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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter C » Confidential Mission - Strategy Guide (Page 02)

Confidential Mission - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Confidential Mission - Strategy Guide (Page 02).

In the large room, most of the enemies have changed places.  Luckily, the
doctors don't get in the way in here...there's one in the very beginning, one
among the boxes, and one to the right before you ascend the stairs.  The boss
launches more stuff - missiles, launchers, and even bullets.


===============================================================================
                        VII. NEW AGENT ACADEMY MISSIONS
===============================================================================


When you beat the game on Another World mode, you unlock 12 new missions.  If
you thought the first 18 were challenging, you ain't seen nothing yet!


Justice Shot
------------

BASIC THREE: The enemies move much faster.  This still isn't very hard as long
as you keep on shooting.  You need 25 points in 30 seconds.

EXPERT TWO: You need 25 points total.  Again, if you beat the previous level,
you won't have a big problem.  Follow all the previous advice and you'll make
it through easily.


Judgment
--------

BASIC THREE: This is insane!  The numbers count down more quickly, and you have
more targets to deal with - six at a time in the end.  Unless you have a rapid-
fire gun, you'll have to shoot the targets in the correct order.  In the 
beginning, you can try only shooting the targets when they are red, then moving
to the next red target...this will prepare you for doing it later in the level.
With six targets at a time, it's difficult to shoot them in the right order,
but it's your only choice.  Use that sixth sense to decide on a pattern as soon
as you see them, then execute the pattern quickly.  If you did well in the
beginning, you can miss a few in the end, and you WILL miss some...don't worry.
Luckily, you only need to hit 90%(9 out of 10) of the targets instead of 95%.

EXPERT TWO: This time, you need 28 points instead of 26.  You can only miss two
of them.  Shoot as quickly as you can.


Reflexes
--------

BASIC THREE: Yeah, right!  I sincerely believe this level is impossible for
humans, so I'll reveal a little secret to you...there is a way to cheat through
this exercise.  Hold your gun with two hands - one for the trigger, and the
other for the Start button.  As soon as you see the first red target, press
Start.  Aim your gun directly at it, then quickly press Start, fire, and press
Start again.  If you did it correctly, you're paused again and the target is
destroyed.  If another target has appeared, do the same...otherwise, un-pause
and pause again as soon as you see another target.  If you are running low on
bullets, or there are no targets on the screen at the time, aim off-screen and
press Start-fire-Start.  Repeat until the mission is over.  Even cheating like
this will take a little practice.  The faster you go, the more targets you will
be able to shoot.

EXPERT TWO: Just like the first one, only you need 38 points instead of 34.
You CAN use the cheat above, but I don't recommend it.  Speed is key here.  As
long as you don't waste so much time that you get shot by the enemy, you should
be going fast enough to kill enough enemies before time runs out.

Who's the Enemy?
----------------

BASIC THREE: Geez...this is tough.  However, if you handled the one before
this, then this one shouldn't take too much more practice.  You need 20 points
instead of 18, so you need to reload thrice, then take two more shots.  After
18, I recommend you stop shooting for a second so the pace will slow down and
you can easily finish the round.

EXPERT TWO: You're back on the train.  This time, you need 28 points - I 
believe this means you can only miss three enemies overall.  The hardest part 
of this exercise is when the enemies cross the hall at the end of the train.  
You can only see a door's width of the enemy as they run across.  Aim your gun
at the middle, then take a shot whenever you see camouflage.  This will take 
some luck and skill.  Whatever you do, don't shoot the civilians!


Timing
------

BASIC THREE: This time, there are three layers of pillars, but you also get
five more seconds.  Patience is the key here again.  This isn't difficult at
all - I've finished with over eight seconds on the clock.

EXPERT TWO: You need 13 points this time.  It isn't much more difficult than
the first one.  As long as you don't take out a civilian, you shouldn't have a
problem.


Combo Shot
----------

BASIC THREE: This one takes a leap in difficulty.  The platforms ALWAYS move up
and down, and there are more of them without any extra time.  For this one, I
choose to shoot at one object until it breaks, then reload.  I can't
consistently take one out with exactly three bullets, so reloading after each
one takes care of the problem.

EXPERT TWO: Same as the first, only you need 19 Combo Shots...follow the same
advice as last time.


