Climax Landers - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Climax Landers - Strategy Guide (Page 01).
CLIMAX LANDERS (Dreamcast Import)
FAQ Version 0.7 Dated 10/17/99
Start Date of original FAQ: 9/27/99
by Thomas Schulze at TSCHULZE@aol.com
Hello again! This is update #3. I may or may not continue on with
further updates but if I do it will be much later. Enjoy the latest
version of this FAQ.
*************************************************************************
VERSION ADDITIONS/CHANGES
FAQ Version 0.3 Controls and Screens
FAQ Version 0.6 Changed menu (Intelligence/Charm were in the wrong order)
Satiety not Sanity!
Bonus Points considerations added
Traps and Battle Conditions added
L/R button in battle mode (usage????)
Dungeon Concepts
Shop Owners
Rearranged some menus, other small changes
General Questions
Noiman Quest's
Monster Registration Screen
FAQ Version 0.7 VMU Mini-Games
Money Trick (under VMU section)
*****************************CONTROLS***********************************
Movement Screen (Town)
Analog Controller - Movement
Directional Pad - Select
A button - Decide
B button - Close Window
X button - Change View Point
Y button - Command Menu
(L*R Trigger/Start Button are not used)
Movement Screen (Dungeon)
Analog Controller - Movement
Directional Pad - Up: Change Map
Directional Pad - Right: Map ON/OFF
Directional Pad - Down: Change View Point
A button - Check Mode -> Item Select or Choose a fight
B button - Close Window
X button - Investigate
Y button - Command Menu
L*R Trigger - Rotate View
(Directional Pad Left and Start Button is not used)
Fighting Screen (Dungeon)
Analog Controller/Directional Pad - Selection
A button - Decide
B button - Cancel
L*R Trigger - Party Select (Unable to verify usage in the manual)
(X*Y Button/Start Button is not used)
**************************COMMON SCREENS****************************
---ATTRIBUTE SCREEN--
| Level |
| Physical Strength |
| Agility |
| Constitution |
| Mental Power |
| Intelligence |
| Charm/Curse |
| Luck |
----------------------
----NEXT DUNGEON SCREEN--
| Bonus Points |
| Level |
| Physical Strength |
| Agility |
| Constitution |
| Mental Power |
| Intelligence |
| Charm/Curse |
| Luck |
| Verify Item |
| Verify Skill |
| Confirm Choice |
-------------------------
Note on BONUS POINT DISTRIBUTION on NEXT DUNGEON SCREEN
Below are some of the attributes to consider when distributing your
bonus points from the NEXT DUNGEON SCREEN
Physical Strength - Attack Strength
Agility - Determines order in battle and hit/evasion %
Constitution - Defense increases
Mental Power - Magic Defense and Satiety meter decrease rate
Intelligence - Effectiveness of Magic and Appraisal Rate
Charm - Companion's monster defense and capture probability rate
Luck - Chances in locating traps and finding items
Use verify item/skills to check if you meet the conditions before assigning
the bonus points.
CP Screen
---CHARACTER PARAMETERS------
| Level |
| HP |
| MP |
| VIT (Required for attacks)|
| Satiety |
| EXP |
| BONUS |
| # of Items one can carry |
| Gold |
----------------------------
EID Screen
--EQUIPMENT/ITEM DESCRIPTION- (Branches to PID/MIP screens)
PID Screen
--PARAMETER INCREASE/DECREASE SCREEN --------------
| Ability Parameter |
| Attack Strength Magic Evasion % |
| Pierce Magic Defense |
| Evasion % |
| Armor |
| Body Defense |
| Armor Defense |
| |
| Standard Parameter |
| |
| Equip Don't Equip Mastery (Go to MIP Screen)|
---------------------------------------------------
MIP Screen
-----MASTER ITEM PARAMETER SCREEN------------------
| Level |
| Physical Strength Intelligence |
| Agility Charm |
| Constitution Luck |
| Mental Power |
| |
| Happy Face (Abilities OK) |
| Sad Face (Abilities too low) |
| Equip Don't Equip Mastery (Go to PID Screen)| <--This bottom
--------------------------------------------------- selection only
appears when equipping items in the dungeon
FAP Screen
--FIGHTING ABILITY PARAMETER SCREEN-------------
| Attack Strength Magic Evasion % |
| Pierce Magic Defense |
| Evasion % Condition Evasion % |
| Armor Confusion % |
| Body Defense Weaken % |
| Armor Defense Restriction % |
| Attack % |
| Attribute Modification Value |
| Flame % Ice % Lighting % | <--+% offers more protection
------------------------------------------------ -% weaken by this type
SID Screen
-SKILL ITEM DESCRIPTION SCREEN---------------
|Skill Summary - Only if item contains one |
---------------------------------------------
Monster Registration Screen
-MONSTER NAME----------
| (Enter name here) |
-------------------------------------------------------
| Hiragana Katakana English Symbols Quit Decide |
| |
| (Character Set is displayed) |
| |
-------------------------------------------------------
Use A button to decide/B button to backspace
