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Game Cheats » Sega Dreamcast (DC) » Games Starting with the Letter C » Carrier - Strategy Guide (Page 01)

Carrier - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Carrier - Strategy Guide (Page 01).

CARRIER

Author: David Blake
Version: 0.9
Acknowledgments: Jaleco, www.hype.se, all'y'all.

Copyright 2000, David Blake
Please contact me at iamnothing@inconnu.isu.edu if you wish to use or modify
this FAQ.

-----------------------------------
        Table of Contents
Section 1 : Revision History
Section 2 : Controls
Section 3 : Story
Section 4 : Characters
Section 5 : Weapons
Section 6 : General Tips
Section 7 : Enemies
Section 8 : Survivors
Section 9 : Walkthrough - Jack Ingles
Section 10: Walkthrough - Jessifer Manning
Section 11: Secrets
Section 12: Documents (incomplete)

-----------------------------------
    Section 1 : Revision History

    Version:
        0.0 - Partial walkthrough with a little information
        0.1 - Full scattered WT of Jack's game, partial of Jessifer's, a 
              little more coherent in the WT since I replayed some of it 
              (the end).
        0.2 - Finished Jessifer's Walkthrough.
        0.9 - Added to the documents section, fixed errors, REVISED, finished
              the Enemies section. Documented Survivors.

    TODO:
        - Finish Documents section.

    The 1.0 version of this faq will be the fully revised walkthrough (meaning
    for speed and clarity), and have a full File description.
-----------------------------------
    Section 2 : Controls (from Jaleco)
Right Trigger - Aim Weapon, Zoom in when using scope
Left Trigger  - Change Weapon, Zoom out when using scope
Analog Stick  - Character Movement, Menu Selection
D-Pad         - Character Movement, Menu Selection
Start Button  - Access Menu screen during gameplay
X Button      - Run when using the D-Pad
Y Button      - Map Display
A Button      - Confirm Selection, Attach while pressing the Right Trigger.
B Button      - Cancel, Scope

Using the Scope (from Jaleco)
    Once you have obtained the BEM-T3 scope, you may use it by pressing the B
    button. The screen will change to a first person view from the scope. You
    can use the scope on the different inhabitants of the ship to see if they
    are infected with ARK. It is also handy to figure out if something is
    right around the corner or hanging from the ceiling ready to trounce you.
    You can also see into lockers (and sometimes through walls) and plants.

    Use the Left and Right Triggers to zoom in and out.

-----------------------------------
    Section 3 : Story (from Jaleco)
It's the beginning of the 21st century, and the balance of world power has 
shifted to the northern Hemisphere. In the countries of the south, faced with 
an energy crisis and the possibility of starvation, a deep-seated antipathy 
has developed. Anti-north terrorist incidents became commonplace. In response, 
the leaders of the norther countries created an international peace keeping 
force in the name of the "Northern Hemisphere Treaty Alliance" (NTA) as a 
deterent against any aggressive minitary behavior from the south.

On its way back to port from a mission to destroy the home base of the 
Southern Cross terrorist group, the NTA flagship, the Heimdal, was instructed 
to pick up an ancient organism discovered on an isolated island in the South 
Pacific.

The day before the Heimdal arrived at the island, a member of the team that 
discovered the organism, showed symptoms of paranoia and was shot resisting 
retainment. Concerned that the cause may be a new strain of virus, the 
discovered organism was placed under quarantine in the belly of the Heimdal.

Two days from port, the Heimdal reported that there had been an explosion in 
the Engine Room. Ever since, the ship remained silent.

Concerned about the Heimdal and its load of ballistic missles, NTA dispatched 
an emergency investigative team to check the ship. The first team included 
anti-terrorist experts - Colonel Aaron Burke and Captain Nicholas Lang from 
the Special Forces - as well as Doctor William Noble from the International 
Research Institute. Upon arriving at the ship, this team was also silenced.

