Dino Crisis - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Dino Crisis - Strategy Guide (Page 04).
* RED BOX
_______________________________________
| | |
| LOCATION | PLUG(S) NEEDED |
|______________________|________________|
| | |
| Elevator Hall | 2 |
| Main Hallway | 2 |
| Communication Room | 1 |
| Control Room B3 | 3 |
| Experiment Room Hall | 2 |
| Hovercraft Storage | 1 |
| Central Stairway | 3 |
| Power Freq. Room | 2 |
|______________________|________________|
================================================================================
13. F I L E S
================================================================================
01. NEW EMPLOYEE EDUCATION
Please inform the new employee assigned to this department about the "DDK"
system as follows :
The Digital Disc Key or DDK, is a system that secures our most important
areas with an advanced locking device. To release the locks protected by the
DDK, prepare and set the following two data discs at the locking device near
the door :
"DDK CODE DISC X"
"DDK INPUT DISC X"
The type of the DDK you need is indicated on the door : "A", "B", etc. If
the DDK type you use does not match, you cannot release the lock.
Before operating the system, make sure that your DDK type matches the door
you wish to unlock.
02. JOURNAL OF THE GUARDSMEN
Before tonight's experiment, the chief and Dr. Kirk will be having a meeting
at the 2nd floor lounge from 1:00 p.m. Those who are scheduled to guard
should keep a preponderant eye on the area in front of the Chief's Room, and
the surrounding vicinity.
Before taking positions, be sure to re-supply your ammunition in the custody
room. The weapon storage in the custody room can be opened with the
combination, "0426". Also, we have received information that spies have
sneaked into the facility recently.
If anything happens, you may have to enter the rooms of the chief and the
professor in order to insure their safety. You will find the disk that
contains the information you will need to access their rooms on top of the
locker.
That's all for now.
03. CHEMICAL MANUAL
New Product Descriptions :
* Recovery Aid
* An. Aid
* Intensifier
* Multiplier
The four chemicals listed above feature our company's latest advancements.
They are designed to perform exceptionally, particularly on the front lines,
where only the minimum amount of equipment is accessible.
Features :
By mixing chemicals, the following 2 types of supplies can be created :
* Recovering Type : It quickly recovers lost vitality.
* Anesthetic Type : Applied to the need of a bullet or needle, it can put
the target to sleep.
Supplies that are produced by chemical mixing can be made even more
effective with additional mixing.
04. MEMO FROM AN ANTENNA OPERATING ENGINEER
As a result of tonight's experiment, a strong magnetic storm may occur.
Consequently, the Communication Department will close at 6 PM.
At that time, the antenna will be temporarily stored.
To prepare for the emergency, be sure to check the weapons storage locker in
the lounge.
You can unlock it with the combination, "8159".
Recently, inexperienced guards have been assigned here, and a common problem
is that they do not know how to use the DDK. Here are some points that may
not be clear in the manual.
Make sure that your staff becomes familiar with this important information.
After you set the DDK to the door's locking device, you'll be asked to enter
the password code. You will then need to derive the code by using the basic
elimination rule. Eliminate the key letters to reveal the correct code. Be
sure to try this out by setting an actual DDK to the door locking device.
For example,
CODE : "OXPYEZN"
KEY : "XYZ"
In the above case, the correct password would be "OPEN".
05. PERSONNEL CHANGES
"Personnel Changes of Researchers"
OLD
Section : Special Aircraft Experiment Room
NEW
Section : Third Energy Physics Laboratory
Registration Number : 57036
Name : Mark Doyle
06. NOTICES TO THE STAFF
Three years have passed since the tragic disaster. The performance of the
newest Stabilizer will be tested in tonight's experiment.
Three years ago, the Third Energy destroyed the facility and killed as many
as 150 personnel, just from a single overflowing accident. So, to prevent a
similar disaster from happening, we will take every possible precaution to
reinforce our security.
One more thing...
We recently had a case in which someone used the terminal in this room and
forged a fake ID to gain unauthorized access. Today, we are going to have a
meeting in the strategy room on how to cope with the problem. In any case,
all personnel should protect the security of the terminal. Anyone leaving
this room unattended should lock the door without fail.
