Chu Chu Rocket! - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Chu Chu Rocket! - Strategy Guide (Page 01).
sonic team
presents ___________________________________________
/ ______ ______ /
/ /_ __/______ /_ __/______ /
/ __/ /_ /___ / ____ __/ /_ /___ / ____ /
/ /_ __/____/ /_/___//_ __/____/ /_/___/ /
/ /_/ /_______/ _/_/ /_______/ /____
/___________ ______ / /____ __ __ /
/ / ___ / / __ _/_ _ __ / / / / /
/ / / / / /_/ / / ///// // \ / / /
/ / /__/ / / / __/ // /\/ /_/ /
/ /______/ /_/ /___//_/ /_/ /
/_________________ _____________/
\ \
chu-chu \ \
rocket \ \
\ \
\\ faq &
\ walkthrough
by
jt.kauffman
ver.0.88b
25nov99
------------------------------------------------------------
chu-chu rocket!
faq & walkthrough
ver.0.88b
25nov99
by jt.kauffman
------------------------------------------------------------
00.table of contents
01.intro
02.getting started
**basics:
**controls:
**screens:
03.battle modes
04.puzzle mode
**normal:
**hard:
**special:
**mania:
**original:
**download:
05.stage challenge mode
06.network
07.misc
**hidden modes:
**bonuses:
**clear controller set:
**release info:
**chu-chu! online:
**advertising:
**sales:
08.outro
**version:
**future:
**sources:
**notes:
**legal:
**contact:
------------------------------------------------------------
01.intro
chu-chu rocket! is a fast-paced, four-player puzzle game by Sonic Team,
the makers of the Sonic the Hedgehog series and NiGHTs. Announced during
the 'Four from Sonic Team' series of press releases, chu-chu rocket! was
released in Japan on 11.11.11 (11.11.99 on the Roman calender) amidst a
fairly heavy marketing campaign. Clocking in at a mere 2800 yen (about
US$26), or 4800 yen (US$45) with a limited edition clear orange
controller, the game is a blast, whether you're playing the 4 Player
Battle Mode with four friends, or attempting the Puzzle Mode by
yourself.
this document will help get people who have imported the game started,
as well as giving working solutions for the Puzzle Mode and Stage
Challenge Mode stages. It is a work in process, and should be considered
as such.
------------------------------------------------------------
02.getting started
**basics:
the gameplay is simple. The object is to get the Chu-Chus (aka.
mice)into their rocket, sensibly named the Chu-Chu Rocket. When the
stage starts, the mice will begin to run from pre-set points on the
screen. Much like lemmings, the mice follow each other. Upon hitting a
wall, they will turn right (unless there is a wall directly to their
right, in which case they will turn left). Capu-Capu (aka. cats) stalk
the screen, moving exactly like the mice, but twice as slow. The cats
will eat the mice if they hit each other, and will damage the Chu-Chu
Rocket if they hit it.
in the battle modes of the game, you will find three variations of Chu-
Chus. The first is the normal blue and white Chu-Chu, which is by far
the most common variety. Next is the purple and white ? Chu-Chu, which,
upon reaching a rocket, will randomly select a different game-play
option. Finally, the rare gold 50 Chu-Chus are worth, as their name
implies, 50 regular Chu-Chus.
--names:
Chu-Chus
Capu-Capu
Chu-Chu Rocket
Chui
Chubee
Chupii
Chubahha
Hatch
**controls:
the control scheme in chu-chu! is rather simple, and is fairly
intuitive. there are four major control schemes used; normal
(battle/puzzle), options select, edit, and online. I have listed the
controls in this order below.
--normal (used for all of the gameplay sections of the game, including
battle and puzzle):
Analog Stick: move cursor around the screen (faster than D-pad)
D-pad: move cursor around the screen
Start: pause
X button: place an up arrow in the selected space
Y button: place a left arrow in the selected space
B button: place a right arrow in the selected space
A button: place a down arrow in the selected space
L trigger: reset stage (puzzle only)
R trigger: once: start stage (puzzle only)
twice: speed up stage [dash] (puzzle only)
--options select (used for most out-of-game screens):
Analog Stick: move cursor around the screen
D-pad: move cursor around the screen
Start: accept currently selected item
A button: accept currently selected item
L trigger: switch between modes
R trigger: switch between modes
--edit (used in edit mode):
Analog Stick: move cursor around the screen
D-pad: move cursor around the screen
Start: accept currently selected item
X button: place item facing up in the selected space
Y button: place item facing left in the selected space
B button: place item facing right in the selected space
A button: place item facing down in the selected space
L trigger: switch between modes (ie. place different items)
R trigger: switch between modes (ie. place different items)
[note: these are done from memory, and may not be totally correct.]