A second team made up of Sergeant Jack Ingles, who volunteered himself, and 
Jessifer Manning, from the Information Department, was dispatched. Had this 
team known the horror they were about to face, maybe they would not have made 
the journey at all...
-----------------------------------
    Section 4 : Characters (from Jaleco)

Jack Ingles (playable) - Special Forces, 3rd Division
    RANK        : Sergeant
    AGE         : 26
    NATIONALITY : American
    BIRTHPLACE  : Montana
    ALMA MATER  : US Naval Academy, Annapolis
Requested to be dispatched from the NTA International Special Forces for the 
mission regarding the Heimdal. Before becoming part of the NTA Special Forces, 
he was in the US Navy reporting to Colonel Burke. Jack's father died when he 
was young. He looks to Colonel Burke as a father. Jack is hot-blooded with a 
strong sense of justice - typical Naval personality.

He has a great deal of experience for his young age and is well respected. He 
has been through many rescue missions aided by a pilot by the name of Leonard.

His brother is on the Heimdal. Concerned, Jack would like to know if he is 
safe.
---
Jessifer Manning (playable) - Information Department, Section 1
    RANK        : Lieutenant
    AGE         : 24
    NATIONALITY : American
    BIRTHPLACE  : California
    ALMA MATER  : Harvey Mudd University
Holds a Doctorate of Science Degree. Dispatched by the NTA International 
Information Department. Completed Special Forces training with marks 
equivalent or surpassing those of men. Tends not to hold anyone back.

Calm but serious about her duty. She is extremely strong and passionate.

Note: 3rd generation Japanese American.
---
Aaron Burke
    RANK        : Colonel - Special Forces, 3rd Division
    AGE         : 40
    NATIONALITY : American
    BIRTHPLACE  : Puerto Rico
    ALMA MATER  : University of Chicago
Holds a Doctorate in Political Science. Commanding officer of the SPARC team. 
He is calm and experienced with good judgement and a long history of 
successful missions. Passionate and respected by everyone. Before his present 
position in the US Navy, he raised and trained Jack.
---
Nicholas Lang
    RANK        : Captain - Special Forces, 3rd Division
    AGE         : 32
    NATIONALITY : Unknown
    BIRTHPLACE  : Unknown
    ALMA MATER  : Unknown
Anti-terrorism espionage expert. History is unknown. Skilled at using any type 
of weaponry. There is no one better with a knife. A zealot. Lang is basically 
a good man with a strong sense of justice.
---
William Noble - International Research Institution
    RANK        : Special Researcher
    AGE         : 65
    NATIONALITY : British
    BIRTHPLACE  : Manchester
    ALMA MATER  : Oxford University
Holds a Doctorate in Organic Mechanics. Member of the SPARC as an observer but 
wanted to be a part of the investigation. In the field of organic mechanics, 
many revolutionary medical advances are attributed to him. In the past few 
years he withdrew from the public eye. He is rumored to be working on a theory 
at the International Research Institute. Believes science is for humanity. 
Good strong character.
---
Robert Ingles - Special Forces, 3rd Division
    RANK        : Lieutenant
    AGE         : 23
    NATIONALITY : American
Jack's brother. Fighter pilot. Graduate of officer's school. He has a strong 
sense of justice. Passionate, but still a bit naïve.

Respects Jack as a soldier, but more importantly, as a brother.
---
Leonard Thompson
    RANK        : Captain
    AGE         : 55
    NATIONALITY : American
Pilot who has shared many flights with Jack. Good at taking care of his 
soldiers. Loved by those under his command. He has been known to treat people
like a child, even Burke. Planning to retire after this mission.
---
James MacGregor
    RANK        : Captain
    AGE         : 55
    NATIONALITY : British
Captain of the Heimdal. Virtuous character. Rumored to have been given the
command to improve the image of the NTA. Sounds like Long-John Silver (mine).
---
Sandra Kates
    RANK        : Lieutenant
    AGE         : 26
    NATIONALITY : American
Same affiliation as Jessifer. Has worked with Jessifer many times. Good with
mechanics and guns. Usually plays the big sister role.
---
Terry Adams
    RANK        : Lieutenant
    AGE         : 38
    NATIONALITY : Canadian
The ship's medical doctor. Previously employed as a General Practitioner.
Wanted to pursue a personal quest to help a confused world, so he entered the
military.

