the Initializer  to connect the "inhale shaft" to
       the Generator.
    4. Move to the B2 area to set a Stabilizer.
    5. Activate the Generator.
    6. Go back to the Control Room and adjust the output on the lower floor.
    * When activating the Generator,  make sure the Doctor is present.  To avoid
      accidents, the Generator cannot be activated without Dr. Kirk's ID Card.


23. RESEARCHER'S MEMO
    Kirk  has  been  hiding  everything  from  the  researchers  recently.  In a
    demonstration  of  solidarity,  the  B1  lab  area  staff  have  decided  to
    investigate what Kirk and the military personnel are up to.
    As a start, we managed to set a wiretapping device at the Parts Storage area
    where  they've  been  holding  meetings.  The device  is sound activated and
    records automatically. It can also play back the recordings.
    It may be the best way to come uo with some clues. We need Kirk's ID Card to
    check the Generator. We already know his registration number.
    It is 31415.
    All we need now is to forge his ID Card is his fingerprint data...


24. NOTE TO THE STAFF FROM DR. KIRK
    Notice :
    Preparing the Stabilizer and the Initializer.
    Make sure these two devices are ready in time for the experiment.
    Each of these two devices consist of the following three parts
    Core Parts
    Protect Part A
    Protect Part B
    This means six parts are needed in all. These parts are separately stored in
    the Experiment Room,  the Design Room  and the Parts Storage Room.  Once you
    have acquire all 6 parts,  you can assemble them in the Experiment Room. The
    Weightless Manipulator must be operating by staff of level A class.


25. OLD DOCUMENT
    "Third Energy as the Final Weapon"
                                                                  by Edward Kirk
    If  the Third Energy reaction  exceeds  the critical point,  it  evokes  the
    "overload" phenomenon.
    When this happens,  we can't control it.  The huge amount of energy  creates
    chain reactions and begins to disintegrate the surrounding air.  The ensuing
    explosion will vaporize anything in the near vicinity.
    If  we could control  the area where the "overload" occurs, the Third Energy
    will literally become the "Ultimate Weapon."
    The power of the weapon  depends on how much energy  we can restrain  before
    the explosion occurs.  In other words,  the capability  of the Stabilizer is
    the key to everything.
    The Third Energy was supposed to be the project of the development policy :
    "Create the basic power source for the Permanently Stationed Weapon."
    If we change the policy of the project here and now, this government will be
    able to obtain the most deadly destructive device in the world.
    However,  our current budget is completely out of the question.  You'll find
    my estimate of the budget in the next chapter. Please review and consider.

================================================================================
14.  L O S T  A N D  F O U N D
================================================================================

I made this section for those of you that already play the game and now you want
to play it again but you  stuck somewhere because  you don't find the proper key
or card.  So  rather  you read all my walkthrough, it's better for you read this
section. I hope this section is useful for someone out there.

 ______________________________________________________________________________
|                                        |                                     |
|                  NAME                  |       LOCATION (CHECK MY MAP)       |
|________________________________________|_____________________________________|
| BG Area Key                            | Material Storage                    |
| DDK Input Disc H                       | Management Office                   |
| Panel Key 2                            | Management Office (near the corpse) |
| Entrance Key                           | Management Office (inside the safe) |
| DDK Code Disc H                        | Locker Room                         |
| Panel Key 1                            | Chief's Room                        |
| DDK Input Disc N                       | Chief's Room                        |
| Key Card L                             | Chief's Room                        |
| DDK Code Disc N                        | Front Area of Entrance              |
| BG Room B1 Key                         | Lecture Room                        |
| Startup Battery Red                    | Backup Generator Room B1            |
| ID Card                                | Medical Room                        |
| DDK Code Disc E                        | Strategy Room                       |
| Fingerprint Collecting Device          | Strategy Room                       |
| DDK Input Disc L                       | Large Size Elevator Control Room    |
| DDK Code Disc L                        | Large Size Elevator Control Room    |
| B1 Crane Card                          | Elevator Power Room                 |
| DDK Input Disc E                       | Research Meeting Room               |
| Screwdriver                            | Computer Room                       |
| B1 Key Chip                            | Gas Experiment Room                 |
| Small Size Key                         | Gas Experiment Room                 |
|                                        |    (if you don't kill the man here) |
| Key Card R                             | Library Room                        |
| Comm ID Card                           | Carrying Out Room B1                |
| Antenna Key                            | Communication Room                  |
| C O Passcard                           | Materials Room                      |
| Startup Battery White                  | Backup Generator Room B3            |
| B3 Crane Card 1                        | Control Room B3                     |
| B3 Crane Card 2                        | Control Room B3                     |
| B3 Crane Card 3                        | Transport Passageway                |
| C O Area Key                           | Transport Passageway                |
| DDK Input Disc W                       | General Weapons Storage             |
| B2 Key Chip 1                          | Security Pass Room                  |
| DDK Input Disc S                       | Security Pass Room                  |
| Key Card Lev C                         | Experiment Room Hall                |
| DDK Code Disc W                        | Stabilizer Design Room              |
| B2 Key Chip 2                          | Disembarkation Immigration Room     |
| Port Card Key                          | Large Size Elevator                 |
| DDK Input Disc D                       | Large Size Elevator                 |
| DDK Code Disc S                        | Passageway to the Port              |
| DDK Code Disc D                        | Stabilizer Experiment Room          |
| Key Card Lev B                         | Third Energy Control Room           |
| Key Card Lev A                         | Dr. Kirk's Personal Lab             |
| Stabilizer (Gail's way)                | Special Weapons Storage             |
| Initializer (Gail's way)               | Special Weapons Storage             |
| Planning Disc (Rick's way)             | Dr. Kirk's Personal Lab             |
| Core Parts 1 (Rick's way)              | Parts Storage                       |
| Core Parts 2 (Rick's way)              | Parts Storage                       |
| Protect Parts 1-A (Rick's way)         | Stabilizer Design Room              |
| Protect Parts 1-B (Rick's way)         | Stabilizer Design Room              |
| Protect Parts 2-A (Rick's way)         | Stabilizer Design Room              |
| Protect Parts 2-B (Rick's way)         | Stabilizer Experiment Room          |
| Stabilizer (Rick's way)                | Stabilizer Experiment Room          |
| Initializer (Rick's way)               | Stabilizer Experiment Room          |
| Pulse Receiver                         | Dr. Kirk's Library Room             |
|________________________________________|_____________________________________|