07. MEMO ON THE WHITEBOARD
The change of personnel documents for this individual have not been turned
in yet :
Paul Baker
Pager Number : 1123
Researcher Personnel Changes :
OLD
Section : Special Aircraft Experiment Room
NEW
Section : Third Energy Stabilizer Experiment Room
Registration Number : 58104
Name : Paul Baker
08. DEAD MAN'S MEMO 1
"Today's to do"
Prepare the DDKs needed to enter the Laboratory Area. Tomorrow I have to go
to the Computer Room to do maintenance on Dr. Kirk's computer.
But, I think I left a DDK at the Large Size Elevator Control Room when I
went there yesterday to do the elevator maintenance. I'll have to check it
later today.
As for the other DDK, I think the rookie guy Tom, who was recently assigned
to the Laboratory Area, has it. I'll have to borrow it from him.
I have no idea how that jerk approached Kirk, but he seems to have gained
his complete trust. It's weird how nobody knows his past history...
09. MEMO TO THE DOCTOR ON DUTY
Dr. Sherwood,
The ID Card on the desk belongs to one of my patiens. Please hand it to
Colonel Clay when he shows up. He told me that he was going to hold a
meeting in the Strategy Room on the 1st floor to make preparations for
tonight's experiment.
Please make sure to hand the card to him since one is required to enter the
Strategy Room.
10. DATA FOR OPERATION MEETING
Subject : Reinforcement of ID Management
Earlier in the week, there was a case in which someone used the terminal
that rewrites the ID Cards to gain unauthorized access.
This person acquired the fingerprint data from the corpse of a staff member
who had died in the accident. He forged the dead man's ID by using the
fingerprint data, and entered the laboratory area by way of elevator.
The problem is that the Fingerprint Collecting Device can acquire usable
fingerprint data, even from a corpse. Since we will be having an experiment
today, there will be many outsiders visiting this facility.
When creating the ID Cards for the guests, keep a careful eye on the device.
11. SECURITY MANUAL VOL. 1
"DDK", the electronic lock system of this facility, has been updated. A more
intricate code system has been introduced, and the security level has been
improved.
You will need to be aware of the following information when entering the
password.
Number-Based "KEY" Decoding, Part 1
In a case where numbers are written instead of letters in the "KEY" field,
the numbers could represent the codes for the corresponding characters.
Here is an example of a corresponding chart between the letters and the code
numbers.
A=1, B=2, C=3....
12. RESEARCHER'S JOURNAL 1
March
"Third Energy"...
It is the system that can produce infinite energy from the air. The
completion of this system will signify the end of one of society's greatest
problems.
...It is true that the system was initially developed for military use, but
we took part in the project because there is a silver lining in it for our
future.
But something is terribly wrong. The military has been giving us excessively
favorable treatment for the simple development of a fundamental energy
system. I must discover the true purpose of this project, before irreparable
harm is done. What on earth is that kid planning to do...?
April
...I haven't found any clues in the past month. He is indeed a genius. He
seems to have noticed our secret investigation activities. I heard that he
established a secret lab in this floor somewhere.
The only way to learn of his true intentions, will be to find that lab.
July
At long last, Mike has found a clue pertaining to the location of the secret
laboratory. He said that he hid the clue in our secret place inside the
Library Room.
Kirk has been meeting frequently with Colonel Clay, the leader of the
project, in the Computer Room lately. What are they up to...?
13. SECURITY MANUAL VOL. 2
"DDK", the electronic lock system of this facility, has been updated. A more
intricate code system has been introduced which improves the level of
security.
You will need to be aware of the following information when entering the
password.
Number-Based "KEY" Decoding, Part 2
In a case where numbers are written instead of letters in the "KEY" field,
the numbers could indicate the rows to be deleted.
For example, if "2" is in the "KEY" word, you should delete all of the
letters from the second row of the "CODE".
14. MEMO IN DATA STORAGE
Dear Paul,
I finally found the clue. This is the key card that you need to enter his
secret lab. The only chance to enter it is during tonight's experiment.
Obtain the other key card without hesitation.
The other key card is in the Chief's Room. I heard the secret codes for the
safe are written on the Panel Keys.
Now, if we find out where the laboratory is, everything will be solved. I'll
leave that to you.
Good luck.
Mike
15. DOCTOR'S JOURNAL
It is easy to unleash any kind of power. The real task is keeping the power
under control. The improvement of the "Initializer" ignition device has
enhanced energy efficiency to the maximum.