-----------------------------------
    Section 5 : Weapons (most from Jaleco)
19 O'Clock
    9mm automatic pistol with a 15 round magazine, manufactured by E&H.
West Cobra
    Submachine gun with a 30 round magazine, manufactured by Revenge Hill.
Welder
    Emits high energy bursts of electrons, use is unlimited.
T-7 Bomb
    A handheld bomb using a TFT resin explosive. 20 can be carried at a time.
    These are the things to use to blow up mushrooms.
T-9 Bomb
    A handheld bomb using a TFT resin explosive. About twice as effective as a
    T-7 bomb.
Grenade Launcher
    A nifty, big-assed grenade launcher that has little purpose except for
    killing bosses (a bit...sometimes) quicker.

-----------------------------------
    Section 6 : General Tips
It is often better at the beginning of the game to use your Welder and aim 
for the heads. If the Flytrap Head Soldiers charge you, they can knock you down 
and hurt you pretty bad. Just aim for the head and you'll kill them a lot 
quicker. This is evident with the (pl)Ants which take 3 to 4 bullets in the
head but several in the body.

-----------------------------------
    Section 7 : Enemies
There are a variety of soldiers running around the Heimdal. They have 
mutated into various things. I've tried to name them according to what they 
look like and do.

    Mutie
These soldiers are infected with ARK, but are still in a zombie state. They are 
simple to kill unless they swarm on you (deck 6).

    Venus Flytrap Soldiers
These things have sharp leafy heads that snap like venus flytraps. Don't let
them charge you or you'll be in a world of pain (as well as reaction time 
since you have to stand back up.

    Thorn Soldiers
These are pretty cool creatures. Their rib cage opens and long thorns spike 
out at you. Kill them before they get close enough to do this since it hurts 
you quite a bit.

    Vine Soldiers
These guys are basically like the zombies from Resident Evil except that 
they have a vine sticking out of their head that they can whip you with 
from the floor. Drop them quick before they grab hold of you.

    Wraith Soldiers
These are some of the coolest enemies in the game. They are invisible until you
shoot or weld them. Then they appear and are mostly like the muties. Use the 
goggles to see them and take them out.

    Dark Soldiers
Run around until Bob turns on the lights. Then kill them. Strangely enough,
I killed them before Bob gets it, but they kept respawning so it wasn't
worth it since it took so much ammo.

    Spore Soldiers
These things come for large pods and creep towards you. Three hits from the 
welder and they're dead. I don't know how much they hurt you because I've 
never been hit by them.

    Leeches
These are easy. Just use the welder.

    Spiders
Just like the Leeches. Weld 'em to death.

    Mutant Lobsters
I noticed these the second time through the game (with the free Jack), but I
think they were there before and I just killed them before I couold see them.
They are just like the Leeches and Spiders. Use the welder.

    Snails
These things hide out in the dark and zap you with electricity. They are
annoying. One zap with the welder and they're dead, but sometimes you have
to get close enough for them to zap you to be able lock on to them.

    (pl)Ants
These things are pretty cool. They swipe at you with sharp leaves and look 
like ants. Hit them three or four times with the pistol in the head and 
they're done for. It should take between three or four shots to kill them.

    Gingerfish
These are easy. They swim in the shallows. Three hits from the Welder will 
kill them.

    Muties
These guys are basically zombies. They come lurching at you and don't really
do much except munch on you. Just shoot them in the head (like everything
else).

    BOSS - Floor Plant
Kill it by using the welder and standing where its long tendrils are not. 
It's extremely easy.

    BOSS - Thorny Audrey
Shoot the two vine stickers first. Keep moving and the ground thorns will 
target the last place you stopped (don't wander back there or you'll be in a 
world of hurt). Once the two vines stickers are gone, aim up and shoot the 
head.