===============================================================================
                              VIII. DISPLAY OFF
===============================================================================

*********************
*In this mode, you go through the original missions WITHOUT ANY ASSISTANCE.
*This means you don't know your score, your life points, or your credits...the
*crosshairs over the enemies don't even appear.  This is the most difficult 
* part of it all - you don't know which enemies are a threat, and you don't 
*know when they will fire!  This mode is a bigger challenge, but it's not 
*impossible - it just takes awhile to get used to.

I'm not exactly sure how to unlock this mode.  After I completed all the Agent
Academy missions, I ran through each mission individually, but nothing 
happened.  Then, I went through one of the missions again, and magically, the
Display Off mode was available after I finished it.  In the manual, it says
something hinting that the mode being time-activated.  I suppose the more you *
play, the sooner the mode will be unlocked.                                   *
                                                                              *
In this section, I will discuss how to maximize your score.  While it's only a*
small addition, the bonus in the end of the game is larger in DISPLAY OFF mode*
than the usual MISSION mode, so this is a wise choice for experts.            *
                                                          *********************


-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- GENERAL ADVICE -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-


When shooting enemies, aim for the right arm, and always shoot three times.

If you see anything peculiar in the scenery, shoot it!  This includes flowers,
glasses, skulls, statues, lights...remember, bullets are free, so waste 'em.

Shoot any enemies you see, not just the threatening ones!  Early shots are
worth extra points as well.

DON'T SHOOT THE CIVILIANS!  Shooting a civilian will cost you HUGE points, so
don't do it!

Don't lose a credit!  It will cost you ~50k points.  To avoid the penalty, be
sure to set your life count to 9 in the Options menu.

Whenever you find a Briefcase, try to get ALL the discs that pop out.

Try to complete the mini-games as quickly as possible for extra points.

The more bullets you shoot, the more points you get.  Don't hesitate to shower
an enemy with bullets!



-*-*-*-*-*-*-*-*-*-*-*-*-*- MISSION ONE: THE MUSEUM -*-*-*-*-*-*-*-*-*-*-*-*-*-


In the hallway, be sure to grab any powerups dropped by the enemy.  In the
museum room, you have two opportunities to take out the dinosaur skulls in the
back left corner.  Don't worry about getting shot for the moment - you want to
take out those skulls.  If you get all four, they will reappear when you turn
around to shoot the terrorist behind you.  Shoot them from right to left.  I'm
sure doing this triggers SOMETHING, but I can't figure out what...anyway, it's
worth a few extra points.

As for the mini-game, speed is key!  You get huge bonus points for finishing it
quickly - I usually get over 50k.  Remember, this game tests accuracy, since 
you only need to shoot each hole ONCE.  After the game, be sure to shoot the
figurine on the pedestal near the metal door.  Through the wooden door, try to
shoot the terrorist on the next building before you look over the balcony.  You
can barely see him while you walk up.  While you look over the balcony, you
have several opportunities to take out the terrorists before they can shoot at
you.  When you look down into the field, take every opportunity you can to get
those early hits!  In the lower right, when a Briefcase and a Grenade appear in
quick succession, shoot the Briefcase, THEN the Grenade!  The explosion will
collect each disc for 10k instead of 5k.

In the next mini-game, it's a gamble - the sooner you shoot, the more points
you get, but it's also more risky.  If you succeed, on the way down, kill the
enemies in the lower right, then the cop in the upper window.  The room has
plenty of enemies, so concentrate on getting those Justice Shots.  The
courtyard is pretty simple.  When enemies pop up on the building, don't go for
the Combo Shots...Justice Shots will be enough.

As for the boss, don't rush it.  The traps he activates are all worth points,
so worry more about the traps than the boss himself.


-*-*-*-*-*-*-*-*-*-*-*-*-*- MISSION TWO: THE TRAIN -*-*-*-*-*-*-*-*-*-*-*-*-*-


The first room is a good chance to pick up some big points early on.  The
enemies drop a Briefcase and a letter medallion.  It will be tough to pick up
the discs while killing the enemies(be sure to get the one through the door in
the back), so be sure to shoot the Briefcase early.  In the next car, don't let
any terrorists escape without a few shots.  In the next car, when you peek
around the corner, try to take out one or both of the terrorists.  After the
terrorists smash through the windows, you turn around after hearing a scream.
There are no civilians for about three seconds, to take as many shots as you
can until you see one in the lower left corner.  When you head upstairs, shoot
all the terrorists that pass by.  When you turn the corner, try to kill the
terrorists before the lady gets in the way.