***********************************COMMAND MENUS*********************
WHEN MOVING IN TOWN
----------------
A) | Item |
B) | Skill |
C) | Magic |
D) | Status |
E) | Picture Book |
F) | Companion |
----------------
A) Item --> ---Item Description---- ---Equipment Summary--
| Item 1 | | Weapon: |
| Item 2 | | Armor: |
| Item 3 | | Shield: |
| etc... | | Shoes: |
----------------------- | Ring: |
| View Equipped Items | -----> | Ring: |
----------------------- | * |
------------------------------- | * |
| Description of item | | Ring: (Up to 10) |
------------------------------- ----------------------
Choose any item and the following options open up
For Armor/Weapons/Shoes/Rings/Shield For Other Items
--> Remove --> Use
--> Equip --> Throw Away
--> Detail on Item (See FAP screen)
B) Skill --> ---Skill Description-- -Attributes-
| Skill 1 | |
| Skill 2 | |
| etc... | |
---------------------- |
|Skill Record | |
---------------------- |
| |
----------------------------------------
|Description (when pointer on skill) |
----------------------------------------
Select Skill Description box -->Remove
-->LOCK
Select Skill Record List of all skills
Checked ones are currently used
In Attributes box --> If attributes blue, can't use skills
(use LOCK until bottom description is yellow)
C) Magic -->---Magic Description--
| Magic 1 |
| Magic 2 |
| etc... |
----------------------
|Magic Record |
----------------------
----------------------------------------
|Description (when pointer on magic) |
----------------------------------------
Select Magic Description box --> Remove
Select Magic Record --> Descriptions of Skills
List of all skills
Checked are currently used
Hit A to add magic spell while in the screen
D) Status --> --Status------------------------
| Character Name Title |
| Condition |
--------------------------------
-Parameter-----------
|Character | --> Opens up CP Screen
|Basic Abilities | --> Opens up ATTRIBUTE Screen
|Fighting Abilities | --> Opens up FAP Screen
|Quest | --> Current quest from Noiman
|Companion | --> Tells you to move the Key
--------------------- left/right to see monster status
E) Picture Book --> Monster Journal (73 Total)
--> Item Journal (314 Total)
F) Companion --> -----Monster Capsule-------
| Monster 1 |
| Monster 2 |
| etc... |
---------------------------
| Battle Array Formation |
---------------------------
Select Monster --> Enter/Exit Capsule (X are in your party)
Select Battle Array --> Choose FL,FR,BL,BR for battle formation
WHEN MOVING IN THE DUNGEON
Very similar to WHEN MOVING IN TOWN description with the following exceptions
A) Item -->
Choose any item and the following options open up
For Armor/Weapon/Shoes/Ring/Shield For Other Items
--> Remove/Equip --> Use
--> Throw Away --> Throw Away
--> Appraisal (Skill needed) --> Appraisal (Skill needed)
--> Repair (Skill needed) --> Repair (Skill needed)
--> Detail on Item (See FAP/MIP/SID screen)
If you are Equipping an item the EQUIPMENT/ITEM DESCRIPTION (EID) Screen will appear.
B) Skill C) Magic -->
Same as WHEN MOVING IN TOWN but you do not have the ability to LOCK/UNLOCK
Lower box is used to access character/monster skills or magic
D) Status E) Picture book -->
Same as WHEN MOVING IN TOWN
F) Companion -->
Same as WHEN MOVING IN TOWN but you do not have the ability to LOCK/UNLOCK
FIGHT SCENE (DUNGEON) - Not all options will be available
Technique --> Depends on Character and Weapon
Magic --> Depends on Character/Skill/Weapon
Defense --> Defend
--> Parry
--> Run
Movement --> Choose movement/square
Capture
Item --> Use Item
--> Remove Armor/Weapon/Shoes/Ring/Shield (Equip is not available during battle)
SETUP WINDOW (WHEN PROGRESSING TO THE NEXT LEVEL IN DUNGEON)
First Screen is NEXT DUNGEON screen. After confirmation the following options are available
Second Screen
Save in Dungeon
Skills --> LOCK/UNLOCK Skills (Seal/Unseal monster's skills by
selecting bottom box)
Companion --> Choose Companion
Next Floor
********BATTLE CONDITIONS*********************************************
Listed are all the possible conditions that can be inflicted in battle
(p35 bottom section in manual)
Name Lasts for Effect
Confusion Group - Confusion One Floor Different Commands executed
Charm One Floor Allies Change sides
Weaken Group - Weaken Length of Dungeon Lower Parameters
- Headache # of Turns Magic Consumption Increases
- Strain # of Turns VIT Consumption Increases
Restriction - Poison One Floor HP decreases
Group - Fatigue One Floor VIT decreases
- Silence # of Turns Unable to use Magic
Attack Group - Absentmindedness Within Battle Lose turns
- Paralysis Within Battle Unable to move
*******TRAPS**************************************************************
Listed are the traps that can be encountered.