--online (used in homepage mode):
not included in this FAQ. (as the homepage mode is simply a variation of
the DreamPassport browser, and other documents already go into this
program, I will not include the controls here. Please visit
www.gamefaqs.com and search for general Dreamcasts FAQs (there are
DreamPassport FAQs contained within) if you wish to have more
information on the subject)
**screens:
while the game isn't really that hard to figure out, the menus are all
in katakana, so those who lack even minor Japanese language skills may
be a bit confused at first. The following is a rough translation of what
each screen actually says in English. In all of the screens, the Analog
Stick/D-pad is used to move between the options, while the A
button/Start button is used to confirm selections.
--main game select screen:
help
4 player battle (1~4P)
team battle (1~4P)
stage challenge (1~2P)
puzzle (1P)
puzzle edit (1P)
network (1~4P)
homepage
options
--options screen:
all mode options
4 player battle, team battle options
records
reset all to default options
--all mode options screen:
character
sound
vibration
BGM test <00>
SE test <000>
reset to default options
--4 player battle, team battle options screen:
play time <1.2.3> minutes
# of games <1.2.3.4.5> (needed to win)
??
??
reset to default options
--records screen:
stage challenge
-total time 00:00 0 number of clears
--pause screen:
--puzzle mode screen:
;press the L and R triggers to scroll through the different modes;
*hidden modes: to unlock each, beat all 25 stages on the mode directly
to the left of it.
note: as the 'help' menu is all in Japanese, and this document is
basically going to be the English equivilent of it, I won't be providing
translations for it.
note: any other section not listed is under development.
------------------------------------------------------------
03.battle modes
one of the main two modes in chu-chu!, battle mode (and it's variations)
is a four-player (either human or computer) Chu-Chu fest that is a blast
to play. the gameplay is simple: get the most Chu-Chus in your rocket
(differentiated by color), while avoiding the Capu-Capus, to win.
this mode is played in a first to X games won manner. the default number
is three, but this can be changed in the options screen (see section
02.screens for more info). the default game length is 3 minutes,
although this can also be changed.
more quick facts about battle mode:
-each player can place three arrows at a time. After the third is
placed, the next arrow placed will cancel out the first one that was
placed, and so on.
-arrows will disappear after a while (15-20 seconds or so). They will
flash before doing so.
-cats (Capu-Capu) will eat 1/3 of the mice (Chu-Chus) in a rocket if
they enter it.
various mode use the basic battle mode layout, including 4 Player Battle
mode and Team Battle mode. More on this mode to come...
------------------------------------------------------------
04.puzzle mode
one of the two ways that chu-chu rocket! really shines is it's puzzle
mode. With puzzles ranging from simple to nearly devilish, it's quite a
good play for a single player. While I only had trouble with a couple of
stages, I am providing working solutions for all stages for those who
may be stuck. Please note that whaat follows in this section are out-
and-out spoilers of the game, and it is recommended that you only use
this section as a last resort. Before I get into the solutions, though,
I will provide a few quick hints for how to tackle puzzle mode:
-don't be afraid to run the stage a couple of times. If you can't
picture how the Chu-Chus will run, just start the stage without any
arrows down - you can always reset by pressing the L trigger, and you
aren't penalised at all for doing so (nor are you penalised for
failing a stage).
-arrows will reverse an unlimited number of Chu-Chus, but will only
reverse Capu-Capu twice; after the first time, the arrow will
shrink, but still function, and after the second time, the arrow will
disappear.
