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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter C » Chu Chu Rocket! - Strategy Guide (Page 01)

Chu Chu Rocket! - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Chu Chu Rocket! - Strategy Guide (Page 01).

sonic team
presents  ___________________________________________
         / ______              ______               /
        / /_  __/______       /_  __/______        /
       / __/ /_ /___  / ____ __/ /_ /___  / ____  / 
      / /_  __/____/ /_/___//_  __/____/ /_/___/ /
     /   /_/  /_______/     _/_/  /_______/     /____
    /___________  ______   / /____        __    __  /
               / / ___  / / __  _/_ _ __ / /   / / /
              / / /  / / /_/ / / ///// //  \  / / /
             / / /__/ /     / /   __/ // /\/ /_/ /
            / /______/     /_/   /___//_/   /_/ /
           /_________________     _____________/
                             \    \
                chu-chu        \   \
                   rocket        \  \
                                   \ \
                                     \\      faq &
                                       \        walkthrough
       by
        jt.kauffman
                                            ver.0.88b
                                              25nov99

------------------------------------------------------------
chu-chu rocket!
faq & walkthrough
ver.0.88b
25nov99
by jt.kauffman

------------------------------------------------------------
00.table of contents
01.intro
02.getting started
   **basics:
   **controls:
   **screens:
03.battle modes
04.puzzle mode
   **normal:
   **hard:
   **special:
   **mania: 
   **original: 
   **download: 
05.stage challenge mode
06.network
07.misc
   **hidden modes:
   **bonuses:
   **clear controller set:
   **release info:
   **chu-chu! online:
   **advertising:
   **sales:
08.outro
   **version:
   **future:
   **sources:
   **notes:
   **legal:
   **contact:


------------------------------------------------------------
01.intro

chu-chu rocket! is a fast-paced, four-player puzzle game by Sonic Team, 
the makers of the Sonic the Hedgehog series and NiGHTs. Announced during 
the 'Four from Sonic Team' series of press releases, chu-chu rocket! was 
released in Japan on 11.11.11 (11.11.99 on the Roman calender) amidst a 
fairly heavy marketing campaign. Clocking in at a mere 2800 yen (about 
US$26), or 4800 yen (US$45) with a limited edition clear orange 
controller, the game is a blast, whether you're playing the 4 Player 
Battle Mode with four friends, or attempting the Puzzle Mode by 
yourself.

this document will help get people who have imported the game started, 
as well as giving working solutions for the Puzzle Mode and Stage 
Challenge Mode stages. It is a work in process, and should be considered 
as such.



------------------------------------------------------------
02.getting started


**basics:

the gameplay is simple. The object is to get the Chu-Chus (aka. 
mice)into their rocket, sensibly named the Chu-Chu Rocket. When the 
stage starts, the mice will begin to run from pre-set points on the 
screen. Much like lemmings, the mice follow each other. Upon hitting a 
wall, they will turn right (unless there is a wall directly to their 
right, in which case they will turn left). Capu-Capu (aka. cats) stalk 
the screen, moving exactly like the mice, but twice as slow. The cats 
will eat the mice if they hit each other, and will damage the Chu-Chu 
Rocket if they hit it.

in the battle modes of the game, you will find three variations of Chu-
Chus. The first is the normal blue and white Chu-Chu, which is by far 
the most common variety. Next is the purple and white ? Chu-Chu, which, 
upon reaching a rocket, will randomly select a different game-play 
option. Finally, the rare gold 50 Chu-Chus are worth, as their name 
implies, 50 regular Chu-Chus.

--names:
Chu-Chus       
Capu-Capu      
Chu-Chu Rocket 
Chui           
Chubee         
Chupii         
Chubahha       
Hatch          


**controls:

the control scheme in chu-chu! is rather simple, and is fairly 
intuitive. there are four major control schemes used; normal 
(battle/puzzle), options select, edit, and online. I have listed the 
controls in this order below.


--normal (used for all of the gameplay sections of the game, including 
battle and puzzle):

Analog Stick:    move cursor around the screen (faster than D-pad)
D-pad:           move cursor around the screen 
Start:           pause
X button:        place an up arrow in the selected space
Y button:        place a left arrow in the selected space
B button:        place a right arrow in the selected space
A button:        place a down arrow in the selected space
L trigger:       reset stage (puzzle only)
R trigger:       once: start stage (puzzle only)
                 twice: speed up stage [dash] (puzzle only)


--options select (used for most out-of-game screens):

Analog Stick:    move cursor around the screen
D-pad:           move cursor around the screen 
Start:           accept currently selected item
A button:        accept currently selected item
L trigger:       switch between modes
R trigger:       switch between modes


--edit (used in edit mode):

Analog Stick:    move cursor around the screen
D-pad:           move cursor around the screen 
Start:           accept currently selected item
X button:        place item facing up in the selected space
Y button:        place item facing left in the selected space
B button:        place item facing right in the selected space
A button:        place item facing down in the selected space
L trigger:       switch between modes (ie. place different items)
R trigger:       switch between modes (ie. place different items)

[note: these are done from memory, and may not be totally correct.]