Despite that progress, we have been unable to advance the development of the
"Stabilizer" safety valve since the accident that happened three years ago.
The "Third Energy Theory" will surely alter human history drastically. But
as long as there is an uncertain element regarding the control of this
power, even if it is only 0.1% of a probability, my work will be nothing but
a terrible failure.
The restraining power of the "Stabilizer" we used in tonight's experiment
was insufficient. The area affected by the excess energy is estimated to be
a radius of 3.300 feet.
The result of tonight's experiment may please the military people in a
sense. The giant creatures that emerged just after the experiment have given
me much inspiration.
The most important thing to do right now is to leave here safely. As soon as
I finish analyzing the data, I'll evacuate via the bottom floor.
16. DEAD MAN'S MEMO 2
Where the heck did these monsters come from?! I managed to slip away, but
I've been cornered here in the basement ever since. The only way I can get
out is through the port on level B3. I should be able to find a boat or
something used to transport research materials.
The only problem is getting there in one piece...
17. STAFF MEMO
Attention : Alan
The weapon container at the General Weapon Storage will be carried out from
the port next week. Please finish the maintenance of the crane within the
week.
I will hand you the DDK to enter the port so that you can finish the job.
Make sure that you keep it on you at all times.
18. NOTICE MESSAGES 1
Since we are going to move the experimental Generator outside today, we
expect to see external staff within the test area. As a final reminder, if
the "overload" occurs in this laboratory, it will mean the obliteration of
the entire facility.
If you don't want to be evaporated, guard the area with extreme caution
today. The staff has been working double overtime recently. Dr. Kirk in
particular has locked himself in his private quarters for nearly a week.
Nobody has seen him. Take good care of the researchers and remember that the
experiment's success depends upon their ablility to think.
Recently the credibility gap of Dr. Kirk has been varied among the staff.
Keep your eyes on the ID Rrewriting Device here to prevent illicit use.
There has been an instance of someone abusing the Rewriting Device on the
first floor.
Keep your eyes open.
19. NOTICE MESSAGES 2
Those who attend the activation of the Generator for the first time in
tonight's experiment should remember the following procedures :
To activate the Generator, the following two devices have to be set in
advance.
Initializer
Stabilizer
The functions of the two devices are as follows :
Initializer :
Generates the necessary energy for the first reaction when activating the
Generator.
Stabilizer :
The Third Energy reaction takes in the air and generates the energy in a
chain reaction under a certain level.
You will find the models of the two parts in the case set at the center. If
you have not seen them, be sure to check and see what they look like. If you
split the numbers that you use when obtaining the Core Parts and add "0" to
each of the split numbers, they will give the pass numbers you'll need when
obtaining the other two protective parts. Be careful when handling the pass
numbers of the Core Parts.
20. RESEARCHER'S JOURNAL 2
The kid pointed out the mistake in my calculations of the estimated value.
The simulation of the Stabilizer, I mean. It seems that I miscalculated the
timing of the energy reaction at its critical point by 6 nanoseconds.
I admitted that I made a mistake, but he has a serious attitude problem. He
doesn't seem to understand we're all exhausted from having to work all day
and night on a regular basis.
Written by : M
To M,
Everyone feels the same way about Kirk as you do. It's time to let him know
how we feel. I heard that you could create a lethal poison by mixing certain
drugs together. They said you just have to mix the strongest anesthetic with
something else.
...Well, that may be going a bit too far, I suppose...
Written by : K
To K,
You are pathetic. Can't you see Dr. Kirk devotes himself to the experiment
without a care of anything else? Blaming others for your mistakes only
exemplifies your cowardice.
I hold all of you responsible should the experiment go wrong thanks to your
blundering. Maybe you should be the one watching your back in case someone
should "accidentally" inject you with poison.
Written by : ???
21. RESEARCHER'S JOURNAL 3
Since I was assigned to this department, all I've done is sample the
simulation data of the Generator. Even a college student could handle these
tasks. Why doesn't Kirk want us to operate the Generator? Doesn't he trust
our ability and skill?
Written by : O
To O,
I don't think the problem is so simple. Because his ID Card is required to
operate the Generator, once an accident occurs, Kirk is the only person who
can stop it. I don't see what the military is planning to do with this
conniving nonsensical procedure...