(p27 bottom section in manual)
Trap Name Effect
Bomber Fire Damage
Ice Ice Damage
Thunder Thunder Damage
Slash & Spear Physical Damage
Gas Geyser Inflict Condition
Alarm Alert Monsters
Ceiling Trap Physical Damage
Magic Trap Parameters Lowered
Human Trap Unable to use movement command (lasts for 1 floor)
Clear Special Effect - Removes Conditions
***GENERAL QUESTIONS******************************************************
Q: What is a "Piece"
A: Pieces are the floating continents through out the game
Q: Where is Marion?
A: Go to the Doll Castle. Search the dungeon for a Marion Doll. After getting
the doll, bring it to Noiman's house. Go to a dungeon and exit the dungeon
or switch characters and go back to Noiman's house. The Marion doll will
grow and join your party! Just go back to Hitsuji and the companion choices
should now have Marion.
Q: How do I end the game?
A: The opposite of how you started the game! What? You don't know? The game
starts by having a magic book open. You must find the book to end the game
(in other words, end the story). After closing the book, go to the
characters "Piece" and the game will end there. See below in () for the
character and the dungeon piece they are related to.
Q: How many dungeons are there?
A: 7 main dungeons (The first dungeon with the knight is only a mini-dungeon)
Below is a list
0) Clock Tower (Sword)
1) Fire Mountain Cave
2) Forest Battle Field (Rao)
3) King's Tomb (Ryle)
4) Grand Labyrinth (Marlin)
5) Downtown (Lady)
6) Doll Castle (Marion)
7) Last Dungeon
*****DUNGEON CONCEPTS**********************************************************
There are many subtle things know when traveling about the dungeons.
Q: What is the Investigate (X button) used for and what is satiety?
A: The X button is important in uncovering traps and items within in the dungeon
(the orange/grey sections in the game). But there is a cost. Your satiety
(fullness) meter decreases. The satiety meter also reduces over time. If you
satiety meter is reduced down to 0 you will start losing hit points over time.
Think of this condition as starving. It will only increase again if you eat
fruit. There a special fruit with the only purpose is to recover that meter
(make you full again!). See the items section for more detail.
Q: Why am I not allowed in the dungeon?
A: All characters require you to have a set number of items when you enter the
dungeon. For example Sword can only enter a dungeon with 4 items regardless
of his rank. But Rao can enter a dungeon with 6 items. When in town, pull
up the item menu and you will see that the menu has a transparent black bars
near the button. Anything still in the tan/brown area is the character item
limit for the dungeon.
Q: What are the ways I can exit a dungeon?
A: There are several ways to exit. Below is a list.
1) Finish off the boss in the dungeon and then exit
2) Use an escape item (or magic).
3) Main character's hit points are reduced to 0.
Q: What happens when I die in a dungeon?
A: Here's the list
1) You will lose all items that are not equipped
2) Equipped items may get broken
3) You will lose all unregistered monsters
4) Any monsters that died in battle need to be revived by Dr. Anna
5) Penalty is applied if you have a quest (some quests do not have penalties)
Q: Where do I buy escape items?
A: You must trade your money in at the VMU Device in the monster house for
tokens. Use the barter option and buy the escape item there. It is the
first item on the barter list. It's best used to finish up quests without
having to fight the end boss.
Q: Why is my level always reduced down to 1 when I re-enter a dungeon?
A: This keeps the dungeon a challenge by putting restrictions on what you can
bring in to a dungeon. But your Rank/Title and skills/magic will stay the
same.
Q: Why LOCK/UNLOCK skills/magic before a dungeon/floor and why unequip items in
battle?