--online (used in homepage mode):

not included in this FAQ. (as the homepage mode is simply a variation of 
the DreamPassport browser, and other documents already go into this 
program, I will not include the controls here. Please visit 
www.gamefaqs.com and search for general Dreamcasts FAQs (there are 
DreamPassport FAQs contained within) if you wish to have more 
information on the subject)


**screens:

while the game isn't really that hard to figure out, the menus are all 
in katakana, so those who lack even minor Japanese language skills may 
be a bit confused at first. The following is a rough translation of what 
each screen actually says in English. In all of the screens, the Analog 
Stick/D-pad is used to move between the options, while the A 
button/Start button is used to confirm selections.

--main game select screen:
 help
    4 player battle (1~4P)
     team battle (1~4P)
      stage challenge (1~2P)
       puzzle (1P)
        puzzle edit (1P)
         network (1~4P)
          homepage
             options



--options screen:
  all mode options
  4 player battle, team battle options
  records
      reset all to default options


--all mode options screen: 
  character   
  sound       
  vibration   
  BGM test    <00>
  SE test     <000>
     reset to default options


--4 player battle, team battle options screen:
  play time   <1.2.3> minutes
  # of games  <1.2.3.4.5> (needed to win)
  ??
  ??          
     reset to default options


--records screen:
  stage challenge 
     -total time 00:00     0 number of clears


--pause screen:
  



--puzzle mode screen:



;press the L and R triggers to scroll through the different modes;

*hidden modes: to unlock each, beat all 25 stages on the mode directly 
to the left of it.


note: as the 'help' menu is all in Japanese, and this document is 
basically going to be the English equivilent of it, I won't be providing 
translations for it.
note: any other section not listed is under development.



------------------------------------------------------------
03.battle modes

one of the main two modes in chu-chu!, battle mode (and it's variations) 
is a four-player (either human or computer) Chu-Chu fest that is a blast 
to play. the gameplay is simple: get the most Chu-Chus in your rocket 
(differentiated by color), while avoiding the Capu-Capus, to win.

this mode is played in a first to X games won manner. the default number 
is three, but this can be changed in the options screen (see section 
02.screens for more info). the default game length is 3 minutes, 
although this can also be changed.

more quick facts about battle mode:

-each player can place three arrows at a time. After the third is   
  placed, the next arrow placed will cancel out the first one that was  
  placed, and so on.
-arrows will disappear after a while (15-20 seconds or so). They will 
  flash before doing so.
-cats (Capu-Capu) will eat 1/3 of the mice (Chu-Chus) in a rocket if 
  they enter it.

various mode use the basic battle mode layout, including 4 Player Battle 
mode and Team Battle mode. More on this mode to come...



------------------------------------------------------------
04.puzzle mode

one of the two ways that chu-chu rocket! really shines is it's puzzle 
mode. With puzzles ranging from simple to nearly devilish, it's quite a 
good play for a single player. While I only had trouble with a couple of 
stages, I am providing working solutions for all stages for those who 
may be stuck. Please note that whaat follows in this section are out-
and-out spoilers of the game, and it is recommended that you only use 
this section as a last resort. Before I get into the solutions, though, 
I will provide a few quick hints for how to tackle puzzle mode:

-don't be afraid to run the stage a couple of times. If you can't 
  picture how the Chu-Chus will run, just start the stage without any 
  arrows down - you can always reset by pressing the L trigger, and you 
  aren't penalised at all for doing so (nor are you penalised for 
  failing a stage).
-arrows will reverse an unlimited number of Chu-Chus, but will only 
  reverse Capu-Capu twice; after the first time, the arrow will 
  shrink, but still function, and after the second time, the arrow will 
  disappear.

note: there may be more than one working solution to a puzzle - when 
known, multiple solutions are listed



**normal

key:  ^=up arrow
      v=down arrow
      >=right arrow
      <=left arrow

solutions are provided using the following grid manner:

   a  b  c  d  e  f  g  h  i  j  k  l
  ___________________________________
1|__|__|__|__|__|__|__|__|__|__|__|__|
2|__|__|__|__|__|__|__|__|__|__|__|__|
3|__|__|__|__|__|__|__|__|__|__|__|__|
4|__|__|__|__|__|__|__|__|__|__|__|__|
5|__|__|__|__|__|__|__|__|__|__|__|__|
6|__|__|__|__|__|__|__|__|__|__|__|__|
7|__|__|__|__|__|__|__|__|__|__|__|__|
8|__|__|__|__|__|__|__|__|__|__|__|__|
9|__|__|__|__|__|__|__|__|__|__|__|__|