Written by : N
I have an idea. It's about that guy Tom who was recently assigned to the B1
area. He often comes to me to ask about our job...
I guess he can't resist my charming personality. Why don't we invite him
into our group and have him spy on Dr. Kirk? This should work as he is good
at gaining the confidence of other people.
Written by : B
To B,
Don't be so simpleminded. Have you already forgotten how you'd been trying
to get Kirk's attention until recently? Learn to think a bit more logically
first. At any rate, the male researchers here don't seem to know much of
anything beyond research. Maybe you ought to try showing the next one you
become close friends with the wonders of shampoo and the washing machine.
Written by : C
22. GENERATOR INSTRUCTION MANUAL
"How to activate and control the generator"
1. Prepare to activate the Generator by operating the main panel on the
upper floor of the Control Room.
2. Move to the B3 area of the Generator to set an Initializer.
3. Operate the panel near the Initializer to connect the "inhale shaft" to
the Generator.
4. Move to the B2 area to set a Stabilizer.
5. Activate the Generator.
6. Go back to the Control Room and adjust the output on the lower floor.
* When activating the Generator, make sure the Doctor is present. To avoid
accidents, the Generator cannot be activated without Dr. Kirk's ID Card.
23. RESEARCHER'S MEMO
Kirk has been hiding everything from the researchers recently. In a
demonstration of solidarity, the B1 lab area staff have decided to
investigate what Kirk and the military personnel are up to.
As a start, we managed to set a wiretapping device at the Parts Storage area
where they've been holding meetings. The device is sound activated and
records automatically. It can also play back the recordings.
It may be the best way to come uo with some clues. We need Kirk's ID Card to
check the Generator. We already know his registration number.
It is 31415.
All we need now is to forge his ID Card is his fingerprint data...
24. NOTE TO THE STAFF FROM DR. KIRK
Notice :
Preparing the Stabilizer and the Initializer.
Make sure these two devices are ready in time for the experiment.
Each of these two devices consist of the following three parts
Core Parts
Protect Part A
Protect Part B
This means six parts are needed in all. These parts are separately stored in
the Experiment Room, the Design Room and the Parts Storage Room. Once you
have acquire all 6 parts, you can assemble them in the Experiment Room. The
Weightless Manipulator must be operating by staff of level A class.
25. OLD DOCUMENT
"Third Energy as the Final Weapon"
by Edward Kirk
If the Third Energy reaction exceeds the critical point, it evokes the
"overload" phenomenon.
When this happens, we can't control it. The huge amount of energy creates
chain reactions and begins to disintegrate the surrounding air. The ensuing
explosion will vaporize anything in the near vicinity.
If we could control the area where the "overload" occurs, the Third Energy
will literally become the "Ultimate Weapon."
The power of the weapon depends on how much energy we can restrain before
the explosion occurs. In other words, the capability of the Stabilizer is
the key to everything.
The Third Energy was supposed to be the project of the development policy :
"Create the basic power source for the Permanently Stationed Weapon."
If we change the policy of the project here and now, this government will be
able to obtain the most deadly destructive device in the world.
However, our current budget is completely out of the question. You'll find
my estimate of the budget in the next chapter. Please review and consider.
================================================================================
14. L O S T A N D F O U N D
================================================================================
I made this section for those of you that already play the game and now you want
to play it again but you stuck somewhere because you don't find the proper key
or card. So rather you read all my walkthrough, it's better for you read this
section. I hope this section is useful for someone out there.