================================================================================
15.  M I S C E L L A N E O U S
================================================================================

01. Have you  ever wonder  what is  the meaning of 'H', 'D', 'L', 'S' etc on DDK
    Disk?  (ie DDK-H, DDK-D, DDK-L, DDK-S, etc).  Well  it's actually a hint for
    the answers.
    For example, if you use a DDK-H,  so the answer must be begin with letter H.
    If you use DDK-S  then the answer begin with letter S.
    DDK-H = HEAD
    DDK-N = NEWCOMER
    DDK-L = LABORATORY
    DDK-E = ENERGY
    DDK-W = WATERWAY
    DDK-S = STABILIZER
    DDK-D = DOCTORKIRK
    If you don't believe me, try it yourself.

02. Wondering what is the telephone in the Office for?  It's for identifying the
    corpse on the Elevator Hall,  so you can get his registration number.  First
    check  the whiteboard  and read the memo.  Then use the telephone and choose
    yes to call Baker.  Then after no one answering choose yes to make the phone
    on HOLD mode. After that go back to the Elevator Hall and you will hear some
    beeping sound. Check the body and you will knew that he was Paul Baker.
    And I have add some names on the credits section.  Also, I will not give any
    credit to anyone  that mail me  about this problem after this walkthrough is
    released.

03. You can't bleed to death. I got Regina in ultra-critical condtion. Where one
    swipe of a raptor's tail would be the end of her,  and bleeding all over the
    floor,  and never died.  The bleeding always stops  before she dies.

================================================================================
16.  A C T I O N  R E P L A Y  C O D E S
================================================================================

I got these codes from Cheat Code Central (www.cheatcc.com) and I have got their
permission to put these codes in my walkthrough.