    Boss - Fish Face
Run around and drop T-7 and T-9 bombs when it is about to ram you. Two or three
kill it easy.

    BOSS Fight - Doc + ARK = Easy Boss
Run and shoot him. Four hits with the missle launcher will do it.

    BOSS Run - ARK (Jack's Game)
Run away from him and heal if you get hit. Just keep running until the
elevator gets to the top of the carrier.

    BOSS Fight - Captain MacGregor (Jessifer's Game)
Shoot him with the Grenade launcher and run. Shoot him 4 times. He's slower 
than Jack's version of Doc and easier.

-----------------------------------
    Section 8 : Survivors
I was hoping that finding all the survivors would open something, but it didn't.

Survivor 1  : Deck 2; hall beyond the plant room.
Survivor 2  : Deck 2; Pilot Room
Survivor 3  : Deck 2; The SAFE twin
Survivor 4  : Navigation Deck
Survivor 5  : Flight Control Deck
Survivor 6  : Deck 2; Briefing Room
Survivor 7  : Deck 2; Near the elevator where you entered the Carrier
Survivor 8  : Deck 2; Midship Elevator
Survivor 9  : Deck 4; Save him from the Venus Flytrap Head
Survivor 10 : Deck 3; Hallway near the Security Room  
Survivor 11 : Deck 3; North of the elevator
Survivor 12 : Deck 3; Near hole on the western side of the ship
Survivor 13 : Deck 3; Ship store
Survivor 14 : Deck 3; Near the elevator
Survivor 15 : Deck 3; Room 301
Survivor 16 : Deck 4; Electrical Sub-station 
Survivor 17 : Deck 4; Western door from the catwalk
Survivor 18 : Deck 4; Admin Office
Survivor 19 : Deck 4; Hold 1, Block C <-- ***************** REVISE *******************  
Survivor 20 : Deck 4; Guy dying under the slug 
Survivor 21 : Deck 5; Near the entry point to Deck 5 
Survivor 22 : Deck 4; Hold 1, Block A
Survivor 23 : Deck 4; Wardroom
Survivor 24 : Deck 6; First Engine Room
Survivor 25 : Deck 3; Sandra
Survivor 26 : Navigation Deck; Captain McGregor

-----------------------------------
    Section 9 : Walkthrough (Jack Ingles)
I need to go through this and clarify the easiest path first, but also
where to leave ammo so that Jessifer has more of it in her scenario.
Otherwise Jack will have insane amounts of ammo he'll never use (as long
as you make sure to shoot the (pl)Ants in the head).

The different parts are broken up between decks.

--------------------------- Part 1 ------------------------ Deck 2
    Cut Scene:
You are shot down by the carrier's security system. You need to get a first aid 
kit for Leonard and head into the control room to talk to Lang. You head down 
the elevator to the first level. A Venus Flytrap Head Soldier kills Leonard and 
hops down to visit. You kill him. The elevator won't go back up. You turn 
towards the door and another Venus Flytrap Soldier comes into the room.

Push L and EQUIP your pistol. Kill the Venus Flytrap Soldier. Exit the door. 
Climb the metal stairs and exit the hatch. Walk through the door. You're now 
at the Port Side Elevator. 

--------------------------- Part 2 ------------------------ Deck 1
Enter the door at the end of the hall. Walk down the next hall. Read the sign. 
It says that to the left is the Medical Center and to the Right is back to the 
Port Side Elevator. Head towards the Medical Center. Enter the door. You are 
now in a long hall. The first door is locked with an A-3 lock. Head down the 
long hall. The sign points you in the direction of the Deck Security Room. 
The door after the sign is locked with an A-1 lock. Opposite the A-1 door is 
the door to the Deck Security Room. Enter it.

    Cut Scene:
Lang is in the control room checking things out. He wonders what has 
happened to Jessifer. He tells you that you need to join the colonel on Deck 
4. He gives you a disc and some medicine. He tells you that there is an ID 
Card in the medical area. He gives you two Level 1 Energy Drinks.