______________________________________________________________________________
| | |
| NAME | LOCATION (CHECK MY MAP) |
|________________________________________|_____________________________________|
| BG Area Key | Material Storage |
| DDK Input Disc H | Management Office |
| Panel Key 2 | Management Office (near the corpse) |
| Entrance Key | Management Office (inside the safe) |
| DDK Code Disc H | Locker Room |
| Panel Key 1 | Chief's Room |
| DDK Input Disc N | Chief's Room |
| Key Card L | Chief's Room |
| DDK Code Disc N | Front Area of Entrance |
| BG Room B1 Key | Lecture Room |
| Startup Battery Red | Backup Generator Room B1 |
| ID Card | Medical Room |
| DDK Code Disc E | Strategy Room |
| Fingerprint Collecting Device | Strategy Room |
| DDK Input Disc L | Large Size Elevator Control Room |
| DDK Code Disc L | Large Size Elevator Control Room |
| B1 Crane Card | Elevator Power Room |
| DDK Input Disc E | Research Meeting Room |
| Screwdriver | Computer Room |
| B1 Key Chip | Gas Experiment Room |
| Small Size Key | Gas Experiment Room |
| | (if you don't kill the man here) |
| Key Card R | Library Room |
| Comm ID Card | Carrying Out Room B1 |
| Antenna Key | Communication Room |
| C O Passcard | Materials Room |
| Startup Battery White | Backup Generator Room B3 |
| B3 Crane Card 1 | Control Room B3 |
| B3 Crane Card 2 | Control Room B3 |
| B3 Crane Card 3 | Transport Passageway |
| C O Area Key | Transport Passageway |
| DDK Input Disc W | General Weapons Storage |
| B2 Key Chip 1 | Security Pass Room |
| DDK Input Disc S | Security Pass Room |
| Key Card Lev C | Experiment Room Hall |
| DDK Code Disc W | Stabilizer Design Room |
| B2 Key Chip 2 | Disembarkation Immigration Room |
| Port Card Key | Large Size Elevator |
| DDK Input Disc D | Large Size Elevator |
| DDK Code Disc S | Passageway to the Port |
| DDK Code Disc D | Stabilizer Experiment Room |
| Key Card Lev B | Third Energy Control Room |
| Key Card Lev A | Dr. Kirk's Personal Lab |
| Stabilizer (Gail's way) | Special Weapons Storage |
| Initializer (Gail's way) | Special Weapons Storage |
| Planning Disc (Rick's way) | Dr. Kirk's Personal Lab |
| Core Parts 1 (Rick's way) | Parts Storage |
| Core Parts 2 (Rick's way) | Parts Storage |
| Protect Parts 1-A (Rick's way) | Stabilizer Design Room |
| Protect Parts 1-B (Rick's way) | Stabilizer Design Room |
| Protect Parts 2-A (Rick's way) | Stabilizer Design Room |
| Protect Parts 2-B (Rick's way) | Stabilizer Experiment Room |
| Stabilizer (Rick's way) | Stabilizer Experiment Room |
| Initializer (Rick's way) | Stabilizer Experiment Room |
| Pulse Receiver | Dr. Kirk's Library Room |
|________________________________________|_____________________________________|
================================================================================
15. M I S C E L L A N E O U S
================================================================================
01. Have you ever wonder what is the meaning of 'H', 'D', 'L', 'S' etc on DDK
Disk? (ie DDK-H, DDK-D, DDK-L, DDK-S, etc). Well it's actually a hint for
the answers.
For example, if you use a DDK-H, so the answer must be begin with letter H.
If you use DDK-S then the answer begin with letter S.
DDK-H = HEAD
DDK-N = NEWCOMER
DDK-L = LABORATORY
DDK-E = ENERGY
DDK-W = WATERWAY
DDK-S = STABILIZER
DDK-D = DOCTORKIRK
If you don't believe me, try it yourself.
02. Wondering what is the telephone in the Office for? It's for identifying the
corpse on the Elevator Hall, so you can get his registration number. First
check the whiteboard and read the memo. Then use the telephone and choose
yes to call Baker. Then after no one answering choose yes to make the phone
on HOLD mode. After that go back to the Elevator Hall and you will hear some
beeping sound. Check the body and you will knew that he was Paul Baker.
And I have add some names on the credits section. Also, I will not give any
credit to anyone that mail me about this problem after this walkthrough is
released.
03. You can't bleed to death. I got Regina in ultra-critical condtion. Where one
swipe of a raptor's tail would be the end of her, and bleeding all over the
floor, and never died. The bleeding always stops before she dies.
================================================================================
16. A C T I O N R E P L A Y C O D E S
================================================================================
I got these codes from Cheat Code Central (www.cheatcc.com) and I have got their
permission to put these codes in my walkthrough.