On the roof, you want to shoot the non-threatening snowmobiles FIRST.  They
will go off the screen quickly, and the threatening ones only get closer before
they shoot at you.  When you zoom in on the snipers across the train, shooting
them both is important, but NOT as important as picking up an Assault!  It's
hard to take out all the snowmobiles, and an Assault makes it MUCH easier.

As for the mini-game, try to pass it.  If you do, you have a good opportunity
to take out glasses and flowers on the table down there.  After that car, try
to take early shots into the next room.  There is a civilian, but I never seem
to shoot him.  Grab the Body Armor on the far end of the car, then the 
Assault on the steps to the right.  When you turn around in the middle of the
car, you have to collect a Briefcase while a civilian wanders around - be
careful!  In the next car, you move quickly, so shoot ALL the terrorists as
quickly as you can.

For the mini-game, you want to shoot the peg out as quickly as possible, so
fire quickly from the very beginning.  Hopefully, you'll pick up plenty of 
bonus points.  For the boss, notice that every shot that hits the tank scores
you some points.  If you have auto-fire, this is great; if you don't, it's a
huge hassle.  Don't bother to shoot at it unless you really need a few extra
points near the end, or you have auto-fire.  Drag out the battle for even more
points, since the missiles will also score you some points.


-*-*-*-*-*-*-*-*-*-*-*-*-*- MISSION THREE: THE SHIP -*-*-*-*-*-*-*-*-*-*-*-*-*-


As for the turrets, shooting early is the only way to succeed.  This is
especially difficult on Display Off mode, since you can't really tell where
the turrets are coming from.  At the bottom, the Combo Shot idea doesn't work
very well - you will be quickly overwhelmed if you try to shoot each enemy
thrice.  Try to get a single Justice Shot on each enemy, then MOVE ON TO THE
NEXT ONE.  Do the same in the hallway.

I've already described where the enemies are in the large room, so use your
discrimination when it comes to using Combo Shots or just moving quickly 
through each set of enemies.  When Briefcases appear, you have to decide if
your life or points are more important.  When you see the steps up to the boss,
be sure to grab the Assault on the steps!  This will make it simple to kill the
next horde of enemies.  When you step up, you will have many, many 
opportunities to kill enemies before they can shoot at you.  Like in the
courtyard of the first level, you can see terrorists running across the paths
often.  Take them out early whenever you can!

As for the boss, shoot him as many times as you can when he runs around.  As
for his three attacks, treat them the same, except for the cloud of missiles.
Shoot as many as you can.  Don't worry about the ones with targets on them -
they are easy to shoot, since they get very close to the screen.  If you're
playing in Display Off mode, this area is very tough since you don't know which
ones are threatening...just understand that you will take some damage, and
concentrate on attacking the boss himself.  As for the mini-game, speed is
important again.  You probably aren't playing this with a partner, so aim at
the submarine and shoot quickly.

===============================================================================
                              IX. PARTNER MODE
===============================================================================

In Partner Mode, you and a friend go through the Mission as usual, except the
enemies are color-coded.  Only Player One can shoot the red enemies, and only
Player Two can shoot the blue enemies.  If a player shoots the wrong enemy, the
enemy freezes for a second.  If an enemy shoots the player, the color 
disappears and either player can shoot him.

The game judges how well you and your partner battle together.  You share one
credit together(which you divide up at the main screen), but when one player
dies, the game ends for both players.  The rating is based on how far you get
in the game and how well you do together.  For example, instead of each player
only dealing with their own enemies, go for Assist Shots.  If two blue enemies
pop up on the screen, Player One should shoot the second enemy to "hold" him in
place while Player Two deals with the first one.

I can't really help much in this mode...I've gotten an E+ on my own, and a D-
with my friend...


===============================================================================
                          X. HIGH SCORES / RATINGS
===============================================================================


At the end of every action mode, your score is reported, along with a letter
(either E, D, C, B, or A).  In this section, I've provided a table with my 
personal high score and the score you need to get an A rating.  I put a ? by
the ones I'm not absolutely sure about.

* UPDATE * It turns out there's an S ranking as well...there might even be an 
SS and an SSS behind that one.  Maybe if I had a better gun, I could tell you 
more...