Get the A-3 ID Card and DV Tape from the second terminal behind Lang. Save 
the game. Exit the room. Head back to the A-3 door.  Open it and enter.

    Cut Scene
There's a guy chained to a table. Terry, the ship's doctor, stops you from 
letting him go. He gives you the BEM-T3N scope to see baddie-bo-baddies with. 
It can see in the dark and through some objects. Terry is going crazy. He 
captured one of those "things" but it's too late. ARK is the cause of 
everything. The evil beastie grabs him and bites him. He runs off.

Kill the Mutie. Get the A-1 ID Card from the bed. Get the level one energy 
drinks from near the bed. Get the Record of Research from the table near the 
door. Leeches pop through the window. Kill them or run out of the room. Kill 
the Muties and enter the A-1 room. Navigate the catwalks past the plant and 
rubble and exit the room.

    Cut Scene
The colonel asks you to continue your investigation. 

Head along the metal grates. Climb the stairs. Kill the Mutie and enter the 
doorway he came from. Kill the other one hanging out near the far door. Enter 
the door to the Radio Room.

    Cut Scene
The guy in the radio room is dead. The NTA wants you to disable the weapons 
system. They lose the connection.

Save. Head back through the previous room and enter the northern doorway. 
You'll meet one of the crew. (SURVIVOR)

    Cut Scene
He tells you that the Weapons Control Room is on Deck 6. He gives you a disk 
with Map Data for Level 1. 

Continue down the hall. Enter the northern door.

    Cut Scene
There's something in the room and the pilot's scared.

Kill the wraith soldier.

   Cut Scene (SURVIVOR)
It's Chet. Bob got lost when the mutants came. You tell him to head to the 
flight deck.

Get the pistol magazine and health drinks off of the benches. Get another 
pistol magazine from the locker opposite the door (near the main hallway 
you just entered from). Get two level two energy drinks from the locker near 
the door (use your goggles). Exit the northeastern door. Kill the Vine 
Soldiers. Head into the Catapult Crew Room. Kill the Vine Soldier. Head to the 
end of the hall. Enter the door. Kill the one marked as DANGER (to the left). 
Get the Activation Disk from the console.

    Cut Scene (SURVIVOR)
The crew member tells him that he can't trust anyone. He won't go to the 
flight deck, but he gives you a level three energy drink. He takes off.

Head back up the hall and enter the northern door. Kill the two Spore 
Soldiers hanging out. Enter the door. You are now up on deck. Climb the ladder.
Go up the next ladder. Take the stairs.

   Cut Scene
The colonel calls you. It looks like the computers are acting wild. You get 
permission to use the bombs. There's one in storage.

Enter the navigation deck. Read the ship's log and talk to the crew member.

    Cut Scene (SURVIVOR)
The dude just wants to run away. He takes off.

Exit the Navigation room and head down the stairs to the platform below the 
Navigation Room. Enter the door.

    Cut Scene (SURVIVOR)
There's a dude. He'll evacuate to the Flight Deck. He gives you his ID card 
to get to the Weapons Storage area (A-2).

Leave the Level 2 Energy Drink in the chair for Jessifer. Check the crew list 
for Robert Ingles, your brother. It seems he is on Deck 3, Room 303. Exit and 
head back to the main deck below. Go inside and kill the Spore Soldiers. Head 
west through the large door (1D). Kill the Wraith Soldiers. Continue west down 
the hall to the C Level doors and open them. Ignore the room to your right (or 
you can go in, kill the Leeches and kill whatever the game sends after you for 
no reward; and then kill a Venus Flytrap Soldier when you leave). Head down the 
hall to the room at the end. Unlock the door with the A-2 ID Card. Enter the 
room. 

Open the trunk near the door to get the T-7 bomb. Get the level 1 energy drink 
from the cartons near the wall. Get the pistol magazines from the weapons 
storage locker. Get the pistol magazines from the locker. Save. Head back to 
the pilot room. Kill the Vine Soldier. Exit into the southern hall. Enter the 
1A doorway. Head to the briefing room. Kill the two Vine Soldiers. Use the DV 
Tape on the video monitor. 