______________________________________________________________________
| | |
| Allows Game to Play in a Mod-Chip System | D0029588 0005 |
| | 8002958A 1000 |
| | |
| Allows Game to Play in a Mod-Chip System (Alternate) | D014957C 023A |
| | 8014957E 1000 |
| | |
| Infinite Health | 800B9574 04B0 |
| | |
| Infinite Ammo & Items | 8006AC06 2400 |
| | |
| All Weapons | 800C15A8 FFFF |
| | |
| Save Anywhere (Press L1 + L2) | D00B1418 0005 |
| | 800B7A48 0007 |
| | |
| Faster Special Move (Press X) | D00B1418 0040 |
| | 800B94A0 0100 |
| | |
| Small Regina | 800B9500 0500 |
| | 800B9504 0500 |
| | 800B9508 0600 |
| | |
| Big Regina | 800B9500 1F00 |
| | 800B9504 1F00 |
| | 800B9508 1F00 |
| | |
| View First Ending (Press Select) | D00B1418 0100 |
| | 800B7A48 000A |
| | D00B1418 0100 |
| | 300B7A5B 0000 |
| | |
| View Second Ending (Press Select) | D00B1418 0100 |
| | 800B7A48 000A |
| | D00B1418 0100 |
| | 300B7A5B 0001 |
| | |
| View Third Ending (Press Select) | D00B1418 0100 |
| | 800B7A48 000A |
| | D00B1418 0100 |
| | 300B7A5B 0002 |
| | |
| Have All Maps | 800C15D0 FFFF |
| | 800C15D2 FFFF |
| | 800C15D4 FFFF |
| | 800C15D6 FFFF |
| | 800C15D8 FFFF |
| | 800C15DA FFFF |
| | |
| Have All Items | 800C15A4 FFFF |
| | 800C15A6 FFFF |
| | 800C15AC FFFF |
| | 800C15AE FFFF |
| | 800C15B0 FFFF |
| | 800C15B2 FFFF |
| | 800C15B4 FFFF |
| | 800C15B6 FFFF |
| | 800C15B8 FFFF |
| | 800C15BA FFFF |
| | 800C15BC FFFF |
| | |
| SUPPLIES MODIFIER CODES | |
| Slot 1 | 300C18CC 00?? |
| Slot 2 | 300C18D0 00?? |
| Slot 3 | 300C18D4 00?? |
| Slot 4 | 300C18D8 00?? |
| Slot 5 | 300C18DC 00?? |
| Slot 6 | 300C18E0 00?? |
| Slot 7 | 300C18E4 00?? |
| Slot 8 | 300C18E8 00?? |
| Slot 9 | 300C18EC 00?? |
| Slot 10 | 300C18F0 00?? |
| | |
| MAX SUPPLIES CODES | |
| Slot 1 | 300C18CD 00FF |
| Slot 2 | 300C18D1 00FF |
| Slot 3 | 300C18D5 00FF |
| Slot 4 | 300C18D9 00FF |
| Slot 5 | 300C18DD 00FF |
| Slot 6 | 300C18E1 00FF |
| Slot 7 | 300C18E5 00FF |
| Slot 8 | 300C18E9 00FF |
| Slot 9 | 300C18ED 00FF |
| Slot 10 | 300C18F1 00FF |
| | |
| MAX SUPPLIES MODIFIER CODES | |
| Slot 1 | 300C18CC FF?? |
| Slot 2 | 300C18D0 FF?? |
| Slot 3 | 300C18D4 FF?? |
| Slot 4 | 300C18D8 FF?? |
| Slot 5 | 300C18DC FF?? |
| Slot 6 | 300C18E0 FF?? |
| Slot 7 | 300C18E4 FF?? |
| Slot 8 | 300C18E8 FF?? |
| Slot 9 | 300C18EC FF?? |
| Slot 10 | 300C18F0 FF?? |
| | |
| ITEM BOX CODES | |
| Item Modifier Slot 1 | 300C6138 00?? |
| Max Items Modifier Slot 1 | 800C6138 FF?? |
| Max Items Slot 1 | 300C6139 00FF |
| | |
| Quantity Digits to Accompany Item Modifier Codes | |
| 00 - Nothing | |
| 01 - Shotgun | |
| 02 - Shotgun Custom | |
| 03 - Shotgun + Stock | |
| 04 - SG Custom + Stock | |
| 05 - Handgun | |
| 06 - Handgun + Sight | |
| 07 - Handgun Custom | |
| 08 - HG Custom + Sight | |
| 09 - Grenade Gun | |
| 0A - GG Custom | |
| 0B - Shotgun Parts | |
| 0C - Shotgun Stocks | |
| 0D - Handgun Sights | |
| 0E - Handgun Slides | |
| 0F - GG Parts | |
| 10 - SG Bullets | |
| 11 - Slag Bullets | |
| 12 - An. Dart S | |
| 13 - An. Dart M | |
| 14 - An. Dart L | |
| 15 - Poison Dart | |
| 16 - 9mm Parabellum | |
| 17 - 40S&W Bullets | |
| 18 - Grenade Bullets | |
| 19 - Heat Bullets | |
| 1A - Infinite Grenades | |
| 1B - Hemostat | |
| 1C - Med. Pak S | |
| 1D - Med. Pak M | |
| 1E - Med. Pak L | |
| 1F - Resuscitation | |
| 20 - An. Aid | |
| 21 - Recovery Aid | |
| 22 - Intensifier | |
| 23 - Multiplier | |
|______________________________________________________|_______________|
================================================================================
17. C O M P L I M E N T S
================================================================================
I made this section to show my gratitude for those of you that have send me your
compliments. I really appreciate it. Thanks again.