     ______________________________________________________________________
    |                                                      |               |
    | Allows Game to Play in a Mod-Chip System             | D0029588 0005 |
    |                                                      | 8002958A 1000 |
    |                                                      |               |
    | Allows Game to Play in a Mod-Chip System (Alternate) | D014957C 023A |
    |                                                      | 8014957E 1000 |
    |                                                      |               |
    | Infinite Health                                      | 800B9574 04B0 |
    |                                                      |               |
    | Infinite Ammo & Items                                | 8006AC06 2400 |
    |                                                      |               |
    | All Weapons                                          | 800C15A8 FFFF |
    |                                                      |               |
    | Save Anywhere (Press L1 + L2)                        | D00B1418 0005 |
    |                                                      | 800B7A48 0007 |
    |                                                      |               |
    | Faster Special Move (Press X)                        | D00B1418 0040 |
    |                                                      | 800B94A0 0100 |
    |                                                      |               |
    | Small Regina                                         | 800B9500 0500 |
    |                                                      | 800B9504 0500 |
    |                                                      | 800B9508 0600 |
    |                                                      |               |
    | Big Regina                                           | 800B9500 1F00 |
    |                                                      | 800B9504 1F00 |
    |                                                      | 800B9508 1F00 |
    |                                                      |               |
    | View First Ending (Press Select)                     | D00B1418 0100 |
    |                                                      | 800B7A48 000A |
    |                                                      | D00B1418 0100 |
    |                                                      | 300B7A5B 0000 |
    |                                                      |               |
    | View Second Ending (Press Select)                    | D00B1418 0100 |
    |                                                      | 800B7A48 000A |
    |                                                      | D00B1418 0100 |
    |                                                      | 300B7A5B 0001 |
    |                                                      |               |
    | View Third Ending (Press Select)                     | D00B1418 0100 |
    |                                                      | 800B7A48 000A |
    |                                                      | D00B1418 0100 |
    |                                                      | 300B7A5B 0002 |
    |                                                      |               |
    | Have All Maps                                        | 800C15D0 FFFF |
    |                                                      | 800C15D2 FFFF |
    |                                                      | 800C15D4 FFFF |
    |                                                      | 800C15D6 FFFF |
    |                                                      | 800C15D8 FFFF |
    |                                                      | 800C15DA FFFF |
    |                                                      |               |
    | Have All Items                                       | 800C15A4 FFFF |
    |                                                      | 800C15A6 FFFF |
    |                                                      | 800C15AC FFFF |
    |                                                      | 800C15AE FFFF |
    |                                                      | 800C15B0 FFFF |
    |                                                      | 800C15B2 FFFF |
    |                                                      | 800C15B4 FFFF |
    |                                                      | 800C15B6 FFFF |
    |                                                      | 800C15B8 FFFF |
    |                                                      | 800C15BA FFFF |
    |                                                      | 800C15BC FFFF |
    |                                                      |               |
    | SUPPLIES MODIFIER CODES                              |               |
    |   Slot  1                                            | 300C18CC 00?? |
    |   Slot  2                                            | 300C18D0 00?? |
    |   Slot  3                                            | 300C18D4 00?? |
    |   Slot  4                                            | 300C18D8 00?? |
    |   Slot  5                                            | 300C18DC 00?? |
    |   Slot  6                                            | 300C18E0 00?? |
    |   Slot  7                                            | 300C18E4 00?? |
    |   Slot  8                                            | 300C18E8 00?? |
    |   Slot  9                                            | 300C18EC 00?? |
    |   Slot 10                                            | 300C18F0 00?? |
    |                                                      |               |
    | MAX SUPPLIES CODES                                   |               |
    |   Slot  1                                            | 300C18CD 00FF |
    |   Slot  2                                            | 300C18D1 00FF |
    |   Slot  3                                            | 300C18D5 00FF |
    |   Slot  4                                            | 300C18D9 00FF |
    |   Slot  5                                            | 300C18DD 00FF |
    |   Slot  6                                            | 300C18E1 00FF |
    |   Slot  7                                            | 300C18E5 00FF |
    |   Slot  8                                            | 300C18E9 00FF |
    |   Slot  9                                            | 300C18ED 00FF |
    |   Slot 10                                            | 300C18F1 00FF |
    |                                                      |               |
    | MAX SUPPLIES MODIFIER CODES                          |               |
    |   Slot  1                                            | 300C18CC FF?? |
    |   Slot  2                                            | 300C18D0 FF?? |
    |   Slot  3                                            | 300C18D4 FF?? |
    |   Slot  4                                            | 300C18D8 FF?? |
    |   Slot  5                                            | 300C18DC FF?? |
    |   Slot  6                                            | 300C18E0 FF?? |
    |   Slot  7                                            | 300C18E4 FF?? |
    |   Slot  8                                            | 300C18E8 FF?? |
    |   Slot  9                                            | 300C18EC FF?? |
    |   Slot 10                                            | 300C18F0 FF?? |
    |                                                      |               |
    | ITEM BOX CODES                                       |               |
    |   Item Modifier Slot 1                               | 300C6138 00?? |
    |   Max Items Modifier Slot 1                          | 800C6138 FF?? |
    |   Max Items Slot 1                                   | 300C6139 00FF |
    |                                                      |               |
    | Quantity Digits to Accompany Item Modifier Codes     |               |
    | 00 - Nothing                                         |               |
    | 01 - Shotgun                                         |               |
    | 02 - Shotgun Custom                                  |               |
    | 03 - Shotgun + Stock                                 |               |
    | 04 - SG Custom + Stock                               |               |
    | 05 - Handgun                                         |               |
    | 06 - Handgun + Sight                                 |               |
    | 07 - Handgun Custom                                  |               |
    | 08 - HG Custom + Sight                               |               |
    | 09 - Grenade Gun                                     |               |
    | 0A - GG Custom                                       |               |
    | 0B - Shotgun Parts                                   |               |
    | 0C - Shotgun Stocks                                  |               |
    | 0D - Handgun Sights                                  |               |
    | 0E - Handgun Slides                                  |               |
    | 0F - GG Parts                                        |               |
    | 10 - SG Bullets                                      |               |
    | 11 - Slag Bullets                                    |               |
    | 12 - An. Dart S                                      |               |
    | 13 - An. Dart M                                      |               |
    | 14 - An. Dart L                                      |               |
    | 15 - Poison Dart                                     |               |
    | 16 - 9mm Parabellum                                  |               |
    | 17 - 40S&W Bullets                                   |               |
    | 18 - Grenade Bullets                                 |               |
    | 19 - Heat Bullets                                    |               |
    | 1A - Infinite Grenades                               |               |
    | 1B - Hemostat                                        |               |
    | 1C - Med. Pak S                                      |               |
    | 1D - Med. Pak M                                      |               |
    | 1E - Med. Pak L                                      |               |
    | 1F - Resuscitation                                   |               |
    | 20 - An. Aid                                         |               |
    | 21 - Recovery Aid                                    |               |
    | 22 - Intensifier                                     |               |
    | 23 - Multiplier                                      |               |
    |______________________________________________________|_______________|