    Cut Scene
The captain is giving the lock deactivation code to a crew member named Steve.

Get the two level 1 energy drinks from the first aid kit. Read the Mission 
Orders. Talk to the crew member.

    Cut Scene (SURVIVOR)
The crew member killed his best friend. He just wants to be left alone. You 
send him to the flight deck. He just wants to be left alone.

Exit and head through the southern door. Kill the Vine Soldiers. Enter the 
southern door using the A-2 ID Card. Kill the Vine Soldier. Check out the 
computer terminal. It shows the flight deck. Get Activation Disk 1. Exit the 
door and bomb the barred door. Check the bodies. There is a memo in one of 
their pockets. The deactivation code is 5103. Two Vine Soldiers come at you. 
Kill them. Before you give Lang the discs, head back towards the elevator where 
you entered the ship and talk to another survivor. (SURVIVOR) He evacuates to 
the flight deck. You'll also have to kill two Venus Flytrap Soldiers. Go back 
to the security room and give Lang the Disks. 

    Cut Scene
You give him the disks. He unlocks the gates. He wants to check one more 
thing. The damage is spreading.

Run through the big plant room and the main hallway. Kill the flytrap heads and 
Vine Soldiers along the way. Enter the 1B area. Kill the Vine Soldier and the 
Flytrap Head. There's three of them waiting around the corner (two Vine 
Soldiers and a Flytrap Head Soldier). Kill them all. Head down the hall to the 
midship elevator. Enter the door.  Enter the code you found on Steve's body 
(5103).

    Cut Scene (SURVIVOR)
There's a dude in there. He wants to shoot you. You convince him not to. He 
takes off to the flight deck.

Open the hatch and head down. 

--------------------------- Part 3 ------------------------ Deck 2
Exit the door. Head down the passageway. The body of Eddie falls over, dead. 
Save. Blow up the box in front of the door. Exit. You are in Hangar Block A. 
Kill the Spore Soldiers. Exit the far door. Kill the Vine Soldier and the 
Flytrap Head Soldiers. The easiest way to do this is to run past them to the 
airplane and zap them with your Welder. For some reason they can't get around 
each other and it's easy to pick them off. Get the two level 2 energy drinks to 
the left of the plane. Enter the door across from where you came in.

    Cut Scene
The Colonel tells him to use the bombs and the elevator to get to Deck 4.

Kill the Spiders and the Spore Soldiers. Enter the door. Kill more spiders. 
Head through the doorway and up the path.

   Cut Scene
Something big makes a crushing sound.

Move forward and kill the spiders. Go down the slope and enter the doorway.

    Cut Scene
The doctor is doing something on the terminal while the plant is coming to life. 
It knocks the mad doctor off and eats him.

    BOSS : Floor Plant
Kill it by using the welder and standing where its long tendrils are not. That's
the only hint I have since I have never gotten hurt or had trouble with this
boss. It's extremely easy if you stay close to the center and keep hitting it 
there (it can't release spiders).

    Cut Scene
The plant dies and disintegrates.

Use the elevator control panel and go to deck 4. 

--------------------------- Part 4 ------------------------ Deck 4
Exit the door. Replenish your bombs and save. Head down along the passage past 
the doors and save the crew member by killing the Vine Soldier.

    Cut Scene (SURVIVOR)
The crew member tells you about a weird package that was brought on the 
ship before all this happened. He gives you a Level 2 Energy Drink.

--------------------------- Part 3 ------------------------ Deck 3
Head up the elevator to Deck 3.

    Cut Scene
Jack sees the mushrooms blocking the door and needs to get rid of them.

Bomb the mushrooms. Enter the door. 

Take the northern door. Enter the first door and kill the Mutant Lobsters. Go 
in the second door. Talk to the crew member.