A: This is an important concept. If you don't do this then certain commands
will not be available. For example, if an item/skill causes your agility to
be blue (review your status!) you may not be able to use the movement command
during battle. This also applies to skills. If all your skills are unlocked
when going into a dungeon (which causes some status to be blue) you may not
be able to use any skills for the length of the floor until your attributes
meet the required level. The same reason goes for unequipping in battle.
For example, if you get inflicted with a parameter down condition, you may
want to unequip an item to open up some your option again, but you can
usually survive battle without having to do so. Hopefully you can use your
monsters as back up!
Q: How do you save in a dungeon?
A: You can only save in a dungeon when you get to the next floor. This is the
First option in the second NEXT DUNGEON SCREEN. As a word of warning, if you
start a game and you reset the game, you will lose that save. The dungeon
saves are temporary.
Q: How will I know if I've maxed out my Rank/Title?
A: It will turn yellow. Remember this also applies to monsters in your party.
***SHOP INTRODUCTION**********************************************************
There are a total of 10 "Shop Owners" in the world.
Here is the generic menu for most Shops.
Menu
--> Buy
--> Sell --> Items with character
--> Items from warehouse
--> Speak
Reference page 22 (going from left to right)
Top row
1) Hero's/Sword's House - Hitsugi (Sheep)
This is where you can manage your equipment/party/saves
Menu
--> Item Warehouse --> Storage
--> Take Out
--> Collection (can be purchased from Eliza)
--> Save
--> Companion --> Character Change
--> Transfer Item
--> Receive Item
--> Option
2) Item Shop - Bangeru
Uses generic menu
3) Noiman's House - Noriman
Noiman is where to go for Quests! Rewards are money, skills or items
Menu
--> Work (Noiman will assign you with a quest)
See Quest section for more details
--> Sell item - Blackmarket (Sell legendary items here)
--> Picked up/Escavated items
--> Speak
Bottom row
4) Church - Dr. Anna
Menu
--> Revive Monster
--> Speak to Dr. Anna
5) Monster House - Dr. Anna's Hologram
Menu
--> Grazing Grounds (Send monster to the Monster House)
--> Bring Out (Monster will fight for you)
--> Registration (Name your monster. Can't use mini game without)
See Monster Registration Screen for naming monsters
--> Goodbye (Get rid of monsters)
Reference page 23 (going from left to right)
Note: These "Shops" are available later in the game
Top row
6) Blacksmith - Blacksmith brothers
The Blacksmith brothers will fix broken items and change attributes on
legendary item. Here are the options available...
--> Repair
--> Strengthen Item - This will increase the strength level of a legendary
item but it will require a higher parameters to use it.
--> Improve - This will lower the needed parameters need to use the
legendary item.
--> Mix - Append addition skills to the legendary item from other items.
--> Speak
The following is a list of the current known legendary items
Title Distinctive Feature Skill (special ability)
Steel Sword High Attack Strength -
Emperor's Broad Sword High Attack Strength -
Fool's Spear High Attack Strength -
Mania Wand Equip to use magic Additional Magic
High powered Bowgun High Attack Strength -
Ice Boomerang Additional Critical Ice Attack Ice Attack
Scissors Knuckle High Attack Strength -
Gaia Shield High Defense -
Blessed Shoes Agility and Luck Increased -
7) Present Shop - Present Shop Owner
Buy mini-games here
Uses generic menu options
8) Carpenter's House - Master Carpenter
Special Menu
--> Remodel
--> Speak
Here is where you can build extra "levels" to the Monster/Sword's house. It
is unknown what the max level is at this moment. As a side note, Sword's
house looks rather nice after the carpenter's fixes it up! When you remodel,
you must enter a dungeon in order for the changes to take place.
Sword's House LV2 enables a total of 32 items to be stored in the warehouse.
Sword's House LV3 enables a total of 96 items to be stored in the warehouse.
Sword's House LV4 enables a total of 224 items to be stored in the warehouse.
Monster house LV2 enables a total of 16 monsters to be registered.
Monster house LV3 enables a total of 24 monsters to be registered.
Bottom row
9) Convenience Store - Tanaka
Buy mini-games here
Uses generic menu
10) Fashion Shop - Eliza
Uses generic menu options
Buy Collection items from this shop. All items are designated with a STAR
in front of the item listed. These are display only items and can be added
to the Collection warehouse (the door on the right of Sword's house). There
seems to be a total of 14 possible items that can be placed in the
collection warehouse (1 being the picture from the Yutakana Jinsei Pakku
game). As far as I know, this is only for show and serves no purpose.