     
REGULAR:        MISSION 1         MISSION 2         MISSION 3        ALL
-------------------------------------------------------------------------------
for A rating:   +700,000          +650,000          +500,000      +1,500,000?
my high score:   720,380           657,285           551,541       1,615,103


ANOTHER WORLD:  MISSION 1         MISSION 2         MISSION 3        ALL           
-------------------------------------------------------------------------------
for A rating:   +600,000          +400,000          +600,000      +1,500,000?
my high score:   627,261           530,205(S)        669,882       1,707,525
                                   (+500k for S)

===============================================================================
                   XI. READER-SUBMITTED STRATEGIES AND INFO
===============================================================================

I got these two e-mails from Dan-Zero, one of the best CM-players in the world:

"Hey there....

I am an avid arcade gamer, and I've played the Arcade Confidential Mission to 
death, in the 27", upright 50", and in the sit down deluxe 50" (Lost World 
style) cabinets.

I like your DC CM FAQ because it mirrors the arcade game quite well, save for 
the extra 2 player modes and the training areas...the missions are EXACTLY 
the same....in the arcade, no extra modes like the ones I mentioned above.

My highest score is a robust 1.95 million, as of this writing, and on the 
Hitmaker Internet Ranking, I rank #3 in North America and #24 in the world.

I can help you with whatever you need with CM, because as I said, I played 
the game to death, I can help you with the actual game, the 3 missions.

I am going to attempt to play it tomorrow, as well. Last game, I did not take 
a single hit in Missions 1 AND 2 (and if you hit all the life ups, you'll 
have 6 lives at the end of Mission 2), but I run into problems at the last 
scene in Mission 3, when you are on the stares and the enemies pop out from 
behind the crates...too many "sights" to worry about, and I used to have a 
problem with the general.....but he's easy now...just would like to say that 
when he fires those missle-like projectiles, it is a good idea to concentrate 
on the sights, but keep in mind that he will come out of hiding and fire on 
you while you're distracted, so as soon as he lets them fly, shoot as many as 
you can, when he comes out, hit him once to eliminate the threat, and 
hopefully you can shoot the rest of the projectiles before they damage you.

And if you complete Mission 3's mini game, you get a 20000 point bonus for 
each life badge you have left, I dunno if it applies to DC's version, however.

And maybe you'd like to let the people know, since I'm obsessed with points 
for a better Internet Ranking (to enable it on the arcade machine, hold down 
a start button while inserting coins...your points will show on the screen as 
well whenever you shoot something (point values will appear), so that is a 
bonus. Hitting the B button on the train mini game gives you 100 points per 
tap, and shooting the red pin that holds the train together gives you 500 
points per shot, so shoot for a high score!

By the way, over 1.5 million in the arcades gets you an "S" grade, and there 
is also "SS" and "SSS" grades.

Hope this helps, I need to get over 2 million next play."


And the next one...


It's really cool in the Lost World style-cabinet, with the big screen and the 
bench with the two guns, but I got my score on the 50" upright style one.

>1) When you shoot enemies, do you shoot them three times, or do you just 
>shoot once and move on?  I usually take three shots, but it costs lives big-
>time.  I'm sure it matters more in the arcades, since you have to pay for the 
>credits.

In case you didn't know, CM is kinda of like a pseudo-sequel to the Virtua Cop 
series, they used the same type of green-to-red sights and Justice Shots were 
also in them...except they called shooting 3 times on one guy a "3 Point Shot".

It IS essential, especially in the arcades, to shoot them three times, but 
unlike Virtua Cop 1/2, if you get a Justice Shot, you can still shoot them 
twice more for even MORE points, not to mention the 1500 bonus you got, as 
well. I ALWAYS try to shoot everyone 3 times, except for the running enemies, 
and if I accidentally shoot them in the head, they get blown back without a 
chance to shoot anymore. So go for the Justice shot, then shoot them twice 
more, if you can't get the Justice, just shoot them 3 times for maximum score,
when it is safe.

>2) I can't seem to get an A rating on the second mission itself.  Do you have 
any >other advice for it?

In the arcade game, you don't get indivdual ratings for the missions, your 
total score is graded, anything above 1.5 million is S, and then there are SS 
and SSS ratings, as well.

Hmm, the second mission isn't as bad as the first...you know and I know to 
avoid the hostages, except you lose 50000 points in the arcades if you shoot 
one....Um...like I said, go for the Justice AND Combo shots, and that one spot 
where you get the grenade (obtained after defeating the guy that throws one at 
you inside the train) there is another nearby briefcase, make it appear, then 
use the grenade, the points for the disks will double to 10k, and thats nice.