    Cut Scene (SURVIVOR)
Dude heads to the Flight Deck.

Get the Level 2 Energy Drink from the bookcase. Get the T-9 bomb from the 
Wardrobe. Exit the room and continue up the hall. Search the body and get 
another T-9 bomb. Climb the ladder. Run along the catwalk and enter the door. 
You're in the magazine room. Open the last weapons locker to get two pistol 
magazines. Get the Machine Gun. Save. Exit. Climb back down the ladder. Head 
along the passage and enter the north door. Kill the Mutant Lobsters and 
continue along the hall. Enter the first door. Kill the Thorn Soldiers. Head 
all the way down the hall and enter the door at the end.

    Cut Scene
The Colonel is here. They talk about the monsters and the crew. Lang is 
releasing the door lock on Level 4.

Head down the passageway and enter the western door. Move down the hall to the 
large mushroom growth. Blow it up with a T-7 bomb. Ener the doonw next to it 
(not where you blew up the growth). Kill the Flytrap Head Soldier and head down 
the hall he came from. Kill the Thorn Soldier. Enter the door.

    Cut Scene (SURVIVOR)
You find a guy who is bleeding. You promise to help him. He gives you the B
ID Card. Something comes and kills him.

Head back out. Do through the northern door.

    Cut Scene
Doc made it to the computer room on Level 6. There's problems with the main 
computer. ARK is the cause. You have to get to Deck 6. You relay the 
information to the Colonel.

Take the east door and head south, killing the Mutant Lobsters. Enter the 
southeastern door and round the corner. Kill the Thorn Soldier. Enter the room 
with the B ID Card. This is the Ship Store. Talk to the Crew Member (SURVIVOR) 
and get the Access Key. Get the T-9 bomb from the cash register. Leave the 
items in the glass cases. Exit and continue back along the hall. Kill the Thorn 
Soldiers. Enter the room south of the the Wardroom with the B Key Card. This is 
the Flight Captain's quarters. Kill the Thorn Soldiers. Get the pistol 
magazines from the toolbox. Read the diary on the desk. Get the room key to 
301. Exit the room and go south.

Go south. Near the elevator, you'll meet a crew member (SURVIVOR). He'll give 
you the map data for this area.  You're in a room with a lot of doors. Kill the 
Leeches. Enter the first room to the south (316) and kill the Thorn Soldiers. 
Get the T-9 Bomb. Exit the room. None of the northern doors will open. Two of 
the southern doors are welded shut. Enter the next hallway. Just enter the door 
at the end of the hall (the ammo in 306 is better left for Jessifer). Talk to 
the crew member (SURVIVOR). He used to know something about cactuses, but can't 
remember. He gives you a level 2 energy drink.

Enter room 301. Get the battery and talk to the crew member (SURVIVOR). He 
gives you a pistol magazine. Leave the pistol magazines in the toolbox for 
Jessifer. Exit the room.

    Cut Scene
The doctor has activated the door on Deck 4, but the door is stuck. Get into 
the control room and open it.

You're on your way to where you blew up the mushrooms (look at your map to see 
where the Rec Center is). On the way back, kill the Thorn Soldiers. Head back 
down the hall. A Flytrap Head Soldier will come out of one of the welded doors. 
Kill it. Continue down the hall. The next welded door will be pushed open. Kill 
the Flytrap Head Soldier. Leave the pistol magazines inside the room in the 
toolbox for Jessifer. Head towards the elevator.

    Cut Scene
Jessifer Manning will contact you. The communication breaks up.

Keep going. 
Continue past Lang and out the door. Head up the hall. Talk to the Captain. 

   Cut Scene
You ask about the cacti. He talks about how the people don't have human 
cells.

Enter the door where you destroyed the mushrooms. Kill the Thorn Soldier and 
the Flytrap Head. Climb the ladder. Run along the catwalk and enter the door. 
Kill the Thorn Soldiers. Enter the Rec Center. Use the battery on the intercom 
near the pool table.