Foo Chuan Yee (Foo.Chuan.Yee@wdc.com)
Thanks for providing the wonderful walkthrough on Dino Crisis. Your FAQ is the
best among all Dino Crisis FAQs available from the web. It is so neat and
informative. It even comes with those nicely drawn maps!
I couldn't have completed the game without the help of your FAQ on the
"ENERGY" DDK passcode.
Thanks again.
Johan K (jkn@telia.com)
Hi!
My name is Johan and I'm from Sweden. I looked a little at your FAQ /
walkthrough for the great game Dino Crisis for the Sony PlayStation and I
think your guides is the best of the guides for Dino Crisis at www.gamefaqs.
com, yet...
Jim Bolland (info@a-p-i.net)
Hi there,
I wondered if it would be OK to use your brilliant DINO CRISIS FAQ on our
website.
If this is OK, please could you email me any updates that you make to version
0.2.
Many thanks and congratulations on a great piece of work..!
Flament Alexandre (A.E.U.R.1@wanadoo.fr)
salut,
faut avouez que ton fags est super, je suis entrain de le convertir en
francais, je te dirai si il manque qu'ellle que chose.
Alex (Ticofl@aol.com)
I like to thank you for posting the strategy gides. If you dint put them up I
don't think I could never finish some of this games (Dino Crisis). You are
doing a good job.
Sigit Pranoto Santoso (nichos@cbn.net.id)
First thing I'll say thanx to you... could you tell me your real name? Because
I little bit confuse. How I've to call you? But you wrote Stinger.. wooow that
like a weapon in the Metal Gear Solid... I'll telling you that you're great
man!!! I like your walkthrough... Ok I hope this is enough for you... Ok bye..
nh3riotstarter (n_h_3@hotmail.com)
Thanx a lot for your work!!! WALKTHROUGH v0.7 of dino crisis is great !!!
Really !!
NoMoment (nomoment@hotmail.com)
Hey Stinger. First off, I'd like to thank you for making such a wonderful
DinoCrisis Walkthrough. The maps are beautifully done and the faq is
incredibly well written. Without the passwords you provided in the
walkthrough, i'd probably be stuck in the game immediately. Thank you.
Damien (damien@bluewave.co.uk)
Hey Stinger 3:16! Just want to thank you for your Dino Crisis Walkthrough. I
don't know how you managed to do the farking thing in Japanese and have such a
level of detail. You are a true Gaming God. Thanks again!
Andrew (jamahr@flashmail.com)
Great job on the DC FAQ. The fact that you included maps helped a lot. Yours
is probably the best FAQ that I've used so far from Game FAQ's, and thats
about as high a compliment as you can get for this sort of thing. Anyway, I
hope these letters you get make it worth your effort.
Diane (COOLBEAUTY@webtv.net)
Despite ALL your briliancy in writing an excellent walk through for Dino
Crisis for Playstation...... I am LOooooooost. Where can I find your
newest updated pages for the walkthrough, and will you be writing one
from the English version? Stinger - you are "THE" gaming God.
Thank You!!!!!!!!
Beck925@cs.com
I just wanted to drop you a line and tell you that I think this is by far the
best walkthrough of any game that I have seen. I wish someone would have
taken the time to do FFVIII as well...lol. Thanks again and by the way, the
lost and found at the end did help.
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