note: there may be more than one working solution to a puzzle - when
known, multiple solutions are listed
**normal
key: ^=up arrow
v=down arrow
>=right arrow
<=left arrow
solutions are provided using the following grid manner:
a b c d e f g h i j k l
___________________________________
1|__|__|__|__|__|__|__|__|__|__|__|__|
2|__|__|__|__|__|__|__|__|__|__|__|__|
3|__|__|__|__|__|__|__|__|__|__|__|__|
4|__|__|__|__|__|__|__|__|__|__|__|__|
5|__|__|__|__|__|__|__|__|__|__|__|__|
6|__|__|__|__|__|__|__|__|__|__|__|__|
7|__|__|__|__|__|__|__|__|__|__|__|__|
8|__|__|__|__|__|__|__|__|__|__|__|__|
9|__|__|__|__|__|__|__|__|__|__|__|__|
stage 1
-------
^=9b, 9d, 9f, 9h, or 9j
stage 2
-------
v=1e or 1h
stage 3
-------
>=2k
stage 4
-------
v=2h
>=3h
stage 5
-------
^=9f
stage 6
-------
<=2e
stage 7
-------
^=9c
stage 8
-------
>=9b
stage 9
-------
<=2e, 4e, 6e, or 8e
<=2i, 4i, 6i, or 8i
stage 10
--------
^=8c, 8e, 8f, 8g, 8i, or 8j
stage 11
--------
<=1g
>=9f
stage 12
--------
^=9e
stage 13
--------
v=1i
<=6l
^=9h
stage 14
--------
v=1i
stage 15
--------
<=2l
<=7l
stage 16
--------
<=4l
stage 17
--------
<=2g
<=6c
stage 18
--------
^=5g
stage 19
--------
v=1d
>=6f
stage 20
--------
v=3g
^=6f
stage 21
--------
v=1b
<=6c
^=7c
stage 22
--------
v=1b
v=1i
stage 23
--------
v=5e
stage 24
--------
>=4i
^=5g
stage 25
--------
>=2j
^=5f
**hard:
key: ^=up arrow
v=down arrow
>=right arrow
<=left arrow
solutions are provided using the following grid manner:
a b c d e f g h i j k l
___________________________________
1|__|__|__|__|__|__|__|__|__|__|__|__|
2|__|__|__|__|__|__|__|__|__|__|__|__|
3|__|__|__|__|__|__|__|__|__|__|__|__|
4|__|__|__|__|__|__|__|__|__|__|__|__|
5|__|__|__|__|__|__|__|__|__|__|__|__|
6|__|__|__|__|__|__|__|__|__|__|__|__|
7|__|__|__|__|__|__|__|__|__|__|__|__|
8|__|__|__|__|__|__|__|__|__|__|__|__|
9|__|__|__|__|__|__|__|__|__|__|__|__|
stage 1
-------
>=8d
>=8f
>=8g
v=8i
stage 2
-------
>=5c or 5e
stage 3
-------
>=7a
>=7c
stage 4
-------
>=9a or 9b
stage 5
-------
^=6b
stage 6
-------
v=8e
>=8h
stage 7
-------
^=8g
stage 8
-------
v=4k
^=8k
stage 9
-------
v=1b
>=5a
<=5l
^=9k
stage 10
--------
^=5g
stage 11
--------
v=1k
stage 12
--------
>=6f
<=8k
stage 13
--------
^=4c
^=5j
stage 14
--------
v=1k
>=3a
stage 15
--------
^=6f
stage 16
--------
<=2b, 3b, 4b, 5b, or 6b
v=4g
stage 17
--------
v=1h
>=4a
<=7l
stage 18
--------
^=5g
v=6d
stage 19
--------
v=3e
>=8a
stage 20
--------
^=9a
>=9b
stage 21
--------
v=2e
^=9f
stage 22
--------
>=3g
<=5l
stage 23
--------
<=1f
v=1k
<=3c
^=7c
<=7f
v=7i
stage 24
--------
v=4i
^=6d
stage 25
--------
<=5l
**special:
key: ^=up arrow
v=down arrow
>=right arrow
<=left arrow
solutions are provided using the following grid manner:
a b c d e f g h i j k l
___________________________________
1|__|__|__|__|__|__|__|__|__|__|__|__|
2|__|__|__|__|__|__|__|__|__|__|__|__|
3|__|__|__|__|__|__|__|__|__|__|__|__|
4|__|__|__|__|__|__|__|__|__|__|__|__|
5|__|__|__|__|__|__|__|__|__|__|__|__|
6|__|__|__|__|__|__|__|__|__|__|__|__|
7|__|__|__|__|__|__|__|__|__|__|__|__|
8|__|__|__|__|__|__|__|__|__|__|__|__|
9|__|__|__|__|__|__|__|__|__|__|__|__|
stage 1
-------
v=7b
stage 2
-------
>=2a
v=3e
<=5i
stage 3
-------
>=2b
<=8g
stage 4
-------
^=9e
stage 5
-------
<=3h
v=4d
<=6k
stage 6
-------
v=1a, 3a, 5a, or 7a
stage 7
-------
>=5h
stage 8
-------
v=1j
>=5k
^=9c
stage 9
-------
<=4k
stage 10
--------
>=1f
^=5j
v=6b
<=6g
stage 11
--------
<=4g
^=9c
stage 12
--------
^=5b
<=5h
stage 13
--------
>=7a
>=8h
v=8k
stage 14
--------
<=5l
<=8l
| Next Page » |