    Cut Scene
You talk to one of the crew who is in the security room. He unlocks the door 
inside the kitchen.

Exit the Rec Center. Kill the Vine Soldiers. Navigate the halls and catwalks. 
Climb down the ladder. Go through the east door and then south. Head past the 
Ship's Store. Exit the northern door. Go west and kill the Mutant Lobsters and 
blow up the mushrooms there. Enter the door. Get the level 3 energy drink. 
You'll get attacked by two Thorn Soldiers from the stalls. Head to the Mess 
Hall. Move forward and zap the Spore Soldiers. Blow up the mushrooms and unlock
the door. Enter the southern door. Kill the first Spore Soldier. Get the 
machine gun magazine near the first Spore Soldier. Enter the kitchen area and 
kill the second Spore Soldier. Get the T-9 Bomb. Enter the now door near the 
kitchen door. Kill the Leeches. Get the level 1 energy drinks from the box. 
Blow up the mushrooms (it's sure fun). Flip the switch near the entry door. Run 
and enter the upper doorway to the Storage Room.

--------------------------- Part 5 ------------------------ Deck 4 / BOSS
    BOSS - Thorny Audrey
Shoot the two vine stickers first. Keep moving and the ground thorns will 
target the last place you stopped (don't wander back there or you'll be in a 
world of hurt). Once the two vine stickers are gone, aim up and shoot the 
head.

    Cut scene
You employ the sprinkler system. The spinklers start to rain down on the 
cacti.

Head back to the Mess Hall.

    Cut Scene
The captain and you are heading to the security room.

Exit the room to the north, and head to the crews quarters. Kill the Thorn 
Soldiers along the way. Enter the door at then end of the hall. Take the corner 
and enter the security room.

    Cut Scene
You meet the colonel. There's a dude dying. The mutants got him and everyone 
else in there. He wants you to revenge his death. You have to forget the 
dead and save the living. He's heading to Deck 4. You unlock the deck 4 
doors.

Get the ARK Isolation File. Get the Level 1 Energy drink. Check the drawers 
and get the three machine gun clips. Head north and cross the ladder. Exit the 
door and head north again. Take the eastern door, go south. 

    Cut Scene
Bob contacts you. He met with Jessifer. He'll meet you later.

Climb the ladder. Exit the door. Navigate the stairs until you get to the 
doorway. 

--------------------------- Part 6 ------------------------ Deck 4
Enter and continue through the next door. An explosion shakes the ship. 

    Cut Scene
The Doctor tells you that water is coming in on deck 5 and he'll let you 
know more later.

Exit the southern door. Kill the Vine Soldiers. Enter the northeast door. 
You're in the Magazine room. Get the pistol magazines out of the locker. Fill 
up on bombs. Get the machine gun magazines from the box by the door. Exit the 
room. 

Enter the southeastern room. There are Dark Soldiers here. You can kill them
with lots of ammo, but don't bother. They'll respawn for an event later anyway.
Enter the maintenance room. Get the pistol magazines and the level three energy 
drink. Get the grenades from the locker. Exit both rooms. 

Head to the T end of the hall and take the southern door. You are in the 
Wardroom. 

    Cut Scene (SURVIVOR)
He tells you about ARK and the container brought on board. He gives you a 
Machine Gun Magazine.

Cross to the bed and read the file on the Excavation of ARK. Get the level 3 
energy drink from the wardrobe. Exit the room. Head through the southwest
security door. Kill the Venus Flytrap Heads. Blow up the boxes. Get the Machine 
Gun Magazines. Climb the stairs. Enter the door at the top of the stairs. This 
is the electrical sub station. Talk to the crew member (SURVIVOR).

    Cut Scene
He says there's a monster in the dark. He tells you to turn on the lights. 
He'll head to the flight deck when it's safe. He gives you the map data for
Deck 4. 

Exit the room and enter the southern door. Run along the catwalk and enter 
Enter south door. You'll meet another crew member (SURVIVOR).

    Cut Scene
He tells you about the infrared locking system on the door ahead. 

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