I never have completed the 1st mini game on the second mission, however, you 
have to tap the Start button, so that means you have to put the gun down and 
mash away. Not as easy as it sounds.

Shooting the tank at the end gets you 100 points per hit, and shooting the red 
missiles that the boss fires gets you 1500 points each in the arcade, and I was
thinking of not shooting the tank so often to get points, but there are some 
risks involved.

I get 800,000 on Mission 1, 1.4 million on Mission 2, so that means I get just 
about 600,000 points on Mission 2, then there's Mission 3, guaranteed to make 
you burn 1 credit. Keep in mind I only used one continue to get my 1.95. And 
I'm going to play it again later today...see what I can do to move up in the 
rankings.

Those training missions on the DC sound much too easy, personally, but it is a 
cool idea to improve your skill. 

I've been playing gun games all my life, including the Virtua Cop series (last 
time I played VC2 I got 195 Justice Shots) so CM is a great game, and even I 
find it challenging at times, especially mission 3.

My best advice is to be quick, shoot all enemies 3 times when safe, and ALWAYS
try for the Justice Shots.

Hope that helped too, and good luck!"


There's some good info in DanZero's letters, so read them!  Thanks again, Dan.


===============================================================================
                               XI. CONTACT INFO
===============================================================================



E-mail:    slodeth@iname.com
ICQ UIN:   15025844
Web Page:


E-mail Rules:
Don't ask me questions that are already answered in the guide!  Search for it
   before you email me!  It will save you AND me some time.
Make sure you are reading the most updated version of the guide.
Include the name of the game or guide in the subject.  CM is enough.
E-mail me just about ANYTHING: questions(not answered in the guide), comments,
   praise, constructive criticism, requests...
Ask me if you can use this guide.  I will almost certainly let you, as long as
   you ask politely.
Don't E-mail me crap.  Don't ask me to join a website, like AllAdvantage.
   I've received way too many of those.
Try to use correct spelling, decent grammar, and capitalization.  I'm not a big
   fan of people who like to freestyle with their spelling...
AOL slang is not up to my standards.  Don't use "r u" instead of "are you" or
   anything like that.  It gets on my nerves.  If you do that thing where you
   cApItAlIzE eVeRy oThEr lEtTeR, don't expect a response.

ICQ Rules:
Do whatever you wish.  I don't care about ICQ very much.  Put my number on spam
   lists, tell it to your friends, and flood it with whatever you want.

What you can find at my web page:
-More info on me(in case you care)!
-Links to all of my guides!
-The most recent versions of my guides!
-HTML versions of my guides!
-Feedback forms, surveys, and some other crap!
-News on what I've done and what I plan on doing!

If you're looking for me on a message board, you'll probably find me on the
GameFAQs boards.  I go to the FAQ Contributor board the most often, and I visit
the boards of the games I've written for.  Also, I'm a mod on the Neoseeker
boards, so look for me there.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Please do not distribute this guide in any way without my explicit permission.
I'm sure you could use it and mutilate it to your pleasing, but I'd appreciate
it if you ask permission first.  Do not sell this guide, or do anything to pass
it off as your own guide.  I am well aware of my rights, and I will take the
necessary actions to protect my work.  Check out if you have any doubts.

Or, as they say, This document Copyright 2001 by Martin Silbiger.

                              .___.
          /)               ,-^     ^-.
         //               /           \
.-------| |--------------/  __     __  \-------------------.__
|-=====-| |>>>>>>>>>>>>> | />>\   />>\ |>>>>>>>>>>>>>>>>>>>>>>:>
`-------| |--------------| \__/   \__/ |-------------------'^^
         \\               \    /|\    /
          \)               \   \_/   /
                            |       |
                            |{/\/\/}|
                            \       /
                             ^-----^
  _______  _        _______  ______   _______  _________  _      _
 /_______|| |      /  ___  \| ____ \ | ______||___   ___|| |    | |
| |       | |      | /   \ || |   \ || |          | |    | |    | |
| |_____  | |      | |   | || |   | || |____      | |    | |____| |
\______ \ | |      | |   | || |   | || _____|     | |    |  ____  |
       | || |      | |   | || |   | || |          | |    | |    | |
_______| || |_____ | \___/ || |___/ || |_____     | |    | |    | |
|_______/ |_______|\_______/|______/ |_______|    |_|    |_|    |_|










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