stage 1
-------
^=9b, 9d, 9f, 9h, or 9j


stage 2
-------
v=1e or 1h


stage 3
-------
>=2k


stage 4
-------
v=2h
>=3h 


stage 5
-------
^=9f


stage 6
-------
<=2e


stage 7
-------
^=9c


stage 8
-------
>=9b


stage 9
-------
<=2e, 4e, 6e, or 8e
<=2i, 4i, 6i, or 8i


stage 10
--------
^=8c, 8e, 8f, 8g, 8i, or 8j


stage 11
--------
<=1g
>=9f


stage 12
--------
^=9e


stage 13
--------
v=1i
<=6l
^=9h


stage 14
--------
v=1i


stage 15
--------
<=2l
<=7l


stage 16
--------
<=4l


stage 17
--------
<=2g
<=6c


stage 18
--------
^=5g


stage 19
--------
v=1d
>=6f


stage 20
--------
v=3g
^=6f


stage 21
--------
v=1b
<=6c
^=7c


stage 22
--------
v=1b
v=1i


stage 23
--------
v=5e


stage 24
--------
>=4i
^=5g


stage 25
--------
>=2j
^=5f




**hard:

key:  ^=up arrow
      v=down arrow
      >=right arrow
      <=left arrow

solutions are provided using the following grid manner:

   a  b  c  d  e  f  g  h  i  j  k  l
  ___________________________________
1|__|__|__|__|__|__|__|__|__|__|__|__|
2|__|__|__|__|__|__|__|__|__|__|__|__|
3|__|__|__|__|__|__|__|__|__|__|__|__|
4|__|__|__|__|__|__|__|__|__|__|__|__|
5|__|__|__|__|__|__|__|__|__|__|__|__|
6|__|__|__|__|__|__|__|__|__|__|__|__|
7|__|__|__|__|__|__|__|__|__|__|__|__|
8|__|__|__|__|__|__|__|__|__|__|__|__|
9|__|__|__|__|__|__|__|__|__|__|__|__|



stage 1
-------
>=8d
>=8f
>=8g
v=8i


stage 2
-------
>=5c or 5e


stage 3
-------
>=7a
>=7c


stage 4
-------
>=9a or 9b


stage 5
-------
^=6b


stage 6
-------
v=8e
>=8h


stage 7
-------
^=8g


stage 8
-------
v=4k
^=8k


stage 9
-------
v=1b
>=5a
<=5l
^=9k


stage 10
--------
^=5g


stage 11
--------
v=1k


stage 12
--------
>=6f
<=8k


stage 13
--------
^=4c
^=5j


stage 14
--------
v=1k
>=3a


stage 15
--------
^=6f


stage 16
--------
<=2b, 3b, 4b, 5b, or 6b
v=4g


stage 17
--------
v=1h
>=4a
<=7l


stage 18
--------
^=5g
v=6d


stage 19
--------
v=3e
>=8a


stage 20
--------
^=9a
>=9b


stage 21
--------
v=2e
^=9f


stage 22
--------
>=3g
<=5l


stage 23
--------
<=1f
v=1k
<=3c
^=7c
<=7f
v=7i


stage 24
--------
v=4i
^=6d


stage 25
--------
<=5l





**special:

key:  ^=up arrow
      v=down arrow
      >=right arrow
      <=left arrow

solutions are provided using the following grid manner:

   a  b  c  d  e  f  g  h  i  j  k  l
  ___________________________________
1|__|__|__|__|__|__|__|__|__|__|__|__|
2|__|__|__|__|__|__|__|__|__|__|__|__|
3|__|__|__|__|__|__|__|__|__|__|__|__|
4|__|__|__|__|__|__|__|__|__|__|__|__|
5|__|__|__|__|__|__|__|__|__|__|__|__|
6|__|__|__|__|__|__|__|__|__|__|__|__|
7|__|__|__|__|__|__|__|__|__|__|__|__|
8|__|__|__|__|__|__|__|__|__|__|__|__|
9|__|__|__|__|__|__|__|__|__|__|__|__|



stage 1
-------
v=7b


stage 2
-------
>=2a
v=3e
<=5i


stage 3
-------
>=2b
<=8g


stage 4
-------
^=9e


stage 5
-------
<=3h
v=4d
<=6k


stage 6
-------
v=1a, 3a, 5a, or 7a


stage 7
-------
>=5h


stage 8
-------
v=1j
>=5k
^=9c


stage 9
-------
<=4k


stage 10
--------
>=1f
^=5j
v=6b
<=6g


stage 11
--------
<=4g
^=9c


stage 12
--------
^=5b
<=5h


stage 13
--------
>=7a
>=8h
v=8k


stage 14
--------
<=5l
<=8l

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