================================================================================
17.  C O M P L I M E N T S
================================================================================

I made this section to show my gratitude for those of you that have send me your
compliments. I really appreciate it. Thanks again.

Foo Chuan Yee (Foo.Chuan.Yee@wdc.com)
  Thanks for providing the wonderful walkthrough on Dino Crisis. Your FAQ is the
  best  among  all  Dino  Crisis  FAQs available from the web. It is so neat and
  informative. It even comes with those nicely drawn maps!
  I  couldn't have  completed  the  game  without  the  help  of your FAQ on the
  "ENERGY" DDK passcode.
  Thanks again.

Johan K (jkn@telia.com)
  Hi!
  My name  is  Johan  and  I'm  from  Sweden.  I  looked  a little at your FAQ /
  walkthrough  for  the  great  game  Dino Crisis for the Sony PlayStation and I
  think  your  guides is the best of the guides for Dino Crisis at www.gamefaqs.
  com, yet...

Jim Bolland (info@a-p-i.net)
  Hi there,
  I  wondered  if  it  would  be OK to use your brilliant DINO CRISIS FAQ on our
  website.
  If  this is OK, please could you email me any updates that you make to version
  0.2.
  Many thanks and congratulations on a great piece of work..!

Flament Alexandre (A.E.U.R.1@wanadoo.fr)
  salut,
  faut  avouez  que  ton  fags  est  super,  je  suis entrain de le convertir en
  francais, je te dirai si il manque qu'ellle que chose.

Alex (Ticofl@aol.com)
  I  like to thank you for posting the strategy gides. If you dint put them up I
  don't  think  I  could  never finish some of this games (Dino Crisis). You are
  doing a good job.

Sigit Pranoto Santoso (nichos@cbn.net.id)
  First thing I'll say thanx to you... could you tell me your real name? Because
  I little bit confuse. How I've to call you? But you wrote Stinger.. wooow that
  like  a  weapon in the Metal Gear Solid...  I'll telling you that you're great
  man!!! I like your walkthrough... Ok I hope this is enough for you... Ok bye..

nh3riotstarter (n_h_3@hotmail.com)
  Thanx a lot  for your work!!!  WALKTHROUGH  v0.7 of  dino  crisis is great !!!
  Really !!

NoMoment (nomoment@hotmail.com)
  Hey  Stinger.  First  off,  I'd like to thank you  for making such a wonderful
  DinoCrisis  Walkthrough.  The  maps  are  beautifully  done  and  the  faq  is
  incredibly   well   written.  Without   the  passwords  you  provided  in  the
  walkthrough, i'd probably be stuck in the game immediately. Thank you.

Damien (damien@bluewave.co.uk)
  Hey  Stinger 3:16!  Just want to thank you for your Dino Crisis Walkthrough. I
  don't know how you managed to do the farking thing in Japanese and have such a
  level of detail. You are a true Gaming God. Thanks again!

Andrew (jamahr@flashmail.com)
  Great job on the DC FAQ.  The fact that  you included maps helped a lot. Yours
  is probably  the best  FAQ that I've used  so far from  Game FAQ's,  and thats
  about  as high a compliment as you can get for this sort of thing.  Anyway,  I
  hope these letters you get make it worth your effort.

Diane (COOLBEAUTY@webtv.net)
  Despite  ALL  your briliancy  in writing  an excellent  walk through  for Dino
  Crisis  for  Playstation......  I  am  LOooooooost.  Where  can  I  find  your
  newest  updated pages  for  the walkthrough,  and  will  you  be  writing  one
  from the English version? Stinger - you are "THE" gaming God.
  Thank You!!!!!!!!

Beck925@cs.com
  I just wanted to drop you a line  and tell you that I think this is by far the 
  best walkthrough  of any game  that I  have seen.  I wish  someone  would have 
  taken the time  to do FFVIII as well...lol.  Thanks again and by the way,  the 
  lost and found at the end did help.

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