***NOIMAN'S QUESTS*************************************************************
Noiman is where you go on quests to get rare items. It's true that you may
acquire them on you own but you may find it quick to take a quest to get the
item/skill. For example, you could find the Yogurt Ring in the dungeon or you
could take a quest and receive one for all your hard work.
Noiman has 6 types of quests.
Boss Attack - Fight the boss in the dungeon specified
Item Search - Collect the items
Monster Search - Fight a certain number of specific monsters
(picture of monster appears in the hint box)
Monster Capture and Raise - Capture a monster and raise the creature
above the level specified
Monster Attack - Attack a large number of monsters
Search Dungeon Completely - Search the level specified completely
(Level should be full explored - all green)
---Quest Description Screen ----------------------------------------------------
| Work Details |
| Participation Fee |
| |
| Description |
| |
| Reward |
| Item/Skill |
| |
| [Hint] [picture of monster] |
| Escape Topography/Species/ |
| Annihilation Appearance Estimate (Appearance % or Number in Dungeon) |
| Failure Penalty Lowest/Highest Floor (of Dungeon) |
--------------------------------------------------------------------------------
It easier to see the summary of the quests via the quest summary.
----------------
| Item |
| Skill |
| Magic |
| Status |--> --Status------------------------
| Picture Book | | Character Name Title |
| Companion | | Condition |
----------------- --------------------------------
-Parameter----------- --------------------------
|() | |
|() | |
|() | Type of Quest: <1 of the 6 types> |
Go here ---> |Quest | Location is described on the 2nd line |
but don't |() | 3rd line contains other details |
hit A button ------------------------------------------------
(hitting A gives you the Quest Screen)
**********************VMU MINI-GAMES********************************************
There are a total of 6 mini-games in Climax Landers which are accessed via the
first room to the right in the monster house. There are S versions of certain
games, as well as other VMU called the Great Game. I was unable to get the
"Great Game" and I don't know the difference between the S versions of the games
other then the expensive price. I may update later if I came across these
games again.
MONEY CHEAT
There is also a money cheat you can do to increase your money. First, sell
everything you got. If you have lengendary items, sell them to Noiman. Next,
Download a game that requires you to transmit tokens. Then transmit your tokens
to your VMU. Reset the game again and you will notice that you didn't lose any
money and the tokens are still in your VMU. Transfer the tokens back and you've
increased your money by 50%! Repeat as often as you like. You can also just
keep converting money and transfering the tokens to the VMU after each reset
until you're ready to transfer them back. Remember to save after the final
transfer back to the main game or all your work will be wasted. Now can go to
the blacksmith brothers, strengthen the lengendary items and reduce the
parameter requirements to 0! You can also buy three lengendary items from the
barter method from the VMU Menu. Time to put that money to good use!
VISUAL MEMORY DEVICE MENU (MONSTER HOUSE)
Transmit Game
Delete Game
Token --> Barter/Exchange (A very costly way to get items)
--> Transmit Income (Transfer tokens back from the VMU)
--> Take Out (Transfer tokens to VMU for use)
--> Buy (Tokens)
--> Turn into money (Tokens)
Transmit Monster (used for Tobbarai DE Shokunai mini-game)
--> Send Out
--> Welcome Back
Climax Edit (used with Yutakana Jinsei Pakku mini-game)
--> Picture Frame
--> Icon
*************Tsuyu Dark IV - 123 Blocks needed
A typical 3D dungeon game. Requires 3 tokens to play. The game ends when
your life goes to 0. Your score will then be transformed into additional
tokens.
Random Events - When entering the next floor, you will sometimes come across
a random event. Below are the 4 types of events.
Healing - Full life restored
Item Map - All item will now appear on item map for the current level
Monster Map - All monsters will now appear on monster map for the current level
Drop - You will be force to drop one item to go to the next dungeon.
CONTROLS
Movement Control
A Button - Select/Command Menu
B Button - Monster Map -> Item Map -> Exit/Cancel
Directional Pad - Up: Forward, Down: Backward, Left/Right: Turn 90 degrees
During Battle
A Button - Guard
B Button - Attack
Directional Pad - Down: Run Away
The Battle concept is very easy. Guard with A and wait for your power
gauge to build up and then attack with the B button. Sword and Armor
will slow down your attacks but offer you more attack power and defense.
VMU Command Menu
Status
Eat
Equip
Throw Away
ITEMS
Delicious Fruit - 20 HP recovered (must use it in the same place found)
Ikeike Fruit - 100 HP recovered
Sword - Attack Increases
Armor - Defense Increases
Shield - Guard Up
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